When a generator is completed, this perk activates, and a random dull totem on the map lights up into a hex totem. When a hex totem for this perk is active, a random survivor is chosen to be unemployed. The unemployed survivor suffers a -100% speed in repairing, healing, vaulting, opening gates, unlocking a chest, cleansing totems and whatever the fuck they do. This per deactivates once the hex totem is cleansed. This perk reactivates once another generator is completed.
@@sorin_markovFallout 4 was made with less than 200 and Elden Ring had 300 people, considering those games are leagues better with like a quarter the dev team I bet you've been some dope 20 man teams out there
It's alot more than just a dev team though. It's including everything from the play testers they just revealed to the janitor that has to clean up after mcote
@@krissam7791 rubber banding isnt as bad since the patch, but the fact that it STILL happens is baffling. i was on RPB, walked from one end of the map to the other, and as soon as i entered chase a survivor, i was immediately brought back to my starting point. additionally, apparently the trickster can cause the strobe light/seizure issue that was plaguing the game. I havent seen it myself, but many of my friends were reporting it happening to them, so that also isnt fixed. crazy how the twins rework update severely broke the game again.
Don't attribute it to malice. Market changes all the time. You don't know if those people were needed at the time and there can be a thousand reasons why that is no longer true.
@@takubear88 it's not malice, it's indifference. They needed the employees at the time so they hired them, they don't need them now so they let them go. It's really that simple. Companies want one thing and one thing only, to make more money. If your position doesn't provide a return on investment to the company it's not a position worth having to them.
Chain of command man. Every little change or update needs to be approved by hire ups so the tedium of just trying to get small changes to pass is difficult for the actual developers
because many of those employees are developing DbD spinoffs or other games that will probably be massive flops and money sinks lol. Actually making everyone work on the successful thing, especially after multiple failed other games, would just make way too much sense.
@@lilchipo I'm aware, I work as a QA Engineer at a similar sized software company (not in gaming though, currently). BHVR's inability to implement an automated anti-cheat system comparable to many other modern games as well as their multi-year lead time on even the simplest changes / QoL improvements, is not normal.
actually now that i have looked into it, i can see where 1300 may come from. They do lended/work for hire for alot of major companies actually i found references to: Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo. Id love to know how many people work in either sector though tbh. (supposdely bhvr has two sectors one for original ips aka DBD, Meet your maker etc and one for the work for hire.) Naturally crosswork of one person working in both is probably not impossiable but id still be curious about the rough numbers like how much % work in either thing or how many workhours in % are spend in either sector.
Nobody likes getting fired and nobody likes firing people but the reality is sometimes people need to be fired. Unfortunately in my experience companies fire the wrong people.
Companies also like to take part in the scummy practice over hiring during a boom and lay off once business is back normal, and unfortunately behavior is one of them
@@lolohnah They also have multiple different games in the works. For example The Casting of Frank Stone most likely has a small team at Behavior assisting with development (Supermassive is making it). If that team isn't needed, as it is a single player game, why would you keep them around?
I can tell by reading some of these comments a lot of people don't know how companies work. BHVR does a lot of stuff besides gaming, not all of them are working on DBD. I wouldn't be surprised if there's employees at BHVR that don't give 2 shits about video games lmao
That’s the thing, every anniversary they seemed to be working on some “big things” that a lot of people weren’t even interested in. It just seems like a typical act of overgrowth when they see their game has popularity.
@@Katana314 the only reason why it doesn't seem like anyone is interested is because we're in the DBD community, and that's all we really see from them. If you don't care for what else they do, no shit you won't see anyone who actually appreciates their non gaming stuff. If no one supported it, they wouldn't be doing it. I don't know anyone who likes BHVR for their non gaming stuff, I doubt you do either, but that doesn't mean there just isn't any.
Bad news from human perspective, good news from player perspective. There is nothing worse than being held back by other people or your bosses who shatter tasks in pieces, so "others can contribute", meanwhile you could do that job in 6 working hours. Instead, you probably spend 2-3 days to complete it, because someone had some trouble with something.
