Game Polishing | Game Devlog #11

Поділитися
Вставка
  • Опубліковано 7 тра 2020
  • This is the 11th Episode in my Devlog Series about my game called "Catch Me". The game is a fast paced top-down game about dodging enemies and let them collide together to kill them.
    Blackthornprod's Video:
    • CREATING 2D LIGHTS - U...

КОМЕНТАРІ • 14

  • @RazixStyle
    @RazixStyle 4 роки тому +4

    I can not believe how ''simple'' this game is yet so frikking cool! It looks extremly clean and minimalistic and it just work!~ Well done Timber

  • @brannonharris4642
    @brannonharris4642 4 роки тому +1

    You absolutely understand scope. I'm impressed, my dude

  • @tgsnicholas8817
    @tgsnicholas8817 4 роки тому +1

    I really like the new dash ability, great video as always!

  • @nilspferd6540
    @nilspferd6540 4 роки тому +3

    i ike the quality of your vids

  • @NeatGames
    @NeatGames 4 роки тому

    *Subscribed* Looks great! All the different animations/transitions/effects/color choices are awesome. You got an amazing natural grasp of game juice/game feel!! Keep it up and good devlog, I just started doing them too :D

  • @gegenton3953
    @gegenton3953 4 роки тому +2

    Special abilities and their sounds are amazing :) For music I'd recommend checking available sources on the internet. If you have no experience in music at all, that's gonna be a hard one.

  • @choxraven
    @choxraven 4 роки тому

    this is well made and looks like alot of fun i hope you will get to release this soon :p , if you don't mind me asking how old are you?

  • @radiance8940
    @radiance8940 4 роки тому +1

    great vid, would you mind showing me how you did the dash ability? would very appreciate it

    • @timberdev
      @timberdev  4 роки тому

      Thanks! For the dash I just add a force to the players rigid body. That's my way to do it in unity.

    • @radiance8940
      @radiance8940 4 роки тому

      @@timberdev would you mind sending your code for the .addforce? thanks

    • @timberdev
      @timberdev  4 роки тому +1

      @@radiance8940 Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
      directionToMouse = mousePosition - (Vector2)transform.position;
      rb.AddForce(directionToMouse * dashSpeed);

  • @DockFrankenstein
    @DockFrankenstein 4 роки тому +1

    About music, you should probably ask someone else to do it for you, if you don't know anything about it. We have way too much loud annoying and ear breaking tracks, that someone has made by painting notes, not placing them. If you really want to, don't use bosca ceoil, since it's sounds are all over the place and also it wouldn't fit your game. Most "good" apps for that are paid, but if something you can try LMMS. Would suggest doing your own research or just asking someone to make the song for you. Btw. the video is called Polish, but it was English.

    • @timberdev
      @timberdev  4 роки тому

      Thank you very much for that suggestion! You are right, maybe I should ask somebody to make the music. I will do some research.

  • @aaryanpatnaik1942
    @aaryanpatnaik1942 4 роки тому +1

    You could save the post processing disable boolean to a PlayerPref. After that, you could check if the PlayerPref is true or not, then disable the PostProcessing Stack with .enabled in the Start() method.