For a dev team that was obsessed with making melee focused games they did a phenomenal job with futuristic style ranged weaponry considering vermintide lacked reload animations for some guns
1:09 for those who are not familiar with the lore, this type of Boltgun is not the same type used by Space Marine. This is the type that can be used by normal human which mostly used by commissars and Sisters of Battle
It's describes that Locke is designed for Adeptus Arbitres. But seriously the need a gun that tears throw heavy armour like butter? Or mayby the damage to human body works like a warning for others scum in the hive cities...
Yeah, not only are the Astartes bolters almost too big to hold for a normal person, but if you fired it it'd probably dislocate your shoulder or worse.
If you're wondering why the Lasguns have recoil, the devs went on record and found out that having a gun that has no recoil just feels terrible to use.
You could argue that the reason it has recoil is because of its internal parts, it could be possible that they have rotors and thats why the lasguns have slight recoil.
Or the air directly in front of the muzzle being superheated by the laser and rapidly expanding pushes on the lasgun and it's user. Maybe. The lasgun shouldn't have much in the way of moving parts other than the trigger and whatever acts as the magazine release for the power cell and the safety. Or maybe it's just the fact the warp is a fickle little bastard and because so many humans think a gun should have recoil the lasgun has recoil.
Actually someone else who replied had this pretty right. I’m relatively certain las guns have recoil in canon because of the combustion of gases in the barrel making a burst of air pressure, just like exactly what happens with actual bullets. It would be more realistic than having it recoilless.
It's nice to see the lasgun properly depicted as a deadly flesh-searing weapon and not the mildly ticklish cat toy the tabletop game would lead you to believe. But oh, they nailed the bolter. That sound is sensual.
While the bolter itsAMAZING, I can’t help but love the plasma gun. For one, it doesn’t explode when overheated, it sound “melty”, it has a cool alarm SFX while overheated, and is genuinely a good choice of weapon, quite literally melting hordes of enemies in just a few clicks. Ok Plasma Gun… my beloved.
@@commando7238 I mean when you got daemons ripping holes in reality, immortal demigods in power armor, and literal gods, yeah a un-jamming, dinner plate sized hole blasting, laser beam shooting lasgun is gonna feel underpowered
@@commando7238 Lasgun is powerful enough to be used against the enemies a standard IG infantryman is expected to hold off. Chaos Space Marines and those with armour capable of completely tanking lasfire are the exception and not the rule on the battlefield, and those exceptions are generally taken down by specialists who use a variety of weapons (heavy bolters, lascannons, plasma guns, hellguns, hotshot lasguns, missile/rocket launchers, even bolters and also meltaguns) all available to the IG at the platoon level.
Man I love how by adding different pattern lasguns or autoguns in the game for us lore nerds it is also a nice little nod to different events in 40k, like the lucius pattern lasgun being the very lasgun the Death Korps of Krieg use and with it their siege at vraks or the Graia autogun being a subtle little reference to Space Marine the game. Really props to the dev teams man for bringing a new light to 40k games. Hopefully Space Marine 2 and many others will be just as good
Graian pattern of autoguns was in the lore since the 90's. But some names are indeed nods, particularly the Orestes one, where Abnett's Titanicus book took place
I gotta say i have never been mesmerized by a reload like the Boltgun reload. Just operating the thing feels weighty, even in a video, the magazine slamming into place as the bolt is drawn, before slamming back to chamber a round with a shudder of the massive weapon. Sublime
I like how Lasgun have little to no recoil which is scientifically realistic which works as juxtaposition in a scientifically ridiculous world. Edit: Well, most of it.
The game devs tried a lasgun with no recoil. Apparently the gameplay was so cursed and felt unnatural to play they gave the lasguns recoil to get it out of the uncanny valley.
@@balvarine8709 Could've added "visual recoil" instead, IE intense heat distortion from the laser, and ghosting beam trails. Just because there's no direct vertical or horizontal impulse doesn't mean it's easy to keep a big, heavy weapon like that on-target. The recoil on some of those laser weapons is insane, when there really shouldn't be any at all. That's *truly* the uncanny valley.
