Aldrachi reaver is like playing a rogue but you have no combo point UI and you have to walk over your combo points to pick it up and nothing tells you that you have a combo point to pick up so you have to walk around looking for them and on top of that other players and mechanics can cover up your combo hiding them from you. Also spawning combo points is totally random so you have no way to tell when you should pick it up.
I just cannot imagine that anyone at blizzard actually plays DH or cares about it, otherwise to me there's no way ANYONE would've thought this playstyle is fun or good for the class.
My favorite playstyle is Cycle of Hatred with Eye Beam resets, haste amped sitting in Demon form permanently spinning on the target with the Chaos Strike animation. All this dashin around and backflipping with damage windows, that's some new age nonsense. I just wanna spin baby😎
I took one look at this and went “nope!” I’m sure the damage will be great. But by the time I get home to log in and play, I really enjoyed the fun simplistic version of eye beam, blade dance! Now there are WAAY to many “damage windows” to keep up with and now u add in more amps. Mind blown.
Yeah, when we add mob mechanics and everything else that might go on alongside our rotational synergistic stuff, it becomes a cognitive overload and that feels terrible.
It's a shame the devs are so disconnected from their audience. Havoc has been super attractive to so many people due to it's simplicity. I personally welcomed some of the complexity that was introduced over the years, but they are pushing this waaaaay too much atm and the spec is gonna be of the table for sooo many people. I think Fel-scarred is a design that caters way better to the average Havoc player and if they buff it enough to be competitive, it would serve as a really good alternative to keep the Havoc community from falling apart.
I hate this shit.... if you look at other classes like Paladin, Hunter etc. they are like 3-4 Key Classes and DH is like playing 3 Classes at the same time.
The two classes I play are Havoc and Enhancement Shaman...I'm hoping Havoc gets some attention after this week, or im going to have to reconsider my main. This play style feels needlessly complicated.
We'll see what happens with Enh. I was messing with storm bringer on beta, and you basically only push 3 buttons to do more damage than havoc is doing right now (4 in aoe). The rework could result in it just being disgusting. For whatever reason healing surge is way better than flash of flight is for ret, too, like 2x better. Survival hunter is the most funny, I've never played that spec in my life and I can sustain 1M dps on 4 targets. Sustain. We'll not talk about unholy dk, but I actually know how to play that spec, so it could be the difference maker there.
I think the main problem is that it wont float to have a class do substantially more damage than others, just because it has a complex rotation/is hard to play. They will bring the damage in line with the others (at least to a point) and then aldrachi is hard to play with little pay off and really weak when making mistakes (which makes it also hard to get into).
Damage windows and buff/debuff management has ruined the DH class. Between that and mandatory movement builds are making me not only rethink playing the class, but rethink playing the game. Havoc was incredibly fun to play in Legion and BFA, and they've absolutely ruined it since Shadowlands, and it's only getting worse.
I holy agree to this we got the “every one is complaining bc it’s a 2 button class” but I think the people complaining were the ones NOT playing DH. I loved the fun movement and simple eyebeam blade dance play style.
Literally in Dragonflight I dropped "no movement" build which suggested by Jed and was able to play DH as i wanted without loosing big dmg. And Havoc in season 3/4 was one of the best classes. Got like 2800+ rio without issues
@@john.adcock yeah that "momentum" build was cancer but with playing with other talents it could do same dmg as it and playable. On the other hand i played Vengance whole Shadowlands :D because the Havoc was not playable. Thats what i meant by dragonflight is better than shadow
@@ludovitubrezi7082 S3 no mover did just fine for M+. I pushed +25s topping the meters, it was fun and simple and strong because of the tier set. In raid, it was MILES behind inertia.
The skill cap to play this well seems very high. If it is lapping other dps then it will get nerfed and that leaves a spec with a very high skill cap needing to play perfectly to be on par with other builds and average players not able to compete.
that example you had at 15min is exactly what i kept running into this past weekend. i love s4 tier set.. i didnt realize how much it would mess me up forgetting about that button.