Let's be real though BHVR somehow had 1300 employees They dont have That many games, and DBD is a constant dumpster fire, meaning 110% there are people who's roles are just redundant, and likely accounts for a ton of this. These redundancies are also directly BHVRs fault, like most companies that were short sighted and overhired in covid.
yep its both true they should not have that many employees and its also not the fault of people getting hired when the company had no business hiring people to begin with
When Dead by Daylight first came out Behaviour only had 50-75 people working on the game and look how popular the game got. They don’t need so many people when they were able to do so much with a team that was less than 100
I hope this isnt a precursor to anything bad... I genuinely wish all the employees affected and find success with other companies because this is awful
Based on the statement they released, it's unlikely that this will get even remotely close to touching DBD and rather this is focused on spin-off projects or exploratory work they may have been doing. "Focusing on historical strengths" is usually corporate code for "no new projects, cut those, keep the main cash cow." Not to say any of this is good, but it's expected. Odds are the issues with Meet Your Maker did not help when it comes to this. Somebody probably ran the numbers for projects those team members were working on, saw it cost more than they could reasonably make based on performance, and ended up making the cuts. Sucks to be those employees, though :( only good thing I can think of is the fact that Canada at least has some protections for these types of workers. They should be getting minimum 2 weeks notice from employers plus vacation indemnity pay, though I'm no labor lawyer.
They do have way too many employees. DBD is essentially their only game, and let’s be honest, it does not give the impression that a 1,300 employee studio is running it. I imagine BHVR has a ton of middle management and redundant positions.
In my city alone, the major companies have had multiple mass layoffs. We are definitely in a recession. Last year around this time I was laid off and it’s been a blessing. I hope the same those laid off.
Sometimes too many employees working on a single game can be a reason why everything moves so slowly and comes out a mess. Too many cooks in the kitchen.
Not surprised at all. Behaviour has had way more employees than it’s needed for a long time and if you actually go and check they have some of the most dumbass superficial positions ever so I’m not surprised once things arent doing too hot they got booted. This is complete superstition but behavior gives me some real Blizzard vibes in terms of their corporate side so I won’t be surprised if we see some kind of leak not too far off what blizzard had in the near future
I think it makes sense for them to have hired a bunch of people back then. Essentially they filled the pool up as much as possible hoping to catch some good fish, now times are harder so they’d hold on to the good hires and let go the team that made skull merchant 💀
Meanwhile Arrowhead, the studio behind Helldivers 2 has 100 employees, and even that's a lot for AA if you compare it with game companies back in the day.
Both Mortal Kombat 1 and Immortals of Aveum wrapped up late 2023. I'm not sure how much of a lift Behavior gives to their partner projects but this could track their hiring stage. I suspect, from the wording of the 4th paragraph, that they anticipated greater growth in contract work than what transpired ("renewed its focus on historical strengths" suggests expansion gone awry). There's other possibilities, such as unannounced project being cancelled before going public, or an overzealous attempt to expand their publishing side. Hard to say without seeing the positions impacted by the layoffs.
I guess I don't understand why this is a big deal. Covid happened, they needed more people for the workload they had. Covid passed and they are shrinking their employment numbers to match the lower workload. Why does someone have to be 'at fault' or the bad guy? This all makes sense.
I guarantee you there arent more than 250 active devs on DbD. The rest of those employees are almost certainly on contract projects or other unannounced stuff.
2020 hitting 4 years later. Over-hiring was a good idea for games but now the devs are taking it. I don't think game companies are stupid. They all knew that it was a temporary boon but economically it was a smart move but immoral. They get more product for the larger demand and when it's not needed they just cut it. Smart but immoral.
Hey Scott, did you check if they outsource any of their developers? A lot of companies do this, where they "loan" their devs to other companies and they might not disclose this, not sure though
no, the skyrim team had around 100 developers - the DBD team had around 35 developers (more now probably). Each company had/has several hundred more employees who aren't developers, doing other things like marketing, QA, voice acting, management, and localization.
@@phoebelovesYOU VA and localization is usually contracted work. It's possible they pay for 1300 contract workers, because 1300 employees doesn't sound right.
This has been an ongoing issue with a lot of studios since way before Covid. They get a successful and over hire hoping to expand with it not working out as they hoped. Tell-Tales Games is one of the biggest examples of that which was pre Covid.
