This is great! Implementing this soon. Thinking about adding it to my gold farm, and then tying the portal on/off to a pressure plate. Auto-off all the way. So easy even the kids can use it. Loving the use of the calibrated skulk sensor, too. I'm continuing to look for additional applications for that block. Thanks also for explaining variations for nether, fall-damage-based, and water-logged. Much appreciated.
Instead of a chest try out compositor with 1 level for snow, full for fall damage, for us console players 😆 🤣 😅 little bit more lag efficient ty big dog 🐕 solid design 👍
That's the beauty of this design! I'm not sure if bells are entity's? Wouldn't surprise me but should be minimal lag similar to any other block that's placed. And the bell shouldn't be heard other then on reload.
@@TmanCow Bells are tile entities (block actors), so yes they would cause lag. I think that powered redstone dust and an observer also achieves the same effect?
@@SuperLlama88888 AHH yea tile entity of course. Like I said minimal lag compared to the other entities this thing will be around. Though I have not tested how many bells would be needed to detect lag maybe that's something I need to try. But I do hope you liked the design in the video. Bells are the only way I know to keep things relog proof.
I really like the skulk sensor approach! It's something that makes more sense the more I think about it! I am wondering though why you're using trapdoors to give the signal to the next observer? Why not rails, or redstone dust, or droppers?
It's the same speed as Rails. And faster then torches. And makes it easier to collect the trident through the corner of the of trident killer. Just stand under the trap door and you will pick it up when the trident killer is on.
Brilliant use of the calibrated skulk sensor. Thank you for showing what setting to use for various mob killing scenarios.
Appreciate that you explain the how and why 🦄🍑
question, why not just place a dust right next to the torch and then the calibrated sensor above it? it achieves the same thing no?
Amazing Video Slack always enjoy the time you take to explain things as you build..Thanks
such an awesome trident killer! my biggest problem with them normally is forgetting to turn them off.
This is amazing! Such a useful circuit. Thank you Slack!
This is great! Implementing this soon. Thinking about adding it to my gold farm, and then tying the portal on/off to a pressure plate. Auto-off all the way. So easy even the kids can use it. Loving the use of the calibrated skulk sensor, too. I'm continuing to look for additional applications for that block. Thanks also for explaining variations for nether, fall-damage-based, and water-logged. Much appreciated.
Instead of a chest try out compositor with 1 level for snow, full for fall damage, for us console players 😆 🤣 😅 little bit more lag efficient ty big dog 🐕 solid design 👍
Thats amazing! I'm going to swap out a couple of my tridents killers immediately. Thanks for the tech update!
Excellent tutorial. I love that you explain things so simply. Will help many peeps
Very cool, slack, this musta taken ages thanks for sharing the knowledge
Very nice to have an innovation in Trident tech. Thanks Bud.
Im using this for my gold farm and it seems to be broken in 1.21
It works for a while and then it just completely stops working when using it
Last I checked this still worked. But I will for sure check again when I find a few minutes!
What about xp?
Can you do a flying machine kelp farm pls...
New AND IMPROVED!!!!
bright and shiny
Didn’t think trident killers could get any better!
How many game ticks does it go to, is it 2 gt?
Love the update to the difference in the loading into area with the bell.
Very nice. Have to play with this!
Wait you can do that with sensors???
nice and straight to the point I love it.
Is there a way to make this a 3x3?
this is a game changer
Love the use of the new sensors!
The bester version
Genius!
Beautiful
Apart from the bell being noisy (and laggy? IG it's an entity), great design!
That's the beauty of this design! I'm not sure if bells are entity's? Wouldn't surprise me but should be minimal lag similar to any other block that's placed. And the bell shouldn't be heard other then on reload.
@@TmanCow Bells are tile entities (block actors), so yes they would cause lag. I think that powered redstone dust and an observer also achieves the same effect?
@@SuperLlama88888 AHH yea tile entity of course. Like I said minimal lag compared to the other entities this thing will be around. Though I have not tested how many bells would be needed to detect lag maybe that's something I need to try. But I do hope you liked the design in the video. Bells are the only way I know to keep things relog proof.
@@TmanCow The design is very useful!
👍
what is that farm in the nether
That farm is the SIM 6 Fortress farm on our Slackville Forever server!
I really like the skulk sensor approach! It's something that makes more sense the more I think about it!
I am wondering though why you're using trapdoors to give the signal to the next observer? Why not rails, or redstone dust, or droppers?
Just needs wood
oh i like that.. economy minded
@@SlackLizard
Oh, yes! Easier to get indeed.
It's the same speed as Rails. And faster then torches. And makes it easier to collect the trident through the corner of the of trident killer. Just stand under the trap door and you will pick it up when the trident killer is on.