THE MOST VALUABLE THING IN STAR CITIZEN - WIN FREELANCER MIS & PULSE IN OUR GIVEAWAY

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  • Опубліковано 30 чер 2024
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КОМЕНТАРІ • 301

  • @MorbidMind123
    @MorbidMind123 13 днів тому +15

    I'm waiting for a cargo change to happen where I go "Ahhh, THATS why the Mule exists"

    • @James_MacIntyre
      @James_MacIntyre 10 днів тому

      We'll probably be old and gray by the time that phrase, or "thankfully I had a ROC-DS" are uttered. (CIG, this is where you pop in and prove me wrong. Please, I beg you)

  • @MichaelDBruce
    @MichaelDBruce 12 днів тому +11

    I have a Hull -c.loaner for a BMM. Every patch since its arrival. I've gone out and tested if it's possible to use this ship from end to end yet because it has such a complicated chain. I love the s*** because of how big and unwieldy is how difficult it is to drive and I like the convoluted steps. It makes it feel like a challenge to get from one place to another if cargo. I've been outside the station where somebody in a Corsair has come and rammed into the side of my ship and blown up. That 5-minute timer for loading 4000 SCU of cargo can be really scary sometimes. If we use the current estimate of 30 seconds per 1scu of cargo, the Hull-c Will now take 34 hours to auto load. I don't know if the new patch has Auto loading or if you can use the mpuv-t to load the hull now... But if you don't now, I have to do something else or play another game for 3 days while my ship loads?
    That's where it hits for me. If I'm forced into a time sink of 5 or 6 hours waiting for cargo to load, and I've only got 2 hours to play.. I'm basically getting my cargo ship, setting the cargo timer and then playing another game for the rest of the evening. This doesnt work for me - I don't want to play a terminal management game.
    They have said that loading and unloading happens through the freight elevator. This is something you have in your personal hangar. But what I don't know is if there's a place to unload at a different destination. If there isn't then - do I have to use the autoload? If yes, then we're going to have to wait 6 to 10 hours for that to unload? If I can do the manual unloading I would love to do it but it's not clear yet. Whether or not everywhere is going to have a place for you to do that is unclear.
    Like most things this has to feel like there is still an element of fun - am I going to get to play the game that I've invested my time and money? Or is it going to be a cargo management terminal simulator that I interact with once or twice, wait 3 days, fly for 20 minutes then wait another 3 days?
    For the data, I'm 43 years old and I'm not interested in instant gratification, but I am interested in actually playing the game. When I think about games like American truck simulator, a cargo run might take 3 hours, but that 3 hours is me driving the truck and interacting with the road and the weather and the other drivers. It's not the loading screens or pressing buttons to move cargo around. I would be okay if it took 30 minutes to start a ship up if the buttons were interesting to interact with. I think I've made the point already. But to reiterate, I'm just not interested in not being able to play the game because I'm waiting for something

    • @kaltenp7870
      @kaltenp7870 12 днів тому

      At last some one who understands what playing a computer game is all about, challenging but not oppressive in time wasting mechanics.

    • @schlagzahne6741
      @schlagzahne6741 12 днів тому +2

      Yeah the autoload timer shouldn't be based on a per scu basis but rather a per box basis. 2x 32 scu containers in a c2 is 1 minute of loading at 30 seconds a container. 64x 1scu containers is 32 minutes at 30 seconds a box.
      Now look at the hull c, at 30 seconds for 144 x32scu boxes that's still a freaking hour of waiting on autoload. I think bonuses should be applied to certain ships like the hullc for being a big open platform where it does load / unload much quicker.

    • @simonm7590
      @simonm7590 11 днів тому +1

      These are great points, thanks for sharing and I totally agree.

    • @NotBuzzLightyear
      @NotBuzzLightyear 10 днів тому

      I think the auto load feature needs some RNG. Firstly it should cost 20% of your profit margin. Secondly, there should be a chance of accident or damage to your ship or cargo..

    • @MichaelDBruce
      @MichaelDBruce 10 днів тому

      @@NotBuzzLightyear interesting idea. I will say that I don't think the rng will be necessary from a systemic pov.
      While your on the ground loading, you're more exposed to people finding you and applying damage to your ship. The pvp sandbox does this for you.
      Also there are currently ships in production that have no way to be loaded manually like the railen... And ships like the carrack that aren't going to be ready for this update for quite some time.
      I'd say that money/ profit seems the most viable in terms of the cost of autoloading, especially because the value of commodity has been driven down in 3.23.

  • @AccidentalFriendlyFire
    @AccidentalFriendlyFire 12 днів тому +5

    As an actual trucker who also loads trucks, the times seem a bit long (particularly with the claim that times for insurance and crossing systems and all will be sped up by time dilation), but not excessively so.
    As long as I can log off and it continue in the background like a refinery job while I play something else... I'm ok with this.

