Scott Manley Actually if you go according to the video's results it is a 5.26% chance or every one in nineteen attempts that you will have success with the design, I don't know whether you did further research on your own, didn't even bother properly doing the math, or were just using a randomly low number to get across a point, but whatever the case I did want to point out that according to the data in this video the success rate is actually 5.26%.
64starkirby the mission succeeded in only 1 out of 35 attempts, therefore achieved/total = percent success = 1/35 = 0.02857 (~0.0286). Sure the reloads were at two different points but it doesn't really matter where they were; they were failed attempts. The vehicle had a successful mission once every 35 attempts and thus had a 2.86 % success rate. The 2.85 came from just reading the first three digits and not rounding, so there's your flaw you can exploit, the difference of one hundredth of a percent.
The secret about the helmet was that it was made of a type of ceramics that when struck the first time its surface tension became so extreme that it could not be broken, even if you dropped a planet on it. unfortunately after the initial "strike" to the helmet it became so brittle that even a gust of wind would shatter it. thus the Kerbal can survive the initial "bounce"
Yeah... since re-entry heat doesn't exist in the stock game (Deadly Re-entry fixes that if it bugs you)... all that you need to do to avoid death is not splat... and Kerbal's helmets are hard enough to survive impact at "terminal" velocity.
Matthew Karr i always asumed kerbals died regardless from that, as the only time i ever fell from space i burnt to a crist pretty quick. i may have been using DR at the time tho. cool to know if i ever run out of fuel i can just jump out and pray
Terminal velosity for a human is about 117-125mph and people have survived those impact speeds. Real life has DR though. NSFW This is Vladimir Komarov media.npr.org/assets/img/2011/03/16/corpse_custom-1a2c8e99bc85469ad8a5a976f4bfbc91d056a09a-s800-c85.jpg
You've never heard of the word *quit*, have you? :D Impressive determination man and a very entertaining video to booth :D I only picked the game up yesterday and I am still struggling to consistently achieve orbit. I made it to the Mun once but couldn't get back. And I have another poor Kerbal in a pod orbiting the Sun, Still have no idea how I managed that one lol.
So... should we expect a mission to Jool with 3 parts, or are you and Scott content with only visiting moons for now? On a side note, when KSP adds in budgets, you two will be richest people off the planet.
I dunno about Scott, but the reason I usually do the challenge type missions to the Mun are two-fold: 1) It's a standard benchmark pretty much everyone knows the difficulty of. 2) Minimal missions / speed runs / etc, are functionally kinda boring... there's not all that much that needs to be done. You can do the Mun or Minmus pretty quickly, but a Jool mission takes a lot more real time... and if you're going to be spending that much time you might as well send something interesting. As for Jool, I think my next video may end up being a "surface" return mission to Jool... mostly debating whether to keep it legit and just build a stupidly large craft, or do it with a cute little spaceplane and exploit infiniglider to get back out. But in either case it will be a LOT more than 3 parts.
That is excellent. I have trouble enough getting to the mun and back with helpers like KER. But then again I don't have a brain that is conducive to complex mathematics and I only have a bare understanding of orbital mechanics. Well done sir, well done!
6:01 "That would be a little hard to launch from." Tell me about it. I toppled over many of my early Mun missions, and trying to pull off some sick skater tricks to get into a vaguely eastward orbit without the entire thing combusting is certainly a challenge. There was one time that I used the flaps of an open service bay as legs to prop me up just enough. I'm not good at this game.
Protip, for if you want to take off lying down on the surface of Mun: Roll and Yaw the ship into a direction of choice, and keep it that way. The ship will slowly topple upwards and spin on its rim, like a spinning glass would. Not that difficult, strangely.
