I'm gonna be honest, something not everyone might like, but super cars need to be far rarer and harder to find than normal cars. In V finding a nice car does not feel like something special whatsoever, they fd up by giving everyone a supercar and then when you get one, they spawn everywhere. They dont have any weight to them and they are super common, super boring after 5 minutes
But lets be honest, in the past gta series sometimes we do need this super cars at some point bcuz we need to reach from one point to the other for example like some misions that requires us to chase a car and we fucked up our car, so we need to steal a decent fast car to catch up with the car that we're chasing.
@@kylesoler4139 yeah that'd be cool. Have some events at times randomly that you can stumble upon or read about that'd make it easier to get some special cars
@@jewelsvevo8153 yeah but still, it was way too much imo and you see the same car driving around 20 times in a span of 2 minutes around the block. Having a car be more exclusive is a lot more fun
@TreSwaySamey Same Here! Its annoying as fuck and breaks immersion. They need to stop making them psychic and jusy make then smarter. They also need to have them miss their shots occasionally like in GTA 4. The excessive aimbot was bullshit in gta 5 and made gunfights boring and frustrating
I really need them to get rid of the stupid cars crashing into you on purpose thing. it makes it impossible to just drive around the city while listening to music or something cause you never know when the car in front of you will decide to swerve 3 lanes to get in front of you. it just feels cheap and makes driving feel unfulfilling cause no matter how good you are at it some random NPC will do everything in it's power to make u to crash. I'm hoping with the added amount of cars on the road they wont feel the need to add that artificial challenge to driving
In RDR2, i DID notice that NPCs on their horses will purposefully turn their horse into your direction just so you can crash. And they end up trying to kill you...
An easy solution for this would be having NPCS use there indicators so you know witch way they are going to turn before they do it. Surely R* has implemented a system like this into GTA6 already.
Their games need more leeway in missions to not fail over going off track so easily; less "failzone barriers" or "kill-planes". Most missions should really try to stay open-world as much as they can, and if the player goes off track, don't handhold them aggressively with a fail screen. Also no retry screens, bring back phone-retry from IV (so we can see aftermath of a mission fail, sometimes with a unique call/text, and letting ragdolls and crazy physics of things finish because it's sometimes fun).
@@elchomper.1063honestly I kind of like the mission skip feature because if I’m doing a replay of gta v I do not want to have to play that boring ass Trevor and Floyd docs mission
I was playing RDR2 yesterday, and I couldn’t help but look around at all the NPC’s. If you go to any town in the game, you can see that everyone is doing something for the most part. You have people doing construction, transporting goods, sweeping, taking care of their horse, begging for money.. etc. All of the NPC’s truly have their own life in that game and it makes the game feel alive. I pray that GTA 6 can build on that foundation and take it up a level. I am hopeful though because Saint Denis was a very populated area in RDR2 and the city still felt very alive. I think that gives us an idea of where they can take it for GTA 6
I want them to keep militaristic vehicles to ones possible in real life No more shit like the Deluxo or Oppressors, helicopters were basically completely invalid in Online cause of shit like that
It’s really telling that they eventually released certain vehicles with extra armor and antilock on upgrades. They created a problem, and then created a bandaid solution for that problem. Just don’t create the problem in the first place. The biggest threat in gta 4 online was a skilled helicopter pilot, not some loser on a flying bike with unlimited lock on missiles that don’t miss.
Yeah I agree however with the military vehicles I wish they would make them more prim and proper and better quality, let me explain. In GTA V we have some odd choices for military vehicles, first off we have a Polish prototype tank classified as a so called stealth tank, (Khanjali), then we have a German 2A4 (Rhino) as a American MBT??? Along with that we have Chinese concept helicopters (Akula) Russian helicopters (Savage) and even a random out of pocket Soviet "APC" (APC). Those are just some of the random vehicles that we have there is plenty more. I know it's an alternate universe but at least put some sense into the vehicles that are chosen. With this new iteration I would like to see ground vehicle autocannons make a return, along with GTA versions of the Abram, JLTVs, military cargo trucks like some Oshkosh's, LAVs, Stryker, maybe even Bradley and if they want to do something wacky do something like a Swedish CV 90-40, at least make some better choices when it comes to military vehicles.
I'd like to see fluctuations in clothing prices like in GTA SA. It was a nice touch, the price changing depending on the trends and where you were at in the story.
i also hate how the only place to be is in los santos which feels so small. everybody pretty much lives there. there are a few houses on the other side of the map but they arent even good. im pretty sure everyone lives in one of the high skyscrapers in the city with the same interior or maybe a spot in the hills. With gta 6, it should feel like there are players actually living all across the map. Like there should be more customizable houses in the game that span across the map so everyone doesnt just load into los santos in the same place
Yeah outside of the city there’s just not much reason to be anywhere else. A lot of the business locations are better to have in the city around everything else.
Literally this. I still don't understand why rockstar never gave us the option of "actual houses" in online?! Like why is every property basically an open plan single bedroom apartment? There are houses all around the map with identical proportions/styling to the stilt houses in the hills like at Pacific Bluffs, Chumash & Paleto bay yet we can't own any of them and as you say, almost everyone spawns into the game within the city! It would be so nice to spawn in and be looking out over the beach/sea instead of that same old city view, and the lower end properties don't even have actual windows so unless you live in one of the bigger apartments you can't even see what's going on outside! Building interiors need way more modifications/options and they need to make much more of an effort to make interiors actually match the size and shape of the exterior. Not just in online but even Franklins house in the hills has various unused/unaccessible rooms and there's a whole section of his house around the dining/kitchen area which literally doesn't exist inside (wooded section with wrap around windows) things like this make half the houses feel like they were half arsed designed or just rushed to finalise them. Same with half of the stilt houses online where there's half a building outside that you don't have inside. But yeah back to the main point, you can literally count the number of properties/apartments outside the city and they are really lacking in diversity. Did they not think at some point that maybe not everyone wants to start their session in the city, more properties outside the city please rockstar and maybe you could add something to the other smaller town/areas so there would be more reasons bar MC missions etc to actually spend time in Blaine County before GTAVI releases.
@@jorgizoran4340 and dont you hate it to when cops spawns out of nowhere in gta 5, gta 6 should have the cops spawn from the same direction as the police department, that would be a great detail to the game, in my opinion btw
we need wheel tuning for cars in gta6. i want the option to lift and lower the wheels, make them bigger or smaller, and adjust the camber. also include individual wheel customization. set current wheel, set left 2, set front 2, , set right 2, set rear 2, etc. and for any 6 wheel cars like semi trucks or the Dubsta 4x4 do the same thing.
