By faaaaaar the best Aliens Fireteam elite how to build videos. So much detail and explains perk builds for novice to understand. Also love how he gives different gun options
I love the BGM in these videos. I also love how you don't go on random tangents when explaining perks and weapons. Instead, you link them together and transition really smoothly from one point to the next, so it's easy to follow. Most of all, your builds tend to be Very Balanced between the class abilities vs the weapons used. Let's not forget that you've done so much research that you recommend Multiple weapons and attachments, as well as why these attachments work. Thank you!
I just got back into the game after not playing it since it first release and your builds have helped so much and are so fun to play with! thank you for this ❤️ subscribed for sure
I love your videos, and this one... The Tigerclaw.... it is so insane. I tried other builds and i tried to fiddle a little with other guns ect... nothing betas this. Thank you.
This build really pumps.. Just did this on extreme on regicide on got around 1.8 million dmg, 0 FF dmg, only 300 dmg taken over all. Used the twilight for the first time as I usually go an assault rifle, but it's way better, you never really run out of ammo and it 1-2 taps runners on extreme. Thanks for the video, impact grenade launcher with this build basically just deletes entire swarms in about 2 trigger pulls.
M95 Grenade launcher also takes the LFN Reverberator attachment + perk 4 = 25% slow and does more damage than the M94 Impact even with the additional 5% dmg boost at perk 4 (if you don't mind the bounce before impact) Also, why no armor piercing mag for twilight?
Personally, I don't like the bounce. The grenade never explodes where I want it too. 🤣 But, if you've mastered it, go ahead. And the Twilight is personal preference, really.
You need 78% recharge speed with the overstim card to stun lock elites. Plus lound n clear and quick n dirty(4 sec cool down but with the other perks you will have only a sec cooldown if only one target is hit.) but you only need 40% recharge to get 3sec with Ultra Plus. Which opens up the grind for other perks. I prefer the micro because you don't need weapon perks for it. The impact GL needs those extra fire rate perks otherwise it fires extremely slow. My ultra plus demo build destroyed 5-3. Felt like I had cheated the game. Demo has become the most OP class in the now.
He uses the impact instead of the micro because of the barrel that gives a 10% stacking aoe dmg buff. I usually always run the heavy pulse rifle but the impact with this build just deletes swarms and elites in a few seconds (on extreme)
so why wouldnt you take the perk for clear the room effecting ability dmg? seems like that would snowball the rockets damage constantly if you can consistently hit big groups of enemies
Vajra is a really good alternative. Deals a lot of damage with this build and slows the enemies by a lot. If you're looking for a non-AoE weapon; Heavy Pulse.
It drops from the Game Modes, intense or higher. So, play those and see if anything still drops there. Alternatively, you can use a Challenge Card that rewards an Attachment and play the Campaign.
It looks more good with bajra and thunderbolt bajra with rocket give massive damage and thunderbolt has less FF so we can use rocket+heavy combo more daringly! but...where is my ammo?😱
Vanilla nades explode when hitting the ground regardless if they hit anything else along the way. Remote Detonator explodes when manually detonating it by pressing the same button again or after a certain time has expired.
How do you shot with the shoulder rocket launcher almost every second even taking into account 2x20% recharge speed and over stimulated card? I mean the cooldown is 60sec/over stimulated+2x20% the recharge speed is about to be 18 seconds between the cooldown abd shoot time. Maybe I don't understand something, and I saw this a lot in the game when players shoot almost every second but still don't get how
Precision Rockets has a cooldown of 15 seconds. With 40%cooldown, you lower it to about 11 sec. Combined with Overstim lowers it to 5 secs. And Quick & Dirty removes seconds for every stack of Clear The Room that expires. 👍
Also, the demo dosnt have any abilities with a 60sec cool down. All abilities are 30secs except for the precision rockets (15secs) and you get 3 of them. Just like the tec has 3 coils.
@@mannyfresh4622 I bought mine from the store 🤔 I have the deluxe edition and all the dlc, so I'm wondering if that's why. Can't say for sure where else to get it from.
