The Stanley Parable, The adventure line Ending
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- Опубліковано 16 жов 2014
- The game is presented to the player from the first-person perspective. The player can move around and interact with certain elements of the environment, such as pressing buttons or opening doors, but has no other controls.
The story is primarily presented to the player by the narrator. He explains that the protagonist Stanley works in an office building, tasked to monitor data coming on a computer screen and press buttons appropriately without question. One day that screen goes blank. Stanley, unsure what to do, starts to explore the building and finds it devoid of people.
At this stage, the story splits off in numerous possibilities, based on the player's choices. When the player comes to an area where a choice is possible, the narrator will suggest which route Stanley will take. The player can opt to go against the narrator and perform the other action. Doing so will force the narration to account for this new direction which may return the player back to the target path or create a new narration. For example, the first choice the player makes in the game is at a set of two open doors with the narrator stating that Stanley chose the left door. The player can choose to follow this narration, which keeps the narrator's story on track, or may choose the right door, which causes the narrator to adjust his story to get the player to return to the "proper" path. The narrator also breaks the fourth wall on several occasions in handling the player's decisions. A total of six possible endings exist in the original mod, and Wreden states it would take about an hour for the player to experience them all. The remake adds in more than 10 additional endings, as well as several Easter eggs and other choice-related gameplay aspects. The Ultra Deluxe edition will expand on this further. The Stanley Parable, Yellow line Ending
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You know, technically the "Spoiler" room was the "Story", so the Line™ didn't betray them .
Adventure line™*
yea, Line™was told to bring to the story, It™just trying to help 🥺😔
>Eighth Restart
>The Narrator is gone
>After a long time, Stanley dies
Only the Stanley parable could make a line into a character
it's not just a line!
it's 𝕋𝕙𝕖 𝕊𝕥𝕒𝕟𝕝𝕖𝕪 ℙ𝕒𝕣𝕒𝕓𝕝𝕖 𝔸𝕕𝕧𝕖𝕟𝕥𝕦𝕣𝕖 𝕃𝕚𝕟𝕖ᵀᴹ
Happy Tree Friends make a crack in the ground a character. Still, love the line.
and a broom closet and a bucket and a mannequin becoming wife
The broom closet ending was my favorite
Aaron Graham mine too. The person that made this should do a demonstration of the Broom Closet Ending
I hope your friend find this worrying
OMG DID YOU GET THE BROOM CLOSET ENDING THT WAS MY FAVORITE!!!!
I hope your friends find this concerning..
I find that concerning
This game can easily become a horror game, with using the story and the right narrative
rizqi julianto I think it can be pretty terrifying sometimes honestly
rizqi julianto PT
oh really... pretty obvious uh?
Actually just looking at the trailer for this game made me think it was horror.
The ACTUAL game does not look as horrific, because it takes itself so seriously. And as a result, kind of comes off as being more hilarious at best, and black humor at worst. XD
Check out the backrooms subreddit
Not a game but close
This is supposed to be ironic to Stanley's situation, the narrator being stuck in an endless, fully deterministic cycle, but him not realizing that we are being put through the same thing by him.
*All of Stanley's Co-workers were gone, What could this mean?*
Stanley, You've been in your office for so long, you've missed the company picknic
Head cannoned
I feel this game could either treat or induce madness.
Both, in that order.
*or. sorry i'm late.
that last second noise scared the shit out of me
QuicK2Six second to last* last to second would be going backwards
he said last second, meaning the last of the seconds
no, he said "that last second noise", that means the last of the second noises
The loud Beep at the End scared me. Better?
no, he said THE LAST SECOND NOISE, its not hard to read. LAST - MEANING COMING AFTER ALL OTHERS
THE SECOND THAT COMES AFTER EVERY OTHER SECOND. You're just interpreting it a different way than how others would, the wrong way
My theory is that everyone else who works at the office is experiencing the same exact thing, a narrator trying to tell a story, and their the main character. All the monitors are the views of all the other workers trapped.
Line, how could you have done to us?
THAT LINE IS A BLOODY TRAITOR!
If this game had no narration, it could work perfectly as a level of the Backrooms.
Who says it wouldn’t work with the narrator? XD
But the narrator is the best part!
The Narrator is more cool than that backrooms things and shit
Disliked, did not go back to look at the fern
TheGrapeFairie yah
He also didn't follow the line in the cabinet room, missing a nice time-space-anomaly
TheGrapeFairie the channel is retarded. It's better watching my videos instead.
Arstotzka Empire no, no it's not.
Arstotzka Empire you're calling the channel retarded and yet you make lots of videos on modern Sonic games? *PFFF*
aww you missed the impossible hallway before the fern, follow the line exactly and you may go through a hallway that has no room to exist and if you try to investigate it it mysteriously disapears
Absolute masterpiece of a game.
That elevator is straight out of portal
7:19 I dont know why but this scared the shit out of me
XD
unnatural thing in unnatural setting
it's one of the trick to give "suspense" feeling
You're not alone.
vini maneiroXD Same
vini maneiroXD because is pretty loud and it was silent before?
This guy plays so impatiently, you don't need to speedrun it lol
agree
Has anyone noticed that when your in the room before the fern that there’s multiple choices like if you were to follow the line exactly there would be a different room than the fern and if you were to follow the line exactly but looked back before entering the fern room that there’s a different room? Or is it just me?
Pity you were skipping the little tricks that were happening.
"Oh No, not You *(TM)* Again."
