This new mission type is just awesome. It's the only mission that uses hellbombs on that you need to use hellbombs, which doesnt just make it more unique, but also indirectly buffs smokes in this mission, due to the hellbombs being able to be destroyed. The base layout is really cool too. I have no complains whatsoever on this mission, and I'd say we should definitely keep it.
Just a tip - don't aim for the engines of the gunships with the Scorcher. It doesn't consistently do damage and will take a lot more shots to kill. If you aim for the very front you can kill it in fewer shots (something like 14-15)
If you COULD hit the engines directly, it would kill in fewer shots, just more difficult. The problem with the scorcher is that the inner explosive radius is so small (1m) that the outer radius explosion (2m) will eventually take over. Essentially, what outer radius means is that damage falloff for the explosion starts to occur, which will significantly hinder the TTK/BTK needed for the gunship.
Don’t shoot the gunships in the engine if you’re using the scorcher. Shoot at the “head.” A recent reddit post on the HD2 sub shows it takes 14 shots to take down a gunship if aiming at its “head.”
First time I encountered the "open door" glitch on those bot fabs. Could be really confusing in those situations, haha. Thanks for checking out the video!
Oh, didn't think about that but yeah since the orbital cannon is so high up it provides a neat vantage point where you can just commando/spear all the bot fabs and stuff from there. Neat tip. Thanks for checking out the video!
Man, until the railgun becomes a viable choice against gunships, I don't see myself taking it against bots. The patrols basically make it a requirement to have heavy anti-air on difficulty 6+. Or a scorcher and a supply pack, I guess.
I'd love to use the railgun but just feels so useless when drones are in. Should be similar to autocannon on drones. I basically use auto cannon or HMG with bots cuz it's almost necessary. And i agree we need more zoom on railgun
I like this planets clear visibilty the colors the terrain. But those fucking mushroom things ruin everything. You could be right next to one shoot over it and it doesnt go off but other times just being near it or shooting near it will explode and send you flying. even when engaging once the automatons shoot in your direction its like all the mushrooms pop and ragdoll you 10 ft away. That shit is so annoying fr i wish the same effects applied to the bots so i could send em flying like they do to me
I've always locked rocket pods. Especially against the bots. It's a pretty consistent response to tanks, cannon turrets, and bot fabs. Appreciate you checking out the video!
Bro how tf do you get so fast with the ⬆️ ⬆️ ➡️ ⬇️ ⬅️ ➡️ 🤯 Every time I’m doing it, it takes me a year to get one arrow down. Then overthinking about making sure I’m clicking the right ones, and then still messing up on the last few and having to restart 😂
Lots of stratagem hero on the super destroyer that then became muscle memory. It's all about time and repetition. Sooner or later it becomes second nature to me, haha. Thanks for checking out the video!
@@Wallbouncing I do use the arcade machine and I can do pretty good on it, put me in a game and that all goes out the window. I think it’s just the stress of it all in the moment versus the calm ship.
Don’t aim for the engines with the scorcher. Guy on Reddit did tests and it only takes damage to the fuselage with scorcher and the engines are completely unaffected. He shot the engine 49 times no death. Body 10-15 and it’s dead
The railgun and AMR are not really comparable options. They're built for different things, even in situations where they're similar to each other. This is especially notable on the bug faction. On bots, however, the railgun has a leg up over the AMR in devastator and hulk matchups in exchange for suffering against factory striders and gunships. But this isn't actually bad. It's healthy. Having your support weapon weak in some aspects so you can build your loadout around it is a rewarding skill to master. Personally I would've brought the purifier since even though it doesn't fair better against gunships in TTK specifically compared to the scorcher, it fairs better in the BTK (Bullets To Kill) thus giving it a better ammo efficiency. The HMG emplacement will also be extremely useful for dealing with not only gunships but factory striders, another enemy that the railgun suffers against.
@@FairwellNoob I want to enjoy the Purifier SO MUCH but I've had cases where you'll shoot an enemy square through the chest and the system just doesn't register the hit. Over and over again. It's frustrating especially with that charge-up. Personally I find myself coming back around to (of all things) the Plasma Punisher for bots since its explosive damage seems to ignore whatever funky hitbox insanity Arrowhead's got going on with the bots right now.
