Just remember what Ballas said in Sacrifice quest: "... And it was not their force of will - not their Void devilry - not their alien darkness... it was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing - and take away its pain...."
SOUND FUN FACT: They got the crowd to do the countdown chanted in the 1999 scene at tennocon and then added it into the actual reveal and the quest its self by extension.
So a few basic tips about modding. Damage is calculated in 5 steps. Base Damaage -> Elemental Damage -> Multishot -> Critical Damage -> Faction Damage These stages multiply through each other to get the final number. It's important to have at least one mod for each stage, though very many disregard damage vs faction mods because they'd need to be changed between most missions. if, for example, you boost base damage and multishot to max but skip on elements, crit, and faction damage; then you are trading away multiplied damage for added damage. I don't think I need to demonstrate that multiplying is typically more productive than adding. Secondly most weapons have some combo of the three basic damage types (Puncture, Slash, Impact) but some only have elemental types, such as the Grimoire. You can't add the basic damage types to weapons lacking them entirely. Finally the element system. There are 10 elements but (mostly) you'll only see mods for 4 of them. (Heat, Cold, Electric, Toxin). The other 6 are fusions of the others. Heat: +Cold=Blast, +Electric=Radiation, +Toxin=Gas Cold: +Heat=Blast, +Electric=Magnetic, +Toxin=Viral Electric; +Heat=Radiation, +Cold= Magnetic, +Toxin=Corrosive Toxin; +Heat=Gas, +Cold=Viral, +Electric=Corrosive I'm not going to get into the status effects of all 13 damage types (not counting outliers like void damage) but that's also something to consider. I sincerely hope this helps. In depth tutorials exist out there, this really is a basic rundown. Glad you enjoy Warframe. =^_^=
if you're still confused on the nature of the Murmur, i will simplify it for you. picture Wally/Indifference as a normal human dude. and he cuts of his hand and divides it into little ant-sized critters that slowly-but-surely find Albrecht. the critters are the Murmur. so when the Murmur seeps into the labs, it technically is Wally at play, but not entirely. that is to say, Wally's full undivided attention isnt necessarily wherever the Murmur is. but that is kinda hard to define when dealing with an eldritch entity who is everywhere and nowhere at the same time... it is theorized that the appearance of Wally in "The Wall of Bone" is based on the appearance of Albrecht at the time. that is to say, Wally likely did not exist until Albrecht went in. so Wally is somewhat defined by that interaction. however, because that interaction was brief, he is unable to manifest in a coherent manner. you can sorta figure this out by looking at the compromised parts of Albrecht's labs, that vast expanse where the Murmur comes from. if you take the time to bask in the details, you kinda get the feeling that this place is somewhat incomplete. the void is all about conceptual embodiment, that is to say that the void and entities within it can think things into existence. its very surreal stuff. however, the land of the Murmur, as well as the Murmur itself, seems a tad more abstract than surreal. its like the place doesnt know what it wants to be. but you can also tell that it is trying to become something. that is to say, Wally is trying to become something. every compromising interaction with the void is evidence that Wally wants to consume reality so that he may become more real. that's probably why he corrupts and transforms all minds that get exposed to the void. and Wally is especially invested in the affairs of significant entities such as Albrecht and the Tenno. in the case of Albrecht, Wally created the Murmur which acts as his eyes and ears...and hands....and feet...you get the idea.
I haven't forgotten my promised follow up on the Man in the Wall. But first, tending to other stuff from the stream: there was the question of what Orokin are. Oro refers to a source of life, of sorts. Those who have it, can't die. They're a high status caste of humans. The blue skin is not natural, it is very much due to modification of their bodies. Same with their asymmetrically long arm. They're not born like that, it's a status symbol. Albrecht looked like that too. You've already seen a picture of him in the Zariman. Hunhow seems to use "Orokin" as an umbrella term for all of humanity, he probably sees us all as one and the same. Notably he refers to Salad-V as Orokin. Then the deal between us and Wally. Well, can't answer that. Not because I don't want to, but because Wally never specified what we have to do. Which is kinda annoying. All he said is this, and I quote: "Time's up, kiddo. I can save them, all of them. But you have to want it... let's say we shake on it." Never said what we'd have to do, never specified an endgame. So the deal's a big question mark. As you probably have gathered, Wally is the outside force who crossed Ball-ass' plans of trapping us inside of a paradox. He split our timeline, untangled the Operators fate from the Drifter and Duviri. Timeline fuckery is also hinted at when we die as the Operator. We just inhabit another timeline where we haven't died trying to fight Umbra... for the 20th time. Well, I say "we inhabit" as if it was our choice, but it's more likely that Wally just moves us. In these sequences we don't seem to be the ones in control. Though he has given us powers of our own, that much is clear. But why? Well it's guesswork, we seem to be his stand-ins in real space. His envoys maybe. Next Albrecht Entrati. My view: I don't trust him one bit. He's not a good person, the crap he pulled you'll hear while grinding standing, so I won't spoil it. But the fact that other people are looking for him in 1999 doesn't make a good case for him already. Reliquary drive of the Zariman 10-0 being Entrati made and it failing the jump... sounds convenient. I could be wrong about him, but the peculiar thing I'm getting hung up on is: Wally seems to be SPECIFICALLY targeting Albrecht. And what don't we see Wally do? Going around targeting random people. Some questions I don't think anyone can reliably answer as of yet: What is allegedly preventing Wally to go to 1999? Why does Albrecht think Wally can't go there in the first place? Then there is the thing with Natah at the end of the New War. Natah knows something. She's not being truthful with us.... AGAIN. She must have seen the Man in the Wall and recognized it. She even noticed before we did, casting that shield on us. And our Wally is crushing a lotus at the end of Whispers in the Wall. There is some grudge there, or frustration maybe? No so indifferent after all either way. Some questions we can answer with an educated guess: Why is the infestation there? Well the world seems to have been very normal before Albrecht showed up. The news were concerned with the Y2K computer bug after all, not a zombie outbreak. What Ball-ass noted in his recordings in the Umbra quest, is that they had created it to fight Sentients and later isolated a strain that can turn people into Warframes. They bombed Deimos with spores to prevent the Sentients from taking it, which they succeeded in but also made Deimos like it is now. Certainly didn't happen close to 1999 though. It seems more probable that Albrecht brought it, or recreated it. And why are we too late? Albrecht might have altered that timeline too much to recover it. Would be plausible cause to abandon that timeline and try again. Is Wally just one entity? Hard to tell at this point. Albrecht's Wally and ours, maybe more like two shadows cast by the same source. Fingers on a hand, halves of a brain. Multiples belonging to one. At least we've not seen them act as if they were isolated and independent individuals. They even finished their little speech as if spoken by one. Though it seems important that there is at least some difference, otherwise they wouldn't have shown us Albrecht's and our Wally at the end. And the little phrase, "We end as we began" sounds like its referring to nothingness. Is it a threat? Maybe, could also be a warning. Nothingness is what any aware entity fears or at least regards as a worse state. We all have not existed before being born but we can never know how it. We will be not existing again but can't approach it with experience. I think Albrecht is about to mess up some pivotal point in his endeavour to put out his personal house fire. Or Wally is just bad in a way that is not apparent to me. Either way, I could be miles off. It's all quite convoluted.
