I have one for you. I’m friends with the creator and developer of Montezuma’s Revenge. Besides USA the game became incredibly popular on the pirate scene in Chile and Communist Poland. In those two specific countries it’s thought of like Mario and Sonic.
i dunno why but i always sit thru the genesis golden axe credits screens when i beat the game. its just fun to see the dwarf plays baseball with the goons while tyris and ax just chill. thanks for using the theme music in the end, it puts it in my head again 😂
This could be a nice series.. Angry Birds on NES/Genesis, Rayman on Palm OS, Celeste on Pico8, Prince of Persia on Atari 800, Monkey Island on C64, Aleste on MSX, Balloon Fight on Supervision, Pacman on CPC, River Raid on Colecovision, Snake on Virtual Boy, Flappy Bird on Vectrex
Everdrives are indeed a great option, and if he does ever happen to get the Carts he wants Cheap, he can make his own custom case for said Carts, using Universal Game Cases@@RemoWilliams1227
@@RemoWilliams1227 yeah, I realised today how costly buying all the games cartridges are, so I'm looking into a EverDrive. And I'm going to buy an old CRT tv, the image looks terrible on a modern tv.
@@mrnicktoyou There are ways to make the old systems look better on modern TVs, but you'd need an external upscaler box and probably better cables. I only mention this in case you ever change your setup in the future and wish to look into such things. Getting a CRT isn't a bad way to do it, especially if availability isn't an issue where you are. Good luck with everything, and have fun.
Splatterhouse Wanpaku Graffiti is the weirdest use of a license with an incredibly dark and violent story. Plus, the vampire boss at the beginning looks like he's flipping you the bird.😂
On Mortal Kombat on Game Gear there is a gore mode by putting in a code at the title screen. It made it also where you could do the original finishing moves. The code was (212down up).
When the title talked about games in strange places, I thought it was going to talk about strange stage locations. Maybe because I saw Bonk, and remembered the stage inside of the T-Rex's body. Guess that could be a future episode.
Splatterhouse Wanpaku Graffiti surprised me.when I first discovered it on a modded Xbox in 2006. There's a game for the PS2 called Splatter Master which is very similar to Splatterhouse Wanpaku Graffiti which is a fun game as well.
One random port was Street Figther Alpha 2 on the SNES. It has loading times and runs so bad. I didn't know why they didn't release it on the N64 instead. There was also Capcom vs. SNK on the PS1 in 2002 when the PS2 was out for two years.
You could make an entire video on the Space Harrier ports. So many of them are punching WAY above their weight class, but are shockingly smooth to play despite graphical downgrades.
@GGoAwayy we get them all the time. All you can do is get to the basement and pray and wait. If it's going to hit you, there's nothing you can do. We'll be fine, but about 30 miles away got blasted tonight.
I wish we could get a Bonk Collection like Konami has released for Contra and Castlevania (original and Advance) now that they own the rights to the series.
StarCraft 64 is another one of those ports that was hard to believe it exits, you'd think the N64 would be the last place to see a port of an RTS PC game!
It's insane it's never on top n64 lists. It may have suffered the same fate as populous moving from Amiga to SNES. Different era and demographic than the originals.
I have a certain fondness for the old school jank of handheld ports. Stuttering seemed to be a common problem for fighting games on the Game Boy and Game Gear (especially the Mortal Kombat ports). While it's frustrating when actually playing, watching it triggers the nostalgia. Speaking of Mortal Kombat games in unexpected places, I would definitely count MK3 on the Game Gear and Master System here. I'm surprised the GG version was only released in Europe and Brazil; I guess they didn't have much confidence in the North American market. The Brazilian release of the SMS version is particularly surprising since it was developed by the same company that made the GG version (just surprised they made the SMS port at this time and then canceled it).
You should really try Bonk on the Amiga. Excellent port, better in the colour departmen, and the programmers even used different buttons on the joystick to jump/hit, so no up to jump controls there. Very good port.
Neo Bomberman for the arcade Neo Geo MVS. Absolutely great game that I got to play back in 1999 at Walmart of all places as they had a Neo Geo arcade machine in the lobby.
You know...the Master System Tectoy version of Street Fighter II has similar problems to the GG's MK2 port, but there's a romhack for it over at SMSPower! That improved on it considerably. The same goes for "Golden Axe: Tyris Flare Edition". And the patched version of the Megadrive's "Prince of Persia 2" is pretty dang impressive too.