I agree with the author. There are a couple more things that I would like to see in the game: 1) I feel like gta V was a lot more linear and scripted in comparison with GTA 4 and previous installments. So let's hope the 6 won't be like that. 2) I really hope we will be able to switch characters at any time, not when the story tells you. 3) It is my thing, but I truly liked previous GTAs' soundtrack much better. 4) In RDR 1 I kinda liked the economy. It was teally hard to make money. I hope that in 6, since we are wine store robbers, we won't be able to make thousands of dollars in the beginning of the game that we won't be able to spend. Like it was in GTA 4. 5) I truly hope overall story will be better. 6) Personally, I hate health regen system. I hope it won't be there too. Did you know that in GTA 4 you could call the paramedics and they would come to heal you? I used it a lot when I couldn't find a first aid kit or a hot dog stand. I think that health regeneration destroys those moments when you complete a mission by the skin of your teeth and feel rewarded.
other things that need to avoid in GTA 6 is certain cars can only be bought off the in game websites this feels dumb feature since GTA 5 and not finding that car like the entity XF , Cheetah , stinger , JB700 ect spawning in the traffic AI.
When you get into a vehicle and wait for 2 seconds before flooring it, there should be a short animation of your character putting there seatbelt on similar to how it works with the helmet animation on motorcycles. If you decided to just floor it however your character would skip the animation and this would increase the risk of flying out the windscreen in a high speed head on collision like in GTA 4.
For the online mode, having yours and other players' blips be displayed on the map MUST BE OPTIONAL, and OFF BY DEFAULT. This would immediately solve 90% of all griefing issues.
@121Greenthumb then change up the mission design for delivery missions. Gta6 online might be a fundementally different (better) game than gta5 online, so I'm just speaking of this change in a general/abstract context. Mundane delivery missions might not even be a thing. The way we own and manage our business or businesses might be entirely different
It's such a MIND BOGGLINGLY simple thing but it would add such a fun new dimension to the game. Not knowing where someone else is in the world, and just randomly meeting them or passin them by would be so immersive. Also, they could create such fun game modes with this, like one where you have to find eachother, or like a hitman type gamemode where one person tries to hide and/or blend in and the other tries to look for them, could have a limited area or as big as you'd like, a bit like the online hacking mechanic from Watch Dogs 1, which was super fun, best thing about its online mode by far.
imagine in GTA VI you can get a police vehicle, and use a police computer like in GTA IV but there’s a system where you can also arrest and pull people over. but with the system it only works if you have a police uniform/ outfit on. idk could be cool.
I like your videos! They’re neat to watch and listen to! And I’m also a huge GTA 4 fan lol 😋💪 When I watch channels, I usually watch all their videos at once, but then I realized you only had a few videos up. So, I can’t wait for your future content!! Keep up the good work dude!! 🤗😋💪
I'm just waiting for a GTA where it actually makes sense to buy cars in the single player story... Buying them and being able to get them delivered like in online would be awesome
something in gta 5 they need to avoid is how annoying the side characters are on missions. it feels like rockstar is trying to force you to play the way youre "supposed to" with how often the npcs will tell you to hurry up while driving somewhere, and how lester basically tries to direct your every move when youre checking out a target for a heist
i play on PC and would welcome better anticheat as I play by the rules. makes the game last longer. (not as much fun if you buy a modded 8000 account with 7 billion dollars)
@williamhaynes7089 I also play on PC. Console players have it easy compared to PC. I really do eveny console players because they dont have to deal with modders. And I'm a grinder who also plays by the rules.
It’s not just doomsday that was cut dlc, basically every single update was cobbled together from scrapped content. Cayo Perico was even a deleted level from max Payne 3. The whole “ten years of free content” feels pretty hollow now knowing that
Also interesting is how GTA VI content has been used in GTA Online. There was a point where they apparently“restarted development” and supposedly reused already created assets for online. The vehicles from Cayo Perico being some of them.
@@CaptainGlack i dont think they are the SAME same thing, looking at even just the boats in vi, the vehicles have so much more smaller details and might not even be compatible between engines
I think a problem with the HD GTA games is that there is not a lot of freedom in how you go about completing missions. Gta 4 wasn't super bad with this but alot of the fun with old 3D games was finding different and sometimes wacky ways to complete missions. Now you fail missions for breathing the wrong way. I give RDR2 a pass because it's a prequel and if you don't act the way Arthur would have acted in a particular mission that would create a time paradox in the rdr story
Technically it was grand theft auto iv (4) the lost and damned DLC was the first grand theft auto game where you can explore the entire map when you immediately start the game
I think the immediate freedom one is most important. Even in RDR2, you were limited to the snow part of the map until after the epilogue (or is it prologue? idk), and you werent even allowed to explore New Austin until completing Arthurs campaign
I’m confident the massive improvements to character creation we saw in RDR2 will make its way over to GTA 6. That game did a great job with body customization and the look of clothing on your character.
I know some already have known this. But some of problems mentioned in this video has been solved according to the leaks! Especially car physics, it's a good blend between GTA 4 and 5.
That’s all I wanted. Admittedly 4 had its issues with the driving, but it got the vehicle weight and general feel correct. 5 made corrections to the actual handling, but made the cars feel too arcadey like the video pointed out. All they need to do is mash them together so cars handle well but still have weight to them and don’t feel like toy cars. As long as it doesn’t feel like a direct repeat of 5 I’ll be happy. Hopefully after 10 years they’ll have something new and improved to give us.
Quick correction: In GTA V story mode, the police will attempt to arrest you at any wanted level. If you do not shoot at them for an amount of time, even at five stars, they will try to arrest you. They only try to kill you on the spot in GTA Online.
I would love to be able to fully customize the main characters' hair and clothing to make them feel like my own Also because I really don't like how generic Jason looks
At this point in time, I'd say my biggest pet peeve is with how they want to be realistic and whatnot, but hey bro... ...time to stop pulling rocket launchers outta your jacket, eh? Let's start with a more choice based gameplay, eh? Cause I really feel that the GTA series has been playing it pretty safe with certain gameplay features, and it's time to give us some actual VARIETY, know what I mean? Like DIFFERENT from other Grand Theft Autos, not just the same cake recipe with a different icing.
I would love if they added an expanded map as a patch or something like that. Similar to how BRs like Fortnite/apex or Witcher 3 does. Update the single player along with online.