@@Psyqhicalfound a great farm method : at 160 hours with nearly all at intense or higher. Had nearly all drops after about 80 hours except for two perk skills. Got them around the 100 hour mark. Takes time and a little frustration. Can always exploit 2-3. Just private lobby and begin and run to the first enemy arena and run past the synths and stay in the middle of this first arena till you get to the area with stairs that go down where you can find cases. If there isn't a case, abandon and try again. This is good for perk farming for the hidden perks. Guns are mostly at mission complete so this method to my knowledge won't help with the kramer but at least will help with the perks. You can use this location even on insane as the first synth room can't output enough damage to kill you before you get to the first chest spawn location. Setup a doc with double +10% speed and extended combat stim duration to speed through this. Even
For muzzle, go for things that give Fire Rate, for Magazines look for Reload Speed, and for Scopes look for the ability to highlights targets OR go for Weakpoint Damage.
That but ignore the mumbo jumbo about grenade launchers, never bring AOE heavy weapons to end game, no matter how much of a hotshot you think you are. Use the perk space to benefit your smart gun or max out missile recharge, at 100% that will be your horde nuke that you can spam every second and doesn't damage you and your squad, and never runs out of ammo, so you won't have to leach off recon. that launcher is broken as hell!
I count 45% from our perks alone. 20% from Loud & Clear and 25% from Fire and forget. If we take into account the Reverberator (+30%) and Polygonal Rifling (+10%) Attachments we gain 85% Damage for our abilities since they're both AoE.
By faaaaaar the best Aliens Fireteam elite how to build videos. So much detail and explains perk builds for novice to understand. Also love how he gives different gun options
I love the BGM in these videos.
I also love how you don't go on random tangents when explaining perks and weapons.
Instead, you link them together and transition really smoothly from one point to the next, so it's easy to follow.
Most of all, your builds tend to be Very Balanced between the class abilities vs the weapons used.
Let's not forget that you've done so much research that you recommend Multiple weapons and attachments, as well as why these attachments work.
Thank you!
I love all the memes in the first bit of the video. I would watch a full video of just these.
“Just take a recon with you… just in case.” AND THERE IT IS! :)
I just got back into the game after not playing it since it first release and your builds have helped so much and are so fun to play with! thank you for this ❤️ subscribed for sure
Thanks you very much! 😁👍
@@Psyqhical where did you find the assault brake for the heavy pulse rifle? I can't seem to find it anywhere???
Restock turrets, iirc. Intense or higher. 🤔
@@Psyqhical thanks for the info! and sweet build but I tend to run out of ammo very quickly lol I'm trying it out now
Thank you for the build, top DPS in every single run I have done with this build
My man, you're a genius and a game changer for a newbie like me
I love your videos, and this one... The Tigerclaw.... it is so insane. I tried other builds and i tried to fiddle a little with other guns ect... nothing betas this. Thank you.
Best all round Demo builds video. Amazing 🔥🔝
Used this on an intense run on quick play, it's really great for long range or close range for major add clear.
Some of the classes that I thought were weak, you made strong with your other videos. Thank you man.
This build really pumps.. Just did this on extreme on regicide on got around 1.8 million dmg, 0 FF dmg, only 300 dmg taken over all. Used the twilight for the first time as I usually go an assault rifle, but it's way better, you never really run out of ammo and it 1-2 taps runners on extreme. Thanks for the video, impact grenade launcher with this build basically just deletes entire swarms in about 2 trigger pulls.
Damn fire set ups you got. Wish I could find a good fire team to do insane.
Starting the vid off with Smash - Star Fox - Corneria and Steven He? Dis gon' be good.
Love your work mate.
Dam I need this set up
M95 Grenade launcher also takes the LFN Reverberator attachment + perk 4 = 25% slow and does more damage than the M94 Impact even with the additional 5% dmg boost at perk 4 (if you don't mind the bounce before impact)
Also, why no armor piercing mag for twilight?
Personally, I don't like the bounce. The grenade never explodes where I want it too. 🤣
But, if you've mastered it, go ahead.
And the Twilight is personal preference, really.