@@mastermaniac1911 in mean in fallout laser guns have recoil because troops felt that recoiless guns were too weird to use, so they added simulated recoil so that troops could quickly change from ballistics to lasers and plasma
@@terrariangolden6985 If that's the fiction, that's the fiction, and I can respect that. I'm cool with it. But IMO it's a pretty bad idea adding a clear deficiency to a weapons system like that. The benefits of not having kinetic recoil are just too high. It'd be remarkable, really. Transformative.
I absolutely adore using the Kantrael MGXII Infantry Lasgun variant. High Damage and High Capacity and accurate asf. Plus the blessing of 33% ammo reduction when not firing for 5.5 seconds.
⚔⚔ FOR THE EMPEROR!!! ⚔⚔ The video shows only the weapons available for the Veteran Sharpshooter class Once I unlock all the available weapons for the other three classes I'll make a new video featuring them all This video does not include some of the assault rifle variants you see here because they are almost identical and differ only in small details and fire mode [full auto / burst and fire rate]
THANK YOU for this video. I cannot tell you how hard it is to find a video that goes over how each gun actually functions in game. I wanted to see how each one worked, and wanted to watch each one get shot before deciding which to work with. Thanks a ton for this!
If there's one weapon I'd like to see the Veteran get in an update, it's the Armageddon-pattern Autogun. Nothing like a grimdark, space M16 to kill demons with lol!
7:46 It's impresive to see how shaky and heavy a mini-chainsword is to a average human while Astartes swing swords like that 4 times it's size like a simple stick.
I'm still baffled at how 15 big-ass bolter rounds can fit into that small mag. But hey, at least they made the Boltgun sound like what I would imagine.
Bolts arent that big if you think about it. You can stuff 10 rounds of .50 beowulf inside m16 magazine as single stack, that bolter magazine can surely hold 15 .75 caliber rounds as double stack.
Already super impressed with the weapon variety! But I'd like a few more weapons to represent some regiments. Maybe a Tanith First-and-Only Longlas, or even some Catachan knives and the like would be sick
If Hellboy needs something like Samaritan but bigger and better, then Warhammer's Boltgun is the perfect one (Edit: Wow, turns out the imperial guard of Imperium knows about Center Axis Relock technique at 00:56)
It's amazing how the Imperium has developed laser guns that can be easily field-stripped and reloaded on the field... yet I'm pretty sure cleaning detergent is a lost technology.
Pity you didn't show how melee weapons attacks vary. That's the main difference between the variants of the same sword; And how one will be interested in a model rather than another, since it will determine how light and heavy attacks will have to be sequenced for individual or crowds targeting.
An additional bonus; the devs took inspiration from MW19 and made the revolver reloads based on how many shells are fired; i.e. fire 3 shots, the soldier holds two in while the 3 fired are ejected.
You can do more after a shove. If you hold the attack but you do a different attack after the shove. That add more option. Some weapon that don't have decent cleave or multi hit will. Also forgot to show gun ability like punch. Stabs. Nice video.
I appreciated that most of the energy weapons had little to no recoil. I found wanting that the metal sights were horribly rendered. The rear sights were outrageously wide.
One thing that irks me is that all the Autoguns (except stubbers) use caseless ammunitions instead of regular 2-part bullets. That's why Stubbers are called that way, they fire the stub of the bullet.
and not only does the bolt gun have no buttstock, but the back of the gun apparently slides out - trying to punch you in the face with the force of a sledgehammer with every shot
Guys to be honest,I wish they added a survival mode where you have to survive against Orks and Tyranids and chaos space marines and nekrons create where they do that. Believe me the creators took out the lottery
I have no idea what this game is but I do like the weapon animations, they look and feel realistic and almost have a charm to them. But I do question why some of the guns look very blocky and bulky.
