--10:46 edit this video or pin a comment. You have it listed that Autobuild Cancel works on the current version despite vocally saying multiple times in the section that it is not.
putting ganondorf in bastard baby jail with unbreakable blocks has gotta be one of my favorite glitches. he just looks like a toddler throwing a tantrum lmao
TotK hasn't even been out for a month yet and people have already found tons of absolutely _insane_ glitches like these, I freaking love this community
Regarding the Arrow Duping: While there may not be any arrow duplication, you can still duplicate gems like Diamonds to sell and then just buy more arrows from the shops. WARNING! 1.2 is now released. Many of these glitches have been patched out.
The yiga hideout sells 40 arrows but you would also need to teleport away everytime to sleep and come back. It is a bit inconvenient but the time going back and forth does add up. Sadly, creating a campfire does not restock the arrow.
I'm constantly maxed out on arrows without having duped anything I just break boxes and barrels where ever I see them lol. Arrows are way more abundant in totk than they were in botw.
@@pomuf_ Well yeah which is nice I had hundreds of the other arrows in botw but constantly ran out of the regular ones glad that isn't the case anymore.
the fact that the game took this long to make and yet still has these bugs shows how many possibilities there are with this game, they must have never thought to try these specific things
Honestly, the best part about this game is that if you played the game normally without looking for glitches, this game works perfectly fine. But if you look for glitches, you GET glitches
@@MDClips2464 I mean if you do a big think, having "Versions" of console games rips the possibilities to do ever more complex systems wide open, precisely thanks to people like Smant or LetsGameItOut, i.e. more or less professional Gametesters who get paid in WR-Times and Internet Kudos and bring tons of work hours to the table. If you had to pay a team to do this you'd be limited by money, this way the community does all the work for free. The only compromise you have to make is that you know have to somewhat "care" about their verison of "fun", i.e. BotW was 1.6? When they stopped patching glitches on that to focus on the next game, which is then what Speedrunners can use as the final version, when in Theory you could craft a game to near perfection doing endless Support for it, but that'd also mean Speedruns are boring races doing everything as the DEVs intended - which Zelda since BotW is not about anymore in spirit.
@@ddlc_monika absolutely, glitches like this are what make games not only more fun, but much more interesting, it allows us insight into how the game works. I will say however some of the patches I feel were necessary like how people would dupe items or apply status effects on accident. It was just too easy to do
8:37 i am still absolutely convinced you can get this to work with ANY npc that forces you to look off in some direction. If you can place it in a way that it obstructs your view the animation should remove the object just like it does here when they walk through it.
That animation where you look off in some direction also happens in cases besides talking to an npc, like when you are in a certain temple and the gate behind you closes. I tried putting springs where the gate was one time to try and hold it up, but they got removed and put on the other side of the gate.
I’m pretty sure it has to do with the NPC walking through the path of the object. I tried it with other NPCs that move the camera and couldn’t get it to work. Maybe there are some others that do a similar thing? Edit: nvm it’s those specific NPCs. There’s some code that the devs messed up, and it’s unique to them
It's still amazing how polished this game is compared to other Nintendo releases. You can tell how much love and care the Devs put into TOTK especially how they patched one of the dupe glitches within days.
?? Nintendo’s number 1 calling card of its quality has always been the amount of polish that goes into these games. Play ocarina of time from 1996 and you’ll see the same thing, that’s why Nintendo games have aged so well
@@NeoValeTudo Ironically, Oot is one of the most broken LoZ games ever made, It's just that a casual playthrough isn't likely to find any of the major game breaking shit
@@Bubbly_Dragon its the exact same with totk, most of the glitches wont ever be discovered in a normal setting. its only until the community has its eyes out to break the game as much as possible that all the bugs start coming out (which is what sets it apart of some of the switches most recent releases. aka pokemon SV). your point still stands, as oot was still broken in both versions, hell oot 3d used to be the most used gateway into getting a hacked 3ds
I would just like to mention that if you save before doing the blood moon glitch and then load the save while the game is lagging, the blood moon will still be forced and you won't waste any opals, arrows, or bow durability.
@@theschnozzlerbiggest difference between Pokemon SV and TotK is TotK's glitches have mostly been item dupes and exploits involving the player's abilities. Things that usually only help the player when used properly. In Pokemon SV there were so many visual bugs at launch, sequence breaks, and possibly game-breaking bugs that could absolutely ruin a playthrough. They're definitely different. Especially because most of the TotK glitches came about from people messing around with their options rather than accidentally stumbling into them in normal gameplay.
Crazy how these glitches are more so manipulations and not game breaking or experience ruining glitches. Such a solid game with a crazy physics engine for new builds.
2:49 if you want to dupe a spear you watch 5 memories instead of 4 and if you want to dupe a claymore you have to watch 9 memories Just something to keep in mind when duping
@@daefin9993 It depends on the type of weapon. Frames on one handed is at the very beginning, which you need to be fast. Frames on two handed are a bit later which you need to delay a bit. You can easily get the timing with a few tries. I at least have been duplicating my weapons consistently.
