This seems similar to that situation where Fox wasn't legally allowed to use the character "Joker" on the show "Gotham." They could use Bruce Wayne and the rest of his rogues gallery, but Joker, specifically, was off-limits. Well, to make a long story short, there were dozens of clown princes of crime who would never refer to themselves by that specific alias, for purely legal reasons. IDK, the whole thing got really complicated and it's much more convoluted than it ever needed to be, all because some executive somewhere made a stupid decision. There's a video about it somewhere. Actually, I take that back Jerome and Jeremiah Valeska (and many more) were this concept of bending the stupid rules without technically breaking them turned up to 11... maybe even up to 13/10. Something I think the Paper Mario series should start doing. That is if they don't grow a pair and take the Nick Fury approach, which for that one person unfamiliar with the quote is: *"I recognise the council has made a decision, but given that it's a stupid-ass decision, I've elected to ignore it."*
To me, these teeny, tiny baby steps back toward what they did in Thousand-Year Door is like admitting defeat. It's showing they know it was better before and are iterating back to it little-by-little, but in only going back a little, it's also admitting that they just will not deliver what works. Also, yes, I think how much they hammer in "everything's paper" is a big sign that the people in charge are aware of Paper Mario on a surface level, but don't understand it. In Paper Mario 1, you had actually three moments that acknowledged it: Kammy Koopa being taped into the story to mess with the way the narrator was telling it, Mario falling off the veranda and waving down to the ground, and Mario sliding into bed. One told the story better and the other two are funny throwaway gags that are over quickly. I guess the buildings unfold too, but that's very minor and purely stylistic. Thousand-Year Door and Super went a bit heavier on it with Mario's abilities and a few more gags, but nothing too crazy. The newer games feel like someone's very lite understanding of what it is, akin to the advertisements that were made back in the day that took the title literally. Now it's constant "HAY I'M MADE OF PAPER! DID YOU KNOW YOU'RE MADE OF PAPER? CAUSE WE'RE PAPER, BABY! I STILL HAVE CREASES FROM WHEN I SLEPT ON MY FOOT WRONG. CAUSE I'M MADE OF PAPER. HEY, YOU KNOW WHERE THE SCISSORS ARE? CAUSE WE'D BETTER WATCH OUT FOR THEM! CAUSE WE'RE PAPER! OH MAN, IT'S A GOOD THING I'M A PAPER TOAD AND NOT A PAPER ALIMONY CHECK! THAT'S SO FUNNY, RIGHT?" every second of the game. I haven't yet tried Origami King, this next point is how I feel about Color Splash, so disregard it if it's no longer true in Origami King. Everyone says Color Splash is such a brilliant, funny, well-written game, and I just don't see it. When everything's a joke, nothing is. It doesn't take itself seriously for five seconds or do anything other than tell constant jokes about paper, so I'm never caught off guard or get a break from any of it. It feels like it has to jump up and down, reminding us how funny it is. EarthBound is this same type of writing done much better because many lines make you double-take, or give you sound advice about life you don't expect, or are surprisingly deep and depressing reads that relate to your darkest places in between all the jokes. You saying the story in Origami King is occasionally epic gives me a little hope I won't feel as bothered by it this time around. I plan to try it out soon, but I'm absolutely buying it used so I don't feel like I wasted my money if I'm as annoyed by it as you were. Good work on the review! I think it might be the kick I need to try out this thing I've been dreading. Also, I still maintain you should try Xenoblade Chronicles: Definitive Edition if you want story, big lore, and unique characters. I'll even help you as a personal hotline if you don't understand the gameplay!
Chugga’s Large Comment Deluxe. I agree with all the points you’re making, as well as everything Arlo said in the review. I did even end up buying Origami King day 1 and I still don’t know if I regret getting it at 60. At least I got some neat pins from my pre order bonus I guess.
Damn, I wish I had a Chugga hotline. I've never played a Paper Mario game in my life, but listening to Arlo vent about it is both entertaining and soul-crushing. As an outsider looking in, wow. I am so sorry. This is even worse than the controversy around Kingdom Hearts. I don't want to shift the conversation to that, but just saying I can kind of relate to y'all with a series that I love. Feels bad
@@prettyoriginalnameprettyor7506 I swear if that joke is in Origami King, I didn’t know about it. I was purposely trying to exaggerate how forced the paper humor is. If that’s actually a real thing they said...
To this day I am super confused with the direction of the series. You don't want to continue RPG mechanics because it can be off-putting to newcomers yet you decide a tricky circle puzzle is easier than a beginners RPG
They had a game in the series that barely had RPG mechanics and could've been adjusted to be the Action-Adventure game they want PM to be, yet they keep ignoring it in favor of a butchered version of RPG they keep trying to tell you isn't an RPG while shoving THE RPG feature, turn-based combat, into their messes of games.
It's true tho, I've shown kids the first Paper Mario game to get into and games like Origami King have proven to be too difficult for them to comprehend. Nintendo think they're touching on a very young audience with games like this but the games are actually very inaccessible for newcomers. It's too convoluted for them to get a grasp on it. Yet still to this day I'll put on Mario 64 for a 5 year old and he'll have a blast with it just as much as I did back in 2000.
I think making it non rpg like made sense when we had the Mario and Luigi series but since that series seems to be on hiatus they made as well take this opportunity to bring back the rpg elements to this game, it doesn’t even need to be full rpg it could just bring back partners and experience points and that’d be enough
I can't tell if Pokemon is on the opposite side of that coin or if it's part of that same exact problem. Dangit, I just hate having to worry about what's next on the chopping block. I miss having new Ultra Beasts, I miss Secret Bases, I miss Pokemon Contests, even the Alola Photo Club. I swear, if the open world gameplay is only gonna stay in Gen 8...
@@Glory2Snowstar I just want a pokemon game that is MY adventure. gen 8 not just feels like they are holding your hand, but dragging you along a path and never letting go. Im of the opinion the Sequels should always take into account things that worked well and either add to them or keep them, change or scrap what didnt. Thats the baseline. then you add new stuff once you've delt with the old problem. going back to Pokemon, i couldnt get through a second playthrough of sun and moon because there's so many cutscenes and unskippable dialog that the game doesnt actually let you play it. without the cutscenes the game would be at least 6 hours shorter. The Paper Mario have forgotten that the series was a RPG first. and THATS what made it popular along with its world. But im just saying it, they have no idea how to make a competent and fun RPG.
@@ireplytoeverything3122 Remember that time we made something you enjoyed? Let's just shove as much as possible in this game that only serves to remind you of how much more fun you'd have if you were playing that instead. Why put effort into new and fun ideas when we can rehash things that worked in the past, but do it poorly because we refuse to understand what made those ideas good?
@Darling Vexa Art Why do people keep saying that people who complain are gonna buy anyway, are these people truly so free of cash, that $60-$90 would be worth a casual experience?
A girl I work with was playing this game, and I heard her say "Oh man, I have to do a fight? I don't want to do a fight!" and (knowing nothing about the game or its reception) I thought "That's not a good sign if someone is upset when they have to engage in the game's combat." I ended up buying it on sale because she said it was decent, and after an hour or so I'm feeling the same way. Most of the game seems fun, but when I have to do combat I'm like "I don't want to do a fight!"
I know this is a polarizing idea, but I love the paper aesthetic myself. My GOD, the amount of detail that is in this game is staggering. I cannot imagine how much effort it took the artist at Nintendo to create this world and how they did. It's stunning, but... it's hard to want to appreciate the beauty of this game when you're stopped every so often to solve a puzzle for combat. Don't get me wrong, the Ring System is actually pretty neat, and I think it's great that Nintendo is willing to try different systems out for their core games. At least for Paper Mario. But maybe they should calm down on the battles if it would rely so heavily on this puzzle-solving aspect. Maybe cut the battles in half or reduce their number to optional or short combat sections. Or, save the ring puzzles for boss encounters and have just a more traditional turn-based combat system for regular encounters. Ah, but, no, that would make this WAY too close to those three dreaded letters "RPG" we can't possibly have this game be compared to THAT! Despite still relying so heavily on the backbone of the games that came before that were RPGs... Don't get me wrong, I think it's great that they are willing to try something new with the combat system, and I love the aesthetic. Yes, it's just paper, but I can appreciate just how much time and effort must have gone into making this world. If Nintendo had just changed or tweaked some stuff, make the Ring Puzzles bosses only, or did something else, I think many would see this as the best Paper Mario game since Thousand-Year Door.
ARLO BIG IDEA HERE: Do reviews for the old Paper Mario games. It would be fun for you to revisit them. Plus we would enjoy real, positive Paper Mario videos. I feel like it would be very fun for us and you
Another thing to add to this review is the hidden requirements for "102%". Finishing the game without ever getting a Game Over, as well as finishing the game without ever equipping a battle accesory will give you two extra marks on your save file, and these are entirely missable because the game never hints at them, and because of how easy it is to die in certain challenges. I learned about them halfway through my playthrough and was pretty darn pissed by it.
@@eatatjoes6751 I don't think the achievements themselves are bad, it's just how they're completely hidden from the player, forcing them to restart from scratch once they learn about them, that is awful.
Jirard "The Completionist" Khalil also got hit by this, hidden completion requirements are not good at all. If it's something you can still do regardless on the save file it's not bad, but if it's something like this that slaps you in the face it's just questionable design.
Arlo spent 15 minutes on being mad that the characters referenced their paper world- like he has core dwelled on the negativity. This game really deserves more positivity.
2:49 The artstyle and world design 10:54 collectibles 11:42 the story 13:18 the character 16:58 creativity (restrictions) (I think,it is interesting and frustrating to see, that there are (concept) art designs for the characters: ua-cam.com/video/GkQhm8mcC8o/v-deo.html) 29:40 the partner 32:55 the battles 53:32 boss battles 1:00:59: paper macho guys 1:03:13 first conclusion 1:08:34 xp-system 1:11:37 paper mario between RPG and new stuff + missing balancing and conclusion
i agree with you it’s insulting that they gave the character concept art and didn’t even use any of them because they didn’t want to the character concept artwork made the characters look unique like the old games and it’s like a slap in the face from the developers because they didn’t use any of the concept art even though that’s what old fans like me wanted making characters unique and interesting and adding something to a character is something even fans can do
Not when you are going through an ancient temple or something. It just doesn’t work like that in real life. A trap is not set up for you when they either don’t want you to progress or challenging you all to just have a money donation to skip a challenge. It just makes no sense
@@TohGahr true! A game is not real life, but the game is set with the data in mind to make the game relative to the real world. If the game is not featured around that, then the game is not relatable. What kind of enemy would just agree to set up a trap to stop you from proceeding, just to have you throw money away and they’ll be like “thanks for the generous donation, you are free to pass” they will kill you even if you have money anyway.
He has to be assiduous or else everything will go wrong with it. Luckily, the game itself and the vicious commenters ensure he will never come back to this game again, which is a relief for him. He can go back to commenting on unambiguously good games.
I personally have found that when you're arguing with people who aren't your friends or loved ones, don't even give them a chance to talk. Hit every argument they could possibly have before they say anything, especially in public. That is, if it's on a subject that matters (morals, important politics like border control, etc.). Video games are different, but that's what Arlos doing, and it works well because it shows you who didnt watch the whole video and therefore whose opinions are somewhat invalidated due to ignorance. Loves ones are of course different.
while i doubt anyone will really accept this point, if they wanted paper mario to be an "action adventure game" then super paper mario did a lot better than the games after it.
I didn’t particularly care for SPM, but I have to agree with you. The combat philosophy of Super combined with the interconnected world of OK seems like it would’ve been a much better idea if they insist on not having an RPG.
It’s crazy how impactful just TWO games have done to the indie development field (there are fan-made indie directs dedicated to only paper-Mario inspired games). A similar thing is with the Metroid series, but at least Nintendo is even respectful to the heart of it and is letting it reach higher highs with Metroid Dread. It’s just a massive headache how the last three titles in Paper Mario are in this ego war
imo I really liked how super paper mario played. I'm not that big of a fan of turn based battles, but I love the exploration and creative ideas on the first two games... I would much rather not having turn based battles at all rather than they just adding a stupid repetitive battle system (I do like the battle system on the first two games, but I dislike the ones on the 3 most recent games). I just wish I could see paper mario having original characters again, the character designs and personalities were just so damn good.
If I’m someone who liked the classic Paper Mario series mainly for their stories and for the fact that those games were about Mario’s story, would you say that I would still like Bug Fables just as much as those games?
@@Masked_Mastermind bug fables does try to tell a story with their characters, your party members all have something going on with them. It's pure love to TTYD play wise and how they provide story and interaction. Great game hope to see more
Definitely. I was sick and tired of being called "entitled" by some Nintendo rainbow purists that made me out to be the one being unreasonable. There were even some points that I felt Arlo would feel differently on, like Olivia, which I found to be brutally annoying throughout.
@Eric Lee I know this is old, but you’re yelling at a brick wall, man. You won’t change anyone’s mind like this. You’ll just make them mad. If you don’t want to have a genuine discussion, just walk away. It’ll spare you from the headache.
@Eric Lee This comment in old but I would still like to mention that if you reread their comment it says that they thought Arlo would dislike Olivia, like how they did, not Arlo liking Olivia is what would make them like her as well. I just wanted to correct that since I just feel it's important to interpret correctly as an opinion being ones own vs an opinion forming around what another person says is entirely different--- other than that I do not want to get involved.
Paper Mario: Can't dress up the toads or goombas too fancy. It's against the rules. Mario Kart Tour: And we'll have Mario as Santa, and we'll have Bowser as a construction worker, and we'll have Birdo dressed as a victorian era merchant fleet admiral, and...
... there's literally part of the game where you play cosplaying Mario, Bobby, Olivia with japanese clothing. Also, some Toads and Bowser's army have unique designs too if that aren't not enough. Like, Shangri Spa Toads and those guys in Shogun Studios.
They should make Paper Mario either just an adventure game like Zelda, or a traditional RPG like the first two games. The problem is that newcomers will find the turn based battles unnecessary and veterans will wish they had more incentive to fight.
@@RaphielShiraha64 i agree with you it was really great and it’s honestly my favorite in the paper mario seories even though it was different it still had the core elements from the first 3 which is why it was still good as i hate all 3 of the newer games because they took everything away that i liked about the seories seoriously frick all of the newer games and just boycot them for bug fables because they aren’t true paper mario games like bug fables is
@Raistlin Majere More like they shot themselves in the foot. I apologize for going overboard but the blame is mostly Intelligent Systems and Tanabe. It’s their fault for not making an actual RPG Paper Mario game like The Thousand-Year Door with the gameplay it’s supposed to have. Since Intelligent Systems is the main developer of Paper Mario, Nintendo doesn’t care what gameplay they go with as long as they think it’s good. The lack of story and lack of new characters can be mostly blamed on Nintendo but it’s also Tanabe’s fault for not including already existing characters that rarely get an appearance like ones from the Super Mario Land series, Mario 64, Mario Sunshine, Mario Galaxy 1-2, etc. There’s so much potential to include these characters even if they can’t make new ones, Miyamoto isn’t around to say no to the Mario characters he didn’t create to be in the game. Sorry for making this long.
@@thedorklord1029 You nearly played it again? That isn't the most enthusiastic thing to hear lol. Most good rpgs, or even adventure games, have tons of replayablilty. If you loved it so much that it *almost* made you touch it again, I suggest dipping your feet into other franchises and coming back. Not saying that every good game has to have tons of replayablilty (Octopath is really good but I would never touch it again because of the nature of it) but I find games like Breath of the Wild, Fire Emblem Three Houses, and The Last of Us making me want to play them multiple times. Not almost replay them, but actively go out to do so
Think about this: Paper mario can't have RPG mechanics, progression systems or useful items because they don't want it to drive off the casual crowd.... But Ring Fit Adventure can have all that. It has RPG mechanics, a good progression system and a slew of upgrades and items. A sports game can have that but paper Mario can't.
@@cosmo2590 oh boy did it ever! It was completely sold out in any of my local stores for a while. Which is saying something, cause it costs like 80 bucks
I don’t understand Tanabe’s logic in the slightest; it seems he’s just blatantly contradicting himself at this point. He often brings up the notion of keeping the world within the bounds of the established Mario universe, and yet every one of these last 3 Paper Mario entries has featured stuff that feels _glaringly_ out of place in a Mario game (giant fans, vacuum cleaners...). I certainly found those weird, pseudo-realistic objects in Sticker Star far more jarring and immersion-breaking than anything in 64 or TTYD.
