How to get water a LOT faster on Aquilo: Only have that single chemical plant connected to the solar panel power network!The reason it took so long for you was the idle power draw almost all buildings and inserters have, so you were using a lot of power to do nothing... Overall however, this was a really fun video to watch!
The fact that you went into the editor to figure out seemingly 100% of the gameplay part of Gleba, unlike any other planet you've been to, says about as much as anyone needs to know about how fun Gleba is to actually play on and figure things out in. I'm not even trying to say you did it wrong, imho that's about as close as you can get to actually playing Gleba and still having fun with it, without ... having had a working design revealed to you in a dream once.
Leaving aside that I'm the kind of player who usually doesn't need much of a push to use editor mode and likes abstract design exercises anyway - I think the thing that did it for me was that I didn't want to feel like I was "wasting" my resources while experimenting. It took me a while to realize that 1. Spoilage is still useful and 2. Resources are just as free on Gleba as they are on Vulcanus. Once that clicked, it got a lot more fun.
@@NeuroplasticIdeas yeah, they're still free, that is true. it's just such a big shift away from the design of the base game where they went to such lengths to make sure you never got screwed over for trying stuff, unless trying stuff included biters, I guess. even so, there was an entire game mode (playing without biters) where screwing yourself over by experimenting was basically impossible. Besides, it was still kinda painful to have to spin up the whole machine by hand-crafting spoilage into nutrients, only for it to fail anyway, and having to redesign, and then repeat the handcrafting step (which takes kinda annoyingly long for something you'll def be waiting on).
@@droid-droidssonafter that happened to me once I just had a setup that cold started the factory from spoilage by rotating a inserter so I didn't need to be there if it broke
i really don't understand when people say this about gleba, when i saw the spoilage mechanic in the FFFs i just thought "oh so you have to loop your spoiling ingredients with a priority splitter and also add a filter splitter for spoilage", and thats exactly what i did ingame and i never had that design fail me once until i beat it. maybe it's just that a lack of experience in factorio doesn't let people realize what a design will do before they try it out?
4:53 I just now realized that I call every science by it's color except for military science, which has always been military science. Weird how that works Also, if you mouse over a pipe it tells you how far it is from the source for the purpose of placing pumps (pipeline extent)
We had this exact conversation on a Megacycle video this morning! Just copying what I wrote there: Hey man, we all know the science pack names, don't try to trick us. We all know they're called red, green, MILITARY, blue, yellow, purple, SPACE. That naming convention may also partially be related to the specific use cases of those packs. I literally do not know which the logistics or production or utility packs are, all I know is they make factory bigger and complete my important researches. Military just means "fight biters better." I think I know which things I need those for: ammo upgrades 4+, laser turrets, tanks. Similarly, Space science was always for infinite science at the end of the game, so it had a clear use case & unique production method by launching the rocket. Haven't personally decided yet whether I prefer calling the planet specific packs by color, by planet name, or by actual pack name. So far what I'm using is: orange, pink, Gleba, Aquilo, Shattered. I think I'm using that because the metallurgic packs from Vulcanus and electromagnetic packs from Fulgora feel pretty normal, so they just get color names. Whereas the agricultural packs from Gleba spoil, and so referring to them by the planet name helps organize thoughts around how I have to handle them. Similarly, the cryogenic packs from Aquilo and promethium pakcs from the edge require a special ship so thinking about the time delays and special needs of those ships help organize my research queue planning.
I call the science packs: red, green, chemical, military, yellow, purple, white, orange, pink, swamp, cryogenic and I have yet to come up with a name for the last science pack that I forgot the name of. Promethium or whatever.
just realised i also do the same. we call them all by colour except military and yellow which we call "piss science" (mainly cause its a ballache to make)
@@archer111000 I forgot about the other planet science. Weirdly I don't think those are getting colors in my mind either Gleba has definitely been Bio Science. I think the other two have been Metal and (full name) Electromagnetic science but I haven't talked about them much. The last science will be Prometheum Science when I get there, it just sounds cool. I do suspect over time that I will settle on orange, pink, and bio for the inner planet science names
@@Nyhilo Bio is good and I like that's what a lot of people seem to have settled on. They're actually agricultural science, which feels kind of wrong given that the only "agriculture" part is the tree harvesting. Everything else happens in the BIOchambers, so biological science just feels like the natural naming choice. I think had they been called biological science I would have abbreviated the name to bio as well, but since agricultural doesn't shorten easily we get these diverging paths for "how do we make this easy to say and remember."