I just hated that the traversal felt dumbed down from 4 which had actual ledge mantling. There’s so much they could do with a new game. Can’t wait to see what they come up with. I wonder if the leaks showing a prone option will actually be in the full game.
You got to remember though, the DLCs must be a sort of vacation from the normal gameplay. Some pretty bad examples are EA, where they literally sell you part of the whole game, where it feels like you should have had this with the game to begin with. I think Fallout: New Vegas did it perfectly though, it was as if you could just take a quick vacation to another world once the pace became too same-ish. That's the thing though, in FNV, the vacations aren't as you'd imagine. That's exactly it though, a vacation in a video game doesn't make things easy for you, it puts the pressure on you when the normal gameplay is usually something they let you take into your own pace. To make DLC above and beyond though, is to make it so once you get out of the DLC, you look at the world in a more informed perspective through amazement.
i feel online will be their top priority, it's the biggest sell point for games and gta nowadays, so the single player very probably won't get any content after release, only fixes and patches
I honestly didn’t mind getting no dlc for single player. Once online came out that’s all I wanted to play. So even if 6 doesn’t get any I don’t think I’ll mind.
I like the fact that we can lower vehicle suspension but I also want to be able to LIFT vehicle suspension. Also, don't make lowered trucks that come pre-lifted by default look so god damn goofy with their lifted axles just being lowered. The Karin Everon (Toyota Hilux) looks so stupid but it could look awesome if modified. Also on that note, we should be able to change vehicle wheel and tire size. The Everon being another example of a vehicle that would look better because of this.
I always thought it was odd they never added a lift option, even just for certain kinds of vehicles. Only in very specific cases was it implemented. It would be great to see 6 have a more free and fluid set of systems in place.
Hopefully cars in GTA 6 wont explode on impact after going airborne and landing on its side or roof since that was one of the annoying deaths in GTA 5 and also not being able to rotate your car in mid air and roll a flipped over car back on its wheels which felt like a get out of dangerous situation card.
this is not "too much realism", is some basic risk-reward thing, not worrying about your driving takes so much away from driving itself, again, this is not mario kart, this is a game for adults, it doesn't need to treat it's players like kids@@CIAOFFlCAL
you will probably think its a dumb idea but the way to fix that 3:56 in gta 6 without any compromises is to have the protagonist get out and push the car over, yeah sounds dumb but would you have this or them pushing the car over? i dont want the car to be stuck because yikes imagine that in the police chase, 3D gtas fixed that problem by making characters exit vehicles quickly and be able to run like sonic. in gta 6 i assume they will get out slower and run like real life people so unless you have good tactics it may be harder having a car that wont tip over.
I definitely don’t think we should go back to the ways of gta 4 where you had almost no chance of flipping your car. I mean at least leave that to the single player. The online will need a quick and easy way to flip over a car. But for single player I’d be much more accepting of it being unforgiving.
@@II_GTA_FREEK_II yeah i could imagine how annoying it would be online if someone chases you and you flip the car over. pretty much a free kill with a grenade.
Solid points. I’ve been waiting since vice city for the businesses to be story driven as well. Then actually pay a meaningful passive income like vice city and not once a week like 5 did. Online does businesses pretty good but they can do so much better ala vice city 👍
Besides the optional endings of gta 5, which didn’t even seem to be considered canon, I don’t believe any gta game has had the main characters die at the end. RDR is a different story of course, but I honestly just don’t think that’s something they’ll do in gta. It’s not that games style.
I'd like to see Rockstar completely rework the vehicle destruction mechanic. Cars having effectively a "health bar," whereby they just explode after taking a certain amount of collision/bullet damage, may have worked until now, but they need to make the next gen more realistic. Cars should only explode when hit with grenades, rockets, or other explosives or maybe by targeting the fuel tank. Otherwise, they should only become undrivable upon taking any damage that would kill the drivetrain/steering/suspension components. I think GTA IV and V do have an element of the latter, but the whole system of the car spontaneously catching fire and exploding needs to be removed altogether as that just isn't a thing in real life.
This would be really boring though, you wouldn't get those fun moments where you scramble out of a burning car before it explodes during a police chase, or ditching a burning car in traffic leading to a chain reaction where dozens of cars blow up one after the other. Even when getting hit by explosive weapons, cars exploding like that has never been a realistic thing in the first place, so just leave it be.
Bro what background music are you using I find it so familiar but haven’t been able to find it I’ve been racking the deep corners of my brain for 20 minutes now 😭
I hate the myth of "GTA IV police smarter than GTA V" no. GTA V's police are litterally smarter and better in every way, they're just configured to be agressive and through PC modding you can easily re-configure them to be more forgiving and more keen on arresting you. Otherwise they're better in every way, they drive better, shoot better and have better tactics than GTA IV. But this does show how much one simple gimmick can switch up peoples perception of which AI is smarter.
It’s just they’re too omniscient. They teleport to your location without you knowing what traces they’re really following besides the map and some spots, and these spots will just appear in front of you for cheap difficulty. It’s basic and outdated imo.
Its to much action in the game we need to tone it down into more crime and far as online in 2018 it ruined bringing flying vehicles Gang Wars DLC was definitely missed GTA 5 gangs are weak .SMH Gun sounds need to sound loud and realistic need to be more intense
I would have said keeping it focused on one character again, but I really like what I’ve seen of Jason and Lucia, and at least this time it’s only 2. I just think GTA V felt too unfocused with all 3 characters with their own stuff going on. I get the appeal, it was a neat idea, but I’d like to tone that down. Also don’t do the special abilities ever again. Thought it was a dumb idea in 5, and they weren’t even that interesting imo.
Thats why i want 6 online to flop in that case they can atlist give the Sp campaign some dignity. I know they can make the game and give us the food and not give us water or a drink afterwards, hope it makes sence
THANK YOU flipping over should mean something it's a staple of the franchise and the vehicle damage model is genuinely horrible. Whoever thought that garbage was acceptable after IV should've lost their job.
Gta6’s online mode is destined to become like Fortnite or Destiny 2. A microtransaction hell with Fmo, limited time elements, certain cars will be exclusive to the item shop. Its just what the industry is becoming.
I think if that was true we’d have seen that way more with gta 5. And outside of gta +, it’s been largely devoid of that stuff. Even the barriers they put in place in later content updates were not continued with later updates. I’m not saying it won’t happen, but they’ve had 10 years to get really scummy. Even RDRO isn’t too bad, though I’m not a fan of their battle passes.
