Been using almost this exact build since you suggested it the first time way back when and it is, IMO, the best tech build out there. Thanks for the great vids. There are only a handful of aliens content creators.
@@Psyqhical yeah that’s too bad. My buddies had me on cod last night and as soon as everyone jumped off I popped over to fireteam just to do the daily challenges. This is such an enjoyable game. Think they just need to drop lore content. Even remixing what they already have- how about a new synth mission or synth horde mode? How about a mission randomizer? Idk. But great content as always.
Ok, mate. That's an amazing build. Recreated it today. Had a lot of fun, the most being the last game at cisterns when my demo randoms left because of my choice of position. Jokes on them because i actually finished 10 waves with alpha and beta without any problems. Thanks!
My current favourite is a Knockdown build with a vanilla turret. If your team knows how to take advantage that everything is either stunned or taking a quick nap it is great at slowing everything down for everyone. Vanilla turret because of the knockdown chance per shot and it simply firing the fastest of all of them. Add a Plasma shotty with the anti-tank muzzle that knocks down enemies and watch everything just feeling incredibly tired for some reason xD
I changed the Quick Charge II for the Real-Time Resource Reclamation to help recover the Turret faster and also do additional damage with the explosion. The Quick Charge II difference is around a second for the Coils recharge rate.
Yeah that's why I don't use the recharge for the coils. The radius and any stun mods are used. All the mods go to turret, I think I have two of the synergy for the faster fire rate when standing close, and maybe another I forget. But the rest is damage all for the turret.
Combination is best. Ove done insane with 3 techs. Two flame and one particle turret. It was pretty much stand there and throw coils in front of the turrets lol
counter the turret argument with my group often holds the enemy back a dozen meters or so, making the flame turret never actually fire. in close quarters it has been great, but half the time it isn't firing on most missions, plus it doesn't do diddly to synths, the partical turrets doesn't do as well in close but isn't functionless, and can fire at range, and is good vs synths.
I just don't even play tech against synthetics and as far as holding back just play your turret up further into the choke it should survive most stuff unless a special across on it
@@duncanhawk4500 get in the way of your teams fire lanes while trying to set up a turret 20 yards in front of everyone? When I am playing with pubs, or on maps with very confined chokes or blind corners the flame turret dominates but in a controlled group, open maps, or vs synths I find its down times are unacceptable, You should have a build for each class for each type of enemy too.
@@duncanhawk4500 indeed, against Synths or maps with big open areas, it's actually better to go with a different class. But I do understand people wanting to play their main or trying to get their green stamps on their lifetime stats. 😁
I know im late to the party since the build is old...but still gold...im new to the game and i started to use this build with a minor change,swapped the flame turret with the Pulse one....its not even funny im having those 5 stacks up constant its like im on drugs almost the entire mission ...thanks a lot :D
1:55 this is my head-cannon. Or you at least play as an augmented human Alita Battle Angel style. Only way overclock ability makes any sense: you are Robo-Cop.
I get so many kills running the Technician class. Very efficient, but the upgraded sentry gun is largely to thank for that...which is very uninvolved. Prefer to smash the bugs myself. Against synthetic enemies I prefer a DMR or sniper rifle for headshots. Typically run the Gunner class for those missions. Against pathogen Inperfer the demolisher class with emphasis on mini-rocket blast radius. Take out a whole room of pathogen poppers in a blink of an eye. Saves so much ammo versus plinking at them.
How does the LFN reverberator on the pump shotty hold up with the flame turret? Since the flame turret and coils are AOE damage they should gain the 10% damage stacks.
indeed, they do. They are both AoE damage effects and so will benefit from the Reverberator. However, your turret is good at killing fodder, but not much else. Adding 30% Turret damage is not gonna help much against a Big Red Elite. If you're looking for more damage, go with the Heirloom, the Polygonal Rifling adds 10% damage from all sources. 10% for you, your team, and your turret will net you more in the end than just taking 30% Turret damage.