0:48 average automaton experience
The poor bastard got the three hit juggle combo 😅
soccer ball sim
Bro was playing full body pinball with those mines 😂
I love how much of a functioning army the automatons are
deadly. deadly functioning army
But fun to fight
Smells like a bot sympathiser…
And I hate how much terrifying of a hivemind swarm the terminids are
Ww2 Russian army but effective nonetheless. Just throw volumes of people straight at you. They'll get ya eventually!
Btw "mini nuke" SEAF artillery can blow up the orbital canon.
Thanks for the tip! So it seems that any hellbomb-level explosion can destroy the orbital cannon. Thanks for checking out the video!
Didn't know that, haven't been lucky enough to have a SEAF on the maps for this mission
This new mission type is just awesome. It's the only mission that uses hellbombs on that you need to use hellbombs, which doesnt just make it more unique, but also indirectly buffs smokes in this mission, due to the hellbombs being able to be destroyed. The base layout is really cool too. I have no complains whatsoever on this mission, and I'd say we should definitely keep it.
the fuel silos also require hellbombs but are only at low level
I keep forgetting that Smokes protect hellbombs. Useful for Gunship Fabricators, I bet?
@@Luey_Lueyspeaking of mission variety, I still haven’t seen a “raise the flag” objective. Would be hilarious to have one of those at lv 9.
@@FairwellNoob you sure? they survive OPS and 500kg. not sure about 380
@@Luey_LueyOPS is 1 380 projectile
4:51 P1 is literally having the worst day ever💀💀💀😂😂😂
You BASTARD😢. YOU KILL KENNY!😡
Lmfao at that pingpong mine death at the beginning
1:36 Lego yoda death scream
Just a tip - don't aim for the engines of the gunships with the Scorcher. It doesn't consistently do damage and will take a lot more shots to kill. If you aim for the very front you can kill it in fewer shots (something like 14-15)
Second this. can attest
If you COULD hit the engines directly, it would kill in fewer shots, just more difficult. The problem with the scorcher is that the inner explosive radius is so small (1m) that the outer radius explosion (2m) will eventually take over. Essentially, what outer radius means is that damage falloff for the explosion starts to occur, which will significantly hinder the TTK/BTK needed for the gunship.
the SEAF artillery mini nuke works too
Yeah because it’s literally just a hellbomb in an artillery shell
Love how you and your squad needs to move through the semi spiral layout of the base fighting towards the canon. It’s such a simple but fun concept.
5:48 P1 was not getting a break during early game 😅
P1 kept getting knocked down but getting back up. Truly an inspiration diver. Thanks for checking out the video!
Mans is going thru it😂💀
it definitely feels like they buffed spawns for these missions as well, feels like you can’t even breathe
This mission remind me Ace Combat 4 grand troops destroying Stonehenge
Loved that mission. The score especially
Adding flying enemies to patrols makes the existence of shrieker nest & gunships fabs tactically redundant in Helldivers 2🗣😤
Don’t shoot the gunships in the engine if you’re using the scorcher. Shoot at the “head.” A recent reddit post on the HD2 sub shows it takes 14 shots to take down a gunship if aiming at its “head.”
Thanks for the tip. I'll try that out next go around. Appreciate you checking out the video!
Turning gunships/shriekers into flying patrols makes the existence of shrieker nest & gunships fabs tactically redundant in Helldivers 2🗣😤
Dude turns into pinball from that moment 0:50
The fake open door is driving me crazy, it appeared few patches ago. They never bothered to fix it smh
First time I encountered the "open door" glitch on those bot fabs. Could be really confusing in those situations, haha. Thanks for checking out the video!
I LOVE this mission, there are times I could snipe out the objectives from there.
Oh, didn't think about that but yeah since the orbital cannon is so high up it provides a neat vantage point where you can just commando/spear all the bot fabs and stuff from there. Neat tip. Thanks for checking out the video!
Man, until the railgun becomes a viable choice against gunships, I don't see myself taking it against bots. The patrols basically make it a requirement to have heavy anti-air on difficulty 6+. Or a scorcher and a supply pack, I guess.
I wish I could get into a Helldive that calm. I usually land with seven Hulks, five tanks, and four gunships aimed right at me.
Adding flying enemies to patrols makes the existence of shrieker nest & gunships fabs tactically redundant in Helldivers 2🗣😤
When shootimg gunships with scorcher, aim for the head/red light. It somehow takes less shots than aiming for the engines.