Completely new combat mechanics. When in real life has anyone done a roll? Give us a lean/peak option already, not some dumb thing where you're half stuck to a wall.
One thing wrong with rockstar is their entire game philosophy and how tehy produce them. Its kinda the triple a ubisfot syndrome but in their own way. Every game they make is basically gta3 just newer. The maps are amazing the vibe is amazing and the sotry is fun etc. but their games standing as VIDEO GAMES are mid. The gameplay loop is like... very dumb and non existent. The open world isnt really and iopen world, you jsut drive from mission to mission like in most "open world" game titles. The missions went from tedious and incredibly hard becasue of the shitty controls (the first gta trilogy, especially flying missions) to just boring long ass cutscenes in gta 5 and rdr2 sometimes too. The games became stale and repetetive with little to no gameplay variety. People will kill youy for that take especially knowing the gta series is the bets selling game ip there is, but thats because the majority of people isnt critical about what teh do or consume. I mean, the most popular musician these days is drake. Gta 5 is like teh fast food of gaming, same with sony games and basically the entire AAA market. The emchanics are lackluster and boring and very awkard. There has never ever been anything to do in those games besides jsut starting a new game and playing the story from begggining to end. Theres nothing to upgrade or buy, money could just be removedf altogether from rockstar games cus theres nothing to buy except weapons lmao. The storng point of rokcstar games is the vibe and jsut spending time in those games doing nothing. "The gta3 feeling" video captures it perfectly. i honestly dont know if they are even able to make a fun video game these days. Games have become those boring ass netflix series compilations where its all about slowly walking to a point and then doing a quick time event and watchign a realistic cutscene. I almsot fell asleep playing the final fantasy 7 remake and i think rockstar has been making the same slop with good paint for 20 years. I still love the games, i 100% rdr2 but it doesnt mean teh game isnt flawed to oblivion. ALso, Rockstar is even worse at making online games. Gta online and rdo are almost the definition of how not to make an online game. I dont think any of the devs ever plkayed anything like WoW, tf2, deep rock galactic or even fucking vr chat. They put nothing good form online games and jsut make their cash grab simulator boring "second job" type online games. Theyre so unfun im honestly baffled how many people spend their real money on gta online. i dont think theyre gonna fix it in gta6, becasue the games sell and people pay for them
I don't understand why people think GTA VI is going to be a good game. You all already saw how shitty Rockstar has become at making games after GTA IV. GTA V was complete dogshit, RDR2 was just a game that had pretty graphics and tons of detail, but no actual gameplay or good story, and the GTA Trilogy Definitive Edition, everyone already knows how it went.
Holy sh*t wtf have you been smoking Talking story and gameplay wise gta v is great, and while I can’t say much for read dead 2 since I’ve only played 10% of it it was a great game so far
When it first came out it was amazing. But after 10 years I no longer care for a lot of things that it does. It’s certainly not something I want gta 6 to be like in a lot of ways.
Single player updates not gonna happen, get over it The only thing that GTA VI dearly needs to avoid is ResetEra-tier writing (preaching how America is worse than Third Reich, police existence is racist etc.); we can't be sure that the next game writing will be good, since we don't know who replaced Dan...
I'm gonna be honest, something not everyone might like, but super cars need to be far rarer and harder to find than normal cars. In V finding a nice car does not feel like something special whatsoever, they fd up by giving everyone a supercar and then when you get one, they spawn everywhere. They dont have any weight to them and they are super common, super boring after 5 minutes
Having car meets as random events would be a cool way to make certian cars rarer.
Tbf that does fit with the LA setting tho
But lets be honest, in the past gta series sometimes we do need this super cars at some point bcuz we need to reach from one point to the other for example like some misions that requires us to chase a car and we fucked up our car, so we need to steal a decent fast car to catch up with the car that we're chasing.
@@kylesoler4139 yeah that'd be cool. Have some events at times randomly that you can stumble upon or read about that'd make it easier to get some special cars
@@jewelsvevo8153 yeah but still, it was way too much imo and you see the same car driving around 20 times in a span of 2 minutes around the block. Having a car be more exclusive is a lot more fun
cops spawning out of nowhere is very annoying
I hate the omniscience of cops.
@@TreSwayy cops spawn in every direction im going literally trapping me
Gta 4 had the best cop avoidance/wanted star evasion system
@TreSwaySamey Same Here! Its annoying as fuck and breaks immersion. They need to stop making them psychic and jusy make then smarter. They also need to have them miss their shots occasionally like in GTA 4. The excessive aimbot was bullshit in gta 5 and made gunfights boring and frustrating
@@thestrangeman069 GTA IV has the same police spawn system as with GTA V
I really need them to get rid of the stupid cars crashing into you on purpose thing. it makes it impossible to just drive around the city while listening to music or something cause you never know when the car in front of you will decide to swerve 3 lanes to get in front of you. it just feels cheap and makes driving feel unfulfilling cause no matter how good you are at it some random NPC will do everything in it's power to make u to crash. I'm hoping with the added amount of cars on the road they wont feel the need to add that artificial challenge to driving
Oh God yes, absolutely. So annoying. Really hoping the AI will be a lot smarter.
@@CaptainGlack if its florida the npcs will only act like that when it snows
In RDR2, i DID notice that NPCs on their horses will purposefully turn their horse into your direction just so you can crash. And they end up trying to kill you...
@@Zero21kr I've only noticed it sometimes with wagons, if normal riders do it then it is a lot more subtle at least
An easy solution for this would be having NPCS use there indicators so you know witch way they are going to turn before they do it. Surely R* has implemented a system like this into GTA6 already.
Their games need more leeway in missions to not fail over going off track so easily; less "failzone barriers" or "kill-planes". Most missions should really try to stay open-world as much as they can, and if the player goes off track, don't handhold them aggressively with a fail screen. Also no retry screens, bring back phone-retry from IV (so we can see aftermath of a mission fail, sometimes with a unique call/text, and letting ragdolls and crazy physics of things finish because it's sometimes fun).
