Building a GOLEM ONLY Colony in Timberborn Update 2!
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- Опубліковано 10 жов 2024
- Building a GOLEM ONLY Colony in Timberborn Update 2!
Timberborn early access gameplay in update 2! With the new update there are mech / robot / golem beavers, battery storages, terraforming, new mechanices, new quality of life changes, and MORE! Today we're building a golem only colony!
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You make 8 limbs, 2 heads, and 2 chassis every 36 hours with the parts factories. Each Assembler takes 36 hours to make 1 golem. So you want 3 factories:2 assemblers. You're bottlenecked on final assembly, which is why you have so many golem parts. :)
so 3 factory of each part and 2 assemblers is ok?
@@maxinnn1 it's not optimal, but it's better than his setup. :)
@@meikgeik What would the optimal be? I am planning on setting up a golem factory yard for one of my remote districts.
@@spazziron3228 actually my math was wrong cause I derped. 3 parts factories to 2 assemblers. They make 1 head in 18 hours, so 2 per 36 hours. 1 chassis in 18 hours, so 2 per 36 hours. 1 limb in 4.5 hours, so that's 8 per 36 hours. So 3 parts factories make enough parts for 2 golems per 36 hours. The assembler does 1 golem per 36 hours. I was having some inefficiencies in my design, but I tracked it down to a lack of haulers in my district. Now they run at nearly 100% productivity. I have 6 factories and 4 assemblers with ~160 golems running around.
Math is useful!
You need to build medical beds for the beavers to rest at. The medicine helps speed up recover when they are resting at the medical bed.
He did it i think
@@Xx_babanne_avcisi27_xX He didn't do enough
@@tripslord9029 well at least he did some :)
Actually not needed for golem only build.
if you dynamite a hole to the bottom of the map for the weight to drop into your battery has more distance to fall and therefore mor power
As you said, not relying on food nor water with golems is a big powerful asset to expanding to the whole map.
To unlock golems making new golems is a creepy thought, because they could take over the world at that point.
That do be the plan :)
@@ImKibitz I wish to play on map designed by you. That would be awesome!
Commence project zero dawn
You could go full Matrix and use beavers to charge your machines.
The fact that Timberborn’s UA-cam channel is not even verified is insane this is such a good game
I think my win condition would be the robots providing everything for a large colony of unemployed beavers hanging out in massive parks
If you leave a space between the large storages you can pyramid them up if you ever need more
If they're 16 and lost 22% durability(to be on 78%) that implies they'd live to around 72, not over 100.
I think they lose durability when doing work
72 days?
Checked the wiki, they live 70 days to be precise
mAtH
@@liamtgreat They always lose durability
self sufficient robots need a lot of space, just the logs required for the mine is pretty spicey
This is why I do maple trees and just have a ton of storage for if they all get chopped down at the same time. They give you the most logs per month, they just need good water control and patience.
Yeah, they take twice as long to grow but give four times the logs. Maple is definitely the best tree for logs in Timberborn.
Here's a good power generation strategy: make a Golem-only colony consisting of just tree farms, Ranger stations and engines, and connect it to the global power grid.
The only imports it requires are golems, and it only exports power.
Can’t wait till he finds out about the new terraforming options with the golem only buildings
I can foresee some big spicy projects in the future
I didn't start making golems until after I had 20k research just sitting around. I unlocked everything in one go 😁
Also, it's amazing the difference the two factions make. The other faction uses biofuel and "catalyst" instead of charging stations and pylons
now you need to make the cogheads the main inhabitants while the pitiful organics work on an energy farm district (or multiple), working engines and wheels for their master's energy needs
wouldn't it be far more efficient if the robots also worked on power, since they don't need sleep
@@dependent-ability8631 i mean yes but then you can't enslave the organic beavers so really who's winning?
Forgot the number cruncher... The towers run on science points and if all the other beavers died off and the rest of the colony powered down then the island technically needs one to keep the towers going in perpetuity. Is it actually a problem as the colony sits now or really likely at all? No... Just a noted observation lol.