Great vid, sir! In my experience, I've been rather disappointed with DH in the beta. Simply put, I don't want to play Aldrachi as Fel-Scarred speaks to me but, as you mentioned, it's be awful. While I know some love Aldrachi, for me, it feels bad to play. When it's getting to the point that I'm considering switching from Havoc to Resto Druid for my main, that says a lot. It's hard but I'm holding on to a sliver of hope that Fel-Scarred will get some love and Aldrachi gets some adjusting.
Throw Glaive should scoop up any soul frags anywhere it travels. Reavers Mark should be nerfed to 15% and be applied either by blade dance or CS to prevent the override (Reavers Mark should just be a reward for pressing Reaver’s Glaive.) Deciding on what to press first in your combo should be if you want to do more AOE or single target dmg. (Blade dance buffed more if first, CS buffed more if first.)
1) Make Reaver's Mark a buff on us instead of a debuff on a single target 2) Allow the buff to be extended past 20s, if the same type (15% vs 30%, resetting if you go the other way)-can reduce time of buff to compensate These things give us time to do other stuff than chaos strike while making this doable in M+ or dealing with adds. 3) Maybe some interaction with Glaive talents; maybe make Fury of Aldrachi a choice node that casting BD second essentially does the DF tier set
What kind of spaghetti code does blizzard use for class tuning? Sheesh? How can a pvp nerf affect pve? Just insane. You just have one value to scale pvp. I really want to see their code.
Aldrachi to me looks just cool but unfinished, I mean, it's uncommon in wow history to have a spec that's challenging to play that's also very strong, there were other cases, but for sure it's not common. The big problem imo is that with aldrachi they should add an effect (maybe a side effect of an already existing node) that makes your imo aura or blade dance suck up all the souls in the area, like sb or soul cleave for vengeance. That wouldn't fix all the issues, but for sure it would make the gameplay a lot less chaotic and would put some control back in player's hands. There'd be other problems to fix for sure, but at least this would be some progress in a good direction, as it is rn the soul part of the spec doesn't make any sense.
Thank you for pointing out how horrible the playstyle is - i really hope they also pull the ripcord with this one, like they did with the m+ changes (which were very good)
"Havoc Demon Hunter is not going to be in a good spot" My guy, I've been saying this since the Tier Set came out, as soon as we drop our DF tier set, were back to where we were at in DF S1, where we're stacking oodles of one secondary (Haste in this case) and our damage output is dependent on uptime, not that it still technically is. Our DF Tier Set right now, at this present moment, is the ONLY reason we are still doing fine, you take that away, where does that leave us? Not with many options thats for damn sure. My main take away from all of this, these are filler talents - Incisive Blade increases Chaos Strike Damage by 30%; *If they wanted to buff Chaos Strike, they should have just buffed it. Period.*
I think its time for them to remove and rework all the momentum talents into something different. It adds to much complexity to the class that will get you killed alot especially during the early days when youre learning the dungeons and the mechanics.
Nope, Fel Rush and the momentum is what define the Havoc demon hunter and it was intended from the get go of the class design. It is intended to be a highly mobile playstyle specialization. If you want something else, there are plenty of other melee specs that fulfill a more static melee play style. Dying because you don't know mechanics or the spec is part of the learning process. Don't you know that every successful person embraces failure as an integral part of growing and becoming better than you were prior to that failure? It is the absolute most pivotal moments where you learn from your mistakes and grow.
Wtf why does doing damage have to be so complicated. Watching videos about rotations and seeing the 12 steps you have to do makes me not want to play the game at all. Kinda regret preordering.
This is definitely a problem and I really hope they can come up with some compromise to make this a bit smoother of gameplay for Havoc. Standing around wanting to keep the 30% buff up but not having Blade Dance ready feels very bad, maybe they can make both dmg amps to be equal so you aren't over writing one with a weaker one. They hopefully can do something to fix this problem as well as do something with Fel Scarred to make it also a viable option.