Well, some answers. Infestation appeared way before Tenno or Void research. Also you can listen to Albrecht story by going through walls with yellow pictures behind Loid (Construct) which open at beginning of quest. It was Orokin idea of "creation". Using technocite to turn weak into strong and adaptable. Which... Well... Went slightly out of their control. I also won't necessarily trust Albrecht, but in one thing i can be sure. He was both obsessed by Void and horrified from his experience (you can listen to his story of first travel to the Void. So much that he decided to not use Continuity, but finish his life basically). That is why he never truly wanted to send people without proper protection. And animals were... Well, disposable test subjects. (Who knew they would get human level of the intellect...). Using borderline extinction species though, ughh... And Void Demon sure as hell want to targer Albrecht, probably to take over him completely and gain full control of physical manifistation and cause and effects abilities. Because MitW was basically created as snapshot of Albrecht, first person to touch the Void, it probably must be him. Even operator is less of a meaning for him (even though he won't decline if we also submit) than Albrecht. Another argument is that MitW knows about amount of knowledge about Void that Albrecht collected. And it doesn't want it to be used against him. Also there was never directly stated that Albrecht created Reliquary drive. Orokin took fingers that Void Demon left, and most of them are still locked. But who developed Reliquary Drive is an interesting question. There are hints that Entrati did participate in development, but no information about Albrecht specifically. So i think he was too deep in his personal chase of protection from Void that he did not take participation in it's development. Lotus definitely knows about Man in the Wall existence. All on Zariman knew (hence drawings on wall). But Tenno memories about him were removed for a reason. So it is us who encountered him for "first time" at that moment. Lotus could only stabilize our condition and prevent collapse, but she have not so much direct power against Void as Sentients are extremely weak towards it. Hence her task is to prevent, rather than to fight. About infestation and sentients... Infestation existed WAY before Old War. But during Old War Orokin resorted to using it again to create biomechanical soldiers from people, as their existing weaponry was basically useless against Sentients. Why we were too late? Because he probably sensed transferrence and it was wrong moment as he got succumbed by Void Demon thoughts (had you seen that smoke effect and smile? That hints that despite having physical body, his mind was not of the Albrecht that Loid knew of).
Alad V WAS Orokin, but as we know from various missions and events related to him, he tends to fold under pressure and ready to join the winning side in a heartbeat. After the Orokin empire fell it was the Grineer who got their shit together first, but they were already led by their queens who sure as hell wouldn't share their power, especially with a man, so it's not hard to guess how he joined Corpus.
@@FerunaLuteloui don’t think that’s true. Hunhow just calls him orokin because he’s human and the corpus were existing side-by-side with the orokin empire when it was still around. the corpus started out as humans living under the orokin empire who split off ideologically
@@FeelingPinkerton first off all, until there is proof Hunhow doesn't distinguish between different human factions and casts, there is no reason to believe that he doesn't. He certainly distinguishes Tenno from Orokin even tho Tenno are also human (kinda). Second, Corpus didn't exist side by side with the Orokin empire, it was a cast UNDER the Orokin which was uplifted through actions and spreading ideology of Parvos closer towards the end of the Old War, and while Parvos himself reached the status and influence comparable to the Orokin nobles shortly before his disappearance, the same cannot be said about his faction. Before Parvos Corpus was barely above Grineer in status. Ostrons are a close enough example of what Corpus was probably like like before Parvos.
The part about Duviri seems all wrong. As the result of our deal with Wally, it was specifically displayed that there are only two versions of us remaining, probably because of collapsing all the other versions onto us (hence, Void powers and immortality). One was rescued, the other created Duviri as a playground and safe haven. And got too involved, hollowing themselves out in the process. The event that broke that cycle is also displayed very distinctly -- murder of our Tenno and throwing them, Lotus and her severed hand into the Void. Was Wally directing the Lotus' hand into hitting Duviri at the right place and the right time? We weren't shown that -- and considering properties of the Void itself (like timelessness, causelessness and connectivity), it wasn't necessary.
You really have to listen to the entire quest's final boss theme, it's amazing what they've done. I believe the name is Scathing Mockery by Matt Chalmers and Erich Preston
When you get a chance, stand at the sandy Vista at the edge of the new Automata hub zone and look down into the mist. Wait for a flash of light and see Wally's shadowy feet (in a mission, you see the shadow of his top part in the mist), then look waaaaaaaay up above you to see him looming...
@@bakutie no. Only TheDsIEGE on UA-cam has footage from his most recent video of the misty shadow, but not the looming face when you look up. It is like no one knows...
Fun fact, if you go backwards in the train during the 1999 segment, you can find your "Operator" (Man in the Wall) laugh at you and disappear. This can imply that Wally cant actually possess anyone until the year 2000.
omg I think it just clicked! Enthratis theme being eagyptian in inspiration! The man in the wall is heaviliy inspired by the works of lovecraft(other things aswell) BUT, one of the most known deities from his works, is the god Nyrlathotep, the crawling chaos. A shapeshifting messenger from the outer gods and their most trusted servant, he lives in the in between space of realities and is able to travers them fluienly; he is said to be the only eldritch creature that is able to show emotion and especially loves toying with the minds of humans.And honestly...That sounds like Wally; with his smiles and multidimensional travels >>>>>ususally nyrlathotep depicted as a pharaoh! leading ancient humans astray and making them do their biddings; I dont think this is too much of a strech yea? Nyarlathotep also has more modern day disguises and haunts humans in the early 1900. Theres definetely some overlap here, food for thought! also love ur wf content so much; I usually cant stand playthroughs of this game, since most people seems to deal with the gameplay; love the deepdive into the lore and music you do :D (also since you play destiny 2, nezarec is just a saturday morning cartoon villain version of nyrla :p)
@@dontuspowerus1093 he does not have a wife, if you are talking about Grandmother, she is the mother of Father, Albrecht in the Requiem notes mentions that he raised Euleria (Mother) alone.
@@dontuspowerus1093 Albrecht is bi , he was straight and then became gay with loid. There's in game lore confirmed it ( see Dsiege lore youtuber ). Also the orokin are inspired by the roman empire. fucking men and women was give more power and status but getting fucked was seen has weak ( roman lore ). Its not like saint 14 and osiris (destiny 2) that got retcon to be a gay couple by the writers.
I'm SO GLAD you noticed the letmotif of "this is who you are" when the contruct slams the ground and you remain only with the operator. To be honest I hoped for something much cooler as an ending, like that we project some sort of void energy to fight it with that song that becomes more and more intense Edit: never noticed the heartbeat before 😮
Thank you for starting with the lore dialogues! I do wish you had managed to get to that earlier for your sake for some of the lore dropped during the New War. Also Go use a scanner on the reliquary drive in your railjack ;)
In other games, the player character dying then respawning is immersion breaking but in Warframe, it's not. With the lore mentioning Kuva, Oro, and Operator Transference, it actually looked fitting for Umbra, especially Umbra to suddenly get up as if inspired by Albretch's final message.