YES!!! GTA IV fails were more impactful I feel… great comment
That also eliminates the stupid skip feature. It's rated M everyone should be old enough to fail a mission and not cry
@@elchomper.1063honestly I kind of like the mission skip feature because if I’m doing a replay of gta v I do not want to have to play that boring ass Trevor and Floyd docs mission
@@DirtyDev that's just bad mission design we don't need a feature for 1 mission just make missions more than a walking sim
I was playing RDR2 yesterday, and I couldn’t help but look around at all the NPC’s. If you go to any town in the game, you can see that everyone is doing something for the most part. You have people doing construction, transporting goods, sweeping, taking care of their horse, begging for money.. etc. All of the NPC’s truly have their own life in that game and it makes the game feel alive. I pray that GTA 6 can build on that foundation and take it up a level. I am hopeful though because Saint Denis was a very populated area in RDR2 and the city still felt very alive. I think that gives us an idea of where they can take it for GTA 6
I want them to keep militaristic vehicles to ones possible in real life
No more shit like the Deluxo or Oppressors, helicopters were basically completely invalid in Online cause of shit like that
or keep the deluxo but strip away the flying and all the weapons because DeLoreans and Miami just go together like that
It’s really telling that they eventually released certain vehicles with extra armor and antilock on upgrades. They created a problem, and then created a bandaid solution for that problem. Just don’t create the problem in the first place. The biggest threat in gta 4 online was a skilled helicopter pilot, not some loser on a flying bike with unlimited lock on missiles that don’t miss.
Yeah I agree however with the military vehicles I wish they would make them more prim and proper and better quality, let me explain. In GTA V we have some odd choices for military vehicles, first off we have a Polish prototype tank classified as a so called stealth tank, (Khanjali), then we have a German 2A4 (Rhino) as a American MBT??? Along with that we have Chinese concept helicopters (Akula)
Russian helicopters (Savage) and even a random out of pocket Soviet "APC" (APC). Those are just some of the random vehicles that we have there is plenty more. I know it's an alternate universe but at least put some sense into the vehicles that are chosen. With this new iteration I would like to see ground vehicle autocannons make a return, along with GTA versions of the Abram, JLTVs, military cargo trucks like some Oshkosh's, LAVs, Stryker, maybe even Bradley and if they want to do something wacky do something like a Swedish CV 90-40, at least make some better choices when it comes to military vehicles.
I'd like to see fluctuations in clothing prices like in GTA SA. It was a nice touch, the price changing depending on the trends and where you were at in the story.
i also hate how the only place to be is in los santos which feels so small. everybody pretty much lives there. there are a few houses on the other side of the map but they arent even good. im pretty sure everyone lives in one of the high skyscrapers in the city with the same interior or maybe a spot in the hills. With gta 6, it should feel like there are players actually living all across the map. Like there should be more customizable houses in the game that span across the map so everyone doesnt just load into los santos in the same place
Yeah outside of the city there’s just not much reason to be anywhere else. A lot of the business locations are better to have in the city around everything else.
Literally this. I still don't understand why rockstar never gave us the option of "actual houses" in online?! Like why is every property basically an open plan single bedroom apartment? There are houses all around the map with identical proportions/styling to the stilt houses in the hills like at Pacific Bluffs, Chumash & Paleto bay yet we can't own any of them and as you say, almost everyone spawns into the game within the city! It would be so nice to spawn in and be looking out over the beach/sea instead of that same old city view, and the lower end properties don't even have actual windows so unless you live in one of the bigger apartments you can't even see what's going on outside! Building interiors need way more modifications/options and they need to make much more of an effort to make interiors actually match the size and shape of the exterior. Not just in online but even Franklins house in the hills has various unused/unaccessible rooms and there's a whole section of his house around the dining/kitchen area which literally doesn't exist inside (wooded section with wrap around windows) things like this make half the houses feel like they were half arsed designed or just rushed to finalise them. Same with half of the stilt houses online where there's half a building outside that you don't have inside. But yeah back to the main point, you can literally count the number of properties/apartments outside the city and they are really lacking in diversity. Did they not think at some point that maybe not everyone wants to start their session in the city, more properties outside the city please rockstar and maybe you could add something to the other smaller town/areas so there would be more reasons bar MC missions etc to actually spend time in Blaine County before GTAVI releases.
GTA 6 should bring back the circle area thing when wanted, that when you leave the circle area youll lose the wanted levels, like gta 4
rdr 1 and 2 had that also so they should really bring back the one thing thats been in every previous game they made
They should combine both and do what the Liberty Tweaks mod for GTA4 does and have your wanted level gradually decline as you stay out of site.
@@jorgizoran4340 and dont you hate it to when cops spawns out of nowhere in gta 5, gta 6 should have the cops spawn from the same direction as the police department, that would be a great detail to the game, in my opinion btw
we need wheel tuning for cars in gta6. i want the option to lift and lower the wheels, make them bigger or smaller, and adjust the camber. also include individual wheel customization. set current wheel, set left 2, set front 2, , set right 2, set rear 2, etc. and for any 6 wheel cars like semi trucks or the Dubsta 4x4 do the same thing.
Story Mode DLCs is all I ask
I agree with the author. There are a couple more things that I would like to see in the game:
1) I feel like gta V was a lot more linear and scripted in comparison with GTA 4 and previous installments. So let's hope the 6 won't be like that.
2) I really hope we will be able to switch characters at any time, not when the story tells you.
3) It is my thing, but I truly liked previous GTAs' soundtrack much better.
4) In RDR 1 I kinda liked the economy. It was teally hard to make money. I hope that in 6, since we are wine store robbers, we won't be able to make thousands of dollars in the beginning of the game that we won't be able to spend. Like it was in GTA 4.
5) I truly hope overall story will be better.
6) Personally, I hate health regen system. I hope it won't be there too. Did you know that in GTA 4 you could call the paramedics and they would come to heal you? I used it a lot when I couldn't find a first aid kit or a hot dog stand. I think that health regeneration destroys those moments when you complete a mission by the skin of your teeth and feel rewarded.
Damm wish I knew that. Whenever I’m low on health I just make myself get hit by several cars so I can die and respawn with full health
Did you check if it works? @@Shadow-Blade.09
other things that need to avoid in GTA 6 is certain cars can only be bought off the in game websites this feels dumb feature since GTA 5 and not finding that car like the entity XF , Cheetah , stinger , JB700 ect spawning in the traffic AI.
When you get into a vehicle and wait for 2 seconds before flooring it, there should be a short animation of your character putting there seatbelt on similar to how it works with the helmet animation on motorcycles. If you decided to just floor it however your character would skip the animation and this would increase the risk of flying out the windscreen in a high speed head on collision like in GTA 4.
Hell yeah! That’s actually an incredible idea
For the online mode, having yours and other players' blips be displayed on the map MUST BE OPTIONAL, and OFF BY DEFAULT. This would immediately solve 90% of all griefing issues.
I mean another way to fix this is just display players blips who are in close proximity.
