the echo shard example is the most egregious and speaks to the games biggest development issue imo. developers will add so many things that don’t interact with the rest of the game, making the additions feel like theyre stuck in a vacuum instead of part of a larger world
I like to say that it lacks a "purpose" There is a reason: to update the game, attract more players and make money. But it seems that certain things don't have a "purpose" within the game, they only exist because the players can interact with them.
A couple of things here. 1. Polar bears were never supposed to be in the game and the only reason they are is because Jens’ wife thought they were cute. 2. The sniffer was supposed to have at least 3 different plant drops, but they got cancelled because someone leaked them :( 3. Modern mobs feel useless because mojang is too scared to give them drops. Goats were supposed to drop wool and mutton, and sniffers moss blocks. Ever found it strange you can just brush off armadillo scales? That’s the reason why. Speaking of the armadillo, why keep add the scales when you could just use turtle scutes instead?
@SSSandier1 it does seem like mojang is getting too scared to just let players kill the new animals like we do the old ones, and they're trying to stop the "violence" against innocent animals by making them drop absolutely nothing, so that there's no incentive to kill, farm, or domesticate them in any way. minecraft is kinda lowkey going woke, just not in the conventional sense of woke. they're kinda turning into peta with the subliminal anti violence against the new mobs.
don't care about anyone's opinion, this man spittin' straight facts, i play minecraft for 9 years already and i always thought that something was off about this game but i couldn't point out what it was exactly, but this man right here COOKED on this one. make this man a CEO of mojang
OH MY GOD, you’re one of the first UA-camrs I’ve seen who actually understand the Extrinsic/Intrinsic issue- Almost all UA-camrs pick a side, saying Minecraft is ONLY supposed to have Intrinsic motivations because it’s a “sandbox game” and it relies on you just feeling like doing something 2000000 times, and MOST of them take this side. Though there are those who go too far with Extrinsic value as well, but it is FAR less common and those who say it usually get bullied for it, because let’s not be ridiculous, Minecraft isn’t Skyrim- But you’re completely balanced, and understand that there should be MORE Extrinsic value, because Minecraft has veeeerry little. Goodness it’s so hard to find someone who isn’t just babying Minecraft and letting it not work on the aspects it’s lacking. And don’t get me wrong i LOVE Minecraft, but goodness gracious, do I get tired of “picking pretty flowers” for weeks while I fumble with the horrible progression and enchantment systems.
And this is the reason so many folks are preferring modded Minecraft to the main game. Because mod developers try and give a _purpose_ to their blocks. Are the blocks always better than what Mojang could come up with? No. But there's usually at least _some_ purpose to adding the feature, or else why would somebody download your mod?
The rotten meat for exp aspect sounds really good. When I first discovered about the sniffer and those plants, I thought Mojang would drop a whole new lore and aspect to the game. At first I thought the pitcher was the corpse plant or something and thinking that Mojang might try to find another use for rotten meat for using it to feed to the corpse plant and in turn gives us free exp or something. As well as the Torch plant being luminous and Sniffer being able to find runic or maybe its fragments with small chances. There are a lot of missed opportunity really.
I think that you should be able to craft a looking glass of sorts with 4 copper and 1 echo shard, and when you look into it, maybe you could see some sort of other dimension, or some new mobs you could not see otherwise. Idk i just think thats cool :∆
Wellll if we really wanna lean into the idea of intended motivation and progression, maybe it could guide you to trail ruins and other hard to spot ancient structures, since echo shards do have some connection to the past. Or maybe an entirely new structure like the stronghold, that you’re meant to find with it in particular:3
im not against intrinsic or extrinsic motivation, but as a naturally and unchangeably extrinsically motivated person, i would like for minecraft to use extrinsic motivation to spark intrinsic. for example: horde nights. if they adding horde nights, then the player would be incentivized to build creatively and use their environment to their advantage, but nobody wants a flat, plain wood wall, that shit ugly. so the player is more likely than not to have been sparked to make the wall pretty. thats what i mean by extrinsic sparking intrinsic. also 1000% subbed. i really like this despite disagreeing with a lot
I still can't believe that the echo shards don't make anything other than a compass, the challenge of the ancient city is amazing and the warden is one of my favorite additions to the game, and yet the echo shards do nothing when they clearly should!
ive been thinking about a crazy idea recently where like. instead of trying to kill the warden or run away you have to sneak up behind it and like. "deactivate" it? wit a special item? and maybe if you do it right it drops something like a nether star but you can craft it into wind chimes with echo shards and it prevents mod spawns in an area. that way youre engaging with the sneaking thing AND respecting the warden as a tougher enemy than usual instead of thinking about it like its a wither or something, AND you get something fun and useful out of it ANd you use the echo shards.
You know, I've talked about this with people before. Minecraft gets a lot of cool ideas, but then fumbles the execution. The loot in the Deep Dark is probably the least egregious, because Swift Sneak is cool, and the redstone components are at least _something,_ but the rest? Especially when it comes to the old mob votes, it feels like a lot of the time - not always, but a lot of the time - Mojang comes up with a cool idea, gives it the most basic implementation, and then moves on, never to revisit it again. And while it's great that Minecraft gets a lot of new content, it's not so great that very little of that content ever ends up living up to its potential. The Pale Garden is a _really_ cool idea, leaning into the old feelings of horror in Minecraft...except that there wasn't even a reason to engage with the biome's main mechanic until players got hold of the snapshot and pointed out that you could just not go there at night and miss out on nothing, and even now it just nets you some more building blocks.
