Halfpipe in a Driving Game? Best Thing Ever. | Unreal Engine 5 | Devlog

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  • Опубліковано 20 вер 2024
  • WISHLIST MY GAME: store.steampow...
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    Really enjoyed making this devlog with the halfpipe. I tried to make this feel like a skiing or snowboarding game. Of cource the difference is that you have to physically make the car turn in the air-you can't just press a button.
    In case you haven't seen my previous videos, the point of my driving/racing game is to beat tracks that are full of obstacles. The engine is Unreal Engine 5 and I'm new to game development so if you see me doing something funny do let me know!
    Consider subbing!
    Music:
    - Level Up by Quincas Moreira
    - Modern Attempt by TrackTribe
    - Take Me Down To The Fashion Show by NoMBe
    - Danger Snow by Dan Henig
    - Grey Flannel by Vans in Japan

КОМЕНТАРІ • 7

  • @chrisp5823
    @chrisp5823 Рік тому +1

    Mechanics look cool , looking forward to it

  • @konstantintwardzik519
    @konstantintwardzik519 Рік тому +1

    Hey, your project is looking very interesting and promising. Maybe even close the Halfpipe at some points, so you can drive in loops to avoid obstacles. Also a short question, I also want to make a Car game, how did you do the tire tracks of your car? Would your Technique work on a Landscape as well? Keep up your work, waiting for the next devlog 👍

    • @7WeirdSeeds
      @7WeirdSeeds  Рік тому +1

      The tracks are spawned decals that are scaled lengthwise based on how fast the car is going. The spawning itself is based on a youtube tutorial (can't remember which one → it was about skid marks). For the snow, the decals only have a normal map and this was a bit of an issue since applying them on a surface works differently in UE5 and I didn't find proper documentation. When I tried to spawn regular decals with a normal map and not connecting anything to the materia's Base Color, the tire tracks looked like a mirror for some reason. I got it working based on this reddit thread: www.reddit.com/r/unrealengine/comments/uq5r42/unreal_engine_5_deffered_decal_blending/
      I guess it would work on a landscape too, but the solution I used might cause problems down the line if you want to add some other decals on the same landscape.
      A whole separate issue is to make the tire tracks look good. I use a very simple and smooth normal map for snow, so when you stretch it based on speed, it always looks right. However, if you try to do the same on mud and you want the tracks to look like real tire tracks (and not like snowboard tracks), stretching will pretty much ruin the decal. I don't yet have a solution to this as there hasn't been a need for it so far. Hope this helped a bit! By the way if you find a good solution I will be all ears! :)

  • @GoodMagnetic
    @GoodMagnetic Рік тому +1

    Yay new vid!
    The year 2000 snowboarding vibe was too realistic. Makes me want to see a downslope level now

  • @HappyTheory
    @HappyTheory Рік тому +1

    Im think there needs to be an Option without exploding.
    Maybe people want just use the half pipe for fun. A Time goal could be a solution.
    Bronze gold silver...
    Or having different options to chouse.
    Sandbox, time or Explosion. When you replay and Set your stage, by your wishes ( outside of carrer mode)
    Just an idea

  • @hannajauri
    @hannajauri Рік тому +1

    3/5 needs more moose

  • @7WeirdSeeds
    @7WeirdSeeds  Рік тому

    What changes would you make?