This game is based on the sci-fi wargame Warhammer 40,000. As the source material is a miniature wargame played with small plastic figures, its designs tend to be very chunky with large details that show up on scale miniatures.
@@lemoncandy2707 Warhammer is a board game/book's universe set in a grim dark future (41 millennium). Humanity has experienced an incredible technological decline. Most of the weapons are created according to ancient blueprints, which have the aspect of minimal resource consumption and complexity in production, which is why the appearance of the weapon is so blocky. Sorry if I say something wrong. I write in Google Translate.
@@lemoncandy2707 Warhammer 40,000 is, by now, a 40-year old franchise set around the year 42,000 (give or take a couple thousands of years because nobody in the human Imperium is quite sure what year it is) where the past 10,000 years have seen non stop constant war with everyone in the galaxy (including in-Imperium rebellions) and thus the vast majority of human civilization is focused on military economy and putting out huge amounts of cheap weapons to arm the untold trillions of soldiers fighting every hour to keep the Imperium from collapsing. All the while technology progress was not only halted but declined and the knowledge of how to create much of technology was lost, so the designs are often based on something that was advanced 10,000 years ago but endless tech loss and production output maximalisation resulted in ugly, blocky guns (that don't even feature safety switches more often than not). However, another reason is that, while currently Warhammer is a common setting for video games and animated movies and such, it was first and foremost designed for tabletop miniatures, so lots of detail had to be omitted for the models to be workable. I personaly think lots of designs could be reinterpreted in better detail for high-fidelity graphics but there's thousands of Warhammer purists who will murder me for even suggesting such a thing.
Wish game devs would get plasma guns right. In an atmosphere, they should work more like a combination between a shotgun and a flame thrower where the beam gets wider the further out it goes until it fully dissipates
I'm new to war hammer and don't know it much very well but I hope they add more weapons from other factions, if possible. Like a tau pulse rifle or an orks mess of a gun.just something to add. More classes would be cool but I don't see that happening anytime soon.
For a dev team that was obsessed with making melee focused games they did a phenomenal job with futuristic style ranged weaponry considering vermintide lacked reload animations for some guns
They actually wanted to lean into ranged because it's 40k they don't just mainly use melee. And the dev team is talented.
40k Warhammer doesn't just heavily focused on melee. They also focused on ranged as well
Where have I heard this one before?
@@mavvynne444 I never said it didn't if you research what the developers made previously you'll understand my comment...
And yet Bullets remain a timeless piece of diplomatic hardware
1:09 for those who are not familiar with the lore, this type of Boltgun is not the same type used by Space Marine. This is the type that can be used by normal human which mostly used by commissars and Sisters of Battle
And STILL sounds like it's tearing the very air it travels through a new one.
And it's the type to be used as Marine bolt pistols.
It's describes that Locke is designed for Adeptus Arbitres.
But seriously the need a gun that tears throw heavy armour like butter?
Or mayby the damage to human body works like a warning for others scum in the hive cities...
Ohhh ok
Yeah, not only are the Astartes bolters almost too big to hold for a normal person, but if you fired it it'd probably dislocate your shoulder or worse.
Finally a dev who understands how incredibly huge most boltguns are
I honestly forgot that for Space Marines bolt guns look small, but in the hands of regular humans they’re incredibly large.
@@brawler5760 These are human sized bolters too. Astartes Godwyn patterns are even bigger.
@@Redx130000 these are literally "Normal Human Use" bolters and yet these shits are still big
@@fallenghost1760. Human size Boltguns are Bolt Pistols for marines.
Comically thicc gun for a comically thicc enemy
If you're wondering why the Lasguns have recoil, the devs went on record and found out that having a gun that has no recoil just feels terrible to use.
You could argue that the reason it has recoil is because of its internal parts, it could be possible that they have rotors and thats why the lasguns have slight recoil.