@@daefin9993 Ultimately, the decision is yours. Personally, I find it tedious to repeatedly watch/skip the video. I often want to duplicate 5 weapons, which would require skipping 20 videos. For me, doing the frame-perfect throw and loading the save is easier and quicker- especially I consistently get it on my first attempt.
i feel like recall launch deep (24:30) isn't actually a glitch, it's just a byproduct of how recall works. the rest are undoubtedly glitches though. thank you for this video! it was a delight
yeah thats why he said its more of an exploit than a glitch - they clearly never expected boomerangs to be fuzed but its just the game working as nintended
Holy shit! I guess I am the guy who sent the unbreakable block for Ganon! I am so hyped to be on your video! Sorry for the pic isn’t showing the precise location and is in Chinese. P.S. I am not the og discoverer! I only found the vid online and hope it helps your desperate run after you die to Ganon a lot! It did help :D I thought somebody send it before me and watch the stream with slight sadness :D
@@JonOleTV 12:49 is the location. It is not precisely a glitch but just a stone with unbreakable trait, which is quite abnormal. Combine two stone and save it in your blueprint, you can use four of it to trap Ganon or Lynel, they cant hurt you or escape.
The quantum-entangled spring is so funny to me as a physics enthusiast. I'd never think of it as an analogy, but it's actually perfect. Kudos to whoever thought of that one.
For the recall launch at the end the one thing I have done to make it slightly more consistent and give you much higher launch velocity is to jump right before it tries to fling you. You won't hit the "ceiling" and if you go into the skydive animation you'll go as high as the sky islands
I've noticed that with a lot of open world games they're just better when they're buggy because it allows people to derive enjoyment from it in different ways
B + Y glitch was so easy it was likely to accidentally happen, which is bad (in fact it did happen to smant on-stream when he was trying to do a no duping run)
i feel like the old versions should be downloadable, or add a seperate DLC pack (for veeery cheap) that adds all glitches back within a seperate safe file, like a "playground mode" or something
So fun fact, you can do the dupe using memories with all types of weapons! For one handed, it’s 4 memories, with spear, it’s 5 memories, and with two handed, it’s 9 memories!
2:55 there's actually another way same place, save your game before you do it then in the same place you're standing throw your weapon (idk if it has to be at the npc but I just do it for the memes) then right after you throw it you press start and load and you'll have a second weapon there. I've found that in order for it to work you have to throw the weapon and your goal is to not get any weapon throw sound then you know it's a success if you go in your inventory and it's not there
With how many crazy abilities that they gave us, does it surprise anyone that this game was torn apart on this level in record time? I'm just kind of shocked with where some parts of the game end up breaking like the clipping glitch but I can only imagine where this game will go a year or more from now
I wonder if the weird ultrahand cart flying glitch is possible with the side quests with holding up Addison’s signs. After Addison secures the sign, the thing you built to hold it up is moved, so it could be possible that the object has the zero weight properties.
I think you can do the same ultrahand break with the 2 koroks. I had my vehicle despawn once through the little animation where the korok gets placed beside the other. I think this behaviour can be used for the other glitch aswell, but tests would be needed.
Tobio's Hollow Chasm spot for item dupe has another glitch. If you stand at that spot when a Red Moon is about to spawn, before midnight, time goes by without the Red Moon spawning, but causes the Red Moon to spawn every following night after you go through midnight standing in that spot.
I knew about a MUCH easier blood moon trigger back in 1.1.1 all you needed to do was take a piece of wood from the castle town area, take it through the gate to lookout landing. the sky is red! blood moon glitching in this way was patched.
6:17 here's a quick tip to make your life so much easier when using this dupe method. Attach the shock emitter to something like a cart and then stand the cart up against the wall. This keeps you from accidentally picking up the shock emitter
thank you so much been looking for a guide for the vid for a while ima repost this comment so its at the top for me ill give credit that ok? if not ill delete it
If you are still in a version that has duplication, just remember you have to be in a state where attempting to hold the item will result in it falling to the floor, like shield surfing or gliding
The thing that I love is that these glitches don’t get in the way of someone trying to have a normal playthrough, it just makes the game more fun for people who want it.
The throw glitch is faster if you pause immediately after throwing the weapon, and if you pause it both before link grunts, and after it leaves your inventory, the same glitch will occur. It also works with spears and two handed weapons
Another thing you can do for the blood moon glitch is save before doing the trick and in the timeframe when you have damn near negative frames load that save and you'll get a bloodmoon but lose no resources/durability
Compared to the possibilities that this game has to offer that no other game has, the insane amount of quests that seem never ending, the equally insane amount of things to do and explore: this game has not as many glitches and bugs. The average player as myself wouldn't have found any and I'm playing since it's release. The item exploits exist because they were kind to the players as players fail to realize. Instead of items just disappearing on you into thin air, they better become double not to frustrate the player. You think devs are trash whilst they gave you what other developers would never: care. Every ounce of this game shrieks care and love for the players and the community. One of a kind game, that's for sure.
There is (was?) a super easy way to dupe bows that I haven't seen anyone mention elsewhere, and I don't know if it has been patched out already, but it worked pretty simmilarly to the old item dupe by fusing them to the arrow. I stumbled upon it While trying to dupe items, so it went like this: Equip any bow, fuse a material(Maybe unnecesary? I've always done it, but that's a remnant of the Item duping origins, so might not be needed), open menu. Drop the equipped bow as well as a Second bow Without equiping it, then equip a third bow, which is the one you want to duplicate. Very quickly close and reopen the menu, and drop the equipped third bow. When you close the menu again, it'll say "You can't take that out here" and give you back the bow, but Also drop it on the ground. Can anyone confirm for me if it still works on the new version?
10:40 Pro Tip: If you use Ascend on the floating platform, the you will just glide across the sky and you also gain height just as fast as Wacko-Boingo, if not, faster. Alternatively, If you use it in the ground and run into a slope, then you also slide into the air.
