I always felt that Zero series Zero would've made for an excellent Link-style tool user. Between the Triple, Chain and Recoil Rods as well as the Shield Boomerang and Z-Knuckle, you've got a lot to work with utility-wise.
My only concern would be how they would handle something like the ex skills or like the rolling slash, which ones would they choose which ones would they toss, hell I would want to know what kind of final smash they'd use?
Mega Man Zero: Reborn Legend Specials Neutral: Buster Shot; fires out a series of projectiles from his buster. Has a 50% chance of having an elemental variation of Fire, Ice, or Lightning. Side Special: Chain Rod; acts as a grab that pulls Zero towards whatever is grabbed. Deals minimal damage. Up Special Air: Triple Rod; spins the triple rod around like a helicopter. Minimal movement, but high damage and does not put Zero into free fall. Up special ground: Boomerang Shield; Holds the shield in front of himself, and after the release of the button, throws it in an arc. Reflects projectiles and does medium damage upon being thrown. Down Special: Zero Knuckle; thrusts his hand forward to grab either an enemy or an item. If it’s an item, it has 25% more time to be used, if an enemy holding an item, the enemy is thrown behind Zero and their item is stolen, and if it is an enemy, they are thrown forward. Other attacks would be the basic sword slashes and whatnot, unsure of Final Smash.
Funnily enough, I remember a dream I had once, where SSBU made a 3rd DLC fighter set, with one of the characters from that being MMZ Zero, so seeing that become a reality - at least to an extent - is pretty trippy.
I always thought Byleth would be perfect to use as a base to customize off of. Byleth already has a grapple which could be swapped with the chain rod from MMZ2 and a bow that could obviously be swapped for buster. Still its really cool to see Zero in motion in a smash game.
Absolutely beautiful I hope we have more amazing modifications for smash ultimate like this in the future, like having a Dante from Devil May Cry moveset. I’d die for something like that
This moveset would fit if this was X Series Zero, (Z) Zero should have a moveset with techniques and moves from those games (for example, his Side Smash being a charged Z-Saber slash).
It is a very good set of moves Bro, Zero has everything to enter Smash especially with his very iconic moves like the other fighters, in my case I always wondered since Super Smash Bros 4 What Zero's moves could have been like for that Smash, I always imagined him grabbing. his opponents with the "Chain Rod" from "Mega Man Zero 2" I think it would be something like the Simon/Richter whip, fast and strong but only at the tip as it looks somewhat sharp at the tip of the "Chain Rod" while it would have the physics like Young Link's hook can be used in the air to cause an impact and mark territory counting on the grip as well, of course.
While the mod is pretty cool, i think if your going to use the MegaMan Zero, Zero character it should use more move sets from the MMZ or another fighting game SNK vs Street fighter, like the forward smash is a great example, it should be when he is charging his saber to set a big burst of energy form his saber to do massive damage, or for his neutral air, the first attack can be a slash and then after pressing it again Zero can do a another attack to spin in the air again. Again i love that MMZ Zero is a playable modded character but it should be more closer to the MMZ era instead of the MMX era.
Don't understand why Zero has such high knockback on a lot of moves here. This feels less like zero and not only that a load of the moves are from X zero which makes no sense since the model is Z Zero. Where is Z knuckle, Recoil rod, shield boomerang, the combo trees, the EX skills, the charged Z saber attack? Where is teh iconic dash that creates mirages and the chain rod? Perhaps it would be more forgable if Zero was made like a combo heavy character since Zero in his series is super combo heavy so the large amount of knockback makes no sense.
Very impressive, but one minor quibble; the beam saber sound effects are critical IMO for the overall aesthetic. Maybe that wasn't the focus of this project, but I thought I heard other sound effects from the game so I thought it was worth mentioning.
I just wish someone could make an entire moveset, utilizing the shield boomerang, the spear, and the blaster. Maybe even making a taunt utilizing the cyber elf? idk, It might be too much to ask but hey, it's an idea!
I feel like Roy stats arent very good on zero. If he was on a more mobile character or made from scratch akin to goku or toad, hed be significantly better.