You need 78% recharge speed with the overstim card to stun lock elites. Plus lound n clear and quick n dirty(4 sec cool down but with the other perks you will have only a sec cooldown if only one target is hit.) but you only need 40% recharge to get 3sec with Ultra Plus. Which opens up the grind for other perks. I prefer the micro because you don't need weapon perks for it. The impact GL needs those extra fire rate perks otherwise it fires extremely slow. My ultra plus demo build destroyed 5-3. Felt like I had cheated the game. Demo has become the most OP class in the now.
You got discord or on ps4/5 to share your build?
He uses the impact instead of the micro because of the barrel that gives a 10% stacking aoe dmg buff. I usually always run the heavy pulse rifle but the impact with this build just deletes swarms and elites in a few seconds (on extreme)
so why wouldnt you take the perk for clear the room effecting ability dmg?
seems like that would snowball the rockets damage constantly if you can consistently hit big groups of enemies
Cause your main source of damage is still your weapon.
Thanks for sharing your build, i do not like the GL, i know you give another choice but what is your recomandation ?
Vajra is a really good alternative. Deals a lot of damage with this build and slows the enemies by a lot. If you're looking for a non-AoE weapon; Heavy Pulse.
@@Psyqhical Thanks dude, last question, can you tell me how can you have the assault break ? is it a rng drop from campaign ?
It drops from the Game Modes, intense or higher. So, play those and see if anything still drops there.
Alternatively, you can use a Challenge Card that rewards an Attachment and play the Campaign.
i want to try this build but the precision rockets arent in the game anymore
You get them in the Pathogen DLC.
Hey man, how would you run precision rockets with the smart gun? I don't trust myself yet with the AOE weapons on extreme
Same build. Everything still works even if you take another weapon.
What music is that man!!!! So epic!!!!
The beginning, the intro or the background music? 😋
@@Psyqhical I think I'e found it! It's Corneria's theme from Star Fox!!! Your videos are epic! I wish I can find players on Alien Fireteam Elite.
Thx a lot •_°
I hope you don't mind the ask, but playing the game abit and maxed out the Lancer, Batteries hasn't shown up. How do you get it
Batteries Included come from maxing out another class. 😋
It's level 2 Phalanx. I just use the 18% charge because I can't be bothered to even play Phalanx once, total garbage class
I find very difficult to proc full clear the room with only 40% radius
Mostly, you won't get full stacks except on 3-3 cause the game just sends hordes of Poppers at you.
Hi, I finally got assault brake today and it only shows 25% fire rate now. Was it nerf??
Not that I know. 🤔
Where do i get the micro missles modifier?
Automatically by finishing the Pathogen DLC on any difficulty.
How come you're not using the grenade launcher in the video?
Edit: nevermind I've been using the m95 by accident since I saw this video!
It looks more good with bajra and thunderbolt bajra with rocket give massive damage and thunderbolt has less FF so we can use rocket+heavy combo more daringly!
but...where is my ammo?😱
Your Recon has your ammo. 😁
How to see all the damage numbers? Is that in the settings?
Yes. Gameplay setting -> Floaters
Nice
Do the grenades actually explode upon hitting the ground or only in direct contact with enemies?
Vanilla nades explode when hitting the ground regardless if they hit anything else along the way.
Remote Detonator explodes when manually detonating it by pressing the same button again or after a certain time has expired.
@@Psyqhical Thanks for the reply! cheers!
You can use other class perk ? 😮as long as it’s universal?
Yup. Blue ones are universal. 👍
@@Psyqhical how can you use red is dead if its recon perk ?
It's proccs for the entire team.
How do you shot with the shoulder rocket launcher almost every second even taking into account 2x20% recharge speed and over stimulated card? I mean the cooldown is 60sec/over stimulated+2x20% the recharge speed is about to be 18 seconds between the cooldown abd shoot time. Maybe I don't understand something, and I saw this a lot in the game when players shoot almost every second but still don't get how
Precision Rockets has a cooldown of 15 seconds. With 40%cooldown, you lower it to about 11 sec. Combined with Overstim lowers it to 5 secs. And Quick & Dirty removes seconds for every stack of Clear The Room that expires. 👍
@@Psyqhical now is see, thanks. Are precision rocket only available after finishing Pathogen?