There are also a lot of jobs in for example accounting and controlling, marketing, social media presence and maintenance, IT etc. that are not directly involved with the creation process of DBD as a game and there. Obviously that's not all, just some pointers for you. Though some of those jobs might as well be outsourced. Then again, maybe BHVR counts outsourced jobs as employees as well because why not, they compared DBD to Hockey. They are a slotmachine at this point.
it’s insane how many employees they had and they STILL managed to fuck the game up this badly. the only game company that deserves to have its workers fired cuz they were straight up horrendous at their job.
"Boon: Consolidation" "It's not great, but at least there's less mouths to feed." This perk activates after blessing a totem and at least 1 survivor has died. For each dead survivor, all survivors within the killer's terror radius gain the following benefits: +10% to Healing Speed, totem blessing / cleansing speeds, Exit gate unlocking speed, and 25% to generator repair speed. The effects are doubled if a HEX totem is cleansed. If a survivor dies while Boon: Consolidation is active, the Boon is automatically snuffed. This perk goes on cooldown for 30 seconds if the totem containing Boon: Consolidation is snuffed by any means.
I knew deep down someone was going to clean house. Years of dealing with spaghetti code is finally catching up with them. Bring on some proper developers now and fix that jank.
@@wellwellywellswweellllswel1939 cause he doesn’t know what he’s doing also he’s Canadian, so cringe. Otz should be the lead dev. We need our fearless Spaniard leader.
This is one of the many reasons why I never wanted to get into video game development. It would be amazing when everything is going smooth. But it's just way to cut throat and uncertain
Just to put things into perspective 1300 people is a lot in a gaming industry. CD project red has 627 game devs. 100 are on shared projects, 17 on cyberpunk and 403 on the next witcher. I know that there are more people in cd not just game devs but still. But still. What are they doing with 1300 people when they have only one game and when everything else they make is a flop. Needles to say, the people that got fired could be ex Meet your Maker devs because they game just died (5 people at the moment, 20 people 24 hour peak according to steamcharts). Heck, even on Gta VI are working around less then 1000 people. If i remember correctly it was around 800 and that includes everything, not just game devs.
I mean, Nintendo of America has somewhere around 1250 employees, and Nintendo is…well, Nintendo. Like you said, I’m sure there’s some reason for them to have so many employees, but still, to have more than Nintendo, when they’ve got one successful game is stunning.
Its a common corporate practice: hire a bunch of people to simulate growth for investors, then fire a bunch of employees during a profitable season (D&D DLC?!) to make the profits seem bigger by cutting paychecks.
Looking at all their games and man i really wish the re launched death garden from a few years ago caught on it was so fucking fun. It was just basically impossible to onboard new players to it because man it was both very punishing and super fast paced so you probably didnt even realize what the fuck you did wrong.
What were they supposed to do? Not hire people so they could overwork the people they had when things were busy? Then you would get mad at them for doing that instead of hiring people temporarily. That whole industry is volatile. Projects die and games/studios get dropped all the time. This is a weird fucking line to draw.
Fuck it, I'm going to say it. Whoever was responsible for b.s like skull merchant, 3 crap solution, Chucky nerf bc of imaginary 50/50 that only looney toons believe in, hook grab removal, new big ass map that no one likes and nerfing gen regression while the gen rush meta is still a thing gets what they fucking deserve if they got laid off. Change my mind! 😤
Companies lay people off. They get severance packages and can get a new job. Its just life working for a corporation impacts a lot of us. If you work for a company like this, you are a dice roll away of getting laid off.
I don't know why they gave away What the Fog for free. I actually bought it for $5 when the free redemption wasn't working/overloaded and played it. It is a surprisingly good and fun game (sadly matchmaking is hard with no players but I got a few online games... solo mode is also fine tho). It's content only lasts for about a day or 2 of playing, more if you want to 100%, but it was solid and they could have made some money off of it.
Riot, who developped Valorant, League of Legends, TFT, Legends of Runeterra, and some other indie type video games : 4200+ employees. You're telling me that BHVR who developped basically just 1 successful game has almost 1/3rd of Riot's employees ? O_O
Hex: Unemployment
Lmao just before the anniversary event 😂
Financial Inspiration
When making too much money, you roll the dice on a 2% chance to lose your job.