So my suspicion of a stealth nerf wasn't too farfetched XD, did think my dmg numbers didn't add up wot what they used to haha I'm kind of baffled that blizzard don't seem to understand the concept of exponential scaling and the massive problem it become down the line if it's already this overpowered.
PTSD from Dragonflight's beta/early tree concepts. They will fix some of this, but we will get a badly designed spec when the xpac launches, with some QOL updates every 6 months. But it's ok, the numbers will be big. Abandoned class.
As a longtime DH main, I have not liked either hero trees. I mainly play havoc and I just dislike how the rotation works in AR. And FS just feels bland.
As a DH main since Legion, I much rather FS, I'd rather have completely passive gameplay then forced button bloat to make it more appealing, this is why AR is so trash because we try to make stuff too flashy for no reason other than style points.
I’ve been testing on beta and I’m no where near as detailed as you are. I have tried devastation evokers, havoc demon hunters and windwalker monks and my Demon hunter is doing nearly double everyone else’s damage. Windwalker is on par as well. My evoker just floundered in comparison. Not sure what I want to main come August.
Well, looks like since Legion, my DH that i loved playing will no longer be my main. Probably moving over to ele shammy. Or even another class I have never played since i started back in early BC. Once again, blizz ruins a fun class.
DH without S3\S4 tier set autocasting throw glaives = dead demon hunter to 90% of the player base. Feels dogshait to play without it, same with TheHunt reset
It would be if it was just your normal blade dance cooldown you had to keep an eye on but with the random blade dance procs from your tier bonus it convolutes that situation completely
Hi. Wanted to ask that we are now nearing the end of DF and still there no info about the Demonbikes which were basically meant for us to suit our helms. Any idea about those?
Basically, what I can gather so far with most complaints, is that they don't want to feel forced to play a high skill - high reward version of Havoc. I understand that they can buff fel-scarred slightly to get it closer in terms of numbers to set it as a viable option, but with the right build, at least on current beta, the soul gen is fine for havoc aldrachi (just annoying with the visual clutter when in raid or multiple dhs which I assume is a bug). Why not keep a highly demanding hero tree for those who want to put in the time to min-max to it's fullest potential and be rewarded for it and have fel-scarred still there just worse in terms of performance but much easier to play as apparently most of your dh audiance wants? Seems like intended/good game design in my book.
i was talking to a friend when the tier sets were first revealed and i was like "yea this will be very powerful but not fun to play at all" imo Aldrachi Reaver is for those who min-max and do their rotation perfectly which is always gonna result in it being ahead. meanwhile fel-scarred is braindead ooga booga slam glowing buttons. both of which are incredibly unfun to play. i think essence break nailed the right balance between interesting min-maxing gameplay and being somewhat simple. but then again Aldrachi Reaver was made with vengeance in mind not havoc and vice-versa with fel-scarred. on a note for vengeance with soul fragments (idk how this could work for havoc) it's already basically combo points with extra steps. might as well just make it a combo point system and change the animation since it's already problematic anyway (all these times you wanted to move/kite and accidentally absorbed soul fragments by moving instead of spirit bomb).
Bro walk to there and pick up something then you can use your hero talents worst class design i have seen like when they tried to add spectral sight to your dps rotation. dh needs some new class devs.
I don't follow on the Sinful Brand bit. SB did like 80% of our dmg and so you kept it up. RG increases all dmg so you keep it up. Those two things aren't equal. Also, all they need to do is remove the stupid "ability combo." They really should have just made it like the current tier set + bonus (the bonus being just a 30% dmg increase after throwing this fancy glaive that does a bunch of dmg). Either way, I lost faith in DH design long ago.