Bonk on NES (FC Genjin on Famicom) is a great port, definitely easier than the PCE/TG16 original, though. Contra 3 was solid on GB. Factor-5 were always a bunch of wizards on whatever hardware they were working on. Splatterhouse Wanpaku Graffiti is a freakin' masterpiece! Easily one of my top ten 8-bit Nintendo titles ever. So much macabre humor and tons of secrets (like a geisha striptease bonus level). Double Dragon on 2600 really is trash, so don't feel too bad there, Sega Lord. And yeah, that Amiga Castlevania was a crime against humanity.
It's said Factor-5 did a Castlevania 4 MD/Genesis version demo for Konami with Mode7 effects included and Konami rejected it... aahhh, Nintendo "difference" ($$$$$)....
That game actually played terribly. God bless TecToy for everything they did to help the Sega brand, but they made terrible games. Not trying to be rude, but the hit detection and the movement and the attacks of that game make it incredibly frustrating to play, more so than 90% of Master System games. You're lucky we didn't get it, you would have wasted $40-$50 and lived with regret. It's not fun to play. I can tolerate some bad games, especially those I grew up with, but Woody Woodpecker is infuriating in design and gameplay.
@@Boogie_the_catIt's a really bad game. TecToy was amazing, and have done magic for Sega fans here in Brazil, but Woody Woodpecker was definelly not one of them.
deno if you'd consider it a popular game/franchise, but the fact they were able to squeeze Alone in the Dark onto a GBC cart was pretty strange/cool. And if that Resident Evil GBC version (not gaiden) had been released, that would've been pretty awesome too.
The Wonderswan Klonoa game is really solid. So is the demake/port of Devil Dice (XI), Xi Little. Also, fully agree on how good Sonic Pocket Adventure is. The level design is arguably the best in the series, as it fully commits to the hidden puzzle pieces and forces players to master its physics in order to collect them. I think Sonic Mania would have been even better had they done something similar with hidden collectibles.
I remember playing Super Hang-On, Outrun, and Space Harrier (possibly also Afterburner II) on Amiga. I loved Super Hang-on and Space Harrier (I hadn't played the arcade version), but Outrun was pretty notorious on Amiga, especially that damn irritating opening sequence and letter-boxed presentation (I still remember playing it quite a bit, though).
For the first Command & Conquer there's also a Playstation 1 version that plays also quite good and it was the way I experienced C&C for the first time ever. Not a bad introduction to the series I'd say.
You really NEED to see the ports of Kung-Fu Master (Kung-Fu on the NES) to both the Atari 7800 and the 2600! The 2600 suffers from the game's single button, but it is a real side-scroller game and vastly superior to Double Dragon.
I think your notes on the Amiga are pretty much spot on. Most arcade ports are trash but a lot of the original made for the system games still hold up but they tend not to be arcade style games. Lemmings, The Settlers, Ruff n Tumble, Secret of Monkey Island are all fine. But I find myself rarely playing Amiga games these days even though I grew up with it (but got a snes in 1994) so I have nostalgia of sorts for some of its games but many don’t hold up these days.
Basically there were some developers/publishers that delivered a lot of high-quality original games for the Amiga (Cinameware, Psygnosis, Team 17, Core, Delphine, LucasArts, Gremlin, Microprose). Then there were the companies that specialized in minimal-effort conversions from the arcades and consoles, like US Gold. Worse still, many of said conversions were software ports of minimal-effort conversions for the Atari ST, which itself was a somewhat inferior machine.
Mortal Kombat on GG, back then it was the only way for me to play it as I had a GG and could play it with my parents not noticing it. I got it from a friend... without having many options I played the shit out of it. Also, I felt proud to overpass the no-blood mode on the german release as also the fatalities were completely different. 😂
I was so young playing my uncle's game gear that I didn't even care about the jank. It was so much fun playing "genesis" (as I imagined it at 7y/o) on the go.
Now that's interesting, I started my Diablo journey on the very same platform as you did, and I loved to play it in CoOp with my brother back when we were kids. Just recently I even popped it in again despite having bought and played the "Hellfire" version on GOG and you know what? The PS1 version still holds up and has it's very own unique charme, still much fun!
You could look into Real Bout Fatal Fury Special on the Game Boy, it lacks some characters but it's still a good port in my opinion. You even got the two plane mechanics that even the PS1 version doesn't have, most of the moves are present and you can unlock a secret character : Iori from KoF.
MK2 on the Game Gear was an impressive technical achievement, but it's not a good game. Sometimes you just can't do a game properly with the limitations of the hardware.
MK2, (and by extension, MK1 and 3 as well), look pretty good despite their jerkyness thanks to the aforementioned use of background tiles. If I'm not mistaken, it was a feature of the Master System and Game Gear to be able to render graphics onto background tiles at a reasonable framerate. Tec Toy would use a similar method for their conversion of Street Fighter II' on the Master System to the same effect; choppy movement, but decent looking graphics.