  • @whoisthatthen
    @whoisthatthen 12 днів тому +4

    I got a Vulture in game and have been organising 26 scu in the back which involves removing some containers then putting them all back in to maximise the each load for maximum profit. Moving cargo by hand has been part of the game for me for a while.
    If I’m going to do cargo runs I may need a cargo identification chart to stick on my wall to help with loading/unloading.

  • @metro7481
    @metro7481 12 днів тому +3

    I have been following this project since July 2013. I can testify that there is so much to know about this game it is almost impractical for a new person to try to catch up to where we are at.

    • @RazSkull673
      @RazSkull673 10 днів тому

      That is not even true at all. The game has never held ANYONE’s hand. We all have to go through the baby steps of learning the buttons. Hell from what I understand they don’t even have a key identifier for holstering the gun in your hands. The game is in alpha and instead of going back and fixing the ships that need fixing they keep expanding. At this moment in time NOTHING matters, lose your stuff? Who cares. Kill every NPC? Who cares. There is no consequence when every other big patch resets everyone to zero.

  • @Samstro
    @Samstro 12 днів тому +2

    Excited for cargo and 3.24 as a whole! The changes are welcome and hopefully bring more stability.

  • @Alboravin
    @Alboravin 12 днів тому +2

    TL;DR: Less time sinks, less unnecessary 'realism', more fun in Space with reasonable levels of simulation expanded on the most exciting aspects of the game.
    Just to reiterate on another commenter's idea - We could have hired NPC crew to restock and replace all essentials onboard (basic weapons such as pistols, ammo, food and drink) and have all the essential kiosks in the hangar (once again - weapons, armor and ammo, food and drink vending machines, plus a couple of med bays with a limited mount of medpens available at a price) and then clothing, ship modules and ship weapon stores in the atrium of the Spaceport area just a short elevator trip up. Have the rest of the city for convention centers, Habs if you're starting the game from scratch and here's an idea: maybe we could even have a district with a mix of standard and luxury instanced apartments to purchase for varying amounts of UEC that players can decorate just like the personal hangars. Could also have an area of the city where ground missions take place - imagine having to raid some of those apartment buildings to take down a bounty or retrieve a valuable package or protect a client and it is instanced so every time, the layout is randomized, the enemies in different locations with different weapons, with the appearance of elites depending on the difficulty level, etc. Would sure make the public transport rides a lot more fun if it's you and maybe a bunch of friends armed to the teeth making your way over to raid an apartment complex. It would be a game within the game essentially.
    I think once 4.0, V1 of static server meshing and Pyro are out, CIG needs to start trimming down a lot of the fat, namely the unnecessary time sinks, and expanding on the fun gameplay loops. Nobody wants to wait 6 or maybe 12 hours to auto-load cargo in a Universe where spaceships, tractor beams and advanced AI exist. We don't need dozens if not hundreds of empty bottles and discarded medical gowns physicalized everywhere to bog down the servers. The bottles and cans should just disappear once consumed, and I would even say get rid of the medical gown and just have people start with the basic under suit when they respawn at the med bay.
    Very few people want a real life sim in Space because they already have real life for that, minus the Space backdrop. *It's not the mundanities of life that CIG should be implementing in the game, rather the simming aspect should be kept to the parts that most people will find exhilarating and will never actually get to experience IRL* - flying spaceships, dogfighting, the space station docking and the planets + moons themselves with their atmospheres, climates and biomes, or lack thereof. That's what should be expanded on and simulated as much as possible but instead it seems like CIG are currently trying their hardest to simulate the mundanities of life and simplify the genuinely exciting stuff e.g. Master Modes. Could even argue that all ships should have a cloning or regeneration pod/bed a bit like EVE, and that players should be able to choose to respawn in either their ship (if it is still largely intact) or in any dedicated Medivac rover/ship nearby that belongs to a party member or friend. In order to keep Medivac/Ambulance gameplay still viable, these pods would only bring back the ship owner and anyone else in the party within 5kms at say 25% health, and would not be able to treat moderate injuries nor provide medpens and other drugs for a full squad nor bring back anyone to 100% health. Medivac Rovers and ships would also keep their extended range on that respawn as they do now. In a nutshell, everyone with a ship gets a basic respawn ability by default, and then Medivac Ships and Rovers get advanced respawn and healing capabilities with extended range.