Combined with a flamer Lancer and an incendiary Demolisher, you'll be the hot headed team that will PURGE THEM IN FLAMES! XENO SCUM WILL BURN IN HOLY FIRE! (P.S for some reason my old comment was deleted hopefully on not offending anyone... except the bugs or synth 😂)
I didn't delete anything. Must've been YT. 🤷♂️ An all flamer team was tried in the past. We came to the conclusions it's really difficult on Insane since you don't do enough damage to kill Big Red Elite quickly.
so i recall we had to find the tier 2 mods and now that i come back to the game i find out there's tier 1 too? im f'ed xD.....rng never loved me, any hints at where to get it? on reddit posts are so old that people tells t1 doesn't exists....would be to have a video telling about all mods and attachments unlocking ways, many noobs like me will surely need it! Great job bro, really enjoying your builds!
Any chance that there is a written build guide for this? It would give a far better overview what to use and what to get. I am just getting started with this game and the technician is the class to go to for me. So I would really appreciate if you could make it a bit easier to gather all the intel from the video.
Most of the perks you unlock by leveling up the Tech level. Also, you unlock additional perks on Hidden Chests during missions, when finishing a mission, and others by buying in the armory.
It's a new Attachment, so either it's in Park's Shop or it's in Turret Restock. Alternatively, you can use the "Reward an Attachment" challenge card in a mission. Both are RNG, though. So it might take a while. Alternatively, you can use the Ported Compensator.
I'll be honest , thats a really good build but i hardly find people to play with now, so can u please show me a solo build for each class or just this class even if its for standard difficulty. Just want to know am on the right track. Thank you
Technically, you can still use this build solo if it's for lower difficulty stuff. But, the higher the difficulty, the more emphasis on teamplay there is. Alpha and Beta just become braindead on higher difficulty.
@@supersaiyanzivor6960 one is called Batteries Included and the other is called Rapid Deployment. They both do the same thing and are unlocked as you level up classes.
You get them by completing missions on Intense or higher, finding them in Hidden Caches during missions, doing the Game Modes on intense or higher, leveling up other classes, and some are from the Pathogen DLC.
My build is completely different aside from being flame turret, and shred enemies on insane. Ill have to upload footage sometime soon. We got through campaign 1 mission 2 on insane with 3 techs. Two flame one particle. Pretty much the whole time we just through coils and let the enemies get shredded lol. My weapons are the infinite ammo pistolz i forgot its name. And the flamethrower or the fletchette smg. Depending difficulty. I mostly use the flame thrower. I get 2-3k dmg a headshot with the pistol. And if you fire it at a certain rate youll never gave to wait for it to cooldown to use. Essentially can fire forever. It one-two shots runners on insane. Lots of enemies in small area and teammates safe, i use flame thrower. Saved me and team multiple times. Otherwise use the pistol.
You can use it, but Resonating Impact locks you into weapons that have high stumble chance in order to be effective and your turret only gains 10% stumble chance (which is very minimal). It's attachment perk is another 15% chance to knockdown during a stumble, which isn't great either. (imo) It's chance upon chance. I feel it's better to take stuff you know will happen over things that have a "chance" of happening. On higher difficulties, you want certainties, not chances.
Some Perks are unlocked by leveling up other classes, completing a mission on Intense or higher, some are in Hidden caches that you can find during a mission, some are gained by playing the gamemodes, and some are unlocked only in the Pathogen DLC.
Been using almost this exact build since you suggested it the first time way back when and it is, IMO, the best tech build out there. Thanks for the great vids. There are only a handful of aliens content creators.
Glad you enjoy it and I know about the content creators. Some are (sadly) already moving on to other games. 😕
@@Psyqhical yeah that’s too bad. My buddies had me on cod last night and as soon as everyone jumped off I popped over to fireteam just to do the daily challenges. This is such an enjoyable game. Think they just need to drop lore content. Even remixing what they already have- how about a new synth mission or synth horde mode? How about a mission randomizer? Idk. But great content as always.