While watching I was constantly thinking about "Better than Wolves" mod, created because autor thought that wolves were a an extreme time sink that only provided ascetics, when game had many unfinished systems that could use some easy additions, like redstone or minecarts (at the time only useful things that redstone was able to interact with were doors, and maybe normal rail intersections, and powered rails didn't even exist yet). Though these days it is known for its progression overhaul and challenging difficulty (at some points bordering on being grindy). But at the time it tried giving utility for items unique to nether (and to go there in the first place), as most of them just existed.
You know what I love? Genuinely really well made videos by completely unknown content creators. Like, This guy needs 100 thousands subs. But to be fair this is his first video, but still.
5:48 Ok, I got a bit of a defense for the mountains. Specifically only the ice. Ice boat bridges are some of the fastest modes of travel you can have in minecraft. They're fantastic for nether highways so that you can link up to two spaces fast. Blue ice is the fastest ice to boat on, but it takes a lot of ice to make blue ice. Nine ice makes packed ice. Nine packed ice makes one blue ice. Now, unless you spawn in a cold biome, you're usually going to have to travel a couple thousand blocks to get somewhere with ice. Even longer if you spawn somewhere like a jungle or desert due to how minecraft generates its worlds. The snowy mountains can spawn in most temperate biomes, and not only do they have ice, they have packed ice. Which you can already place and not have melt in the nether or it allows you to skip a step in making blue ice. This makes these mountains useful. Sadly its kind of its only use, as is pointed out by the rest of the video
The Sniffer mob no joke, can be the best way to reintroduce the older Minecraft colors that got axed. That singlehandedly gives the Sniffer a niche, that being said, they would have to tweak everything a bit to make them a renewable source of those older colors. And besides the older plants could have their own functions, like a large plant like the spore blossom that traps medium and small sized mobs that walk over it.
What i really dislike about mojangs position on this matter is that they say: "the players will craft their own experience and enjoyment" but they recently have just been actively trying to take down the modding community removing parts of how the game functions, making it increasingly difficult for mods to be made. And i get the point of: "well, they have addons which are practicaly mods so you shouldn't complain" but they are fucking pay walled, so like, you can't customize the game to your own enjoyment without paying more.
Your ideas are honestly great. My only caveat is that most of your suggestions have something to do with “slap it into a smithing table”. Some items like the Panda Charm should just work by being on your off hand for example
THIS. 12:08 The flower part is so real. I had to travel 3000 blocks diagonally to find 16 white tulips on a non-elytra server. Then when I finished using them, I realized I needed pink tulips too 😭 (I have yet to get my pink tulips)
yeah it’s a server. We have a small economy but we just started. There’s like eight of us. I’m just the neighborhood tryhard and wanted flowers lol (my pain is mostly self inflicted, but still the flower concept benefits my play style at the very least)
While i do think the torch flower should provide light, i personally don't like the idea of involving it in making armor glow. I think the plants the sniffer digs up are fine as just decoration. My issue with it are that the sniffer doesn't dig up enough plants and the two plants it does dig up provide no atmospheric benefits other than how they look. The sniffer needs more plants, and each plant needs to have some kind of atmospheric effect be it being a light source or some kind of animation or particle effects (like how those flowers on the ceilings of lush caves give off falling plant particles). The sniffer has the chance to be literally the BEST source of nature decorations from making gardens to mystical caves or forests. . . But instead all we got were two plants with not much to make them better than the plants we already have aside from looking unique which isn't much
@@deletedaccount7 there was supposed to be a 3th plant type that kinda looked like vines with flowers. It got leaked and mojang never added it after. Such a shame because It was the most interesting one of the plants, even if it was just decoration.
The thing about “Good loot” at this point in the games development is that it’s been so desaturated that there is no possible way to make “Good loot”. Even enchanted diamond tools and armor feel like cheap throwaway items once a world is more than a few hours old, what used to be a rare and exciting reward is now a paperweight on par with rotten flesh. Why do anything when all you need is two villagers and some beds to get everything you need?
Nice video, but I din't understand the mountain part, mountains just got better,WAY more prettier than before, more realistic, that's it's value, just being a place because they are just a place in real life and they were just so ugly and lacking verticality, diagonal forests, flowery hills, frozen slippery slopes and CROWNS OF STONE (Also the music that plays when you are there just makes me so emotional 😭). Mountains just absolutely slaps, they don't need an reason to exist! Like foxes or goats, they are there because the world would look more empty and bland without them. But I still want the Sniffer to have MORE flowers!!!
Your editing and style are so funny, I haven't laughed at a UA-cam video in so long. Remember me when u get popular, u currently have 976 subscribers I can't wait for ur upcoming videos
I loved how this example of a flower is literally me, I LOVE collecting flowers in Minecraft, I always want to collect them all and make a garden, a greenhouse, decorate my house and give them to my friends.but I'm so sad that they're kind of useless
i often have conversations with my friend about what they should add to minecraft and it always ends with "isn't it crazy how much better minecraft would be if we were in charge"
honestly, my personal opinion on the sniffer is adding: a new mushroom, a new Rainbow Eucalyptus sapling, and 2 new flowers that are crafted into the retired rosé-pink and sea-green wools
12:16 y dale con la burra al trigo... Partly it wouldn't make sense since it is a plant that exists in real life and has different names in other languages. For example, in Spanish, it is called "bastón de emperador"(literally meaning emperor's staff), why would an emperor's staff light up like a torch? Pd: Yes, literally the name of that flower also changes in the game with the language you have
the problem is the lack of intrinsic features surrounding the core game loop of getting resources with mending making getting new stuff useless, some minerals not even having a use of them being able to be exploited/farmed/duped to get way more like iron, mob drops and other minerals
not to mention both the lack of side resources and uses for them. ancient cities should have exp related items, maybe a barrel of exp with 30 levels of storage or a vial of experience that puts all your levels in a single bottle
holy i went to look at your channel to watch more of your videos and… there were none! this is an insanely good video, especially for being your first. you might be my new favorite creator!