Congrats on catching up with the rest of the playerbase! (mostly xD) Love this quest so much. Now you join us in our dread-long wait for 1999! Now that you've done this quest, I'd love to see you react to the Scathing Mockery track, the boss theme for the Fragmented One (a secret ultra-hard boss version of the thing you fought at the end of the quest that you will unfortunately not likely be geared up enough to fight for a while lol). You hear a piece of it in the combat at the end of the quest, but the full version is absolutely worth listening to on its own. It would also be neat to see you react to the music that was released a while back for Soulframe, which is the other game currently in development by DE, the music being done by the same talented folks that do the WF music, though since it's not even out yet, I can understand if you don't have any particular interest in it yet.
1:00:23 lmao the head turning. 1:03:40 IN A INFINITY AMMO WEAPON. oh man, that is pure content. Forget about fashion frame livestream, I want a modding stream.
2:44:17 I think "We end as we began" means... Alone. I think that Tagfer is right, that the Indifference is lonely and doesn't really understand how to relate to people. That's why it said it thinks it WILL take your light. That's why it tried to keep the last page from Loid. It thinks the only way to make a friend is to make us more like it. Alone.
Marco have you visited the Void yet (I mean the Orokin Void)? If you've already visited it, forgive me, but it's a must-see. The ambience, main theme and the story around it... Have fun!
I love Warframe ,, ive been gaming for ,, well probably longer than most on the comments section have been alive :D and for me its also very hard to find an engaging game , not just the run and gun stuff but the lore etc. Thats what makes a good game for me and Warframe has it in stacks. Then throw in the music ,, its emotional ,, makes your heart beat !. For those that know , "Rap Tap Tap" ,, tell me it didn't make the hair on the back of your neck stand up ?.
Hearing the Tagfer dialogue and perhaps connecting the dots with the Chains of Harrow I have a feeling that the Indifference is a bit "autistic", that it wants to fit in but it's clumsy and it feels lonely
33:47 Hiyaaaah. Gutterbrain moment. xD 35:22 accurate. 38:20 "caught up". Well.... yes and no... plenty of op fun to be had ahead not story related. 40:00 ??? I can hear... an underlying hint of the void orokin/corrupted tileset soundtrack in there... like from the chanting. if you've ever had a chance to just take a stroll around there while invisible and not set anyone off. Ghosts of the void the song is called, if you need to find it to know what I'm talking about. 41:30 what is with you and trying to murder all the house keeping robots? :< first it was the sadness of roomba killing, and now you're trying to murder the invulnerable necramite. _(yeah, you're not killing those in world necramites. they can survive double exclamation mark red crits melees from kullervo and just happily keep doing their job of cleaning up after your carnage)_ 41:40 yeah, father. He made them. "Albrechts son-in-law" as their codex page says for the culverins. 42:55 aww, you went the complete opposite direction that the devs likely intend you to think to go. cause theres a big bundle of the spooky handy guys that get up and run away around a corner when they see to add to that curiosity which happens if you went the other direction around. :< 43:40 gives me that nice fuzzy head feeling when the music is great. 44:43 damn it. when you glided over, I kept hoping you'd get clipped by the train. never seen someone rush through and get obliterated by the train (or if it even does obliterate you)... and the section never appears again later in normal missions. :< 45:08 ._. 48:35 you can fish for your own Norgs (for standing gain, resources or putting in decorative fish tanks) on the plains of eidolon at night at Gara Thot Lake. ;) 1:10:25 finally, no more alarms. and yeah kinda. it's one of those semi-typical bounty location test run the missions sorta quests, but with a bit of extra story spice thrown in. 1:15:58 I call him a "starburst". cause he blows up, and looks like a fancy star thing. _Tips time!_ 42:35 you notice that loot square off the edge? there are hidden "murmur sarcophagus" that drop stella (a resource) when broken into, thats one such spot. they will always spawn in the same places in the same maps. so just remember where they are and yoink some stella and maybe some free health or energy when running past. modding hints time. 1:00:10 as many attested and you later found out. Instantly lost all your credit there. Puncture, slash and impact only amplify the damage values of existing puncture slash and impact and are highly situational. They're typically not great mods to use, they have minimal effect and most people favor adding new elements. Serration (and all "base" damage mods of the sort) is always a good call as it amplifies all the damage on the weapon by the percentage. As is "Barrel diffusion" if you can find some mods of it. also known as multishot. Multishot gives you weapon additional chances to fire extra bullets per shot. So 2 multishot means you technically deal double damage cause two bullets are fired, and each of those bullets can each roll status effects, giving you a lot higher chance per shot fired to proc status effects from the weapon's elements. Your next priority should usually be finding out if the weapon is worth modding for crit or just going for status/more damage sources. In the grimoires case it has average for both crit but higher for status. But it can be modded for crit if you want to try to get damage out of it. High crit chances are like 25 and up. moderate is like 15-25ish where you could potentially want to consider, depending on if the crit damage is above or below the average of x2, and 10 and lower base are typically not that great choices for modding "directly" for crit. Although later game, you can meme it with additive crit from certain frames. When you get "60/60" mods from various locations you don't really need to worry too much about status, and your capacity will go a lot longer also. 60/60 mods are elemental mods which contain 60% element and +60% status on the same mod packaged into a 7 cost easily levelable rare mod, they're really useful. as for locations, some come from spy vaults, some from nightmare missions, and a bundle of them from corrupted vor at Mot which would be the easiest ones to get I dare say. 60/60 tangent aside. Adding elements is usually more bang for your buck than buffing a physical element. Just brush up on which enemies are weak to what and mod accordingly. and make sure you scrap your excess mods and un-needed railjack parts. they're really nice endo to get you leveling mods. While credits can easily be farmed from something like index, or maybe Laomedeia on neptune, which is a disruption node for corpus that drops exclusively credits in nice big bundles. 1:03:30 stunning speed, no bueno on there. Grimoire doesn't need to reload, nor does it need ammo. completely free to fire, albeit, slightly lacking in damage. 1:08:10 welp, there goes any reason to farm mirror defense... nothing of value really lost. But those mods, you'll be wanting forma to make good use of them, cause you'll be running out of capacity. But they're for the most part quite helpful mods that give your book support qualities for yourself (incantation) and team (canticle). 1:12:00 one thing the book definitely needs is fire rate and multishot. more shots fired and landed charges the alt fire quicker. Letting you do big boom+incantation. 1:12:35 I call that guy a "biblically accurate triangle". I have a lot of silly names for the Murmur enemies. But yeah, shoot out the hands, otherwise he'll just give everything overguard and be a nuisance. Because of them it's why I always bring something fairly accurate that can quickly break the hands. If your stahlta was modded a bit better, it'd be a decent contender. 1:14:58 Guess you never did Tiana pass over at mars? Citrine's Mission? it's not in the way to do a relay, so I guess you passed it. Munio (that mission you're doing as part of the quest) is basically another version of that kind of defense. The good thing about Mirror defenses though is that you don't have to primarily kill as hard cause the defense isn't linked to every enemy being dead. It's a timed defense making it closer to mobile defense and a mix of void flood with the collecting thingies. So you can just stall the enemies out with some hard CC and slow (vauban, Khora, frost, Baruuk, Equinox etc) and let them sit so they don't bother, focusing only on making sure eximus don't ruin your fun with their CC immunity and special moves. 1:20:15 welp, and there goes any reason to engage with the alchemy mission aswell. Which is a fun mission you never get to test drive in the quest and will now not really be worth it for you cause it drops those mods... unless you get it for a nice juicy bounty to do only a round or two I guess. or to farm the mandonel. You might aswell be a whale by proxy of your audience now. Everyone gifting you so much stuff. I'd give you the tennokai quickie but I think this is getting too long as it is... :V but one more then: 1:25:00 seeing you just spam bullet jump makes me want to mention a good "movement cycle" to get into. _Bullet jump -> double jump -> glide. Then eventually roll -> slide -> repeat._ Double jump maintains the momentum of the bullet jump when launched into the air a bit higher letting you take ride the distance without having to spam it along the floor. At the apex of your bullet jump you double jump and then just glide for a bit, rolling if you want to change direction or cover a little bit more distance mid glide or before touching the ground to avoid hard landings from heights, ending in a slide as you're on the ground (or even if you're in the air. Cause you might slide kick an enemy as you breeze over them). So: Ctrl+jump, jump, rightclick hold... tap shift, ctrl -> +jump and continue. :D With some melee types you can also use your "gap closing" melee combo "rightclick(block)+forward+E". in the case of the Skiajati you're wielding with the stance you're using thats actually a really long distance katana dash that can pass through enemies. Really good and really fast for traveling along the floor repeatedly. Experiment with different gap closer combos if you get more stance mods and melees to try. But it's nice to see you sometimes using your neutral combo and not just holding forward and meleeing.