NOPE..... I want to know where people are on the map before I decide if I'm doing a delivery or not.
@121Greenthumb then change up the mission design for delivery missions. Gta6 online might be a fundementally different (better) game than gta5 online, so I'm just speaking of this change in a general/abstract context. Mundane delivery missions might not even be a thing. The way we own and manage our business or businesses might be entirely different
It's such a MIND BOGGLINGLY simple thing but it would add such a fun new dimension to the game. Not knowing where someone else is in the world, and just randomly meeting them or passin them by would be so immersive. Also, they could create such fun game modes with this, like one where you have to find eachother, or like a hitman type gamemode where one person tries to hide and/or blend in and the other tries to look for them, could have a limited area or as big as you'd like, a bit like the online hacking mechanic from Watch Dogs 1, which was super fun, best thing about its online mode by far.
@@francskgp There might be more involved processes but I doubt there switching up the formula that profits them a billion dollars a year...
I just realized our intros are both our usernames being the beat to a GTA IV mission passed theme 😂
imagine in GTA VI you can get a police vehicle, and use a police computer like in GTA IV but there’s a system where you can also arrest and pull people over. but with the system it only works if you have a police uniform/ outfit on. idk could be cool.
I like your videos! They’re neat to watch and listen to! And I’m also a huge GTA 4 fan lol 😋💪
When I watch channels, I usually watch all their videos at once, but then I realized you only had a few videos up. So, I can’t wait for your future content!! Keep up the good work dude!! 🤗😋💪
I'm just waiting for a GTA where it actually makes sense to buy cars in the single player story... Buying them and being able to get them delivered like in online would be awesome
You're right. The game should remember your favourite outfits and use those more often,
We need variety in cars/ police and also make guns different instead of all feeling the same.
something in gta 5 they need to avoid is how annoying the side characters are on missions. it feels like rockstar is trying to force you to play the way youre "supposed to" with how often the npcs will tell you to hurry up while driving somewhere, and how lester basically tries to direct your every move when youre checking out a target for a heist
They should have "episodes from Vice city" as a single player dlc, kinda like gta4 did.
No lock on missiles. At least no air to ground. AA missiles are fine
I want a million quality of life things and crazy immersion
Honestly, if they add anti-griefing measures and anti-cheat measures to GTA 6. (Especially the pc version.) I will be happy.
i play on PC and would welcome better anticheat as I play by the rules. makes the game last longer. (not as much fun if you buy a modded 8000 account with 7 billion dollars)
@williamhaynes7089 I also play on PC. Console players have it easy compared to PC. I really do eveny console players because they dont have to deal with modders. And I'm a grinder who also plays by the rules.
It’s not just doomsday that was cut dlc, basically every single update was cobbled together from scrapped content. Cayo Perico was even a deleted level from max Payne 3. The whole “ten years of free content” feels pretty hollow now knowing that
Also interesting is how GTA VI content has been used in GTA Online. There was a point where they apparently“restarted development” and supposedly reused already created assets for online. The vehicles from Cayo Perico being some of them.
@@CaptainGlack i dont think they are the SAME same thing, looking at even just the boats in vi, the vehicles have so much more smaller details and might not even be compatible between engines
Considering that some of these content were supposed to be paid DLCs, it doesn't feel that hollow for me.
In my mind GTA6 is a sequel from RD2 in terms of game design and tech progression.
I think a problem with the HD GTA games is that there is not a lot of freedom in how you go about completing missions. Gta 4 wasn't super bad with this but alot of the fun with old 3D games was finding different and sometimes wacky ways to complete missions. Now you fail missions for breathing the wrong way. I give RDR2 a pass because it's a prequel and if you don't act the way Arthur would have acted in a particular mission that would create a time paradox in the rdr story
Technically it was grand theft auto iv (4) the lost and damned DLC was the first grand theft auto game where you can explore the entire map when you immediately start the game
I hope we can change the protagonists cars throughout the game, hated how GTA 5 forced us to keep their cars
You forgot the most important thing to avoid: GTA V's physic engine and shooting mechanic.
Gta v shooting is fine tho
I think the immediate freedom one is most important. Even in RDR2, you were limited to the snow part of the map until after the epilogue (or is it prologue? idk), and you werent even allowed to explore New Austin until completing Arthurs campaign
I want long hair options for male characters in online. I feel unrepresented LOL
My hair is kinda long and I also feel unrepresented
I’m confident the massive improvements to character creation we saw in RDR2 will make its way over to GTA 6. That game did a great job with body customization and the look of clothing on your character.
I know some already have known this. But some of problems mentioned in this video has been solved according to the leaks!
Especially car physics, it's a good blend between GTA 4 and 5.
That’s all I wanted. Admittedly 4 had its issues with the driving, but it got the vehicle weight and general feel correct. 5 made corrections to the actual handling, but made the cars feel too arcadey like the video pointed out. All they need to do is mash them together so cars handle well but still have weight to them and don’t feel like toy cars. As long as it doesn’t feel like a direct repeat of 5 I’ll be happy. Hopefully after 10 years they’ll have something new and improved to give us.
I liked the arcady handling, it's the last creation of midnight club team before they were disbanded.
Quick correction: In GTA V story mode, the police will attempt to arrest you at any wanted level. If you do not shoot at them for an amount of time, even at five stars, they will try to arrest you. They only try to kill you on the spot in GTA Online.
But you have to explicitly surrender instead of the police being hesitant of shooting you
@@dudemp4, At one or two stars they will hesitate. They get aggressive once you do.
I would love to be able to fully customize the main characters' hair and clothing to make them feel like my own
Also because I really don't like how generic Jason looks
At this point in time, I'd say my biggest pet peeve is with how they want to be realistic and whatnot, but hey bro...
...time to stop pulling rocket launchers outta your jacket, eh? Let's start with a more choice based gameplay, eh?
Cause I really feel that the GTA series has been playing it pretty safe with certain gameplay features, and it's time to give us some actual VARIETY, know what I mean?
Like DIFFERENT from other Grand Theft Autos, not just the same cake recipe with a different icing.
I would love if they added an expanded map as a patch or something like that. Similar to how BRs like Fortnite/apex or Witcher 3 does. Update the single player along with online.
The bad controls in gta5. Walking, jumping and aiming was always so damn slow and often annoying if you need to act fast
I just hated that the traversal felt dumbed down from 4 which had actual ledge mantling. There’s so much they could do with a new game. Can’t wait to see what they come up with. I wonder if the leaks showing a prone option will actually be in the full game.