People are upset at DH changes because they actually have to manage something.. it’s always been just a high sustain/burst class where you didn’t have to think just press buttons and go!! Haste was steroids for havok!! Even vengeance has been best tank because it had more to its kit that worked better than other tanks. They balance it a bit and people just drop the class even though it’s still good!! But just not as OP so it’s trash 🤦♂️ people never are happy with a class unless it’s way over tuned compared to other classes that’s just the nature of it..
this whole tree is shit... uninspired and boring af just like most of the hero talents.. never been more disappointed by a new xpac mechanic (right behind azerite armor)... its like they didnt learn anything from covenants
You're focusing too much on getting reavers glaive up. Just play the class and keep it in reserve or just You know. Get good and don't rely on it. Or both.
I think in essence this video is kind of missing the point with Aldrachi, in that it's not supposed to be enjoyed by "most" of Havoc players. S3+4 of DF finally showed a significant difference between good and mediocre Havoc players, which was quite frankly amazing. I'm not advocating for widening the gap even further, but suggesting to make Aldrachi Reaver less complex is beyond me. Holding off on pressing Blade Dance for a few seconds in anticipation of the next Reaver's Glaive really isn't a lot to ask for and even so, you can overwrite the 15% buff just as quickly as you did with the 30%. It also has nothing to do with Sinful Brand at all, not like we're getting a no-mover Eye Beam build again (or that our dps collapses upon letting the debuff drop momentarily). I'm aware that to many players, Havoc is practically the Beastmaster of melee, so why can't they simply play Fel Scarred, which was designed for pressing all your buttons immediately? Having two entirely different playstyles in the two Heroic trees is a perfect solution (this debate comes up every single patch), so when it comes to Aldrachi it would be fair to represent the other spectrum of the DH community. Nobody is forcing anyone to play Aldrachi, but only prefering a simple playstyle when it outperforms the more complex ones is hypocrisy at it's finest. We all know that, in reality, this is the underlying problem. I feel like Blizzard could work on a few quality of life issues with Soul Fragments, but there really isn't any major non-skill issue with the tree. I'm grateful for a lot of changes you managed to bring for Havoc, but this take goes against your previous philosophy in so many ways too. Fortunately, despite the weight that your words seem to have in front of Blizz, I'm confident that they're aware of how Aldrachi isn't made for the dad gamers out there and will leave the skill ceiling intact.
Actually they sim 2nd or 3rd best single target dps with a no mover aldrachi reaver build, and are bursty af in M+ even with no mover. DH is definitely in a good place damage wise. It's the gameplay that sucks.
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Aldrachi reaver is like playing a rogue but you have no combo point UI and you have to walk over your combo points to pick it up and nothing tells you that you have a combo point to pick up so you have to walk around looking for them and on top of that other players and mechanics can cover up your combo hiding them from you. Also spawning combo points is totally random so you have no way to tell when you should pick it up.
hahah this was golden XD
I just cannot imagine that anyone at blizzard actually plays DH or cares about it, otherwise to me there's no way ANYONE would've thought this playstyle is fun or good for the class.
My favorite playstyle is Cycle of Hatred with Eye Beam resets, haste amped sitting in Demon form permanently spinning on the target with the Chaos Strike animation. All this dashin around and backflipping with damage windows, that's some new age nonsense.
I just wanna spin baby😎
But u can literally do that right now if u wanted to
@@zenith_journey it's a watered down version of a better version from legion and even shadowlands. Plus there is no eye beam resets now at all
I took one look at this and went “nope!” I’m sure the damage will be great. But by the time I get home to log in and play, I really enjoyed the fun simplistic version of eye beam, blade dance! Now there are WAAY to many “damage windows” to keep up with and now u add in more amps. Mind blown.
Yeah, when we add mob mechanics and everything else that might go on alongside our rotational synergistic stuff, it becomes a cognitive overload and that feels terrible.