I swear to god, Konami's composers during the late 80s/early 90s were absolutely next-level. Particularly on the original Game Boy. A lot of those PC->PS1 ports were incredibly solid, too. Diablo, Crusader: No Remorse, Civilization II, Dark Forces...good times.
Great video and theme for the future. I can’t wait to see more of these. I always was surprised that Archon and M.U.L.E. were ported to the NES. I think they both were originally developed for Atari but Archon may have also come out on the Apple II.
one of my favorite things about Retro Gaming, it's just so interesting seeing what fell through the cracks while we didnt have internet to tell us when our favorite games/series were dropping a port or just something completely different, like Splatterhouse: Wanpaku Graffiti. first time i booted the game i was like "Chibi Rick and Jennifer?? they turned Splatterhouse 'CUTESY'???" but no not at all really, they dialed back on the violence a little bit, but delivered an 8-Bit delight as it plays really well.
A few PC game series that come to mind are the Wing Commander ports for the SNES, and Sim City 2000 on the PS1. And even though it's a lot more common with gen6 (considering a large portion of Xbox's library is PC ports), I was definitely surprised to see that Oni got a PS2 port, developed by Bungie West & published by Rockstar, a strange pairing.
I jumped into portable gaming with the GBA, DS, & PSP when they were around as they seemed to be the last bastions of 2D gaming at the time. There are so many excellent iterations of popular games there like Lufia, Gunstar Heroes, Onimusha, Metal Slug, Pocky & Rocky, Shining Force, R-Type, & more. Any self respecting retro gamer should be all over these consoles & titles.
As a TurboGrafx-16 owner back then it was frustrating with so few releases but even more so seeing what Japan was enjoying on the PC Engine. When I got my converter & Street Fighter II I was completely amazed and even more baffled as to why NEC didn’t bring all those incredible PC Engine titles
My first contact with Contra franchise was the The Aline Wars on GB. I enjoyed it very much. Flamethrower outclassed the spread gun here. If MK II on Game Gear was bad, you should try the GB port🤢 First Diablo game I've played was the PS1 version. It has an extra lore audiobook that explains thing that weren't clear on the PC. I played C&C first on PS1 too... and C&C Red Alert. Neither C&C games have a memory card support, though (passcode, better then nothing, I guess)😓
My first experience of Command & Conquer was on the Sega Saturn. I loved that game. I'm so glad I can play it on pc now though! It took me a while to get used to using a mouse but I played Red Alert at a friend's house and it somewhat cemented my love for the series on pc but for me the Saturn was the seed of my obsession. I got so invested in the Tiberium universe.
Altered Beast on Famicom was definitely weird. The Genesis game has always been a guilty pleasure for me, so I was intrigued to see a downgrade port. That jank was strange...
As soon as I heard a skeleton getting killed and a chest being opened I know it was Diablo one I spent so many hours playing that game on PlayStation those were good times
21:00 Just wanted to point out that on a real Game Boy Color screen, the colors look a lot more like the SNES version. The GBC has a yellow tinted screen, so a lot of games use colors that compensate for that.
Command & Conquer was ported to the Playstation along with Red Alert and they DID support the Playstation mouse so aside from the visuals the control was very close to the original.
The ZX Spectrum is the poster child for this phenomenon. British devs licensed every Japanese arcade title under the sun for it, but as you saw with Amiga Castlevania, the easy nature of piracy at the time meant ports were churned out fast to get initial week sales then move on to the next thing. But if you want to see some wild stuff, start with the ZX Spectrum Final Fight port (Commodore 64 also got a dodgy one too).
i played the crap out of Sonic Pocket Adventure in high school- had a buddy get one of the chaos emeralds for me (got it myself later). even my super cute crush liked that game! the feels are strong with that one.
(7:09) MK2, True Lies, PGA Tour 2, and World Series Baseball occupied thousands of miles on road trips. True Lies is a hidden gem on the Genesis/GG/SNES.
Nope, but that's really funny! Playing it on my Switch and laughing at all the pop culture references. The main baddie is basically Linus' favorite Halloween hero. A vampire and enthralled zombies do their own Thriller dance. A creature hatches in a lab straight out of The Fly. There's so much to find that I won't spoil the experience.
Good video! I kind of want to try some of these such as Bonk on NES, the Contra 3 GB port, Splatterhouse on NES and Sonic Pocket Adventure. They still look pretty good! Donkey Kong Country on the GBC looks like they used the engine from their Donkey Kong Land games. I would like to see more of these. As a kid, I had a number of console titles that were brought to DOS. I had Mega Man 1 and 3 on DOS and they were absolutely putrid! I also had Golden Axe ported to DOS which wasn't as good as the Genesis version, but they still did an admirable job. I also had Mega Man X for DOS, which also did a respectable job but pretty much is inferior to the SNES version (for example, music quality was not as good and they removed the ride armors for some reason).