0:55 bro poor p1
Homeboy got tossed around left and right. Thanks for checking out the video!
0:48 bro had no idea the hell he was about to be put thru 😂💀real life series of unfortunate events
I'd love to use the railgun but just feels so useless when drones are in. Should be similar to autocannon on drones. I basically use auto cannon or HMG with bots cuz it's almost necessary. And i agree we need more zoom on railgun
Those orbital cannons should be A LOT bigger. They look like ordinary railway guns.
Never underestimate the power of a railway gun. It's not like it's trying to shoot sideways through the atmosphere. Going straight up is a lot easier.
I like this planets clear visibilty the colors the terrain. But those fucking mushroom things ruin everything. You could be right next to one shoot over it and it doesnt go off but other times just being near it or shooting near it will explode and send you flying. even when engaging once the automatons shoot in your direction its like all the mushrooms pop and ragdoll you 10 ft away. That shit is so annoying fr i wish the same effects applied to the bots so i could send em flying like they do to me
Aww, He using the Railgun post-nerf😊
It’s still very fun to use (given there’s no endless gunships). Thanks for checking out the video!
These static gunships are messing me and my bros up man we're constantly having to look up for these guys even after we destroy a fabricator
I have gunship PTSD too brother. It's the side effect of the bot front.
Are rocket pods that good now?
They've always been good, now they're better.
I've always locked rocket pods. Especially against the bots. It's a pretty consistent response to tanks, cannon turrets, and bot fabs. Appreciate you checking out the video!
On God yeasss😩
I’ve never seen someone get combo’d by mines before
Bro how tf do you get so fast with the ⬆️ ⬆️ ➡️ ⬇️ ⬅️ ➡️
🤯
Every time I’m doing it, it takes me a year to get one arrow down. Then overthinking about making sure I’m clicking the right ones, and then still messing up on the last few and having to restart 😂
Lots of stratagem hero on the super destroyer that then became muscle memory. It's all about time and repetition. Sooner or later it becomes second nature to me, haha. Thanks for checking out the video!
@@Wallbouncing I do use the arcade machine and I can do pretty good on it, put me in a game and that all goes out the window. I think it’s just the stress of it all in the moment versus the calm ship.
Don’t aim for the engines with the scorcher. Guy on Reddit did tests and it only takes damage to the fuselage with scorcher and the engines are completely unaffected. He shot the engine 49 times no death. Body 10-15 and it’s dead
Thanks for the tip; will keep this in mind next time I take a scorcher to a gunship fight, haha. Appreciate you checking out the video!
🙏✊
Is this mission only a major order mission or is it possible to play on other automation planets not in the MO
Not sure, I only played a couple today and it was on MO planets. Really hope they keep this mission type though beyond the MO. Thanks for watching!
@@Wallbouncing I just played it on vandalon, so that means it’s available on other plants outside of the Mo
Shoulda went with the AMR bro- Railgun is still an entire ass.
The railgun and AMR are not really comparable options. They're built for different things, even in situations where they're similar to each other. This is especially notable on the bug faction. On bots, however, the railgun has a leg up over the AMR in devastator and hulk matchups in exchange for suffering against factory striders and gunships. But this isn't actually bad. It's healthy. Having your support weapon weak in some aspects so you can build your loadout around it is a rewarding skill to master. Personally I would've brought the purifier since even though it doesn't fair better against gunships in TTK specifically compared to the scorcher, it fairs better in the BTK (Bullets To Kill) thus giving it a better ammo efficiency. The HMG emplacement will also be extremely useful for dealing with not only gunships but factory striders, another enemy that the railgun suffers against.
Naah he should have gotten the commando if you look at what he was having difficulty with is the fabricators and gunships
The amr is bad for assaulting a base and the mission consist of assaulting the cannon to destroy it with a hellbomb
@@FairwellNoob I want to enjoy the Purifier SO MUCH but I've had cases where you'll shoot an enemy square through the chest and the system just doesn't register the hit. Over and over again. It's frustrating especially with that charge-up.
Personally I find myself coming back around to (of all things) the Plasma Punisher for bots since its explosive damage seems to ignore whatever funky hitbox insanity Arrowhead's got going on with the bots right now.
@@jsgamerpro2359 Why do you say AMR is bad for base assault? Personally I find it to be excellent in base assault situations.
Incredible gameplay of yours but the fov is bad