I think you could probably do that wacko boingo glitch at the hudson signpost guys as well, because he moves your objects when he puts his own supports on the sign
21:02 that’s how much damage the master sword should do, like, it’s a sword that can seal the darkness itself, but it somehow has been ruined twice, it slumbered restoring itself in a ancient fantasy forest, guarded by a massive talking tree, and has been restored for thousands of years, hundreds of meters in the air, on a mystical immortal dragon’s head, it’s wielded by the strongest knight in Hyrule, and yet does less damage then a rusty ruined royal guard’s claymore
You can do the throw dupe without memories, its just a little harder. Just throw the weapon and pause before link can grunt but after he starts the animation
Honestly TotK is so complex that i imagine Nintendo will just leave some of these glitches in, especially the ones that are hard to do, because the average player won't bother, but it adds entertainment value to watching speedruns, which is ultimately free advertisement. Win-win.
I accidentally discovered that Blood Moon Glitch myself when I had created a lawn mower (I needed rice for Lurelin). The game was running at 5 fps because of all the epic grass cutting gameplay and boom I got a Blood Moon mid-afternoon. I thought at first it was because it was lagging and the game needed to re-load but I shrugged it off; funny to know that *IS* the reason it happened!
A lot of the stuff in this game was inspired by BotW jank, right? Just saying a Zonai surfboard or giving the Zonai sled surfboarding or skipping functions over water would be very cool
I kept my version on 1.1.0 and I'll keep it with diamond hands until Nintendo announces DLC of some kind. By then the duplication glitches pre 1.1.2 will probably no longer be useful to me as I'll likely have most if not all of the game completed by then (helped of course by the duplication glitches for time expediency)
They truly made trying to fully upgrade all outfit a nightmarish grind. Like you need 665 Amber on top of dozens of dragon parts per dragon. Just Dragon farming alone could be a week of nothing but that if you tried to not use the dupe of any kind. The worst part of being on 1.2 patch is that I can't easily get any fish or insects. I have to do those legit. Those darners and butterflies are gonna be a pain.
LOL so the bloodmoon is actually just a "we couldn't figure out how to fix the memory leaks and frame drops so we just reload the stage when there's too much lag and make it a feature"
9:43 ...it just dawned on me something. Paya and the zonai research leader. They follow a similar dialogue code, in fact there is even a guy who actually resets your digit values back to 0 because he kicks you out of the ring ruins... ...i wonder if- you could completely confuse the event and cause insane speedrunning chaos
16:20 Just wanna say... That i tried to get Attack+10 for about 7 hours. And only NOW i found out that to get it i need to upgrade sword once, and then go to another octorock. NONE of the "tutorials" mentioned it when the game came out, so i just assumed that i have shitty luck... Got it first try because of that "trick"....
1:37 Nuh uh, Star Fragment bad. Only has a despawn radius of 80. The Spring already has a despawn radius of 300; you accomplished nothing there. :P Dragon Parts are your better option, they have a despawn radius of 2,000.
Damn bro really like these titles and after being subbed to you after 10 years, it's nice to know that you never lost your personality like 90% of other youtubers
Regarding the Arrow Duping: While there may not be any arrow duplication, you can still duplicate gems like Diamonds to sell and then just buy more arrows from the shops.
I have discovered another form of infinite bouncing involving mineuru, once you entangle a spring to your sheild, throw it on mineuru’s y button, then make her despawn, this can be down by gliding, climbing, or being in a town, once you bounce on it, it’ll have the effect of the spring intill mineuru spawns by landing on the ground. (This rule is in the context of you not being in a town, if you are in a town, your safe to bounce and land intill you leave.)
I'm so glad I never update my games, I wanna try all of these Edit: apparently chests can't be destroyed by Lynels/Ganon either. Not sure if it was some weird amibo chest or a regular one
you can use the weapon duping gliitch with any weapons you just have to watch more memories: sword: 4 memories spear: 5 memories 2 hand sword: 8 memories to see if its duped if u press plus and check the inv if it has dissapeared then you have dupped is successfully and can load if not watch another memory and check again
13:10 I recall some youtuber using this glitch to beat up Ganon by only throwing the logic was that once he does his spin-attack, the AI checks when you land on the ground to 'continue' the fight. If you never go on the ground, he just stands there and never attacks again.
dude the duplication glitch changed my life, i have been trying to find diamonds for that gerudo lady in goron city and have been grinding out rare stone taluses, now i don't have to thank you SO much fr
The Riverside stable reaction of the parts reminds me of Addison's construction signs. If they are entangled or in the way enough when the sign falls over, your constructions are moved away to the side. Not sure if they end up in a similar state if you use a zonai cart, though
Also you can use rock octoroks to dupe weapons if you recall the weapon RIGHT before it enters the mouth of the octorok, so then you should see one weapon/shield/bow get recalled and come back to link where he can grab it, AND you should see the octorok start the chewing animation like he has a weapon in his mouth, then you should be able to grab the recalled weapon, and grab the new duped weapon once he shoots it at you.
7:43 it’s funny it’s said this way, cause the technical term for this is “panic blood moon”, and like he states, it happens when something isn’t right in the game so it panics to cause a blood moon to attempt to fix it, had it happen a lot in relics of the past before I installed disable panic blood moons
Bro, I just found a new glitch! Have your bow out and press l wait a second and pause then drop your bow and equip another. Then rewind and take out your other bow and have you bow about to shoot then pause and drop you bow and equip another unpause and pause then drop the equiped bow. Then spam a to pick up the bows and the should be duped!