@@MarcoMeatball you're welcome. Teaching eager early game tenno is something I enjoy, despite my long windedness. I'll see if I keep watching some more and find anything else to mention. keep an eye out for me. ;)
@@DarkmegaGaming Extra pro move: Bullet jump -> Double Jump, Roll (immediately afterwards) -> Glide -> Slide This will allow you to compound the momentum from the roll with the bullet jump, resulting in even faster movement. Roll upon contact with the ground if a direction change is needed by rolling in the new direction, which will also help with maintaining momentum in the midst of sudden course changes. PC button combination is as follows: Ctrl+Space -> Space -> Shift -> Ctrl (Or Right click if a glide is desired). Rinse and repeat. Side note, sliding will allow a slight boost in momentum mid-glide. If even faster movement is desired, it is possible to point your camera backwards in between the double jump and the roll to commence a backflip, whilst rotating the camera back into the desired direction to continue movement, but the move is generally very tedious to perform repeatedly.
@@ghjkltyu thats literally the same combo? Well, sort of. You burn the roll a bit earlier. Sometimes its beneficial to not quick burn it, cause rolls have CC and damage protection so particularly in corpus and other tilesets with stage hazards rolls can reduce their impact by saving it to break through incoming threats to your landing reactively. As long as you haven't hit the ground yet the roll should continue to maintain a decent enough speed where its just semantics if you burn it after the jump or before touchdown for a safe landing since the time and distance between the two typically shouldn't be much on a straight facing parkour combination. Slide's little mentum boost can be injected into just about anything also. A quick slide for a forward boost when using more nuanced movements, micro speed boosts while aiming in to keep your speed when aiming in, quick slide boost to adjust your melee position mid swing if you're gonna come up short, or in air for an inch of sneaky extra speed like you suggest. But if you're doing that in your parkour movement combo, yes it'll be tedious and is a might bit on the overcomplication side. _(4.5k hours legendary 3 player btw)_ The real pro move is then knowing when to pop out to operator mode to start void slinging to course correct or cover extra ground to combine both forms of movement fluidly.
@@DarkmegaGaming Super pro: Power Strength Titanic But yeah I always found chaining the roll before glide to be faster and ripping my mouse across the pad to backflip as the optimal way to move. Aside from using Xaku 4 with ground smash to go frictionless. Happy warframe beta tester that came back after a hiatus lololol Edit: I think my tone on the first reply came off redditor-like which was not intended, more-so just noting some slight differences in methodology. Both ways are plenty fast enough to leave most pub lobbies in the dust.
Not the Sentients, the terraforming robots sent to Tau, the Sentinels, the little robot creatures that float next to you and help you in missions. Taxon, Shade, Dethcube, those guys.
As a Destiny player, calling Destiny as Warframe is an insult to Warframe. Destiny's story is so fucked up that it's hard to find something good about it.
hey not sure if it's the same problem you were having but I know someone was having the game minimizing like that on windows 11 and they stopped having the issue by running on borderless fullscreen
Just remember what Ballas said in Sacrifice quest: "... And it was not their force of will - not their Void devilry - not their alien darkness... it was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing - and take away its pain...."
OHHH RIGHT Now I understand this omg. All the dots connected and I got goosebumps
@@Menderino Absolutely beautiful circular callback, a narrative trick but if well done SO unbelievably gratifying
SOUND FUN FACT: They got the crowd to do the countdown chanted in the 1999 scene at tennocon and then added it into the actual reveal and the quest its self by extension.
So a few basic tips about modding. Damage is calculated in 5 steps.
Base Damaage -> Elemental Damage -> Multishot -> Critical Damage -> Faction Damage
These stages multiply through each other to get the final number. It's important to have at least one mod for each stage, though very many disregard damage vs faction mods because they'd need to be changed between most missions. if, for example, you boost base damage and multishot to max but skip on elements, crit, and faction damage; then you are trading away multiplied damage for added damage. I don't think I need to demonstrate that multiplying is typically more productive than adding.
Secondly most weapons have some combo of the three basic damage types (Puncture, Slash, Impact) but some only have elemental types, such as the Grimoire. You can't add the basic damage types to weapons lacking them entirely.
Finally the element system. There are 10 elements but (mostly) you'll only see mods for 4 of them. (Heat, Cold, Electric, Toxin). The other 6 are fusions of the others.