Oof
When a generator is completed, this perk activates, and a random dull totem on the map lights up into a hex totem.
When a hex totem for this perk is active, a random survivor is chosen to be unemployed. The unemployed survivor suffers a -100% speed in repairing, healing, vaulting, opening gates, unlocking a chest, cleansing totems and whatever the fuck they do.
This per deactivates once the hex totem is cleansed.
This perk reactivates once another generator is completed.
Most dbd players suffer from the status effect
1300 is insane
if someone told me bhvr is a team of 20 people I would believe them
yeah with the amount of glitches and slow releases I would believe 20 as well 🤣
I know game dev teams of 20 who do more than BHVR
considering the bhvr team seems to be operating at a 1/4 of what other professionals in their industry are capable of, it kind of maths.
@@sorin_markovFallout 4 was made with less than 200 and Elden Ring had 300 people, considering those games are leagues better with like a quarter the dev team I bet you've been some dope 20 man teams out there
It's alot more than just a dev team though. It's including everything from the play testers they just revealed to the janitor that has to clean up after mcote
1300 ppl and no one to playtest the twins before midchapter ptb
I still can't do mindgames on killer because I rubberband if I turn too fast, that patch was an absolute disgrace.
@@krissam7791 rubber banding isnt as bad since the patch, but the fact that it STILL happens is baffling. i was on RPB, walked from one end of the map to the other, and as soon as i entered chase a survivor, i was immediately brought back to my starting point. additionally, apparently the trickster can cause the strobe light/seizure issue that was plaguing the game. I havent seen it myself, but many of my friends were reporting it happening to them, so that also isnt fixed. crazy how the twins rework update severely broke the game again.
@@ghostflame9211the game was never repaired to begin with
They are not 1300 on dbd, they have other projects
Teamwork: Collective Sorrow
1,300 employees and we still never got a Myers rework.
The people who decide to hire them during the boom 100% knew they couldn't keep this up, they just don't care and see employees as expendable
Don't attribute it to malice. Market changes all the time. You don't know if those people were needed at the time and there can be a thousand reasons why that is no longer true.
@@takubear88 it's not malice, it's indifference. They needed the employees at the time so they hired them, they don't need them now so they let them go. It's really that simple. Companies want one thing and one thing only, to make more money. If your position doesn't provide a return on investment to the company it's not a position worth having to them.
more proof why you should never be loyal to a company they will cut you to save a dime.
Its relatively well researched that if you change your job every once in a while you will end up significantly better off than ta loyal career person.
@@redman0027 Do you have any sources on that?
1300 people making Feng cosmetics, like a sweat shop? 🤷♂️
It probably took them at least 300 people to make that new pallet that connects to nothing
Don't forget Mikaela! She's slowly becoming the new Feng of cosmetics
@@joyfulleader5075 not as funny and you know exactly why
they did this so they can keep calling themselves a “small studio”
I mean, they have like 1300 employees... Getting rid of 95 barely downsizes them lol
@@boringmonkey6958still though, those are people that lost their jobs, thats still pretty bad
@jaymatsu2367
I'm not saying it's not bad lol. I'm just saying 95 out of 1300 isn't massive
@@boringmonkey6958think it adds up to roughly 7% so yeah its not too significant
Biggest gaming studio in Canada
jesus chris, I didn't know bhvr even had a hundred employees, let alone over a thousand. How are they this bad at developing still then? lmfao
Most of them probably aren't game developers. They have a massive marketing team. Behaviour also is making several other titles right now I believe.
Chain of command man. Every little change or update needs to be approved by hire ups so the tedium of just trying to get small changes to pass is difficult for the actual developers
because many of those employees are developing DbD spinoffs or other games that will probably be massive flops and money sinks lol. Actually making everyone work on the successful thing, especially after multiple failed other games, would just make way too much sense.
@@lilchipo I'm aware, I work as a QA Engineer at a similar sized software company (not in gaming though, currently).
BHVR's inability to implement an automated anti-cheat system comparable to many other modern games as well as their multi-year lead time on even the simplest changes / QoL improvements, is not normal.
What exactly are they bad at developing? Serious question, I don't see any visible examples.
rip the skull merchant designer
Every day I look at DBD I am reminded how good literally every single OTHER game I play is.