(Edit: I've been trying to remember where I saw this, and just now realized it was featured on Smant's previous Zelda video, where he beats the game with no weapons and such) Idk if anyone mentioned it, but there's a way to completely break Ganon. If he does, if I recall, a spin attack with his spear (maybe also his sword), immediately after his AI will check for Link on the ground. But if you happen to not be on the ground, like, let's say, you happen to be standing on that little prison you make for him instead right after he does the spin attack, then he'll wait for you to get down. But since you're on that prison, and not on the ground, you won't be coming down, so he just stands there, and doesn't even attack anymore, until you get down. For the rest of the fight.
17:32 just so people know in case they didn't already, (make sure that you're on something flat before doing all of this) just crouch equip the weapon (or shield) that you want the modifiers from (the donor weapon) then equip the weapon (or shield) that you want the mods *to be on* (the target weapon) drop something else that will take up space (usually just a shield works fine) pause-buffer (if you see nothing drop *at all* while in your inventory, then that's good) then drop the target weapon and if you did it right, then you should have two weapons and a shield drop on the ground you can pick up the shield then pick up the weapon you dropped first (this is IMPORTANT) and you should have transfered the mods to the target weapon!
--10:46 edit this video or pin a comment. You have it listed that Autobuild Cancel works on the current version despite vocally saying multiple times in the section that it is not.
Edit: Fairplay xD
Well, that’s one way to be pinned.
@@Hadeks_Marow Smant just hit you with that malicious compliance lmfao
Played 😅
Gottem
The fact he found another way to dupe bows when he was friggin around with link's model was honestly amazing
I mean the menu was kinda broken from all the zuggling so not that weird. Like totks version of menu overload
This games menu seems like it's just barely holding on lol
Menu overload bow duplication from Botw was rediscovered lol
You can dupe on a cave
I did this too but didn't know it hasn't been discovered yet
putting ganondorf in bastard baby jail with unbreakable blocks has gotta be one of my favorite glitches. he just looks like a toddler throwing a tantrum lmao
BASTARD BABY JAIL LMAO
I love this comment so much
Agreed! "bastard baby jail" is such an iconic turn of phrase, I don't even care if OP copied it from somewhere, I'm just glad to have it in my life 🤣
putting a character in gay baby jail is never not funny
BASTARD BABY JAIL PFFFF
BOTW:So you have to go to this specific spot and mash these buttons at this specific order and you MIGHT dupe the items
TOTK: Just press Y and B
and then theres that (did he call it zuggling?) that completely screws up the game, that was a pretty complicated series of button presses
@@kaejuka6249yeah it’s called zuggling, and only god knows why
God I wish I'd known to disable auto-updates before 1.1.2! That glitch was SO easy!
@@micahphilson My mom was switching games and THOUGHT she had auto-update off, but she didn't 🙃
I haven’t had my switch off airplane mode since the shield-jump dupe was patched, so I’ve been living the high life over here
this probably wont be seen but uh here time stamps
0:38 Fuse entanglement
1:10 spring boarding
2:08 Pellison dupe
2:40 Save Load dupe
3:32 Midair sorting dupe
4:18 Unload dupe
5:04 Arrow smuggling
6:16 Display dupe
7:15 Forced Blood Moon
8:16 Auotobuild cancel
13:48 Save losd dupe
14:07 WS
you're a saint
Thank you
Thanks
It was seen 178 Times atleast
@@Hellonormalmembersofsociety fair assumption
TotK hasn't even been out for a month yet and people have already found tons of absolutely _insane_ glitches like these, I freaking love this community
ah yes
Beautiful
I LITERALLY CANNOT ESCAPE YOU
Whoops, we accidentally made it so you can fabricate diamonds out of thin air.
same though lmfao
Regarding the Arrow Duping: While there may not be any arrow duplication, you can still duplicate gems like Diamonds to sell and then just buy more arrows from the shops.
WARNING! 1.2 is now released. Many of these glitches have been patched out.
The yiga hideout sells 40 arrows but you would also need to teleport away everytime to sleep and come back. It is a bit inconvenient but the time going back and forth does add up. Sadly, creating a campfire does not restock the arrow.
@@itsnotthat_ Can't put fish (or any "live" animal) on an arrow, so you can't do the fast dupe glitch in the current version for them.
I'm constantly maxed out on arrows without having duped anything I just break boxes and barrels where ever I see them lol. Arrows are way more abundant in totk than they were in botw.
@@Lunk42 that would make sense though, considering theres only one type in this one
@@pomuf_ Well yeah which is nice I had hundreds of the other arrows in botw but constantly ran out of the regular ones glad that isn't the case anymore.
the fact that the game took this long to make and yet still has these bugs shows how many possibilities there are with this game, they must have never thought to try these specific things
Honestly, the best part about this game is that if you played the game normally without looking for glitches, this game works perfectly fine. But if you look for glitches, you GET glitches
And then you think about all of the things they did think to try, it's no wonder why it took so long
Glitches*
@@MDClips2464 I mean if you do a big think, having "Versions" of console games rips the possibilities to do ever more complex systems wide open, precisely thanks to people like Smant or LetsGameItOut, i.e. more or less professional Gametesters who get paid in WR-Times and Internet Kudos and bring tons of work hours to the table. If you had to pay a team to do this you'd be limited by money, this way the community does all the work for free. The only compromise you have to make is that you know have to somewhat "care" about their verison of "fun", i.e. BotW was 1.6? When they stopped patching glitches on that to focus on the next game, which is then what Speedrunners can use as the final version, when in Theory you could craft a game to near perfection doing endless Support for it, but that'd also mean Speedruns are boring races doing everything as the DEVs intended - which Zelda since BotW is not about anymore in spirit.