My favourite way of dealing with the worms on vulc is to go nuclear. Not atomic bombs, that's way too expensive. Ship in some nuclear fuel, at least 4. Build a 4x4 reactor (The materials are all available on vulcanus) JUST OUTSIDE the edge of their territory, surrounded by gun turrets. Insert 1 fuel into each and wait until they reach 1000C, then build a single furnace, miner, whatever inside the territory, to lure it over. Or, go and find it and lure it yourself if you have the guts to do that :P The worm will come to destroy the machine, then get aggroed by the gun turrets. It will run into the reactor and kaboom. Less than 1 glowy uranium per kill, and the other stuff is basically free on vulcanus (Red circuits, Concrete, Copper and Steel). If you're thinking of shipping in uranium ammo, consider using a bit of the more valuable uranium instead and get a guaranteed kill every time for far less actual cost (assuming you have kovarex running), 2.5 kills per uranium cell craft vs needing tons of uranium ammo and some of it gets destroyed as well.
@@ryansmith3383 To be honest all my arguments about it being better than uranium rounds is entirely secondary to the sheer joy I get when they blow up XD
That was a good random recomendation from youtube. Glad i stumbled upon this video! Nice pace, pleasant voice, good narrative structure. Thank you for your video, it was a pleasure to watch.
A wonderful video! If I may recommend an overhaul, Space Age Without Space has been created, which places *everything* (except lava and lightning) onto Nauvis, which creates interesting challenges in terms of space and other things
Fun fact: the only out of the 3 inbound planets where you "can" softlock (locking yourself in a prison of cliffs or lava aside) is Vulcanus. If you somehow don't have steel power poles unlocked, you can't make any there. And if you for whatever reason don't have the ability to research that, or ship anything from Nauvis, you can't progress on Vulcanus to build a platform from there. A very niche and unrealistic scenario. But this is present in the game, and will likely always be.
@@EvGamerBETA Used to be, yes. It was patched in so that substations (and thus steel power poles too) are required to research Fulgora. Also, ruins now yield metal sticks so that you can craft steel power poles, although it's possible to make substations with just junk you can get on Fulgora without electricity.
Got recommended the video by the Algorithm ™, very well done! Also, at the very end, I think the reason you drift backwards in space with no thrust is so you don’t get your platform locked in space of something catastrophic happens
Finished this up. Excellent run. Your voice is incredibly pleasant to listen to. Felt like listening to an extended How It's Made episode. I'm a fan of your interesting designs and look forward to what you do next 🏭
Oh, you're the one who made that great ribbon+trains video! (I love your voice... and silly humour. ^^) I'll green circuit YT's bell into my main bus, and I can't wait it to ring! =)
I'm surprised by your subscriber count and the viewcount on this video. The editing is phenomenal, and I thought I was watching someone with a million subs. Nice run!
The way you avoid sushi belts is just by having more dedicated belts. One for ammo feeding from back to front. One for ore, feeding from crushers to smelters. One for plates, feeding to ammo assemblers. You just need some belt storage for asteroid chunks, thus a single outer sushi belt with just chunks on it.
I have no idea why people hate spidertron so much, because making one is my emegency task as soon as I got to Gleba. Just leave one of that baby one gleba and I don't even need to setup defense
You were the one who inspired me to try and beat space age on a 9x tall world (it's total pain and suffering send help D: ) Edit: 55:45 the way I planned to re-kick-start Glebba if it ever needed it was with a pair of assemblers on solar power set to craft nutrients from spoilage, feeding into my bioflux/nutrient line. Because that's the only nutrient recipe you can craft in an assembler but it's crafted out of "permanent" products that themselves don't spoil. They only run if there's no nutrients on the turbo belt. Btw I used turbo belts everywhere on Glebba, I had to import them from the literal other side of the solar system but it was worth it.)