  • @Storm-Cleaver
    @Storm-Cleaver 11 днів тому +1

    Cool choice for a MIS for the giveaway. The Freelancer MIS was my Kickstarter ship and I upgraded it to the MIS variant as soon as they were announced. It's been my go-to ship after every wipe. It may not be in a great place after MM T0, but it's still fun, hits like a truck, has a ridiculous number of missiles, and I can still throw a STV in back. Not to mention the Turret is a lot of fun when landing at Wreck Sites, Derelict Outposts, and Settlements. Just land with the nose gear propped up a meter or so above the terrain... and mow down any hostiles in-range. Easy-peasy.

  • @MeatSalad84
    @MeatSalad84 10 днів тому +1

    "and if I crash two or three times, I'm done"... this is so me! Especially when the death/crash was a game glitch and not your fault, it's just frustrating. I honestly wouldn't mind it nearly as much if the game wasn't the one killing me randomly.

  • @hawkzulu5671
    @hawkzulu5671 12 днів тому +1

    3.24 is my most anticipated patch ...being able to go out into the verse, find loot, gear, cargo and items i find or salvage then bring them back home to store.. thats going to be Insane amounts of fun

  • @astrodoge6152
    @astrodoge6152 13 днів тому +2

    The most valuable thing in Star Citizen for the cargo overhaul is stability!

  • @F0CU5
    @F0CU5 12 днів тому +3

    The cargo gameplay just makes me want to join an org, just to deal with the time sink

  • @Verinia
    @Verinia 12 днів тому +2

    I think there is a general confusion between the 'eventual' game and the game we have now. This confusion means changes towards the future are judged by how it impacts the alpha PU now. Having said that, the defining reason why we get so confused is because CIG doesn't tell us their grand vision and how present day changes may feel bad today, but will be better for the game in the long run. They just drop a patch and say 'have fun!'

    • @Tentacl
      @Tentacl 12 днів тому

      They don't tell us because that can lead to frustration and less spending. It's actually really bad practice to delay bad news so people buy into what they won't like later, but oh well, they mate 700m, not gonna change.

  • @KasonCC
    @KasonCC 11 днів тому +2

    I'm hoping with the changes to cargo and how long auto loading will take, that cargo mission could actually be lucrative.

  • @esteybarra
    @esteybarra 12 днів тому +2

    A Freelancer MISERY?? It's an absolute beaut of a a ship!

  • @weaselteat
    @weaselteat 12 днів тому +2

    There must be something wrong with me, but I love moving cargo boxes around and finding spots for them to fit. Star Citizen is just my new Tetris.

    • @grievousminded7517
      @grievousminded7517 10 днів тому +1

      Ikr, it's real fun in the belly of a fully crewed reclaimer juggling these huge containers around so that the lads up front can continue to work. Until one falls from the tower you built and crushes you 😂

  • @matt8775
    @matt8775 11 днів тому +2

    Im looking forward for these new game changes. I know its a game and these new challenges may not be what everyone wants but I feel like this will increase the fun factor. More teamwork working together to solve a problem, this game was never going to be solo for large game mechanics. If you are looking for more of a solo gameplay then downsize your ship or fly with friends.

    • @inforunners
      @inforunners  10 днів тому

      Teamwork makes the dream work. Exe

  • @TheThorJunki
    @TheThorJunki 12 днів тому +2

    The new cargo changes are definitely for the better. Yeah the process takes longer but it's more engaging, more satisfying and you'll have more of an emotional investment and will try your hardest to protect your cargo. It will encourage people to take their time, learn to fly better and engage properly with stacking/unloading/loading more efficiently.

    • @grievousminded7517
      @grievousminded7517 10 днів тому +1

      This. Also 600 SCU of cargo shouldn't just magically appear in your ship, imho. That's kinda silly if you think about it.

  • @Lokdin-nh6gw
    @Lokdin-nh6gw 12 днів тому

    Thank you for looking down the road a bit instead of the here and now, it is refreshing to see. Large ships requiring more people to efficiently load and unload makes sense as they should be running a larger crew. Slowing things down, will help almost force teamwork into the game.

  • @T3hBr0k3nM0nk3y
    @T3hBr0k3nM0nk3y 12 днів тому

    I'm cool with loading the small to mediums myself, but I'm hoping to be able to pay stevedores to load the big ships. Just means I'll be looking for an arcade machine to try n' set the score on while I wait. But the wait will have to be sane for the process to be worth my limited time.
    When I first bought into SC I was a work at home caregiver with more game time. But life has taken a turn and now my job is more physical, eats up more time with prep and there's a commute. So game time needs to be more immediate on work days and I can take more time on my days off. I just want to avoid tedium if/where I can.
    I think that's why I'm leaning more towards rearm/refuel/repair/rescue/salvage and then resale of salvage once I've horded and refurbished enough.
    Great stuff, gents!