Go play Illfonic games and then you'll appreciate behavior more lol
Hex: You're Fired
Im sorry but LMFAOO
1300 employees!
Over 200 years of collective experience!
*Haddonfield rework*
Half of the Feng cosmetic department has been fired 😢
i outright don't believe that Behavior needs even half of their employees. Bloated carcass of a company.
Unfortunately accurate lol
They make a lot of other games, you know
@@empathymodulea lot? You mean like 6 lmfao
@@empathymodule Like what? Meet your maker and that Frank game? Having 1300 employees is still pretty wild.
@@empathymodule The other games in question all failing shortly after release (except deathgarden, BHVR just dropped it and killed it themselves)
actually now that i have looked into it, i can see where 1300 may come from. They do lended/work for hire for alot of major companies actually i found references to: Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo. Id love to know how many people work in either sector though tbh. (supposdely bhvr has two sectors one for original ips aka DBD, Meet your maker etc and one for the work for hire.) Naturally crosswork of one person working in both is probably not impossiable but id still be curious about the rough numbers like how much % work in either thing or how many workhours in % are spend in either sector.
how do they have 1300 people, and take years to make dumbass changes that don't make it past the ptb?
Nobody likes getting fired and nobody likes firing people but the reality is sometimes people need to be fired.
Unfortunately in my experience companies fire the wrong people.
Companies also like to take part in the scummy practice over hiring during a boom and lay off once business is back normal, and unfortunately behavior is one of them
@@lolohnah They also have multiple different games in the works. For example The Casting of Frank Stone most likely has a small team at Behavior assisting with development (Supermassive is making it). If that team isn't needed, as it is a single player game, why would you keep them around?
@@lolohnah What is scummy about that, unless your being misled then its a perfectly fine practice no? is hiring more people for christmas immoral?
from what I've seen on X, they fired the correct people. LOL
Invocation: Job Hunting
Resume: huntress pay to win 20$ skin creator.
Ez in for a job at EA
BHVR has 1300 employees that do the work of 13.
Hopefully its their DEI department!
Im suprised more than 95 people where working at bhvr tbh.
I can tell by reading some of these comments a lot of people don't know how companies work. BHVR does a lot of stuff besides gaming, not all of them are working on DBD. I wouldn't be surprised if there's employees at BHVR that don't give 2 shits about video games lmao
every company needs financial peeps who don’t care about gaming
It's likely a bunch of people on the payroll doing nothing and were getting away with it for years until now.
That’s the thing, every anniversary they seemed to be working on some “big things” that a lot of people weren’t even interested in. It just seems like a typical act of overgrowth when they see their game has popularity.
@@Katana314 the only reason why it doesn't seem like anyone is interested is because we're in the DBD community, and that's all we really see from them. If you don't care for what else they do, no shit you won't see anyone who actually appreciates their non gaming stuff. If no one supported it, they wouldn't be doing it. I don't know anyone who likes BHVR for their non gaming stuff, I doubt you do either, but that doesn't mean there just isn't any.
Thank God, now BHVR CEO Remi Racine can afford that second yacht!
i was gonna make an AI joke before watching the vid, but someone said “hex:unemployment” and i knew i couldnt compete
Bad news from human perspective, good news from player perspective.
There is nothing worse than being held back by other people or your bosses who shatter tasks in pieces, so "others can contribute", meanwhile you could do that job in 6 working hours. Instead, you probably spend 2-3 days to complete it, because someone had some trouble with something.
I honestly hope and pray that that they can find work soon. Everyone has someone their taking care of.
Let's be real though
BHVR somehow had 1300 employees
They dont have That many games, and DBD is a constant dumpster fire, meaning 110% there are people who's roles are just redundant, and likely accounts for a ton of this.
These redundancies are also directly BHVRs fault, like most companies that were short sighted and overhired in covid.
yep its both true they should not have that many employees and its also not the fault of people getting hired when the company had no business hiring people to begin with
@ScottJund oh no absolutely, it's to no fault to any of those employees, just massively corporate idiocy lol
downsizing is probably the best idea to make team communication more simple so a disaster like the twins rework doesn't repeat
When Dead by Daylight first came out Behaviour only had 50-75 people working on the game and look how popular the game got. They don’t need so many people when they were able to do so much with a team that was less than 100
I hope this isnt a precursor to anything bad... I genuinely wish all the employees affected and find success with other companies because this is awful
Based on the statement they released, it's unlikely that this will get even remotely close to touching DBD and rather this is focused on spin-off projects or exploratory work they may have been doing. "Focusing on historical strengths" is usually corporate code for "no new projects, cut those, keep the main cash cow."