1:24:25 you're powering the idle use for all your machines. if you charge an accumulator with 3 solar panels for 2 min 5 seconds, you can power a chem plant long enough to craft 20 water. but you also have the materials to craft more solar panels.
for those who aren't aware of how difficult it can be to get to space in this update, there's an achievement for getting into space before 8 hours, and another before 15 hours.
I've heared there are problems with power on Gleba initially, so I just didn't bother and just put a Nuclear Reactor in there and forgot about power troubles As for spoilage, I run a belt between every two biochambers and connect feeder lines the spoilage belts with a splitter (and a inserter to unclog the splitter. Splitter might be redundant, but I figured, it would allow me to clear the spoilage quickly). All the excess spoilage that is not backfed to the bus is turned into nutrients or incenerated (I didn't even connect the heating tower to anything at first). Excess eggs are routed via splitter and incenerated. It's a small base, there are only 2-3 biochambers doing each thing with some speed beacons and one rare rocket silo. But it is stable. It only clogged when I forgot to handle seed overflow, or when I put some junk on the belt. Biggest problem was probably pentapod raids. I left my 8 legged delegate and had to ocasionally send him to negotiate a relocation with the locals. The design was inspired by Data Scientist plays Factorio channel, though in hindsight it doesn't seem like a revelation, to just burn all the spoilage Overall Gleba was painless
1:24:29 I think you could just get a water barrel from another planet (like Fulgora or Gleba) and then just unbarrel it in an assembler with efficiency modules?
I think that rocket launchers do not nessessarily be the "intended" way. A minefield against stompas has the same damage category, but see: Stompas have five times to opportunity to step onto mines... A mine costs about the same as a rocket and some additional backup feels good. But for me it feels Gleba is the perfect place for minefields. And viewed from another angle: Replacing turrets or replacing ammo is more or less the same from a factory standpoint. It surely feels different at first. I am so used to thinking that damaged turrets are more serious than just resupply ammo. But thats what we have robo ports for. As long as safely nothing reaches the production line my I should enjoy the onslaught with collateral damage.
3:05 Pipes have a segment of 320, not 250 Nice A ship :D Being pulled towards a planet if you're not generating thrust is (from what I read) actually to ensure your ship doesn't get stuck in space.
Its really cool and amazing but can also be frustuaiting.... Yet if you stop devoting your life to the main bus. You will have much fun building new bases with the new challenges the planets provide!
You don't need any defences on Gleba :D Clear the nests out and put roboports down in a large enough connected grid to cover your spore cloud. Glebonians will not nest in the roboport coverage area. You're welcome!
I came to this video expecting something to zone out watching for a few minutes and then move on from. Never would have suspected I'd watch the whole damn thing and enjoy every minute of it. Killer job man. Keep it up.
Dude I can't help but feel like I am listening to Particular Mushroom this whole time. Similar voice and humor and everything... Are you him under cover or like his brother or twin or something? You likely have no idea of PM is so have fun finding out you have a doppelganger. Different video content though.
How to get water a LOT faster on Aquilo:
Only have that single chemical plant connected to the solar panel power network!The reason it took so long for you was the idle power draw almost all buildings and inserters have, so you were using a lot of power to do nothing...
Overall however, this was a really fun video to watch!
The fact that you went into the editor to figure out seemingly 100% of the gameplay part of Gleba, unlike any other planet you've been to, says about as much as anyone needs to know about how fun Gleba is to actually play on and figure things out in. I'm not even trying to say you did it wrong, imho that's about as close as you can get to actually playing Gleba and still having fun with it, without ... having had a working design revealed to you in a dream once.
the design challenge is pretty fun, but it is quite obnoxious if you want to experiement without editor or blueprint sandbox.