@@ddlc_monika absolutely, glitches like this are what make games not only more fun, but much more interesting, it allows us insight into how the game works. I will say however some of the patches I feel were necessary like how people would dupe items or apply status effects on accident. It was just too easy to do
8:37 i am still absolutely convinced you can get this to work with ANY npc that forces you to look off in some direction. If you can place it in a way that it obstructs your view the animation should remove the object just like it does here when they walk through it.
That animation where you look off in some direction also happens in cases besides talking to an npc, like when you are in a certain temple and the gate behind you closes. I tried putting springs where the gate was one time to try and hold it up, but they got removed and put on the other side of the gate.
I’m pretty sure it has to do with the NPC walking through the path of the object. I tried it with other NPCs that move the camera and couldn’t get it to work. Maybe there are some others that do a similar thing? Edit: nvm it’s those specific NPCs. There’s some code that the devs messed up, and it’s unique to them
It's still amazing how polished this game is compared to other Nintendo releases. You can tell how much love and care the Devs put into TOTK especially how they patched one of the dupe glitches within days.
Nintendo games are usually polished as hell though this isn't beyond others tbh
?? Nintendo’s number 1 calling card of its quality has always been the amount of polish that goes into these games. Play ocarina of time from 1996 and you’ll see the same thing, that’s why Nintendo games have aged so well
@@NeoValeTudo Ironically, Oot is one of the most broken LoZ games ever made, It's just that a casual playthrough isn't likely to find any of the major game breaking shit
@@Bubbly_Dragon its the exact same with totk, most of the glitches wont ever be discovered in a normal setting. its only until the community has its eyes out to break the game as much as possible that all the bugs start coming out (which is what sets it apart of some of the switches most recent releases. aka pokemon SV). your point still stands, as oot was still broken in both versions, hell oot 3d used to be the most used gateway into getting a hacked 3ds
@@Bubbly_DragonOOT literally has ACE lmao
I would just like to mention that if you save before doing the blood moon glitch and then load the save while the game is lagging, the blood moon will still be forced and you won't waste any opals, arrows, or bow durability.
Imagine how this game would've turned out without the additional year of polish~ This video would've been triple the length.
Pokemon SV but it's still better
@@theschnozzlerbiggest difference between Pokemon SV and TotK is TotK's glitches have mostly been item dupes and exploits involving the player's abilities. Things that usually only help the player when used properly.
In Pokemon SV there were so many visual bugs at launch, sequence breaks, and possibly game-breaking bugs that could absolutely ruin a playthrough.
They're definitely different. Especially because most of the TotK glitches came about from people messing around with their options rather than accidentally stumbling into them in normal gameplay.
Crazy how these glitches are more so manipulations and not game breaking or experience ruining glitches. Such a solid game with a crazy physics engine for new builds.
2:49 if you want to dupe a spear you watch 5 memories instead of 4 and if you want to dupe a claymore you have to watch 9 memories
Just something to keep in mind when duping
There's a faster way. When you throw there will be a throwing sound effect. You just need to go to the menu right before the sound effect even starts
@@Sam.N ye but that is frame perfect and not as consistent, memory duping works 100% of the time
@@daefin9993 It depends on the type of weapon. Frames on one handed is at the very beginning, which you need to be fast. Frames on two handed are a bit later which you need to delay a bit. You can easily get the timing with a few tries. I at least have been duplicating my weapons consistently.
@@Sam.N its almost frame perfect tho. memory duping is easier
@@daefin9993 Ultimately, the decision is yours. Personally, I find it tedious to repeatedly watch/skip the video. I often want to duplicate 5 weapons, which would require skipping 20 videos. For me, doing the frame-perfect throw and loading the save is easier and quicker- especially I consistently get it on my first attempt.
i feel like recall launch deep (24:30) isn't actually a glitch, it's just a byproduct of how recall works. the rest are undoubtedly glitches though. thank you for this video! it was a delight
yeah thats why he said its more of an exploit than a glitch - they clearly never expected boomerangs to be fuzed but its just the game working as nintended
@@chrishawkins963 Nintended is such a cool word
I don't see why the skipping on water thing is a glitch. That just looks like a cool mechanic.
Holy shit! I guess I am the guy who sent the unbreakable block for Ganon! I am so hyped to be on your video!
Sorry for the pic isn’t showing the precise location and is in Chinese.
P.S. I am not the og discoverer! I only found the vid online and hope it helps your desperate run after you die to Ganon a lot! It did help :D
I thought somebody send it before me and watch the stream with slight sadness :D
Where's the block? And how to do the glitch?
@@JonOleTV 12:49 is the location. It is not precisely a glitch but just a stone with unbreakable trait, which is quite abnormal. Combine two stone and save it in your blueprint, you can use four of it to trap Ganon or Lynel, they cant hurt you or escape.
Can you link the original video? Also I tested it with lynels and their shout breaks everything attached to the block is there a way to avoid this?
Me who hasn’t finished the game:
“What normally happens in this fight, is ganon-“
AGGRESSIVELY REWINDS VIDEO
YOU CAN DO IT!!
Bold of you to even be here in the first place!
Yeah he shouldve put a spoiler warning, but thankfully i never even used any social media until i finished the game
I love how most glitches in this game is just menuing just a little weird
The quantum-entangled spring is so funny to me as a physics enthusiast. I'd never think of it as an analogy, but it's actually perfect. Kudos to whoever thought of that one.