You got to remember though, the DLCs must be a sort of vacation from the normal gameplay. Some pretty bad examples are EA, where they literally sell you part of the whole game, where it feels like you should have had this with the game to begin with. I think Fallout: New Vegas did it perfectly though, it was as if you could just take a quick vacation to another world once the pace became too same-ish. That's the thing though, in FNV, the vacations aren't as you'd imagine. That's exactly it though, a vacation in a video game doesn't make things easy for you, it puts the pressure on you when the normal gameplay is usually something they let you take into your own pace. To make DLC above and beyond though, is to make it so once you get out of the DLC, you look at the world in a more informed perspective through amazement.
I prefer DLCs that feel more like a side story to the main story, same vibe but not directly conmected, but FNV are a good example and great DLCs btw
i feel online will be their top priority, it's the biggest sell point for games and gta nowadays, so the single player very probably won't get any content after release, only fixes and patches
I honestly didn’t mind getting no dlc for single player. Once online came out that’s all I wanted to play. So even if 6 doesn’t get any I don’t think I’ll mind.
I like the fact that we can lower vehicle suspension but I also want to be able to LIFT vehicle suspension. Also, don't make lowered trucks that come pre-lifted by default look so god damn goofy with their lifted axles just being lowered. The Karin Everon (Toyota Hilux) looks so stupid but it could look awesome if modified. Also on that note, we should be able to change vehicle wheel and tire size. The Everon being another example of a vehicle that would look better because of this.
I would really love proper suspension tuning instead of just lowering or lifting it
I always thought it was odd they never added a lift option, even just for certain kinds of vehicles. Only in very specific cases was it implemented. It would be great to see 6 have a more free and fluid set of systems in place.
What a simple yet effective video style. 👌💯 respect
Imagine rockstar making the game to watch arcade physics something like watchdogs 😂 we would all go to R* Hq and take over the place
Hopefully cars in GTA 6 wont explode on impact after going airborne and landing on its side or roof since that was one of the annoying deaths in GTA 5 and also not being able to rotate your car in mid air and roll a flipped over car back on its wheels which felt like a get out of dangerous situation card.
well the rotate and flipping over part is probably gonna still be added it would get annoying pretty quick like in a police chase
Honestly the rotating the car should be disabled when airborne
the car got upside down because of the player's reckless driving, is entirely their fault, this is not a hand-holding kids game@@CIAOFFlCAL
@@alexzaze1407 too much realism is not fun plus if you don't like it don't use it its that simple
this is not "too much realism", is some basic risk-reward thing, not worrying about your driving takes so much away from driving itself, again, this is not mario kart, this is a game for adults, it doesn't need to treat it's players like kids@@CIAOFFlCAL
Human shield feature and able to throw objects
The og car damage, on PS3 and 360, was very detailed. But R* updated it after the launch on PS4 and Xbox One.
you will probably think its a dumb idea but the way to fix that 3:56 in gta 6 without any compromises is to have the protagonist get out and push the car over, yeah sounds dumb but would you have this or them pushing the car over? i dont want the car to be stuck because yikes imagine that in the police chase, 3D gtas fixed that problem by making characters exit vehicles quickly and be able to run like sonic. in gta 6 i assume they will get out slower and run like real life people so unless you have good tactics it may be harder having a car that wont tip over.
I definitely don’t think we should go back to the ways of gta 4 where you had almost no chance of flipping your car. I mean at least leave that to the single player. The online will need a quick and easy way to flip over a car. But for single player I’d be much more accepting of it being unforgiving.
@@II_GTA_FREEK_II yeah i could imagine how annoying it would be online if someone chases you and you flip the car over. pretty much a free kill with a grenade.
I agree with all of your points man, keep making great videos!
Solid points. I’ve been waiting since vice city for the businesses to be story driven as well. Then actually pay a meaningful passive income like vice city and not once a week like 5 did. Online does businesses pretty good but they can do so much better ala vice city 👍
Song? It sounds so soothing
It’s the pause menu music for GTA IV: The Ballad of Gay Tony!
@@CaptainGlack I knew it was familiar. You earn yourself a sub for the quick response time
I just hope they add as much content to story mode as theyll probably do online
That will never happen.....
Idk why but if gta 6 were to ever have story dlc, id want to to go back to the 90s, mid 90s. Only games during that era were SA and LCS
One very important thing is they should avoid Jason or Lucia daying in last story missions we tired of sad endings
Besides the optional endings of gta 5, which didn’t even seem to be considered canon, I don’t believe any gta game has had the main characters die at the end. RDR is a different story of course, but I honestly just don’t think that’s something they’ll do in gta. It’s not that games style.
I'd like to see Rockstar completely rework the vehicle destruction mechanic. Cars having effectively a "health bar," whereby they just explode after taking a certain amount of collision/bullet damage, may have worked until now, but they need to make the next gen more realistic. Cars should only explode when hit with grenades, rockets, or other explosives or maybe by targeting the fuel tank. Otherwise, they should only become undrivable upon taking any damage that would kill the drivetrain/steering/suspension components. I think GTA IV and V do have an element of the latter, but the whole system of the car spontaneously catching fire and exploding needs to be removed altogether as that just isn't a thing in real life.
This would be really boring though, you wouldn't get those fun moments where you scramble out of a burning car before it explodes during a police chase, or ditching a burning car in traffic leading to a chain reaction where dozens of cars blow up one after the other. Even when getting hit by explosive weapons, cars exploding like that has never been a realistic thing in the first place, so just leave it be.
I actually miss when you had to wait for the full map
Same
Bro what background music are you using I find it so familiar but haven’t been able to find it I’ve been racking the deep corners of my brain for 20 minutes now 😭
The pause song from tbogt
i hope the license plate is different for some vehicles almost like those jus came from a different state to florida
I hate the myth of "GTA IV police smarter than GTA V" no.
GTA V's police are litterally smarter and better in every way, they're just configured to be agressive and through PC modding you can easily re-configure them to be more forgiving and more keen on arresting you.
Otherwise they're better in every way, they drive better, shoot better and have better tactics than GTA IV.
But this does show how much one simple gimmick can switch up peoples perception of which AI is smarter.
It’s just they’re too omniscient. They teleport to your location without you knowing what traces they’re really following besides the map and some spots, and these spots will just appear in front of you for cheap difficulty. It’s basic and outdated imo.
