You should mention to snowprint that deep strike units need to be changed. They should stay in deep strike until you move them. Just like tabletop, currently deepstrike units are insanely weak because they jump into the end of the map solo and get rekt. Also it would make the other khorn units work better.
I agree, it's very common to see the AI make this mistake when they have a unit of this type, they send the unit as close as possible to the enemy team in the first turn and let them die.
thanks for the video mate! always nice to see your content just a confirmation question, if the map is filled with friendly summons, does the passive ability of Kharn triggers just after the summons move or among them? I think the former but asking to be sure. Cheers
First of all, congrats on hitting 10k subs! I'm proud of you, buddy, and glad to have been here watching along for over a year now (I'm also looking forward to the eventual celebratory code lol). Now, back to our regularly scheduled comment o-( '.' )-b It's a crying shame you can't access the RG boss with the available test-build, since that's where I theorized Khârn would shine the most (I also recall a long and somewhat heated chat with Punt and another couple people on how good he looked compared to Calgar, specifically in your chat channel lol). I'm really excited to see how he does, but I doubt there'd ever really be space for Azkor on a raid team alongside him - the only real exception might be Avatar, since losing both Aethana AND Eldryon is a massive drop in output, but those two are the most important damage sources for Khârn as far as I can tell... If anyone is confused why Aethana looks like such a huge source of damage for Khârn, I'll explain real quick. When a unit deals damage, unless there's a clause stating the source of the damage cannot crit, the attacker is allowed to roll to see if they land a critical hit. If they do, and their attack has multiple hits, they're allowed to keep rolling until either they fail to crit or they succeed once for every hit (this is one of the many advantages multi-hit units have over those that deal in single large hits). If one of the hits fails to crit, the unit stops rolling for crits for all following hits in the attack, effectively ending their crit chain. The reason Khârn benefits from Aethana so much is that he isn't making one 12-hit attack, he's making three separate 4-hit attacks in a round (assuming you get a kill at some point). This means he has three separate points where he's allowed to start rolling for crits again, which is one of the advantages he has over Ragnar's single 10-hit attack. Banger video as always, Nandi, -That Maladus Guy
Thanks for the video ! A little disappointed not to have the super useful infographics on which chars a worth how many points for the LRE, I was watching the video specifically for that :-(
He will be an absolute BEAST in pvp. He will work in a ragnar team and I can also picture chaos teams countering ragnar teams and shake the meta. Kharn, macer, azkor, corrodius, maladus/rotbone should be absolutely terrifying. For GR it does look like his use will be a but limited. Like he will be good in a multihit team but doesn't look like a top slot except for maybe avatar. If you don't have maugan ra built then he will do comparable damage. Maugan ra is better for bosses where ranged attacks do well, and kharn will do well in melee-centric bosses. Getting those blessing of khorne stacks will be crucial for his use
A bit disappointed that they only have his name as "Khârn". The completely left put the betrayer part 😭 Plus he can't use his plasma pistol. It'd be nice if it wasn't very strong, but useful viable as something with range for the World Eaters. Totally getting this guy! Love my World Eaters. Ty Nandi :)
There is one problem with figth against Dorn. Dorn moves 3 tiles and passive of Kharn work in area of 2 tiles. This mean that is big chance to attack allies from passive. Positioning of characters must be very good with him in team. One question - what happens when on start of turn Kharn don'thaveany character? He will move to nearest character or nearest enemy or don't move?
Vicious killer, maimer, burner. GW will see him on the offense a lot I would wager. I think he was choosing the target that was on low or equal ground and with lower armour for his passive, but just a guess. Also, will he use the plasma attack on an enemy in melee range?
Hey emmm... Those damage numbers look very very wrong. 50% pierce, 4 hits, and basically 400 damage? That's way more than any other character. For reference Thad has 460 damage on rare and he's 3 hits and 15% pierce. I did the math, on the rare cap he does THE MOST damage to basically any target. BEFORE you add in his passive's hits. To me it looks like he was set to have a chain attack type and they changed to eviscerating and forgot to change damage stat. Edit: For reference, with both passive triggers and a normal attack he can outright KILL like a third of epic-capped characters, while he's rare capped.
Woohoo! 10k subscribers 🎉
well deserved 👏
Code coming up?
@@alexblacknell6895 I think he’s working on it
If I can not unlocked Kharn after watching this video I’ll feel betrayed !
Good....
Let us burn the galaxy together brother.
World eater cannon event
How many times has this event run? I'm kind of returning from being inactive, and I am wondering if I have two more chances to get it or just one.
You’ve got the current round Dec 2024 and one more TBD.