For the recall launch at the end the one thing I have done to make it slightly more consistent and give you much higher launch velocity is to jump right before it tries to fling you. You won't hit the "ceiling" and if you go into the skydive animation you'll go as high as the sky islands
This game is honestly so much better when it has a lot of bugs. It makes it way more fun. It’s sad that some of the good ones are being patched
I've noticed that with a lot of open world games they're just better when they're buggy because it allows people to derive enjoyment from it in different ways
Honestly all glitches being ridiculous bs to activate will make speed runs so much funnier
B + Y glitch was so easy it was likely to accidentally happen, which is bad (in fact it did happen to smant on-stream when he was trying to do a no duping run)
i feel like the old versions should be downloadable, or add a seperate DLC pack (for veeery cheap) that adds all glitches back within a seperate safe file, like a "playground mode" or something
@@gayjebus4079 to be honest I feel like that is the case in every game as long as it isn't a bad glitch or a competitive player
Last thing I was expecting from Zelda was particle-scale quantum entanglement
So fun fact, you can do the dupe using memories with all types of weapons! For one handed, it’s 4 memories, with spear, it’s 5 memories, and with two handed, it’s 9 memories!
2:55 there's actually another way same place, save your game before you do it then in the same place you're standing throw your weapon (idk if it has to be at the npc but I just do it for the memes) then right after you throw it you press start and load and you'll have a second weapon there. I've found that in order for it to work you have to throw the weapon and your goal is to not get any weapon throw sound then you know it's a success if you go in your inventory and it's not there
With how many crazy abilities that they gave us, does it surprise anyone that this game was torn apart on this level in record time? I'm just kind of shocked with where some parts of the game end up breaking like the clipping glitch but I can only imagine where this game will go a year or more from now
16:08 "This is gonna be the sword that banishes friggin... everything bro." - Smallant 2023
I wonder if the weird ultrahand cart flying glitch is possible with the side quests with holding up Addison’s signs. After Addison secures the sign, the thing you built to hold it up is moved, so it could be possible that the object has the zero weight properties.
I love the description of the buffed master sword at 18:03 "an unbreakable master sword that is about to break..."
Unbreakable yet about to break
I think you can do the same ultrahand break with the 2 koroks. I had my vehicle despawn once through the little animation where the korok gets placed beside the other. I think this behaviour can be used for the other glitch aswell, but tests would be needed.
Tobio's Hollow Chasm spot for item dupe has another glitch. If you stand at that spot when a Red Moon is about to spawn, before midnight, time goes by without the Red Moon spawning, but causes the Red Moon to spawn every following night after you go through midnight standing in that spot.
22:58 I love how he accidentally rediscovered menu overloading
I knew about a MUCH easier blood moon trigger back in 1.1.1 all you needed to do was take a piece of wood from the castle town area, take it through the gate to lookout landing. the sky is red! blood moon glitching in this way was patched.
A specific piece of wood, or one you drop yourself?
@@Dirty_Bear22 the wood plank things you can find where a house looks like it'll be made
6:17 here's a quick tip to make your life so much easier when using this dupe method. Attach the shock emitter to something like a cart and then stand the cart up against the wall. This keeps you from accidentally picking up the shock emitter
Fun fact, the Tobio’s hollow chasm dupe has been patched out and makes your stuff disappear. I tried it on a diamond.
watching you do that new file glitch was actually terrifying
0:15 Fuse Entanglement (1.1.2)
0:55 Springboarding (1.1.2)
2:00 Fuse Entanglement Equipment Duping (1.1.2)
2:40 Save Load Equipment Duping (1.1.2)
3:30 Y + B Material Duping (1.1.0 & 1.1.1)
4:10 Unload Material Duping (1.1.2)
5:00 Arrow Smuggling (1.1.2)
6:15 Display Equipment Duping (1.1.2)
6:50 Force Blood Moon (1.1.2)
8:00 Wacko Boingo (1.1.2)
10:00 Autobuild Cancel (1.1.1)
11:10 Shield Water Bounce (1.1.2)
11:50 Unbreakable Ultrahand Creations (1.1.2)
13:30 Save Load Duping (1.1.1)
13:50 Weapon State Transfer (1.1.1)
18:20 Food Ability Buff Swap (1.1.1)
20:00 Zuggling (1.1.1)
21:10 Zuggle Overload (1.1.1)
23:25 NPC Box Rotation Thingy (1.1.2)
24:05 Recall Launch (1.1.2)
thank you so much been looking for a guide for the vid for a while ima repost this comment so its at the top for me ill give credit that ok? if not ill delete it
@@W_ZP yeah go ahead
@@selmiespot thx
If you are still in a version that has duplication, just remember you have to be in a state where attempting to hold the item will result in it falling to the floor, like shield surfing or gliding
The thing that I love is that these glitches don’t get in the way of someone trying to have a normal playthrough, it just makes the game more fun for people who want it.
16:13 also, whenever you’re playing casually, I recommend in the depths to try and look for pristine weapons
The throw glitch is faster if you pause immediately after throwing the weapon, and if you pause it both before link grunts, and after it leaves your inventory, the same glitch will occur. It also works with spears and two handed weapons
Another thing you can do for the blood moon glitch is save before doing the trick and in the timeframe when you have damn near negative frames load that save and you'll get a bloodmoon but lose no resources/durability
Compared to the possibilities that this game has to offer that no other game has, the insane amount of quests that seem never ending, the equally insane amount of things to do and explore: this game has not as many glitches and bugs. The average player as myself wouldn't have found any and I'm playing since it's release. The item exploits exist because they were kind to the players as players fail to realize. Instead of items just disappearing on you into thin air, they better become double not to frustrate the player. You think devs are trash whilst they gave you what other developers would never: care. Every ounce of this game shrieks care and love for the players and the community. One of a kind game, that's for sure.