Also goes for the characters and the no new characters dumb rule. Not only have there been new Mario characters and species in new mario games, but even in Origami King there's a bunch of new characters, sure they're not named, but they're still new. And i'm not referring to the bosses, or the origami guys
I think it makes sense. I don’t like it, but it makes sense. The point is that Nintendo is actively against the Paper Mario series treating itself as an expansion of the Mario universe. The new characters being blatantly immersion breaking and not fitting in the Mushroom Kingdom isn’t a contradiction, it’s the entire point of the rule. They want to make sure that anything new introduced in Paper Mario is obviously strictly expanding on _the Paper Mario world,_ and so they all have to clearly be things that only make sense in a world where everything is paper. The whole point is a refusal to allow anyone else to control, change, or expand the Mario brand, and so the only time Paper Mario is allowed to do something unique is when it’s reminding you that this is all a separate paper world with no bearings on the _real_ Mario universe. Frankly, I think we could see beginnings of this even back in SPM, since most of the original characters in that game used a different style of character design based heavily around simple geometric shapes, with unique individuals of existing Mario races being pretty minimal. I hope that the TTYD remake is a sign that they’re willing to ease up on this, because I really think there’s a lot more appeal to the idea of a coherent Mario universe with locations that feel real and lived in than there is to a world where it’s Mario, but made of paper.
@@iwest6256Never thought of it that way. But yea, it's not like they couldn't have both. A paper World where things are actually happening and have continuity and are interesting rather than paper related event du jour occurs and is immediately forgotten about afterwards.
yea and having original characters is a better option than being restricted like they are because it opens more possibilities to what they can do with characters if they continue to use the same ones over and over without any improvement people start to get bored of them when you add new stuff to them it gives them the extra spice they need to keep being awesome and get even better with designs and personalities so yea the no new mario characters rule is very disturbing hopefully after the ttyd remake they can introduce new characters into the mario universe again cause it’s getting boring with just the same bland characters over and over
“It’s like an entire character....created. from. LOOPHOLESSSS.” That got a laugh out of me! But it’s entirely true! An arbitrary rule that exists for no reasonnnnnnn
I mean, that’s ironically entirely what Bobby is, just a metaphors about the state of Paper Mario. He’s a “partner,” just nothing to make him stand out, but that’s because he’s meant to be a generic bob-omb, but also because the creators can’t have named characters like that, so he has a false name. It’s so loopholey that it’s actually impressive. Not a good thing overall, but impressive
My least favorite thing in the game is what happened to bobby, and its 100% because he's a bomb-omb. the literal representation that Nintendo refuses to treat anything other than Mario as characters (if that), and that bobby was 100% a loophole. he couldn't be aloud to continue existing. I just realized, it happens twice too....
@@Sealwithwificonnection basically characters can’t look unique or have names unless they are completely original, The creators of origami king slightly got past the rule by making Bobby his nickname its even a gag for awhile, Olivia keeps on calling him different names and Bobby keeps on saying “please Miss, my names Bob-omb!”
One thing that bugs me that he didn't touch on is that even if you like this games battle system, it doesn't matter because the next game they'll throw it all away to do something different.
This actually might be my least favorite aspect of modern paper mario, stick to something so you can flesh it out at least. But Tanabe loves change for the sake of change, so that's not gonna happen.
Man, don't hate on the upcoming cube battle system. This time, you've got to manipulate the cardboard battlefield like Rubik's Cube to line up enemies!
To me, the ring system also seems like a very smug move. It was like the devs were thinking “Fine, you want a turn-based battle system? Alright, monkey paw wish granted.”
You don't even need to use the hint system to pause. Just take a screenshot, hit the Home button, and go look at it until you figure it out. So yeah, hints pausing the game like that was probably an oversight, but it's kinda moot anyway.
@@7Marx7 yeah, I screenshot the puzzles with boos and piranha plants, because I hated how they disappeared on you. I seriously think that piranha plants should have been encountered before boos, because the plants only disappear when you move their tiles, and are found in the 5th chapter. Boos disappear right when the battle begins and are in the 3rd chapter.
Between M&L's overly convoluted minigame attacks, SS+CS's disposable attacks and this game, it's so fucking weird how no Mario RPG after TTYD got the basic concepts of choice and customisation right
@@mredbadger How are M&L‘s minigame attacks „overly convoluted“? These games literally use *less* buttons than TTYD did for its attacks with randomized button combinations. You wanna know what *WAS* unnecessarily convoluted? DTB’s attempt of going for the „choice and customization“ lane, presumably because some people were bitching about how you can’t customize things in Mario RPGs anymore. Shoehorning customization into these games was a bad choice. Mario&Luigi „never got choice and customization right“ because that’s not what these games were meant to be about. And rightfully so, they had to differentiate the series from Paper Mario because it was made to coexist with it, so it focused on different things. Letting Paper Mario be the customizable one with Mario&Luigi as a straightforward spectacle kind of RPG only made sense. It’s not M&L‘s fault that there no longer is customization in Mario RPGs when Paper Mario was the one trying to take the straightforward spectacle route for itself for the worst of reasons. But I guess with M&L permanently out of the picture, that doesn’t really matter anymore. If you don’t see the appeal of these games and their gameplay style, that’s fine, but don’t name them in the same breath as Sticker Star and Color Splash. Even at its most gimmicky, M&L outdid these games by a landslide and didn’t divide its fanbase like these games did. Let’s have some respect for the dead here.
Also, for me, these same touching moments were kinda ruined since every single NPC in this game is a generic Toad or a generic enemy. ESPECIALLY... (spoiler alert) ... Olivia and Olly's creator.
A great philosophy to follow, i loved TTYD because it was just fun throughout, from the chromatic music to the turn based battles that need active player input, to the story and jokes. TTYD is a game I'm proud to call a my childhood. Origami King was great but after 1hr i realized the battle system wasn't enjoyable and i started trying to minimize fights and dropped it after that first ribbon. Honestly i think Origami King would be a perfectly fine game if not for the battle system being so painful instead of the joy that it was in TTYD. (Something to consider for a rom hack, what if you just bring back the old combat system and do nothing else, how much better would the game be?)
For real I stopped right before the big ocean section and recently went back to the game to finish it. Needless to say I got absolutely no joy from finishing this game at all. It felt like it just dragged so hard and (SPOILER) when Olivia sacrificed herself to turn the world back to normal I felt nothing. The whole final boss and specifically the Origami Bowser portion felt so uninspired. I'm playing Persona 5 now just for a palate cleanser because honestly I wanted to play Origami King as a nice stress reducer but it did the complete opposite and angered me.
The forest at the beginning feels like the designers fighting the restrictions imposed upon them. I never see anybody mention it, but they make a forest full of never-before-seen tree people who care deeply about 'O'l Grandsappy' who is old, (something I could have sworn was one of the restrictions- no ages), but at the end of the day it's okay because "trees" is filed under 'locations" not "characters."
I immediately noticed that as well. Probably one of the more honestly creative aspects of the game. Sort of gives off the “hills with eyes” vibe from the first couple of games. You can definitely tell the developers are really pushing their boundaries with the game. Constantly finding ways to skirt around the ludicrous limitations set in place by their superiors.
TIMESTAMPS 00:00 Intro 00:40 Spoilers(?) + This is gonna be harsh. 02:43 Good stuff: Graphics. 04:47 Good stuff: The world/map. 07:22 Good stuff: Cinematic. 08:03 Good stuff: Action sequences. 08:33 Good stuff: Charming and witty personality. 09:04 Good stuff: Game feel + Music + Jagged Graphics. 10:53 Good stuff: Collectibles. 11:42 Good stuff: Story and characters. 14:50 Good stuff: Humour. 15:57 Good stuff: Drama (but lack of immersion). 16:56 Creative limitations the developers bump against. 24:35 Lack of immersion. 28:18 Pseudo-TTYD elements. 32:49 Color Splash retrospective. 34:58 Ring System: Intro. 37:00 Ring System: Narrative, strategy and difficulty. 42:40 Ring System: Non-rewarding and skippable. Gimmick stubbornness. 48:27 Ring System: Incentives and balance. 53:31 Too convoluted bosses. 59:16 The combat makes the game unenjoyable. 1:00:59 The Paper Macho guys, a combat alternative. 1:03:13 Ring System shoehorning. 1:05:05 Confetti and the 1000 fold arms. 1:06:51 Ego. 1:08:50 Little tweaks that could have fixed the combat. 1:10:38 Bad game design in the name of "new" and clinging to the past. 1:13:46 Gimmicks in the way of good game design. 1:16:22 Failed potential and a lightning rod for Nintendo's problems. 1:20:46 Conclussion.
The fact that Arlo said that he would put Paper Mario The Origami King in the same league as Pokémon Sword and Shield actively pisses me off. Pokémon Sword/Shield were unfinished games rushed out for the holidays. The Origami King is a game with a lot of care and attention in mind. Yes, that infamous interview with the producer is a load of BS and I hate Tanabe for saying that. "It's impossible to create new Mario characters." Bruh. We have new characters out the WAHOO! in Mario Odyssey! That response is not acceptable!
:sees a long video: ->My usual reaction in the afternoon: No problem, let's listen to him while sketching something. o/ ->My usual reaction in the evening: Welp, FFXIV will be muted for an hour.
This is the same problem I've been seeing in pokemon for a while. Each new generation adds another gimmick for the sake of adding, just to say "LOOK, A NEW THING". Instead of making the game better, they want to make it "fresh"
Pokemon has lacked a serious distinction between experimentation and genuine innovation since gen 4. Dumb things that should have been dropped after the first time like contests keep popping back up, while potential additions like following pokemon and mega evolution are dropped. The series just seems to dependent on reception in this aspect. Even then, if it's too recourse heavy too keep perminatley, it's just dropped.
I think Miyamoto has actually developed a mental disorder. Like obsessive kids who just want to look at trains, he's got that with Kinopio. NO OTHER CHARACTERS JUST KINOPIO. SO MANY. either way it's clear the people working on these games, other than the writers, are not enjoying themselves.
@@KairuHakubi i love miyamoto we all do but I think it’s time to accept that he should retire, he’s refusing to pass the torch to the others and his insight and influence is starting to negatively impact a lot of the projects he closely associates most infamously is his stubbornness on the creative limitations in the mario series because he believes after the success of the first official Mario brothers he doesn’t think the series needs creativity and imagination to accomplish because its Mario he’ll always sell.
@mumumelodies, I mean, wouldn't that imply that they never focus on fun and good design? Breath of the Wild, Mario Odyssey, and Three House all disprove what you said.
@@juanstrong3695 Breath of the Wild, Mario Odyssey, and Three Houses were also all iterative works. They built off things that have worked in the past and improved on them. Arguably BotW was the most experimental of them but even that pulled a LOT of inspiration from existing open world games, and some of the building blocks the very first Zelda put out. Origami King and it's ring system is entirely new, and entirely unneeded. It's 100% gimmick with none of the fun. Sure, some games can be entirely innovative and prosper for it. The indie market is great for this (Look at Super Hot for a great example) but Origami King wasn't good, and deserves to be called out on it. Nintendo is stubbornly digging in their heels and refusing to make something that everyone wants to instead force newness into a series that got its start being INCREDIBLY polished, iterative works in the RPG genre.
@@ArkThePieKing I don't think you got what I was saying. The original poster said that Nintendo's entire design philopsophy, is to focus on newness rather than fun. Obviously they're implying that's a bad thing, because games should be fun. However, my point is that I'm counter arguing them, saying that Nintendo often focuses on games centered around newness *and* fun (Mario Odyssey with Cappy, Breath of the Wild being the first open world Zelda game, and Three Houses). Paper Mario happens to be one of those Nintendo franchises that happens to be stuck in a rut, but I certainly don't think it's fair to use that to paint a brush over all Nintendo games, especially when Nintendo has shown time and time again that they do focus on fun. Get what I'm saying?
@@No_Sleepee "Summarizes Nintendo pretty well if you ask me" Pretty sure that games like Breath of the Wild, Mario Odyssey, Splatoon, Fire Emblem Three Houses, etc, destroy your argument. Your taking the state of the Paper Mario and using it to paint a brush over Nintendo, when they've showed time and time again that they DO make well designed games. The current state of Paper Mario is an exception to that rule.
@@juanstrong3695 Uhh... You're wrong for 3/4 similes that you gave. Odyssey is being highly criticized these days, BOTW is mostly hated for being more of a Skyrim rather than a Zelda, and Three Houses ain't different from previous FE titles.
No he didn't ... I have a lot more non-nintendo games on my Switch. But that vast amount of time I spend with Nintendo developed and Nintendo funded/published games. It's because they are mostly really fun, playful or creative. Also I enjoy Origami King quite a lot even though the main story and main bosses are pretty "meh".
@@swishfish8858that is an unfair statement of someone who played games, good person. Reggie has admitted to play Smash Bros and Animal Crossing, So if someone that has played games have no say on what a game is supposed to be, then gamers who reviewed a game they don’t want to play by cutscenes have no say either. You are admitting putting down someone’s words without knowing who that someone is, and you should be ashamed of yourself!
This game might as well be called Paper Mario: The Compromise. Nearly every aspect of its design refuses to commit fully one way or the other. It’s “having your cake and eating it too.” The battle system is a perfect example. It feels like the developers were forced to include turn based combat but really didn’t want to, so they made all these little failsafes to essentially make it irrelevant. It sucks, I wanted to love this game so badly. So much of it is really good, but these baffling game design choices just keep me from enjoying it.
Very well said. It’s as if they threw partners in and removed fully consumable attacks and stuff simply so that they could say, “We heard your thoughts on what you want from Paper Mario and included them while also doing our own new stuff with the systems,” and in doing so they missed the essence of what we felt actually made them great, and even worse, what made them worthwhile inclusions in the first place.
ever notice how the puzzles in the dungeons get easier every time you fail them? i get the same feeling from that too. the whole game is too afraid of commitment
Tbh, or at least for me, I was alright with the battle system not being perfectly done. Throughout my playthrough I mostly focused on the places I visited, what my next task was and what I would have to do to get to it, the battling was there as a side thing like a little mini game to kind of keep you engaged and just change things up while you were going towards your objective. I think those feelings came from the fact that not all battles were necessary except event battles, and if I ever wanted to have a little puzzle thing to kind of change things up it was an option. Then there were event battles where it felt alright to fight em because it felt necessary and fun enough to go along with Overall, the way I look at it at least, is that the game focuses more on the locations you visit and the beauty of those set pieces instead of the battling and since, imo at least, it was done well I feel like the battling not being so good was alright cuz my enjoyment of the game never came from battling, and when I battled it felt alright because it was just a way to kind of get my mind working and just a little change of pace.
Ninjdraw I think it’s valid if that’s your experience with it, but your points are exactly why I think it’s an issue. The big new mechanic in TOK is it’s combat, and what does it say about the game if it can be largely ignored by the player? Either make it important, or get rid of it. I don’t mean to invalidate what you’re saying, because my play through of the game was largely similar - just trying to ignore battles as often as possible. For both of us, the experience was better by interacting as little as possible with what is arguably the game’s central mechanic.
@@TheStarBot Actually not really because yes even though Miyamoto wanted toads to be in Paper Mario during Sticker Star’s development, it wasn’t like he was in charge of Intelligent Systems and he gave Tanabe a choice to know if the game can have all toads or not. Miyamoto didn’t say “do as I say or you are fired” or something like that but gave Tanabe a choice. Even if he doesn’t like story in Mario games, he doesn’t care if Mario games like the Paper Mario or Mario and Luigi games have story because they are second party and not first party is what Miyamoto mostly works on. This proves that Tanabe does whatever Miyamoto says like he’s trying to be like him when he can do things without him. It’s like Tanabe doesn’t know what a “choice” or “option” is. Keep in mind a creator of something doesn’t have full control of everything as long as it is credited to them for certain things they created.
@@TheStarBot Miyamoto just said "characters from the Mario world" which was more than Toads, which really are just the caricature "good species" here when Koopas, Goombas and Boos are at least as "good" as them in the RPGs (with varying types of personality).
I just loved how the first time Mario and Olivia sat on a bench, when Olivia gets too close, Mario moves away, he´s like: "Ew... an origami creature"...
It can't be just me who loved how in earlier paper mario games literally everyone would fall for mario for no reason 😅been wishing to see that ever since.
Assassin's Creed: Pirate Play as the swashbuckling pirate 'Piraty' and defeat the British empire with 'the ship'. Beware of the bad guys and evil master 'Templalar'
@@notaraven Which is gonna be hard if they are basing their foundation on comedy, like when Paper Mario was originally the escape from the comedy and make it a bit more like a fantasy adventure.
@@zjzr08 l meant for the assassins creed concept. I can see it work in a comedy game like paper mario as well just make the characters not understand what traitor means or a kind of meta 4th wall joke.
@@autisticgaming2004 Breath of the Wild handled it better in my opinion as while many things were optional, the game had its fair share of challenge on its own, the optional elements along the way served to make your time more comfortable if you went after them. New battle and field abilities? Divine beasts. Better Armor and Weapons? Squeeze through nooks and crannies. Big Map to explore? Find shrines and towers for both spirit orbs to improve health and stamina, but also new warp points. The optional content flows into each other to mitigate the challenge. It isn't perfect, but it's my example for optional content done right in my opinion.