  • @BadTactics101
    @BadTactics101 10 днів тому

    The "Freelancer Misery" had me chuckling just seconds in, brilliant :D

  • @Deorwen
    @Deorwen 12 днів тому

    I really like listening to all your discussions. Great insights! The ability for a real person to jump into one of your NPC crew would be the easiest way for people to play together no matter where they are in the universe, without any downtime to meet up.

  • @christopherdillon6789
    @christopherdillon6789 10 днів тому

    I think that once we have many systems and it takes 1+ hours to make the journey, people will want to load up as much as possible in the larger ships that can more efficiently make the trek.
    It will be a more rewarding experience because there was a lot involved in doing it. Planning, loading, coordinating with others for protection, mid-space refueling, possibly a scout to run ahead, then the big payday at the end. It becomes an adventure.
    It's the adventure that makes the game fun.

  • @jamescossey6372
    @jamescossey6372 10 днів тому

    They do need to get the armor for the ships implemented in the game. A buddy and me were testing the Connie versus a hornet. When the Hornet was using laser weapons he was having a hard time killing the Connie off in a fast manner. When we switch the Hornet over to deadbolts as soon as the Hornet got behind the Connie it only took 30 seconds maybe 60 at most to disable the ship

  • @mcloudnl
    @mcloudnl 12 днів тому

    The pulse is one of the best ground vehicles at the moment, it fits in everything. Super fun to drive too. Great vid guys.

  • @LukeMansoor
    @LukeMansoor 12 днів тому

    I feel like increasing the set up time, in addition to a number of other things, will be what starts to discourage dying pointlessly because the claim timers are so short. Now factor in the set up time, which isn't something that can just be done AFK like waiting down a claim timer

  • @Peppovitch
    @Peppovitch 12 днів тому

    A slow burning sandbox like Star Citizen can survive. It can appeal to many types of players at once. Game loops for FPS, farmers, builders, and miners to name a few. Given the right tools, many who will RP or use the game as an online social chat. Star Citizen can be multiple genres at once, and pull from a larger pool than most games.

  • @delta5ff
    @delta5ff 12 днів тому

    I quite like following a procedure and routine, so as long as everything doesn't take too long to do and accomplish, I'm all for them adding intricacies and more steps to do something.

  • @3769Chris
    @3769Chris 11 днів тому

    Winning the Pulse would be a huge timesaver. That little bike can fit in anything and is so useful.

  • @joace9970
    @joace9970 12 днів тому

    The balance between risk and reward is still a work of progress. CIG also has think about it from the pirate perspective as you guys rightly said.

  • @danielpurcell1558
    @danielpurcell1558 12 днів тому

    I think people tend to forget that arena commander is there for the instant action/gratification players.

  • @gregbromley152
    @gregbromley152 10 днів тому

    I've been playing off and on the past maybe five years and the time sink is my biggest pet peeve with this game. There was a comment about folks with kids and I think that's a perfect point to make. I keep thinking to myself that if they make the game more attractive to jump into and out of, it would be quite a lot less frustrating regardless of all of the bugs we're living with today.

  • @Zersty_
    @Zersty_ 11 днів тому

    I'm definitely a big fan of the new cargo changes, the interactivity of loading/unloading your ship is something needed for further immersion.

  • @sinafa4135
    @sinafa4135 12 днів тому +1

    I would be happy about some "quality of life" staff, like some NPC you hire to load your ship with water, food, potentially sort of auto buy an armor set, etc. just to save on that time to get everywhere just to get some stuff going