This was a phenomenal video! A few loose ideas: - Bears are known for eating a bunch before hibernating, so maybe you can shear polar bear fur and smith it onto armor to decrease your hunger drain? - When the Warden was released, I thought there would have been some upgrade to get around sculk sensors that wasn’t sneak-related. I think it would be neat if you could smith echo shards to tools to give them “noise-cancelling” properties that wouldn’t trigger any sculk. - The panda charm leads me to think we should be able to ally with/weaponize other mobs. Rotten flesh, sand, prismarine, and emeralds could make a smithable item to make all zombie types neutral towards you/act like undead wolves. Bones, moss, snow, and arrows for all skeletons to become better snow golems. Cobwebs, stone bricks, and ender pearls for all the “arthropods” (spiders, silverfish, endermites) to stop bugging you, and maybe allowing you to climb walls. Probably have something for creepers, blazes, breezes, and the other hostile mobs too. Echo shards can be required for all the recipes since you’re “echoing” the mob’s sentiments and abilities. And I guess to balance these out, having monster-aligned armor can make other mobs hostile towards you. Iron golems and villagers will despise you while you’re wearing them, wolves and cats can start targeting you, maybe passive mobs (cows, sheep, pigs) will be scared of you and avoid you. - I saw this mentioned somewhere else but there were two old wool colors that were removed from the game. Someone suggested making the dyes of the plants dug up by the sniffer be the source of those lost colors. - I’m surprised you didn’t mention anything about food in the video! Maybe sniffer plants can be workarounds for useful potion effects? Mushrooms and that torch plant could make a night-vision stew. The pitcher plant and poisonous potatoes allow you to inflict poison on anyone you attack. Maybe you could craft a super animal feed with sniffer plants and regular crops that would skip the breeding cooldown (maybe farm mobs give birth to two mobs at once?) or some food to keep mobs as babies forever (using the poisonous potato?).
hilarious video, your opinions on the newer features of the game pretty much mirror my own and it's quite refreshing to see someone who knows a bit about game design actually talk about *why* these new features are being complained about instead of just shitting on the features with zero constructive criticism
Gotta say. The first half had me. But the second half dragged me down and clobbered me to death. Just so many cool ideas that would actually make sense for them to apply in some way, personally I think that armor enhancement thing would be a great attache to enchantment. Someone doesn't wanna play the game of enchanting? They can go through the process of using armor enhancements to get the specific upgrade and effect they want on their armor. It's a great idea.
I have an idea for the sniffer that would reintroduce some old plants (such as the rose) and dye colors by having exclusive seeds grow flowers that would then be able to craft the forgotten dyes; not only that, but the sniffer would also be able to dig up clovers which you could use to finally obtain the previously creative exclusive Luck and Bad Luck effects
i clicked on this video expecting it to be another "minecraft bad too boring not enough bosses make minecarts faster" video and was pleasantly surprised, you have a like and a subscription because it was also quite funny oh and might I add your ideas are GENIUS i need the panda one NOW!
Some other things I feel should be mentioned: Meat(pretty much every mob should have a meat drop, or at least every passive as that has been shown in the past and would help make it more interesting.) Mob interactions(there's what, like 4 or something? They help make a game much more alive and having so few makes them feel kind of... off imo.) Also something I was REALLY hoping for with the sniffer was being able to get the only two removed dyes and maybe even removed flowers. That would be such a unique thing to do imo and would add so much value.
10:26 what makes foxes even worse for hunting is they can't even be truly tamed, you need to breed two of them to get a fox that "trusts" you. Basically just a fox that'll be okay with having you around and follow you but can't be told to sit or follow like every other pet let's you.
I like this spunky young lad! He indeed brings a rather jubilantly humorous spirit to the topic of this “mined-craft”! I have found myself in a state of exuberance with this moving picture, as a token of gratitude I have lended my support and have thusly subscribed to this fellow, good show, jolly good show indeed!
I was gonna click off to youtube's main page when i caught with, like, the cornery corner of my eye how this channel has like 170 subs, so i come back to sub and i decided to, like, check your channel out, y'know? and... like... HOW ON EARTH IS THIS YOUR FIRST VID??? HELLO??? THIS IS 10K sub quality wtf??? anyhoo great video, your changes remind me a lot of how terraria's progression and items work
i dont think anyone complain about biome overhauls and specifically about mountains you can obtain emeralds and coal and iron at higher levels and exposed to the surface
i once Raided 7 ancient city to find the armor trim slience, to not find it and log back in the next day and see someone who find two silence trim in one ancient city first try and all i have is more then a stack of useless echoshard, ton of broken discs, and more swift sneak books then the server will ever need. At least it gave me the idea to build a redstone shop to "sell the item" but it's more like a fancy storage solution. But yeah i feel the same for a lot of item/block, as you mention the sniffer giving 2 flowers that don't even has special use or different suspicious stew frog light are very good building block but you need to find frog in everybiome get them to the nether and build a farm.
I think a perfect microcosm of my biggest problem with minecraft is that there are two uses for glow ink and both uses could've been done with glowstone. They never expand on any ideas, they just get distracted and make like, copper. Which you get 8 billion veins for and it makes 2 things that are stupidly niche. And then never touch it again!! Like please you have so many awesome ideas with so much potential but there's just SO MUCH clutter and junk! Like they did with gold. Was basically worthless outside of decoration, but now it's useful in the nether! It is a sandbox!! So I really wish they were more into making fun toys for us to play with. I want more silly stuff that actually interacts with each other in interesting ways instead of a cardboard cutout of a panda
For pitcher plant: Pitcher turnip. Only drops when you harvest the flower from it's farmland state, works like Notch apple but with some debuff for balancing.
