I play a more control list, without using bushido markers. The deck runs well, given that I end the turn with the two shien plus the shogun which in fact would have helped in some duels
Yugioh right now is going through one of it's most miserable formats, and Konami is about to release an engine that powercreeps 12 different banned cards in the next set. Either wait for the clouds to part, or move on to another card game.
@7:25 Requiem equip to Fiendsmith forces SP for an easy OTK. All that thanks to Fiendsmith randomly having removal on the field. Lacrimosa targets banished as well. These cards are busted. For a step-by-step : - (7:14) Fiendsmith, new Shi En negate, Tractus for Lurrie, Lurrie into Requiem, Requiem SS Fiendsmith 2 from deck. Sp live, old Shi En (S/T negate) live. 1) Requiem equip to Fiendsmith. 2) Fiendsmith target the equip + SP for destruction (either way SP is used and Fiendsmith1 is banished) Note: If they try to big brain by removing SP and the used Shi En, they prevent the OTK but instead face Caesar/Apollo + Varudras and Phantom. 3) NS Blossom, then spin back Requiem for Fiendsmith2 in GY, make Sequentia with them 4) Sequentia spin back Fiendsmith2 + Lurrie, make Lacrimosa. 5) Lacrimosa special the banished Fiendsmith1 by SP 6) Fiendsmith + Sequentia into Yama, add Sharvara 7) Yama + Lacrimosa into your SP, banish the old Shi En then deal 1200 burn by spinning Sequentia 8) Throne pop Spirit, Spirit summon Yubel 9) Sharvara pop Yubel, CL1 Yama revive Spirit CL2 Yubel summon Terror 10) Spirit set Pain 11) SP + Terror into Muck, Terror + Yubel in GY into Phantom 12) Activate Pain, pop Spirit, add Squirmer 13) CL1 Spirit summon Yubel, CL2 Throne summon Terror (both from the deck again) At this point, due to Pain they deal 7500 damage (they have 6800LP), but Muck can revive Spirit for 10k. Alternative, you could make Anguish instead of Muck, Link down to Rage, then make Phoenix with Sharvara and Squirmer to remove the fiend lock, and end on Apollo (2) + Varudras + Rage (by Chamber) + Phantom, with the materials for another Phantom already in the GY
I play a more control list, without using bushido markers. The deck runs well, given that I end the turn with the two shien plus the shogun which in fact would have helped in some duels: Monster 20: 1x Great Shogun Shien 3x lss - kizan 3x anarchist mono of the SS 1x Spirit of the SS 3x lss - kageki 2x instructor of the SS 3x Ash 2x veiler 2x Ghost Ogre Spell 17: 3x prosperity 1x reinforcement 3x smoke 2x ttt 3x ascetism 1x called 2x crossout 2x double assault Trap 3: 3x impermanence Extra: 1x masquerena 1x s:p 1x unicorn 1x redoer 2x lss - shi en 2x lkss - enishi 2x lkss - shi en the rest I still have to understand that I put various 5/6 synchros but the cards I use most are those. let me know what you think
@@reishingetsu2155 yeah, I didn't say it could work. Snake eye without ash could also work. But it is, in fact, a lot worse. A player with gates will reach a lot more in a tournament than without.
Instructor is a 2 of as it’s most effectively used only once. Shinai and mizuho are irrelevant now. Kizan is a 2 of now. There’s so much you can do to optimize this build. But yea six samurai gonna run the meta come ROTA
At last! Six Samurais have returned
One of my all time favorite archetypes. I'm so excited to play them Pure again!
I play a more control list, without using bushido markers. The deck runs well, given that I end the turn with the two shien plus the shogun which in fact would have helped in some duels
New Shien for protect starter combo is so good
Man I really need to get back into Yugioh. I stopped playing back jn 2023
I stopped playing since 2012
Yugioh right now is going through one of it's most miserable formats, and Konami is about to release an engine that powercreeps 12 different banned cards in the next set. Either wait for the clouds to part, or move on to another card game.
@@doughbag2951which engine?
@@doughbag2951 Fiendsmith?
@@KeepUpTheHopesthey aren’t that game breaking if that’s actually what he’s describing
@7:25 Requiem equip to Fiendsmith forces SP for an easy OTK. All that thanks to Fiendsmith randomly having removal on the field. Lacrimosa targets banished as well. These cards are busted.
For a step-by-step :
- (7:14) Fiendsmith, new Shi En negate, Tractus for Lurrie, Lurrie into Requiem, Requiem SS Fiendsmith 2 from deck. Sp live, old Shi En (S/T negate) live.
1) Requiem equip to Fiendsmith.