Or the air directly in front of the muzzle being superheated by the laser and rapidly expanding pushes on the lasgun and it's user. Maybe. The lasgun shouldn't have much in the way of moving parts other than the trigger and whatever acts as the magazine release for the power cell and the safety. Or maybe it's just the fact the warp is a fickle little bastard and because so many humans think a gun should have recoil the lasgun has recoil.
@@smuganimeface6247 That actually makes a lot of sense. Lol
Actually someone else who replied had this pretty right. I’m relatively certain las guns have recoil in canon because of the combustion of gases in the barrel making a burst of air pressure, just like exactly what happens with actual bullets. It would be more realistic than having it recoilless.
@@smuganimeface6247pretty sure you’re actually right
It's nice to see the lasgun properly depicted as a deadly flesh-searing weapon and not the mildly ticklish cat toy the tabletop game would lead you to believe. But oh, they nailed the bolter. That sound is sensual.
To be fair the tabletop game has you firing lasguns at literal demigods most of the time, that's like trying to take out an M1 abrams with an AKM
While the bolter itsAMAZING, I can’t help but love the plasma gun. For one, it doesn’t explode when overheated, it sound “melty”, it has a cool alarm SFX while overheated, and is genuinely a good choice of weapon, quite literally melting hordes of enemies in just a few clicks. Ok Plasma Gun… my beloved.
I mean in lore it has been compared to a flashlight
@@commando7238 I mean when you got daemons ripping holes in reality, immortal demigods in power armor, and literal gods, yeah a un-jamming, dinner plate sized hole blasting, laser beam shooting lasgun is gonna feel underpowered
@@commando7238
Lasgun is powerful enough to be used against the enemies a standard IG infantryman is expected to hold off. Chaos Space Marines and those with armour capable of completely tanking lasfire are the exception and not the rule on the battlefield, and those exceptions are generally taken down by specialists who use a variety of weapons (heavy bolters, lascannons, plasma guns, hellguns, hotshot lasguns, missile/rocket launchers, even bolters and also meltaguns) all available to the IG at the platoon level.
Man I love how by adding different pattern lasguns or autoguns in the game for us lore nerds it is also a nice little nod to different events in 40k, like the lucius pattern lasgun being the very lasgun the Death Korps of Krieg use and with it their siege at vraks or the Graia autogun being a subtle little reference to Space Marine the game. Really props to the dev teams man for bringing a new light to 40k games. Hopefully Space Marine 2 and many others will be just as good
wait, how is the graia a nod to space marine?
@@adventure_skaut Its literally the forge world Captain Titus was sent to fight on
Vraksian Autoguns
@@ashraffhashrin4196 also a very well known forge world in general along side Gryphon and Mars
Graian pattern of autoguns was in the lore since the 90's. But some names are indeed nods, particularly the Orestes one, where Abnett's Titanicus book took place
Boltgun, also known as the wristbreaker.
More like Ribbreaker
@@John-Stark and the Spine-Shatterer.
lunch wrentcher
The Bowels-Shaker.
The Skull-Splitter
I gotta say i have never been mesmerized by a reload like the Boltgun reload. Just operating the thing feels weighty, even in a video, the magazine slamming into place as the bolt is drawn, before slamming back to chamber a round with a shudder of the massive weapon. Sublime
I like how Lasgun have little to no recoil which is scientifically realistic which works as juxtaposition in a scientifically ridiculous world.
Edit: Well, most of it.
The game devs tried a lasgun with no recoil.
Apparently the gameplay was so cursed and felt unnatural to play they gave the lasguns recoil to get it out of the uncanny valley.
@@balvarine8709 Could've added "visual recoil" instead, IE intense heat distortion from the laser, and ghosting beam trails. Just because there's no direct vertical or horizontal impulse doesn't mean it's easy to keep a big, heavy weapon like that on-target.
The recoil on some of those laser weapons is insane, when there really shouldn't be any at all. That's *truly* the uncanny valley.