Something I wish was a use for the torch flower was that it would light itself up and the things around it. Maybe not set things on fire, I was thinking it gave off light. Maybe the torch flower could be used in fire resistant potions. Another thing, maybe it can be placed as fuel in a furnace, but the flower doesn't ever run out. You can take it out whenever you want and it'll never disappear. But that might be too over powered for furnaces, but I think the fact it's so hard to find makes up for it. Your coal won't have to go towards cooking food or cooking ores.
mojang will probably never add any of the stuff you suggested but that sounds like an AMAZING vanilla+ modpack or datapack, great addition to mod packs
that horn idea came out of nowhere, when I first found the horn I swore it could be used to call wolves back or control them from range somehow, cause sometimes they feel like pikmin without the ability to call them back I swear lil stoops
I get a lot of your points, except: -Iron and coal generate a lot more at higher elevations. -Implying sculk sensors are useless is incredibly stupid, especially right after mentioning redstone. -NETHER ICE HIGHWAYS -All enchanted books are very common in ancient cities, and swift sneak is still somewhat useful outside the deep dark. There’s also enchanted golden apples. -The archaeology system is mostly just for flavor. -8:35 How are desert temples useless? -Bats have always just been for ambience. -Rabbit’s foot is used for jump boost potions. -17:37 I mean, sculk catalysts sort of already do that (more complex, but still).
I'd like if the sniffers found a plant in every biome, it would give a great incentive to the adventure aspect. maybe instead of just a decorative achievement item they found preserved cuttings or something that you graft together in a crafting table create a bunch of unique plants with different uses
idea: The Warden drops echo shards (making them renewable) and u can mix with an arrow with a fletching table to make a warden arrow that goes thru armor like the real warden :P idea: using slime balls to make bouncy armor making an entire armor enchanting system using useless items from structures ( sea monuments, jungle temples, villages, mansions etc) making emblems with them and putting them on the armor that will give u buffs at certain times mansions: get 4 emeralds 4 vex armor trims and 1 totem in the middle to make a pillager emblem kinda like a totem but it gives you regen 2 for like 5 seconds when lower than 2.5 hearts and if u get a fatal hit it'll activate and instantly get you to 5 hearts and has a cd of 10 mins ocean monuments: get 4 nautilus shells an ocean heart thing and 4 scutes to make a ocean emblem gives you night vision, dolphins grace and water breathing when in water. and etc
the echo shard example is the most egregious and speaks to the games biggest development issue imo. developers will add so many things that don’t interact with the rest of the game, making the additions feel like theyre stuck in a vacuum instead of part of a larger world
I like to say that it lacks a "purpose"
There is a reason: to update the game, attract more players and make money. But it seems that certain things don't have a "purpose" within the game, they only exist because the players can interact with them.
@@caracol764it reminds me of the times I tried writing stuff. Added too many characters into the story, and then…
"Emm… what do I do with them now?"
A couple of things here.
1. Polar bears were never supposed to be in the game and the only reason they are is because Jens’ wife thought they were cute.
2. The sniffer was supposed to have at least 3 different plant drops, but they got cancelled because someone leaked them :(
3. Modern mobs feel useless because mojang is too scared to give them drops. Goats were supposed to drop wool and mutton, and sniffers moss blocks. Ever found it strange you can just brush off armadillo scales? That’s the reason why.
Speaking of the armadillo, why keep add the scales when you could just use turtle scutes instead?
@SSSandier1 it does seem like mojang is getting too scared to just let players kill the new animals like we do the old ones, and they're trying to stop the "violence" against innocent animals by making them drop absolutely nothing, so that there's no incentive to kill, farm, or domesticate them in any way. minecraft is kinda lowkey going woke, just not in the conventional sense of woke. they're kinda turning into peta with the subliminal anti violence against the new mobs.
Echo shards should be used as armour trim colours just like resin
don't care about anyone's opinion, this man spittin' straight facts, i play minecraft for 9 years already and i always thought that something was off about this game but i couldn't point out what it was exactly, but this man right here COOKED on this one. make this man a CEO of mojang
bro is a 5 michelin star chef fr on godwyn
OH MY GOD, you’re one of the first UA-camrs I’ve seen who actually understand the Extrinsic/Intrinsic issue- Almost all UA-camrs pick a side, saying Minecraft is ONLY supposed to have Intrinsic motivations because it’s a “sandbox game” and it relies on you just feeling like doing something 2000000 times, and MOST of them take this side. Though there are those who go too far with Extrinsic value as well, but it is FAR less common and those who say it usually get bullied for it, because let’s not be ridiculous, Minecraft isn’t Skyrim- But you’re completely balanced, and understand that there should be MORE Extrinsic value, because Minecraft has veeeerry little.
Goodness it’s so hard to find someone who isn’t just babying Minecraft and letting it not work on the aspects it’s lacking. And don’t get me wrong i LOVE Minecraft, but goodness gracious, do I get tired of “picking pretty flowers” for weeks while I fumble with the horrible progression and enchantment systems.
👏👏👏
🔥
this has YTP DNA sewn into it. I can smell it.
And this is the reason so many folks are preferring modded Minecraft to the main game. Because mod developers try and give a _purpose_ to their blocks. Are the blocks always better than what Mojang could come up with? No. But there's usually at least _some_ purpose to adding the feature, or else why would somebody download your mod?