Not to say any of this is good, but it's expected. Odds are the issues with Meet Your Maker did not help when it comes to this. Somebody probably ran the numbers for projects those team members were working on, saw it cost more than they could reasonably make based on performance, and ended up making the cuts.
Sucks to be those employees, though :( only good thing I can think of is the fact that Canada at least has some protections for these types of workers. They should be getting minimum 2 weeks notice from employers plus vacation indemnity pay, though I'm no labor lawyer.
@@drewhoffmaster2969 dont forget the recent flop of a joke roguelite
Less than 100 players are playing What the Fog (according to steamdb at least)
Not even a month in, they are down to current MYM numbers
Does BHVR still want that Labor of love award yet OMEGALUL ?
Keep your omegaluls at Twitch
@@alainbenito24seethe. Omegalul.
They do have way too many employees. DBD is essentially their only game, and let’s be honest, it does not give the impression that a 1,300 employee studio is running it.
I imagine BHVR has a ton of middle management and redundant positions.
In my city alone, the major companies have had multiple mass layoffs. We are definitely in a recession. Last year around this time I was laid off and it’s been a blessing. I hope the same those laid off.
Please please let Patrick 'DBD is identical to hockey' be one of those fired. He is the most deserving
And Almo "look at the stats" if he's still there
Patrick has left BHVR a while ago already
@@LTYnivek oh really? I just thought they were keeping him off the dbd streams now that he's a laughing stock. Thanks for the info
a bit late there lol, he left in 2022
he left a long long time ago
Sometimes too many employees working on a single game can be a reason why everything moves so slowly and comes out a mess. Too many cooks in the kitchen.
Not surprised at all. Behaviour has had way more employees than it’s needed for a long time and if you actually go and check they have some of the most dumbass superficial positions ever so I’m not surprised once things arent doing too hot they got booted.
This is complete superstition but behavior gives me some real Blizzard vibes in terms of their corporate side so I won’t be surprised if we see some kind of leak not too far off what blizzard had in the near future
"Work somewhere else" - Remi Rachine
I think it makes sense for them to have hired a bunch of people back then. Essentially they filled the pool up as much as possible hoping to catch some good fish, now times are harder so they’d hold on to the good hires and let go the team that made skull merchant 💀
It's BHVR they love the skull Merchant team
@@groudonmario They also love the Blight team.
Meanwhile Arrowhead, the studio behind Helldivers 2 has 100 employees, and even that's a lot for AA if you compare it with game companies back in the day.
Love how they released the update on Monday which they never do to try and cover up the firings
1 BHVR employee equals 20% of a regular employee
Both Mortal Kombat 1 and Immortals of Aveum wrapped up late 2023. I'm not sure how much of a lift Behavior gives to their partner projects but this could track their hiring stage. I suspect, from the wording of the 4th paragraph, that they anticipated greater growth in contract work than what transpired ("renewed its focus on historical strengths" suggests expansion gone awry). There's other possibilities, such as unannounced project being cancelled before going public, or an overzealous attempt to expand their publishing side. Hard to say without seeing the positions impacted by the layoffs.
I wonder if it was the group that made skull merchant and Hux? 😢
What the fog. 24 hour peak, 76 people
I guess I don't understand why this is a big deal. Covid happened, they needed more people for the workload they had. Covid passed and they are shrinking their employment numbers to match the lower workload. Why does someone have to be 'at fault' or the bad guy? This all makes sense.
Instructions unclear. Now citing you as a reputable source in my dissertation for business school.