+Matthewbraaten It's definitely not as easy, as they burn up on reentry. I think if you re-enter in a capsule and bail out in the lower atmosphere you can still use the head landing to not need anything for a powered/parachuted landing. With the different Aero it may be possible to use the exact same mission profile, since you'll probably expend less fuel getting to orbit. The ISP changes though may make it harder.I can easily say it's doable in 5 parts... likely in 4, specifically: (Mk.1 Lander Can) - (Mk. 2 Liquid Fuselage) - (LV-N) - (LFB KR 1x2) can probably make the trip pretty easily (you use the nuke and it overheats and explodes the KR 1x2 to "stage"). Three may still be achievable though... actually, the craft I use in the beginning with the nuke on top may actually be viable in 1.0.4... I may need to test that.
Due to a minor mishap on EVA I had Valentina Kerman fall from orbit in 1.05 and she survived.. A water landing no less ( yay new water physics!) however I have had heat shielded capsules burn on Mun returns so I have doubts about a kerbal without protection... Hmm maybe a new challenge?
Did you know you can rotate your Kerbal however you want whenever you want? Q and E to spin around the vertical axis, click and drag to spin around horizontal axis (relative to the kerbal) EVA pack needs to be on, of course.
For anyone watching this, you can just use a time warp to stop rotation. He couldn't do this because he was too close to the Mun. Quick saves are evil when you are on Kerbin, as they destroy parachutes when deployed, as well as cutting you engines if they were burning..
Very fun ! , i'm a new comer in KSP , i was looking for an mum orbital rendez vous tutorial ( like appolo mission ) when i saw this one ( jackass would be proud of you ! )
You should have just used a decoupler to undock from the big empty fuel tank when over Kerbal than hitting it off on the Mun? Also use 4 or 3 landing struts to land on Mun. I have the old demo with limited parts so just getting a rocket into a full orbit is hard.
Next: The Matthew Manley part gets added to Kerbal Space Program. It will have 9001 Delta V, built in landing legs, seat for one Kerbal, built in parachutes, RCS, reaction wheels, and will have loads of battery capacity. Next video: To the sun and back with only 0 parts!
Yeah but that would use some of his already scarce Delta-V. If he had, he may not have had enough Delta-V to get his ship into low orbit(he mentioned having only 70m/s DV before going EVA). Basically, it was easier, more efficient, and less time consuming to just restart from 5 seconds earlier.
When you clipped the ground to separate the stage does that not count as a landing technically? Like contact with the ground? Or did the mission require a planted flag xd.
If you want to save DV when returning from Mun, don't achive Mun orbit Wait until you are as the nearest to the Mun retrograde, then try to go straight upward, toward the Mun retrograde. You will find yourself toward Kerbin
Likely... You'd also probably have to abuse the ladder to finish getting to orbit, and to both start the descent and finish the orbit at the Mun. But it would probably be possible. (if rather cheaty)
Soo, how is this three parts? Capsule,2x tank, 2xradial mounted engine = 5 in my book...? Or is the bottom thing one of those random combination parts, that some of the mods offer?
That is a LFB added in the ARM expansion that has been around for quite a while. It has 2 radial built-in engines, but is still only one part (aka booster).
The helmet invincibility works a bit, but in the current version, any smaller parts, without a heatshield will most likely burn up in re-entry. And kerbal suits... Well... HEATSHIELD NOT INCLUDED
Scott's Minimal Minmus video uses the same large tank, and the KR-2L engine, both of which were part of the 23.5 update... same as this booster. Is there another video you're referring to?
Matthew Karr Hm. That makes sense. I was just thinking it'd be cheaper to descend from nearly orbital velocity and take advantage of stupid physics or something
Congratulations, it's a shame that this ingenious design has only a 2.85% success rate. :)
Notice me senpai ( ͡° ͜ʖ ͡°)
ohh shots fired XD
Scott Manley Actually if you go according to the video's results it is a 5.26% chance or every one in nineteen attempts that you will have success with the design, I don't know whether you did further research on your own, didn't even bother properly doing the math, or were just using a randomly low number to get across a point, but whatever the case I did want to point out that according to the data in this video the success rate is actually 5.26%.