I'd argue that every block has a purpose. Minecraft is a sandbox game so anything that can be used creatively has a purpose
17:38 the chomper fits well thematically with the pitcher plant as they're both carnivorous, I'd like that side of the pitcher plant to be explored.
The rotten meat for exp aspect sounds really good.
When I first discovered about the sniffer and those plants, I thought Mojang would drop a whole new lore and aspect to the game.
At first I thought the pitcher was the corpse plant or something and thinking that Mojang might try to find another use for rotten meat for using it to feed to the corpse plant and in turn gives us free exp or something.
As well as the Torch plant being luminous and Sniffer being able to find runic or maybe its fragments with small chances.
There are a lot of missed opportunity really.
I think that you should be able to craft a looking glass of sorts with 4 copper and 1 echo shard, and when you look into it, maybe you could see some sort of other dimension, or some new mobs you could not see otherwise.
Idk i just think thats cool :∆
I had thought of an Echo Glass block that, if powered by redstone, lets you X-Ray through any adjacent block
It could let you see mobs through blocks, which while not super useful, would allow you to spot creepers a little earlier.
Wellll if we really wanna lean into the idea of intended motivation and progression, maybe it could guide you to trail ruins and other hard to spot ancient structures, since echo shards do have some connection to the past.
Or maybe an entirely new structure like the stronghold, that you’re meant to find with it in particular:3
@@Numbabu
:° Ohh!
New stronghold like structure you say?~
;] I'm interested.
youre so funny please dont die from a gunshot to the back of the chest on the 26th of august 2071 at 17:52 EST
i checked, he doesn't
I’m gonna steal this joke
why would someone shoot a 70 year old on the back what the hell
@@geekjokes8458 He runs for president in 2072...? Did you not check all elections throughout all time? That's the first thing I did.
bro has 47 years left to live
im not against intrinsic or extrinsic motivation, but as a naturally and unchangeably extrinsically motivated person, i would like for minecraft to use extrinsic motivation to spark intrinsic. for example: horde nights. if they adding horde nights, then the player would be incentivized to build creatively and use their environment to their advantage, but nobody wants a flat, plain wood wall, that shit ugly. so the player is more likely than not to have been sparked to make the wall pretty. thats what i mean by extrinsic sparking intrinsic.
also 1000% subbed. i really like this despite disagreeing with a lot
I still can't believe that the echo shards don't make anything other than a compass, the challenge of the ancient city is amazing and the warden is one of my favorite additions to the game, and yet the echo shards do nothing when they clearly should!
ive been thinking about a crazy idea recently where like. instead of trying to kill the warden or run away you have to sneak up behind it and like. "deactivate" it? wit a special item? and maybe if you do it right it drops something like a nether star but you can craft it into wind chimes with echo shards and it prevents mod spawns in an area. that way youre engaging with the sneaking thing AND respecting the warden as a tougher enemy than usual instead of thinking about it like its a wither or something, AND you get something fun and useful out of it ANd you use the echo shards.
Love it! Calming and respecting the protector of an ancient city lost to time sounds awesome!
You know, I've talked about this with people before. Minecraft gets a lot of cool ideas, but then fumbles the execution. The loot in the Deep Dark is probably the least egregious, because Swift Sneak is cool, and the redstone components are at least _something,_ but the rest? Especially when it comes to the old mob votes, it feels like a lot of the time - not always, but a lot of the time - Mojang comes up with a cool idea, gives it the most basic implementation, and then moves on, never to revisit it again. And while it's great that Minecraft gets a lot of new content, it's not so great that very little of that content ever ends up living up to its potential. The Pale Garden is a _really_ cool idea, leaning into the old feelings of horror in Minecraft...except that there wasn't even a reason to engage with the biome's main mechanic until players got hold of the snapshot and pointed out that you could just not go there at night and miss out on nothing, and even now it just nets you some more building blocks.
While watching I was constantly thinking about "Better than Wolves" mod, created because autor thought that wolves were a an extreme time sink that only provided ascetics, when game had many unfinished systems that could use some easy additions, like redstone or minecarts (at the time only useful things that redstone was able to interact with were doors, and maybe normal rail intersections, and powered rails didn't even exist yet).
Though these days it is known for its progression overhaul and challenging difficulty (at some points bordering on being grindy). But at the time it tried giving utility for items unique to nether (and to go there in the first place), as most of them just existed.
We need something like "Better Than Armadillos" mod 🙏
You know what I love? Genuinely really well made videos by completely unknown content creators. Like, This guy needs 100 thousands subs. But to be fair this is his first video, but still.
5:48
Ok, I got a bit of a defense for the mountains.
Specifically only the ice.
Ice boat bridges are some of the fastest modes of travel you can have in minecraft. They're fantastic for nether highways so that you can link up to two spaces fast. Blue ice is the fastest ice to boat on, but it takes a lot of ice to make blue ice. Nine ice makes packed ice. Nine packed ice makes one blue ice.
Now, unless you spawn in a cold biome, you're usually going to have to travel a couple thousand blocks to get somewhere with ice. Even longer if you spawn somewhere like a jungle or desert due to how minecraft generates its worlds.
The snowy mountains can spawn in most temperate biomes, and not only do they have ice, they have packed ice. Which you can already place and not have melt in the nether or it allows you to skip a step in making blue ice.
This makes these mountains useful.
Sadly its kind of its only use, as is pointed out by the rest of the video
The Sniffer mob no joke, can be the best way to reintroduce the older Minecraft colors that got axed.
That singlehandedly gives the Sniffer a niche, that being said, they would have to tweak everything a bit to make them a renewable source of those older colors.