It's a shame the devs are so disconnected from their audience. Havoc has been super attractive to so many people due to it's simplicity. I personally welcomed some of the complexity that was introduced over the years, but they are pushing this waaaaay too much atm and the spec is gonna be of the table for sooo many people. I think Fel-scarred is a design that caters way better to the average Havoc player and if they buff it enough to be competitive, it would serve as a really good alternative to keep the Havoc community from falling apart.
I hate this shit.... if you look at other classes like Paladin, Hunter etc. they are like 3-4 Key Classes and DH is like playing 3 Classes at the same time.
You can see other demon hunter's soul fragments on all classes on beta. It's so bizarre.
Iirc this happened back in legion as well.
The two classes I play are Havoc and Enhancement Shaman...I'm hoping Havoc gets some attention after this week, or im going to have to reconsider my main. This play style feels needlessly complicated.
We'll see what happens with Enh. I was messing with storm bringer on beta, and you basically only push 3 buttons to do more damage than havoc is doing right now (4 in aoe). The rework could result in it just being disgusting. For whatever reason healing surge is way better than flash of flight is for ret, too, like 2x better. Survival hunter is the most funny, I've never played that spec in my life and I can sustain 1M dps on 4 targets. Sustain. We'll not talk about unholy dk, but I actually know how to play that spec, so it could be the difference maker there.
I think the main problem is that it wont float to have a class do substantially more damage than others, just because it has a complex rotation/is hard to play. They will bring the damage in line with the others (at least to a point) and then aldrachi is hard to play with little pay off and really weak when making mistakes (which makes it also hard to get into).
Damage windows and buff/debuff management has ruined the DH class. Between that and mandatory movement builds are making me not only rethink playing the class, but rethink playing the game. Havoc was incredibly fun to play in Legion and BFA, and they've absolutely ruined it since Shadowlands, and it's only getting worse.
I holy agree to this we got the “every one is complaining bc it’s a 2 button class” but I think the people complaining were the ones NOT playing DH. I loved the fun movement and simple eyebeam blade dance play style.
Literally in Dragonflight I dropped "no movement" build which suggested by Jed and was able to play DH as i wanted without loosing big dmg. And Havoc in season 3/4 was one of the best classes. Got like 2800+ rio without issues
@@ludovitubrezi7082 I'm glad it worked out for you. I quit Dragonflight a couple of weeks into Season 2 because it was so not fun.
@@john.adcock yeah that "momentum" build was cancer but with playing with other talents it could do same dmg as it and playable. On the other hand i played Vengance whole Shadowlands :D because the Havoc was not playable. Thats what i meant by dragonflight is better than shadow
@@ludovitubrezi7082 S3 no mover did just fine for M+. I pushed +25s topping the meters, it was fun and simple and strong because of the tier set. In raid, it was MILES behind inertia.
The skill cap to play this well seems very high. If it is lapping other dps then it will get nerfed and that leaves a spec with a very high skill cap needing to play perfectly to be on par with other builds and average players not able to compete.
that example you had at 15min is exactly what i kept running into this past weekend. i love s4 tier set.. i didnt realize how much it would mess me up forgetting about that button.
Great vid, sir! In my experience, I've been rather disappointed with DH in the beta. Simply put, I don't want to play Aldrachi as Fel-Scarred speaks to me but, as you mentioned, it's be awful. While I know some love Aldrachi, for me, it feels bad to play. When it's getting to the point that I'm considering switching from Havoc to Resto Druid for my main, that says a lot. It's hard but I'm holding on to a sliver of hope that Fel-Scarred will get some love and Aldrachi gets some adjusting.
Throw Glaive should scoop up any soul frags anywhere it travels.
Reavers Mark should be nerfed to 15% and be applied either by blade dance or CS to prevent the override (Reavers Mark should just be a reward for pressing Reaver’s Glaive.) Deciding on what to press first in your combo should be if you want to do more AOE or single target dmg. (Blade dance buffed more if first, CS buffed more if first.)