23 before having a windows PC... Poor you. I was lucky getting a new pc when i waa 14, even with 120MB hard drive and windows 3.2 I think it was. Good old 386, the memories. But Im old and was playing 2600 in the early 80s.
I had Donkey Kong Land (not Country) on the Gameboy due to not having a Super NES (I had a Genesis, Gameboy, and Game Gear in that generation). It don't know how it would play now, but I appreciated it as a Gameboy game. Also, Bonk on the NES looks great! And hopefully this video can help spread the actual "Puyo Puyo" (not "Poyo Poyo") pronunciation that still seems to be in the minority over on these shores... Thanks for the video!
Command and Conquer was great on the Saturn. Me and a friend split the purchase cost and swapped discs since each had the full game from the 2 factions.
it's funny how the GB version of C3 had the overhead levels with some concessions, but the GBA port had to replace those same levels with Hard Corp levels.
I was the only one of my buddies that bought a Neo Geo Pocket Color when it released in the states. I had Sonic for it as well. I really liked it. The Pocket Color was an impressive handheld as well. The stick worked really well too. SNK vs Capcom got most of my play time though.
Please do not ever change your intro to your videos. Your channel is very underrated. Keep the amazing content coming. God bless 🙏
I misunderstood the title and thought it was going to be about odd games being really popular in specific countries.
I thought the same😅
Haha yeah, I honestly had no idea what it meant
An episode of Zeebo and Brazilian SMS games? lol
@jordanbisasky4586 this channel and Top Hat Gaming Man have good videos on that subject.
I have one for you. I’m friends with the creator and developer of Montezuma’s Revenge.
Besides USA the game became incredibly popular on the pirate scene in Chile and Communist Poland. In those two specific countries it’s thought of like Mario and Sonic.
i dunno why but i always sit thru the genesis golden axe credits screens when i beat the game. its just fun to see the dwarf plays baseball with the goons while tyris and ax just chill. thanks for using the theme music in the end, it puts it in my head again 😂
This could be a nice series.. Angry Birds on NES/Genesis, Rayman on Palm OS, Celeste on Pico8, Prince of Persia on Atari 800, Monkey Island on C64, Aleste on MSX, Balloon Fight on Supervision, Pacman on CPC, River Raid on Colecovision, Snake on Virtual Boy, Flappy Bird on Vectrex
@@ItsMeBarnabyreally anything on N-gage qualifies
Frtgygbh
Damn, you really know your stuff.
Just yesterday, I bought a Sega Mega Drive and a SNES off some guy really cheap. I never had them as a kid and now I finally own them both.
congrats dude, now the tough part is getting the games that you want without getting a Mortgage.
Might I suggest everdrives for the game libraries, then are you up scaling, going crt, or just looking at mud lol. (jk... Sort of)
Everdrives are indeed a great option, and if he does ever happen to get the Carts he wants Cheap, he can make his own custom case for said Carts, using Universal Game Cases@@RemoWilliams1227
@@RemoWilliams1227 yeah, I realised today how costly buying all the games cartridges are, so I'm looking into a EverDrive. And I'm going to buy an old CRT tv, the image looks terrible on a modern tv.
@@mrnicktoyou There are ways to make the old systems look better on modern TVs, but you'd need an external upscaler box and probably better cables. I only mention this in case you ever change your setup in the future and wish to look into such things. Getting a CRT isn't a bad way to do it, especially if availability isn't an issue where you are. Good luck with everything, and have fun.
I about died laughing when the "zombies" came on the screen during the Amiga Castlevania section, that's a wild choice they made!
They turned Castlevania into a Euro-platformer, weird sprites, out of place music the lot.
@@darthwiizius They Euronized it!
Try playing the Commodore 64 version. It's even worse than the Amiga 500 version!
Eur-eur-euro-jank.
Splatterhouse Wanpaku Graffiti is the weirdest use of a license with an incredibly dark and violent story.
Plus, the vampire boss at the beginning looks like he's flipping you the bird.😂
Do a part 2 please. I love stuff like this. Seeing something run on something you wouldn't expect is always really interesting
On Mortal Kombat on Game Gear there is a gore mode by putting in a code at the title screen. It made it also where you could do the original finishing moves. The code was (212down up).
Every time I see C&C footage it makes me want to play it again.
When the title talked about games in strange places, I thought it was going to talk about strange stage locations. Maybe because I saw Bonk, and remembered the stage inside of the T-Rex's body.
Guess that could be a future episode.