Would it be possible to get rid of his shield and replace it with mmz shield where he can walk with the shield, only blocking what hits the shield (like that one item that does the same thing) Or replace shield with the dash? I feel like having mmx/z dashes in ultimate would be insanely, insanely hype
I kinda think his nuetral air should be rolling slash/kuuenzan and down air be tripple rod and it behaves like links down air and the nuetral special charge and shoot behave like mii gunner and samus nuetral b another thing he can grap oponents like link did using the chain (i forgot the name but its in mega man zero 2) for his final smash can be that one attack omega/zero used (x5 for zero) (mmz3 and zx for omega/model o) either way its cool that zero from the zero series is playable
someone can help me for found a tutorial or the steps for put move sets? I know how to put mods but I dont know how to install move sets or where drop the files and extra programs
Someone else who likes this version of Zero more than the others,like me??? I thought I would never see that day...🥲 THANK YOU SO MUCH FRO MAKING THIS MOD!🙏🙏 Personally,I thought Mythra would fit his moveset better as base, but Roy isn't so bad either
This version of Zero was one of my most wanted, just cause actually playing him in his games was really fun. I think he could very very easily replace Roy in the next game, give him the gimmick of reverse-tippers and a rushdown moveset utilizing his other weapons.
...i just had a really stupid custom move option that i think no one in their right mind should program. Zero with x6's version of enzuisan, complete with becoming invincible if the move interrupted. If you put any items on the field, this _immediately_ would cancel your attack and basically make you unkillable
I actually have a lot of criticisms to make here. Will try to be brief. This is Mega Man Zero. Not Mega Man X Zero. A lot of the moves from Zero from the X series do not exist for Zero from the Zero series. Ensuizan being an example for it. Zero performs a rolling slash as an aerial attack as well as a dash attack. You have a lot of EX Skills Zero learns from his enemies in the Zero series you could adapt into the moveset that resemble moves from X5 and prior. This Zero doesn't carry a Z Buster, (which I find stupid, mind you), he instead carries a Buster Shot sidearm that doesn't do what you have him do here. His sword seems inappropriately sized for the reach he's supposed to have. Furthermore, this comment has been made before, but Zero from Mega Man Zero is not entirely about the Z Saber. He has other sub weapons he can use in his moveset that I don't see implemented here. You're using Marth as a base model, right? This leaves me unsatisfied, but hopeful that you'll look at your source material and polish what you have. If you wanted moves taken directly from Mega Man X, you should use the Assist Trophy model Smash Ultimate already has implemented.
There's only so much that can be done with modding fighters in. Creating a whole new fighter from scratch isn't happening. The best that can reasonably be done is using existing fighters as a basis to build a janky moveset out of, hence stuff like the "Z-Buster" and other weird looking animations. You can't expect some guy on the internet to craft a whole new and CLEAN looking animation for Zero to pull out the actual buster and use it properly, and trying to port over a similar animation from elsewhere is going to look just as jank.
YES YEEEEEEES edit: IMO since this is Zero Zero not X Zero his moves should be based of his ex skills which are essentially the same as his X moves but they have tweaks that make them more versatile. Plus counter moves are lame for a character with an aggressive toolbox (his various weapons in the Zero games) play style.
I always felt that Zero series Zero would've made for an excellent Link-style tool user. Between the Triple, Chain and Recoil Rods as well as the Shield Boomerang and Z-Knuckle, you've got a lot to work with utility-wise.
My only concern would be how they would handle something like the ex skills or like the rolling slash, which ones would they choose which ones would they toss, hell I would want to know what kind of final smash they'd use?
Mega Man Zero: Reborn Legend
Specials
Neutral: Buster Shot; fires out a series of projectiles from his buster. Has a 50% chance of having an elemental variation of Fire, Ice, or Lightning.
Side Special: Chain Rod; acts as a grab that pulls Zero towards whatever is grabbed. Deals minimal damage.
Up Special Air: Triple Rod; spins the triple rod around like a helicopter. Minimal movement, but high damage and does not put Zero into free fall.
Up special ground: Boomerang Shield; Holds the shield in front of himself, and after the release of the button, throws it in an arc. Reflects projectiles and does medium damage upon being thrown.
Down Special: Zero Knuckle; thrusts his hand forward to grab either an enemy or an item. If it’s an item, it has 25% more time to be used, if an enemy holding an item, the enemy is thrown behind Zero and their item is stolen, and if it is an enemy, they are thrown forward.