Ok, mate. That's an amazing build. Recreated it today. Had a lot of fun, the most being the last game at cisterns when my demo randoms left because of my choice of position. Jokes on them because i actually finished 10 waves with alpha and beta without any problems.
Thanks!
My current favourite is a Knockdown build with a vanilla turret. If your team knows how to take advantage that everything is either stunned or taking a quick nap it is great at slowing everything down for everyone.
Vanilla turret because of the knockdown chance per shot and it simply firing the fastest of all of them.
Add a Plasma shotty with the anti-tank muzzle that knocks down enemies and watch everything just feeling incredibly tired for some reason xD
I changed the Quick Charge II for the Real-Time Resource Reclamation to help recover the Turret faster and also do additional damage with the explosion. The Quick Charge II difference is around a second for the Coils recharge rate.
Yeah that's why I don't use the recharge for the coils. The radius and any stun mods are used. All the mods go to turret, I think I have two of the synergy for the faster fire rate when standing close, and maybe another I forget. But the rest is damage all for the turret.
Particle Turret is nice when you are in larger areas. It will pick stuff off from a long range. Inside though, the fire is better for sure
Facts
Combination is best.
Ove done insane with 3 techs. Two flame and one particle turret. It was pretty much stand there and throw coils in front of the turrets lol
Great build! very effective even vs Brutes on insane!
Thanks! 😁
counter the turret argument with my group often holds the enemy back a dozen meters or so, making the flame turret never actually fire. in close quarters it has been great, but half the time it isn't firing on most missions, plus it doesn't do diddly to synths, the partical turrets doesn't do as well in close but isn't functionless, and can fire at range, and is good vs synths.
Yes, against Synths I would recommend the Particle Turret. 👍
I just don't even play tech against synthetics and as far as holding back just play your turret up further into the choke it should survive most stuff unless a special across on it
@@duncanhawk4500 get in the way of your teams fire lanes while trying to set up a turret 20 yards in front of everyone?
When I am playing with pubs, or on maps with very confined chokes or blind corners the flame turret dominates but in a controlled group, open maps, or vs synths I find its down times are unacceptable, You should have a build for each class for each type of enemy too.
@@duncanhawk4500 indeed, against Synths or maps with big open areas, it's actually better to go with a different class. But I do understand people wanting to play their main or trying to get their green stamps on their lifetime stats. 😁
I know im late to the party since the build is old...but still gold...im new to the game and i started to use this build with a minor change,swapped the flame turret with the Pulse one....its not even funny im having those 5 stacks up constant its like im on drugs almost the entire mission ...thanks a lot :D
1:55 this is my head-cannon.
Or you at least play as an augmented human Alita Battle Angel style.
Only way overclock ability makes any sense: you are Robo-Cop.
I get so many kills running the Technician class. Very efficient, but the upgraded sentry gun is largely to thank for that...which is very uninvolved. Prefer to smash the bugs myself. Against synthetic enemies I prefer a DMR or sniper rifle for headshots. Typically run the Gunner class for those missions. Against pathogen Inperfer the demolisher class with emphasis on mini-rocket blast radius. Take out a whole room of pathogen poppers in a blink of an eye. Saves so much ammo versus plinking at them.
How does the LFN reverberator on the pump shotty hold up with the flame turret? Since the flame turret and coils are AOE damage they should gain the 10% damage stacks.
indeed, they do. They are both AoE damage effects and so will benefit from the Reverberator. However, your turret is good at killing fodder, but not much else. Adding 30% Turret damage is not gonna help much against a Big Red Elite. If you're looking for more damage, go with the Heirloom, the Polygonal Rifling adds 10% damage from all sources.
10% for you, your team, and your turret will net you more in the end than just taking 30% Turret damage.
I just subscribed since tech is my favorite
The alien Earth way comics can confirm soldiers being synthetic
Sad thing is, they don't even know it
Oh? Sounds intriguing. 🤔
AND WERE NOT DONE YET!!!!! 😊
Great Video Thanks
Great videos bro! Thank you. How do you get that Heirloom? It's sick.