That could be the entirety of Conker's Bad Fur Day 😂
Splatterhouse Wanpaku Graffiti surprised me.when I first discovered it on a modded Xbox in 2006. There's a game for the PS2 called Splatter Master which is very similar to Splatterhouse Wanpaku Graffiti which is a fun game as well.
One random port was Street Figther Alpha 2 on the SNES. It has loading times and runs so bad. I didn't know why they didn't release it on the N64 instead. There was also Capcom vs. SNK on the PS1 in 2002 when the PS2 was out for two years.
Modders figured out what the issue was with the load times for Alpha 2 SNES, it’s an interesting oddity now.
I loved the neogeopocket color version of sonic.
it was like a mix of sonic 2 with sonic cd.
Very enjoyable to play
Would love a part 2. You've barely scratched the surface!
You could make an entire video on the Space Harrier ports. So many of them are punching WAY above their weight class, but are shockingly smooth to play despite graphical downgrades.
Diablos atmosphere was perfection... just immersed you into the game!!
Factor5 did a great job of converting bonk to the amiga also…
Starcraft 64 - similar wasn't a PC gamer but this was how I played through the original campaign and broodwars
Sitting in the basement during a tornado warning, distracted by my favorite UA-camr!😂
So you're on your phone half paying attention to the world around you even during one of lifes more memorable moments?
@GGoAwayy we get them all the time. All you can do is get to the basement and pray and wait. If it's going to hit you, there's nothing you can do. We'll be fine, but about 30 miles away got blasted tonight.
Missouri?
Ohio just had a terrible tornado outbreak.
Ohio just had a terrible tornado outbreak.
The Mortal Kombat music was super spooky.
I wish we could get a Bonk Collection like Konami has released for Contra and Castlevania (original and Advance) now that they own the rights to the series.
We also desperately need a re release of symphony and castlevania ds collection…
Konami is the worst company Bonk could have been owned by...
StarCraft 64 is another one of those ports that was hard to believe it exits, you'd think the N64 would be the last place to see a port of an RTS PC game!
It's insane it's never on top n64 lists. It may have suffered the same fate as populous moving from Amiga to SNES. Different era and demographic than the originals.
I was about to say the same thing. It also has local MP, which the PC version never got, but I think you need the expak to do it.
Not that odd as N64 did help popularize FPS games on consoles, and that genre used to be practically PC exclusive.
I was shocked to find a ho-hum looking but still fun ALIENS game on the PC.
I have a certain fondness for the old school jank of handheld ports. Stuttering seemed to be a common problem for fighting games on the Game Boy and Game Gear (especially the Mortal Kombat ports). While it's frustrating when actually playing, watching it triggers the nostalgia. Speaking of Mortal Kombat games in unexpected places, I would definitely count MK3 on the Game Gear and Master System here. I'm surprised the GG version was only released in Europe and Brazil; I guess they didn't have much confidence in the North American market. The Brazilian release of the SMS version is particularly surprising since it was developed by the same company that made the GG version (just surprised they made the SMS port at this time and then canceled it).
Contra 3 on the Gameboy is a phenomenal port. Factor 5 being the ones to handle the port is some full circle shit.
Excuse me, I need to clean up all the brain off the walls given how many times this episode made my brain explode.
You should really try Bonk on the Amiga. Excellent port, better in the colour departmen, and the programmers even used different buttons on the joystick to jump/hit, so no up to jump controls there. Very good port.
Neo Bomberman for the arcade Neo Geo MVS. Absolutely great game that I got to play back in 1999 at Walmart of all places as they had a Neo Geo arcade machine in the lobby.
You know...the Master System Tectoy version of Street Fighter II has similar problems to the GG's MK2 port, but there's a romhack for it over at SMSPower! That improved on it considerably. The same goes for "Golden Axe: Tyris Flare Edition".
And the patched version of the Megadrive's "Prince of Persia 2" is pretty dang impressive too.
Bonk on NES (FC Genjin on Famicom) is a great port, definitely easier than the PCE/TG16 original, though.
Contra 3 was solid on GB. Factor-5 were always a bunch of wizards on whatever hardware they were working on.
Splatterhouse Wanpaku Graffiti is a freakin' masterpiece! Easily one of my top ten 8-bit Nintendo titles ever. So much macabre humor and tons of secrets (like a geisha striptease bonus level).
Double Dragon on 2600 really is trash, so don't feel too bad there, Sega Lord. And yeah, that Amiga Castlevania was a crime against humanity.
I wonder how Konami never hired Factor-5 to port Contra 3 to the Game Boy Advance, because that port sucked hard.
It's said Factor-5 did a Castlevania 4 MD/Genesis version demo for Konami with Mode7 effects included and Konami rejected it... aahhh, Nintendo "difference" ($$$$$)....