Other attacks would be the basic sword slashes and whatnot, unsure of Final Smash.
@@rogue_2k374 Final Smash is Omega's Wild Dance
@@tsyumamatsuthehavenofguard32I feel like a cool final smash would be summoning the guardians to use their ex attacks
Funnily enough, I remember a dream I had once, where SSBU made a 3rd DLC fighter set, with one of the characters from that being MMZ Zero, so seeing that become a reality - at least to an extent - is pretty trippy.
I had a similar dream years ago but it was with Sora, that one became a reality too lol
I always thought Byleth would be perfect to use as a base to customize off of. Byleth already has a grapple which could be swapped with the chain rod from MMZ2 and a bow that could obviously be swapped for buster. Still its really cool to see Zero in motion in a smash game.
Absolutely beautiful
I hope we have more amazing modifications for smash ultimate like this in the future, like having a Dante from Devil May Cry moveset. I’d die for something like that
This is one of my new favorites, thanks for being a part of the group that's going to get SSBU to 200 characters one day
can you IMAGINE if people called Zero "just another anime swordsfighter"
id get so violent so quickly
This moveset would fit if this was X Series Zero, (Z) Zero should have a moveset with techniques and moves from those games (for example, his Side Smash being a charged Z-Saber slash).
This is good but what really sold me on this is Zero having his most iconic move: (HUHAHU!)
It is a very good set of moves Bro, Zero has everything to enter Smash especially with his very iconic moves like the other fighters, in my case I always wondered since Super Smash Bros 4 What Zero's moves could have been like for that Smash, I always imagined him grabbing. his opponents with the "Chain Rod" from "Mega Man Zero 2" I think it would be something like the Simon/Richter whip, fast and strong but only at the tip as it looks somewhat sharp at the tip of the "Chain Rod" while it would have the physics like Young Link's hook can be used in the air to cause an impact and mark territory counting on the grip as well, of course.
I replayed megaman zero, seeing this really excites me >:D good work man
While the mod is pretty cool, i think if your going to use the MegaMan Zero, Zero character it should use more move sets from the MMZ or another fighting game SNK vs Street fighter, like the forward smash is a great example, it should be when he is charging his saber to set a big burst of energy form his saber to do massive damage, or for his neutral air, the first attack can be a slash and then after pressing it again Zero can do a another attack to spin in the air again. Again i love that MMZ Zero is a playable modded character but it should be more closer to the MMZ era instead of the MMX era.
So well made!
Dark Hold is my new favorite counter
Glad to see zero added as a mod, all i need is the doomslayer and dante and il be happy
Damn this is amazing!
Ryuenjin my beloved
This looks really good. If I had any criticism at all it’s just his idle stance that needs tweaking
this is AMAZING!!!
Don't understand why Zero has such high knockback on a lot of moves here. This feels less like zero and not only that a load of the moves are from X zero which makes no sense since the model is Z Zero. Where is Z knuckle, Recoil rod, shield boomerang, the combo trees, the EX skills, the charged Z saber attack? Where is teh iconic dash that creates mirages and the chain rod? Perhaps it would be more forgable if Zero was made like a combo heavy character since Zero in his series is super combo heavy so the large amount of knockback makes no sense.
Very impressive, but one minor quibble; the beam saber sound effects are critical IMO for the overall aesthetic. Maybe that wasn't the focus of this project, but I thought I heard other sound effects from the game so I thought it was worth mentioning.
Download link?
like this, but I feel like dtilt would be a better nair then dtilt, it feels really weird
Some of the animations need a bit of a touch up but other than that it looks good
I just wish someone could make an entire moveset, utilizing the shield boomerang, the spear, and the blaster. Maybe even making a taunt utilizing the cyber elf? idk, It might be too much to ask but hey, it's an idea!
he needs the triple buster shot spam, triple slash and charge shot/slash. Also recoil rod for pogi on players
Someone oughta port eldrain's zero to this game.
So good
The heck are those dark moves supposed to be?
2:11 OH WOW
Where can i download this
I feel like Roy stats arent very good on zero.
If he was on a more mobile character or made from scratch akin to goku or toad, hed be significantly better.
Do you take requests
Would love to download this! Any advice on how to add this to my SSBU?