I have agreed a lot with you Arlo, as much as I loved Origami King and how much I believe the devs are going on the right direction, there's still a lot of missing potential this game could've have to be a predecessor of the golden era for Paper Mario
Its so frustrating. I really really liked this game. It was sooo close to being a true sequel to the original games but there are so many dumb little Things holding it back
@@BananaReidy I think it might actually be the producer: Kensuke Tanabe. You never actually hear what the directors for the last three Paper Mario games have to say in interviews, but plenty is heard from Tanabe, and plenty is heard about Tanabe, and a lot of it is _not good._ Plus, while Tanabe has produced some good games over the years, this is basically his MO when it comes to producing a game in a series he didn't start: Tanabe comes in, forces the developers to fundamentally change the gameplay from the ground up to something outside their specialty, and runs the series to the ground. From what I've read (so take it with a grain of salt and do your own research), he's responsible for the panned-by-fans Chibi-Robo: Zip Lash! as well as the panned-by-fans Metroid Prime: Federation Force.
It’s a Zelda game, set in the Mario universe, with a paper aesthetic, that also has a turn-based puzzle combat system. I had some fun with the game but it’s just... weird. I don’t know if I’ve ever played a game with such a confused identity, lack of direction, and inconsistent design philosophy. When your game has three combat systems that are randomly interspersed, you know something’s gone terribly wrong.
This is the kind of stuff that makes me hate the likes of Pokémon that much more. You have these indie devs, most likely not made of money, who go above and beyond, listen to fans, their consumers, their very lifeline... And get not even an 1/8 of the cash the big boys get from a game with less substance than prequels on much weaker hardware.
It’s unfair when there’s devs like Team Cherry who are like “It’s unfair to pay for extra content even though you have already bought the game, so here’s 3 FREE GIANT DLC PACKS” while Gamefreak’s like “Even though our catchphrase is LITERALLY ‘Gotta catch em all’, you have to PAY EXTRA to actually do that”
@@VonFirflirch it's bizarre. Corporations find a ""winning"" formula and then they run it to the ground. I agree that indie developers are scratching the itch that big corps aren't quite reaching and I'm happy about that but like you said, they're not made of money... so how are they able to do it and multimillion corporations not?
@@Sealwithwificonnection trick question: corporations absolutely can give the same if not better QoL service that indie devs do. They just don't. Because actually caring about their customers wouldn't maximize profits.
@@Sealwithwificonnection It's not bizarre at all. It makes complete sense that gigantic faceless corporations that exist purely to extort as many dimes and nickles out of their playerbase as is physically possible without them dropping their games end up choking the creative life out of their games faster than smaller, independent companies made up primarily of first-order creative types that wanted to make fun videogames. Even Nintendo, which once upon a time arguably _was_ a smaller company made up of first-order creatives, could not forever avoid the siren call of corporate profit seeking.
I played both bug fables and origami king in 2020. I felt I enjoyed them both equally for different reasons and would replay both. Going back to play origami king didn’t last longer than an hour for me. I’ve beaten bug fables three times now. To add insult to injury, Nintendo emailed me my top three played switch games of 2020, my number one was bug fables. I had more fun playing an indie developers version of paper mario rather than the actual new paper mario. If they don’t want it to be an rpg, they should make a new super mario rpg.
We not only are we getting a remake, but in my opinion I would love Paper Mario to go the real time battle route for their next game, the macho bosses battles have a place in the series and would love to see that for both the little enemies and bosses. This little change can impact the franchise in a positive light for all fans of this franchise
@@derple8524yea i’m excited for the mario rpg remake and will be playing it on christmas and am even more excited to play the ttyd remake yes it’s real! as i never got to play ttyd so im very excited about it
Colored Pencils after his battle says “I liked you better when you were a side scroller man” And all I could think after that, was that either the people who make these games and mandates probably feel the same way
The fact that there are two different schools of thought floating around in Nintendo is very bizarre. They will reinvent Zelda to more closely resemble the original NES Zelda to address harsh criticism that SS got for being too dumbed down and formulaic (regardless of it getting stellar reviews at the time of release), but then Paper Mario cannot get the same treatment by taking inspiration from the original games. Why?
Because the Zelda team is oddly more receptive to feedback. Remember we got TP because of how harshly (and dumbly) people shit talked WW's visual design, which was also a pivot from MM for being too dark.
Because one has Tanabe in charge and the other doesn't. I'm sorry. I know Arlo said he didn't want to point fingers, but too much of it points to it being Tanabe. We know It's not a Mario only issue because Odyssey had tons of unique characters and was a return to form of an old style we loved, just like Zelda did with BOTW. We know it's probably not really a Miyamoto issue because he has little to do with game development these days and although he had little to no role in Odyssey, he was asked for advice at times and thus was okay with it's changes (Also the fact that he's okay with the Zelda changes which is also a series he's not been shy about removing stuff he happens dislikes) That only leaves Tanabe. He's been the main guy in charge of this series since Sticker Star.
@@DoctorMinjinx But then there's Luigi's Mansion 3, in which Tanabe was also a producer, there was an interview in which he (or someone in the team behind LM3) said that they looked for opinions in forums about Luigi's Mansion Dark Moon, and took some of the feedback to heart (resulting in the equivalent of portrait ghosts from LM1). This doesn't mean necessarily that Tanabe is not just being weird about how he handles Paper Mario, but it could mean that either the team as a whole really doesn't want to make Paper Mario like the older titles again, or someone higher up is placing restrictions on Mario games, possibly to increase the brand's recognition (So that when people think Mario, they think [Mario, Peach, Goomba, Bowser] instead of [Geno, Fawful, Vivian, Dimentio]).
What's comically baffling is that Nintendo is willing to butcher the originality of some of the most beloved characters in video game history, yet a small group of creative people will create an entire personality around a character & a fake boss theme. Yes, I'm talking about the Tuba Knight fandom.
"Why have fun when we can have something new" & THAT right there is a huge issue with so many of Nintendo's IPs. Too often do they ruin games by trying to reinvent the wheel every single time rather than improving on what made the game great in the first place.
@@GygasDistruttore man i would love a fzero that expended on its best part The multple racers Imagine playing f zero with 100 or 200 playes online Even on sp i would love the chaos of a lot of racers
@@GygasDistruttore So you'd rather have them come up with some half-baked F-zero when they don't have a new idea, rather than taking the time to come up with something actually GOOD? WOW; great logic there.
This video was extremely cathartic. Your Paper Mario content just gets better and better. I don't know anybody else on UA-cam who thinks about the series as passionately and thoroughly as you do.
Man, this review is honestly one of the most brutally honest ones I have ever seen that are actually legit brutal. It’s incredible how you single handedly managed to point out Nintendo’s serious flaws while praising the amazing parts of Origami King. I’m trying not to sound biased, but you do have a point about Nintendo’s ego and how it’s affecting their industry and fanbase. I would love to see a video about it. I love Nintendo, but these kind of things make me think why Nintendo still hasn’t learned from all of this.
Nintendo as a company doesn't have an ego. We musn't forget that decisions in Origami king and decisions concerning their Online mode (for instance) are probably made by very different people. The company may have had a bit of a "personality" a few years ago, mostly because of Iwatas efforts to influence most of their important decisions. However, it seems that the current leadership is less interested in that kind of stuff.
@@felixoberhuber9450 You are right they should at least improve on what they did wrong like Nintendo Online and understand why it’s a bad thing instead of acting like they are always right. The Paper Mario thing would have to do with Intelligent Systems and mainly Tanabe (since they are the main developers for Paper Mario) for not listening to the fans for what they want. People seem to forget about the Wii U years of how Nintendo was handling it like bad marketing, lack of third party support, bad 1st party games, etc and Iwata was still CEO. It’s not me saying that Iwata did a bad job but at least he was willing to learn from his mistakes to improve better. I wish he could’ve seen the Switches launch to show that Nintendo actually improved but also makes him happy and even solve problems like the joy-con drift unlike the current CEO of Nintendo of Japan.
@@felixoberhuber9450 I understand what you're saying, when I said ego I meant it in the way that Nintendo isn't concerned about making a great game as long as it makes profit for them. Yeah, the decisions regarding Origami King and Switch Online may be made by different people, but it's still affecting the community regardless of who did it. Intelligent Systems were seriously affected by Nintendo's restrictions, and in my eyes, Nintendo probably did it so that the game earns as much money regardless of the quality (look at Super Mario 3D All Stars). I know this is a difficult topic for everyone to agree on, I myself am struggling as well with this. But I think everyone can agree on one thing, Nintendo's clearly not taking the right direction with Paper Mario.
@@skycreeper0173 And this brings another point Nintendo whole looks at their fan base Aka Nintendo fan games, like the ones that really but Nintendo don't care about fans and devs They mostly sees as nunbers and devs get the worst Like pokemon uranium is a great example and after Dmc it, they had pride to try to remove the game from a list where the game could get an award for the best fan game And how did they convince the people to remove it from the list By threatening cancel the event, and this feels like so much Nintendo being prideful and its annoying, Like what do they from this, ego or pride?
41:50 Sums it up. Combat basically has two ways its gonna go: It's either going to be just a mediocre puzzle, or it's going to be a slow boring chore where you pick off enemies one by one. There's nothing else.
I keep seeing gameplay and trailers for the game and think, “Wow that overworld looks unique and colorful and fun! Why haven’t I gotten this game already?” And then it cuts to the battle footage and I go, “Oh yeah...”
@@ultimategamer2669 Yeah, I’m over that now. Around then, there were some people in a few Nintendo groups on Facebook that were just trashing the game for no reason. Kinda angered me.
While I do understand why you don't like the battle system, don't let it be the thing that stops you from giving the game a shot. outside of the battle system and a couple of annoyingly hidden toads. The game is actually pretty solid and the music is pretty good. My favorite themes being the themepark and the final level.
You're an aspiring game designer?? I actually didn't expect at all you'd label yourself that way. As an indie dev I can say, yes, making games is extremely hard to master, but also way, way easier to learn than I think most people would expect. I 100% encourage you to try dabbling a bit here and there with some free tools if you have time! I've been listening to your videos for a while and I think you could make some really unique experiences!
I would love to see him succeed, but I also in a way hope he doesn't. That would lead to sequels, which would lead to him perpetuating issues that he holds as positives, including forced stagnation (returning to the wanted thing and trashing art for mass appeal). Basically, I wish him all the best, but hope he takes a few more classes in game design so as to actually have even 1% of knowledge about how this industry works.
@@greattitan371 Super Paper Mario, the gateway from the old RPGs and that overrated game about some door, to the new things like arts and crafts references in the title.
Nintendo is so innovative but stubborn at the same time. Cool peripherals, interesting ideas, but then they refuse to just have an online experience that makes sense.
Originally the paper esthetic came from the idea that the story was well... a story. Told from a book. I think that was really cool and original. The paper esthetiv didn't change how the world worked as it was mostly just how it was presented to us. Now the esthetic is just how their world is and it doesn't feel real anymore or interesting.
That said, they did lean into the “character and world are paper” as mechanics a *little* bit in The Thousand Year Door. E.g. turning into a paper plane, rotating to fit through slots etc. I don’t mind leaning into the paper aesthetic for mechanics. But those other limitations - not being “allowed” to be an RPG, not being allowed to create original characters - those suck total balls.
@@liamcullen3035 No they didn't in TTYD and SPM. TTYD and SPM still treat the world and characters normal and taking place in the mainline Mario universe like Paper Mario 64. There's curses of course, but the curses proves my point even further because Mario has to be cursed in order to fold his body this way. So it's basically black magic to turn Mario's body into different shapes to help him get across other locations. The best comparison of the curses are the Cappy abilities in Super Mario Odyssey. Mario is made of actual flesh in the first three Paper Mario games, not paper. Mario has to be cursed by the legendary heroes in the chests in TTYD and a pixie from SPM in order to gain these abilities that Mario is not used to.
@@liamcullen3035i agree with you i don’t mind the paper asthetic it worked for mario and luigi paper jam mainly because it was still an rpg even if it’s more of a mario and luigi game at least it still felt like paper mario even with the generic characters it was still a great game because at least it was still allowed to be an rpg and i loved it best game of 2016 hands down
Glad I'm not the only one getting sick of the paper jokes shoved down our throats. I preferred it as an art style instead of an endless sea of dad jokes.
This review is more of the high quality videos and honest opinions I've come to expect over the course of watching this channel for years now. Thank you so much for all the work you do for us Arlo. You have a good one.
I personally loved the ring puzzles for the bosses. I liked figuring out a puzzle to beat the boss. I hated it for the small enemies; It felt so tedious to do that over and over. I very rarely used the toads so I got frustrated a lot doing it with small enemies. The rest of the game I loved. I loved the paper world and I loved the origami theme. I've never played any of the other paper Mario games so I have nothing to compare it to. It was one of the first video games I ever finished though, so that felt good.
yea it’s a lot easier to enjoy the new games when you haven’t played the originals so as much as i am a hardcore classic fan i’m not going to bash you for it like certain other fans would i would definitely try out the ttyd remake that’s being remade for us older fans so you could see why us old fans actively compare them to the new ones so i’m glad you enjoyed it it’s just not what most of us wanted aka something more akin to ttyd
“I’m playing a game in a series that was creatively satisfying, and now it’s not” That right there sums up how I feel about Pokémon nowadays. Which is bittersweet imo
And so many more if you factor in their great ideas like, "Hey see this beloved series that ended on a mildly underwhelming or even an amazing title? Time to say bye-bye!" :^)
The problem with pokemon can always be traced back to the deadlines set on them by ever other aspect of the pokemon universe. If the new games take too long to make, the anime writers will have to try splitting their forces to continue the current series while also having a new one ready, the tcg will fall off a bit because they can only release so many sets before it gets too many and people just stop. Merchandise will fall off because they probably had plans for merch for the new games but they have to sit on those for a while, which will lose the company money. All of these issues will lose gamefreak TONS of money, so they have to rush through and shit out a game thats maybe 2/3 complete at MOST. Sw/Sh is like, the 5th best selling switch game despite being one of the lowest quality. They're making loads of money from unfinished garbage so they'll continue on doing just that. Even as someone who enjoyed gen 8, its the lowest point the series has been to. They just lack effort and polish. Laughably easy, boring and nearly nonexistent story, low quality animations and just a total lack of genuine care. This problem will persist for the foreseeable future because everything the series does is on a damn time limit! Pokemon is the highest grossing media franchise of ALL TIME. Surely it can't be that hard for them to hire more staff. Its not a complete fix but a bigger team will be able to accomplish more in the narrow tome constraints they're given
@@flamingythermit314 One thing you are missing is that the Pokémon games make them the least amount of money. They are just a means to push other merchandise. If they didn't have to make the games, they probably wouldn't. The game sales are and have always been lackluster compared to merch, anime, and especially the TCG (Seriously, the TCG makes them stupid money.)
46:38 I'm...actually really glad I played through the entire game without realizing this oversight.... because I would have definitely abused it otherwise and it would have destroyed any semblance of challenge in this game.
I would just take a screenshot of the battlefield and plan things out that way. It baffles me that Nintendo didn't factor in these things when designing the combat.
I might not have quit it if I would have known! The time limit on battles was stressful and I got fed up with it. I wonder if I would have tolerated it if I could have had unlimited time for puzzles
Same, I don't think I once pressed X. But at some point I started just paying the Toads 100 coins to make the first move for me in every battle, because, while I didn't exactly hate the combat system, it did become pretty annoying further along just because it takes so much time to battle even the most basic enemies and you don't get any significant rewards for it.
@@ezralex7123 yeah I did the screenshot thing a lot. Especially during the more intricate boss battles, where anything less than perfect planning meant abject failure.
You know hearing your criticism on the “creative limitations” stuff really reminds me of Sega’s attitude towards the Sonic franchise, especially the comic books. Did you know that Sega mandated that the planet that Sonic lives on is not allowed to have a name? Yeah, everyone likes to call it Mobius because that’s the name the old 90s TV shows used and the comic book was still using it as recent as like 6 or 7 years ago. But Sega came on and said “no. How planet is not allowed to have a name. You have to all it “the world” or “our world” or Sonic’s world” or other really stupid stuff like that. I just think it’s interesting that Nintendo apparently has the same mind set for the Paper Mario series as Sega had for the Sonic comic books....well actually I guess that not really true, as restricted as the Sonic comics are, I actually think Paper Mario might have it much worse.
You aren't the first to compare Paper Mario to Sonic, especially when it comes to recent design decisions. Even Yahtzee of The Escapist began his Origami King review by saying, "I think Paper Mario might be my Sonic the Hedgehog; every time a new one releases, I think, 'Maybe this time it'll be good again' and dutifully (uses a negative metaphor I do not wish to repeat; watch his video as it's funny)."
@@matthewmuir8884 The main difference between the series is Sonic could do a lot of potential things to get people to enjoy the game, none of them being clear cut obvious, while Paper Mario is such an obvious example of what to do with the series and it’s very universal what people want from it
I'm pretty sure the reason is because archie comics sued sega over intellectual property rights and they told sega no unless I'm remembering the court case wrong it's why sally isn't a cannon character.
No character is allowed to express "extreme emotions", only Tails and Dr. Eggman are allowed to be 'inventors', only male hedgehogs are allowed to have a super form if the game is 3D, the whole bullshit with the "two worlds" that has never been addressed in the canon and makes no sense, Shadow is not allowed to like anyone - the list goes on. They're fucking horrible and only serve to stunt characters, confuse storylines and mess up the overall canon. It's not just the comics, either - the games are affected by this fuckery, too.
