Helldivers 2 - new automaton cannon mission looks great (Helldive)

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 86

  • @protonjones54
    @protonjones54 Місяць тому +63

    0:48 average automaton experience

  • @DISRUPT_WT
    @DISRUPT_WT Місяць тому +47

    Bro was playing full body pinball with those mines 😂

  • @someguy4611
    @someguy4611 Місяць тому +72

    I love how much of a functioning army the automatons are

    • @sebastianteister
      @sebastianteister Місяць тому +8

      deadly. deadly functioning army

    • @pixsyalt
      @pixsyalt Місяць тому +3

      But fun to fight

    • @bl0ccr4fter24
      @bl0ccr4fter24 Місяць тому +4

      Smells like a bot sympathiser…

    • @decat4
      @decat4 Місяць тому +1

      And I hate how much terrifying of a hivemind swarm the terminids are

    • @5EK5HUN8
      @5EK5HUN8 Місяць тому +1

      Ww2 Russian army but effective nonetheless. Just throw volumes of people straight at you. They'll get ya eventually!

  • @sekkuar
    @sekkuar Місяць тому +21

    Btw "mini nuke" SEAF artillery can blow up the orbital canon.

    • @Wallbouncing
      @Wallbouncing  Місяць тому +2

      Thanks for the tip! So it seems that any hellbomb-level explosion can destroy the orbital cannon. Thanks for checking out the video!

    • @kdyssd
      @kdyssd Місяць тому

      Didn't know that, haven't been lucky enough to have a SEAF on the maps for this mission

  • @Ertzy_
    @Ertzy_ Місяць тому +27

    This new mission type is just awesome. It's the only mission that uses hellbombs on that you need to use hellbombs, which doesnt just make it more unique, but also indirectly buffs smokes in this mission, due to the hellbombs being able to be destroyed. The base layout is really cool too. I have no complains whatsoever on this mission, and I'd say we should definitely keep it.

    • @Luey_Luey
      @Luey_Luey Місяць тому +7

      the fuel silos also require hellbombs but are only at low level

    • @hampdog5716
      @hampdog5716 Місяць тому +6

      I keep forgetting that Smokes protect hellbombs. Useful for Gunship Fabricators, I bet?

    • @progenitor_amborella
      @progenitor_amborella Місяць тому +2

      @@Luey_Lueyspeaking of mission variety, I still haven’t seen a “raise the flag” objective. Would be hilarious to have one of those at lv 9.

    • @Luey_Luey
      @Luey_Luey Місяць тому +2

      @@FairwellNoob you sure? they survive OPS and 500kg. not sure about 380

    • @tomboysupremacist
      @tomboysupremacist Місяць тому +1

      ​@@Luey_LueyOPS is 1 380 projectile

  • @waltnuclear2944
    @waltnuclear2944 Місяць тому +5

    4:51 P1 is literally having the worst day ever💀💀💀😂😂😂

    • @Robert-fr9wl
      @Robert-fr9wl Місяць тому

      You BASTARD😢. YOU KILL KENNY!😡

  • @Mna22240
    @Mna22240 Місяць тому +13

    Lmfao at that pingpong mine death at the beginning

  • @edac1123
    @edac1123 Місяць тому +18

    1:36 Lego yoda death scream

  • @joshnash-awanyo7499
    @joshnash-awanyo7499 Місяць тому +14

    Just a tip - don't aim for the engines of the gunships with the Scorcher. It doesn't consistently do damage and will take a lot more shots to kill. If you aim for the very front you can kill it in fewer shots (something like 14-15)

    • @rzkrdn8650
      @rzkrdn8650 Місяць тому +1

      Second this. can attest

    • @FairwellNoob
      @FairwellNoob Місяць тому +5

      If you COULD hit the engines directly, it would kill in fewer shots, just more difficult. The problem with the scorcher is that the inner explosive radius is so small (1m) that the outer radius explosion (2m) will eventually take over. Essentially, what outer radius means is that damage falloff for the explosion starts to occur, which will significantly hinder the TTK/BTK needed for the gunship.

  • @m4xfl4xst4r
    @m4xfl4xst4r Місяць тому +9

    the SEAF artillery mini nuke works too

    • @lyonidus3073
      @lyonidus3073 Місяць тому +1

      Yeah because it’s literally just a hellbomb in an artillery shell

  • @ryanvacation7319
    @ryanvacation7319 Місяць тому +1

    Love how you and your squad needs to move through the semi spiral layout of the base fighting towards the canon. It’s such a simple but fun concept.

  • @ef_natto
    @ef_natto Місяць тому +8

    5:48 P1 was not getting a break during early game 😅

    • @Wallbouncing
      @Wallbouncing  Місяць тому +3

      P1 kept getting knocked down but getting back up. Truly an inspiration diver. Thanks for checking out the video!