It's so adorable that Kharn has hearts in those horns of his, just a big ol' cutie!
Gratz to 10k Nandi!
Congrats for the 10k, Nandi!!! You deserved it!!
Definitely a shoe in for the Multihit team I think. Love what they've done with Kharn
Blood for the Blood God. Skulls for the Skull Throne.
MILK FOR THE KHORNE FLAKES!
🎉🎉 grats 10k
Hyped for kharne
❤
Been waiting for this vid!
Wonderful video as always, my friend!
Kharns model looks so good
Thank you again Nandi! Very much appreciated.
Super curious to see if he’s popular given all the attacks! Thanks for a great video, Nandi! :) Keep up the great work
Really appreciate this, nandi, cheers!
Edit: I just noticed he has little hearts on his helmet... wings? ears? What a sweet guy.
You should mention to snowprint that deep strike units need to be changed. They should stay in deep strike until you move them. Just like tabletop, currently deepstrike units are insanely weak because they jump into the end of the map solo and get rekt. Also it would make the other khorn units work better.
I agree, it's very common to see the AI make this mistake when they have a unit of this type, they send the unit as close as possible to the enemy team in the first turn and let them die.
Let's go for the 20K now!!!
Very helpful infographic. Thanks.
Thanks Nandi! Kharn looks like a candidate to be my second diamond character :)
Congrats on th 10 thousand
It’s so funny they added friendly fire to his passive lol it’s just so good 😂
3:09 for those short on time this is the summary on Kharn😋
I came to understand the event, and I feel it was quickly glossed over - are there any videos out there that explains it? Many go over kharn,
I know I wont be able to unlock him this run but I'll definitely be getting close.
thanks for the video mate! always nice to see your content
just a confirmation question, if the map is filled with friendly summons, does the passive ability of Kharn triggers just after the summons move or among them?
I think the former but asking to be sure. Cheers
oh and another thing: if he is blocked by fire from the enemies, does he turns to his own companions? thanks for the answer
First of all, congrats on hitting 10k subs! I'm proud of you, buddy, and glad to have been here watching along for over a year now (I'm also looking forward to the eventual celebratory code lol). Now, back to our regularly scheduled comment o-( '.' )-b
It's a crying shame you can't access the RG boss with the available test-build, since that's where I theorized Khârn would shine the most (I also recall a long and somewhat heated chat with Punt and another couple people on how good he looked compared to Calgar, specifically in your chat channel lol). I'm really excited to see how he does, but I doubt there'd ever really be space for Azkor on a raid team alongside him - the only real exception might be Avatar, since losing both Aethana AND Eldryon is a massive drop in output, but those two are the most important damage sources for Khârn as far as I can tell...
If anyone is confused why Aethana looks like such a huge source of damage for Khârn, I'll explain real quick. When a unit deals damage, unless there's a clause stating the source of the damage cannot crit, the attacker is allowed to roll to see if they land a critical hit. If they do, and their attack has multiple hits, they're allowed to keep rolling until either they fail to crit or they succeed once for every hit (this is one of the many advantages multi-hit units have over those that deal in single large hits). If one of the hits fails to crit, the unit stops rolling for crits for all following hits in the attack, effectively ending their crit chain. The reason Khârn benefits from Aethana so much is that he isn't making one 12-hit attack, he's making three separate 4-hit attacks in a round (assuming you get a kill at some point). This means he has three separate points where he's allowed to start rolling for crits again, which is one of the advantages he has over Ragnar's single 10-hit attack.
Banger video as always, Nandi,
-That Maladus Guy
This is super helpful and useful! Thank you :)
Thanks for the video ! A little disappointed not to have the super useful infographics on which chars a worth how many points for the LRE, I was watching the video specifically for that :-(
At first i wanted him because iblike the character abd model. Now i want him because he's a power house (and has a cool model)
He will be an absolute BEAST in pvp.
He will work in a ragnar team and I can also picture chaos teams countering ragnar teams and shake the meta.
Kharn, macer, azkor, corrodius, maladus/rotbone should be absolutely terrifying.
For GR it does look like his use will be a but limited. Like he will be good in a multihit team but doesn't look like a top slot except for maybe avatar.
If you don't have maugan ra built then he will do comparable damage. Maugan ra is better for bosses where ranged attacks do well, and kharn will do well in melee-centric bosses. Getting those blessing of khorne stacks will be crucial for his use
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
With Ragnar and Kharn, I think Maugen Ra is gonna be bumped off most my raid teams. You've done well Maugen, time to rest
BLOOD FOR THE GOD EMPEROR. SKULLS FOR THE GOLDEN THRONE!!!