    • @Alboravin
      @Alboravin 12 днів тому

      This. So much this.
      Also could have all the essential kiosks in the hangar (weapons, armor and ammo, food and drink vending machines, plus a couple of med bays) and then clothing, ship modules and ship weapon stores in the atrium of the Spaceport area just a short elevator trip up. Have the rest of the city for convention centers, Habs if you're starting the game from scratch and maybe even a mix of standard and luxury instanced apartments to purchase for varying amounts of UEC that players can decorate just like the personal hangars. Could also have an area of the city where ground missions take place - imagine having to raid some of those apartment buildings to take down a bounty or retrieve a valuable package and it is instanced so every time, the layout is randomized, the enemies in different locations with different weapons, with the appearance of elites depending on the difficulty level, etc. Would sure make the public transport rides a lot more fun if it's you and maybe a bunch of friends armed to the teeth making your way over to raid an apartment complex. It would be a game within the game essentially.
      I think once 4.0, server meshing and Pyro are out, CIG needs to start trimming down a lot of the fat, namely the unnecessary time sinks, and expanding on the fun gameplay loops. Nobody wants to wait 6 or maybe 12 hours to auto-load cargo in a Universe where spaceships, tractor beams and advanced AI exist. We don't need hundreds of empty bottles and discarded medical gowns physicalized everywhere to bog down the servers. The bottles and cans should just disappear once consumed, and I would even say get rid of the medical gown and just have people start with the basic under suit when they respawn at the med bay.
      Very few people want a real life sim in Space because they already have real life for that, minus the Space backdrop. It's not the mundanities of life that CIG should be implementing in the game, rather the simming aspect should be kept to the parts that most people will find exhilarating and will never actually get to experience IRL - flying spaceships, dogfighting, the space station docking and the planets + moons themselves with their atmospheres, climates and biomes, or lack thereof. That's what should be expanded on and simulated as much as possible but instead it seems like CIG are currently trying their hardest to simulate the mundanities of life and simplify the genuinely exciting stuff e.g. Master Modes. Could even argue that all ships should have a cloning or regeneration pod/bed a bit like EVE, and that players should be able to choose to respawn in either their ship (if it is still largely intact) or in any dedicated Medivac rover/ship nearby that belongs to a party member or friend. In order to keep Medivac/Ambulance gameplay still viable, these pods would only bring back the ship owner and anyone else in the party within 5kms at say 25% health, and would not be able to treat moderate injuries nor provide medpens and other drugs for a full squad nor bring back anyone to 100% health. Medivac Rovers and ships would also keep their extended range on that respawn as they do now. In a nutshell, everyone with a ship gets a basic respawn ability by default, and then Medivac Ships and Rovers get advanced respawn and healing capabilities with extended range.
      TL;DR: Less time sinks, less unnecessary 'realism', more fun in Space with reasonable levels of simulation expanded on the most exciting things.

  • @akimdeschenes5526
    @akimdeschenes5526 12 днів тому

    Thank you for giving us all the info that we require to learn and enjoy the latest Star Citizen news.

  • @ShinobiTrip
    @ShinobiTrip 12 днів тому +1

    I agree with you the earn down philosophy, but I'm currently down sizing my fleet so I have more goals to work too

  • @Teddy-tx7wb
    @Teddy-tx7wb 12 днів тому

    the realism is what drew me to the game. it is going to be LIVING in my fantasy space world. remember when there were a rash of suicides of D&D players who's characters died? I am predicting some people won't take character death very well. 😭

  • @2panzur
    @2panzur 12 днів тому

    Definitely agree , this will add more depth or immersive. I kinda want to slow down. Setting up a multiple ship route, where you can have your escort quickly escort the travel legs would deepen the gameplay for hauling. Maybe just don't want the instant rush back and forth. Now to earn up a trade fleet

  • @robertocanales1201
    @robertocanales1201 13 днів тому

    I really appreciate your contribution for SC community, thank you very much.
    o7 from Chile

  • @korupt3dttv691
    @korupt3dttv691 12 днів тому

    This is just another stepping stone. Times and payouts etc can all be adjusted. Let’s just get it in the game because once it’s all in the game then it can all be balanced and optimized. But EVERYTHING must get in first.

  • @markpaulsen6493
    @markpaulsen6493 12 днів тому

    Great topic, this whole idea of choice, and decision making about what you will or won't do is exciting, it's what adds to the richness of a game. When something actually matters or is given value and it's a whole different context. I think it's fantastic, and is one of the elements that makes SC so unique.

  • @ericmuhlenbruch8859
    @ericmuhlenbruch8859 12 днів тому

    I think most folks deriding the time to load larger ships are only comparing it to current economy. The prices will most likely increase to compensate for the time for the loading. Right now most space truckers are moving the high value cargo.

  • @V14Patriot
    @V14Patriot 8 днів тому

    I'm actually looking forward to the time investment. I've always jumped game to game, grinding out things very fast and moving onto the next game. This is the first game that has been able to break that cycle for me.

  • @IrmscherMMDCCC
    @IrmscherMMDCCC 11 днів тому

    I miss Levski, it was my Main Trade Port. Back in the day when the biggest Cargo hauler was the Caterpillar

  • @paddutout
    @paddutout 12 днів тому

    I think the loading times could be a good way to balance smaller and larger ships. If they make loading high value items at a small outpost much more time consuming than loading bulk at a space station it would create different gameplay loops for both small and large cargo ships. Making the quantum snare radius dependent on the size and signature of a ship could also be interesting. It would make smaller ships harder to pirate while forcing bigger ships to hire escorts balancing the earning potential of different ship sizes instead of bigger is just better.

  • @jasonwalls1607
    @jasonwalls1607 10 днів тому

    I think the time investment is a good point and I'm actually very excited for this as a cargo hauler. Moving cargo around is actually quite fun for me

  • @flockofwildcactus
    @flockofwildcactus 12 днів тому

    Some great insight here. I like the idea of requiring some planning, logistics and prep for certain scenarios, but I hope this is balanced with time to execute in mind. It could sway many players into certain playstyles or role types if, for example using trade, ends up being very time consuming for a solo player. Cheers!