2) Fiendsmith target the equip + SP for destruction (either way SP is used and Fiendsmith1 is banished)
Note: If they try to big brain by removing SP and the used Shi En, they prevent the OTK but instead face Caesar/Apollo + Varudras and Phantom.
3) NS Blossom, then spin back Requiem for Fiendsmith2 in GY, make Sequentia with them
4) Sequentia spin back Fiendsmith2 + Lurrie, make Lacrimosa.
5) Lacrimosa special the banished Fiendsmith1 by SP
6) Fiendsmith + Sequentia into Yama, add Sharvara
7) Yama + Lacrimosa into your SP, banish the old Shi En then deal 1200 burn by spinning Sequentia
8) Throne pop Spirit, Spirit summon Yubel
9) Sharvara pop Yubel, CL1 Yama revive Spirit CL2 Yubel summon Terror
10) Spirit set Pain
11) SP + Terror into Muck, Terror + Yubel in GY into Phantom
12) Activate Pain, pop Spirit, add Squirmer
13) CL1 Spirit summon Yubel, CL2 Throne summon Terror (both from the deck again)
At this point, due to Pain they deal 7500 damage (they have 6800LP), but Muck can revive Spirit for 10k. Alternative, you could make Anguish instead of Muck, Link down to Rage, then make Phoenix with Sharvara and Squirmer to remove the fiend lock, and end on Apollo (2) + Varudras + Rage (by Chamber) + Phantom, with the materials for another Phantom already in the GY
Bruh you have way to much time on your hands
@@timbahr1792 that's the result of succeeding in life, so I guess thanks for the compliment.
I was scared about the new six sam but then i see that it's still a 2 to 3 cards combo. Ok, i'm not worried anymore
Deck Six Samurai let's goooo
Llámenme loco pero disfrute a Apollousa antes de que sea baneada 😂
I've been waiting for this!
Super....lo esperaba con ansias
Here come a new Six Samurai baby
One eternity later for my turn now it is your turn 😅
20min turns? No thank you. Be a nightmare to keep track of counters irl
That’s why I play EDOpro
Ok without apo (et sans oublier le samourai secret en armure x1 aussi ^)
Is a list possible without gateway? I know its important but I dont want to count million counters. Maybe a more control varriant?
I play a more control list, without using bushido markers. The deck runs well, given that I end the turn with the two shien plus the shogun which in fact would have helped in some duels:
Monster 20:
1x Great Shogun Shien
3x lss - kizan
3x anarchist mono of the SS
1x Spirit of the SS
3x lss - kageki
2x instructor of the SS
3x Ash
2x veiler
2x Ghost Ogre
Spell 17:
3x prosperity
1x reinforcement
3x smoke
2x ttt
3x ascetism
1x called
2x crossout
2x double assault
Trap 3:
3x impermanence
Extra:
1x masquerena
1x s:p
1x unicorn
1x redoer
2x lss - shi en
2x lkss - enishi
2x lkss - shi en
the rest I still have to understand that I put various 5/6 synchros but the cards I use most are those. let me know what you think
@@darkamen2030 ty I will try it out
@@reishingetsu2155that's like playing snake eye without ash
@@armadeya six gates was banned for nearly 4-6 years and ppl managed to play the deck still
@@reishingetsu2155 yeah, I didn't say it could work. Snake eye without ash could also work. But it is, in fact, a lot worse. A player with gates will reach a lot more in a tournament than without.
Would you mind sharing the edo pro ski?
I wish master duel had the new six samurai's
Come back for six samurai 🤔
❤❤❤❤❤❤
The six samurai archetype will rise.
Hello nice video What is the name of this game? I would like to play it.
Instructor is a 2 of as it’s most effectively used only once. Shinai and mizuho are irrelevant now. Kizan is a 2 of now.
There’s so much you can do to optimize this build. But yea six samurai gonna run the meta come ROTA
To think i almost sold my blinged out sams
Can someone tell me the name of the card on the right after sarayuja, the link
육무는 한장으로 할수있는 행동이 없다보니...하하..요즘 메타에 밀리는 감이있지. 차라리 4레벨 일소/특소 시 서치 + 묘지 갔을경우 효과1개 해서 요즘 카드같은 지원이 나왔으면 어떘을까 싶네.
Oh hey look. Alcohol and cocaine. My favourite way to play yugioh.
Stops nibiru and ash. Wow
Speed x2
They really need to get rid of gateway and give this deck something else
Take away the thing that makes the deck worth playing, probably not the way to go. I think it’s fine if it just starts at one
ya, that thing should go🙃🙃, I really hope to see retrained version of original six sam that are more control-based.
The deck is literally not worth playing without it.
Gateway of the six is the heart and soul of the six samurai archetype. Without it, the six samurai doesn't have their synergy.