Its a remake, a remaster would be if it was just ported to switch with an upres to make it hd, from the trailer it looks completely remade from the ground up with all new visuals and new animations for some characters. I also saw some small script changes, and even a new toad design in glitzville that wasnt in the og
@noobmaster69 Okay, I just looked up their lore on wiki. It just raised further questions for me the likes of which ruins any semblance of world building.
Question 1: If they all came from the Origami Craftsman in a world of paper and origami, then why are they also not made of paper when he gives them sentience? Follow-up: Shouldn't they all be the origami versions of the real world equivalent? Question 2: How did he know what the materials of those real world objects are made from IN A WORLD WHERE EVERYTHING IS MADE OF PAPER!?! Question 3: If everything in the Paper Mario universe is completely made of paper, the people in said world are fully aware that everything is actually made of paper and the stationaries are based off of (and made from the same materials as their) real world counterparts, then what's their lore with their existence in this world? Follow-up: This is clearly not the same universe as the Paper Mario games of yesteryear and Mario & Luigi: Paper Jam implies that their universe come from a storybook. But if that is true, then how does their existence work? The universe acts more like a model of a universe than a storybook universe. Is this a separate universe from both the Paper Jam universe and universe of the yesteryear Paper Mario? Question 4: If he has the power to turn objects into their real counter parts, then why even make them sentient? He would essentially be God with those tools and literally make the world as he saw fit with those tools alone. I am sure there are other questions I could think of, but those were just off the top of my head.
I just assumed he just scrapped the project because He honestly tries hard to be overly negative in content. And this review was going to be very negative. I played the game, the review is spot on, I assumed he didn’t want to rant for 30 minutes... turns out it was over a hour of it
I used to rewatch this review over, and over, and over again. Just to get some TTYD itch. I'm so happy we now get TTYD and others get to experience its beauty. AND WE GET MORE PAPER MARIO ARLO VIDEOS YAY
agreed i haven’t played ttyd yet but i played 64 when i was a kid and always wanted to play a game with the same rpg mechanics luckily i played bug fables and boycotted origomi king for it so i’m excited to play ttyd myself its the sequel to 64 i’ve been waiting for hopefully with an added boss rush mode or luigi and the magic compus for the postgame
"If the development team can't consider modern Paper Mario it's own new thing, I won't either ". That hit hard. Arlo went for the throat. The way this series has gone is crazy. They say we're supposed to accept change, but when change is objectively bad?...
It’s not about the changes being bad, it’s about how WEIRD they’re being about said changes. They keep telling us “it’s an Action Adventure game” and make a bunch of changes, but they fail to fully EMBRACE said changes by taking half steps towards the classic titles. In other words, he’s saying either make TTYD 2, or fully embrace the Action Adventure route and ditch the classic elements entirely. But the weird in between makes it hard to accept it as either.
@@FrahdChikun I love that game. I could spend a million hours in bug fables alone due to its replayability and collectable medals which have stat boosts not to mention all the quests villagers offer.
@@FrahdChikun i agree with you it’s not that paper mario changed it changing isn’t the issue most people Loved super paper mario even though it changed a lot of things about the seories but it changed things for the Better for the most part the issue is not the change itself it’s that the changes were “bad” ps. thank god bug fables exists i boycotted the origomi king for it instead because at least it was still an rpg like the first 3 paper mario games and actually made “good” changes to the paper mario seories
Nintendo's "ego", as you put it, truly is a double-edged sword. On the one hand, it is responsible for their unwillingness to cave on the race for "better graphics over everything" that so many companies went for. It prevented them from succumbing to the cash grab, loot box business model that EA and the other 'nefarious' producers went for (for a little while, at least). It might have even contributed to amazing successes like the Wii and Nintendo DS, hitting untapped markets and turning their characters into household names. But, you do make a good point. Nintendo needs to listen to their fans. Nintendo does not always know best. If they're going to keep the good parts of stubbornness and ego that have legitimately helped their company, they need to get a whole lot better at knowing where to pick their battles. Origami King is a great example of this, and you've identified the problem well. Great job as always Arlo, love your work.
"nintendo needs to listen to fans" i slightly agree for example octoling for smash as an echo fighter, no surprise i'd love if nintendo did that but on the other hand i'm glad we got a new smash game my point is, do not expect everything, and be happy with what you have
@@MarcyCCIreal his point is we expect a good paper Mario game as good as if not better than the ones Nintendo made decades ago on way weaker and much more limited hardware and we aren’t going to settle for less because they can clearly make a good paper Mario like the old ones they even know majority of fans hate this new nonsense
@@MarcyCCIreal it’s not asking for everything it’s asking for 1 thing they’ve already done correctly years ago and I’m personally not going to settle for this as I have to full price for all the games and the system itself
My gosh some of these Kane edits are crazy good. Like the "throwing us a bone" with dry bones (16:30) and "thats what you signed up for with this review" while Mario shrugs (36:03). Just gotta say I love these little touches.
Having an audience in the background feels like another one of those weird bone throwing concessions...it doesn't have the same style and weight that it did in ttyd.
When I got to the 17-minute mark and he pulled up the article and I realized that there was still an hour and 5 minutes left I was like oh when he said it was going to be that kind of review he meant THAT kind of review.
My favorite part of this game is easily the atmosphere and style. Some tracks, particularly the one on Cresent Moon Island, combined with the gorgeous style, give this game a phenomenal atmosphere.
15 minutes in and he's seriously selling me on the game and making me rethink my decision to sit it out cause of how different it is to the Paper Mario games I actually like Then I realised he's not once mentioned the combat lmao
@@weelilwalt To help one make an informed decision on buying a game is the entire point of a review, and there’s no need to watch multiple if the first one explains things well enough as well as putting out an opinion. He didn’t like the combat but he explained why in a way where you can understand the combat and his gripes with it. There are logically backed opinions in favor of the battle system somewhere I’m sure but if you share similar vales to Arlo you don’t need to seek them out because you already can be reasonably sure that you won’t like it. It’s one thing to say “don’t just take his opinion for it” if you think it’s a poorly built one. But if it’s solidly backed up, the existence of opposing opinions is not a good reason to seek them out if what’s already been properly explained to you is a dealbreaker.
@@weelilwalt Videogames are expensive my dude, why would I waste my time with this when I didn’t like the previous two? Arlo’s colour splash review basically lined up with my opinions on the game so I think I can rely on his opinions when all he’s doing is confirming fears I already had about the combat Besides, every single review I’ve seen, even the people who like the battle system, instinctively run away from enemies in their captured footage. I see barely anyone who actually likes it. They either hate or tolerate it and there are so many games out there without crap you have to tolerate to ‘get to the good parts’
@@travisprescott9708 they need to either go back to a combat system that works or just throw it out entirely and go full action adventure. This obsession with ‘innovating’ on TTYD’s combat by removing incentives and adding tedious extra steps has been holding the series back since Sticker Star
One thing that I like about Arlo's reviews is that Arlo never lets his anger get in the way. It's very easy to give in to your frustration and throw blasphemies at whatever frustrates you, like many poeple do, but Arlo analyses what makes him frustrated. He thinks of potential solutions, and he tries to think of justifications from all sides of the argument. Within Paper Mario: The Origami King, he doesn't see a personal insult, but wasted potential. And I respect him for that.
The people that came up with "Olivia calls him Bobby but he's not actually called Bobby" are my favorite lawyers.
Honestly it's just adorable when Olivia calls Bob-omb that. -w-
This seems similar to that situation where Fox wasn't legally allowed to use the character "Joker" on the show "Gotham." They could use Bruce Wayne and the rest of his rogues gallery, but Joker, specifically, was off-limits. Well, to make a long story short, there were dozens of clown princes of crime who would never refer to themselves by that specific alias, for purely legal reasons. IDK, the whole thing got really complicated and it's much more convoluted than it ever needed to be, all because some executive somewhere made a stupid decision. There's a video about it somewhere.
Actually, I take that back Jerome and Jeremiah Valeska (and many more) were this concept of bending the stupid rules without technically breaking them turned up to 11... maybe even up to 13/10. Something I think the Paper Mario series should start doing. That is if they don't grow a pair and take the Nick Fury approach, which for that one person unfamiliar with the quote is: *"I recognise the council has made a decision, but given that it's a stupid-ass decision, I've elected to ignore it."*
Bruh
@@Wendy_O._Koopa remember the MCU "mutants" (Quick silver and Scarlet witch)
They should have when with Bhomas instead
So what you're saying is the Ring didn't Fit this Adventure?
Lmaoo
I mean at least that was an RPG, you can technically skip battles later on, but bosses become harder to beat if you aren't on-level.
Ring Fit Adventure is a better RPG than the Origami King. Ring Fit has real life exp and a lot more incentive to batlle
The energy system is pretty busted in that game. Can't even play 2 hours before running out of energy
Fuck that stupid ring
To me, these teeny, tiny baby steps back toward what they did in Thousand-Year Door is like admitting defeat. It's showing they know it was better before and are iterating back to it little-by-little, but in only going back a little, it's also admitting that they just will not deliver what works.
Also, yes, I think how much they hammer in "everything's paper" is a big sign that the people in charge are aware of Paper Mario on a surface level, but don't understand it. In Paper Mario 1, you had actually three moments that acknowledged it: Kammy Koopa being taped into the story to mess with the way the narrator was telling it, Mario falling off the veranda and waving down to the ground, and Mario sliding into bed. One told the story better and the other two are funny throwaway gags that are over quickly. I guess the buildings unfold too, but that's very minor and purely stylistic. Thousand-Year Door and Super went a bit heavier on it with Mario's abilities and a few more gags, but nothing too crazy. The newer games feel like someone's very lite understanding of what it is, akin to the advertisements that were made back in the day that took the title literally. Now it's constant "HAY I'M MADE OF PAPER! DID YOU KNOW YOU'RE MADE OF PAPER? CAUSE WE'RE PAPER, BABY! I STILL HAVE CREASES FROM WHEN I SLEPT ON MY FOOT WRONG. CAUSE I'M MADE OF PAPER. HEY, YOU KNOW WHERE THE SCISSORS ARE? CAUSE WE'D BETTER WATCH OUT FOR THEM! CAUSE WE'RE PAPER! OH MAN, IT'S A GOOD THING I'M A PAPER TOAD AND NOT A PAPER ALIMONY CHECK! THAT'S SO FUNNY, RIGHT?" every second of the game.
I haven't yet tried Origami King, this next point is how I feel about Color Splash, so disregard it if it's no longer true in Origami King. Everyone says Color Splash is such a brilliant, funny, well-written game, and I just don't see it. When everything's a joke, nothing is. It doesn't take itself seriously for five seconds or do anything other than tell constant jokes about paper, so I'm never caught off guard or get a break from any of it. It feels like it has to jump up and down, reminding us how funny it is. EarthBound is this same type of writing done much better because many lines make you double-take, or give you sound advice about life you don't expect, or are surprisingly deep and depressing reads that relate to your darkest places in between all the jokes. You saying the story in Origami King is occasionally epic gives me a little hope I won't feel as bothered by it this time around. I plan to try it out soon, but I'm absolutely buying it used so I don't feel like I wasted my money if I'm as annoyed by it as you were.
Good work on the review! I think it might be the kick I need to try out this thing I've been dreading. Also, I still maintain you should try Xenoblade Chronicles: Definitive Edition if you want story, big lore, and unique characters. I'll even help you as a personal hotline if you don't understand the gameplay!
Chugga’s Large Comment Deluxe. I agree with all the points you’re making, as well as everything Arlo said in the review. I did even end up buying Origami King day 1 and I still don’t know if I regret getting it at 60. At least I got some neat pins from my pre order bonus I guess.
The “I still have my creases I slept on my foot wrong” was shockingly acuurate
Damn, I wish I had a Chugga hotline.
I've never played a Paper Mario game in my life, but listening to Arlo vent about it is both entertaining and soul-crushing.
As an outsider looking in, wow. I am so sorry. This is even worse than the controversy around Kingdom Hearts. I don't want to shift the conversation to that, but just saying I can kind of relate to y'all with a series that I love. Feels bad
@@prettyoriginalnameprettyor7506 I swear if that joke is in Origami King, I didn’t know about it. I was purposely trying to exaggerate how forced the paper humor is. If that’s actually a real thing they said...
The legend himself
To this day I am super confused with the direction of the series. You don't want to continue RPG mechanics because it can be off-putting to newcomers yet you decide a tricky circle puzzle is easier than a beginners RPG
They had a game in the series that barely had RPG mechanics and could've been adjusted to be the Action-Adventure game they want PM to be, yet they keep ignoring it in favor of a butchered version of RPG they keep trying to tell you isn't an RPG while shoving THE RPG feature, turn-based combat, into their messes of games.
If they wanna call the modern Paper Marios “Action-Adventure” games, well… make just that!
Same. I find puzzles so much more of a barrier to entry. They just aren't reallly fun, and tend to get frustrating.
It's true tho, I've shown kids the first Paper Mario game to get into and games like Origami King have proven to be too difficult for them to comprehend. Nintendo think they're touching on a very young audience with games like this but the games are actually very inaccessible for newcomers. It's too convoluted for them to get a grasp on it. Yet still to this day I'll put on Mario 64 for a 5 year old and he'll have a blast with it just as much as I did back in 2000.
I think making it non rpg like made sense when we had the Mario and Luigi series but since that series seems to be on hiatus they made as well take this opportunity to bring back the rpg elements to this game, it doesn’t even need to be full rpg it could just bring back partners and experience points and that’d be enough
Arlo's 3D World review: Less than 5 minutes long.
Arlo's Origami King review: A literal feature length film.
Arlo’s Breath of the Wild Review: A Lord of the Rings installment.
To be fair, his reviews have changed a lot since 2013. You know his video on 3D World on Switch will be over 45 minutes long
Have u seen his botw review? It is longer than ENDGAME.
@@cosamallender3276 I’d watch it again over Endgame lol. Well not watch like a movie but have in the background while I exercise or play games
@@timeland8343 Less than 30.
_"I've spent a lot of time praising the game, but it's all downhill from here"_
says Arlo with 66 out of 83 minutes still remaining :') oh dear
That's how I knew I needed to make tea and get cozy for this lol
Paul Millcamp exactly what I was thinking
and he said that when he stopped praising at 17 min
Lol yes
@Eric Lee new to the internet? :')
"Why have fun when you can have something NEW?"
Honestly, that sums up too many video game series.
And then there are series that are
Why have something new when it will sell anyway! (Pokémon and Call of Duty)
I can't tell if Pokemon is on the opposite side of that coin or if it's part of that same exact problem.
Dangit, I just hate having to worry about what's next on the chopping block. I miss having new Ultra Beasts, I miss Secret Bases, I miss Pokemon Contests, even the Alola Photo Club. I swear, if the open world gameplay is only gonna stay in Gen 8...
@@Glory2Snowstar I just want a pokemon game that is MY adventure. gen 8 not just feels like they are holding your hand, but dragging you along a path and never letting go. Im of the opinion the Sequels should always take into account things that worked well and either add to them or keep them, change or scrap what didnt. Thats the baseline. then you add new stuff once you've delt with the old problem. going back to Pokemon, i couldnt get through a second playthrough of sun and moon because there's so many cutscenes and unskippable dialog that the game doesnt actually let you play it. without the cutscenes the game would be at least 6 hours shorter. The Paper Mario have forgotten that the series was a RPG first. and THATS what made it popular along with its world. But im just saying it, they have no idea how to make a competent and fun RPG.
@@ireplytoeverything3122 Remember that time we made something you enjoyed? Let's just shove as much as possible in this game that only serves to remind you of how much more fun you'd have if you were playing that instead. Why put effort into new and fun ideas when we can rehash things that worked in the past, but do it poorly because we refuse to understand what made those ideas good?
@Darling Vexa Art Why do people keep saying that people who complain are gonna buy anyway, are these people truly so free of cash, that $60-$90 would be worth a casual experience?
A girl I work with was playing this game, and I heard her say "Oh man, I have to do a fight? I don't want to do a fight!" and (knowing nothing about the game or its reception) I thought "That's not a good sign if someone is upset when they have to engage in the game's combat." I ended up buying it on sale because she said it was decent, and after an hour or so I'm feeling the same way. Most of the game seems fun, but when I have to do combat I'm like "I don't want to do a fight!"
I know this is a polarizing idea, but I love the paper aesthetic myself. My GOD, the amount of detail that is in this game is staggering. I cannot imagine how much effort it took the artist at Nintendo to create this world and how they did. It's stunning, but... it's hard to want to appreciate the beauty of this game when you're stopped every so often to solve a puzzle for combat.
Don't get me wrong, the Ring System is actually pretty neat, and I think it's great that Nintendo is willing to try different systems out for their core games. At least for Paper Mario. But maybe they should calm down on the battles if it would rely so heavily on this puzzle-solving aspect. Maybe cut the battles in half or reduce their number to optional or short combat sections.
Or, save the ring puzzles for boss encounters and have just a more traditional turn-based combat system for regular encounters. Ah, but, no, that would make this WAY too close to those three dreaded letters "RPG" we can't possibly have this game be compared to THAT! Despite still relying so heavily on the backbone of the games that came before that were RPGs...