1) Make Reaver's Mark a buff on us instead of a debuff on a single target 2) Allow the buff to be extended past 20s, if the same type (15% vs 30%, resetting if you go the other way)-can reduce time of buff to compensate These things give us time to do other stuff than chaos strike while making this doable in M+ or dealing with adds. 3) Maybe some interaction with Glaive talents; maybe make Fury of Aldrachi a choice node that casting BD second essentially does the DF tier set
The devs hate the class... they are giving monk double jump, there is nothing left.
What kind of spaghetti code does blizzard use for class tuning? Sheesh? How can a pvp nerf affect pve? Just insane. You just have one value to scale pvp. I really want to see their code.
Aldrachi to me looks just cool but unfinished, I mean, it's uncommon in wow history to have a spec that's challenging to play that's also very strong, there were other cases, but for sure it's not common. The big problem imo is that with aldrachi they should add an effect (maybe a side effect of an already existing node) that makes your imo aura or blade dance suck up all the souls in the area, like sb or soul cleave for vengeance. That wouldn't fix all the issues, but for sure it would make the gameplay a lot less chaotic and would put some control back in player's hands. There'd be other problems to fix for sure, but at least this would be some progress in a good direction, as it is rn the soul part of the spec doesn't make any sense.
Thank you for pointing out how horrible the playstyle is - i really hope they also pull the ripcord with this one, like they did with the m+ changes (which were very good)
did anyone said Judith content creator of the year? heck yea lez vote it out !
he's such an inspiration
Its funny how DH went from one of the easiest specs (3 button rotation in BFA) to a way more complex gamestyle.
"Havoc Demon Hunter is not going to be in a good spot"
My guy, I've been saying this since the Tier Set came out, as soon as we drop our DF tier set, were back to where we were at in DF S1, where we're stacking oodles of one secondary (Haste in this case) and our damage output is dependent on uptime, not that it still technically is. Our DF Tier Set right now, at this present moment, is the ONLY reason we are still doing fine, you take that away, where does that leave us? Not with many options thats for damn sure.
My main take away from all of this, these are filler talents
- Incisive Blade increases Chaos Strike Damage by 30%; *If they wanted to buff Chaos Strike, they should have just buffed it. Period.*
Love the class since Legion and played Havoc and Vengeance. This by far, from what you have shown from the Beta, very concerning.
I think its time for them to remove and rework all the momentum talents into something different. It adds to much complexity to the class that will get you killed alot especially during the early days when youre learning the dungeons and the mechanics.
Nope, Fel Rush and the momentum is what define the Havoc demon hunter and it was intended from the get go of the class design.
It is intended to be a highly mobile playstyle specialization.
If you want something else, there are plenty of other melee specs that fulfill a more static melee play style.
Dying because you don't know mechanics or the spec is part of the learning process.
Don't you know that every successful person embraces failure as an integral part of growing and becoming better than you were prior to that failure?
It is the absolute most pivotal moments where you learn from your mistakes and grow.
No just because you suck doesnt mean they have to remove movement talents.
dude really, that's some of the most unique feature between various classes, if you don't like it just play something else
Wtf why does doing damage have to be so complicated. Watching videos about rotations and seeing the 12 steps you have to do makes me not want to play the game at all. Kinda regret preordering.
This is definitely a problem and I really hope they can come up with some compromise to make this a bit smoother of gameplay for Havoc. Standing around wanting to keep the 30% buff up but not having Blade Dance ready feels very bad, maybe they can make both dmg amps to be equal so you aren't over writing one with a weaker one. They hopefully can do something to fix this problem as well as do something with Fel Scarred to make it also a viable option.
So my suspicion of a stealth nerf wasn't too farfetched XD, did think my dmg numbers didn't add up wot what they used to haha
I'm kind of baffled that blizzard don't seem to understand the concept of exponential scaling and the massive problem it become down the line if it's already this overpowered.