And besides the older plants could have their own functions, like a large plant like the spore blossom that traps medium and small sized mobs that walk over it.
What i really dislike about mojangs position on this matter is that they say: "the players will craft their own experience and enjoyment" but they recently have just been actively trying to take down the modding community removing parts of how the game functions, making it increasingly difficult for mods to be made. And i get the point of: "well, they have addons which are practicaly mods so you shouldn't complain" but they are fucking pay walled, so like, you can't customize the game to your own enjoyment without paying more.
Your ideas are honestly great. My only caveat is that most of your suggestions have something to do with “slap it into a smithing table”. Some items like the Panda Charm should just work by being on your off hand for example
true
i agree, i think some of them were just quickly thought up examples though, not real suggestions.
THIS. 12:08 The flower part is so real. I had to travel 3000 blocks diagonally to find 16 white tulips on a non-elytra server. Then when I finished using them, I realized I needed pink tulips too 😭
(I have yet to get my pink tulips)
If it is a server this could be solved with an Economy. I don't think any flower is that rare in singleplayer tho
yeah it’s a server. We have a small economy but we just started. There’s like eight of us. I’m just the neighborhood tryhard and wanted flowers lol (my pain is mostly self inflicted, but still the flower concept benefits my play style at the very least)
While i do think the torch flower should provide light, i personally don't like the idea of involving it in making armor glow.
I think the plants the sniffer digs up are fine as just decoration. My issue with it are that the sniffer doesn't dig up enough plants and the two plants it does dig up provide no atmospheric benefits other than how they look. The sniffer needs more plants, and each plant needs to have some kind of atmospheric effect be it being a light source or some kind of animation or particle effects (like how those flowers on the ceilings of lush caves give off falling plant particles).
The sniffer has the chance to be literally the BEST source of nature decorations from making gardens to mystical caves or forests. . . But instead all we got were two plants with not much to make them better than the plants we already have aside from looking unique which isn't much
Yes! Antient tree type, antient crop with some minor boosts and so much more was possible, but all we got is puny two flowers...
HEAR ME OUT: Ancient grass blocks and trees so you could make an entire sniffer biome
@@deletedaccount7 there was supposed to be a 3th plant type that kinda looked like vines with flowers. It got leaked and mojang never added it after. Such a shame because It was the most interesting one of the plants, even if it was just decoration.
Imagine a being with the name “Sniffer” specialize on Sniffing but able to Sniff up only 2 kinds of plants.
The thing about “Good loot” at this point in the games development is that it’s been so desaturated that there is no possible way to make “Good loot”. Even enchanted diamond tools and armor feel like cheap throwaway items once a world is more than a few hours old, what used to be a rare and exciting reward is now a paperweight on par with rotten flesh. Why do anything when all you need is two villagers and some beds to get everything you need?
the editing and art style are so so good i want to eat it
Nice video, but I din't understand the mountain part, mountains just got better,WAY more prettier than before, more realistic, that's it's value, just being a place because they are just a place in real life and they were just so ugly and lacking verticality, diagonal forests, flowery hills, frozen slippery slopes and CROWNS OF STONE (Also the music that plays when you are there just makes me so emotional 😭). Mountains just absolutely slaps, they don't need an reason to exist! Like foxes or goats, they are there because the world would look more empty and bland without them.
But I still want the Sniffer to have MORE flowers!!!
The "or me" at the start is so cute and silly
Your editing and style are so funny, I haven't laughed at a UA-cam video in so long. Remember me when u get popular, u currently have 976 subscribers I can't wait for ur upcoming videos
Fun fact, im pretty sure that llamas already do that but only with wandering traders, ive seen llamas fight zombies to protect the wandering trader
I loved how this example of a flower is literally me, I LOVE collecting flowers in Minecraft, I always want to collect them all and make a garden, a greenhouse, decorate my house and give them to my friends.but I'm so sad that they're kind of useless
the sniffer was the perfect opportunity for them to create the biggest kind of crazy shit with flowers but they don't do anything
i often have conversations with my friend about what they should add to minecraft and it always ends with "isn't it crazy how much better minecraft would be if we were in charge"
They should add MORE USEFUL FARMING STUFF LIKE Farmers Delight or Pam's Harvest craft I love those 2 mods
honestly, my personal opinion on the sniffer is adding: a new mushroom, a new Rainbow Eucalyptus sapling, and 2 new flowers that are crafted into the retired rosé-pink and sea-green wools
12:16 y dale con la burra al trigo...
Partly it wouldn't make sense since it is a plant that exists in real life and has different names in other languages.
For example, in Spanish, it is called "bastón de emperador"(literally meaning emperor's staff), why would an emperor's staff light up like a torch?
Pd: Yes, literally the name of that flower also changes in the game with the language you have
Bro kept spitting out countless excellent vanilla-style ideas one after the other
llamas as range units is something that would make minecraft 10 times better fr
A video essay that has YTP's included? Sign me the fuck up.
the problem is the lack of intrinsic features surrounding the core game loop of getting resources with mending making getting new stuff useless, some minerals not even having a use of them being able to be exploited/farmed/duped to get way more like iron, mob drops and other minerals
not to mention both the lack of side resources and uses for them. ancient cities should have exp related items, maybe a barrel of exp with 30 levels of storage or a vial of experience that puts all your levels in a single bottle
I wish Mojang would remove the foot fetish sniffer mob from the game.
This video gave me the ability to do a triple midair somersault and develop a cure for cancer. That’s how much of a banger this was
holy i went to look at your channel to watch more of your videos and… there were none! this is an insanely good video, especially for being your first. you might be my new favorite creator!
