Using Energy Activators on WEAPONS EXPLAINED FAST | The First Descendant -

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  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 9

  • @CasualTS
    @CasualTS Місяць тому

    I've been saving weapons I upgraded, nice to know I don't need to do that anymore, thanks!

    • @san0va_gaming
      @san0va_gaming  Місяць тому +1

      @@CasualTS keep the ones that have good stat rolls that you like though. Like elemental damage etc

  • @808nemec
    @808nemec Місяць тому +1

    nice i honestly thought they were single weapon specific and just rerolled stats to get exactly what i wanted!, i wonder if that means if i make a 2nd same character ive used one on that applies also

    • @haoye2413
      @haoye2413 Місяць тому

      I actually keep 4 Tamer each for the elements, honestly don't know how much more damage I did but i feel like I did more.

    • @san0va_gaming
      @san0va_gaming  Місяць тому

      @@haoye2413 I keep one for each element as well

    • @haoye2413
      @haoye2413 Місяць тому

      @@san0va_gaming I am still not sure if Vs Colossol is better or stack elements, in order to mod out for elements.

    • @san0va_gaming
      @san0va_gaming  Місяць тому

      @@haoye2413 depends on the gun, but for Tamer I think the consensus is colossus damage, crit rate, firearm atk %, and then I usually go for elemental but some people like crit damage there

    • @haoye2413
      @haoye2413 Місяць тому

      @@san0va_gaming I actually don't go with crit rate on Tamer, since Tamer's base Crit is only 10% it will take a lot of mod to get to 30%. I generally go with Atk%, Weakpoint, Mag size or Crit Damage, then Colossus or Element