Don't get me wrong, I think it's great that they are willing to try something new with the combat system, and I love the aesthetic. Yes, it's just paper, but I can appreciate just how much time and effort must have gone into making this world. If Nintendo had just changed or tweaked some stuff, make the Ring Puzzles bosses only, or did something else, I think many would see this as the best Paper Mario game since Thousand-Year Door.
@Joel Johnson Have you played 64, TYD, Super, SS and CS?
@@nicegoatdoctor8224 Don’t be a prick because someone liked a game :)
@@nicegoatdoctor8224 Just cause you found other games better it doesn't mean this game can't be better to someone else
@Joel Johnson The only other PM game I've played was SS but this one was a lot of fun too
"I spent a lot of time praising the game, but it's all downhill from here"
Minute 17 of an hour and 20' video.
Well that escalated quickly
17 minutes praising a game is still pretty good. That's longer than most game reviews just by itself.
😂 😂 😂
@@johnkula1536 I love that this has 17 likes, too XD And I getcha, 17 minutes is good, I suppose ^^
ARLO BIG IDEA HERE: Do reviews for the old Paper Mario games. It would be fun for you to revisit them. Plus we would enjoy real, positive Paper Mario videos. I feel like it would be very fun for us and you
Underrated comment
I think we should also get Arlo to promise that, if a new Paper Mario or Mario RPG is made, he should do another Let's Play :).
not gonna like because the like count it 69 backwards
@@LuigiLament someone else spoiled that for you lol
@@Arob4343 im so mad
Another thing to add to this review is the hidden requirements for "102%". Finishing the game without ever getting a Game Over, as well as finishing the game without ever equipping a battle accesory will give you two extra marks on your save file, and these are entirely missable because the game never hints at them, and because of how easy it is to die in certain challenges. I learned about them halfway through my playthrough and was pretty darn pissed by it.
*spit takes* What?! This thing has a 102% completion "reward?" Why?!
@@eatatjoes6751 I don't think the achievements themselves are bad, it's just how they're completely hidden from the player, forcing them to restart from scratch once they learn about them, that is awful.
@@Hawlo Like, who does Nintendo think it is, Toys for Bob?! Why would you force people to restart once they find out the achievements exist?!
I'm not a completionist but.... really??
Jirard "The Completionist" Khalil also got hit by this, hidden completion requirements are not good at all.
If it's something you can still do regardless on the save file it's not bad, but if it's something like this that slaps you in the face it's just questionable design.
I can't believe this review is three years old now, it feels like it came out just the other day and I still come back to rewatch from time to time
Arlo: "I've spent a lot of time praising the game but it's all downhill from here."
Me: checks time
17:05
1:05:59 remaining
_Yikes_
😂😂😂 I knew it was gonna get good
+
@@aaronl22 +
Arlo spent 15 minutes on being mad that the characters referenced their paper world- like he has core dwelled on the negativity. This game really deserves more positivity.
@@charlesintune You are one of those people not ready for Arlo's critical reviews. He warned you boy
“Throwing us a bone” *shows Mario being given bone item*
😂
gg's
-Kane
Kane is always so clever.
2:49 The artstyle and world design
10:54 collectibles
11:42 the story
13:18 the character
16:58 creativity (restrictions)
(I think,it is interesting and frustrating to see, that there are (concept) art designs for the characters: ua-cam.com/video/GkQhm8mcC8o/v-deo.html)
29:40 the partner
32:55 the battles
53:32 boss battles
1:00:59: paper macho guys
1:03:13 first conclusion
1:08:34 xp-system
1:11:37 paper mario between RPG and new stuff + missing balancing and conclusion
The fact that this comment is so underrated >w
1:17:42 Angry Arlo
i agree with you it’s insulting that they gave the character concept art and didn’t even use any of them because they didn’t want to the character concept artwork made the characters look unique like the old games and it’s like a slap in the face from the developers because they didn’t use any of the concept art even though that’s what old fans like me wanted making characters unique and interesting and adding something to a character is something even fans can do
The whole “spend coins to get around challenges” just sounds like real life to me
Not when you are going through an ancient temple or something. It just doesn’t work like that in real life. A trap is not set up for you when they either don’t want you to progress or challenging you all to just have a money donation to skip a challenge. It just makes no sense
Video games aren't supposed to be anything like real life. Can't understand why people want games to be like real life.
@@TohGahr true! A game is not real life, but the game is set with the data in mind to make the game relative to the real world. If the game is not featured around that, then the game is not relatable. What kind of enemy would just agree to set up a trap to stop you from proceeding, just to have you throw money away and they’ll be like “thanks for the generous donation, you are free to pass” they will kill you even if you have money anyway.
I feel bad for you bro, no one got your joke
@@lawofgames9978shit take sorry
My main question is "Why were they allowed to create new races for Odyssey, but not Paper Mario?"
I guess its because Paper Mario is developed by Inteligent Systems, which isn't owned by Nintendo.
Mario & Luigi did too! BEAN PEOPLE
That’s exactly what I’m saying ( •᷄ὤ•᷅)
@@PredictableEnigma yea but paper jam
@Eric Lee sadly this shows my irritation the most 😂
This entire video feels like Arlo is preemptively having arguments with the youtube comment section, and I love it.
You don't get to be a game reviewer for 3+ years without some arguing in the comments.
That's so true XD
He has to be assiduous or else everything will go wrong with it. Luckily, the game itself and the vicious commenters ensure he will never come back to this game again, which is a relief for him. He can go back to commenting on unambiguously good games.
in fact, some comments that noticely haven't watched the entire thing, repeat "arguments" that arlo thinks about and respond to in the video
I personally have found that when you're arguing with people who aren't your friends or loved ones, don't even give them a chance to talk. Hit every argument they could possibly have before they say anything, especially in public. That is, if it's on a subject that matters (morals, important politics like border control, etc.). Video games are different, but that's what Arlos doing, and it works well because it shows you who didnt watch the whole video and therefore whose opinions are somewhat invalidated due to ignorance. Loves ones are of course different.
while i doubt anyone will really accept this point, if they wanted paper mario to be an "action adventure game" then super paper mario did a lot better than the games after it.
I didn’t particularly care for SPM, but I have to agree with you. The combat philosophy of Super combined with the interconnected world of OK seems like it would’ve been a much better idea if they insist on not having an RPG.
@@kratal122 it would be. though that thought leaves me wondering if we could still have a "party" of sorts like what spm had?
I thought super paper Mario was great except for 2-3 that was in my opinion the worse level in any game I ever played lol
@@guitarheroaddict12 yeah, that grind-a-thon sucked
Super Paper Mario isn't as good as the original and TTYD, but I think it's good in its own way.
In case anyone doesn’t know already -
if you miss the old Paper Mario mechanics, play Bug Fables, it’s great
It’s crazy how impactful just TWO games have done to the indie development field (there are fan-made indie directs dedicated to only paper-Mario inspired games). A similar thing is with the Metroid series, but at least Nintendo is even respectful to the heart of it and is letting it reach higher highs with Metroid Dread. It’s just a massive headache how the last three titles in Paper Mario are in this ego war
imo I really liked how super paper mario played. I'm not that big of a fan of turn based battles, but I love the exploration and creative ideas on the first two games... I would much rather not having turn based battles at all rather than they just adding a stupid repetitive battle system (I do like the battle system on the first two games, but I dislike the ones on the 3 most recent games).
I just wish I could see paper mario having original characters again, the character designs and personalities were just so damn good.
If I’m someone who liked the classic Paper Mario series mainly for their stories and for the fact that those games were about Mario’s story, would you say that I would still like Bug Fables just as much as those games?
@@Masked_Mastermind bug fables does try to tell a story with their characters, your party members all have something going on with them. It's pure love to TTYD play wise and how they provide story and interaction. Great game hope to see more
@@P0intxOfxImp4ct But if I liked those games mainly due to the Mario IP, would you say that I would still like Bug Fables?
I found this incredibly cathartic. It voices a lot of exactly how I felt but didn’t know how to verbalize.
Right? He gives a disclaimer about the negativity, and I'm like "Let it all out, man! I wanna massacre!"
Definitely. I was sick and tired of being called "entitled" by some Nintendo rainbow purists that made me out to be the one being unreasonable. There were even some points that I felt Arlo would feel differently on, like Olivia, which I found to be brutally annoying throughout.
@Eric Lee I know this is old, but you’re yelling at a brick wall, man. You won’t change anyone’s mind like this. You’ll just make them mad. If you don’t want to have a genuine discussion, just walk away. It’ll spare you from the headache.
@Eric Lee This comment in old but I would still like to mention that if you reread their comment it says that they thought Arlo would dislike Olivia, like how they did, not Arlo liking Olivia is what would make them like her as well.
I just wanted to correct that since I just feel it's important to interpret correctly as an opinion being ones own vs an opinion forming around what another person says is entirely different--- other than that I do not want to get involved.
that talk about their egos got me.
Paper Mario: Can't dress up the toads or goombas too fancy. It's against the rules.
Mario Kart Tour: And we'll have Mario as Santa, and we'll have Bowser as a construction worker, and we'll have Birdo dressed as a victorian era merchant fleet admiral, and...
That last one is the best thing that has ever been typed ever.
Waluigi as a bus driver in London
... there's literally part of the game where you play cosplaying Mario, Bobby, Olivia with japanese clothing.
Also, some Toads and Bowser's army have unique designs too if that aren't not enough. Like, Shangri Spa Toads and those guys in Shogun Studios.
@@naufanabd nope you are wrong sorry but you are wrong
@@السراقالمجهول Actually no, He’s not wrong
Arlo: “It’s all downhill from here”
*sees we’re only at **17:15*
oh dear
Oh Rudolph the red-nose-raindeer!
Has a red shining noooose
Honestly he's just focusing on the negative LOL Arlo admits to focusing on what the game could be not how great it actually is.
lol
@@charlesintune did you even see the first 18mins of the vid? What you wanted? Saying the game was all fun and games
@@charlesintune Nintendo fanboys really interpret anything that isn’t blind praise as “overly negative”
They should make Paper Mario either just an adventure game like Zelda, or a traditional RPG like the first two games. The problem is that newcomers will find the turn based battles unnecessary and veterans will wish they had more incentive to fight.
I would be fine with just an adventure game tbh.
I'm surprised they haven't done Paper Zelda or Paper Metroid yet.
@@mental263 i agree with you i’d love for them to go back to the rpg roots but they need to do either an rpg or full action adventure
@@Kurumithespiritnightmare super paper mario was great
@@RaphielShiraha64 i agree with you it was really great and it’s honestly my favorite in the paper mario seories even though it was different it still had the core elements from the first 3 which is why it was still good as i hate all 3 of the newer games because they took everything away that i liked about the seories seoriously frick all of the newer games and just boycot them for bug fables because they aren’t true paper mario games like bug fables is
Even when I like this game a lot, I was really annoyed to hear about the core developers not listening to fans at all
Origami King was my first Paper Mario game, and I enjoyed the heck out of it, so much so that I nearly played it again
Me personally, i think it could be Nintendo gimping them.
@Raistlin Majere More like they shot themselves in the foot. I apologize for going overboard but the blame is mostly Intelligent Systems and Tanabe. It’s their fault for not making an actual RPG Paper Mario game like The Thousand-Year Door with the gameplay it’s supposed to have. Since Intelligent Systems is the main developer of Paper Mario, Nintendo doesn’t care what gameplay they go with as long as they think it’s good. The lack of story and lack of new characters can be mostly blamed on Nintendo but it’s also Tanabe’s fault for not including already existing characters that rarely get an appearance like ones from the Super Mario Land series, Mario 64, Mario Sunshine, Mario Galaxy 1-2, etc. There’s so much potential to include these characters even if they can’t make new ones, Miyamoto isn’t around to say no to the Mario characters he didn’t create to be in the game. Sorry for making this long.
@@thedorklord1029 only because it was your first
@@thedorklord1029 You nearly played it again? That isn't the most enthusiastic thing to hear lol. Most good rpgs, or even adventure games, have tons of replayablilty. If you loved it so much that it *almost* made you touch it again, I suggest dipping your feet into other franchises and coming back.
Not saying that every good game has to have tons of replayablilty (Octopath is really good but I would never touch it again because of the nature of it) but I find games like Breath of the Wild, Fire Emblem Three Houses, and The Last of Us making me want to play them multiple times. Not almost replay them, but actively go out to do so
Gotta hand it to Arlo - whether he's discussing the good or the bad, he's always passionate. (:
And late. Really, really late.
@@Lipbuzz definitely rather get a considered hour+ from Arlo than the hot take ****show every other channel gives.
Paper Mario the origami king isn’t sticker star 3 it’s color splash 2
And you know what maybe that’s not that bad
Think about this: Paper mario can't have RPG mechanics, progression systems or useful items because they don't want it to drive off the casual crowd....
But Ring Fit Adventure can have all that.
It has RPG mechanics, a good progression system and a slew of upgrades and items.
A sports game can have that but paper Mario can't.
It hurts
This. So true.
Pain.
and i bet that ring fit adventure had better sales too lmfao
@@cosmo2590 oh boy did it ever! It was completely sold out in any of my local stores for a while. Which is saying something, cause it costs like 80 bucks
I don’t understand Tanabe’s logic in the slightest; it seems he’s just blatantly contradicting himself at this point.
He often brings up the notion of keeping the world within the bounds of the established Mario universe, and yet every one of these last 3 Paper Mario entries has featured stuff that feels _glaringly_ out of place in a Mario game (giant fans, vacuum cleaners...). I certainly found those weird, pseudo-realistic objects in Sticker Star far more jarring and immersion-breaking than anything in 64 or TTYD.
Also goes for the characters and the no new characters dumb rule. Not only have there been new Mario characters and species in new mario games, but even in Origami King there's a bunch of new characters, sure they're not named, but they're still new. And i'm not referring to the bosses, or the origami guys
@@Duskool I mean, we got Kersti, Huey, Olivia, and Olly.
So they aren't even following that 'rule'.
I think it makes sense. I don’t like it, but it makes sense. The point is that Nintendo is actively against the Paper Mario series treating itself as an expansion of the Mario universe. The new characters being blatantly immersion breaking and not fitting in the Mushroom Kingdom isn’t a contradiction, it’s the entire point of the rule. They want to make sure that anything new introduced in Paper Mario is obviously strictly expanding on _the Paper Mario world,_ and so they all have to clearly be things that only make sense in a world where everything is paper. The whole point is a refusal to allow anyone else to control, change, or expand the Mario brand, and so the only time Paper Mario is allowed to do something unique is when it’s reminding you that this is all a separate paper world with no bearings on the _real_ Mario universe. Frankly, I think we could see beginnings of this even back in SPM, since most of the original characters in that game used a different style of character design based heavily around simple geometric shapes, with unique individuals of existing Mario races being pretty minimal. I hope that the TTYD remake is a sign that they’re willing to ease up on this, because I really think there’s a lot more appeal to the idea of a coherent Mario universe with locations that feel real and lived in than there is to a world where it’s Mario, but made of paper.
@@iwest6256Never thought of it that way. But yea, it's not like they couldn't have both. A paper World where things are actually happening and have continuity and are interesting rather than paper related event du jour occurs and is immediately forgotten about afterwards.
yea and having original characters is a better option than being restricted like they are because it opens more possibilities to what they can do with characters if they continue to use the same ones over and over without any improvement people start to get bored of them when you add new stuff to them it gives them the extra spice they need to keep being awesome and get even better with designs and personalities so yea the no new mario characters rule is very disturbing hopefully after the ttyd remake they can introduce new characters into the mario universe again cause it’s getting boring with just the same bland characters over and over
“It’s like an entire character....created. from. LOOPHOLESSSS.” That got a laugh out of me! But it’s entirely true! An arbitrary rule that exists for no reasonnnnnnn
I mean, that’s ironically entirely what Bobby is, just a metaphors about the state of Paper Mario. He’s a “partner,” just nothing to make him stand out, but that’s because he’s meant to be a generic bob-omb, but also because the creators can’t have named characters like that, so he has a false name. It’s so loopholey that it’s actually impressive. Not a good thing overall, but impressive
Honestly he was right but even the story made nods at it with King Olly saying “every toad is the same they’re not unique”
My least favorite thing in the game is what happened to bobby, and its 100% because he's a bomb-omb. the literal representation that Nintendo refuses to treat anything other than Mario as characters (if that), and that bobby was 100% a loophole. he couldn't be aloud to continue existing.
I just realized, it happens twice too....
@@The_Holy_Wooomy anyone have a link to what this explicit rule is? It's so weird that they can have names it sounds almost fake
@@Sealwithwificonnection basically characters can’t look unique or have names unless they are completely original, The creators of origami king slightly got past the rule by making Bobby his nickname its even a gag for awhile, Olivia keeps on calling him different names and Bobby keeps on saying “please Miss, my names Bob-omb!”
One thing that bugs me that he didn't touch on is that even if you like this games battle system, it doesn't matter because the next game they'll throw it all away to do something different.