64starkirby the mission succeeded in only 1 out of 35 attempts, therefore achieved/total = percent success = 1/35 = 0.02857 (~0.0286). Sure the reloads were at two different points but it doesn't really matter where they were; they were failed attempts. The vehicle had a successful mission once every 35 attempts and thus had a 2.86 % success rate. The 2.85 came from just reading the first three digits and not rounding, so there's your flaw you can exploit, the difference of one hundredth of a percent.
Uhh... Quadratic... uhh... Expnonential... hmm... division? Am I smart yet?
The most Kerbal way of decoupling.
"Alright Jebediah, just land on your head."
Quite the Kerbal solution there.
Is this how NASA does it?
yeap
100%
+Cloud yes and they plan it in comic sans
+Cloud look at felix baumgartner :) he did the reentry ;)
+brgimscht That's not comparable at all^^
The secret about the helmet was that it was made of a type of ceramics that when struck the first time its surface tension became so extreme that it could not be broken, even if you dropped a planet on it. unfortunately after the initial "strike" to the helmet it became so brittle that even a gust of wind would shatter it. thus the Kerbal can survive the initial "bounce"
+andnor GENIOUS!
you realize breaking your tank off counts as a crash landing and the game also counts it as a landing, so technically you landed twice.
This is KSP as it is meant to be played: insanely! Well done!
wait your kerbals can survive going thru the atmosphere so long as they land on their heads...WTF kerbal space program XDD
Yeah... since re-entry heat doesn't exist in the stock game (Deadly Re-entry fixes that if it bugs you)... all that you need to do to avoid death is not splat... and Kerbal's helmets are hard enough to survive impact at "terminal" velocity.
Matthew Karr
i always asumed kerbals died regardless from that, as the only time i ever fell from space i burnt to a crist pretty quick. i may have been using DR at the time tho. cool to know if i ever run out of fuel i can just jump out and pray
Terminal velosity for a human is about 117-125mph and people have survived those impact speeds. Real life has DR though.
NSFW This is Vladimir Komarov
media.npr.org/assets/img/2011/03/16/corpse_custom-1a2c8e99bc85469ad8a5a976f4bfbc91d056a09a-s800-c85.jpg
Abram Carroll did he fell through the atmosphere ? or what. anwser would be nice
SharkonLp Here you go.
ua-cam.com/video/QQL9kUCdsu4/v-deo.html#t=55m
He was in the capsule though, but the parachute failed.
Oh cmon, and im here struggling to get to duna with more than 50.
im still trying to get to the mun ;~;
Gr8 Pain lol mate
Got to the mun yet?
no ;~;
Gr8 Pain have you tried asparagus staging? Thats the beast!
You've never heard of the word *quit*, have you? :D
Impressive determination man and a very entertaining video to booth :D
I only picked the game up yesterday and I am still struggling to consistently achieve orbit.
I made it to the Mun once but couldn't get back.
And I have another poor Kerbal in a pod orbiting the Sun, Still have no idea how I managed that one lol.
+Arkeli5 wait a second....
*This guys determination fills YOU! with DETERMINATION!*
"And I'm in the air!!!!"
But...you're on the Mun.
Don't worry you'll get there soon!
The point of my comment was that there is no air on the Mun, so how can he be "in the air"? See 8:12 of the video for reference.
Oh lol
I wanna fall from orbit and land on my head too!
lol
Remember kids, It's 100% safe to fall on your head from orbit, The only side effect is severe brain damage!
the guy in the mines or maby no more brain damage.
BiggSwigg Gaming no brain no damage!
MrOverfloater you already fell on your head
Quick saves or not, this was still impressive piloting. Cool stuff man!
5:08
*Quicksaves violently*
www.reactiongifs.com/wp-content/uploads/2012/11/typing.gif
I'll award you an internet for amazing mission and another for honesty.
this is one of the most Kerbal KSP videos ive ever seen. SO good!
So... should we expect a mission to Jool with 3 parts, or are you and Scott content with only visiting moons for now? On a side note, when KSP adds in budgets, you two will be richest people off the planet.