Yes, on any difficulty, iirc
Not to mention you get an additional stack from lound n clear. So you will always take off 3secs just from hiting one target.
Also, the demo dosnt have any abilities with a 60sec cool down. All abilities are 30secs except for the precision rockets (15secs) and you get 3 of them. Just like the tec has 3 coils.
Is the mini gun good for that build?
Sure! Just know that you'll lose a lot of AoE damage.
How do I get the LFN Reverberator magazine?
I think through Turret Restock. But not sure. 🤔
You can buy it in the store
@@Khaligraffi I got all the store attachments. I think it has to be won from horde, quake, or turret game modes. I just don't know which one.
@@mannyfresh4622 I bought mine from the store 🤔 I have the deluxe edition and all the dlc, so I'm wondering if that's why. Can't say for sure where else to get it from.
@@Khaligraffi Hey man, forgot to tell you that you were totally right! It was from the store. I had it the whole time. 😩
How do you get the Precision Rockets Perk?
You get it by finishing the DLC campaign on any difficulty.
@@Psyqhical thank you. Do you have to beat it with the Demolisher?
No, any class. 😁
@@Psyqhical thank you for the information.
What can I use instead of sniper?
Kramer is a good secondary Demo weapon.
@@Psyqhicaland the attachments?
@@Psyqhicalfound a great farm method : at 160 hours with nearly all at intense or higher. Had nearly all drops after about 80 hours except for two perk skills. Got them around the 100 hour mark. Takes time and a little frustration. Can always exploit 2-3. Just private lobby and begin and run to the first enemy arena and run past the synths and stay in the middle of this first arena till you get to the area with stairs that go down where you can find cases. If there isn't a case, abandon and try again. This is good for perk farming for the hidden perks. Guns are mostly at mission complete so this method to my knowledge won't help with the kramer but at least will help with the perks. You can use this location even on insane as the first synth room can't output enough damage to kill you before you get to the first chest spawn location.
Setup a doc with double +10% speed and extended combat stim duration to speed through this. Even
For muzzle, go for things that give Fire Rate, for Magazines look for Reload Speed, and for Scopes look for the ability to highlights targets OR go for Weakpoint Damage.
@@Psyqhical tysm bro
I'm worried about using aoe on difficulties above Intense. Pug teams are "derderstandinfrotofteamsshooting".
That why you practice trigger discipline. 😋
No Down and Out?
Our knockdowns are few and only there to get out of trouble. You won't be able to make use of it.
Doesn't it apply to stuns and stumbles as well? I know they don't last as long, but you'd be getting plenty for the grenade launcher and rockets.
Stuns, yes. But not stumbles.
We have no way of stunning. 😋
That's where I went wrong. I thought stumbles triggered it too. Thanks for clearing it up 👍🏻
No prob 👍
That but ignore the mumbo jumbo about grenade launchers, never bring AOE heavy weapons to end game, no matter how much of a hotshot you think you are. Use the perk space to benefit your smart gun or max out missile recharge, at 100% that will be your horde nuke that you can spam every second and doesn't damage you and your squad, and never runs out of ammo, so you won't have to leach off recon. that launcher is broken as hell!
I just replicated your build, ability damage is only 20%
I count 45% from our perks alone.
20% from Loud & Clear and
25% from Fire and forget.
If we take into account the Reverberator (+30%) and Polygonal Rifling (+10%) Attachments we gain 85% Damage for our abilities since they're both AoE.
Oi boa tarde eu precisa ajuda mim troféus insano meu jogo ps4 ou ps5
Excuse me? 🤣
Please don't keep doing the "LOUD NOISE = FUNNY" thing I know this video is a year old atm but that's the worst youtube tren to ever exist.
Players that spam demo with overstim are lame and can go play with AI
Blame the dev team for basically being an absentee landlord and not balancing anything. Demo is by far the most OP class in the game
That intro was terrible.