Heat: +Cold=Blast, +Electric=Radiation, +Toxin=Gas
Cold: +Heat=Blast, +Electric=Magnetic, +Toxin=Viral
Electric; +Heat=Radiation, +Cold= Magnetic, +Toxin=Corrosive
Toxin; +Heat=Gas, +Cold=Viral, +Electric=Corrosive
I'm not going to get into the status effects of all 13 damage types (not counting outliers like void damage) but that's also something to consider. I sincerely hope this helps. In depth tutorials exist out there, this really is a basic rundown. Glad you enjoy Warframe. =^_^=
I loved this quest. The soundscape they've associated with Wally gives me such chills now. Every time. They really are very good at that.
if you're still confused on the nature of the Murmur, i will simplify it for you. picture Wally/Indifference as a normal human dude. and he cuts of his hand and divides it into little ant-sized critters that slowly-but-surely find Albrecht. the critters are the Murmur. so when the Murmur seeps into the labs, it technically is Wally at play, but not entirely. that is to say, Wally's full undivided attention isnt necessarily wherever the Murmur is. but that is kinda hard to define when dealing with an eldritch entity who is everywhere and nowhere at the same time...
it is theorized that the appearance of Wally in "The Wall of Bone" is based on the appearance of Albrecht at the time. that is to say, Wally likely did not exist until Albrecht went in. so Wally is somewhat defined by that interaction. however, because that interaction was brief, he is unable to manifest in a coherent manner. you can sorta figure this out by looking at the compromised parts of Albrecht's labs, that vast expanse where the Murmur comes from. if you take the time to bask in the details, you kinda get the feeling that this place is somewhat incomplete. the void is all about conceptual embodiment, that is to say that the void and entities within it can think things into existence. its very surreal stuff. however, the land of the Murmur, as well as the Murmur itself, seems a tad more abstract than surreal. its like the place doesnt know what it wants to be. but you can also tell that it is trying to become something. that is to say, Wally is trying to become something.
every compromising interaction with the void is evidence that Wally wants to consume reality so that he may become more real. that's probably why he corrupts and transforms all minds that get exposed to the void. and Wally is especially invested in the affairs of significant entities such as Albrecht and the Tenno. in the case of Albrecht, Wally created the Murmur which acts as his eyes and ears...and hands....and feet...you get the idea.
I haven't forgotten my promised follow up on the Man in the Wall.
But first, tending to other stuff from the stream: there was the question of what Orokin are.
Oro refers to a source of life, of sorts. Those who have it, can't die.
They're a high status caste of humans.
The blue skin is not natural, it is very much due to modification of their bodies. Same with their asymmetrically long arm.
They're not born like that, it's a status symbol. Albrecht looked like that too. You've already seen a picture of him in the Zariman.
Hunhow seems to use "Orokin" as an umbrella term for all of humanity, he probably sees us all as one and the same.
Notably he refers to Salad-V as Orokin.
Then the deal between us and Wally.
Well, can't answer that.
Not because I don't want to, but because Wally never specified what we have to do. Which is kinda annoying.
All he said is this, and I quote:
"Time's up, kiddo. I can save them, all of them. But you have to want it... let's say we shake on it."
Never said what we'd have to do, never specified an endgame.
So the deal's a big question mark.
As you probably have gathered, Wally is the outside force who crossed Ball-ass' plans of trapping us inside of a paradox.
He split our timeline, untangled the Operators fate from the Drifter and Duviri.
Timeline fuckery is also hinted at when we die as the Operator.
We just inhabit another timeline where we haven't died trying to fight Umbra... for the 20th time.
Well, I say "we inhabit" as if it was our choice, but it's more likely that Wally just moves us.
In these sequences we don't seem to be the ones in control.
Though he has given us powers of our own, that much is clear.
But why?
Well it's guesswork, we seem to be his stand-ins in real space.
His envoys maybe.
Next Albrecht Entrati.
My view: I don't trust him one bit.
He's not a good person, the crap he pulled you'll hear while grinding standing, so I won't spoil it.
But the fact that other people are looking for him in 1999 doesn't make a good case for him already.
Reliquary drive of the Zariman 10-0 being Entrati made and it failing the jump... sounds convenient.
I could be wrong about him, but the peculiar thing I'm getting hung up on is:
Wally seems to be SPECIFICALLY targeting Albrecht.
And what don't we see Wally do? Going around targeting random people.
Some questions I don't think anyone can reliably answer as of yet:
What is allegedly preventing Wally to go to 1999?
Why does Albrecht think Wally can't go there in the first place?
Then there is the thing with Natah at the end of the New War.
Natah knows something. She's not being truthful with us.... AGAIN. She must have seen the Man in the Wall and recognized it.
She even noticed before we did, casting that shield on us.
And our Wally is crushing a lotus at the end of Whispers in the Wall. There is some grudge there, or frustration maybe?
No so indifferent after all either way.
Some questions we can answer with an educated guess:
Why is the infestation there?
Well the world seems to have been very normal before Albrecht showed up.
The news were concerned with the Y2K computer bug after all, not a zombie outbreak.
What Ball-ass noted in his recordings in the Umbra quest, is that they had created it to fight Sentients and later isolated a strain that can turn people into Warframes.
They bombed Deimos with spores to prevent the Sentients from taking it, which they succeeded in but also made Deimos like it is now.
Certainly didn't happen close to 1999 though.
It seems more probable that Albrecht brought it, or recreated it.
And why are we too late?
Albrecht might have altered that timeline too much to recover it.
Would be plausible cause to abandon that timeline and try again.
Is Wally just one entity?
Hard to tell at this point. Albrecht's Wally and ours, maybe more like two shadows cast by the same source.
Fingers on a hand, halves of a brain. Multiples belonging to one.
At least we've not seen them act as if they were isolated and independent individuals.
They even finished their little speech as if spoken by one.
Though it seems important that there is at least some difference, otherwise they wouldn't have shown us Albrecht's and our Wally at the end.
And the little phrase, "We end as we began" sounds like its referring to nothingness.
Is it a threat? Maybe, could also be a warning.
Nothingness is what any aware entity fears or at least regards as a worse state.
We all have not existed before being born but we can never know how it. We will be not existing again but can't approach it with experience.
I think Albrecht is about to mess up some pivotal point in his endeavour to put out his personal house fire.
Or Wally is just bad in a way that is not apparent to me.
Either way, I could be miles off. It's all quite convoluted.
Well, some answers. Infestation appeared way before Tenno or Void research.
Also you can listen to Albrecht story by going through walls with yellow pictures behind Loid (Construct) which open at beginning of quest.
It was Orokin idea of "creation". Using technocite to turn weak into strong and adaptable. Which... Well... Went slightly out of their control.
I also won't necessarily trust Albrecht, but in one thing i can be sure. He was both obsessed by Void and horrified from his experience (you can listen to his story of first travel to the Void. So much that he decided to not use Continuity, but finish his life basically). That is why he never truly wanted to send people without proper protection. And animals were... Well, disposable test subjects. (Who knew they would get human level of the intellect...). Using borderline extinction species though, ughh...
And Void Demon sure as hell want to targer Albrecht, probably to take over him completely and gain full control of physical manifistation and cause and effects abilities. Because MitW was basically created as snapshot of Albrecht, first person to touch the Void, it probably must be him. Even operator is less of a meaning for him (even though he won't decline if we also submit) than Albrecht. Another argument is that MitW knows about amount of knowledge about Void that Albrecht collected. And it doesn't want it to be used against him.
Also there was never directly stated that Albrecht created Reliquary drive. Orokin took fingers that Void Demon left, and most of them are still locked. But who developed Reliquary Drive is an interesting question. There are hints that Entrati did participate in development, but no information about Albrecht specifically. So i think he was too deep in his personal chase of protection from Void that he did not take participation in it's development.