Leaving aside that I'm the kind of player who usually doesn't need much of a push to use editor mode and likes abstract design exercises anyway - I think the thing that did it for me was that I didn't want to feel like I was "wasting" my resources while experimenting. It took me a while to realize that 1. Spoilage is still useful and 2. Resources are just as free on Gleba as they are on Vulcanus. Once that clicked, it got a lot more fun.
@@NeuroplasticIdeas yeah, they're still free, that is true. it's just such a big shift away from the design of the base game where they went to such lengths to make sure you never got screwed over for trying stuff, unless trying stuff included biters, I guess. even so, there was an entire game mode (playing without biters) where screwing yourself over by experimenting was basically impossible.
Besides, it was still kinda painful to have to spin up the whole machine by hand-crafting spoilage into nutrients, only for it to fail anyway, and having to redesign, and then repeat the handcrafting step (which takes kinda annoyingly long for something you'll def be waiting on).
@@droid-droidssonafter that happened to me once I just had a setup that cold started the factory from spoilage by rotating a inserter so I didn't need to be there if it broke
i really don't understand when people say this about gleba, when i saw the spoilage mechanic in the FFFs i just thought "oh so you have to loop your spoiling ingredients with a priority splitter and also add a filter splitter for spoilage", and thats exactly what i did ingame and i never had that design fail me once until i beat it. maybe it's just that a lack of experience in factorio doesn't let people realize what a design will do before they try it out?
Belt immunity equipment is a constant drain, unless the devs have changed that... That's a LOT of your power on Fulgora :)
4:53 I just now realized that I call every science by it's color except for military science, which has always been military science. Weird how that works
Also, if you mouse over a pipe it tells you how far it is from the source for the purpose of placing pumps (pipeline extent)
We had this exact conversation on a Megacycle video this morning!
Just copying what I wrote there:
Hey man, we all know the science pack names, don't try to trick us. We all know they're called red, green, MILITARY, blue, yellow, purple, SPACE.
That naming convention may also partially be related to the specific use cases of those packs. I literally do not know which the logistics or production or utility packs are, all I know is they make factory bigger and complete my important researches.
Military just means "fight biters better." I think I know which things I need those for: ammo upgrades 4+, laser turrets, tanks. Similarly, Space science was always for infinite science at the end of the game, so it had a clear use case & unique production method by launching the rocket.
Haven't personally decided yet whether I prefer calling the planet specific packs by color, by planet name, or by actual pack name. So far what I'm using is: orange, pink, Gleba, Aquilo, Shattered.
I think I'm using that because the metallurgic packs from Vulcanus and electromagnetic packs from Fulgora feel pretty normal, so they just get color names. Whereas the agricultural packs from Gleba spoil, and so referring to them by the planet name helps organize thoughts around how I have to handle them. Similarly, the cryogenic packs from Aquilo and promethium pakcs from the edge require a special ship so thinking about the time delays and special needs of those ships help organize my research queue planning.
I call the science packs: red, green, chemical, military, yellow, purple, white, orange, pink, swamp, cryogenic and I have yet to come up with a name for the last science pack that I forgot the name of. Promethium or whatever.
just realised i also do the same. we call them all by colour except military and yellow which we call "piss science" (mainly cause its a ballache to make)
@@archer111000 I forgot about the other planet science. Weirdly I don't think those are getting colors in my mind either
Gleba has definitely been Bio Science. I think the other two have been Metal and (full name) Electromagnetic science but I haven't talked about them much. The last science will be Prometheum Science when I get there, it just sounds cool.
I do suspect over time that I will settle on orange, pink, and bio for the inner planet science names
@@Nyhilo Bio is good and I like that's what a lot of people seem to have settled on. They're actually agricultural science, which feels kind of wrong given that the only "agriculture" part is the tree harvesting. Everything else happens in the BIOchambers, so biological science just feels like the natural naming choice.
I think had they been called biological science I would have abbreviated the name to bio as well, but since agricultural doesn't shorten easily we get these diverging paths for "how do we make this easy to say and remember."
The radar overlay in the mini-map has been a thing since february of 2019. It is not a new 2.0 or Space Age feature :P
1:35:33 This is made to avoid getting stuck in the middle of the path. In the second half of the path you are carried forward.