Facts
This actually might be my least favorite aspect of modern paper mario, stick to something so you can flesh it out at least. But Tanabe loves change for the sake of change, so that's not gonna happen.
Man, don't hate on the upcoming cube battle system. This time, you've got to manipulate the cardboard battlefield like Rubik's Cube to line up enemies!
Change for the sake of change is the ideology of a cancer cell.
Yeah. Look at the first two games. TTYD only expanded on the original. It didn't drastically change it for no particular reason.
"A monument to stubbornness" is the PERFECT description of the ring system.
when you are going to upload your next video
I dig your videos. Subscribed.
@@PriceAintRight Hey, thanks man! Not used to being spotted outside my own videos haha
To me, the ring system also seems like a very smug move. It was like the devs were thinking “Fine, you want a turn-based battle system? Alright, monkey paw wish granted.”
Anyone else back to this after the Paper Mario TTYD remake announcement?
Also go play Bug Fables.
Yes, have a few Arlo paper Mario videos a rewatch. It’s bittersweet going over it now that we can finally return to Rougeport.
bug fables is so goated, might honestly like the combat more than ttyd
Yep, and I've played Bug Fables and am very excited for the remake
the remake is SO GOOD you guys omg
@@adora_was_taken glad to hear, now also play Bug Fables. 🐛 🐞 🐝
"You can press x to pauze the puzzle, they must have thought about that right?!"
Me, after 95%-ing it: 👁️👄👁️
Thats also me when I realize that there is a secret 2% you can unlock without using badges or getting gameovers.
Yeah, that wasn’t just you. I think it was legitimately an oversight.
You don't even need to use the hint system to pause. Just take a screenshot, hit the Home button, and go look at it until you figure it out.
So yeah, hints pausing the game like that was probably an oversight, but it's kinda moot anyway.
@@7Marx7 yeah, I screenshot the puzzles with boos and piranha plants, because I hated how they disappeared on you. I seriously think that piranha plants should have been encountered before boos, because the plants only disappear when you move their tiles, and are found in the 5th chapter. Boos disappear right when the battle begins and are in the 3rd chapter.
I beat the game and never knew that and just used the screenshot button to death.
“When everything feels optional, nothing feels necessary” love that.
I'm gonna use that in regards to motion controls.
@@Vvonter what do you mean?
Between M&L's overly convoluted minigame attacks, SS+CS's disposable attacks and this game, it's so fucking weird how no Mario RPG after TTYD got the basic concepts of choice and customisation right
@@mredbadger
How are M&L‘s minigame attacks „overly convoluted“? These games literally use *less* buttons than TTYD did for its attacks with randomized button combinations.
You wanna know what *WAS* unnecessarily convoluted? DTB’s attempt of going for the „choice and customization“ lane, presumably because some people were bitching about how you can’t customize things in Mario RPGs anymore. Shoehorning customization into these games was a bad choice.
Mario&Luigi „never got choice and customization right“ because that’s not what these games were meant to be about. And rightfully so, they had to differentiate the series from Paper Mario because it was made to coexist with it, so it focused on different things. Letting Paper Mario be the customizable one with Mario&Luigi as a straightforward spectacle kind of RPG only made sense. It’s not M&L‘s fault that there no longer is customization in Mario RPGs when Paper Mario was the one trying to take the straightforward spectacle route for itself for the worst of reasons. But I guess with M&L permanently out of the picture, that doesn’t really matter anymore.
If you don’t see the appeal of these games and their gameplay style, that’s fine, but don’t name them in the same breath as Sticker Star and Color Splash. Even at its most gimmicky, M&L outdid these games by a landslide and didn’t divide its fanbase like these games did. Let’s have some respect for the dead here.
That is surprisingly clever for how simple it is
Origami King was good...had some amazing, memorable moments...it just felt like it was caught between too many gameplay styles
totally agree
.
Also, for me, these same touching moments were kinda ruined since every single NPC in this game is a generic Toad or a generic enemy. ESPECIALLY... (spoiler alert)
... Olivia and Olly's creator.
@@mrjohnful well, toads are like human in that universe so it kinda makes sense
I followed Reggie's golden rule: "If it's not fun, why bother?" Stopped somewhere in the second world because it just didn't feel worth it.
A great philosophy to follow, i loved TTYD because it was just fun throughout, from the chromatic music to the turn based battles that need active player input, to the story and jokes. TTYD is a game I'm proud to call a my childhood.
Origami King was great but after 1hr i realized the battle system wasn't enjoyable and i started trying to minimize fights and dropped it after that first ribbon. Honestly i think Origami King would be a perfectly fine game if not for the battle system being so painful instead of the joy that it was in TTYD. (Something to consider for a rom hack, what if you just bring back the old combat system and do nothing else, how much better would the game be?)
For real I stopped right before the big ocean section and recently went back to the game to finish it. Needless to say I got absolutely no joy from finishing this game at all. It felt like it just dragged so hard and (SPOILER)
when Olivia sacrificed herself to turn the world back to normal I felt nothing. The whole final boss and specifically the Origami Bowser portion felt so uninspired. I'm playing Persona 5 now just for a palate cleanser because honestly I wanted to play Origami King as a nice stress reducer but it did the complete opposite and angered me.
@@lowtier369the final boss was literally the most inspired part of the game 😭
The forest at the beginning feels like the designers fighting the restrictions imposed upon them. I never see anybody mention it, but they make a forest full of never-before-seen tree people who care deeply about 'O'l Grandsappy' who is old, (something I could have sworn was one of the restrictions- no ages), but at the end of the day it's okay because "trees" is filed under 'locations" not "characters."
I immediately noticed that as well.
Probably one of the more honestly creative aspects of the game.
Sort of gives off the “hills with eyes” vibe from the first couple of games.
You can definitely tell the developers are really pushing their boundaries with the game. Constantly finding ways to skirt around the ludicrous limitations set in place by their superiors.
TIMESTAMPS
00:00 Intro
00:40 Spoilers(?) + This is gonna be harsh.
02:43 Good stuff: Graphics.
04:47 Good stuff: The world/map.
07:22 Good stuff: Cinematic.
08:03 Good stuff: Action sequences.
08:33 Good stuff: Charming and witty personality.
09:04 Good stuff: Game feel + Music + Jagged Graphics.
10:53 Good stuff: Collectibles.
11:42 Good stuff: Story and characters.
14:50 Good stuff: Humour.
15:57 Good stuff: Drama (but lack of immersion).
16:56 Creative limitations the developers bump against.
24:35 Lack of immersion.
28:18 Pseudo-TTYD elements.
32:49 Color Splash retrospective.
34:58 Ring System: Intro.
37:00 Ring System: Narrative, strategy and difficulty.
42:40 Ring System: Non-rewarding and skippable. Gimmick stubbornness.
48:27 Ring System: Incentives and balance.
53:31 Too convoluted bosses.
59:16 The combat makes the game unenjoyable.
1:00:59 The Paper Macho guys, a combat alternative.
1:03:13 Ring System shoehorning.
1:05:05 Confetti and the 1000 fold arms.
1:06:51 Ego.
1:08:50 Little tweaks that could have fixed the combat.
1:10:38 Bad game design in the name of "new" and clinging to the past.
1:13:46 Gimmicks in the way of good game design.
1:16:22 Failed potential and a lightning rod for Nintendo's problems.
1:20:46 Conclussion.
ARLO PIN THIS PLEASE!
The fact that Arlo said that he would put Paper Mario The Origami King in the same league as Pokémon Sword and Shield actively pisses me off. Pokémon Sword/Shield were unfinished games rushed out for the holidays. The Origami King is a game with a lot of care and attention in mind. Yes, that infamous interview with the producer is a load of BS and I hate Tanabe for saying that. "It's impossible to create new Mario characters." Bruh. We have new characters out the WAHOO! in Mario Odyssey! That response is not acceptable!
53:56 I dunno try turning off the game see if that works!
Thank yiu
Starts video: "uhhhhh why is this review the length of a movie."
Gets to the end: "wait I watched the whole thing?"
Great video Arlo!
I thought the same xD
Double speed is necessary for this one
:sees a long video:
->My usual reaction in the afternoon: No problem, let's listen to him while sketching something. o/
->My usual reaction in the evening: Welp, FFXIV will be muted for an hour.
This is the same problem I've been seeing in pokemon for a while. Each new generation adds another gimmick for the sake of adding, just to say "LOOK, A NEW THING". Instead of making the game better, they want to make it "fresh"
Paper mario is innovating a little too much. Pokemon just isn't innovative at all
Pokemon is wine that needs to be aged and refined, not sushi that needs to be fresh.
Pokemon has lacked a serious distinction between experimentation and genuine innovation since gen 4. Dumb things that should have been dropped after the first time like contests keep popping back up, while potential additions like following pokemon and mega evolution are dropped. The series just seems to dependent on reception in this aspect. Even then, if it's too recourse heavy too keep perminatley, it's just dropped.
@@lukebytes5366 I love Pokémon Contests, personally. I love triple battles and rotation battles, too.
Thankfully, Arceus is disproving this
It's just so bizarre to me how there's an explicit rule of races not being able to vary too much in design. What a weird limitation
Must. Protect. Brand. Identity. At. All. Costs.
@@evanseifert8858 but then why did they let them even make thousand or super in the first place? I don’t get it
@@dragonfruit8830 Because the rule didn’t start existing until the later games
I think Miyamoto has actually developed a mental disorder. Like obsessive kids who just want to look at trains, he's got that with Kinopio. NO OTHER CHARACTERS JUST KINOPIO. SO MANY.
either way it's clear the people working on these games, other than the writers, are not enjoying themselves.
@@KairuHakubi i love miyamoto we all do but I think it’s time to accept that he should retire, he’s refusing to pass the torch to the others and his insight and influence is starting to negatively impact a lot of the projects he closely associates most infamously is his stubbornness on the creative limitations in the mario series because he believes after the success of the first official Mario brothers he doesn’t think the series needs creativity and imagination to accomplish because its Mario he’ll always sell.
"Why have fun when you can have something NEW?"
Man. What an accurate summary of Nintendo's design philosophy in general.
For better and for worse
@mumumelodies, I mean, wouldn't that imply that they never focus on fun and good design? Breath of the Wild, Mario Odyssey, and Three House all disprove what you said.
@@juanstrong3695 Breath of the Wild, Mario Odyssey, and Three Houses were also all iterative works. They built off things that have worked in the past and improved on them. Arguably BotW was the most experimental of them but even that pulled a LOT of inspiration from existing open world games, and some of the building blocks the very first Zelda put out. Origami King and it's ring system is entirely new, and entirely unneeded. It's 100% gimmick with none of the fun. Sure, some games can be entirely innovative and prosper for it. The indie market is great for this (Look at Super Hot for a great example) but Origami King wasn't good, and deserves to be called out on it. Nintendo is stubbornly digging in their heels and refusing to make something that everyone wants to instead force newness into a series that got its start being INCREDIBLY polished, iterative works in the RPG genre.
@@ArkThePieKing I don't think you got what I was saying. The original poster said that Nintendo's entire design philopsophy, is to focus on newness rather than fun. Obviously they're implying that's a bad thing, because games should be fun. However, my point is that I'm counter arguing them, saying that Nintendo often focuses on games centered around newness *and* fun (Mario Odyssey with Cappy, Breath of the Wild being the first open world Zelda game, and Three Houses). Paper Mario happens to be one of those Nintendo franchises that happens to be stuck in a rut, but I certainly don't think it's fair to use that to paint a brush over all Nintendo games, especially when Nintendo has shown time and time again that they do focus on fun. Get what I'm saying?
@@juanstrong3695 Ironically I heard the thing most people hate about Fire emblem is the NEW monastery mechanic.
"Why have fun when you can have something new?" Summarizes this franchise pretty well.
Summarizes Nintendo pretty well if you ask me
This implied origami king wasn’t fun, when it was. A better summary would be “changing things for the better”
@@No_Sleepee "Summarizes Nintendo pretty well if you ask me"
Pretty sure that games like Breath of the Wild, Mario Odyssey, Splatoon, Fire Emblem Three Houses, etc, destroy your argument. Your taking the state of the Paper Mario and using it to paint a brush over Nintendo, when they've showed time and time again that they DO make well designed games. The current state of Paper Mario is an exception to that rule.
@@juanstrong3695 Uhh... You're wrong for 3/4 similes that you gave. Odyssey is being highly criticized these days, BOTW is mostly hated for being more of a Skyrim rather than a Zelda, and Three Houses ain't different from previous FE titles.
@@jakedematteo2172 Origami King isn't fun, and didn't change anything for the better.
“If it’s not fun, why bother?” Reggie Fils-Aime
I guess when he left he took that quote with him in this case? :(
Reggie had no say in any game's design. He was the head of NoA, which is a glorified localization company.
@@swishfish8858 well I mean I didn't mean that literally lol, just a coincidence
No they made chibi robo zip lash with him in there.
No he didn't ... I have a lot more non-nintendo games on my Switch. But that vast amount of time I spend with Nintendo developed and Nintendo funded/published games. It's because they are mostly really fun, playful or creative. Also I enjoy Origami King quite a lot even though the main story and main bosses are pretty "meh".
@@swishfish8858that is an unfair statement of someone who played games, good person. Reggie has admitted to play Smash Bros and Animal Crossing, So if someone that has played games have no say on what a game is supposed to be, then gamers who reviewed a game they don’t want to play by cutscenes have no say either.
You are admitting putting down someone’s words without knowing who that someone is, and you should be ashamed of yourself!
Arlo: starts off video by trying to get as many people to leave the video as possible
Probably wants to reduce the amount of hate comments he will get which I totally understand
Whether you agree with him or not, you cannot deny the amount of effort this review took.
Opinions can hurt
He’s very genuine lol
I did not leave so that I was allowed to leave a hate comment lol.
This game might as well be called Paper Mario: The Compromise. Nearly every aspect of its design refuses to commit fully one way or the other. It’s “having your cake and eating it too.”
The battle system is a perfect example. It feels like the developers were forced to include turn based combat but really didn’t want to, so they made all these little failsafes to essentially make it irrelevant.
It sucks, I wanted to love this game so badly. So much of it is really good, but these baffling game design choices just keep me from enjoying it.
Yeah "Compromise" was the word I came away with too.
Very well said. It’s as if they threw partners in and removed fully consumable attacks and stuff simply so that they could say, “We heard your thoughts on what you want from Paper Mario and included them while also doing our own new stuff with the systems,” and in doing so they missed the essence of what we felt actually made them great, and even worse, what made them worthwhile inclusions in the first place.
ever notice how the puzzles in the dungeons get easier every time you fail them? i get the same feeling from that too. the whole game is too afraid of commitment
Tbh, or at least for me, I was alright with the battle system not being perfectly done. Throughout my playthrough I mostly focused on the places I visited, what my next task was and what I would have to do to get to it, the battling was there as a side thing like a little mini game to kind of keep you engaged and just change things up while you were going towards your objective. I think those feelings came from the fact that not all battles were necessary except event battles, and if I ever wanted to have a little puzzle thing to kind of change things up it was an option. Then there were event battles where it felt alright to fight em because it felt necessary and fun enough to go along with
Overall, the way I look at it at least, is that the game focuses more on the locations you visit and the beauty of those set pieces instead of the battling and since, imo at least, it was done well I feel like the battling not being so good was alright cuz my enjoyment of the game never came from battling, and when I battled it felt alright because it was just a way to kind of get my mind working and just a little change of pace.
Ninjdraw I think it’s valid if that’s your experience with it, but your points are exactly why I think it’s an issue. The big new mechanic in TOK is it’s combat, and what does it say about the game if it can be largely ignored by the player? Either make it important, or get rid of it.
I don’t mean to invalidate what you’re saying, because my play through of the game was largely similar - just trying to ignore battles as often as possible. For both of us, the experience was better by interacting as little as possible with what is arguably the game’s central mechanic.
"An ego was this game's biggest enemy".
Given what Tanabe said about "listening" to feedback, you couldn't have hit the nail harder even if you tried.
Yup
The ego of the man rivels other company by himself.
I thought it was universally agreed apond that it was Miyamoto not allowing to be anything but Toads or something
@@TheStarBot Actually not really because yes even though Miyamoto wanted toads to be in Paper Mario during Sticker Star’s development, it wasn’t like he was in charge of Intelligent Systems and he gave Tanabe a choice to know if the game can have all toads or not. Miyamoto didn’t say “do as I say or you are fired” or something like that but gave Tanabe a choice. Even if he doesn’t like story in Mario games, he doesn’t care if Mario games like the Paper Mario or Mario and Luigi games have story because they are second party and not first party is what Miyamoto mostly works on. This proves that Tanabe does whatever Miyamoto says like he’s trying to be like him when he can do things without him. It’s like Tanabe doesn’t know what a “choice” or “option” is. Keep in mind a creator of something doesn’t have full control of everything as long as it is credited to them for certain things they created.
@@TheStarBot Miyamoto just said "characters from the Mario world" which was more than Toads, which really are just the caricature "good species" here when Koopas, Goombas and Boos are at least as "good" as them in the RPGs (with varying types of personality).