Fallout 4 had a dev team of like 600 so 1300 is absolutely wild. Still tragic for the people hired behaviour really should have thought this through
I guarantee you there arent more than 250 active devs on DbD. The rest of those employees are almost certainly on contract projects or other unannounced stuff.
i dont remember the source but i heard about 500 people worked in DBD in some manner or another. not sure how accurate its anymore
You're embarrassing @@Zenthe_
I hope this becomes better. I literally cannot start the game as it is now
2020 hitting 4 years later. Over-hiring was a good idea for games but now the devs are taking it. I don't think game companies are stupid. They all knew that it was a temporary boon but economically it was a smart move but immoral. They get more product for the larger demand and when it's not needed they just cut it. Smart but immoral.
D not worry Scott ur employees are safe
Sad, but I hope this makes things easier for them to do things
Hey Scott, did you check if they outsource any of their developers?
A lot of companies do this, where they "loan" their devs to other companies and they might not disclose this, not sure though
It's crazy that they have 1300 employees but they update DBD like they only have 5.
Yeah it's crazy, simple QOL features take them years just to implement
1,300 employees is NUTS. Bethesda had under 100 employees when they made Skyrim
no, the skyrim team had around 100 developers - the DBD team had around 35 developers (more now probably). Each company had/has several hundred more employees who aren't developers, doing other things like marketing, QA, voice acting, management, and localization.
@@phoebelovesYOU VA and localization is usually contracted work. It's possible they pay for 1300 contract workers, because 1300 employees doesn't sound right.
@@phoebelovesYOU under 100 as in like 90s lmao bro had to correct me with “around 100”. Todd Howard said quote “fewer than 100”
When game companies have more than just game devs
People: 🤯
@@TheseOldCards you're missing the point - DBD has 1200+ less developers than you think.
This has been an ongoing issue with a lot of studios since way before Covid. They get a successful and over hire hoping to expand with it not working out as they hoped. Tell-Tales Games is one of the biggest examples of that which was pre Covid.
There are also a lot of jobs in for example accounting and controlling, marketing, social media presence and maintenance, IT etc. that are not directly involved with the creation process of DBD as a game and there. Obviously that's not all, just some pointers for you. Though some of those jobs might as well be outsourced. Then again, maybe BHVR counts outsourced jobs as employees as well because why not, they compared DBD to Hockey. They are a slotmachine at this point.
I don't know about the other games, but Island Of Insight is not developed by BHVR its only published by them.
it’s insane how many employees they had and they STILL managed to fuck the game up this badly. the only game company that deserves to have its workers fired cuz they were straight up horrendous at their job.
“Behavior Interactive implements strategic changes for future growth” is the most bullshit corporate language title I’ve seen in a long time
"Boon: Consolidation"
"It's not great, but at least there's less mouths to feed."
This perk activates after blessing a totem and at least 1 survivor has died. For each dead survivor, all survivors within the killer's terror radius gain the following benefits:
+10% to Healing Speed, totem blessing / cleansing speeds, Exit gate unlocking speed, and 25% to generator repair speed. The effects are doubled if a HEX totem is cleansed. If a survivor dies while Boon: Consolidation is active, the Boon is automatically snuffed. This perk goes on cooldown for 30 seconds if the totem containing Boon: Consolidation is snuffed by any means.
Oh no, that's an entire 3 fewer skins we'll be getting next month!
The bots are quick
It seems they erased the news article...
The majority of the lay offs had to be from Flippin Misfits and Meet your Maker.
Meet your maker is completely dead, only like 12 people playing it daily LOL
IDK what they were thinking with that game, I only downloaded it for the exclusive DBD cosmetics attached to it and I didn’t even play it.
I knew deep down someone was going to clean house. Years of dealing with spaghetti code is finally catching up with them. Bring on some proper developers now and fix that jank.
Game companies knew it wouldn't last, they just also knew they could fire them when they no longer needed them.
So sorry for the families of the Ex-Employes 😢
I can almost guarantee Almo, Matthew Cortex, or Pattrick didn’t get layed off. Hell I’d fire those clowns.
+1000
Why would you fire matt cortext? At the very least he is funny
I think they did a pretty good job so far
@@wellwellywellswweellllswel1939 cause he doesn’t know what he’s doing also he’s Canadian, so cringe. Otz should be the lead dev. We need our fearless Spaniard leader.
Patrick got laid off in 2022, thankfully
@@cinnabynny1531Wait fr?
In other news, the QA team was untouched.