You are my fav youtuber Tanner, you get me through every day, I just want to thank you.
same but reverse
@@jdizzle8801 ?
There is (was?) a super easy way to dupe bows that I haven't seen anyone mention elsewhere, and I don't know if it has been patched out already, but it worked pretty simmilarly to the old item dupe by fusing them to the arrow. I stumbled upon it While trying to dupe items, so it went like this: Equip any bow, fuse a material(Maybe unnecesary? I've always done it, but that's a remnant of the Item duping origins, so might not be needed), open menu. Drop the equipped bow as well as a Second bow Without equiping it, then equip a third bow, which is the one you want to duplicate. Very quickly close and reopen the menu, and drop the equipped third bow. When you close the menu again, it'll say "You can't take that out here" and give you back the bow, but Also drop it on the ground. Can anyone confirm for me if it still works on the new version?
10:40 Pro Tip: If you use Ascend on the floating platform, the you will just glide across the sky and you also gain height just as fast as Wacko-Boingo, if not, faster.
Alternatively, If you use it in the ground and run into a slope, then you also slide into the air.
I think you could probably do that wacko boingo glitch at the hudson signpost guys as well, because he moves your objects when he puts his own supports on the sign
So far it has only worked with that one specific dialogue
21:02 that’s how much damage the master sword should do, like, it’s a sword that can seal the darkness itself, but it somehow has been ruined twice, it slumbered restoring itself in a ancient fantasy forest, guarded by a massive talking tree, and has been restored for thousands of years, hundreds of meters in the air, on a mystical immortal dragon’s head, it’s wielded by the strongest knight in Hyrule, and yet does less damage then a rusty ruined royal guard’s claymore
You can do the throw dupe without memories, its just a little harder. Just throw the weapon and pause before link can grunt but after he starts the animation
Honestly TotK is so complex that i imagine Nintendo will just leave some of these glitches in, especially the ones that are hard to do, because the average player won't bother, but it adds entertainment value to watching speedruns, which is ultimately free advertisement. Win-win.
you clearly dont know nintendo
I learned about shield entanglement a couple of hours before this was uploaded. God, this game is a work of art!
I accidentally discovered that Blood Moon Glitch myself when I had created a lawn mower (I needed rice for Lurelin). The game was running at 5 fps because of all the epic grass cutting gameplay and boom I got a Blood Moon mid-afternoon. I thought at first it was because it was lagging and the game needed to re-load but I shrugged it off; funny to know that *IS* the reason it happened!
A lot of the stuff in this game was inspired by BotW jank, right? Just saying a Zonai surfboard or giving the Zonai sled surfboarding or skipping functions over water would be very cool
Thank you so much for doing this! I’m just at the Octorock part on the master sword dupe atm, but it’s amazing!
Your voice reminds me of Pesky Plays for some reason 😂
I agree
Yo I totally hear it!
the weightless cart thing is literally just like the nuts and bolts crate fly glitch
this game keeps giving me nostalgia for other games!!!!
I kept my version on 1.1.0 and I'll keep it with diamond hands until Nintendo announces DLC of some kind. By then the duplication glitches pre 1.1.2 will probably no longer be useful to me as I'll likely have most if not all of the game completed by then (helped of course by the duplication glitches for time expediency)
They truly made trying to fully upgrade all outfit a nightmarish grind. Like you need 665 Amber on top of dozens of dragon parts per dragon. Just Dragon farming alone could be a week of nothing but that if you tried to not use the dupe of any kind. The worst part of being on 1.2 patch is that I can't easily get any fish or insects. I have to do those legit. Those darners and butterflies are gonna be a pain.
LOL so the bloodmoon is actually just a "we couldn't figure out how to fix the memory leaks and frame drops so we just reload the stage when there's too much lag and make it a feature"
9:43 ...it just dawned on me something.
Paya and the zonai research leader.
They follow a similar dialogue code, in fact there is even a guy who actually resets your digit values back to 0 because he kicks you out of the ring ruins...
...i wonder if- you could completely confuse the event and cause insane speedrunning chaos
16:20
Just wanna say... That i tried to get Attack+10 for about 7 hours. And only NOW i found out that to get it i need to upgrade sword once, and then go to another octorock. NONE of the "tutorials" mentioned it when the game came out, so i just assumed that i have shitty luck... Got it first try because of that "trick"....
1:37
Nuh uh, Star Fragment bad.
Only has a despawn radius of 80. The Spring already has a despawn radius of 300; you accomplished nothing there. :P
Dragon Parts are your better option, they have a despawn radius of 2,000.
Remember the shield glitch with the water? I’d call it “skimming skip”, references skip skimmer on the hit classic game wii play.
Spring glitch is so busted tho, infinite bullet-time when fighting mini bosses.
Bro rediscovered the Botw way to duplicate bows with inventory overload on Link’s model.
Damn bro really like these titles and after being subbed to you after 10 years, it's nice to know that you never lost your personality like 90% of other youtubers
Regarding the Arrow Duping: While there may not be any arrow duplication, you can still duplicate gems like Diamonds to sell and then just buy more arrows from the shops.
It’s insane how quickly this man has his edited videos up…… like I watched part of the stream yesterday.
I have discovered another form of infinite bouncing involving mineuru, once you entangle a spring to your sheild, throw it on mineuru’s y button, then make her despawn, this can be down by gliding, climbing, or being in a town, once you bounce on it, it’ll have the effect of the spring intill mineuru spawns by landing on the ground. (This rule is in the context of you not being in a town, if you are in a town, your safe to bounce and land intill you leave.)