You should use the automatic migration tool. It's really cool.
They are always going to need to have an organic population around. But hey, less work for the organics. Just make sure the robots will be treated well
golems can make themselves
They don't need an organic population to survive on their own, I tried it
If you used water pumps and had the mechs move it up hill to a water dump would the power produced be enough to power the mechanical beavers moving the water
Have the beavers charge the machines like in the Matrix!
I'm always excited when there's a new episode of Timberborn.
if you stopped making actual beavers and they all died out, would you still be able to play with only mech beavers? or would the game count it as a loss?
I don't think the game ends until you quit, you can just watch your empty colony.
I've seen someone lose everyone except for babies in tanks and a few kids it kept going. As well as just tanks and empty I think.
You should have used the new teriforming stuff to move the dirt then you could use it another place!
im detecting a severe lack of metal platforms and bridges going over buildings to maximize usable area with the removal of wasted space.
Please bring more of Timberborn! A new Iron Teeth series will be so much fun.
You could probably make the staircase for the power tower more efficient by integrating housing into it. The smaller houses should have the right height to fit in here and there.
I've been trying to turn one of my first colonies, on BETA, onto an updated one. It's a folktails colony, so I had to use the mini house to build my battery tower, and it took like 28 houses for me haha
I think you need four golem parts plants instead of the three you built (2x limbs?).
Word I was thinking he just made the same mistake again lol
Nope, it's one of each. The factories make 1 chassis and head per 18 hours, and 4 limbs every 18 hours (1 every 4.5 hours). Where he's gone wrong is actually you need 2 assemblers to use those parts, not 1.
@@matt69nice I made the same mistake at first too. I had double the number of factories I needed because I flipped the math around in my head. Kibz is still doing it wrong and I headdesk every time! :)
@@matt69nice Thanks for the correction.
@@jcrazy9008 He didn't make the mistake he made last time of building 2 limb factories
Kibitz, we’re all patiently waiting for another episode!
The way golems can run everything makes me think of a utopia where the cogheads are producing everything and the beavers have 0 hr workdays in a single colony where they ride carousels and take mudbaths and swim in lidos for all day long for many many cycles to come.
You forgot planks. Also medicine is used to boost healing rate in medical beds. No beds, no healing
10:30 you don't need reservoirs that big, all you need is a small reservoir of at least 1 tile and then use a water dump and the beavers will put water in the dump and this one feed the soil directly and has greater radius than the irrigation tower and is cheaper to build and you avoid the evaporation and the cost in time, science points, wood, planks, metal that it takes to get to dynamite because you can use 4 levees in a cross with water dump to get the green soil. You can do the same with the showers to give beavers wet fur when they are far away water.
But of course blowing stuff IS amazing.
I SAW YOU ALMOST BLOW UP THE BEAVER!
Be careful! People dont like it when you do.
Late game {complex} buildings hurt beavers more often.
With buffs from food and such beavers work much faster than cogs but the 24 hour production almost makes up the difference.
As long as you have a haulers post you can check prioritize by haulers {on engine} and set building to lowest priority {on engine} and it will keep it fed with logs and not need a worker. Set haulers post to second lowest priority.
i really want to see more of this island
He should look at the auto-migration and shipping
It allows you to send res courses between districts if one is full, and beavers! So, 1 breeding district that sends the extras to other districts. One food district that sends the food to all districts. As the recourses must be walked, seems like the perfect robot job, especially if you boost them a lot!
Now he can truly dedicate districts
Please do it kibz!
if you are looking for more games to play, can you please do more factorio? I know you already beat it, but some overhaul mods make it worth a revisit, namely Krastorio and Space exploration. (and rampant and/or armored biters too if its still too easy)
trust me it feels like a completely new game with overhaul mods.
I'm convinced, playing FolkTails is straight out easy mode
Context:
Wind Power - easy power
Biofuel - easy bot colonies
Did Kibz forget he needs two arms for his beavers again?