Lotus definitely knows about Man in the Wall existence. All on Zariman knew (hence drawings on wall). But Tenno memories about him were removed for a reason. So it is us who encountered him for "first time" at that moment. Lotus could only stabilize our condition and prevent collapse, but she have not so much direct power against Void as Sentients are extremely weak towards it. Hence her task is to prevent, rather than to fight.
About infestation and sentients... Infestation existed WAY before Old War. But during Old War Orokin resorted to using it again to create biomechanical soldiers from people, as their existing weaponry was basically useless against Sentients.
Why we were too late? Because he probably sensed transferrence and it was wrong moment as he got succumbed by Void Demon thoughts (had you seen that smoke effect and smile? That hints that despite having physical body, his mind was not of the Albrecht that Loid knew of).
Alad V WAS Orokin, but as we know from various missions and events related to him, he tends to fold under pressure and ready to join the winning side in a heartbeat. After the Orokin empire fell it was the Grineer who got their shit together first, but they were already led by their queens who sure as hell wouldn't share their power, especially with a man, so it's not hard to guess how he joined Corpus.
@@FerunaLuteloui don’t think that’s true. Hunhow just calls him orokin because he’s human and the corpus were existing side-by-side with the orokin empire when it was still around. the corpus started out as humans living under the orokin empire who split off ideologically
@@FeelingPinkerton first off all, until there is proof Hunhow doesn't distinguish between different human factions and casts, there is no reason to believe that he doesn't. He certainly distinguishes Tenno from Orokin even tho Tenno are also human (kinda).
Second, Corpus didn't exist side by side with the Orokin empire, it was a cast UNDER the Orokin which was uplifted through actions and spreading ideology of Parvos closer towards the end of the Old War, and while Parvos himself reached the status and influence comparable to the Orokin nobles shortly before his disappearance, the same cannot be said about his faction. Before Parvos Corpus was barely above Grineer in status. Ostrons are a close enough example of what Corpus was probably like like before Parvos.
The part about Duviri seems all wrong. As the result of our deal with Wally, it was specifically displayed that there are only two versions of us remaining, probably because of collapsing all the other versions onto us (hence, Void powers and immortality). One was rescued, the other created Duviri as a playground and safe haven. And got too involved, hollowing themselves out in the process.
The event that broke that cycle is also displayed very distinctly -- murder of our Tenno and throwing them, Lotus and her severed hand into the Void. Was Wally directing the Lotus' hand into hitting Duviri at the right place and the right time? We weren't shown that -- and considering properties of the Void itself (like timelessness, causelessness and connectivity), it wasn't necessary.
You really have to listen to the entire quest's final boss theme, it's amazing what they've done. I believe the name is Scathing Mockery by Matt Chalmers and Erich Preston
When you get a chance, stand at the sandy Vista at the edge of the new Automata hub zone and look down into the mist. Wait for a flash of light and see Wally's shadowy feet (in a mission, you see the shadow of his top part in the mist), then look waaaaaaaay up above you to see him looming...
do you have a video of this?
@@bakutie no. Only TheDsIEGE on UA-cam has footage from his most recent video of the misty shadow, but not the looming face when you look up. It is like no one knows...
@@bakutieYou can just do it yourself in Sanctum Anatomica, it is easy to see.
There is also Albrecht's pager at the edge of ground cliff that keeps ringing
Fun fact, if you go backwards in the train during the 1999 segment, you can find your "Operator" (Man in the Wall) laugh at you and disappear.
This can imply that Wally cant actually possess anyone until the year 2000.
Maaaaan... Lore in warframe always leaves me speechless. Fas, jahu, netra, ris, xata... etc are the foundation. Everything other beginning after that.
The music in this update is easily some of the best in the game
all the music in this game is insanely good, so yeah, they are just keeping it that way :0.
omg I think it just clicked! Enthratis theme being eagyptian in inspiration! The man in the wall is heaviliy inspired by the works of lovecraft(other things aswell) BUT, one of the most known deities from his works, is the god Nyrlathotep, the crawling chaos. A shapeshifting messenger from the outer gods and their most trusted servant, he lives in the in between space of realities and is able to travers them fluienly; he is said to be the only eldritch creature that is able to show emotion and especially loves toying with the minds of humans.And honestly...That sounds like Wally; with his smiles and multidimensional travels >>>>>ususally nyrlathotep depicted as a pharaoh! leading ancient humans astray and making them do their biddings; I dont think this is too much of a strech yea? Nyarlathotep also has more modern day disguises and haunts humans in the early 1900. Theres definetely some overlap here, food for thought! also love ur wf content so much; I usually cant stand playthroughs of this game, since most people seems to deal with the gameplay; love the deepdive into the lore and music you do :D (also since you play destiny 2, nezarec is just a saturday morning cartoon villain version of nyrla :p)
1:57:16 He calls him "my Albrecht" because Albrecht also calls him "my Loid". They a couple :)
Albrecht has a wife. '_'
His relationship with Loid is most likely like Alfred and Bat-man.
@@dontuspowerus1093 he does not have a wife, if you are talking about Grandmother, she is the mother of Father, Albrecht in the Requiem notes mentions that he raised Euleria (Mother) alone.
@@altered-silicone Yeah, Single Father. Where'd you think that little brat came from? A Stork? It was never mentioned that she's an Orphan.
@@dontuspowerus1093 Albrecht is bi , he was straight and then became gay with loid. There's in game lore confirmed it ( see Dsiege lore youtuber ). Also the orokin are inspired by the roman empire. fucking men and women was give more power and status but getting fucked was seen has weak ( roman lore ). Its not like saint 14 and osiris (destiny 2) that got retcon to be a gay couple by the writers.
Genuinely their relationship is very much boyfriends/husbands, there's no room for interpretation @@dontuspowerus1093
He got to listen to the scathing mockery and the throat singing. Nice.
I'm SO GLAD you noticed the letmotif of "this is who you are" when the contruct slams the ground and you remain only with the operator.
To be honest I hoped for something much cooler as an ending, like that we project some sort of void energy to fight it with that song that becomes more and more intense
Edit: never noticed the heartbeat before 😮
The hands the boss shoot out are absolute pain i swear 😂 got me the entire time when Energize was farmable in the last event
Honestly whenever I get hit by a proc I really don't want to suffer through I just pop out into operator and void mode until it's over.
I always miss the streams but catch up on all the uploads! That Whispers in the Walls ending though!?
Thank you for starting with the lore dialogues!
I do wish you had managed to get to that earlier for your sake for some of the lore dropped during the New War.
Also
Go use a scanner on the reliquary drive in your railjack ;)
In other games, the player character dying then respawning is immersion breaking but in Warframe, it's not. With the lore mentioning Kuva, Oro, and Operator Transference, it actually looked fitting for Umbra, especially Umbra to suddenly get up as if inspired by Albretch's final message.
idk if u have checked out the ember codex entry , but it has some really good tenno lore almost everyone misses
fun fact, there have been at least 18 nuclear wars before the Orokin Empire came to power
1:03:23 "that does jack poopy" gra-cacca :) 😂 [I just watched the Veil Breaker stream a little bit ago so the grakata joke is still in my head]
Congrats on catching up with the rest of the playerbase! (mostly xD) Love this quest so much. Now you join us in our dread-long wait for 1999!