Actually no, because they will spend far too much money on new rockets without a major purpose lol
To Jool with 3 parts? Challenge Accepted!
darkminer64 *To Jool and back again.
It's certainly dynamically feasable to take this to any other planet in the system. Getting back is the hard part.
I dunno about Scott, but the reason I usually do the challenge type missions to the Mun are two-fold:
1) It's a standard benchmark pretty much everyone knows the difficulty of.
2) Minimal missions / speed runs / etc, are functionally kinda boring... there's not all that much that needs to be done. You can do the Mun or Minmus pretty quickly, but a Jool mission takes a lot more real time... and if you're going to be spending that much time you might as well send something interesting.
As for Jool, I think my next video may end up being a "surface" return mission to Jool... mostly debating whether to keep it legit and just build a stupidly large craft, or do it with a cute little spaceplane and exploit infiniglider to get back out. But in either case it will be a LOT more than 3 parts.
That is excellent. I have trouble enough getting to the mun and back with helpers like KER. But then again I don't have a brain that is conducive to complex mathematics and I only have a bare understanding of orbital mechanics.
Well done sir, well done!
That idea is just brilliant! I love it!
I laughed so loud when you just flew home with the jetpack 🤣
you quickloaded so much that it feels like you're playing life is strange
Good Job !
I just have one stupid question ... does a kerbal count as a rocket Part ?
You know they're quite ... expendables :D
There was nothing about having to land the rocket back on Kerbin though.
rewatching this at first I thought he was going to count clipping the moon as landing. nope, it's even more spectacular.
It's about challenges and having fun. This wins both categories!
(Achievement Received) 20G Reloader
You should still edit the video together! That would be freakin epic!
The Vaas says;
Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy.
Berk Uykucu
But it does change
The kerbal survived landing in the ocean before the 35th quickload.
"Do the impossible -- see the invisible. Row! Row! FIGHT THE POWAH!"
Awesome! xD at least you were sincere about the quickloads :D
You are amazing just for the fact you didn't edit it out and, you're able to do it!
6:01 "That would be a little hard to launch from." Tell me about it. I toppled over many of my early Mun missions, and trying to pull off some sick skater tricks to get into a vaguely eastward orbit without the entire thing combusting is certainly a challenge. There was one time that I used the flaps of an open service bay as legs to prop me up just enough. I'm not good at this game.
Why don't we melt down kerbal helmets and put the material in our rockets?
Same reason we don't make airplanes out of what black boxes are made of: too heavy.
Yonkage But... How do you know? ;o
I believe the initial separation technically counts as a Mun landing and return to Kerbin, your move Scott ;)
Scott Manley is a king of KSP
Not too many kerbals were harmed in the making of this video.
And I can't get 50 parts to Duna and back...wow, you and Scott are like genies
Ummm.... I can't even get to Mun....
DanGaming 77 I can't even orbit Kerbin. Let alone get out of the atmosphere.
+Jack Thomson I got to Duna once... but only once.
Mun and back with only three parts.
T.A.R.S.: "It's not possible"
Matthew Karr: "No... it's necessary"
If your Kerbal has their jet pack out they can survive any fall! That's how I stranded Jeb in an ocean on Laythe.
Bzorlan Launch a rescue mission leave no kerbal behind! especially not Jebediah
+TheRabbitFear no its ok. one day jeb will return on his own. he always finds a way
Very nice indeed! I like the honesty of it all.
In the "SUR" panel of Kerbal Engineer, you have the suicide burn indication that is very useful to save fuel. Also, isn't Kerbal Engineer a 4th part ?
Fantastic, and funny to watch :D
Protip, for if you want to take off lying down on the surface of Mun: Roll and Yaw the ship into a direction of choice, and keep it that way. The ship will slowly topple upwards and spin on its rim, like a spinning glass would.
Not that difficult, strangely.
So with new aero for launch, and assuming kerbals can't survive a fall from orbit... What's the minimum parts for a Mun trip now?