You can make something scientifically accurate while still being over the top
@@mastermaniac1911 in mean in fallout laser guns have recoil because troops felt that recoiless guns were too weird to use, so they added simulated recoil so that troops could quickly change from ballistics to lasers and plasma
@@terrariangolden6985 If that's the fiction, that's the fiction, and I can respect that. I'm cool with it. But IMO it's a pretty bad idea adding a clear deficiency to a weapons system like that. The benefits of not having kinetic recoil are just too high.
It'd be remarkable, really. Transformative.
The sounds, the animations the graphics...MMM. This is a proper next-gen title right here.
The animations kinda remind me of killing floor 2
The sounds are not good. The animations are highly serviceable. The graphics are great.
@@hoppinggnomethe4154 which sounds in particular do you think are wrong?
I absolutely adore using the Kantrael MGXII Infantry Lasgun variant. High Damage and High Capacity and accurate asf. Plus the blessing of 33% ammo reduction when not firing for 5.5 seconds.
⚔⚔ FOR THE EMPEROR!!! ⚔⚔
The video shows only the weapons available for the Veteran Sharpshooter class
Once I unlock all the available weapons for the other three classes I'll make a new video featuring them all
This video does not include some of the assault rifle variants you see here because they are almost identical and differ only in small details and fire mode [full auto / burst and fire rate]
I feel like he needs a stun baton
Can’t wait to see the psyker and ogryn weapons.
Don’t forget about the staged reloads, dynamic inspect animations and the retention reloads for the Quickdraw Stub.
Where's the Infantry Autogun?
we love u bro you can do it
reminder that the catachan "swords" are considered knives by catachan regiments
🤓
@@battletechpropaganda suit yourself, still don’t understand how that’s supposed to do anything
@@battletechpropaganda Yeah a nerdy comment under a video of a pretty nerdy franchise, who would've thunk. Fuck off.
@@PaRaDOX-de8bk with a name like his and the use of that emoji that is probably a self portait he sent my man
So…a langesmesser?
2:46 This one is for Cadia
3:12 **Gasmask Breathing**
Are the Krieg guns supposed to represent M40's?
@@corryjamieson3909 Not really
4:21 That Columnus Autogun tho. Even in the 41st Millenium, Kalashnikovs still lives on.
Say Trunion three times and Brandon Herrera will have one, break it down, shoot it, call it mid, and then praise it in his next video.
@@NipplWizardThen he’ll go to SHOT and expect his mostly teenage audience to get their parents to pay for tickets.
THANK YOU for this video. I cannot tell you how hard it is to find a video that goes over how each gun actually functions in game. I wanted to see how each one worked, and wanted to watch each one get shot before deciding which to work with. Thanks a ton for this!
The Emperor Protects. A loaded boltgun never hurt, either.
It'll hurt the wrist tho
It’s a different story for those it’s pointed at, though.
“Yes… he does..”
Love how unstable the lazguns look
No wonder at some points it's seen as minor wounds and others it rips off limbs
these devs made the famas looking lasgun into a real thing as well lol
If there's one weapon I'd like to see the Veteran get in an update, it's the Armageddon-pattern Autogun. Nothing like a grimdark, space M16 to kill demons with lol!
Yo that thing looks sick. I also want it in the game now.
@@Alicaso I know, right?
Would like too see an hotshot as well. Give me some dawn of war 1 nostalgia
love the hologram sight is like a gothic arch, cuz, yeah it's W40K of course they would make even sights look like a cathedral.
I hardly know anything about Warhammer, but the sound design and animations on these guns kinda makes me want to check this game out.
Don't go down the rabbithole. It starts with "oh space Marines are cool" and ends with you paying hundreds of dollars for plastic miniatures.
Do it, just please don't spend your life savings on miniatures.
Just read the lore. It some of the most epic stuff you'll ever see.
It start with cool looking space marines it end with plastic addiction
I don't know what's better. The graphics, the lore accurate handling or the sound.
