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Rockers Games
Australia
Приєднався 23 лис 2021
ROCKERS game development channel - Dev Quest series, dev live streams
Stay a while and listen
Stay a while and listen
EP 9 - C++ GAME IN 7 DAYS - RAYLIB NEXT GAME JAM
In this episode I enter the raylib NEXT Game Jam - a challenging low level game jam using only the raylib library..
Play the game here!!
rockers-games.itch.io/daisy-trains
The source code is available below - read at your own risk, it is unchanged since the game jam and was written in a state of chaos!
github.com/MikeyRockwell/DaisyTrainsPrototype
DISCORD 💬 discord.gg/guSTzWXjU7
ITCH 💾 rockers-games.itch.io/
X ✖️ x.com/mikeyrockers
#indiedev #indiegamedev #devlog
Play the game here!!
rockers-games.itch.io/daisy-trains
The source code is available below - read at your own risk, it is unchanged since the game jam and was written in a state of chaos!
github.com/MikeyRockwell/DaisyTrainsPrototype
DISCORD 💬 discord.gg/guSTzWXjU7
ITCH 💾 rockers-games.itch.io/
X ✖️ x.com/mikeyrockers
#indiedev #indiegamedev #devlog
Переглядів: 2 865
Відео
EP 8 - MAKING A GAME WITHOUT AN ENGINE (PT II)
Переглядів 2,9 тис.Місяць тому
After completing my first two games, I'm starting the journey of making a third game with everything I've learned so far. I've come a long way and still have so far to go, so let's enjoy the journey together. DISCORD 💬 discord.gg/guSTzWXjU7 ITCH 💾 rockers-games.itch.io/ X ✖️ x.com/mikeyrockers #indiedev #indiegamedev #devlog
EP 7 - MAKING A GAME WITHOUT AN ENGINE (PT I)
Переглядів 9 тис.2 місяці тому
EP 7 - MAKING A GAME WITHOUT AN ENGINE (PT I)
EP 6 - PROTOTYPING 1 GAME IN 3 ENGINES
Переглядів 6 тис.2 місяці тому
EP 6 - PROTOTYPING 1 GAME IN 3 ENGINES
EP 4 - LEARNING GODOT 3D - IN 7 DAYS
Переглядів 1,3 тис.6 місяців тому
EP 4 - LEARNING GODOT 3D - IN 7 DAYS
EP 3 - UPGRADING PROTOTYPE GAME ART
Переглядів 17 тис.6 місяців тому
EP 3 - UPGRADING PROTOTYPE GAME ART
EP 2 - MAKING A GAME PROTOTYPE IN 7 DAYS
Переглядів 5506 місяців тому
EP 2 - MAKING A GAME PROTOTYPE IN 7 DAYS
EP 1 - MAKING A GAME PROTOTYPE IN 14 DAYS
Переглядів 1 тис.6 місяців тому
EP 1 - MAKING A GAME PROTOTYPE IN 14 DAYS
Sad missed it
Keyboard sounds so tasty, which one is it?
You remind me an actor acting as Eddie in venom. And your wife omg, you are one lucky mf
haha I am the luckiest!!
this made me want to play bloons tower defense lol
Your Visual Studio setup looks wild appearance wise, can you go over your setup in a video, the whole theme looks sick.
Wow man that's really fire !
This is awesome! I hope that you're proud of yourself, because I know that this type of work isn't easy! Merry Christmas! Edit: "We're out of control!" is awesome. It would be a cool shirt design!
Every video is a banger
Wonderful man!
Soooo good! Next up, maybe you could make a turn based strategy game with different coloured Warlords trying to conquer a fantasy kingdom! Do it!
We could call it.... Warlords II
Awesome video once again (:
Holy fk, i just realized you only have 1k subs, i fr thought you were about 300-500k, it´s one of the best produced devlogs i've seen.
Thanks! <3
bro you were stressing me out at the end! So cool to see this play out though nice work!!
Haha yes!
The production quality and entertainment value is insane for the number of subscribers. Keep it up man, you're an inspiration!
Thank you, it's nice to hear!
Dude what drawing app thingy is that? Id love to use it for my own gamedev stuff
Came to ask the same thing
I found it! It’s called Concepts
It was fun messing around with you on stream, in chat :D
Thanks for hanging out during the stream was fun!
Congrats on your awesome journey
It was so much fun to watch you make this live and hang out. It came out as a neat little project. Congrats on how well it did..
Wooo! Thanks for hanging out - you guys kept the morale high!
I always forget raylib also supports 3d
Since you're already familiar with c++ and looking for an engine, but doesn't seem to find exactly what you want, you could look into making your own. Setting up the basics and tools to use it is not that complicated (except if you want to use vulkan but you really don't need it ^^) and everything would work exactly as you like !
Yeah that's the idea with raylib - enough of a framework to handle basic systems, drawing etc - then build on that...