PTSD from Dragonflight's beta/early tree concepts. They will fix some of this, but we will get a badly designed spec when the xpac launches, with some QOL updates every 6 months. But it's ok, the numbers will be big. Abandoned class.
As a longtime DH main, I have not liked either hero trees. I mainly play havoc and I just dislike how the rotation works in AR. And FS just feels bland.
As a DH main since Legion, I much rather FS, I'd rather have completely passive gameplay then forced button bloat to make it more appealing, this is why AR is so trash because we try to make stuff too flashy for no reason other than style points.
I’ve been testing on beta and I’m no where near as detailed as you are. I have tried devastation evokers, havoc demon hunters and windwalker monks and my Demon hunter is doing nearly double everyone else’s damage. Windwalker is on par as well. My evoker just floundered in comparison. Not sure what I want to main come August.
Too many buttons.. rotations...so much complexity..I'm missing the easy dps DH spec.😢.
Omg I ended dropping my dh to now don’t even considering it as an alter
it seems fun but soul fragments should be a little more visible
Aldrachi is bad but playing cycle and sd is good and how dh should be played
Well, looks like since Legion, my DH that i loved playing will no longer be my main. Probably moving over to ele shammy. Or even another class I have never played since i started back in early BC. Once again, blizz ruins a fun class.
I wish throw glaive was not gcd
DH without S3\S4 tier set autocasting throw glaives = dead demon hunter to 90% of the player base. Feels dogshait to play without it, same with TheHunt reset
If it's another sinful brand dh, I fear for this game
Now even shamans get rework ... Nothing new for DH`s....
they wanted to make sure both dh specs were either dogshit or boring to play in the next expac. fun.
This is good feedback. I wonder how they feeel about the situation where blade dance is on cooldown. Personally, I feel thats just skill issue.
It would be if it was just your normal blade dance cooldown you had to keep an eye on but with the random blade dance procs from your tier bonus it convolutes that situation completely
@@Jedithtv I see… boy that’s scary
The background music in this video is quite a bit too bombastic, it really takes away from your talking points.
Hi. Wanted to ask that we are now nearing the end of DF and still there no info about the Demonbikes which were basically meant for us to suit our helms. Any idea about those?
Nothing yet! they were datamined last year and we still haven't seen them
@@Jedithtv that's quite sad...lets hope they come out before DF finishes
I don’t play DH but having to run around and pick stuff up doesn’t sound fun at all . But like I said I don’t play it 🤣
Basically, what I can gather so far with most complaints, is that they don't want to feel forced to play a high skill - high reward version of Havoc. I understand that they can buff fel-scarred slightly to get it closer in terms of numbers to set it as a viable option, but with the right build, at least on current beta, the soul gen is fine for havoc aldrachi (just annoying with the visual clutter when in raid or multiple dhs which I assume is a bug). Why not keep a highly demanding hero tree for those who want to put in the time to min-max to it's fullest potential and be rewarded for it and have fel-scarred still there just worse in terms of performance but much easier to play as apparently most of your dh audiance wants? Seems like intended/good game design in my book.
voted :) keep up with the great content
Thanks, will do!
i can tell u this that 4% was hugeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee !!!
you got my vote!
Thank you!
i was talking to a friend when the tier sets were first revealed and i was like "yea this will be very powerful but not fun to play at all"
imo Aldrachi Reaver is for those who min-max and do their rotation perfectly which is always gonna result in it being ahead. meanwhile fel-scarred is braindead ooga booga slam glowing buttons.
both of which are incredibly unfun to play. i think essence break nailed the right balance between interesting min-maxing gameplay and being somewhat simple.
but then again Aldrachi Reaver was made with vengeance in mind not havoc and vice-versa with fel-scarred.
on a note for vengeance with soul fragments (idk how this could work for havoc) it's already basically combo points with extra steps. might as well just make it a combo point system and change the animation since it's already problematic anyway (all these times you wanted to move/kite and accidentally absorbed soul fragments by moving instead of spirit bomb).
