I love the art style. It's so much nicer when a game has it's own aesthetic, rather than trying to look 'photorealistic' and just ending up looking like every other game.
The way you implemented the map is wonderful. And I would like to point out that, since there is where you can really see the progress of your journey and the loot gathered so far, it might be better for immersion if the map scene was portrayed in the wagon, instead of the town. Anyways the project looks promising and I'm hoping to get to try it soon!
I have some problems with how indie games usually handle lighting and shaders, which understandably can be quite complicated, but I love what it's looking like in your game so far. It makes such a huge difference imo. This doesn't seem like my type of game, but I hope to see your game succeed.
New effects looks gorgeous, the world is really living at this point, but one thing is itching my eye... As a Hoglands animator myself, i can feel the inanimation of camera movements and lack of props moving. My suggestion is to make them (animations) quicker, with slight squishing and stratching. I assure you, that applying animation principles to camera easing and moving and also animating little objects in game view, for example animating knife flying quickly to the table when showing roadmap, make the game really stand out. Good luck! Love the Game
I'm going to get a cinematic camera mode for the combat system in the next episode and I'd love to get more background animation into the scenes! Maybe some critters running around in the brush. Thanks for the kind words!
I'm dabbling into game development as a hobby to also build my dream game one day. There are so much to learn and uncertainty in everything that when you realize the size of the mountain you want to climb, it's so overwhelming. Great to see the results you are achieving! Congratulations!
A suggestion for the weather system: When it pours, display only one of the characters in the camp and give them an oil cloth to cover themselves. They tend the fire, while the others are in the tent. ;)
Lovey voice to lissen too And i really like that you tell the reasoning of decision making. Really takes us along youre journy and stayle of thanking 😊
@pen007dragon That comment went a long way! I've always felt down on my voice, perhaps too monotone, but this made me smile and was a great confidence booster!
very interesting, first time seeing this. I think a map inside a tent where the party could be drinking, eating, or playing music makes more sense then a tavern if its a choice you are making on your route to where it is going. Like the idea and hope you can expand on it somewhat, interesting to see what you can come up with
@ThyTrueNightmare Great minds... I was going to have the adventure start in the tavern and then after that, during the adventure you'd look at the map in the travelling merchants wagon or a tent!
Looks great! Only thing I would say is that the 'Slay the Spire' map looks like it is way too binary and only has 2 real choices. It could have been just what was picked for the video though so if that is the case then disregard of course!
@BradleyChick Each map is randomly generated so sometimes you'll end up with more binary options. Although looking at it I may add a few corralling points to the algorithm so that you've got multiple options in a run to cross the board horizontally! Thanks for the input!
I love the art style. It's so much nicer when a game has it's own aesthetic, rather than trying to look 'photorealistic' and just ending up looking like every other game.
@@Here_is_Waldo That's the beauty in indie dev limitations!
The way you implemented the map is wonderful. And I would like to point out that, since there is where you can really see the progress of your journey and the loot gathered so far, it might be better for immersion if the map scene was portrayed in the wagon, instead of the town. Anyways the project looks promising and I'm hoping to get to try it soon!
@@JoseAlejandroSosaNuñez thank you! I'd love to have it move to the wagon once the run is started
I love devlog channels.
@@KeepTheAngerFlowing I love people saying they love my channel!
Really enjoying the content! Keep it coming!
@@thepolyglotprogrammer The comments sure keep me motivated! Thanks!
I have some problems with how indie games usually handle lighting and shaders, which understandably can be quite complicated, but I love what it's looking like in your game so far. It makes such a huge difference imo. This doesn't seem like my type of game, but I hope to see your game succeed.
@OryxAU Thank you!
New effects looks gorgeous, the world is really living at this point, but one thing is itching my eye... As a Hoglands animator myself, i can feel the inanimation of camera movements and lack of props moving. My suggestion is to make them (animations) quicker, with slight squishing and stratching. I assure you, that applying animation principles to camera easing and moving and also animating little objects in game view, for example animating knife flying quickly to the table when showing roadmap, make the game really stand out. Good luck! Love the Game
I'm going to get a cinematic camera mode for the combat system in the next episode and I'd love to get more background animation into the scenes! Maybe some critters running around in the brush.
Thanks for the kind words!
The games looking great!
@KeepTheAngerFlowing Thank you! Hopefully I can have a demo I people's hands soon!
@AfterImageStudios-TFTLN nice, I'll enjoy seeing the process.
I'm dabbling into game development as a hobby to also build my dream game one day. There are so much to learn and uncertainty in everything that when you realize the size of the mountain you want to climb, it's so overwhelming. Great to see the results you are achieving! Congratulations!
@@canjiica there's an infinite amount to learn! But that means that you've got infinite potential! Thanks for the motivation!
Looks beautiful, love the weather system. I'll keep an eye out for the Steam Page when it launches!
Thank you! Hopefully next months Devlog will be the last one before the Steam page launch
Loving those blink assets used in an actual project release.
@@SandorClegane-TheHound Some or the stylized asset builders on the store make amazing stuff for solo developers like me! Big props to them
Yeah toms stuff is pretty cool
Ive had rpgmaker for years now
And loads of his other stylised bundles @AfterImageStudios-TFTLN
A suggestion for the weather system: When it pours, display only one of the characters in the camp and give them an oil cloth to cover themselves. They tend the fire, while the others are in the tent. ;)
Love this idea! I'm certainly going to have them sheltering from the rain or wrapped up warm in the cold.
@@AfterImageStudios-TFTLN there is an old tent design that allows you to cook inside when its raining, might be worth looking.
@ThyTrueNightmare Love this! Might try and implement a cooking location that we zoom in on, either at the campsite or in the wagon
Lovey voice to lissen too
And i really like that you tell the reasoning of decision making. Really takes us along youre journy and stayle of thanking 😊
@pen007dragon That comment went a long way! I've always felt down on my voice, perhaps too monotone, but this made me smile and was a great confidence booster!
very interesting, first time seeing this.
I think a map inside a tent where the party could be drinking, eating, or playing music makes more sense then a tavern if its a choice you are making on your route to where it is going.
Like the idea and hope you can expand on it somewhat, interesting to see what you can come up with
@ThyTrueNightmare Great minds... I was going to have the adventure start in the tavern and then after that, during the adventure you'd look at the map in the travelling merchants wagon or a tent!
Looks great! Only thing I would say is that the 'Slay the Spire' map looks like it is way too binary and only has 2 real choices. It could have been just what was picked for the video though so if that is the case then disregard of course!
@BradleyChick Each map is randomly generated so sometimes you'll end up with more binary options. Although looking at it I may add a few corralling points to the algorithm so that you've got multiple options in a run to cross the board horizontally! Thanks for the input!
Multiplayer or no?
@internetcancer1672 Its intended as a single player roguelike experience