This was a phenomenal video! A few loose ideas:
- Bears are known for eating a bunch before hibernating, so maybe you can shear polar bear fur and smith it onto armor to decrease your hunger drain?
- When the Warden was released, I thought there would have been some upgrade to get around sculk sensors that wasn’t sneak-related. I think it would be neat if you could smith echo shards to tools to give them “noise-cancelling” properties that wouldn’t trigger any sculk.
- The panda charm leads me to think we should be able to ally with/weaponize other mobs. Rotten flesh, sand, prismarine, and emeralds could make a smithable item to make all zombie types neutral towards you/act like undead wolves. Bones, moss, snow, and arrows for all skeletons to become better snow golems. Cobwebs, stone bricks, and ender pearls for all the “arthropods” (spiders, silverfish, endermites) to stop bugging you, and maybe allowing you to climb walls. Probably have something for creepers, blazes, breezes, and the other hostile mobs too. Echo shards can be required for all the recipes since you’re “echoing” the mob’s sentiments and abilities. And I guess to balance these out, having monster-aligned armor can make other mobs hostile towards you. Iron golems and villagers will despise you while you’re wearing them, wolves and cats can start targeting you, maybe passive mobs (cows, sheep, pigs) will be scared of you and avoid you.
- I saw this mentioned somewhere else but there were two old wool colors that were removed from the game. Someone suggested making the dyes of the plants dug up by the sniffer be the source of those lost colors.
- I’m surprised you didn’t mention anything about food in the video! Maybe sniffer plants can be workarounds for useful potion effects? Mushrooms and that torch plant could make a night-vision stew. The pitcher plant and poisonous potatoes allow you to inflict poison on anyone you attack. Maybe you could craft a super animal feed with sniffer plants and regular crops that would skip the breeding cooldown (maybe farm mobs give birth to two mobs at once?) or some food to keep mobs as babies forever (using the poisonous potato?).
hilarious video, your opinions on the newer features of the game pretty much mirror my own and it's quite refreshing to see someone who knows a bit about game design actually talk about *why* these new features are being complained about instead of just shitting on the features with zero constructive criticism
This is literally my humor. definitely subbed
my feed is all about mc rn but its 50% "minecraft ia ass" as well as 50% "mods are ruining mc go play vanilla"
they should add guns. and sex
woke up saying this
💀💀💀
On tv
And ni
@@archimetropolis They already exist, see the wither skeleton and the endermen?
Gotta say. The first half had me. But the second half dragged me down and clobbered me to death.
Just so many cool ideas that would actually make sense for them to apply in some way, personally I think that armor enhancement thing would be a great attache to enchantment.
Someone doesn't wanna play the game of enchanting? They can go through the process of using armor enhancements to get the specific upgrade and effect they want on their armor. It's a great idea.
Tf is this underrated ass video?! Funny editing, good points, AND a good mic??? How are you only at 1k subs? Hopefully 1 more makes a difference
This is one of the funniest videos I’ve seen all year
i feel like this guy gonna blow rq in youtube as a channel
ok im in *love* wiþ ðis editing
edit: cant believe bro cooked so hard he had to stop himself from burning down ðe facility
All of the ideas you suggested were awesome! I hope that mojang can come around and add more stuff, by using what we already have!
I have an idea for the sniffer that would reintroduce some old plants (such as the rose) and dye colors by having exclusive seeds grow flowers that would then be able to craft the forgotten dyes; not only that, but the sniffer would also be able to dig up clovers which you could use to finally obtain the previously creative exclusive Luck and Bad Luck effects
Great idea! Tying the Luck and Bad Luck effects into it is the extrinsic cherry on top!
such a good video with great humour. Subscribed!
i clicked on this video expecting it to be another "minecraft bad too boring not enough bosses make minecarts faster" video and was pleasantly surprised, you have a like and a subscription because it was also quite funny
oh and might I add your ideas are GENIUS
i need the panda one NOW!
Some other things I feel should be mentioned:
Meat(pretty much every mob should have a meat drop, or at least every passive as that has been shown in the past and would help make it more interesting.)
Mob interactions(there's what, like 4 or something? They help make a game much more alive and having so few makes them feel kind of... off imo.)
Also something I was REALLY hoping for with the sniffer was being able to get the only two removed dyes and maybe even removed flowers. That would be such a unique thing to do imo and would add so much value.
Bro i loved this video, it was hilarious, keep on the great content
Can’t wait for more I love your editing style
10:26 what makes foxes even worse for hunting is they can't even be truly tamed, you need to breed two of them to get a fox that "trusts" you. Basically just a fox that'll be okay with having you around and follow you but can't be told to sit or follow like every other pet let's you.
you know a video is good when its edited well and its the only one on their channel (genuine)
great first video. i did indeed subscribe. will be back with my polar bear idea when i remember it.
I like this spunky young lad!
He indeed brings a rather jubilantly humorous spirit to the topic of this “mined-craft”!
I have found myself in a state of exuberance with this moving picture, as a token of gratitude I have lended my support and have thusly subscribed to this fellow, good show, jolly good show indeed!
Polar bears shed. If Mojang wanted to do something like the bison/powdered snow mechanic, they could use polar bears.
Dude ur editing is absolute cinema. Got urself a sub 👍🏻
Bro you love this game so much you just gave ideas like that i can feel you!
I was gonna click off to youtube's main page when i caught with, like, the cornery corner of my eye how this channel has like 170 subs, so i come back to sub and i decided to, like, check your channel out, y'know? and... like... HOW ON EARTH IS THIS YOUR FIRST VID??? HELLO??? THIS IS 10K sub quality wtf??? anyhoo great video, your changes remind me a lot of how terraria's progression and items work
The silly gun stick men make me chuckle
i dont think anyone complain about biome overhauls and specifically about mountains you can obtain emeralds and coal and iron at higher levels and exposed to the surface
Goated video, I would love to see more of your ideas. The video was very well made.