I need a 10 hour "Gleba smash" cover
absolute bars 9:02
My favourite way of dealing with the worms on vulc is to go nuclear.
Not atomic bombs, that's way too expensive.
Ship in some nuclear fuel, at least 4. Build a 4x4 reactor (The materials are all available on vulcanus) JUST OUTSIDE the edge of their territory, surrounded by gun turrets. Insert 1 fuel into each and wait until they reach 1000C, then build a single furnace, miner, whatever inside the territory, to lure it over. Or, go and find it and lure it yourself if you have the guts to do that :P
The worm will come to destroy the machine, then get aggroed by the gun turrets. It will run into the reactor and kaboom. Less than 1 glowy uranium per kill, and the other stuff is basically free on vulcanus (Red circuits, Concrete, Copper and Steel).
If you're thinking of shipping in uranium ammo, consider using a bit of the more valuable uranium instead and get a guaranteed kill every time for far less actual cost (assuming you have kovarex running), 2.5 kills per uranium cell craft vs needing tons of uranium ammo and some of it gets destroyed as well.
You are a mad genius. Gunna try this myself. I will say uranium tank shells (not the explosive kind) work very well to. But your method has. . . flair
@@ryansmith3383 To be honest all my arguments about it being better than uranium rounds is entirely secondary to the sheer joy I get when they blow up XD
Bad piggies gaming
But rapid fire spidertron atomic bombs is fun though
That was a good random recomendation from youtube. Glad i stumbled upon this video! Nice pace, pleasant voice, good narrative structure. Thank you for your video, it was a pleasure to watch.
I still haven't quite recoverd from all the pentapod eggs suddenly hatching in your inventory.
What a superbe bit of phisical comedy.
This was VERY entertaining. I loved everything about it especially the script. Please do some more. You have a talent for these type of videos sir.
A wonderful video!
If I may recommend an overhaul, Space Age Without Space has been created, which places *everything* (except lava and lightning) onto Nauvis, which creates interesting challenges in terms of space and other things
It's also compatible with (and in fact developed by one of the devs from) Archipelago randomizer, if you want a real trip.
Fun fact: the only out of the 3 inbound planets where you "can" softlock (locking yourself in a prison of cliffs or lava aside) is Vulcanus. If you somehow don't have steel power poles unlocked, you can't make any there. And if you for whatever reason don't have the ability to research that, or ship anything from Nauvis, you can't progress on Vulcanus to build a platform from there.
A very niche and unrealistic scenario. But this is present in the game, and will likely always be.
I mean, it is true for Fulgora as well, no?
@@EvGamerBETA Used to be, yes. It was patched in so that substations (and thus steel power poles too) are required to research Fulgora.
Also, ruins now yield metal sticks so that you can craft steel power poles, although it's possible to make substations with just junk you can get on Fulgora without electricity.
Goodnight spaghetti.
gn lmao
Got recommended the video by the Algorithm ™, very well done!
Also, at the very end, I think the reason you drift backwards in space with no thrust is so you don’t get your platform locked in space of something catastrophic happens
Finished this up. Excellent run. Your voice is incredibly pleasant to listen to. Felt like listening to an extended How It's Made episode.
I'm a fan of your interesting designs and look forward to what you do next 🏭
tip for starting the aquillo ice melting, speed and/or efficiency modules. learned that the hard way after many brown outs on aquillo
See that would have been a good idea. I often forget that efficiency modules exist. Megabase habits die hard
Oh, you're the one who made that great ribbon+trains video! (I love your voice... and silly humour. ^^) I'll green circuit YT's bell into my main bus, and I can't wait it to ring! =)
isnt that an AI voice though
I love robotkin, so I might be biased. X)
So much respect for doing a gaming video with subtitles. So few do!
Dry erase desk is fire, as is the video. good job brother
3:55 It... did that already before, it's not a 2.0 thing
I think we need a full version of the yumako mash 🤣🤣😭😭😭
I can't fathom how much de-rushing work this took, but this is a crazy good level of production!