I loved every second of that video. Thank you Kibitz
If you dig a deep ring around your gravity battery tower would it increase the capacity?
yes. The max per tower is 62000hph. I have about 15 of them in a line that are built at mix height and I tnt'd a 1 block wide pit at the bottom for them to go down into.
you may want to add in a few mods like Vertical power shafts
You can build a building to put back the maintenance of the robot at 100%
Thank you for giving me entertainment!
franchement cette série fût une belle découverte
i watched your timberborn videos from the first video.
would love to see you terraform huge hills and maybe put the batteries on the top. and when the hole from dirt gathering is so deep, maybe make it a deep water reservoir. i cant play the game cuz i'm still saving to buy own pc 😁😁
Let golem build more golem ? Oh yeah, what could POSSIBLY go wrong !
*Stellaris machine uprising flashback*
you can use automatic migration its very good
How does that work?
@@theshite2997 you set minimum ammount you want in the colony and the other ones get sent to colonies that dont meet the minimum
you properly killed it right there xd.
Hey Kibitz, I just have a very important question for you. The golem parts require planks to make. Where are you gonna get the planks from, exactly?
I'm pretty sure you can eventually replace all your beavers then kill them all to have a golem only colony.
with enough science points they can take most jobs.
I like to build my gravity batteries the highest possible into a dismanteled excavator hole. Managed to reach 62K per unit. Today i Have 45 batteries with 62k each.
i allways dig tnt trenches connecting stuff. they can hold energy, water and workers movement in a single square line.
vertical architecture is also sooo.. useful in this game
I'm getting flashbacks to the Animatrix Second Renaissance
you should build more assemblers
There are golden only jobs that are classed as to dangerous for normal bevers
Bots are so broken in this, with them they work 24/7, consumes basically just two stuff the fuel/energy and catalyst/boost which are easy enough to obtain, in fact much easier than the food, water and boatloads of aesthetics boosts, rested boosts and monuments that regular beavers need.
CogsDale: The place by machines, for machines.
if when the power towers are built they are at max capacity. then you dont even need power generation if you just keep replacing the batteries lol
You really need to use the honey bees idk y you don’t. They help so much
Imagine timberborn but with magic and instead of beavers you would have spiders
cut the power and bridge of from the robot colony so you can have them actualy selfsufisient
Kibitz is the best :)
Can we have some more city skylinees
Is this stellaris reference?
There taking over
In the words of Will Smith, "So robots building robots? Now that's just stupid"
Love this game, this is a comment to keep going!
They removed builder hut and transport hub?
That’s spooky
Movie ready player one coming to a future near you.
what happens to robots when they die? can they be recycled or fixed?
When they were first introduced in experimental, the ironteeth could repair golems and the folktails could recycle them, recovering some scrap metal. Not anymore though. They just die and vanish now.
I love these videos!
build 2 factory for robot they took 36H for one golem and the part takes 18h
Mining with machines?! that's not very Rock and Stone
Damn I’m early, love you kibz!
need more ep plzzzzzzzzz
I am wondering how much time this episode consumed
many many hours haha
Hello there
What map is this?
What is the name of this map?
Very good
you could build a water battery for infinitit power
If you "trade" all your beavers for golems..... is it gameover?
Have you ever tried or heard of the game called "Autonauts"? It seems like it would be your jam. Just avoid the pirate version as that is more objective based and less world building. Original is best.
Engines don't need workers to run
I believe any worker that does hauling (hauling post or flag/builder with nothing else to do) will deliver logs to the engines
call the colony autopia
Is this a mod?
pls blow up the bridge to the beevers
build another district fro ur enempoyed beavers because they just use ur resources doing nothing
Ok
👍👍👍👍👍
Imagine getting pinned
Execute order 66
As someone that works with machines, I can tell you the intro is innacurate.
Yes, they will replace us for mentally/physically straining jobs... but they need constant maintenance/overwatching they can't provide to themselves. So in actuality, it's more that human jobs with morph into taking care of the machine while they do the dirty work for us.
4. like
Firs like
No satisfactory? :(
You forgor the limb ratios again. Rip bozo
Machines making machines. How perverse! :P