@@rockersgamestudio Yes, but I meant like implementing the graphical API yourself, that way you could control the way you handle each vertex, make your own shaders etc. but if raylib already does what you what you want there's effectively no need for that. Anyway, I love your videos, keep up with the good stuff 😊
Oh right! Yeah would love to do everything from scratch - don't think I quite have the experience... yet... Thanks for your support! <3
Raylib supremacy
This one looks like Starsector on steroids. Looks interesting and inspirational. I am however not a coder and have no solid basics of coding but trying to use Godot for making simple games. Actually have some ideas but struggle with following tutorials which leads me basically nowhere. At the moment trying to learn the basics later on maybe trying to create an own engine.
I started with GameMaker! It helped to learn the basics of what goes into game logic 👌
naice brawh
I'll be in your discord server after I make a new account, I lost the 2FA backup codes for my old one.
Good video man! Sorry I watched it a bit late, was busy making a game engine for the web.
This is insane work, how many hours do you work on this daily?
Also would love more detailed technical videos
Worked on it around other jobs I had to do so not full time, and had some breaks in there
@@rockersgamestudio great progress!
Just here to once again say amazing video and i think channel name should be dev quest DX
haha welcome back! I looked around and I think that name is in use!!
I love these videos! You are doing a great job, and the quality of these videos are amazing.
Thanks so much! <3
I’m on the C++ team (as someone who released two commercial games made in Godot)
To make the game in C++ or to use C++ with Godot?
ooh can't wait to see what train game is about it looked very interesting. Also, the progress on space game is fun to see, I can't wait to see how it ends up! :D
using a framework? pfft thats cheating, a real man would mine some stone, smash it to tiny pieces then start to teach it how to think. im kidding ofc. just use an engine!
In the next episode I mine some stone... ⛏
You learned coding with what background and in what time?
My background is video production/vfx.. this game took 15 months to make... Still learning every day about coding
I saw the first 3 seconds of the video and I can’t control myself from hitting that subscribe button. Edit: probably because I had a similar game idea a couple of months ago.
this video is very nicely edited and I am fascinated with making my own game engine now after watching this
Thanks! Good luck and beware the murky depths of game engines...
@@rockersgamestudio will keep in mind
good luck mate ^^
Very cool ! Can't wait for the next video ! I'm doing the same thing as you but with OpenGL since I want the lowest-level access possible to the graphics pipeline. Nice to see you've added a bit more technical details this time ! Awesome editing by the way, though i wouldn't mind longer videos 😊
Awesome I hope it goes well! That could be the next adventure - learning a graphics API... There was a lot of technical stuff I skipped over to not make the video too boring to non-programmers. Maybe there needs to be some vids dedicated more to the details 🤔
@rockersgamestudio That would be very cool ! And from what I experienced so far, being able to have complete control over how pixels and vertices are rendered is very fun, and not so far from using a lib that abstract this part for you. And as for the technical content, I feel like your audience is already very much composed of programmers or people who are interested in the field ! Anyway thanks for your reply ! I'll be keeping a close eye on your next videos !
this video is pretty cool ᶜᵒᵒˡ ᶜᵒᵒˡ ᶜᵒᵒˡ
Thanks thanks thanks thanks
Great video! So far loving the series ♥ P.S: 4:00 What is that shader graph editor called?
It's a procedural art tool called Pixel Composer!
I recognize your drive to learn stuff, but every time you show something you couldn't do in Godot, it's not that you absolutely can't make it work. You just didn't do enough research. There's nothing you did so far that was so advanced that Godot or unity or anything couldn't do it. But, yet again, good videos, good journey. It's just not the tool that failed.
In Episode 6 I did manage to figure out most of this stuff in Godot (and Unity and Unreal) The goal of this particular project was to create something with more Basic tools - so it makes sense that my systems were less advanced.. And to play devil's advocate - in my testing I couldn't calculate and render (anywhere near) 1500 pairs of trails in Godot at 60fps... 🫣 P.S. I like Godot and think it's a fantastic piece of software
I was sure bloom is just some fuzziness and overboard brightness.
I wish! 😫
Whooooo? Love it fine sir! I don't know what you're talking about most of the time but everything looks so cool.😎 And isn't that the real reason we watch these videos?
The answer... is no
I absolutely adore the way you edit your videos, the attention to detail is amazing. Also, your game is looking great, watching what you've achieved has given me the motivation I needed to try making something similar myself! Thank you!!!
Thank you so much! It makes all the work worthwhile - good luck on your quest!
How do you do the trails out of curiosity?
Trails are pretty basic 😅 - they are an array of points that get created/killed on a clock, then I'm just using raylib drawline between one point and the next. The color gradient and alpha values are pre calculated
You are awesome man!
You're breathtaking!
*when you first discover the echo function in your sound editor* Cool video though. My personal instinct for 2D games is to use a pre-made 2D scripted "game engine" like Love2D - For 2D games most scripting languages have more than enough performance, and non-typed scripting languages are so much quicker for game development IMHO :P
Quickness of development was never the goal!
Really cool!
wait wait wait. You are the one that made the train game for the game jam? Yoooow. That game is easily one of the best game jam games I have ever played. Awesome stuff.
Awww thanks 🥲! Yeah Daisy Trains - did you enter the jam?
insane, how did ya make debugging tools
Wow
Wait wait.... He just cooked 🗣️🔥🔥🔥
You are incredible in art, polishing and editing wow ❤️