@@zjzr08 Excuse my ignorance but can you please elaborate?
I just loved how the first time Mario and Olivia sat on a bench, when Olivia gets too close, Mario moves away, he´s like: "Ew... an origami creature"...
It can't be just me who loved how in earlier paper mario games literally everyone would fall for mario for no reason
😅been wishing to see that ever since.
@@kk5direIt's the 'stache man.
Imagine playing an Assassins Creed game and every NPC’s name is “Assassin” or “Human” or “Viking” or whatever. That’s this game
Assassin's Creed: Pirate
Play as the swashbuckling pirate 'Piraty' and defeat the British empire with 'the ship'. Beware of the bad guys and evil master 'Templalar'
@@linkthepig4219 And everything is made out of water!
To be fair I would laugh for a good 10 mins if the game labeled an important npc "traitor" and played it straight.
@@notaraven Which is gonna be hard if they are basing their foundation on comedy, like when Paper Mario was originally the escape from the comedy and make it a bit more like a fantasy adventure.
@@zjzr08 l meant for the assassins creed concept. I can see it work in a comedy game like paper mario as well just make the characters not understand what traitor means or a kind of meta 4th wall joke.
*"When everything is optional... nothing feels necessary" - Arlo 2020*
Welcome to most RPGs.
Welcome to breath of the wild I guess.
I wanted to enjoy BotW so much :(
@@autisticgaming2004 Breath of the Wild handled it better in my opinion as while many things were optional, the game had its fair share of challenge on its own, the optional elements along the way served to make your time more comfortable if you went after them.
New battle and field abilities? Divine beasts.
Better Armor and Weapons? Squeeze through nooks and crannies.
Big Map to explore? Find shrines and towers for both spirit orbs to improve health and stamina, but also new warp points.
The optional content flows into each other to mitigate the challenge. It isn't perfect, but it's my example for optional content done right in my opinion.
@@donnelwaddledee965 Yeah, the difference between this and BoTW is that BoTW made you *want* to do things.
I have agreed a lot with you Arlo, as much as I loved Origami King and how much I believe the devs are going on the right direction, there's still a lot of missing potential this game could've have to be a predecessor of the golden era for Paper Mario
Its so frustrating. I really really liked this game. It was sooo close to being a true sequel to the original games but there are so many dumb little Things holding it back
Not as good as some nic
Predecessor? As in: The golden age of Paper Mario is upon us? That's a lot of optimism lol
Its cause of PMOK director Masahiko Nagaya was the reason for this. Its pretty much his way development rather than what the fans want.
@@BananaReidy I think it might actually be the producer: Kensuke Tanabe. You never actually hear what the directors for the last three Paper Mario games have to say in interviews, but plenty is heard from Tanabe, and plenty is heard about Tanabe, and a lot of it is _not good._
Plus, while Tanabe has produced some good games over the years, this is basically his MO when it comes to producing a game in a series he didn't start: Tanabe comes in, forces the developers to fundamentally change the gameplay from the ground up to something outside their specialty, and runs the series to the ground. From what I've read (so take it with a grain of salt and do your own research), he's responsible for the panned-by-fans Chibi-Robo: Zip Lash! as well as the panned-by-fans Metroid Prime: Federation Force.
For some reason I really like how Arlo calls all enemies “guys”.
It’s a Zelda game, set in the Mario universe, with a paper aesthetic, that also has a turn-based puzzle combat system.
I had some fun with the game but it’s just... weird. I don’t know if I’ve ever played a game with such a confused identity, lack of direction, and inconsistent design philosophy. When your game has three combat systems that are randomly interspersed, you know something’s gone terribly wrong.
A Zelda game how? Not that I've played Origami King, but the Zelda franchise generally has much different puzzles.
Ive never had any interest in the series. But this comment makes me want to try Origami King. Good job lol
@@TheAlibabatree It’s like that but not the good parts of each lol
I'm taking it you've never played a Sonic game then?
This game features literal dungeons, with puzzles. The puzzles aren't really hard, but it's a lot of fun!
Boy that Bobby character seems interesting. I hope he stays around
Lmao
SPOILER ALERT
Hey, seeing they're made of paper, they could just easily "revive" him by "deglowing" him.
@@zjzr08 Since they're paper, they could just photocopy themselves
Ghost Bobby is eternally around, you know.
Following you. Silently.
@@Mal-go5dl Mario even faxes himself between these Toad laboratories
Speaking of Bug Fable, they just had an update where they added more QoL based on feedbacks and more content too.
This is the kind of stuff that makes me hate the likes of Pokémon that much more. You have these indie devs, most likely not made of money, who go above and beyond, listen to fans, their consumers, their very lifeline...
And get not even an 1/8 of the cash the big boys get from a game with less substance than prequels on much weaker hardware.
It’s unfair when there’s devs like Team Cherry who are like “It’s unfair to pay for extra content even though you have already bought the game, so here’s 3 FREE GIANT DLC PACKS” while Gamefreak’s like “Even though our catchphrase is LITERALLY ‘Gotta catch em all’, you have to PAY EXTRA to actually do that”
@@VonFirflirch it's bizarre. Corporations find a ""winning"" formula and then they run it to the ground. I agree that indie developers are scratching the itch that big corps aren't quite reaching and I'm happy about that but like you said, they're not made of money... so how are they able to do it and multimillion corporations not?
@@Sealwithwificonnection trick question: corporations absolutely can give the same if not better QoL service that indie devs do. They just don't. Because actually caring about their customers wouldn't maximize profits.
@@Sealwithwificonnection It's not bizarre at all. It makes complete sense that gigantic faceless corporations that exist purely to extort as many dimes and nickles out of their playerbase as is physically possible without them dropping their games end up choking the creative life out of their games faster than smaller, independent companies made up primarily of first-order creative types that wanted to make fun videogames.
Even Nintendo, which once upon a time arguably _was_ a smaller company made up of first-order creatives, could not forever avoid the siren call of corporate profit seeking.
I played both bug fables and origami king in 2020. I felt I enjoyed them both equally for different reasons and would replay both. Going back to play origami king didn’t last longer than an hour for me. I’ve beaten bug fables three times now. To add insult to injury, Nintendo emailed me my top three played switch games of 2020, my number one was bug fables. I had more fun playing an indie developers version of paper mario rather than the actual new paper mario. If they don’t want it to be an rpg, they should make a new super mario rpg.
We not only are we getting a remake, but in my opinion I would love Paper Mario to go the real time battle route for their next game, the macho bosses battles have a place in the series and would love to see that for both the little enemies and bosses. This little change can impact the franchise in a positive light for all fans of this franchise
@@derple8524yea i’m excited for the mario rpg remake and will be playing it on christmas and am even more excited to play the ttyd remake yes it’s real! as i never got to play ttyd so im very excited about it
Colored Pencils after his battle says “I liked you better when you were a side scroller man”
And all I could think after that, was that either the people who make these games and mandates probably feel the same way
Well said.
You want meaningful turn-based combat? FINE! Have some combat based around turning.
...Huh? Of course I understood the feedback. You're fired!
That almost sounds like it was exactly what happened.
Holy shit, I didn't notice that before now XD
Much as I enjoy the ring based battles, this comment had me dying 🤣 Well done, good sir!
The fact that there are two different schools of thought floating around in Nintendo is very bizarre. They will reinvent Zelda to more closely resemble the original NES Zelda to address harsh criticism that SS got for being too dumbed down and formulaic (regardless of it getting stellar reviews at the time of release), but then Paper Mario cannot get the same treatment by taking inspiration from the original games. Why?
Because the Zelda team is oddly more receptive to feedback. Remember we got TP because of how harshly (and dumbly) people shit talked WW's visual design, which was also a pivot from MM for being too dark.
Because one has Tanabe in charge and the other doesn't.
I'm sorry. I know Arlo said he didn't want to point fingers, but too much of it points to it being Tanabe. We know It's not a Mario only issue because Odyssey had tons of unique characters and was a return to form of an old style we loved, just like Zelda did with BOTW.
We know it's probably not really a Miyamoto issue because he has little to do with game development these days and although he had little to no role in Odyssey, he was asked for advice at times and thus was okay with it's changes (Also the fact that he's okay with the Zelda changes which is also a series he's not been shy about removing stuff he happens dislikes)
That only leaves Tanabe. He's been the main guy in charge of this series since Sticker Star.
The former is developed by Nintendo EPD while the latter is developed by Intelligent Systems.
@@DoctorMinjinx But then there's Luigi's Mansion 3, in which Tanabe was also a producer, there was an interview in which he (or someone in the team behind LM3) said that they looked for opinions in forums about Luigi's Mansion Dark Moon, and took some of the feedback to heart (resulting in the equivalent of portrait ghosts from LM1).
This doesn't mean necessarily that Tanabe is not just being weird about how he handles Paper Mario, but it could mean that either the team as a whole really doesn't want to make Paper Mario like the older titles again, or someone higher up is placing restrictions on Mario games, possibly to increase the brand's recognition (So that when people think Mario, they think [Mario, Peach, Goomba, Bowser] instead of [Geno, Fawful, Vivian, Dimentio]).
@@MimoAnimations That's true. Tanabe did have a big role in LM3.
Watched this again. Always therapeutic when you really dig into the frustrations we share on Paper Mario. This was a fantastic video.
Same, I've watched this so many times over the years, even now. Very therapeutic for a gamer like me that wants the best for this Franchise
"i'm not the sharpest taco on the christmas tree" 42:23 i'm going to start saying that
I cried laughing over that lol
Same tho
Blue Toad #3 is such an interesting and unique character 👌
What's comically baffling is that Nintendo is willing to butcher the originality of some of the most beloved characters in video game history, yet a small group of creative people will create an entire personality around a character & a fake boss theme. Yes, I'm talking about the Tuba Knight fandom.
@@uberlord983 Tuba Knight ... what? to google!
Disagree. Red toad #5 was a lot more compelling
@Eric Lee r/whoosh
@Eric Lee bruh its a joke LOL
"Why have fun when we can have something new" & THAT right there is a huge issue with so many of Nintendo's IPs.
Too often do they ruin games by trying to reinvent the wheel every single time rather than improving on what made the game great in the first place.
Of course, on the other side there is F-Zero. We can't figure how to make it new... let's throw it away!
@@GygasDistruttore man i would love a fzero that expended on its best part
The multple racers
Imagine playing f zero with 100 or 200 playes online
Even on sp i would love the chaos of a lot of racers
@@GygasDistruttore I would love a new F-Zero game. Good point yeah.
Except for Pokemon the one franchise that actually needs it. But manga and merchandise money determines that one
@@GygasDistruttore So you'd rather have them come up with some half-baked F-zero when they don't have a new idea, rather than taking the time to come up with something actually GOOD? WOW; great logic there.
It feels like the better the game is, the more frustrating the limitations are
17:00 "enough praise it's all downhill from here"
LOL we got an hour and 6 minutes left and I'm ready to hear it all!!!
It’s what most of us came here for!
Arlo:I'm boutta end this man's whole career.
Lmao i loved that part
I mean jeez, he lasted a full 17 mins. And that was 17 mins not dipping into the story. The madman.
@@notaraven true. I wouldnt have been positive for that long haha
This video was extremely cathartic. Your Paper Mario content just gets better and better. I don't know anybody else on UA-cam who thinks about the series as passionately and thoroughly as you do.
I felt a big sadness when he was talking at the end
Agreed.
Man, this review is honestly one of the most brutally honest ones I have ever seen that are actually legit brutal. It’s incredible how you single handedly managed to point out Nintendo’s serious flaws while praising the amazing parts of Origami King. I’m trying not to sound biased, but you do have a point about Nintendo’s ego and how it’s affecting their industry and fanbase. I would love to see a video about it.
I love Nintendo, but these kind of things make me think why Nintendo still hasn’t learned from all of this.
Nintendo as a company doesn't have an ego. We musn't forget that decisions in Origami king and decisions concerning their Online mode (for instance) are probably made by very different people. The company may have had a bit of a "personality" a few years ago, mostly because of Iwatas efforts to influence most of their important decisions. However, it seems that the current leadership is less interested in that kind of stuff.
@@felixoberhuber9450 You are right they should at least improve on what they did wrong like Nintendo Online and understand why it’s a bad thing instead of acting like they are always right. The Paper Mario thing would have to do with Intelligent Systems and mainly Tanabe (since they are the main developers for Paper Mario) for not listening to the fans for what they want. People seem to forget about the Wii U years of how Nintendo was handling it like bad marketing, lack of third party support, bad 1st party games, etc and Iwata was still CEO. It’s not me saying that Iwata did a bad job but at least he was willing to learn from his mistakes to improve better. I wish he could’ve seen the Switches launch to show that Nintendo actually improved but also makes him happy and even solve problems like the joy-con drift unlike the current CEO of Nintendo of Japan.
@@felixoberhuber9450 I understand what you're saying, when I said ego I meant it in the way that Nintendo isn't concerned about making a great game as long as it makes profit for them. Yeah, the decisions regarding Origami King and Switch Online may be made by different people, but it's still affecting the community regardless of who did it.
Intelligent Systems were seriously affected by Nintendo's restrictions, and in my eyes, Nintendo probably did it so that the game earns as much money regardless of the quality (look at Super Mario 3D All Stars). I know this is a difficult topic for everyone to agree on, I myself am struggling as well with this. But I think everyone can agree on one thing, Nintendo's clearly not taking the right direction with Paper Mario.
@@skycreeper0173 And this brings another point
Nintendo whole looks at their fan base
Aka Nintendo fan games, like the ones that really but Nintendo don't care about fans and devs
They mostly sees as nunbers and devs get the worst
Like pokemon uranium is a great example and after Dmc it, they had pride to try to remove the game from a list where the game could get an award for the best fan game
And how did they convince the people to remove it from the list
By threatening cancel the event, and this feels like so much Nintendo being prideful and its annoying,
Like what do they from this, ego or pride?
41:50 Sums it up. Combat basically has two ways its gonna go: It's either going to be just a mediocre puzzle, or it's going to be a slow boring chore where you pick off enemies one by one. There's nothing else.
I keep seeing gameplay and trailers for the game and think, “Wow that overworld looks unique and colorful and fun! Why haven’t I gotten this game already?” And then it cuts to the battle footage and I go, “Oh yeah...”
same lmao
I don’t care. This is still the most fun I’ve had with a Paper Mario game since The Thousand Year Door.
sonicbluray And it's fine to feel like that about the game, just don't expect everybody else to share the same opinion.
@@ultimategamer2669 Yeah, I’m over that now. Around then, there were some people in a few Nintendo groups on Facebook that were just trashing the game for no reason. Kinda angered me.
While I do understand why you don't like the battle system, don't let it be the thing that stops you from giving the game a shot. outside of the battle system and a couple of annoyingly hidden toads. The game is actually pretty solid and the music is pretty good. My favorite themes being the themepark and the final level.
Me 20 minutes ago: hmm Arlo hasn’t posted in a while... Me now: :o
Thanks for 250 likes
You're an aspiring game designer?? I actually didn't expect at all you'd label yourself that way. As an indie dev I can say, yes, making games is extremely hard to master, but also way, way easier to learn than I think most people would expect. I 100% encourage you to try dabbling a bit here and there with some free tools if you have time! I've been listening to your videos for a while and I think you could make some really unique experiences!
Seconded, your solution for confetti + arms sounded pretty good ! I think you should apply for game designer positions Arlo :)
Woah I’d be hyped to support an Arlo made Indie game
I would love to see him succeed, but I also in a way hope he doesn't. That would lead to sequels, which would lead to him perpetuating issues that he holds as positives, including forced stagnation (returning to the wanted thing and trashing art for mass appeal). Basically, I wish him all the best, but hope he takes a few more classes in game design so as to actually have even 1% of knowledge about how this industry works.
@@magicowlofbacon9416 make a lot of games do you?
I though that every one who play games know this design basics
The whole game just screams "We're working with what we've got"
Is mr l from ttyd?
@@Chrisizdumb I come from a game much more *super* than TTYD.
@@greattitan371 Super Paper Mario, the gateway from the old RPGs and that overrated game about some door, to the new things like arts and crafts references in the title.
@Regression Works me who's nostalgic for sticker star because it was my first paper mario game:
Nintendo is so innovative but stubborn at the same time. Cool peripherals, interesting ideas, but then they refuse to just have an online experience that makes sense.
This aged so poorly goddamn
@@iodine_sulfur because they updated their online.
I havent found anything noteworthy with nintendos online service of late tho they did finally give super Mario party more online support
@Gigawatt no?
@@jakedematteo2172 the online didnt get better btw
So what you're saying is: If you liked it (Paper Mario), then you shouldn't put a ring on it.
Yeah, that's Sonic's job, not Mario's!
I just realized that the Ring is literally *turn-based* combat
Haaaaah
What have you brought apon this cursed land
nmhbj
...That was me suddenly banging my head once on the keyboard!
(LOL!)
when I play as Loran in Dynasty Warrior Gundam the action becomes Turn A -based combat
Wh--
It--
...