They should update the story mode with new cars as they do with online
check the cars damage, they improved that point in V at least few months ago
Car damage is nothing like GTA 4
depends on the car, in my opinion its way better that it used to be. on some cars which are in V and IV, damages are the same for both @@CaptainGlack
God I hope even like 2 or 3 of these things make it. Game is gonna be pogggg
Its to much action in the game we need to tone it down into more crime and far as online in 2018 it ruined bringing flying vehicles Gang Wars DLC was definitely missed GTA 5 gangs are weak .SMH Gun sounds need to sound loud and realistic need to be more intense
How to you make the video, how ur mp character moves in that pose and the camera angles. What mods are they
Not mods! I’m on PS5 using the Rockstar Editor, and I’m sitting at the table at my Agency :)
@@CaptainGlack woah 'o' i never knew one can do that, i thought its only for editing videos. Nice office btw.
I‘m really hoping for every single point mentioned in your video. Please listen to our prayers, R*
I would have said keeping it focused on one character again, but I really like what I’ve seen of Jason and Lucia, and at least this time it’s only 2. I just think GTA V felt too unfocused with all 3 characters with their own stuff going on. I get the appeal, it was a neat idea, but I’d like to tone that down. Also don’t do the special abilities ever again. Thought it was a dumb idea in 5, and they weren’t even that interesting imo.
I think Rockstar needs to avoid not having GTA launch in 2024.
Niko Belic in liberty city would go crazy
Thats why i want 6 online to flop in that case they can atlist give the Sp campaign some dignity.
I know they can make the game and give us the food and not give us water or a drink afterwards, hope it makes sence
THANK YOU flipping over should mean something it's a staple of the franchise and the vehicle damage model is genuinely horrible. Whoever thought that garbage was acceptable after IV should've lost their job.
they will release gta 6 when pc2 comes out
I’m sorry but anyone else have a bad feeling that gta 6 online will be a massacre
*if they copy the formulas from GTA Vice City and SA, it will be Excellent 👍 if they try to recreate GTA5, its gonna be trash* 👎
Nah, we need revolution
we need actual nipples on online characters for obvious reasons.
Gta6’s online mode is destined to become like Fortnite or Destiny 2. A microtransaction hell with Fmo, limited time elements, certain cars will be exclusive to the item shop. Its just what the industry is becoming.
I think if that was true we’d have seen that way more with gta 5. And outside of gta +, it’s been largely devoid of that stuff. Even the barriers they put in place in later content updates were not continued with later updates. I’m not saying it won’t happen, but they’ve had 10 years to get really scummy. Even RDRO isn’t too bad, though I’m not a fan of their battle passes.
Completely new combat mechanics. When in real life has anyone done a roll? Give us a lean/peak option already, not some dumb thing where you're half stuck to a wall.
Hell no, gta sweats are already annoying with the roll, leaning would be very annoying, some pubg/R6 type shit.
One thing wrong with rockstar is their entire game philosophy and how tehy produce them. Its kinda the triple a ubisfot syndrome but in their own way. Every game they make is basically gta3 just newer. The maps are amazing the vibe is amazing and the sotry is fun etc. but their games standing as VIDEO GAMES are mid. The gameplay loop is like... very dumb and non existent. The open world isnt really and iopen world, you jsut drive from mission to mission like in most "open world" game titles. The missions went from tedious and incredibly hard becasue of the shitty controls (the first gta trilogy, especially flying missions) to just boring long ass cutscenes in gta 5 and rdr2 sometimes too. The games became stale and repetetive with little to no gameplay variety. People will kill youy for that take especially knowing the gta series is the bets selling game ip there is, but thats because the majority of people isnt critical about what teh do or consume. I mean, the most popular musician these days is drake. Gta 5 is like teh fast food of gaming, same with sony games and basically the entire AAA market. The emchanics are lackluster and boring and very awkard. There has never ever been anything to do in those games besides jsut starting a new game and playing the story from begggining to end. Theres nothing to upgrade or buy, money could just be removedf altogether from rockstar games cus theres nothing to buy except weapons lmao. The storng point of rokcstar games is the vibe and jsut spending time in those games doing nothing. "The gta3 feeling" video captures it perfectly. i honestly dont know if they are even able to make a fun video game these days. Games have become those boring ass netflix series compilations where its all about slowly walking to a point and then doing a quick time event and watchign a realistic cutscene. I almsot fell asleep playing the final fantasy 7 remake and i think rockstar has been making the same slop with good paint for 20 years. I still love the games, i 100% rdr2 but it doesnt mean teh game isnt flawed to oblivion. ALso, Rockstar is even worse at making online games. Gta online and rdo are almost the definition of how not to make an online game. I dont think any of the devs ever plkayed anything like WoW, tf2, deep rock galactic or even fucking vr chat. They put nothing good form online games and jsut make their cash grab simulator boring "second job" type online games. Theyre so unfun im honestly baffled how many people spend their real money on gta online. i dont think theyre gonna fix it in gta6, becasue the games sell and people pay for them
I hope our character can't swim. It'll make boats and water missions better.
Or maybe, add "dangerous" areas in the oceans, or oceans that are poisonous to humans.
I think you should be able to swim, but they should have like shark infested zones here and there
the Joy of Red Dead 2 video? Come on bro, drop it.
I want to take off mufflers
Bad sport 🤨
Just make the game for adults, not kids.
Gta has always been for adults and teenagers?
I don't understand why people think GTA VI is going to be a good game. You all already saw how shitty Rockstar has become at making games after GTA IV. GTA V was complete dogshit, RDR2 was just a game that had pretty graphics and tons of detail, but no actual gameplay or good story, and the GTA Trilogy Definitive Edition, everyone already knows how it went.
Holy sh*t wtf have you been smoking
Talking story and gameplay wise gta v is great, and while I can’t say much for read dead 2 since I’ve only played 10% of it it was a great game so far
This has to be rage bait
No giga boo characters
Please sir, can I have some clarification? 👉👈
why are there exactly 666 likes should i like and ruin the number or keep it that way?
i just saw 600 likes on another video too
How can you see likes
so pretty much everyone agreeing that GTA5 was a mess
When it first came out it was amazing. But after 10 years I no longer care for a lot of things that it does. It’s certainly not something I want gta 6 to be like in a lot of ways.
Hell nah, it's a great game, it ain't even close to being perfect but it has some of the best missions in the franchise
3:05 fuck gta online
Single player updates not gonna happen, get over it
The only thing that GTA VI dearly needs to avoid is ResetEra-tier writing (preaching how America is worse than Third Reich, police existence is racist etc.); we can't be sure that the next game writing will be good, since we don't know who replaced Dan...