    • @waltnuclear2944
      @waltnuclear2944 Місяць тому

      Mans is going thru it😂💀

  • @bryanzzz748
    @bryanzzz748 Місяць тому +9

    it definitely feels like they buffed spawns for these missions as well, feels like you can’t even breathe

  • @bullettime001
    @bullettime001 Місяць тому +6

    This mission remind me Ace Combat 4 grand troops destroying Stonehenge

    • @Magnusfication
      @Magnusfication Місяць тому +4

      Loved that mission. The score especially

  • @Robert-fr9wl
    @Robert-fr9wl Місяць тому +2

    Adding flying enemies to patrols makes the existence of shrieker nest & gunships fabs tactically redundant in Helldivers 2🗣😤

  • @joesoria2624
    @joesoria2624 Місяць тому +4

    Don’t shoot the gunships in the engine if you’re using the scorcher. Shoot at the “head.” A recent reddit post on the HD2 sub shows it takes 14 shots to take down a gunship if aiming at its “head.”

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      Thanks for the tip. I'll try that out next go around. Appreciate you checking out the video!

    • @Robert-fr9wl
      @Robert-fr9wl Місяць тому

      Turning gunships/shriekers into flying patrols makes the existence of shrieker nest & gunships fabs tactically redundant in Helldivers 2🗣😤

  • @wabalubadupdup
    @wabalubadupdup Місяць тому +9

    Dude turns into pinball from that moment 0:50

  • @rzkrdn8650
    @rzkrdn8650 Місяць тому +5

    The fake open door is driving me crazy, it appeared few patches ago. They never bothered to fix it smh

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      First time I encountered the "open door" glitch on those bot fabs. Could be really confusing in those situations, haha. Thanks for checking out the video!

  • @d3vilmaycry25
    @d3vilmaycry25 Місяць тому +2

    I LOVE this mission, there are times I could snipe out the objectives from there.

    • @Wallbouncing
      @Wallbouncing  Місяць тому +3

      Oh, didn't think about that but yeah since the orbital cannon is so high up it provides a neat vantage point where you can just commando/spear all the bot fabs and stuff from there. Neat tip. Thanks for checking out the video!

  • @petty5709
    @petty5709 Місяць тому +2

    Man, until the railgun becomes a viable choice against gunships, I don't see myself taking it against bots. The patrols basically make it a requirement to have heavy anti-air on difficulty 6+. Or a scorcher and a supply pack, I guess.

  • @weliveforvacations5203
    @weliveforvacations5203 Місяць тому +1

    I wish I could get into a Helldive that calm. I usually land with seven Hulks, five tanks, and four gunships aimed right at me.

    • @Robert-fr9wl
      @Robert-fr9wl Місяць тому

      Adding flying enemies to patrols makes the existence of shrieker nest & gunships fabs tactically redundant in Helldivers 2🗣😤

  • @that_brick_trooper3794
    @that_brick_trooper3794 Місяць тому +1

    When shootimg gunships with scorcher, aim for the head/red light. It somehow takes less shots than aiming for the engines.

  • @2iqplays
    @2iqplays Місяць тому +4

    0:55 bro poor p1

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      Homeboy got tossed around left and right. Thanks for checking out the video!

  • @waltnuclear2944
    @waltnuclear2944 Місяць тому +3

    0:48 bro had no idea the hell he was about to be put thru 😂💀real life series of unfortunate events

  • @5EK5HUN8
    @5EK5HUN8 Місяць тому +1

    I'd love to use the railgun but just feels so useless when drones are in. Should be similar to autocannon on drones. I basically use auto cannon or HMG with bots cuz it's almost necessary. And i agree we need more zoom on railgun

  • @Someguy6571
    @Someguy6571 Місяць тому +5

    Those orbital cannons should be A LOT bigger. They look like ordinary railway guns.

    • @runnergo1398
      @runnergo1398 Місяць тому +8

      Never underestimate the power of a railway gun. It's not like it's trying to shoot sideways through the atmosphere. Going straight up is a lot easier.

  • @kaijiuiloop5872
    @kaijiuiloop5872 Місяць тому +1

    I like this planets clear visibilty the colors the terrain. But those fucking mushroom things ruin everything. You could be right next to one shoot over it and it doesnt go off but other times just being near it or shooting near it will explode and send you flying. even when engaging once the automatons shoot in your direction its like all the mushrooms pop and ragdoll you 10 ft away. That shit is so annoying fr i wish the same effects applied to the bots so i could send em flying like they do to me

  • @Robert-fr9wl
    @Robert-fr9wl Місяць тому +2

    Aww, He using the Railgun post-nerf😊

    • @Wallbouncing
      @Wallbouncing  Місяць тому +2

      It’s still very fun to use (given there’s no endless gunships). Thanks for checking out the video!

