If it’s a one shot for pvp where everyone is level 15, I would make some pretty significant alterations. This is one level before this build reaches fighter 11 for the triple attack. I would do something like battlemaster 3 / hexblade 12 in that case. I’d likely go with GWM, alert, and EA for feats. Winning initiative is everything. Try to go nova in round 1 without using spells (probably HBC into eldritch smite for guaranteed prone into the rest of your attacks with GWM on). I’d also make pretty significant changes to the spell list (like taking counterspell and mass suggestion).
@@zSavageWolves Thanks for the suggestions. I'm just getting back into D&D and this one shot 1v1 combat arena is my group's first official session. Going to be a lot of work to get up to speed on a build that doesn't get smoked in two rounds... I do like the core features of this build, though.
This build reminds me a martial character you can get in Octopath Traveller II. Sounds like a fun build to play!
This build reminds me of Elric of Melnibone. Would you recommend this for a 1v1 arena combat? All participants are level 15.
If it’s a one shot for pvp where everyone is level 15, I would make some pretty significant alterations.
This is one level before this build reaches fighter 11 for the triple attack.
I would do something like battlemaster 3 / hexblade 12 in that case. I’d likely go with GWM, alert, and EA for feats. Winning initiative is everything. Try to go nova in round 1 without using spells (probably HBC into eldritch smite for guaranteed prone into the rest of your attacks with GWM on).
I’d also make pretty significant changes to the spell list (like taking counterspell and mass suggestion).
@@zSavageWolves Thanks for the suggestions. I'm just getting back into D&D and this one shot 1v1 combat arena is my group's first official session. Going to be a lot of work to get up to speed on a build that doesn't get smoked in two rounds... I do like the core features of this build, though.