Would it be possible to get rid of his shield and replace it with mmz shield where he can walk with the shield, only blocking what hits the shield (like that one item that does the same thing) Or replace shield with the dash? I feel like having mmx/z dashes in ultimate would be insanely, insanely hype
I like a lot of the ideas. He would make a good character, but if they add him, I hope they don't make him as an overpowered DLC.
I kinda think his nuetral air should be rolling slash/kuuenzan and down air be tripple rod and it behaves like links down air and the nuetral special charge and shoot behave like mii gunner and samus nuetral b another thing he can grap oponents like link did using the chain (i forgot the name but its in mega man zero 2) for his final smash can be that one attack omega/zero used (x5 for zero) (mmz3 and zx for omega/model o) either way its cool that zero from the zero series is playable
Wow se ve increíble 🫢
What's up with the purple flames? Also, the amount of Roy similarities is kinda funny lol
Sick.
Neutral special should be hadandeki and side special should be shippuga his smash attacks should be like mega mans, charging his buster for a shot
someone can help me for found a tutorial or the steps for put move sets? I know how to put mods but I dont know how to install move sets or where drop the files and extra programs
Someone else who likes this version of Zero more than the others,like me???
I thought I would never see that day...🥲
THANK YOU SO MUCH FRO MAKING THIS MOD!🙏🙏
Personally,I thought Mythra would fit his moveset better as base, but Roy isn't so bad either
that is getting a fuckin like
I hate that they always choose the feminine looking version of megaman and zero can you give us X and true Zero please!
Please do Morrigan?
This version of Zero was one of my most wanted, just cause actually playing him in his games was really fun.
I think he could very very easily replace Roy in the next game, give him the gimmick of reverse-tippers and a rushdown moveset utilizing his other weapons.
how do i get get the vfx?
Is there a download link?
THIS IS SO FUCKING COOL!!!!!!
We need Copy X ngl
Can I get this on gamebanana?
Hi from Germany Please Put Travis Touchdown in Smash Bros Ultimate Please Please
How did you even install this mod??? This game doesn’t have a PC port!
...i just had a really stupid custom move option that i think no one in their right mind should program.
Zero with x6's version of enzuisan, complete with becoming invincible if the move interrupted.
If you put any items on the field, this _immediately_ would cancel your attack and basically make you unkillable
seems to be inspired by an Mii Sword Fighter^^ I gaven my Mii the Zero Outfit that looks very cool too
The tool box at the disposal of mods that sakurais team has blessed this game with allows people to get so creative with the mods.
He should have megamans forward tilt.
I actually have a lot of criticisms to make here.
Will try to be brief.
This is Mega Man Zero. Not Mega Man X Zero.
A lot of the moves from Zero from the X series do not exist for Zero from the Zero series.
Ensuizan being an example for it. Zero performs a rolling slash as an aerial attack as well as a dash attack.
You have a lot of EX Skills Zero learns from his enemies in the Zero series you could adapt into the moveset that resemble moves from X5 and prior.
This Zero doesn't carry a Z Buster, (which I find stupid, mind you), he instead carries a Buster Shot sidearm that doesn't do what you have him do here.
His sword seems inappropriately sized for the reach he's supposed to have.
Furthermore, this comment has been made before, but Zero from Mega Man Zero is not entirely about the Z Saber. He has other sub weapons he can use in his moveset that I don't see implemented here.
You're using Marth as a base model, right?
This leaves me unsatisfied, but hopeful that you'll look at your source material and polish what you have.
If you wanted moves taken directly from Mega Man X, you should use the Assist Trophy model Smash Ultimate already has implemented.
There's only so much that can be done with modding fighters in. Creating a whole new fighter from scratch isn't happening. The best that can reasonably be done is using existing fighters as a basis to build a janky moveset out of, hence stuff like the "Z-Buster" and other weird looking animations. You can't expect some guy on the internet to craft a whole new and CLEAN looking animation for Zero to pull out the actual buster and use it properly, and trying to port over a similar animation from elsewhere is going to look just as jank.
Do shadow
YES YEEEEEEES
edit:
IMO since this is Zero Zero not X Zero his moves should be based of his ex skills which are essentially the same as his X moves but they have tweaks that make them more versatile. Plus counter moves are lame for a character with an aggressive toolbox (his various weapons in the Zero games) play style.
nintendo que te cuesta ponerlo aaaaaj jaja
meh