  • @farcy3insanitymeme
    @farcy3insanitymeme Місяць тому +1

    These static gunships are messing me and my bros up man we're constantly having to look up for these guys even after we destroy a fabricator

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      I have gunship PTSD too brother. It's the side effect of the bot front.

  • @AWESOMESAUSEY
    @AWESOMESAUSEY Місяць тому +2

    Are rocket pods that good now?

    • @FairwellNoob
      @FairwellNoob Місяць тому +7

      They've always been good, now they're better.

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      I've always locked rocket pods. Especially against the bots. It's a pretty consistent response to tanks, cannon turrets, and bot fabs. Appreciate you checking out the video!

    • @Robert-fr9wl
      @Robert-fr9wl Місяць тому

      On God yeasss😩

  • @NathanielNerquaye-Tetteh-uz2nf
    @NathanielNerquaye-Tetteh-uz2nf Місяць тому

    I’ve never seen someone get combo’d by mines before

  • @realbarries
    @realbarries Місяць тому +1

    Bro how tf do you get so fast with the ⬆️ ⬆️ ➡️ ⬇️ ⬅️ ➡️
    🤯
    Every time I’m doing it, it takes me a year to get one arrow down. Then overthinking about making sure I’m clicking the right ones, and then still messing up on the last few and having to restart 😂

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      Lots of stratagem hero on the super destroyer that then became muscle memory. It's all about time and repetition. Sooner or later it becomes second nature to me, haha. Thanks for checking out the video!

    • @realbarries
      @realbarries Місяць тому

      @@Wallbouncing I do use the arcade machine and I can do pretty good on it, put me in a game and that all goes out the window. I think it’s just the stress of it all in the moment versus the calm ship.

  • @uncleulysses2328
    @uncleulysses2328 Місяць тому +1

    Don’t aim for the engines with the scorcher. Guy on Reddit did tests and it only takes damage to the fuselage with scorcher and the engines are completely unaffected. He shot the engine 49 times no death. Body 10-15 and it’s dead

    • @Wallbouncing
      @Wallbouncing  Місяць тому +1

      Thanks for the tip; will keep this in mind next time I take a scorcher to a gunship fight, haha. Appreciate you checking out the video!

    • @uncleulysses2328
      @uncleulysses2328 Місяць тому

      🙏✊

  • @Luv_Doughza
    @Luv_Doughza Місяць тому +1

    Is this mission only a major order mission or is it possible to play on other automation planets not in the MO

    • @Wallbouncing
      @Wallbouncing  Місяць тому +2

      Not sure, I only played a couple today and it was on MO planets. Really hope they keep this mission type though beyond the MO. Thanks for watching!

    • @Luv_Doughza
      @Luv_Doughza Місяць тому +1

      @@Wallbouncing I just played it on vandalon, so that means it’s available on other plants outside of the Mo

  • @Scappo
    @Scappo Місяць тому

    Shoulda went with the AMR bro- Railgun is still an entire ass.

    • @FairwellNoob
      @FairwellNoob Місяць тому +3

      The railgun and AMR are not really comparable options. They're built for different things, even in situations where they're similar to each other. This is especially notable on the bug faction. On bots, however, the railgun has a leg up over the AMR in devastator and hulk matchups in exchange for suffering against factory striders and gunships. But this isn't actually bad. It's healthy. Having your support weapon weak in some aspects so you can build your loadout around it is a rewarding skill to master. Personally I would've brought the purifier since even though it doesn't fair better against gunships in TTK specifically compared to the scorcher, it fairs better in the BTK (Bullets To Kill) thus giving it a better ammo efficiency. The HMG emplacement will also be extremely useful for dealing with not only gunships but factory striders, another enemy that the railgun suffers against.

    • @jsgamerpro2359
      @jsgamerpro2359 Місяць тому

      Naah he should have gotten the commando if you look at what he was having difficulty with is the fabricators and gunships

    • @jsgamerpro2359
      @jsgamerpro2359 Місяць тому

      The amr is bad for assaulting a base and the mission consist of assaulting the cannon to destroy it with a hellbomb

    • @Scappo
      @Scappo Місяць тому

      @@FairwellNoob I want to enjoy the Purifier SO MUCH but I've had cases where you'll shoot an enemy square through the chest and the system just doesn't register the hit. Over and over again. It's frustrating especially with that charge-up.
      Personally I find myself coming back around to (of all things) the Plasma Punisher for bots since its explosive damage seems to ignore whatever funky hitbox insanity Arrowhead's got going on with the bots right now.

    • @Scappo
      @Scappo Місяць тому

      @@jsgamerpro2359 Why do you say AMR is bad for base assault? Personally I find it to be excellent in base assault situations.

  • @sebastianteister
    @sebastianteister Місяць тому +1

    Incredible gameplay of yours but the fov is bad