It's just so perfect ❤
The sound design of these guns is chefs kiss perfection, the bolter sounds heavy as hell and such a dirty loud mechanical reload
00:00 ZARONA MK IIA QUICKDRAW STUB REVOLVER
00:25 ACCATRAN MG MK II HEAVY LASPISTOL
00:44 LUS MK III SHREDDER AUTOPISTOL
01:05 LOCKE MK IIB SPEARHEAD BOLTGUN
01:35 M35 MAGNACORE MK II PLASMA GUN
02:01 ACCATRAN MK VIIA RECON LASGUN
02:23 ACCATRAN MK VID RECON LASGUN
02:46 KANTRAEL MG IV INFANTRY LASGUN
03:12 LUCIUS MK I HELBORE LASGUN
03:38 LAWBRINGER MK VI COMBAT SHOTGUN
03:57 AGRIPINAA MK VIII HEADHUNTER AUTOGUN
04:21 COLUMNUS MK II BRACED AUTOGUN
04:44 GRAIA MK IV BRACED AUTOGUN
05:06 VRAKS MK VII HEADHUNTER AUTOGUN
05:27 STANDARD-ISSUE MUNITORUM SAPPER SHOVEL
05:40 ORESTES MK IV ASSAULT CHAINAXE
05:56 ATROX MK IV TACTICAL AXE
06:10 ATROX MK VII TACTICAL AXE
06:22 CATACHAN MK I "DEVIL'S CLAW" SWORD
06:36 CATACHAN MK IV "DEVIL'S CLAW" SWORD
06:50 MUNITORUM MK III POWER SWORD
07:06 ANTAX MK V COMBAT AXE
07:19 ACHLYS MK VII COMBAT AXE
07:33 CATACHAN MK III COMBAT BLADE
07:46 CADIA MK IV ASSAULT CHAINSWORD
08:02 FRAGMENTATION GRENADE
I know i'm late but it would be nice if you pinned this makes it visible (edit: nevermind I just saw your description)
Loved how they made the plasma gun lore accurate by making it explode if you use it too much without letting it cool down causing you to die
The bolt gun is soo much fun I hope to see a bunch of new weapons in the future and maybe a renegade tech priest as a class that’d be cool
I agree, a techpriest is somewhat possible lore-wise. Space marine or sisters of sororitas would be hard to argue
The wrist-breaking recoil on the bolt-gun feels appropriate
5:27 krieg is gonna love this weapon
7:46 It's impresive to see how shaky and heavy a mini-chainsword is to a average human while Astartes swing swords like that 4 times it's size like a simple stick.
You can sort of tell the animation team is composed of one really good animator and one intern
In the grim darkness of the far future, there's a lot of red dot and iron sights.
This is the future ain't it?
@@malasian Also a lot of picatinnius rails.
And duct tape used in various ways.
im so impressed on how everything looks and feels.
Lucky for our boy here he didn't roll a 1 when firing that plasma gun.
I'm still baffled at how 15 big-ass bolter rounds can fit into that small mag. But hey, at least they made the Boltgun sound like what I would imagine.
Hammerspace
Bolts arent that big if you think about it. You can stuff 10 rounds of .50 beowulf inside m16 magazine as single stack, that bolter magazine can surely hold 15 .75 caliber rounds as double stack.
This showcase pleases the Emperor! Please do the other classes!
I've been wanting to see a full showcase of Darktide's weapons, and there's one more person playing Darktide.
So it's a win-win situation for me.
Already super impressed with the weapon variety! But I'd like a few more weapons to represent some regiments. Maybe a Tanith First-and-Only Longlas, or even some Catachan knives and the like would be sick
There are Catachan knives. This video shows only *ranged* weapons
Catachan Knives at the later parts ofthe vid for those curious
I've never played Darktide, but this has to be the best weapon animations and sound design out of every 40k videogame combined
Now that a design of gun
That first plasma gun animation and sound effect.