The goat horn should cause your tamed dogs to stand or sit. If pillagers get to assemble an army at the sound of a horn we should be able to too
For a modern video critiquing Minecraft, this was surprisingly smart, positive, and thought-out.
i once Raided 7 ancient city to find the armor trim slience, to not find it and log back in the next day and see someone who find two silence trim in one ancient city first try
and all i have is more then a stack of useless echoshard, ton of broken discs, and more swift sneak books then the server will ever need.
At least it gave me the idea to build a redstone shop to "sell the item" but it's more like a fancy storage solution.
But yeah i feel the same for a lot of item/block, as you mention the sniffer giving 2 flowers that don't even has special use or different suspicious stew
frog light are very good building block but you need to find frog in everybiome get them to the nether and build a farm.
i cant believe you only have 185 subs!
Going back to the Sniffer, it's said to "dig up plants from ancient times"
IT COULD VERY WELL BRING THE ROSE BACK, EVEN IF IT'S JUST DECORATIVE
Didnt expect to get recommended someone I know irl today, W video dude
Your bat idea is extremely good
The creaking update only provides us with decoration as rewards. Resin needs more uses.
Agreed!
minecraft should add drunk driving. thatd be a cool feature i think
u got a point,nice editing btw
This was such a well made video bro
Yeah swift sneak being IN the ancient city is the most counter-Intuitive thing imo
how do you not have more subscribers?! the editing is top notch!
I smell an underrated channel
I think a perfect microcosm of my biggest problem with minecraft is that there are two uses for glow ink and both uses could've been done with glowstone. They never expand on any ideas, they just get distracted and make like, copper. Which you get 8 billion veins for and it makes 2 things that are stupidly niche. And then never touch it again!! Like please you have so many awesome ideas with so much potential but there's just SO MUCH clutter and junk! Like they did with gold. Was basically worthless outside of decoration, but now it's useful in the nether!
It is a sandbox!! So I really wish they were more into making fun toys for us to play with. I want more silly stuff that actually interacts with each other in interesting ways instead of a cardboard cutout of a panda
amazing video, hilarious commentary and editing
18:48 What do you smoke????
no way you only got 1k subscribers this guy is a funny fella
Bro this video is amazing, how doesn't it get more views???
For pitcher plant: Pitcher turnip.
Only drops when you harvest the flower from it's farmland state, works like Notch apple but with some debuff for balancing.
most underrrated vid ive ever watched
subscribed, absolutely goated video, you deserve 100x more subscribers than you have rn
Damn, under 1k subs with this level of editing? Let's fix that real quick
Something I wish was a use for the torch flower was that it would light itself up and the things around it. Maybe not set things on fire, I was thinking it gave off light. Maybe the torch flower could be used in fire resistant potions. Another thing, maybe it can be placed as fuel in a furnace, but the flower doesn't ever run out. You can take it out whenever you want and it'll never disappear. But that might be too over powered for furnaces, but I think the fact it's so hard to find makes up for it. Your coal won't have to go towards cooking food or cooking ores.
mojang will probably never add any of the stuff you suggested but that sounds like an AMAZING vanilla+ modpack or datapack, great addition to mod packs
Remember, goats used to have copper horns. A tune-able instrument that also incorporates copper in its recipie.
Aaaaaaaaaaaaand, they removed it.
that horn idea came out of nowhere, when I first found the horn I swore it could be used to call wolves back or control them from range somehow, cause sometimes they feel like pikmin without the ability to call them back I swear lil stoops
Your editor is on point.
The whole charm concept is so sick, this is the best Minecraft concept I've ever heard
Oh my god this video is so peak and I 100% agree
I love the idea of the like, armor upgrades n stuff
I mean not talking about the damn topic of the video, this is a very well made first video, and ummmm keep doing it 👍
I get a lot of your points, except:
-Iron and coal generate a lot more at higher elevations.
-Implying sculk sensors are useless is incredibly stupid, especially right after mentioning redstone.
-NETHER ICE HIGHWAYS
-All enchanted books are very common in ancient cities, and swift sneak is still somewhat useful outside the deep dark. There’s also enchanted golden apples.
-The archaeology system is mostly just for flavor.
-8:35 How are desert temples useless?
-Bats have always just been for ambience.
-Rabbit’s foot is used for jump boost potions.
-17:37 I mean, sculk catalysts sort of already do that (more complex, but still).
I'd like if the sniffers found a plant in every biome, it would give a great incentive to the adventure aspect. maybe instead of just a decorative achievement item they found preserved cuttings or something that you graft together in a crafting table create a bunch of unique plants with different uses
idea: The Warden drops echo shards (making them renewable) and u can mix with an arrow with a fletching table to make a warden arrow that goes thru armor like the real warden :P
idea: using slime balls to make bouncy armor
making an entire armor enchanting system using useless items from structures ( sea monuments, jungle temples, villages, mansions etc) making emblems with them and putting them on the armor that will give u buffs at certain times
mansions: get 4 emeralds 4 vex armor trims and 1 totem in the middle to make a pillager emblem kinda like a totem but it gives you regen 2 for like 5 seconds when lower than 2.5 hearts and if u get a fatal hit it'll activate and instantly get you to 5 hearts and has a cd of 10 mins
ocean monuments: get 4 nautilus shells an ocean heart thing and 4 scutes to make a ocean emblem gives you night vision, dolphins grace and water breathing when in water. and etc