The clock at the very beginning is about 15 seconds earlier on the second try.
Can't get enough of that hallway with 8 right turns.
Anyone else find this game sort of... creepy
I feel like I couldnt play this on my own for a long time, its just too eerie, I mean you're all alone in a giant fucking facility
Even the music scared the living shit out of me ffs
Yes.
It's existentially terrifying. Trapped in a maze of endings and paths, never gaining true freedom, never having real choice and never having control. Imagining ourselves in this situation is just...cosmically horrifying.
Personally no, narrator kept me company lmfao
8:58 " * sees the line popped out of the ceiling, and is all over the place * Oh no, not you again! Stanley, I'd also like to veto the line from having any role in our awesome new story!"
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
This is part of the confusion ending
*Exactly.*
It IS the confusion ending.
Wha-what why am I replying?
Music scared the shit out of me
that music is my ring tone. also i can use it as phycological warfare on one of my friends
*the line is de wae*
that highresolution nonantialiasing is killing me
first world problems
Wilker budget gaming
so i know that each door has to lead somewhere. which means that somewhere the place that we are tring to go. there must be a reverse door that leads here and that inturn means that our destination corresponds with that counter invited reverse doors origin so starting from the right let us ask will taking the right door lead us to were going? and sense the answer is clearly yes then by all accounts the door on the right is the correct one.
Another victory for logic
A loss for grammar though...
Golden Murloc INCONCEIVEABLE
or just take the elevator back up
Golden Murloc I was thinking this was actually something you didn’t get to the game, but, as I wasn’t paying attention. I actually got it synced up with the ending
0:16 "When Stanley enters the door on his left" ...Goes through the door on the right.
yea that like really pissed me off....
All the game is about things like that
Well, it wouldn't be the Confusion Ending if he went left. This is how the game goes.
Noob
You must be new here lol
holi frick that sound scared me
this game gave me chills
Serkret ending is too go back and look at the Fern
FUCKING JUMPSCARE
Why did that make me cry? I like the narrator
This is what all game journalists dream of
This is complete genius.
Never found this ending! Thanks for the upload!
Imagine a game like this mixed with the file fucking that doki doki has
What was that at the end? The noise?
The game plays this noise and restarts to beginning
That was me shitting bricks.
That must hurt then
Dum da DA dum DA dum DA!
Best adventure music ever!
The line was a lie
I want this game for VR
This is my favorite game ever.
Go home line, you're drunk.
It is called the confusion ending
This music is great
this is the confusion ending
That evil line
Has anyone ever tried leaving the game when he says we've won before he takes it back? Does it feel like a victory?
He entered the door on the right but the guy said the door on his left. Maybe if he said the door on the left it could have been considered correct If looking from the doors perspective
I love this game
The Stanley Parable Narrator is the OG Monika in this ending... minus the infatuation.
Okay, what is the name of the song. i can't find it anywhere.
"He entered the door on the left"
Goes through the right door
Why did I have my volume so high
Office 437 is just a hallway
Uhuh. "Took the left door", with video showing him taking the right.
Philippe Nachtergal that's just what the game sats
I though this is trademarked but why many triple A games use it too nowaday
Bah bah dah dah dah duh daaaa!! 🗣️🗣️🔥🔥🔥
Nice video
Thanks :)
Ryu Kin ...rly
This game is so sick!!!!!!!!
NestorG how could you not follow correctly the line to us?!
what if you restart the game while looking at the schedule
Too good
Stanley, what ever you do don't follow the Yellow line. Or you will follow it so you can die?
this makes me upset. he did not follow the line at 7:26 and he missed the whole reason I came to watch this video. that part was the best thing about this ending. watch another video or play the game to see what happens when you follow the line
Where is my Portal Gun?
The timer isn't even right
Actually it's called the confusion ending. Just so you know.
*Line how could you?*
you mean the Confusion ending
What the hell have I just watched? How did this video end up on my feed? Weird!
Music at 7:19?
what has this line done anythign for us? It didint give a pat on the back when we needed the most..tsk bad line
is jerry Clarkson the speaker? or person talking
John Lomeda that's kevan brighting
Song at 7:19?
ua-cam.com/video/guIaCocnNaw/v-deo.html
I have to check every time coz I’m sure this is a horror game
Did you win
this was hilarious
This Game was made my Harry, but it forgot the rest of the name.
Narrator broke the two doors
Later, Narrator Delete doors
Like #10
"He entered the door on his left"
*goes to the right*
Yeah, you can't get the confusion ending if you listen to him at the beginning
That's the point of this game genius
I began to think that's the narrator is 3klikphilip
Oh no not you again
0:20
THAT WAS THE DOOR ON THE RIGHT. STOP THIS.
You didnt follow the line properly bro.
Isn't this just the confusion ending?
0/10 video, didn't named it The adventure line and he didn't tried to examinate the ferm for the easter egg.
7:19 DAM DAM DAM DADADADAD!!
i watched kreekcraft get this ending on his stream he didnt know that this ending existed
EIGHT EIGHT EIGHT EIGHT EIGHT EIGHT EIGHT EIGHT
"Yellow line ending"WTF
i don't feel so good playing this game since the wall texture looks like the backrooms😂
The original backrooms innit. Funny resemblances.
ADVENTURE line*
Narrator Change places
2:11 pirate
0:16 that's not the left door that's the right one.
Ardıç Biçer I seen it a month ago on a UA-cam video