Now that you've done this quest, I'd love to see you react to the Scathing Mockery track, the boss theme for the Fragmented One (a secret ultra-hard boss version of the thing you fought at the end of the quest that you will unfortunately not likely be geared up enough to fight for a while lol). You hear a piece of it in the combat at the end of the quest, but the full version is absolutely worth listening to on its own.
It would also be neat to see you react to the music that was released a while back for Soulframe, which is the other game currently in development by DE, the music being done by the same talented folks that do the WF music, though since it's not even out yet, I can understand if you don't have any particular interest in it yet.
Now we know where the Sardaukar got their language
god I love this game
also love your thoughts
1:00:23 lmao the head turning.
1:03:40 IN A INFINITY AMMO WEAPON. oh man, that is pure content. Forget about fashion frame livestream, I want a modding stream.
2:44:17 I think "We end as we began" means... Alone. I think that Tagfer is right, that the Indifference is lonely and doesn't really understand how to relate to people. That's why it said it thinks it WILL take your light. That's why it tried to keep the last page from Loid. It thinks the only way to make a friend is to make us more like it. Alone.
Marco have you visited the Void yet (I mean the Orokin Void)? If you've already visited it, forgive me, but it's a must-see. The ambience, main theme and the story around it... Have fun!
I love Warframe ,, ive been gaming for ,, well probably longer than most on the comments section have been alive :D and for me its also very hard to find an engaging game , not just the run and gun stuff but the lore etc. Thats what makes a good game for me and Warframe has it in stacks.
Then throw in the music ,, its emotional ,, makes your heart beat !.
For those that know , "Rap Tap Tap" ,, tell me it didn't make the hair on the back of your neck stand up ?.
Marco if you need any help in game look me up , Daggles is my in game persona.
The lyrics in the music is mostly from in-universe languages.
Hey chat! Do you know when Marco first listened to the notes of Albrecht?
I would really love to watch that!
At the very beginning ;)
@@MarcoMeatballOhhh, the very very beginning. Thank you! :D
Blue is probably the kuva.
"Eioai" English is such a strange language when you type exactly what is speaked, its Aoi, a Japanese name
Man love that you like the game that i love.
I love the game you love
Hearing the Tagfer dialogue and perhaps connecting the dots with the Chains of Harrow I have a feeling that the Indifference is a bit "autistic", that it wants to fit in but it's clumsy and it feels lonely
33:47 Hiyaaaah. Gutterbrain moment. xD
35:22 accurate.
38:20 "caught up". Well.... yes and no... plenty of op fun to be had ahead not story related.
40:00 ??? I can hear... an underlying hint of the void orokin/corrupted tileset soundtrack in there... like from the chanting. if you've ever had a chance to just take a stroll around there while invisible and not set anyone off. Ghosts of the void the song is called, if you need to find it to know what I'm talking about.
41:30 what is with you and trying to murder all the house keeping robots? :< first it was the sadness of roomba killing, and now you're trying to murder the invulnerable necramite. _(yeah, you're not killing those in world necramites. they can survive double exclamation mark red crits melees from kullervo and just happily keep doing their job of cleaning up after your carnage)_
41:40 yeah, father. He made them. "Albrechts son-in-law" as their codex page says for the culverins.
42:55 aww, you went the complete opposite direction that the devs likely intend you to think to go.
cause theres a big bundle of the spooky handy guys that get up and run away around a corner when they see to add to that curiosity which happens if you went the other direction around. :<
43:40 gives me that nice fuzzy head feeling when the music is great.
44:43 damn it. when you glided over, I kept hoping you'd get clipped by the train. never seen someone rush through and get obliterated by the train (or if it even does obliterate you)... and the section never appears again later in normal missions. :<
45:08 ._.
48:35 you can fish for your own Norgs (for standing gain, resources or putting in decorative fish tanks) on the plains of eidolon at night at Gara Thot Lake. ;)
1:10:25 finally, no more alarms. and yeah kinda. it's one of those semi-typical bounty location test run the missions sorta quests, but with a bit of extra story spice thrown in.
1:15:58 I call him a "starburst". cause he blows up, and looks like a fancy star thing.
_Tips time!_
42:35 you notice that loot square off the edge? there are hidden "murmur sarcophagus" that drop stella (a resource) when broken into, thats one such spot. they will always spawn in the same places in the same maps. so just remember where they are and yoink some stella and maybe some free health or energy when running past.
modding hints time.
1:00:10 as many attested and you later found out. Instantly lost all your credit there.
Puncture, slash and impact only amplify the damage values of existing puncture slash and impact and are highly situational. They're typically not great mods to use, they have minimal effect and most people favor adding new elements.
Serration (and all "base" damage mods of the sort) is always a good call as it amplifies all the damage on the weapon by the percentage.
As is "Barrel diffusion" if you can find some mods of it. also known as multishot.
Multishot gives you weapon additional chances to fire extra bullets per shot. So 2 multishot means you technically deal double damage cause two bullets are fired, and each of those bullets can each roll status effects, giving you a lot higher chance per shot fired to proc status effects from the weapon's elements.
Your next priority should usually be finding out if the weapon is worth modding for crit or just going for status/more damage sources. In the grimoires case it has average for both crit but higher for status. But it can be modded for crit if you want to try to get damage out of it.
High crit chances are like 25 and up. moderate is like 15-25ish where you could potentially want to consider, depending on if the crit damage is above or below the average of x2, and 10 and lower base are typically not that great choices for modding "directly" for crit. Although later game, you can meme it with additive crit from certain frames.
When you get "60/60" mods from various locations you don't really need to worry too much about status, and your capacity will go a lot longer also.
60/60 mods are elemental mods which contain 60% element and +60% status on the same mod packaged into a 7 cost easily levelable rare mod, they're really useful.
as for locations, some come from spy vaults, some from nightmare missions, and a bundle of them from corrupted vor at Mot which would be the easiest ones to get I dare say.
60/60 tangent aside. Adding elements is usually more bang for your buck than buffing a physical element. Just brush up on which enemies are weak to what and mod accordingly.
and make sure you scrap your excess mods and un-needed railjack parts. they're really nice endo to get you leveling mods.
While credits can easily be farmed from something like index, or maybe Laomedeia on neptune, which is a disruption node for corpus that drops exclusively credits in nice big bundles.
1:03:30 stunning speed, no bueno on there. Grimoire doesn't need to reload, nor does it need ammo. completely free to fire, albeit, slightly lacking in damage.
1:08:10 welp, there goes any reason to farm mirror defense... nothing of value really lost. But those mods, you'll be wanting forma to make good use of them, cause you'll be running out of capacity. But they're for the most part quite helpful mods that give your book support qualities for yourself (incantation) and team (canticle).