  • @dragonstu1
    @dragonstu1 12 днів тому

    I am thoroughly looking forward to the new cargo loading and personal hangers.

  • @eCoLL77
    @eCoLL77 12 днів тому

    Looking forward to 3.24 - it will be great with cargo missions, freight elevators, personalised hangars and furniture🙂

  • @user-mj4cp4li2w
    @user-mj4cp4li2w 12 днів тому

    This game changes so much, and there are so many open questions, that it's impossible to formulate any sort of a definitive game plan. We've got so long to go still, it makes it hard to even think about.

  • @nickeapelqvist9307
    @nickeapelqvist9307 9 днів тому

    awesome channel :) always get exited to hear the conversations

  • @jch1386
    @jch1386 12 днів тому

    I really hope the cargo changes don't make playing "on foot" really tedious. The power charges on the handheld tractor better not burn out carrying, say, a 2scu crate from a bunker back to your ship twice.

  • @helloitsjay38
    @helloitsjay38 12 днів тому

    Excited for the storage changes to make logistics a bit more interesting. I've got a few people in my org that are absolute loot goblins and they'd love to have an arsenal of guns and armor saved up to hand out to people.

  • @Kestrelkil
    @Kestrelkil 13 днів тому +2

    Thanks for the show guys!

  • @shiftinggears263
    @shiftinggears263 12 днів тому

    Thanks guys. Always enjoy a inforunners video.

  • @kyno64
    @kyno64 12 днів тому

    As a person with very limited play time a week, I own a capital class ship for each profession. I will use them to earn down and support the playstyle I choose for that limited time. I would rather build a foundation to support the things I would like to do, rather than spending more time in the grind upward. The fear of going broke during my limited play time would worry me if I did not invest in a proper earn down foundation. One of the biggest fears I have with SC is that I feel I would loose motivation to keep playing if it was too much of a grind to recover my losses.

  • @Joshua.M.S.
    @Joshua.M.S. 12 днів тому

    the Idea of time sinks is very divisive. They need to have it, especially considering we have little "end game" to discuss. most games have a sense of progression through more and more difficult content that is barred for entry through gear acquisition. Even owning a "fleet" is taking away some of those time sinks that I worry constantly that it will decrease the longevity of goals in the verse. Having death of the spaceman, having manual cargo loading, player economy etc is all very important for a sense of accomplishment here. However, as I get older, I have less and less time to do the processes. At a certain point in our lives, we lose the freedom to play as long as we want whenever we want. This is why there is no one right answer.

  • @nicjac334
    @nicjac334 12 днів тому

    To me the time aspect is really interesting. I totally agree with that time is the by far most valuable resource. It is for me at least. I hope cig will manage to find the balance in regards of realism, prepping/kitting etc.

  • @igorpniak8308
    @igorpniak8308 9 днів тому

    The problem I have with cargo changes, excluding inventory change that's one big problem, is that the time it requires is more akin to mobile games time gates than a amazing immersive AAA experience CIG seems to want SC to be

  • @wispre
    @wispre 10 днів тому

    New and still learning the intricacies of Star Citizen great discussion regarding Cargo, Pirates and Risk vs Reward which a lot of MMO's currently lack/miss. *crosses fingers* The Freelancer and Pulse would look lovely nest to my Avenger Titan in my empty hanger 😆

  • @sillothian4618
    @sillothian4618 11 днів тому

    I'm really looking forward to the new cargo hauling missions and space trucking in my Hull A!

  • @peterisgulans1500
    @peterisgulans1500 12 днів тому

    Thank you guys for great job!

  • @schithen
    @schithen 11 днів тому

    Ive always found it interesting that most people struggle with viewing the value of their time... most people can say time is money, but fail to view how it applies to them. We'll see this same issue when crafting is implemented. See eve online, most people who try manufacturing burn out and bad-mouth it, simply because they fail to value their time and consider opportunity cost.

  • @DrDante-nx4ll
    @DrDante-nx4ll 12 днів тому

    My time is the most valuable thing to me, I am what you spoke of older, family, a couple of hours to play a week outside of holidays. I won't sit through pointless time sinks and don't have time to grind, so I've fallen into their trap, but hopefully it will make things a bit easier in the end for myself, my friends, and the future turret gunners I am rearing.

