If you have an issue with using this with motion matching create an animation blueprint, name it ABP_ChildMeshes then go to your character's BP and select the skeletal meshes from chest to feet and add abp_childmeshes then create a variable in the abp_childmeshes and name it SourceMeshComponent with type Source Mesh Component -> Object. Then cast in the event graph of that animation blueprint to your character bp, get the body and set the Source Mesh Component. Compile and play. Should work and worked for me.
I've been having this issue for a week. When I add the Skeletal Mesh, it works perfectly, but when I try to do it via blueprint, it doesn't work. I don't know what I'm doing wrong. ua-cam.com/video/_r3LxEkGn1I/v-deo.html
I don't know what your "Set default pose" does in construction script but problem will be there. Your "Set Leader Pose Component" needs to have parent of all meshes as a leader which should be your character "Mesh (Character mesh)" not Body which is child of it. And then other meshes need to be connected to target so they follow pose
btw you can change the pivot point in unreal and yes it does save just go to the modeling mode got o xForm and edit pivot 👍 overall good video man!
The player looks very good for this Game state 👍
thanks!
If you have an issue with using this with motion matching create an animation blueprint, name it ABP_ChildMeshes then go to your character's BP and select the skeletal meshes from chest to feet and add abp_childmeshes then create a variable in the abp_childmeshes and name it SourceMeshComponent with type Source Mesh Component -> Object. Then cast in the event graph of that animation blueprint to your character bp, get the body and set the Source Mesh Component. Compile and play. Should work and worked for me.
Friend, I have this problem, do you have discord or some kind of contact?
In the end of all ,will be save system for all?
I've been having this issue for a week. When I add the Skeletal Mesh, it works perfectly, but when I try to do it via blueprint, it doesn't work. I don't know what I'm doing wrong.
ua-cam.com/video/_r3LxEkGn1I/v-deo.html
I don't know what your "Set default pose" does in construction script but problem will be there. Your "Set Leader Pose Component" needs to have parent of all meshes as a leader which should be your character "Mesh (Character mesh)" not Body which is child of it. And then other meshes need to be connected to target so they follow pose
@@click.o I added it with Mesh, and it doesn't work at all, with Body it already worked.