1:12:00 one thing the book definitely needs is fire rate and multishot. more shots fired and landed charges the alt fire quicker. Letting you do big boom+incantation.
1:12:35 I call that guy a "biblically accurate triangle". I have a lot of silly names for the Murmur enemies. But yeah, shoot out the hands, otherwise he'll just give everything overguard and be a nuisance. Because of them it's why I always bring something fairly accurate that can quickly break the hands. If your stahlta was modded a bit better, it'd be a decent contender.
1:14:58 Guess you never did Tiana pass over at mars? Citrine's Mission? it's not in the way to do a relay, so I guess you passed it. Munio (that mission you're doing as part of the quest) is basically another version of that kind of defense.
The good thing about Mirror defenses though is that you don't have to primarily kill as hard cause the defense isn't linked to every enemy being dead. It's a timed defense making it closer to mobile defense and a mix of void flood with the collecting thingies. So you can just stall the enemies out with some hard CC and slow (vauban, Khora, frost, Baruuk, Equinox etc) and let them sit so they don't bother, focusing only on making sure eximus don't ruin your fun with their CC immunity and special moves.
1:20:15 welp, and there goes any reason to engage with the alchemy mission aswell. Which is a fun mission you never get to test drive in the quest and will now not really be worth it for you cause it drops those mods... unless you get it for a nice juicy bounty to do only a round or two I guess. or to farm the mandonel.
You might aswell be a whale by proxy of your audience now. Everyone gifting you so much stuff. I'd give you the tennokai quickie but I think this is getting too long as it is... :V
but one more then:
1:25:00 seeing you just spam bullet jump makes me want to mention a good "movement cycle" to get into.
_Bullet jump -> double jump -> glide. Then eventually roll -> slide -> repeat._
Double jump maintains the momentum of the bullet jump when launched into the air a bit higher letting you take ride the distance without having to spam it along the floor. At the apex of your bullet jump you double jump and then just glide for a bit, rolling if you want to change direction or cover a little bit more distance mid glide or before touching the ground to avoid hard landings from heights, ending in a slide as you're on the ground (or even if you're in the air. Cause you might slide kick an enemy as you breeze over them).
So: Ctrl+jump, jump, rightclick hold... tap shift, ctrl -> +jump and continue.
:D
With some melee types you can also use your "gap closing" melee combo "rightclick(block)+forward+E". in the case of the Skiajati you're wielding with the stance you're using thats actually a really long distance katana dash that can pass through enemies. Really good and really fast for traveling along the floor repeatedly. Experiment with different gap closer combos if you get more stance mods and melees to try.
But it's nice to see you sometimes using your neutral combo and not just holding forward and meleeing.
❤️❤️❤️❤️ big ups to that last thing about the jumping! Enjoyed reading this!
@@MarcoMeatball you're welcome. Teaching eager early game tenno is something I enjoy, despite my long windedness. I'll see if I keep watching some more and find anything else to mention. keep an eye out for me. ;)
@@DarkmegaGaming Extra pro move: Bullet jump -> Double Jump, Roll (immediately afterwards) -> Glide -> Slide
This will allow you to compound the momentum from the roll with the bullet jump, resulting in even faster movement. Roll upon contact with the ground if a direction change is needed by rolling in the new direction, which will also help with maintaining momentum in the midst of sudden course changes.
PC button combination is as follows: Ctrl+Space -> Space -> Shift -> Ctrl (Or Right click if a glide is desired). Rinse and repeat. Side note, sliding will allow a slight boost in momentum mid-glide. If even faster movement is desired, it is possible to point your camera backwards in between the double jump and the roll to commence a backflip, whilst rotating the camera back into the desired direction to continue movement, but the move is generally very tedious to perform repeatedly.
@@ghjkltyu thats literally the same combo? Well, sort of. You burn the roll a bit earlier.
Sometimes its beneficial to not quick burn it, cause rolls have CC and damage protection so particularly in corpus and other tilesets with stage hazards rolls can reduce their impact by saving it to break through incoming threats to your landing reactively. As long as you haven't hit the ground yet the roll should continue to maintain a decent enough speed where its just semantics if you burn it after the jump or before touchdown for a safe landing since the time and distance between the two typically shouldn't be much on a straight facing parkour combination.
Slide's little mentum boost can be injected into just about anything also. A quick slide for a forward boost when using more nuanced movements, micro speed boosts while aiming in to keep your speed when aiming in, quick slide boost to adjust your melee position mid swing if you're gonna come up short, or in air for an inch of sneaky extra speed like you suggest. But if you're doing that in your parkour movement combo, yes it'll be tedious and is a might bit on the overcomplication side.
_(4.5k hours legendary 3 player btw)_
The real pro move is then knowing when to pop out to operator mode to start void slinging to course correct or cover extra ground to combine both forms of movement fluidly.
@@DarkmegaGaming Super pro: Power Strength Titanic
But yeah I always found chaining the roll before glide to be faster and ripping my mouse across the pad to backflip as the optimal way to move. Aside from using Xaku 4 with ground smash to go frictionless. Happy warframe beta tester that came back after a hiatus lololol
Edit: I think my tone on the first reply came off redditor-like which was not intended, more-so just noting some slight differences in methodology. Both ways are plenty fast enough to leave most pub lobbies in the dust.
Hey Marco, have you watched Ordis' backstory from cephalon fragments? He has pretty badass lore
Oh man, didn't get a notification for the stream (twitch). I thought it was going to be on Tuesday per schedule. Well, maybe next time.
The music sounds like those Germanic chants Heilung does
It really does. I used to quite dislike Heilung as compared to, say, Wardruna, but it grew on me.
Stalker is a warframe, considering he shares some similarities to excaliburs torso and well...
Someone needs to teach Marco some modding lessons ^^
Yo did the old vod got cancelled? The one with the prime trailers?
Still love they actually got noje inch nails
The only alien in Warframe is the Void.
Aren’t Sentinels aliens, too? I remember some lore about them being found on the edge of the system, and they were helpful so we put them to work.
@@TotallyDapper The sentiants are a machine race created by Ballas to terraform the Tau system for the Orokin. The rebelled and that was the Old War.
Not the Sentients, the terraforming robots sent to Tau, the Sentinels, the little robot creatures that float next to you and help you in missions. Taxon, Shade, Dethcube, those guys.
@@TotallyDapper Absolutely not. They're just robots and pets.
26:30 watchdogs?
Game in description is Destiny tho 😂😂😂
As a Destiny player, calling Destiny as Warframe is an insult to Warframe. Destiny's story is so fucked up that it's hard to find something good about it.
59:56 tells his chat to watch him mod the proceeds to put some of the worst mods in the game. Now that's comedy.
Don’t gotta be mean 🙃
hey not sure if it's the same problem you were having but I know someone was having the game minimizing like that on windows 11 and they stopped having the issue by running on borderless fullscreen
I’ll explore!
We have to get you some 60/60 mods.
there's time!
Have you heard of Mass Effect series of games if you are looking for somethting with good story