It's from one of the packs. 😋
Combined with a flamer Lancer and an incendiary Demolisher, you'll be the hot headed team that will PURGE THEM IN FLAMES! XENO SCUM WILL BURN IN HOLY FIRE!
(P.S for some reason my old comment was deleted hopefully on not offending anyone... except the bugs or synth 😂)
I didn't delete anything. Must've been YT. 🤷♂️
An all flamer team was tried in the past. We came to the conclusions it's really difficult on Insane since you don't do enough damage to kill Big Red Elite quickly.
so i recall we had to find the tier 2 mods and now that i come back to the game i find out there's tier 1 too? im f'ed xD.....rng never loved me, any hints at where to get it? on reddit posts are so old that people tells t1 doesn't exists....would be to have a video telling about all mods and attachments unlocking ways, many noobs like me will surely need it! Great job bro, really enjoying your builds!
Pathogen DLC gives T1 mods.
Any chance that there is a written build guide for this? It would give a far better overview what to use and what to get. I am just getting started with this game and the technician is the class to go to for me. So I would really appreciate if you could make it a bit easier to gather all the intel from the video.
Most of the perks you unlock by leveling up the Tech level. Also, you unlock additional perks on Hidden Chests during missions, when finishing a mission, and others by buying in the armory.
Assault Brake attachment you can find it playing on Intense on Restock Turrets and Ruptured Cistern
Im also having a hard time finding the assault brake... any suggestions?
It's a new Attachment, so either it's in Park's Shop or it's in Turret Restock.
Alternatively, you can use the "Reward an Attachment" challenge card in a mission.
Both are RNG, though. So it might take a while. Alternatively, you can use the Ported Compensator.
@@Psyqhical yeah I've been having a hard time finding it and I don't have any more challenge cards lol I'll keep looking 😅
@@gungrave818vn you on xbox or pc at all ? As I have a few of them stocked
@@davidwake3208 thanks for the offer 🙏 but I'm on PS4 if you have it let's play
I'll be honest , thats a really good build but i hardly find people to play with now, so can u please show me a solo build for each class or just this class even if its for standard difficulty. Just want to know am on the right track. Thank you
Technically, you can still use this build solo if it's for lower difficulty stuff. But, the higher the difficulty, the more emphasis on teamplay there is. Alpha and Beta just become braindead on higher difficulty.
i finished the game as a Technician build, and i did not know there's a Particle Beam Turret?! hahahah
Idd, Pathogen DLC only, tho.
@@Psyqhical i just unlocked it last night, seems weaker tho. i think I'll stick to the Heavy Turret lol
What do you think about the GL conversion handgun?
Very strong. 👍
But Double-Edged sword.
Talking about the Android conspiracy have u read the new aliens comics theres some interesting intel ...
Oh? I have not, good sir. 🤔
What's the blue mod right under compatibility mod ? Thx for this build ☺️
It's a named Cooldown Reduction mod. Name eludes me atm. 🤣
@@Psyqhicaldid you ever find the name of the perk I would really appreciate it I’ve been using all your builds for the game their awesome
@@supersaiyanzivor6960 one is called Batteries Included and the other is called Rapid Deployment. They both do the same thing and are unlocked as you level up classes.
i have maxed Technician but i don't have "Parasocial Relationship" anywhere. What am i missing here?
iirc, it's a Pathogen DLC perk.
By chance do you know what pack the "Reward an Attachment" challenge card, the new or the old? Matchmaking to do Turret Restock is nigh impossible.
I believe it's a purple card, and it been in the game since launch iirc. 🤔
What do i need to do to acquire assault brake?
I checked everywhere and i cant buy it anywere or do i unlock it?
Restock Turret, iirc. 🤔
Intense or higher.
Alternatively, you can use a challengr card that rewards an attachment upon completion.