That good night moon segment was 🔥🔥🔥
Somehow the Yumako mash segment managed to outdo it
Top teir editing and video, so glad this was recommended.
Your musical interludes are so good
I'm surprised by your subscriber count and the viewcount on this video. The editing is phenomenal, and I thought I was watching someone with a million subs. Nice run!
Love the names of your ships, I also have Vouager on the edge of solar system and Венера 13 for first Vulcanus journey
remember, you can ALWAYS use the electromagnetic crafters on other planets
And also the foundries. A bit of calcite is easy to come by (and they don't need much to melt down ore into molten metal).
you are the first person that makes my deathbox of a space shuttle like a good thing that should exist
The way you avoid sushi belts is just by having more dedicated belts. One for ammo feeding from back to front. One for ore, feeding from crushers to smelters. One for plates, feeding to ammo assemblers. You just need some belt storage for asteroid chunks, thus a single outer sushi belt with just chunks on it.
I have no idea why people hate spidertron so much, because making one is my emegency task as soon as I got to Gleba. Just leave one of that baby one gleba and I don't even need to setup defense
Ah yes, coming off a 5hour nightly factorio (04:44 here now) run. Now time to watch someone else make bad time management decisions.
3:52 Radar range on map feature was added a long time ago, long before 2.0.
3k hours in and I'm still discovering new things
What? I'm pretty sure it wasn't even in at 2.0's launch and was added in a later update.
@@angeldude101Nope. Was definitely a thing before 2.0/Space Age because I remember noticing it when first playing in August of this year
@@xyfurion Can confirm, it was added before space age 100%.
You were the one who inspired me to try and beat space age on a 9x tall world (it's total pain and suffering send help D: )
Edit: 55:45 the way I planned to re-kick-start Glebba if it ever needed it was with a pair of assemblers on solar power set to craft nutrients from spoilage, feeding into my bioflux/nutrient line. Because that's the only nutrient recipe you can craft in an assembler but it's crafted out of "permanent" products that themselves don't spoil. They only run if there's no nutrients on the turbo belt. Btw I used turbo belts everywhere on Glebba, I had to import them from the literal other side of the solar system but it was worth it.)
Loved the goodnight moon bit! Lol
This video is excellent. If you keep making these, I'm sure you'll grow rapidly!
37:44 love the nuclear burial ground reference
1:24:25 you're powering the idle use for all your machines. if you charge an accumulator with 3 solar panels for 2 min 5 seconds, you can power a chem plant long enough to craft 20 water. but you also have the materials to craft more solar panels.
Also, don't forget to use efficiency modules in the beginning.
for those who aren't aware of how difficult it can be to get to space in this update, there's an achievement for getting into space before 8 hours, and another before 15 hours.
Well I think those numbers were designed for pre space age, it's actually much easier to reach space now.
i love that no matter how much you plan for gleba it is never enough XD
Here before you make this a viable job (just so mama accepts it)
That intro is 100% accurate XD
Great video. Love the A-frame ship design, might try that out myself as opposed to one belt all the way around. Thanks for sharing :)
I've heared there are problems with power on Gleba initially, so I just didn't bother and just put a Nuclear Reactor in there and forgot about power troubles
As for spoilage, I run a belt between every two biochambers and connect feeder lines the spoilage belts with a splitter (and a inserter to unclog the splitter. Splitter might be redundant, but I figured, it would allow me to clear the spoilage quickly). All the excess spoilage that is not backfed to the bus is turned into nutrients or incenerated (I didn't even connect the heating tower to anything at first). Excess eggs are routed via splitter and incenerated. It's a small base, there are only 2-3 biochambers doing each thing with some speed beacons and one rare rocket silo. But it is stable. It only clogged when I forgot to handle seed overflow, or when I put some junk on the belt. Biggest problem was probably pentapod raids. I left my 8 legged delegate and had to ocasionally send him to negotiate a relocation with the locals.
