one thing... when a ship is moving at 0 speed, the AOB and distance do not matter as the torpedo gyro angle will be equal to the bearing you shoot at. Those are only needed when the target is moving.
@@joshslocum137 I believe hes talking about after it was crippled and stopped moving. you dont have to worry about the aob and distance measurements if you've crippled the ship and its stopped
one thing... when a ship is moving at 0 speed, the AOB and distance do not matter as the torpedo gyro angle will be equal to the bearing you shoot at. Those are only needed when the target is moving.
Hi, and thanks for your comment... this one was actually moving (with est. 8 knots), when I scored the first torpedo hits...
@@joshslocum137 I believe hes talking about after it was crippled and stopped moving. you dont have to worry about the aob and distance measurements if you've crippled the ship and its stopped
@@lavabeard5939 Aye, now I see what you mean... you are right...that wouldn´t have been necessary to be adjusted...🙂
After watching my own video, I saw my mistake on the 3rd torpedo. I did enter a new speed of 0 knots but didn´t update it to the torpedo computer...
one of these days they will finish this game. glad to see they are still working on it. been waiting forever lol
Hi and thanks for the comment... try it! It is a fully grown game by now...
@@joshslocum137 I played it a lot when it came out and am waiting for them to finish it up at this point. it looks great. always has really.