Bro walk to there and pick up something then you can use your hero talents worst class design i have seen like when they tried to add spectral sight to your dps rotation.
dh needs some new class devs.
Sigh, back to paladin.
Aha so we went back to sinful brand gameplay. I reroll mage!
Blizzard Pls D:
This is clunky and annoying, but wow is it going to be tanky.
Voted :)
Thanks!
Kiss failure
I don't follow on the Sinful Brand bit. SB did like 80% of our dmg and so you kept it up. RG increases all dmg so you keep it up. Those two things aren't equal. Also, all they need to do is remove the stupid "ability combo." They really should have just made it like the current tier set + bonus (the bonus being just a 30% dmg increase after throwing this fancy glaive that does a bunch of dmg). Either way, I lost faith in DH design long ago.
There is a saying remeber what you wish for ....thx to blizzard they fcked my DH epic time ....fml ...
People are upset at DH changes because they actually have to manage something.. it’s always been just a high sustain/burst class where you didn’t have to think just press buttons and go!! Haste was steroids for havok!! Even vengeance has been best tank because it had more to its kit that worked better than other tanks. They balance it a bit and people just drop the class even though it’s still good!! But just not as OP so it’s trash 🤦♂️ people never are happy with a class unless it’s way over tuned compared to other classes that’s just the nature of it..
I don't think you watched or listened to the video
this whole tree is shit... uninspired and boring af just like most of the hero talents.. never been more disappointed by a new xpac mechanic (right behind azerite armor)... its like they didnt learn anything from covenants
Sounds like you should stop playing dh and go to healing so I can play survival
How about I go survival instead of you
@@Jedithtv I will overreach my authority and state no one in our guild will play survival but me
You're focusing too much on getting reavers glaive up. Just play the class and keep it in reserve or just
You know. Get good and don't rely on it.
Or both.
Some DHs wanted a no mover build and now we got Sinful brand 2.0 surprise surprise. Any thing that makes me play a no mover build annoys me.
I think in essence this video is kind of missing the point with Aldrachi, in that it's not supposed to be enjoyed by "most" of Havoc players. S3+4 of DF finally showed a significant difference between good and mediocre Havoc players, which was quite frankly amazing. I'm not advocating for widening the gap even further, but suggesting to make Aldrachi Reaver less complex is beyond me. Holding off on pressing Blade Dance for a few seconds in anticipation of the next Reaver's Glaive really isn't a lot to ask for and even so, you can overwrite the 15% buff just as quickly as you did with the 30%. It also has nothing to do with Sinful Brand at all, not like we're getting a no-mover Eye Beam build again (or that our dps collapses upon letting the debuff drop momentarily). I'm aware that to many players, Havoc is practically the Beastmaster of melee, so why can't they simply play Fel Scarred, which was designed for pressing all your buttons immediately? Having two entirely different playstyles in the two Heroic trees is a perfect solution (this debate comes up every single patch), so when it comes to Aldrachi it would be fair to represent the other spectrum of the DH community. Nobody is forcing anyone to play Aldrachi, but only prefering a simple playstyle when it outperforms the more complex ones is hypocrisy at it's finest. We all know that, in reality, this is the underlying problem.
I feel like Blizzard could work on a few quality of life issues with Soul Fragments, but there really isn't any major non-skill issue with the tree. I'm grateful for a lot of changes you managed to bring for Havoc, but this take goes against your previous philosophy in so many ways too. Fortunately, despite the weight that your words seem to have in front of Blizz, I'm confident that they're aware of how Aldrachi isn't made for the dad gamers out there and will leave the skill ceiling intact.
good no more overpowered dh
Actually they sim 2nd or 3rd best single target dps with a no mover aldrachi reaver build, and are bursty af in M+ even with no mover. DH is definitely in a good place damage wise. It's the gameplay that sucks.