The design was inspired by Data Scientist plays Factorio channel, though in hindsight it doesn't seem like a revelation, to just burn all the spoilage
Overall Gleba was painless
1:24:29 I think you could just get a water barrel from another planet (like Fulgora or Gleba) and then just unbarrel it in an assembler with efficiency modules?
45:47 we need a full version of this. or at least a shorts of it
I think that rocket launchers do not nessessarily be the "intended" way. A minefield against stompas has the same damage category, but see: Stompas have five times to opportunity to step onto mines... A mine costs about the same as a rocket and some additional backup feels good. But for me it feels Gleba is the perfect place for minefields. And viewed from another angle: Replacing turrets or replacing ammo is more or less the same from a factory standpoint. It surely feels different at first. I am so used to thinking that damaged turrets are more serious than just resupply ammo. But thats what we have robo ports for. As long as safely nothing reaches the production line my I should enjoy the onslaught with collateral damage.
subbed just for that PEAK section at 9:02
Your ribbon video randomly appeared yesterday, watched it and today this one. Great content so far
3:54 yeah, thats a thing since a long long time ago
3:05 Pipes have a segment of 320, not 250
Nice A ship :D
Being pulled towards a planet if you're not generating thrust is (from what I read) actually to ensure your ship doesn't get stuck in space.
hell yeah been anticipating this
Also, efficiency modules do work on Gleba in BioChambers, making them go on less nutrients.
the yumako mash sequence got me
Its really cool and amazing but can also be frustuaiting....
Yet if you stop devoting your life to the main bus. You will have much fun building new bases with the new challenges the planets provide!
I love having tanks with shields a lasers instead of turrets on my borders. So many tanks
You don't need any defences on Gleba :D Clear the nests out and put roboports down in a large enough connected grid to cover your spore cloud. Glebonians will not nest in the roboport coverage area. You're welcome!
But... rockets though
Наш слон!
Салюты в массы!
man without the gameplay i do be listening to some voiceovered biography
The gleba problem can be solved by just burning anything that isn't used immediately cause you have infinite resources and freshness is a factor
Here, have some engagement. You deserve more views!
Worst fulgora, but the best gleba I've ever seen! Nice job!
1:00:02 Truly Gleba experience
I came to this video expecting something to zone out watching for a few minutes and then move on from. Never would have suspected I'd watch the whole damn thing and enjoy every minute of it.
Killer job man. Keep it up.
funny editing i like
1:00:02 death by the forbidden boba 🤣
Yumako mash!
Glebastick kick in the yumakus
Ah, the reddit SPACEAGE seed
Tbh i think i should publish my seed. Its amazing
@@adwans1491gib
3:52 It is a feature back from 0.17
1:11:11 or you can use tesla turret, because stompers have no resistance to electricity
Place eggs in chest, shoot chest 🎉
hell yeah
Cheesiest win base I've seen yet
52:42 wait, landfill used to take 20 stone??
Only 2 videos on this channel, and it's already some of the best Factorio content on the internet
Dude I can't help but feel like I am listening to Particular Mushroom this whole time. Similar voice and humor and everything... Are you him under cover or like his brother or twin or something? You likely have no idea of PM is so have fun finding out you have a doppelganger. Different video content though.
That was uncanny. but no lol
Where can i get your blueprints!
Like for arthas lines
You’re the first person to notice! :D
@NeuroplasticIdeas , my brain too inserts plays those lines on appropriate ocasion
okay, day one of requesting a full version of yamako mash...
yumako mash~
i dont think that it's possible to lock yourself up on first three planets
What if aquilo's science is called navy science?
45:45 have a like 🧟
13:47 это уже не очень верно, Восток так-то чисто орбитальная история была
radar always did that lmao
15:28 16:56 32:03
either your voice is AI generated or you have AI sounding intonation lol
AI has me-sounding intonation
black science bro????
The appearance of gray is merely the shine of the glass
@@NeuroplasticIdeas That was a saying before space age :) Lets wait until someone will come up with a new color for promethium science :)
im at the start of the gleba part and my prediction is, that gleba will break you.
I have defeated an archangel 2 times but scared of some spooders