Wow
"и помните: разброс лазгана это сугубо ваша вина, ведь это вы не выдержали отдачи лазгана"
This is the only piece of Warhammer media save for maybe Dawn of War that understands what Bolters should sound like.
Boltgun
I'm quite impressed by the sounds of the weapons. Sound design, in some ways, is a bit overlooked I think, but they got it right here
Imagine Fire Warrior as playable character in this game
Kill everything with a bonding blade B)
@@mad_prophet emperor: Lol good tau boi
1:12
It has the most basic look for a gun but could turn you into a red mist.
Finally you have no idea how long I have been looking for a video like this lol
The bolter is like a giant tungsten block if you gave it a firing mechanism and i love it.
Aaaaah YEEES FOR THE EMPERON FINALY, THANKS SO MUCH FOR THIS SACRED VIDEO
If Hellboy needs something like Samaritan but bigger and better, then Warhammer's Boltgun is the perfect one (Edit: Wow, turns out the imperial guard of Imperium knows about Center Axis Relock technique at 00:56)
The Accatran Recon LasGun reminds me of the Halo AR.
You realize the WH40K universe is completely over the top when even your laser guns have some recoil.
Being fair, the lasguns don't shoot lasers. They use lasers to ionize air. The ionized air is the projectile. That's why people can dodge them in lore
2:01 Famas.
2:46 Kriss Vector.
4:44 AK-74
2:46 FN FAL
It's amazing how the Imperium has developed laser guns that can be easily field-stripped and reloaded on the field... yet I'm pretty sure cleaning detergent is a lost technology.
5:27 HELLO!! I am here to talk about shovels!
Man screw laser guns and crap were all about SHOVELS
Pity you didn't show how melee weapons attacks vary. That's the main difference between the variants of the same sword; And how one will be interested in a model rather than another, since it will determine how light and heavy attacks will have to be sequenced for individual or crowds targeting.
Hope the meltagun gets added some day, even though, I play as a guardsman.
Wait, some autoguns had the "Graia" designation. Isn't that the world that you defend from Grimskull in the Space Marine game?
Yes it is
Forge-World precisely.
Also the world where Boltgun takes place.
Boltgun was a fookin BEAST!.
Laspistol and saber, and now you are sergant of Imperial Guards squad from DoW
При прицеливании тратится выносливость. Интересная механика, но нужна ли она?
An additional bonus; the devs took inspiration from MW19 and made the revolver reloads based on how many shells are fired; i.e. fire 3 shots, the soldier holds two in while the 3 fired are ejected.
I wouldn't say they specifically took inspiration from MW2019 cause that kind of reload has been in other games
this game has many series, and 40K DARKTIDE is my favorite 🥰
Anyone noticed that the light of the Boltgun firing mode changed when you ADS or hipfire?
You can do more after a shove. If you hold the attack but you do a different attack after the shove. That add more option. Some weapon that don't have decent cleave or multi hit will. Also forgot to show gun ability like punch. Stabs. Nice video.
I appreciated that most of the energy weapons had little to no recoil.
I found wanting that the metal sights were horribly rendered. The rear sights were outrageously wide.
Using the Locke MK IIB Spearhead Bolt-gun always makes me feel like I am using a Nerf MEGA gun
The sound design is awesome
With all these guns and melee weapons a pvp mode must be fun.
I just noticed there are different animations for the pin after you pull it off the grenade.
One thing that irks me is that all the Autoguns (except stubbers) use caseless ammunitions instead of regular 2-part bullets. That's why Stubbers are called that way, they fire the stub of the bullet.
Now time to do the class specific weapons for the other classes
3:25: the Death Korps approve this homage.
this makes me realize that holding a chainsword would be terrifying
This is my rifle
This is my gun
This is my plasma
I rolled a one
Say... that first pistol looks like the one The Ghoul uses in the Fallout show.
and not only does the bolt gun have no buttstock, but the back of the gun apparently slides out - trying to punch you in the face with the force of a sledgehammer with every shot
Guys to be honest,I wish they added a survival mode where you have to survive against Orks and Tyranids and chaos space marines and nekrons create where they do that. Believe me the creators took out the lottery
I have no idea what this game is but I do like the weapon animations, they look and feel realistic and almost have a charm to them. But I do question why some of the guns look very blocky and bulky.