    • @MC-BigCara
      @MC-BigCara 12 днів тому

      Agree, I also have turrent gunners in training just need a few more pcs

  • @vaydendar
    @vaydendar 8 днів тому

    Looks like a cutty black or freelancer will be about the limit of manaul loading for most players when you factor in time to load. Many small to medium runs vs 1-2 huge ones means less lost for a server burp or pvp and a steady uptick in credits made. (edit spelling)

  • @comrade53
    @comrade53 10 днів тому

    I'm excited to see what kind of cargo missions become available. I want to try being a space trucker for some good money

  • @InquisitorHayt681
    @InquisitorHayt681 13 днів тому +1

    Thanks for all the hard work! Love the show!!

  • @rtek777
    @rtek777 11 днів тому

    The time aspect won't be so bad when we have ability to build our own bases where we will store most of our ships. Spawning there and kitting out won't be as bad as starting out in a city.

  • @Daniel_films
    @Daniel_films 12 днів тому

    I’m looking forward to the 3.24 cargo update and how the trucking career will change.

  • @Mathew_Daw
    @Mathew_Daw 12 днів тому

    I'm hoping that Arena Commander will provide some kind of benefit in the PU. Whether that be rep, UEC, gear etc.

  • @Xaveth
    @Xaveth 11 днів тому

    Thank you Inforunners for all you do!

  • @WastelandersSC
    @WastelandersSC 12 днів тому

    As always great conversation here. Glad to see that Algared is feeling better. Wish you guys had merchandise because I would sport an INFORUNNERS shirt lol!

    • @AccidentalFriendlyFire
      @AccidentalFriendlyFire 12 днів тому +1

      Gimme a HAT!

    • @inforunners
      @inforunners  10 днів тому +1

      Yeah sorry its taking so long we will get on it as soon as we get shit organised its all legalise shit but taking ages, Exe

    • @WastelandersSC
      @WastelandersSC 10 днів тому

      @@inforunners Awesome you two keep up the great work!

  • @GreatWolfBalistic
    @GreatWolfBalistic 12 днів тому

    Perfect duo to listen to while studying and drinking a tasty beer 🍻

  • @grievousminded7517
    @grievousminded7517 10 днів тому

    I am stoaked for the update and being able to bulk buy/ sell stuff. Solo salvageing in a vulture will be much more convenient.

  • @michaeldicenzo119
    @michaeldicenzo119 12 днів тому +1

    whoooo go info runers love you guys and all your asome info youve collected over the years keep it up whoooo👍

  • @NathanFullerNavs
    @NathanFullerNavs 9 днів тому

    Thanks for the stream. Changes to cargo and economy is very additive. I hope this will cause people to calculate in game risk a heck of a lot more. This will increase the level of risk for sure.

  • @Observer_Custos
    @Observer_Custos 8 днів тому

    I agree about time investments being important. I do like the new changes for cargo in concept but they do need some tweaking for how long it can take to pay to have someone load a ship. But overall it is a significant improvement. I just hope they balance the risk vs reward for traders against pirates since right now the pirates have lower risk and higher reward than the cargo traders. Since little is stopping them from abusing rules to steal cargo from outposts since they can use tractor beams to steal boxes but no one can shoot them.

  • @zpilot4523
    @zpilot4523 12 днів тому

    I'd love to see a size 3 or larger tracker/tagging missle that attaches a quantum beacon to the target ship. Giving attackers a way to pursue, and defenders something to remove to escape. With a notification to the attacked it Would mean more escorts needed and more strategy to taking down large heavily loaded ships.
    Expandin on this a local area beacon would give good samaritan/cdf folks a defend target, and piratea a 3rd party raid type risk

  • @hubertbardin
    @hubertbardin 12 днів тому

    Taking longer to do things in game can be more gratifying because there is more to enjoy. 👍

  • @michaeljohansen4074
    @michaeljohansen4074 10 днів тому

    I'm really looking forward to the logistics part of the personal hangars - it can't all be pew pew.

    • @inforunners
      @inforunners  5 днів тому +1

      Im looking forward to see you in your new Misery and Pulse! Congrats! Please get in contact with me via Discord and we will get sent off to you ASAP. Exe

  • @benpredmore8120
    @benpredmore8120 13 днів тому

    Good stuff, I always enjoy listening to you both.

  • @TheWartimeCEO
    @TheWartimeCEO 13 днів тому

    I’m looking forward for the cargo update but I’m one of those people concerned about the time sink. Soon there will be play sessions just to gear up

  • @glcanon
    @glcanon 12 днів тому

    Modularity. I remember the original INFORUNNER saying everything will be modular; you'll be able to convert your Cutty Black to a Blue, and vice-versa. You'll be able to change your Connie ____ to a Connie Phoenix. I asked myself, "HOW do you know this?" "WHY do you assume this?" All these years later, I still want to remove the prisoner "pods" fm my Cutty Blue, make it a super-Cutty Black. But I can't. We can't even switch 600i Touring to the Exploration or back. Why can't we buy a module for this? No module, just an expensive CCU upgrade, which is permanent! Carrack will one day have drones, and already has "pods," but neither are functional. Caterpillar is supposed to be the Swiss Army Knife (or Leatherman) of Star Citizen, but CIG hasn't delivered - too busy cranking out new ships (which will have the same issues). Heck, CIG just created a new/better Drake ship to replace the CAT!?! Even if SQ42 comes out at end of this yr, or 2025, I hv to assume it won't have any of these ships (with their non-working functionality). It's just gonna be fighters, and some carriers to carry the fighters.