@@Psyqhical I try that then, i swear i done restock turret already but i do it again and try challenge cards too.
Thanks for reply appreciate it
dude you have to say where to get those skills, I am rank 8 technician and I don't have several of the skills. And no its not in the store.
You get them by completing missions on Intense or higher, finding them in Hidden Caches during missions, doing the Game Modes on intense or higher, leveling up other classes, and some are from the Pathogen DLC.
Where do you get force multiplier 1 and 2?
iirc, you get Force Multiplier 2 from the game modes and Force Multiplier 1 is from the Pathogen DLC.
Is it possible to make this build without DLCs? I'm new to the game and wondering if I can follow this build or not.
Some Perks are DLC exclusive.
I wish this game ran good on ps4.
how can you see hit dmg on your shots? Is this a mod or did i miss a option in game?
It's in the options. It's called Damage Floaters and it's under Gameplay. 😁👍
Amazing build 👌🏻🔝. Which is your fav smg??
Jaipur 😋
can you actually play an overload build in insane...or is the fire build better for that?
What you mean with Overload? 👀
@@Psyqhical the turret which shoots lightning 😁
Plasma Turret? You can use that, but the Slow is overshadowed by your Coils and the Fire Turret does more damage.
@@Psyqhical ok thx 👍🏻
My build is completely different aside from being flame turret, and shred enemies on insane. Ill have to upload footage sometime soon.
We got through campaign 1 mission 2 on insane with 3 techs. Two flame one particle. Pretty much the whole time we just through coils and let the enemies get shredded lol.
My weapons are the infinite ammo pistolz i forgot its name. And the flamethrower or the fletchette smg. Depending difficulty. I mostly use the flame thrower.
I get 2-3k dmg a headshot with the pistol. And if you fire it at a certain rate youll never gave to wait for it to cooldown to use. Essentially can fire forever. It one-two shots runners on insane. Lots of enemies in small area and teammates safe, i use flame thrower. Saved me and team multiple times. Otherwise use the pistol.
So Resonace impact is not that good for Down out?
You can use it, but Resonating Impact locks you into weapons that have high stumble chance in order to be effective and your turret only gains 10% stumble chance (which is very minimal).
It's attachment perk is another 15% chance to knockdown during a stumble, which isn't great either. (imo)
It's chance upon chance. I feel it's better to take stuff you know will happen over things that have a "chance" of happening.
On higher difficulties, you want certainties, not chances.
I just play the game now level 19 for tech but still dunt have a perk like u have ,n dont know how to get
Some Perks are unlocked by leveling up other classes, completing a mission on Intense or higher, some are in Hidden caches that you can find during a mission, some are gained by playing the gamemodes, and some are unlocked only in the Pathogen DLC.
@@Psyqhical ok tks do u have doc build
It's on my channel, yes. 😋
@@Psyqhical nice cant wait
Super late 😂 but I don't have half these perks an have most all bought and found
Some are from the Pathogen DLC.
@Psyqhical ok cool I just got that since the game was free once you find all the perks of have them all do you get a trophy or how do you know?
What oufit is that
Pathogen DLC outfit.
What's the blue mod right under compatability matrix?
It's a named Cooldown Reduction mod. Name eludes me atm. 🤣
Good video
But u going trough perks wayyyyyyyyyy to fast
You can’t equip all these like this now
What do you mean?
@@PsyqhicalI had to rotate the perks
@@Psyqhical oof I need to do some money grinding to get some of these things
The grind is real. Took my 2y to get everything and max everything out.
How to get the Force Multiplier 1 and 2? I got only 3 and 4
Pathogen DLC.
You state that you are taking perks giving the coils 33% reduced cool down but don't tell us which perks. No mention of Rapid deployment.
Didn't think it was necessary. 33% is usually Rapid Deployement and Quick Charge II.
@@Psyqhical I can see why you would take this for granted as you are very focused on the details,which is why I am watching.
Thanks man, appreciate it. 😁👍