+Matthewbraaten It's definitely not as easy, as they burn up on reentry. I think if you re-enter in a capsule and bail out in the lower atmosphere you can still use the head landing to not need anything for a powered/parachuted landing. With the different Aero it may be possible to use the exact same mission profile, since you'll probably expend less fuel getting to orbit. The ISP changes though may make it harder.I can easily say it's doable in 5 parts... likely in 4, specifically: (Mk.1 Lander Can) - (Mk. 2 Liquid Fuselage) - (LV-N) - (LFB KR 1x2) can probably make the trip pretty easily (you use the nuke and it overheats and explodes the KR 1x2 to "stage"). Three may still be achievable though... actually, the craft I use in the beginning with the nuke on top may actually be viable in 1.0.4... I may need to test that.
Due to a minor mishap on EVA I had Valentina Kerman fall from orbit in 1.05 and she survived.. A water landing no less ( yay new water physics!) however I have had heat shielded capsules burn on Mun returns so I have doubts about a kerbal without protection... Hmm maybe a new challenge?
Did you know you can rotate your Kerbal however you want whenever you want? Q and E to spin around the vertical axis, click and drag to spin around horizontal axis (relative to the kerbal) EVA pack needs to be on, of course.
Coming back from the moon would be some scary stuff!
I get it: it's Kryptonian Space Program and the astranauts are supermen that can survive all that...
+Nick Dzink *Astronaughts
Long walk home for the Kerbal
Would it count if a banana orbit went past the mun and went back to kerbin
Good job! Your rocket has been used in Hazard’ish’s 3 stage video
For anyone watching this, you can just use a time warp to stop rotation. He couldn't do this because he was too close to the Mun. Quick saves are evil when you are on Kerbin, as they destroy parachutes when deployed, as well as cutting you engines if they were burning..
Elon musk.. This is how you land on mars.
Very fun ! , i'm a new comer in KSP , i was looking for an mum orbital rendez vous tutorial ( like appolo mission ) when i saw this one ( jackass would be proud of you ! )
lithostaging
You should have just used a decoupler to undock from the big empty fuel tank when over Kerbal than hitting it off on the Mun? Also use 4 or 3 landing struts to land on Mun. I have the old demo with limited parts so just getting a rocket into a full orbit is hard.
Aww I want the edited version. :D
that was awesome . thanks for being hoist about how many reloads it took .
Next: The Matthew Manley part gets added to Kerbal Space Program. It will have 9001 Delta V, built in landing legs, seat for one Kerbal, built in parachutes, RCS, reaction wheels, and will have loads of battery capacity.
Next video: To the sun and back with only 0 parts!
You sir earned a sub.
Scott Manley actually commented on this.
How do you make named quicksaves? :o
alt + f5, and alt + f9 to load named.
This was utterly ridiculous i love it
wow and i cant even get out of kerbins gravity pull with all the possible designs i make xD
Tobias Sigel True, but it's less delta V to get out of Kerbin's SOI than landing at the moon and getting back to Kerbin
Bravo!! and only 35 reloads. Bravo dude!!
instead of using the third quick load, you could've waited to orbit back around and change it so slightly it clips off, right?
Yeah but that would use some of his already scarce Delta-V. If he had, he may not have had enough Delta-V to get his ship into low orbit(he mentioned having only 70m/s DV before going EVA). Basically, it was easier, more efficient, and less time consuming to just restart from 5 seconds earlier.
When you clipped the ground to separate the stage does that not count as a landing technically? Like contact with the ground? Or did the mission require a planted flag xd.
If you want to save DV when returning from Mun, don't achive Mun orbit
Wait until you are as the nearest to the Mun retrograde, then try to go straight upward, toward the Mun retrograde. You will find yourself toward Kerbin
That's awesome!
This was fantastic.
hm, just wondering, if the ladder physics were abused for the "burn" to the mun, would it then be possible with just two parts?
Likely... You'd also probably have to abuse the ladder to finish getting to orbit, and to both start the descent and finish the orbit at the Mun. But it would probably be possible. (if rather cheaty)
Your voice sounds like CritiKal, but with emotion!