Hell yeah, more Sega Lord X! Thanks man, I love your channel.
I always thought it was crazy that Brazil got Woody Woodpecker. I loved Woody as a kid and would have bought those games.
That game actually played terribly. God bless TecToy for everything they did to help the Sega brand, but they made terrible games.
Not trying to be rude, but the hit detection and the movement and the attacks of that game make it incredibly frustrating to play, more so than 90% of Master System games.
You're lucky we didn't get it, you would have wasted $40-$50 and lived with regret.
It's not fun to play. I can tolerate some bad games, especially those I grew up with, but Woody Woodpecker is infuriating in design and gameplay.
@@Boogie_the_catIt's a really bad game. TecToy was amazing, and have done magic for Sega fans here in Brazil, but Woody Woodpecker was definelly not one of them.
("Insufferable woody Wood pecked laughs intensify")
That Mickey game was very good that Tectoy released
deno if you'd consider it a popular game/franchise, but the fact they were able to squeeze Alone in the Dark onto a GBC cart was pretty strange/cool. And if that Resident Evil GBC version (not gaiden) had been released, that would've been pretty awesome too.
The Wonderswan Klonoa game is really solid. So is the demake/port of Devil Dice (XI), Xi Little. Also, fully agree on how good Sonic Pocket Adventure is. The level design is arguably the best in the series, as it fully commits to the hidden puzzle pieces and forces players to master its physics in order to collect them. I think Sonic Mania would have been even better had they done something similar with hidden collectibles.
I remember playing Super Hang-On, Outrun, and Space Harrier (possibly also Afterburner II) on Amiga. I loved Super Hang-on and Space Harrier (I hadn't played the arcade version), but Outrun was pretty notorious on Amiga, especially that damn irritating opening sequence and letter-boxed presentation (I still remember playing it quite a bit, though).
For the first Command & Conquer there's also a Playstation 1 version that plays also quite good and it was the way I experienced C&C for the first time ever. Not a bad introduction to the series I'd say.
You really NEED to see the ports of Kung-Fu Master (Kung-Fu on the NES) to both the Atari 7800 and the 2600! The 2600 suffers from the game's single button, but it is a real side-scroller game and vastly superior to Double Dragon.
I love Sonic Pocket. The game feels so nice, and the NGPC had enough power for it to feel fast. Great music too.
People are speedrunning that game even to this day.
You should try the C64 version of Batman, decent game with some outstanding music. The first stage is probably my favorite chiptune of all time.
I think your notes on the Amiga are pretty much spot on. Most arcade ports are trash but a lot of the original made for the system games still hold up but they tend not to be arcade style games. Lemmings, The Settlers, Ruff n Tumble, Secret of Monkey Island are all fine. But I find myself rarely playing Amiga games these days even though I grew up with it (but got a snes in 1994) so I have nostalgia of sorts for some of its games but many don’t hold up these days.
Basically there were some developers/publishers that delivered a lot of high-quality original games for the Amiga (Cinameware, Psygnosis, Team 17, Core, Delphine, LucasArts, Gremlin, Microprose). Then there were the companies that specialized in minimal-effort conversions from the arcades and consoles, like US Gold. Worse still, many of said conversions were software ports of minimal-effort conversions for the Atari ST, which itself was a somewhat inferior machine.
Mortal Kombat on GG, back then it was the only way for me to play it as I had a GG and could play it with my parents not noticing it. I got it from a friend... without having many options I played the shit out of it. Also, I felt proud to overpass the no-blood mode on the german release as also the fatalities were completely different. 😂
Yeah contra 3 was awesome on gameboy..this is one of my favorite gaming channel. Makes washing nightly dishes feel like a privilege.
Yo, props for including Diablo on PS. Such an underrated port.
I actually loved MK2 on GG back in the day. It was amazing to have a decent on-the-go port back then with blood!
I was so young playing my uncle's game gear that I didn't even care about the jank. It was so much fun playing "genesis" (as I imagined it at 7y/o) on the go.
Now that's interesting, I started my Diablo journey on the very same platform as you did, and I loved to play it in CoOp with my brother back when we were kids.
Just recently I even popped it in again despite having bought and played the "Hellfire" version on GOG and you know what? The PS1 version still holds up and has it's very own unique charme, still much fun!
You could look into Real Bout Fatal Fury Special on the Game Boy, it lacks some characters but it's still a good port in my opinion.
You even got the two plane mechanics that even the PS1 version doesn't have, most of the moves are present and you can unlock a secret character : Iori from KoF.
MK2 on the Game Gear was an impressive technical achievement, but it's not a good game. Sometimes you just can't do a game properly with the limitations of the hardware.