Oh my god
Originally the paper esthetic came from the idea that the story was well... a story. Told from a book. I think that was really cool and original. The paper esthetiv didn't change how the world worked as it was mostly just how it was presented to us. Now the esthetic is just how their world is and it doesn't feel real anymore or interesting.
This. Thank you.
That said, they did lean into the “character and world are paper” as mechanics a *little* bit in The Thousand Year Door. E.g. turning into a paper plane, rotating to fit through slots etc.
I don’t mind leaning into the paper aesthetic for mechanics. But those other limitations - not being “allowed” to be an RPG, not being allowed to create original characters - those suck total balls.
@@liamcullen3035 No they didn't in TTYD and SPM. TTYD and SPM still treat the world and characters normal and taking place in the mainline Mario universe like Paper Mario 64. There's curses of course, but the curses proves my point even further because Mario has to be cursed in order to fold his body this way. So it's basically black magic to turn Mario's body into different shapes to help him get across other locations. The best comparison of the curses are the Cappy abilities in Super Mario Odyssey. Mario is made of actual flesh in the first three Paper Mario games, not paper. Mario has to be cursed by the legendary heroes in the chests in TTYD and a pixie from SPM in order to gain these abilities that Mario is not used to.
@@liamcullen3035i agree with you i don’t mind the paper asthetic it worked for mario and luigi paper jam mainly because it was still an rpg even if it’s more of a mario and luigi game at least it still felt like paper mario even with the generic characters it was still a great game because at least it was still allowed to be an rpg and i loved it best game of 2016 hands down
Glad I'm not the only one getting sick of the paper jokes shoved down our throats. I preferred it as an art style instead of an endless sea of dad jokes.
"I can't help but feel like they were just...throwing us a bone with this sappy stuff?" 16:32
ha.
that is the funny editor saying haha bone go mrrrr
I didn't notice that at first 😂 Kane is the best
hehehe
This review is more of the high quality videos and honest opinions I've come to expect over the course of watching this channel for years now. Thank you so much for all the work you do for us Arlo. You have a good one.
My biggest takeaway from this review is that I should try putting sweet peppers on my pizza, that sounds pretty good.
Yeah, Bell Pappers in Oil on pizza are the absolute goodness.
no he never mentioned Super paper mario on the Wii
@@technologyaddict1857 ??
What does that have to do with putting sweet peppers on pizza?
Banana peppers plus pepperoni. It’ll change your life
@@crazysilly2914it shows that mario maker 3ds is on the 3ds
I personally loved the ring puzzles for the bosses. I liked figuring out a puzzle to beat the boss. I hated it for the small enemies; It felt so tedious to do that over and over. I very rarely used the toads so I got frustrated a lot doing it with small enemies. The rest of the game I loved. I loved the paper world and I loved the origami theme. I've never played any of the other paper Mario games so I have nothing to compare it to. It was one of the first video games I ever finished though, so that felt good.
yea it’s a lot easier to enjoy the new games when you haven’t played the originals so as much as i am a hardcore classic fan i’m not going to bash you for it like certain other fans would i would definitely try out the ttyd remake that’s being remade for us older fans so you could see why us old fans actively compare them to the new ones so i’m glad you enjoyed it it’s just not what most of us wanted aka something more akin to ttyd
“I’m playing a game in a series that was creatively satisfying, and now it’s not”
That right there sums up how I feel about Pokémon nowadays. Which is bittersweet imo
It's so sad. Nintendo has effectively kneecapped 2 great series.
And so many more if you factor in their great ideas like, "Hey see this beloved series that ended on a mildly underwhelming or even an amazing title? Time to say bye-bye!"
:^)
Cap. Pokémon was always trash. We were just too young to see it.
The problem with pokemon can always be traced back to the deadlines set on them by ever other aspect of the pokemon universe. If the new games take too long to make, the anime writers will have to try splitting their forces to continue the current series while also having a new one ready, the tcg will fall off a bit because they can only release so many sets before it gets too many and people just stop. Merchandise will fall off because they probably had plans for merch for the new games but they have to sit on those for a while, which will lose the company money. All of these issues will lose gamefreak TONS of money, so they have to rush through and shit out a game thats maybe 2/3 complete at MOST. Sw/Sh is like, the 5th best selling switch game despite being one of the lowest quality. They're making loads of money from unfinished garbage so they'll continue on doing just that.
Even as someone who enjoyed gen 8, its the lowest point the series has been to. They just lack effort and polish. Laughably easy, boring and nearly nonexistent story, low quality animations and just a total lack of genuine care. This problem will persist for the foreseeable future because everything the series does is on a damn time limit! Pokemon is the highest grossing media franchise of ALL TIME. Surely it can't be that hard for them to hire more staff. Its not a complete fix but a bigger team will be able to accomplish more in the narrow tome constraints they're given
@@flamingythermit314 One thing you are missing is that the Pokémon games make them the least amount of money. They are just a means to push other merchandise. If they didn't have to make the games, they probably wouldn't. The game sales are and have always been lackluster compared to merch, anime, and especially the TCG (Seriously, the TCG makes them stupid money.)
46:38 I'm...actually really glad I played through the entire game without realizing this oversight.... because I would have definitely abused it otherwise and it would have destroyed any semblance of challenge in this game.
Same, I had no idea you could just press x to pause
I would just take a screenshot of the battlefield and plan things out that way. It baffles me that Nintendo didn't factor in these things when designing the combat.
I might not have quit it if I would have known! The time limit on battles was stressful and I got fed up with it. I wonder if I would have tolerated it if I could have had unlimited time for puzzles
Same, I don't think I once pressed X. But at some point I started just paying the Toads 100 coins to make the first move for me in every battle, because, while I didn't exactly hate the combat system, it did become pretty annoying further along just because it takes so much time to battle even the most basic enemies and you don't get any significant rewards for it.
@@ezralex7123 yeah I did the screenshot thing a lot. Especially during the more intricate boss battles, where anything less than perfect planning meant abject failure.
You know hearing your criticism on the “creative limitations” stuff really reminds me of Sega’s attitude towards the Sonic franchise, especially the comic books.
Did you know that Sega mandated that the planet that Sonic lives on is not allowed to have a name? Yeah, everyone likes to call it Mobius because that’s the name the old 90s TV shows used and the comic book was still using it as recent as like 6 or 7 years ago. But Sega came on and said “no. How planet is not allowed to have a name. You have to all it “the world” or “our world” or Sonic’s world” or other really stupid stuff like that.
I just think it’s interesting that Nintendo apparently has the same mind set for the Paper Mario series as Sega had for the Sonic comic books....well actually I guess that not really true, as restricted as the Sonic comics are, I actually think Paper Mario might have it much worse.
You aren't the first to compare Paper Mario to Sonic, especially when it comes to recent design decisions. Even Yahtzee of The Escapist began his Origami King review by saying, "I think Paper Mario might be my Sonic the Hedgehog; every time a new one releases, I think, 'Maybe this time it'll be good again' and dutifully (uses a negative metaphor I do not wish to repeat; watch his video as it's funny)."
Don't forget that Sega explicitly told Archie back in the day that Sonic is not allowed to cry.
@@matthewmuir8884 The main difference between the series is Sonic could do a lot of potential things to get people to enjoy the game, none of them being clear cut obvious, while Paper Mario is such an obvious example of what to do with the series and it’s very universal what people want from it
I'm pretty sure the reason is because archie comics sued sega over intellectual property rights and they told sega no unless I'm remembering the court case wrong it's why sally isn't a cannon character.
No character is allowed to express "extreme emotions", only Tails and Dr. Eggman are allowed to be 'inventors', only male hedgehogs are allowed to have a super form if the game is 3D, the whole bullshit with the "two worlds" that has never been addressed in the canon and makes no sense, Shadow is not allowed to like anyone - the list goes on.
They're fucking horrible and only serve to stunt characters, confuse storylines and mess up the overall canon. It's not just the comics, either - the games are affected by this fuckery, too.
I think they took this review to heart, seeing that were now getting a TTYD Remaster(/Remake?)
Thank God!
Its a remake, a remaster would be if it was just ported to switch with an upres to make it hd, from the trailer it looks completely remade from the ground up with all new visuals and new animations for some characters. I also saw some small script changes, and even a new toad design in glitzville that wasnt in the og
It’s a remake 100%
This video deserves a proper Japanese translation. I really want Arlo's message to be understood loud and clear.
I agree, even if criticising the game might not work as well in Japan, it still deserves to be known.
@noobmaster69
Okay, I just looked up their lore on wiki. It just raised further questions for me the likes of which ruins any semblance of world building.
Question 1: If they all came from the Origami Craftsman in a world of paper and origami, then why are they also not made of paper when he gives them sentience?
Follow-up: Shouldn't they all be the origami versions of the real world equivalent?
Question 2: How did he know what the materials of those real world objects are made from IN A WORLD WHERE EVERYTHING IS MADE OF PAPER!?!
Question 3: If everything in the Paper Mario universe is completely made of paper, the people in said world are fully aware that everything is actually made of paper and the stationaries are based off of (and made from the same materials as their) real world counterparts, then what's their lore with their existence in this world?
Follow-up: This is clearly not the same universe as the Paper Mario games of yesteryear and Mario & Luigi: Paper Jam implies that their universe come from a storybook. But if that is true, then how does their existence work? The universe acts more like a model of a universe than a storybook universe. Is this a separate universe from both the Paper Jam universe and universe of the yesteryear Paper Mario?
Question 4: If he has the power to turn objects into their real counter parts, then why even make them sentient? He would essentially be God with those tools and literally make the world as he saw fit with those tools alone.
I am sure there are other questions I could think of, but those were just off the top of my head.
And this comment deserves more likes.
@@bluecarom4222
Aww, you're too kind.
"An Overly Long and Critical Review of Paper Mario: The Origami King"
Oh Arlos videos are usually about 15-20ish minutes I bet this is about 30
Nope
Even the Pokémon sword and shield review which was also “an overly long an critical review” was about half as long as this
The Breath of the Wild review would like a word
I unironically never thought this video would actually come out. Feels like I'm in the twilight zone
Imagine, if you will.
Your username would be UA-cam commenter if it was made by the devs.
Same here, I thought he wanted to ghost the review silently. I gave up on the waiting.
I just assumed he just scrapped the project because He honestly tries hard to be overly negative in content. And this review was going to be very negative. I played the game, the review is spot on, I assumed he didn’t want to rant for 30 minutes... turns out it was over a hour of it
I used to rewatch this review over, and over, and over again. Just to get some TTYD itch. I'm so happy we now get TTYD and others get to experience its beauty. AND WE GET MORE PAPER MARIO ARLO VIDEOS YAY
agreed i haven’t played ttyd yet but i played 64 when i was a kid and always wanted to play a game with the same rpg mechanics luckily i played bug fables and boycotted origomi king for it so i’m excited to play ttyd myself its the sequel to 64 i’ve been waiting for hopefully with an added boss rush mode or luigi and the magic compus for the postgame
"If the development team can't consider modern Paper Mario it's own new thing, I won't either ".
That hit hard. Arlo went for the throat. The way this series has gone is crazy. They say we're supposed to accept change, but when change is objectively bad?...
When things change for the worse, you look for something different, but similar. Be thankful that Bug Fables exists.
It’s not about the changes being bad, it’s about how WEIRD they’re being about said changes. They keep telling us “it’s an Action Adventure game” and make a bunch of changes, but they fail to fully EMBRACE said changes by taking half steps towards the classic titles.
In other words, he’s saying either make TTYD 2, or fully embrace the Action Adventure route and ditch the classic elements entirely. But the weird in between makes it hard to accept it as either.
@@FrahdChikun I love that game. I could spend a million hours in bug fables alone due to its replayability and collectable medals which have stat boosts not to mention all the quests villagers offer.
@@FrahdChikun i agree with you it’s not that paper mario changed it changing isn’t the issue most people Loved super paper mario even though it changed a lot of things about the seories but it changed things for the Better for the most part the issue is not the change itself it’s that the changes were “bad” ps. thank god bug fables exists i boycotted the origomi king for it instead because at least it was still an rpg like the first 3 paper mario games and actually made “good” changes to the paper mario seories
The Problem but isnt even adding New Things. The Problem is deleting the Main concept or Not even having a main conzept.
Nintendo's "ego", as you put it, truly is a double-edged sword. On the one hand, it is responsible for their unwillingness to cave on the race for "better graphics over everything" that so many companies went for. It prevented them from succumbing to the cash grab, loot box business model that EA and the other 'nefarious' producers went for (for a little while, at least). It might have even contributed to amazing successes like the Wii and Nintendo DS, hitting untapped markets and turning their characters into household names.
But, you do make a good point. Nintendo needs to listen to their fans. Nintendo does not always know best. If they're going to keep the good parts of stubbornness and ego that have legitimately helped their company, they need to get a whole lot better at knowing where to pick their battles. Origami King is a great example of this, and you've identified the problem well.
Great job as always Arlo, love your work.
Jim sterling talked about this once, I think he was talking about their online, but i forget what it was in reference to
"nintendo needs to listen to fans" i slightly agree for example octoling for smash as an echo fighter, no surprise i'd love if nintendo did that but on the other hand i'm glad we got a new smash game my point is, do not expect everything, and be happy with what you have
@@MarcyCCIreal his point is we expect a good paper Mario game as good as if not better than the ones Nintendo made decades ago on way weaker and much more limited hardware and we aren’t going to settle for less because they can clearly make a good paper Mario like the old ones they even know majority of fans hate this new nonsense
@@MarcyCCIreal it’s not asking for everything it’s asking for 1 thing they’ve already done correctly years ago and I’m personally not going to settle for this as I have to full price for all the games and the system itself
@@MarcyCCIreal I get your point but don’t call fans ungrateful when it’s Nintendo being limiting and egotistical
My gosh some of these Kane edits are crazy good. Like the "throwing us a bone" with dry bones (16:30) and "thats what you signed up for with this review" while Mario shrugs (36:03). Just gotta say I love these little touches.
Having an audience in the background feels like another one of those weird bone throwing concessions...it doesn't have the same style and weight that it did in ttyd.
"why have something fun when you can have something new"
best summary of modern paper mario ive ever heard, THANK YOU
Except we're not allowed new characters. Truly the worst of both worlds.
@@adlaistevenson2623 Then bring back the old FUN characters from past games? Nope! Nintendo and Tanabe won't allow it for no logical reasons.
When I got to the 17-minute mark and he pulled up the article and I realized that there was still an hour and 5 minutes left I was like oh when he said it was going to be that kind of review he meant THAT kind of review.
Enforced creative sterility is stupid for a side game.
My favorite part of this game is easily the atmosphere and style. Some tracks, particularly the one on Cresent Moon Island, combined with the gorgeous style, give this game a phenomenal atmosphere.
Agreed, but that ring really holds it back from taking it all in sometimes
20 mins in
"its all downhill from here"
damn this is about to be a rough one
15 minutes in and he's seriously selling me on the game and making me rethink my decision to sit it out cause of how different it is to the Paper Mario games I actually like
Then I realised he's not once mentioned the combat lmao
@@weelilwalt So why are random people who enjoyed the battle system inherently more reliable than a random person who didn't?
@@weelilwalt To help one make an informed decision on buying a game is the entire point of a review, and there’s no need to watch multiple if the first one explains things well enough as well as putting out an opinion. He didn’t like the combat but he explained why in a way where you can understand the combat and his gripes with it. There are logically backed opinions in favor of the battle system somewhere I’m sure but if you share similar vales to Arlo you don’t need to seek them out because you already can be reasonably sure that you won’t like it. It’s one thing to say “don’t just take his opinion for it” if you think it’s a poorly built one. But if it’s solidly backed up, the existence of opposing opinions is not a good reason to seek them out if what’s already been properly explained to you is a dealbreaker.
@@weelilwalt Videogames are expensive my dude, why would I waste my time with this when I didn’t like the previous two? Arlo’s colour splash review basically lined up with my opinions on the game so I think I can rely on his opinions when all he’s doing is confirming fears I already had about the combat
Besides, every single review I’ve seen, even the people who like the battle system, instinctively run away from enemies in their captured footage. I see barely anyone who actually likes it. They either hate or tolerate it and there are so many games out there without crap you have to tolerate to ‘get to the good parts’
I wish they would just pick a combat system and stick with it and improve on it with later games
@@travisprescott9708 they need to either go back to a combat system that works or just throw it out entirely and go full action adventure. This obsession with ‘innovating’ on TTYD’s combat by removing incentives and adding tedious extra steps has been holding the series back since Sticker Star
"I'm not the sharpest taco on the Christmas tree" why am I laughing so hard at this
why didn’t arlo mention super paper mario on the wii
Crazy thing is I have a taco ornament😂
Definitely a favorite Arlo line
@@technologyaddict1857 why would he, that game was also a spinoff
One thing that I like about Arlo's reviews is that Arlo never lets his anger get in the way.
It's very easy to give in to your frustration and throw blasphemies at whatever frustrates you, like many poeple do, but Arlo analyses what makes him frustrated. He thinks of potential solutions, and he tries to think of justifications from all sides of the argument.
Within Paper Mario: The Origami King, he doesn't see a personal insult, but wasted potential. And I respect him for that.