The Stitch I think his voice sounds a bit like Kylo wren :)
I was sure my mission with 9 parts was awesome :-C
8:11 "I am in the air"
No you are not, it is a vacuum, that is the exace opposite from air ;)
wouldn't the kerbal make it a 4 part design?
Wait but your electronic charge didn't go down whilst rolling on the moon...
Watch more closely, the charge only goes down when the reaction wheels are active. It goes down in little spurts.
Matthew Karr
Oh oke
Have Scott Manley seen this?
he quick saved when he survived
as awesome as this is, you should totally put together that 'other' video you mentioned that is edited. would like to see it personally!
Moon and back in three parts. Large engine fuel tank and capsule for kerbals . Except you have the unlimited fuel on
na he doesnt
+S a d b o y s I mean you should have it enabled when you do the mission
yea
If you're going to do that why not drop down to two parts and just put a capsule on the liquid booster?
+Matthew Karr I dunno didn't think that far ahead
Soo, how is this three parts?
Capsule,2x tank, 2xradial mounted engine = 5 in my book...?
Or is the bottom thing one of those random combination parts, that some of the mods offer?
That is a LFB added in the ARM expansion that has been around for quite a while. It has 2 radial built-in engines, but is still only one part (aka booster).
The engines are part of the tank and its a stock part from 23.5. So its 1 tank, capsule and engines.
Yes and no. The thing on bottom is a combination fuel tank engine part, but it is in the stock game.
Since you used the Kerbal for landing, doesn't that count as a 4th part.
***** we all have those danny2642 moments
For all that trouble you could have just used the top fuel tank as landing gear and blew it up that way.
Yeah I proved his old vid wrong where he thought 5 was the minimum! I did 4 parts to the Mun and back but I used a decoupler!
Now, make a paddleship similer to your original one but much longer and bigger padels, and hopefully it will go faster x3
Amazing!
definately brilliant!
does the 'land on ur head' thing still work in the latest version?
The helmet invincibility works a bit, but in the current version, any smaller parts, without a heatshield will most likely burn up in re-entry. And kerbal suits... Well...
HEATSHIELD NOT INCLUDED
warranty void if suit is used as a heat shield
+Matthew Adams the warranty is incorrect, this is KSP. Warranty void if suit is used in space.
You wouldn't DARE stealing my title as "Worst pilot!" DON'T YOU DARE!!!
Is that the standard mun or is that a mod? I don't remember mine looking that good.
Standard Mun... I have graphics settings cranked up, and environmental clutter turned on (the rocks)... but all stock.
Maybe master chief and other spartans are related to kerbals, they can survive reentry no problem but that little jump kills you
Scott did it before those tanks were available.
Scott's Minimal Minmus video uses the same large tank, and the KR-2L engine, both of which were part of the 23.5 update... same as this booster.
Is there another video you're referring to?
I imagine it's just easier to make a regular landing but fast enough to destroy the tank and land easily.
Yeah, but that's after wasting 800 m/s more dV of burns with the big heavy empty tank attached.
Matthew Karr Hm. That makes sense. I was just thinking it'd be cheaper to descend from nearly orbital velocity and take advantage of stupid physics or something
It´s official now. Matthew > Scott.
+Ojoe2010 Turbopumped > Everything. 4.5 tons SSTO to minmus and back and 2.9 tons rocket to gilly and back.
50% Banana Holy shit...indeed....*looks at his own megasized builds that hardly reach a planet*,,,,,*sigh*
How to get to Eeloo and back with 1 part??????
I think at the end you should have shown the whole thing without the relods
hey bud, can you do a reuseable space program with your ides into it.
:D
Maybe when 0.24 comes out. With the new career mode improvements there may actually be an in game incentive to go reusable.
That was awesome.
Congratz!
Hey can you make a list of the mods you used?
Pretty much just Kerbal Engineer Redux, a little tweak to make it work without a part, and Precise Node
It is like rap-battle but with KSP players