Warhammer has a very bulky aesthetic for the human factions
@@929Finn What’s Warhammer?
This game is based on the sci-fi wargame Warhammer 40,000. As the source material is a miniature wargame played with small plastic figures, its designs tend to be very chunky with large details that show up on scale miniatures.
@@lemoncandy2707 Warhammer is a board game/book's universe set in a grim dark future (41 millennium). Humanity has experienced an incredible technological decline. Most of the weapons are created according to ancient blueprints, which have the aspect of minimal resource consumption and complexity in production, which is why the appearance of the weapon is so blocky. Sorry if I say something wrong. I write in Google Translate.
@@lemoncandy2707 Warhammer 40,000 is, by now, a 40-year old franchise set around the year 42,000 (give or take a couple thousands of years because nobody in the human Imperium is quite sure what year it is) where the past 10,000 years have seen non stop constant war with everyone in the galaxy (including in-Imperium rebellions) and thus the vast majority of human civilization is focused on military economy and putting out huge amounts of cheap weapons to arm the untold trillions of soldiers fighting every hour to keep the Imperium from collapsing. All the while technology progress was not only halted but declined and the knowledge of how to create much of technology was lost, so the designs are often based on something that was advanced 10,000 years ago but endless tech loss and production output maximalisation resulted in ugly, blocky guns (that don't even feature safety switches more often than not).
However, another reason is that, while currently Warhammer is a common setting for video games and animated movies and such, it was first and foremost designed for tabletop miniatures, so lots of detail had to be omitted for the models to be workable. I personaly think lots of designs could be reinterpreted in better detail for high-fidelity graphics but there's thousands of Warhammer purists who will murder me for even suggesting such a thing.
I like you can get a glimpse of the internal workings of the chansword and chainaxe
Loving the game so far. Sounds visuals music maps different classes. I hope they add an armour mechanic later too
Beautiful weapon sound
Ah yes I too love when the toaster goes brrrrrrrrr
"Walk softly...and carry a BIG gun"
Boltgun is a chucky boy, may the god emperor bless thee.
If it's braced I really like it.
If it's braced and torrent I'm in love with it and must have it
Those are some chonky sound effects. A+
Boltguns arent meant to eject casings. But i guess to be fair even GW artists forget that.
First weapon, if you look, it ejects with the bullets still in the casing.
I’m going to assume you’re going to do vids on psycher and ogryn weapons
So there's actually less guns than they claim when 4 of them are just lasgun variants, and another 4 are just autogun variants.
For the Emperor!
Wish game devs would get plasma guns right. In an atmosphere, they should work more like a combination between a shotgun and a flame thrower where the beam gets wider the further out it goes until it fully dissipates
Looks great. Almost looks as good as Wolfenstein NC or something
The boltgun is like firing a microwaves
Can u do the orgen class weapon next love ur video keep it up.
I'm new to war hammer and don't know it much very well but I hope they add more weapons from other factions, if possible. Like a tau pulse rifle or an orks mess of a gun.just something to add. More classes would be cool but I don't see that happening anytime soon.
In the events of the game we mostly fight chaos cultists and daemons so it's unlikely we'll get to use xenos weaponry
You want us to use xeno tech
You are a Heretic
I'm surprised there's a bullpup rifle in Warhammer
I swear, some of these weapons especially the boltgun sound like they were cobbled together with scrap metal when they reload. It's funny to me.
I. ONLY. DO. BOLTER.
I LOVE HOW IT BREAKS ME EVERY TIME I SHOOT!
they shoulda made the plasma's overheat actually do something to you maybe like a massive chunk of your health