MK2, (and by extension, MK1 and 3 as well), look pretty good despite their jerkyness thanks to the aforementioned use of background tiles. If I'm not mistaken, it was a feature of the Master System and Game Gear to be able to render graphics onto background tiles at a reasonable framerate. Tec Toy would use a similar method for their conversion of Street Fighter II' on the Master System to the same effect; choppy movement, but decent looking graphics.
I swear to god, Konami's composers during the late 80s/early 90s were absolutely next-level. Particularly on the original Game Boy. A lot of those PC->PS1 ports were incredibly solid, too. Diablo, Crusader: No Remorse, Civilization II, Dark Forces...good times.
Great video and theme for the future. I can’t wait to see more of these.
I always was surprised that Archon and M.U.L.E. were ported to the NES. I think they both were originally developed for Atari but Archon may have also come out on the Apple II.
There’s an improvement hack for the 2600 Double Dragon.
I've been watching this channel for years. You gotta give it up to SLX for having so many ideas and concepts beyond just reviews!
one of my favorite things about Retro Gaming, it's just so interesting seeing what fell through the cracks while we didnt have internet to tell us when our favorite games/series were dropping a port or just something completely different, like Splatterhouse: Wanpaku Graffiti. first time i booted the game i was like "Chibi Rick and Jennifer?? they turned Splatterhouse 'CUTESY'???" but no not at all really, they dialed back on the violence a little bit, but delivered an 8-Bit delight as it plays really well.
Yeah, please do that part 2!
1/3 of the Game Boy library could feature in your list. The console was so popular they would port anything, from Populous to F-15 Strike Eagle...
A few PC game series that come to mind are the Wing Commander ports for the SNES, and Sim City 2000 on the PS1. And even though it's a lot more common with gen6 (considering a large portion of Xbox's library is PC ports), I was definitely surprised to see that Oni got a PS2 port, developed by Bungie West & published by Rockstar, a strange pairing.
Go check "Castlevania AGA", a fan-made port that WILL redeem the Amiga in your eyes.
2600 Double Dragon looks like your attack move is giving yourself a wedgie.
Either that, or the Lee brothers are dancing like Michael Jackson.
I love the fact the atari 7800 has literally the same music as the 2600 version....(yes I know the reasons why.)
I jumped into portable gaming with the GBA, DS, & PSP when they were around as they seemed to be the last bastions of 2D gaming at the time. There are so many excellent iterations of popular games there like Lufia, Gunstar Heroes, Onimusha, Metal Slug, Pocky & Rocky, Shining Force, R-Type, & more. Any self respecting retro gamer should be all over these consoles & titles.
A part 2 of this?
Hell yeah.
The Gameboy screen outline for Contra was a great touch!
Diablo 1 on ps1 is an impressive port and, its worth a mention that since the PSP plays ps1 games natively you can take it on the go.
As a TurboGrafx-16 owner back then it was frustrating with so few releases but even more so seeing what Japan was enjoying on the PC Engine. When I got my converter & Street Fighter II I was completely amazed and even more baffled as to why NEC didn’t bring all those incredible PC Engine titles
My first contact with Contra franchise was the The Aline Wars on GB. I enjoyed it very much. Flamethrower outclassed the spread gun here.
If MK II on Game Gear was bad, you should try the GB port🤢
First Diablo game I've played was the PS1 version. It has an extra lore audiobook that explains thing that weren't clear on the PC. I played C&C first on PS1 too... and C&C Red Alert. Neither C&C games have a memory card support, though (passcode, better then nothing, I guess)😓
MK II GB was actually a lot more playable then the Gameboy version of MK I
@@megahedgehog2039 Please, don't remind me!
My first experience of Command & Conquer was on the Sega Saturn. I loved that game. I'm so glad I can play it on pc now though! It took me a while to get used to using a mouse but I played Red Alert at a friend's house and it somewhat cemented my love for the series on pc but for me the Saturn was the seed of my obsession. I got so invested in the Tiberium universe.
"Ooh, I want to see Batman get hit by a truck..." 9:05 "Thanks, SLX!"
Heck, I now just click the LIKE button right at the outset of SLX's vids. They're always "full of surprises."
Specifically after waiting for the WALK signal! Drivers in Gotham DGF!!!
The Joker be like:
Altered Beast on Famicom was definitely weird. The Genesis game has always been a guilty pleasure for me, so I was intrigued to see a downgrade port. That jank was strange...
As soon as I heard a skeleton getting killed and a chest being opened I know it was Diablo one I spent so many hours playing that game on PlayStation those were good times
21:00 Just wanted to point out that on a real Game Boy Color screen, the colors look a lot more like the SNES version.
The GBC has a yellow tinted screen, so a lot of games use colors that compensate for that.