  • @TypicalDad1980
    @TypicalDad1980 12 днів тому

    Great take, thanks for uploading guys.

  • @gregmoore4191
    @gregmoore4191 11 днів тому

    Its going to be interesting how loading and unloading of cargo ends up playing out especially for the hull series, or any ships that can only dock at docking ports for cargo removal, with limited docking space i wonder if NPC assistance for this will be added or required. Even in our time a trucker (best comparison) would only have to hitch his trailer, not pack his whole cargo load, or Air Freight comes pre-packaged to easily load and unload because of the value of space on the airstrip to the airport. I do understand the need for time sinks so this not to be an instant process just wondering if they will have other areas around stations designated for loading and unloading by MPUV's that wont require docking or if its just going to be first come first serve with extra limited availability.

    • @inforunners
      @inforunners  10 днів тому

      Good point you almost make it sound like cargo loading is an entirely other profession. Exe

  • @raynardt
    @raynardt 12 днів тому

    great video as always fellas! appreciate your work

  • @droppedyogurt
    @droppedyogurt 12 днів тому

    I don't mind the changes. Good show as always guys!

  • @Prushbinger
    @Prushbinger 12 днів тому

    3.24 will probably change the cargo gameplay a bit, with freight elevators and stuff

  • @jamesingram2420
    @jamesingram2420 12 днів тому

    Hopefully the various gameplay loops will provide us with both short term time investments as well as longer term time investments without creating boring and unrewarding gameplay or joyless grind.

  • @SociallyConfused
    @SociallyConfused 12 днів тому

    I'm looking forward to trying the new cargo changes!

  • @JL-rj9fl
    @JL-rj9fl 12 днів тому

    I never thought of myself as old until now (thanks Exe), but I think as long as the game offers good gameplay opportunities for a variety of roles then I think it will offer a lot of incentive to get people to try it regardless of age. With younger gamers, I think it's less about short attention spans or instant gratification, but rather them not being interested in something wasting their time. I believe many younger people are every bit as time poor as middle age and older people: they're working their butts off trying to make ends meet, which is even harder for them in today's economic reality. If the game is good, they'll play it and invest the time. We're not there yet, but I think we'll get there.

  • @jvoodoochild2755
    @jvoodoochild2755 12 днів тому

    Time is a currency, and has a $$ exchange rate that will be unique to each player. This is why I wish to have constructive conversations about all the pledging options so individuals can do what is best for them, based on the info, CIG has put out.
    Which is more valuable to someone? Spending time, 10 years after launch, to farm for hull insurance, or paying extra money upfront to possibly pledge for extra character slots? Or, can someone wait (currency of time again) until the next Starter Pack with LTI? Maybe the best advice is just getting a starter pack to limit spending money, to spend time crewing other peoples vehicles?
    Thanks for the content

  • @DocFrost42
    @DocFrost42 11 днів тому

    The perfect size ship for me would be a bigger than a Constellation, smaller than Carrack CNOU ship :))

  • @grinder7038
    @grinder7038 12 днів тому

    Perfect giveaway for upconing 3.24! Keep up the content 😊

  • @jerbear_mancave
    @jerbear_mancave 12 днів тому

    thanks for all the great information

  • @FreeFragUK
    @FreeFragUK 12 днів тому

    I'm looking forward to the next major patch, I just hope it's a bit more stable. I think people shout out in protest as a kneejerk reaction to change without pause for consideration but time will tell. As for the Freelancer Mis, I have a love hate relationship with the Freelancer but I would love to have a Mis in my hangar.

  • @Ravenfort
    @Ravenfort 12 днів тому

    Cargo missions is the thing that I'm anticipating the most after NPC passenger missions

  • @gearshiv
    @gearshiv 10 днів тому

    Used to load trucks for a living turns out that takes time and bigger ships were intended for multiple people for a reason

  • @sbdyson
    @sbdyson 12 днів тому

    This video really addressed a lot of my concerns about the tedium they may be introducing. You make very strong points.
    Also: Do we have to be on the stream to win, and when are your streams? You didn't actually say.

  • @MaculaPravus
    @MaculaPravus 12 днів тому

    Thanks for the consistent stream of Star Citizen news.