A bit disappointed that they only have his name as "Khârn". The completely left put the betrayer part 😭 Plus he can't use his plasma pistol. It'd be nice if it wasn't very strong, but useful viable as something with range for the World Eaters.
Totally getting this guy! Love my World Eaters. Ty Nandi :)
4:40 I think it’s because the passive prioritizes kills and makhotep Has the lowest health
Is he going for Makhotep or is he going for whoever is on the middle?
Thanks! Looks like there are errors on the spreadsheet for piercing, some of those characters are power damage, not piercing
Abaddon and Ulf have piercing in their abilities - so they qualify for the piercing track :)
Wonder what the active damage is like with stacked Azkor passive and double war howl with Aun'Shi in PVP.
Maybe I missed it, but was there no infographic of which characters to work on for Kharn's LRE?
perhaps his 2nd target for passive ability is adjacent to both him and the 1st target?
Do each of Kharn's three attacks in each turn reset the counter on Mortarion's Revoltingly Resilient trait?
I bet Khârn will kill a lot of friendly characters
Keeping up good old Khorne principles and values🎉
I love it. Can see building him as the second Diamond, pure awesome. But I do hope he aint able to kill gold 1 team members 😬
what do u mean 8 levels of all three tracks for unlock , like all conditions etc?
There is one problem with figth against Dorn. Dorn moves 3 tiles and passive of Kharn work in area of 2 tiles. This mean that is big chance to attack allies from passive. Positioning of characters must be very good with him in team.
One question - what happens when on start of turn Kharn don'thaveany character? He will move to nearest character or nearest enemy or don't move?
Does Kharn get buffed by Abbadon's passive??? In his passive, World Eater are mentioned?
KHAAARRNNNNN THE GOAAAT. F*ck yeah favorite Character in the Entire Francise. Lets hope he aint garbage in Tacticus. ... or i'll just leave 😂
he's far from garbage, pair him with Ragnar and Azkor and his damage is insane! awesome character
Vicious killer, maimer, burner. GW will see him on the offense a lot I would wager.
I think he was choosing the target that was on low or equal ground and with lower armour for his passive, but just a guess.
Also, will he use the plasma attack on an enemy in melee range?
yes he will use the plasma attack in melee!
I wonder how mister Corn's abilities would interract with enemy Celestine's passive!
Hello! does anyone know what rank my heroes need in order to beat battles 6 or 8? or at least have a chance at them? What is silver 1 good for?
Just making sure that once i reach all alpha beta gamma lvl 6 means i unlock him buying all bundle right?
If only 1 target in melee, are first and second damage (active) doing to that target?
The Excel does not show so characters for me
Did u mean to leave off Morvenn? If I understand the scoring, I think she would tie for 12 rank…
Can karn deactivate the tanks minigun by himself if his normal attack and passive both crit?
Does Kharn passive hits benefit from Asmodais active?
Is fully clearing to 12 still enough to blue star the character?
**Erebus has left the chat**
Is it still available
11:31 it's not good against dorn because it will trigger fire on sight
Hey emmm... Those damage numbers look very very wrong.
50% pierce, 4 hits, and basically 400 damage? That's way more than any other character. For reference Thad has 460 damage on rare and he's 3 hits and 15% pierce.
I did the math, on the rare cap he does THE MOST damage to basically any target. BEFORE you add in his passive's hits.
To me it looks like he was set to have a chain attack type and they changed to eviscerating and forgot to change damage stat.
Edit: For reference, with both passive triggers and a normal attack he can outright KILL like a third of epic-capped characters, while he's rare capped.
I mean he is Kharn the Betrayer and Khorne's favourite champion 😄
'bout time we chaos players get a little love 😂
Maugetar moment
Doesn't Asmodai active ability also buff passive ability damage?
There are a list of others - I just chose common ones to discuss
Kharn chasing the tank will totally mess up KOS and get him killed...
it is going to be hard for new players and f2p to get him lol
Probably not the best VS dorn since he might trigger the gunners all the time.
The tank also moves 3, so if his passive is activated, he will attack teammates every time the tank drives off
how does Tacticus keep getting MAIM KILL BURN out of order?
It's MAIM THEM, then KILL THEM, then BURN THEIR WORLDS!
_incoherent frenzy noises_
Epic GR boss versus Diamond III characters. Bruh.
Khar'ns attack animation is macer's but slowed down and less movement with his arm bruh, it looks quite lazy
The art is really nice tho
kharn might not be great against the tank if it keeps driving away and kharn hits his allies instead of chasing the tank
I feel like he should not get buffed by War Howl.. he technically can attack in range as a follow up.