I absolutely adore the way you edit your videos, the attention to detail is amazing. Also, your game is looking great, watching what you've achieved has given me the motivation I needed to try making something similar myself! Thank you!!!
ooh can't wait to see what train game is about it looked very interesting. Also, the progress on space game is fun to see, I can't wait to see how it ends up! :D
wait wait wait. You are the one that made the train game for the game jam? Yoooow. That game is easily one of the best game jam games I have ever played. Awesome stuff.
Very cool ! Can't wait for the next video ! I'm doing the same thing as you but with OpenGL since I want the lowest-level access possible to the graphics pipeline. Nice to see you've added a bit more technical details this time ! Awesome editing by the way, though i wouldn't mind longer videos 😊
Awesome I hope it goes well! That could be the next adventure - learning a graphics API... There was a lot of technical stuff I skipped over to not make the video too boring to non-programmers. Maybe there needs to be some vids dedicated more to the details 🤔
@rockersgamestudio That would be very cool ! And from what I experienced so far, being able to have complete control over how pixels and vertices are rendered is very fun, and not so far from using a lib that abstract this part for you. And as for the technical content, I feel like your audience is already very much composed of programmers or people who are interested in the field ! Anyway thanks for your reply ! I'll be keeping a close eye on your next videos !
*when you first discover the echo function in your sound editor* Cool video though. My personal instinct for 2D games is to use a pre-made 2D scripted "game engine" like Love2D - For 2D games most scripting languages have more than enough performance, and non-typed scripting languages are so much quicker for game development IMHO :P
I saw the first 3 seconds of the video and I can’t control myself from hitting that subscribe button. Edit: probably because I had a similar game idea a couple of months ago.
This one looks like Starsector on steroids. Looks interesting and inspirational. I am however not a coder and have no solid basics of coding but trying to use Godot for making simple games. Actually have some ideas but struggle with following tutorials which leads me basically nowhere. At the moment trying to learn the basics later on maybe trying to create an own engine.
Whooooo? Love it fine sir! I don't know what you're talking about most of the time but everything looks so cool.😎 And isn't that the real reason we watch these videos?
Trails are pretty basic 😅 - they are an array of points that get created/killed on a clock, then I'm just using raylib drawline between one point and the next. The color gradient and alpha values are pre calculated
I recognize your drive to learn stuff, but every time you show something you couldn't do in Godot, it's not that you absolutely can't make it work. You just didn't do enough research. There's nothing you did so far that was so advanced that Godot or unity or anything couldn't do it. But, yet again, good videos, good journey. It's just not the tool that failed.
In Episode 6 I did manage to figure out most of this stuff in Godot (and Unity and Unreal) The goal of this particular project was to create something with more Basic tools - so it makes sense that my systems were less advanced.. And to play devil's advocate - in my testing I couldn't calculate and render (anywhere near) 1500 pairs of trails in Godot at 60fps... 🫣 P.S. I like Godot and think it's a fantastic piece of software
I love these videos!
You are doing a great job, and the quality of these videos are amazing.
Thanks so much!
I absolutely adore the way you edit your videos, the attention to detail is amazing. Also, your game is looking great, watching what you've achieved has given me the motivation I needed to try making something similar myself! Thank you!!!
Thank you so much!
It makes all the work worthwhile - good luck on your quest!
this video is very nicely edited and I am fascinated with making my own game engine now after watching this
Thanks! Good luck and beware the murky depths of game engines...
@@rockersgamestudio will keep in mind
Good video man! Sorry I watched it a bit late, was busy making a game engine for the web.
ooh can't wait to see what train game is about it looked very interesting. Also, the progress on space game is fun to see, I can't wait to see how it ends up! :D
wait wait wait. You are the one that made the train game for the game jam? Yoooow. That game is easily one of the best game jam games I have ever played. Awesome stuff.
Awww thanks 🥲! Yeah Daisy Trains - did you enter the jam?
good luck mate ^^
Great video! So far loving the series ♥
P.S: 4:00 What is that shader graph editor called?
It's a procedural art tool called Pixel Composer!
Very cool ! Can't wait for the next video !
I'm doing the same thing as you but with OpenGL since I want the lowest-level access possible to the graphics pipeline.
Nice to see you've added a bit more technical details this time ! Awesome editing by the way, though i wouldn't mind longer videos 😊
Awesome I hope it goes well!
That could be the next adventure - learning a graphics API...
There was a lot of technical stuff I skipped over to not make the video too boring to non-programmers. Maybe there needs to be some vids dedicated more to the details 🤔
@rockersgamestudio That would be very cool ! And from what I experienced so far, being able to have complete control over how pixels and vertices are rendered is very fun, and not so far from using a lib that abstract this part for you.
And as for the technical content, I feel like your audience is already very much composed of programmers or people who are interested in the field !
Anyway thanks for your reply ! I'll be keeping a close eye on your next videos !
*when you first discover the echo function in your sound editor*
Cool video though. My personal instinct for 2D games is to use a pre-made 2D scripted "game engine" like Love2D - For 2D games most scripting languages have more than enough performance, and non-typed scripting languages are so much quicker for game development IMHO :P
Quickness of development was never the goal!
I was sure bloom is just some fuzziness and overboard brightness.
I wish! 😫
I saw the first 3 seconds of the video and I can’t control myself from hitting that subscribe button.
Edit: probably because I had a similar game idea a couple of months ago.
You are awesome man!
You're breathtaking!
This one looks like Starsector on steroids. Looks interesting and inspirational. I am however not a coder and have no solid basics of coding but trying to use Godot for making simple games. Actually have some ideas but struggle with following tutorials which leads me basically nowhere. At the moment trying to learn the basics later on maybe trying to create an own engine.
I started with GameMaker! It helped to learn the basics of what goes into game logic 👌
Really cool!
Whooooo? Love it fine sir! I don't know what you're talking about most of the time but everything looks so cool.😎 And isn't that the real reason we watch these videos?
The answer... is no
Just here to once again say amazing video and i think channel name should be dev quest DX
haha welcome back! I looked around and I think that name is in use!!
this video is pretty cool ᶜᵒᵒˡ ᶜᵒᵒˡ ᶜᵒᵒˡ
Thanks thanks thanks thanks
This is insane work, how many hours do you work on this daily?
Also would love more detailed technical videos
Worked on it around other jobs I had to do so not full time, and had some breaks in there
@@rockersgamestudio great progress!
How do you do the trails out of curiosity?
Trails are pretty basic 😅 - they are an array of points that get created/killed on a clock, then I'm just using raylib drawline between one point and the next. The color gradient and alpha values are pre calculated
I'll be in your discord server after I make a new account, I lost the 2FA backup codes for my old one.
I recognize your drive to learn stuff, but every time you show something you couldn't do in Godot, it's not that you absolutely can't make it work. You just didn't do enough research. There's nothing you did so far that was so advanced that Godot or unity or anything couldn't do it. But, yet again, good videos, good journey. It's just not the tool that failed.
In Episode 6 I did manage to figure out most of this stuff in Godot (and Unity and Unreal)
The goal of this particular project was to create something with more Basic tools - so it makes sense that my systems were less advanced..
And to play devil's advocate - in my testing I couldn't calculate and render (anywhere near) 1500 pairs of trails in Godot at 60fps... 🫣
P.S. I like Godot and think it's a fantastic piece of software