Command & Conquer was ported to the Playstation along with Red Alert and they DID support the Playstation mouse so aside from the visuals the control was very close to the original.
This is a really nice topic. It’s not something you see talked about very much, and I appreciate you taking the time to make this.
Another fantastic episode. You’re really hopping into your stride homie. Thanks for entertaining me again
The Mortal Kombat version that I wasn't expected was the plug-and-play TV game one
The ZX Spectrum is the poster child for this phenomenon. British devs licensed every Japanese arcade title under the sun for it, but as you saw with Amiga Castlevania, the easy nature of piracy at the time meant ports were churned out fast to get initial week sales then move on to the next thing. But if you want to see some wild stuff, start with the ZX Spectrum Final Fight port (Commodore 64 also got a dodgy one too).
Max Payne on the GBA. Surprisingly good, way better then expected.
i played the crap out of Sonic Pocket Adventure in high school- had a buddy get one of the chaos emeralds for me (got it myself later). even my super cute crush liked that game! the feels are strong with that one.
Wanpaku Graffiti is such a playable, fun title. Even ignoring the Splatterhouse elements it’s a great game that feels good to move around in.
(7:09) MK2, True Lies, PGA Tour 2, and World Series Baseball occupied thousands of miles on road trips. True Lies is a hidden gem on the Genesis/GG/SNES.
Is that a jockstrap on the Chibi Splatterhouse guy's face? Never change Japan.
Nope, but that's really funny!
Playing it on my Switch and laughing at all the pop culture references. The main baddie is basically Linus' favorite Halloween hero. A vampire and enthralled zombies do their own Thriller dance. A creature hatches in a lab straight out of The Fly. There's so much to find that I won't spoil the experience.
I enjoy hearing your take on classic games.
I am always entertained and always learn a few things.
Good video! I kind of want to try some of these such as Bonk on NES, the Contra 3 GB port, Splatterhouse on NES and Sonic Pocket Adventure. They still look pretty good! Donkey Kong Country on the GBC looks like they used the engine from their Donkey Kong Land games.
I would like to see more of these. As a kid, I had a number of console titles that were brought to DOS. I had Mega Man 1 and 3 on DOS and they were absolutely putrid! I also had Golden Axe ported to DOS which wasn't as good as the Genesis version, but they still did an admirable job. I also had Mega Man X for DOS, which also did a respectable job but pretty much is inferior to the SNES version (for example, music quality was not as good and they removed the ride armors for some reason).
Double Dragon on the 2600 was news to me. I'm very impressed by the soundtrack!
Id like a super Monaco GP review
Its a masterpiece and the best 16bit racing game there you go
23 before having a windows PC... Poor you. I was lucky getting a new pc when i waa 14, even with 120MB hard drive and windows 3.2 I think it was. Good old 386, the memories. But Im old and was playing 2600 in the early 80s.
Loved my Gameboy, had so many great games! One of my favourites was battle toads, so good.
I love this sort of thing. I'm all for a part two and beyond.
Contra The Alien Wars or rather Probotector 2 as it was called in Europe was actually my introduction to the series.
I had Donkey Kong Land (not Country) on the Gameboy due to not having a Super NES (I had a Genesis, Gameboy, and Game Gear in that generation). It don't know how it would play now, but I appreciated it as a Gameboy game. Also, Bonk on the NES looks great! And hopefully this video can help spread the actual "Puyo Puyo" (not "Poyo Poyo") pronunciation that still seems to be in the minority over on these shores... Thanks for the video!
Command and Conquer was great on the Saturn. Me and a friend split the purchase cost and swapped discs since each had the full game from the 2 factions.
Love the new outro!! Great video. It is a crime that sonic game is stuck in limbo
I IMMEDIATELY thought of tiger once you mentioned double dragon
Don't forget that Puyo Puyo Sun also came out one the N64, which was also surprising.
SLX roasting games is always fun to watch. Castlevania on Amiga certainly deserves it.
it's funny how the GB version of C3 had the overhead levels with some concessions, but the GBA port had to replace those same levels with Hard Corp levels.
MK 2 game gear scorpion without his “ get over here “ is crazy lol
I think that Batman game started life as another game(or game idea) altogether, the concept was likely spun around the Batman IP and brought to life.
I was the only one of my buddies that bought a Neo Geo Pocket Color when it released in the states. I had Sonic for it as well. I really liked it. The Pocket Color was an impressive handheld as well. The stick worked really well too. SNK vs Capcom got most of my play time though.
Hell yeah, Sonic on the Neo Geo Pocket Color is definitely not mentioned enough; definitely a must play for any Sonic fan, just like he said!
Surprise surprise, the developer that also made that abysmal Star Trek DS9 game also bungled Castlevania for the Amiga.