Turns out you need people in that spot to fire them in the first place
"Implement Strategic Changes for Future Growth" is a really funny way of saying they fired people without a good reason.
This is one of the many reasons why I never wanted to get into video game development. It would be amazing when everything is going smooth. But it's just way to cut throat and uncertain
Since they updated the game engine, they could finally release the spaghetti code specialists from their chains.
Just to put things into perspective 1300 people is a lot in a gaming industry. CD project red has 627 game devs. 100 are on shared projects, 17 on cyberpunk and 403 on the next witcher. I know that there are more people in cd not just game devs but still. But still. What are they doing with 1300 people when they have only one game and when everything else they make is a flop. Needles to say, the people that got fired could be ex Meet your Maker devs because they game just died (5 people at the moment, 20 people 24 hour peak according to steamcharts).
Heck, even on Gta VI are working around less then 1000 people. If i remember correctly it was around 800 and that includes everything, not just game devs.
How could forget the most important game they made? Naughty bear.
I mean, Nintendo of America has somewhere around 1250 employees, and Nintendo is…well, Nintendo. Like you said, I’m sure there’s some reason for them to have so many employees, but still, to have more than Nintendo, when they’ve got one successful game is stunning.
1300 with only one notable game?
DbD must be printing money at this point, good lord.
Development teams should never get too big
Its a common corporate practice: hire a bunch of people to simulate growth for investors, then fire a bunch of employees during a profitable season (D&D DLC?!) to make the profits seem bigger by cutting paychecks.
Hopefully Behavior had enough decency to tell them a month before hand.
Looking at all their games and man i really wish the re launched death garden from a few years ago caught on it was so fucking fun. It was just basically impossible to onboard new players to it because man it was both very punishing and super fast paced so you probably didnt even realize what the fuck you did wrong.
BOON: Corporate Greed
RIP Meet Your Maker
They were a team of 10 people
@@puppetuppers4806 I just meant in general, but I did not know that, so thanks.
unfortunately things like this happen and while i wish the people who got laid off well I don't blame the company for it ,things happen.
What were they supposed to do? Not hire people so they could overwork the people they had when things were busy? Then you would get mad at them for doing that instead of hiring people temporarily. That whole industry is volatile. Projects die and games/studios get dropped all the time. This is a weird fucking line to draw.
Fuck it, I'm going to say it. Whoever was responsible for b.s like skull merchant, 3 crap solution, Chucky nerf bc of imaginary 50/50 that only looney toons believe in, hook grab removal, new big ass map that no one likes and nerfing gen regression while the gen rush meta is still a thing gets what they fucking deserve if they got laid off. Change my mind! 😤
Random individual developers who make assets or test bugs are not the ones making the balance decisions
@@kezi_ Yet I said who ever. Sooool.....?
Company patch notes and balance adjustments!!!
Ok, they lay off 95. Now they have a little over 1200 left? this is only the first round peeps.
If one of them is the creator of SBMM i am happy
Companies lay people off. They get severance packages and can get a new job. Its just life working for a corporation impacts a lot of us. If you work for a company like this, you are a dice roll away of getting laid off.
this happens all the time sadly.
I wish bhvr would lay off The Nurse.
I don't know why they gave away What the Fog for free. I actually bought it for $5 when the free redemption wasn't working/overloaded and played it. It is a surprisingly good and fun game (sadly matchmaking is hard with no players but I got a few online games... solo mode is also fine tho). It's content only lasts for about a day or 2 of playing, more if you want to 100%, but it was solid and they could have made some money off of it.
I wonder how many of their forum mods are/were paid positions..
Riot, who developped Valorant, League of Legends, TFT, Legends of Runeterra, and some other indie type video games : 4200+ employees.
You're telling me that BHVR who developped basically just 1 successful game has almost 1/3rd of Riot's employees ?
O_O
They still have 1205 employees to work on 1 $50 cosmetic per week 😁
How do they manage to have this many employees but so much issues in the game lol.
Guess the new chapter didn't sell as well as they thought it would
I don't think they'd lay off 95 people based on just a day after the chapter came out
@@papaswizz2571 well obviously, it was a joke
Boon: Circle of Budgeting
Hopefully its the people that keep giving skull merchant skins