I'm so glad I never update my games, I wanna try all of these
Edit: apparently chests can't be destroyed by Lynels/Ganon either. Not sure if it was some weird amibo chest or a regular one
I think metal chests are pretty much indestructible
Wooden chests do break yes. Tested it with the gloom sword.
But metallic shrine and amiibo chests are immune
7:21 I use a 5 shot bow and all I need is to shoot is twice so, you need to shoot it 3 times w/ a 3 shot bow and all
13:12 whe still dont know how the zonai were defeated by ganondorf
the unbreakable (but almost broken) master sword reminds me of the unbreakable (but almost broken) knights armor glitch from dead rising 2
Hey small ant, I love your videos, and really learned about you through your platinum nuzlocke! Now I’m super into botw and totk and love you stuff
You would probably also like Pesky Plays and Quinbobin
you can use the weapon duping gliitch with any weapons you just have to watch more memories:
sword: 4 memories
spear: 5 memories
2 hand sword: 8 memories
to see if its duped if u press plus and check the inv if it has dissapeared then you have dupped is successfully and can load if not watch another memory and check again
This ain’t the Bounce That Boi glitch we want, but the one we deserve
13:10 I recall some youtuber using this glitch to beat up Ganon by only throwing
the logic was that once he does his spin-attack, the AI checks when you land on the ground to 'continue' the fight. If you never go on the ground, he just stands there and never attacks again.
The community will find glitches no matter how many updates Nintendo puts out, i’ll miss these original glitches though
dude the duplication glitch changed my life, i have been trying to find diamonds for that gerudo lady in goron city and have been grinding out rare stone taluses, now i don't have to thank you SO much fr
It's incredible funny how often streamers just duplicate items by accident
The Riverside stable reaction of the parts reminds me of Addison's construction signs. If they are entangled or in the way enough when the sign falls over, your constructions are moved away to the side. Not sure if they end up in a similar state if you use a zonai cart, though
I feel after all these glitches, the next zelda game is going to be much simpler, closer to it's roots xD
Crossing my fingers for a 1.1.2. Msgnotfound glitch to be found some day, that was so cool. Helps with repeat runs too
Thank you for making some of the best content ever. Hope to see more great content in the future!
Also you can use rock octoroks to dupe weapons if you recall the weapon RIGHT before it enters the mouth of the octorok, so then you should see one weapon/shield/bow get recalled and come back to link where he can grab it, AND you should see the octorok start the chewing animation like he has a weapon in his mouth, then you should be able to grab the recalled weapon, and grab the new duped weapon once he shoots it at you.
TOTK glitches are some of the most fun glitches that I've seen in a long time
I knew that TotK had new physics that were like Garry's Mod, but I didn't expect them to port bunnyhopping and the /kill command as well...
0:37 how did you get the hylian shield durability higher and how did you duplicate the shield
7:43 it’s funny it’s said this way, cause the technical term for this is “panic blood moon”, and like he states, it happens when something isn’t right in the game so it panics to cause a blood moon to attempt to fix it, had it happen a lot in relics of the past before I installed disable panic blood moons
Can anyone help. where can you buy roster porgy for FABS? I have been unable to find it anywhere
Same
Bro, I just found a new glitch! Have your bow out and press l wait a second and pause then drop your bow and equip another. Then rewind and take out your other bow and have you bow about to shoot then pause and drop you bow and equip another unpause and pause then drop the equiped bow. Then spam a to pick up the bows and the should be duped!
Dose anyone know if the food glitch at 18:49 works on 1.1.2?
No
@@MiguelMartinez-xg1to Damm
oh… should’ve read this first before chugging one of my hearty elixirs 😅
Has this many glitches already, not even that hard to find out, still a really great game. The glitches actually add to the game honestly.
You could circumvent the limitation on the spring despawning by attaching a dragon part it has a despawn range of like 2000 meters
13:31 bruh look at chat itsjigjin said “can we get subway surfers gameplay” that crap was hilarious
"TotK isn't a broken game"
Meanwhile Smant accidentally finds an insanely good bow dupe method
i loved the mario oddyssey perfect with no glitches it was my favourite video and now that my favourite game has this video just thank you smant
1:43, I'm pretty sure that's intentional, not a glitch.
(Edit: I've been trying to remember where I saw this, and just now realized it was featured on Smant's previous Zelda video, where he beats the game with no weapons and such)
Idk if anyone mentioned it, but there's a way to completely break Ganon. If he does, if I recall, a spin attack with his spear (maybe also his sword), immediately after his AI will check for Link on the ground. But if you happen to not be on the ground, like, let's say, you happen to be standing on that little prison you make for him instead right after he does the spin attack, then he'll wait for you to get down. But since you're on that prison, and not on the ground, you won't be coming down, so he just stands there, and doesn't even attack anymore, until you get down. For the rest of the fight.
Classic smallant, absolutely breaking a game within a month of its release.
17:32 just so people know in case they didn't already, (make sure that you're on something flat before doing all of this)
just crouch
equip the weapon (or shield) that you want the modifiers from (the donor weapon)
then equip the weapon (or shield) that you want the mods *to be on* (the target weapon)
drop something else that will take up space (usually just a shield works fine)
pause-buffer (if you see nothing drop *at all* while in your inventory, then that's good) then drop the target weapon
and if you did it right, then you should have two weapons and a shield drop on the ground
you can pick up the shield then pick up the weapon you dropped first (this is IMPORTANT)
and you should have transfered the mods to the target weapon!
I legit thought the thumbnail was edited. I love these wacky glitches, especially the ones you won't just encounter on a regular playthrough.