SNES soundtrack on SEGA Genesis sound chip
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- Опубліковано 19 чер 2024
- Could you imagine the SNES most famous game music playing on the Sega Genesis soundcard ? Yes we found a way to do this!
As a big fan of MIDI and FM Chips, here we have some great game tunes playing on a dump (.SF2) of the Yamaha YM2612 chip. The sound produced here, actually the MIDI messages, is the EXACT way as the Sega Genesis would process and perform.
00:00 - * Sega logo fanfare *
00:03 - * Top Gear - Track 1 *
01:42 - * Street Fighter 2 - Ken Stage *
02:36 - * Final Fantasy V - Gilgamesh Theme *
03:06 - * Super Mario World - Overworld *
03:46 - * F-Zero - Mute City *
04:12 - * Donkey Kong Country - Jungle Theme *
Bonus - 05:20 - * Star Fox - Corneria stage *
Part II : • SNES & NES soundtrack ...
Don't forget that the Genesis also used a PSG chip which provided an extra 4 channels of sound (giving 10 in total!). The best developers made use of both.
A psg?
Oof i got confused there
I didnt know that the SN was also a psg
Lel
@@Cee4Four SNES is a soundfont-based chip. It needs a samplebank to work.
@@alandunaway3000 no not the SNES.
If you use deflemask you might know what I mean. Like SN1 SN2 SN3 SN4
@@Cee4Four SPC700 is a sample-based audio chip.
@@alandunaway3000 I know that
The one thing I will always love about the genesis sound chip is that metallic bass sound, it sounds so badass
I'd have loved to have heard Plok being played!!!
There should be a youtube compilation video for all the comments left by you OR for popular youtubers on unexpected videos.
Should be a GamerFromMars video.
arandomguy9 yeah XD
Fuck yes. Plok had an awesome soundtrack. One of the best on the snes.
Larry Bundy Jr "Hello you!"
Ayy, I love Fact Hunt! Good work, man.
This is the most beautiful thing ever... I wish people would stop fighting about which is better (SNES or Genesis)already. They both kick ass!
I was a huge SNES fanboy growing up, hated the Genesis until I started playing NHL hockey and realized how much it kicked ass with sports games. From there I started playing other games and realized the library was actually really good! Sonic was a lot of fun. Still loved SNES of course but I had to reluctantly admit Genesis was also awesome and finally bought one lol. To this day they are my 2 favorite systems ever.
You're a good person 😍
People love to forget that it doesn't always matter which system is the most powerful, it's what developers can do with the hardware that matters. Programmers who were truly intimate with all of the Genesis' strengths, weaknesses, and other quirks knew how to get the most out of it in visuals and music. Same goes for the SNES. There are a lot of third-party games out there on both systems where it's apparent the people in charge of them just didn't care enough to go the extra mile and really take advantage of what each machine could really pull off.
Neither one is better :) I had both and loved both for different reasons. I had a C64 as well. Played them all like crazy. Those were the good ol days :)
Chloie Kwirant It doesn't matter anymore. All people care about is how good the graphics are, even though the game isn't fun.
Now do the opposite. I want to hear the Chemical Plant Zone theme on an SNES sound chip!
*Edit:* I now understand that audio on the SNES doesn't work that way because it is sample based.
I'm pretty sure I've found exactly that, and many other Sonic tunes "SNESified", on UA-cam before.
Hint: It's not as good.
Fun fact, quite a few SNES tunes use sound samples recorded from Yamaha DX series synths which use chips very similar to the sound chip in Genesis/Megadrive.
noop9k The SNES sound chip was made by Sony. That is the secret of its quality.
ThePowerslave6697 utter crap.
Psythik if I understand it correctly, the snes sound hardware was entirely differently in that it was like a library of stuff from each cartridge and the Genesis was an FM synthesizer. The Genesis has its signature sounds it does well but is limited in the range of variety. The SNES was overall superior from a tech standpoint, but I think if it were to emulate Genesis tracks it would be missing the signature style we all remember so probably actually sound worse.
Granted I was a Sega Genesis kid and Sonic was my childhood and in my opinion Sonic 3 has the best 16 bit soundtrack so it's hard not to be biased in terms of what sounds better.
AWESOME! The Genesis sound chip is so underrated. Also you have some mad skills! well done!
+Doddo MultiGamer There's a bootleg SF2 port for DOS? Please fill me in on this and the music in it, I can't find anything out about it (I only see stuff about the official port).
Doddo MultiGamer
Thanks!
I just saw a video of it. Well, it's definitely more impressive than the original DOS version but the music still sounds pretty crap.
+Ali Robins MEGADRIVE*
+Ali Robins this isn't the genesis sound chip.
its not even using a YAMAHA chip
YM2612- the little engine that could.
@Requiem4aDr3Am huuuuuuuuuuuuuuuuuuuhn ??
Requiem4aDr3Am bruh ua-cam.com/video/HxP0n7h_914/v-deo.html
@@ok-cr3yd that genuinely gave me a headache thanks lol
This is one of the most amazing comments I have ever seen
It doesn't think it can... It knows.
It really shows the heights and lows of the chip, where it shines and where it falters, Gives me alot more appreciation for the composers who worked to overcome it's limitations
Great video! The soundtrack to Top Gear is great, so it was nice to see you start off with that one. These soundtracks really translate well to the Genesis' sound chip.
Top gear track 1 on genesis sound chip = epicness
keyboard on top of a keyboard true art
don't forget you can clip a smartphone with a keyboard controlling your PC keyboard on it (to emulate a ZX Spectrum keyboard system for roms)
God I love that Genesis sound!
Yes credit card needed
SFII's music on the megadrive/genesis is very close to the arcade in some melodies due to the arcade pcb utilizing the bigger brother of the YM2612 the "YM2151" they are extremly close in specs hence why parts of the melodies sounded so close and alot of arcade games used FM synthesis so the megadrive was suited to this, the snes had its unique take on sound which i never cared for much but have come to appreciate more over the years but FM synthesis by Yamaha is nostalgic to my ears and always brings a smile.
RallyDon82 It certainly is. SF 2 sounded really close to the arcade although I like both versions.
Pity Super was so bad audio wise on the MD though. SNES came through there to sound more arcade like.
You know, I've always talked shit about the Genesis's soundchip and Genesis OSTs but REALLY now that I've gotten older (and mostly because I have the entire library, around the world, of Genesis roms) I've noticed that GENERALLY (like 99.9% of the time) the Japanese games have anywhere from decent to great songs (think, Hard Corps, Rocket Knight Adventures), while the American and European OSTs are just horrific.
The real reason for this, I believe, is that you REALLY have to understand FM Synthesis and how to use it. So many Americans developers (in particular) really want music to have that (really sort of embarrassing the older I get) faux-edgy rock sound to them which just doesn't work well. I'm talking, trying to emulate guitar/bass/and drums style music. Normally it just ends up sound like fart noises with every other 'instrument' sounding muddy and really, really bad.
The Japanese developers, especially Konami, really worked wonders with it though.
Also, hooray for allowing longer comments! I clicked away on all the "comments have changed" messages because I was in a hurry and really had to get out what I wanted to say, on a friends video, and go but I've been really hoping that I would see these messages again so I would know what's up but I guess not.
Time to go look for a press release or something that describes it. I've seen hashtags and other things in comments and considering the fact that I no longer see a counter telling me how many negative characters I have remaining, things must have changed quite a bit.
At least now I won't have to spread a long comment into 10 parts. (Only semi-joking, for better or worse.)
I think a lot of people have had a similar negative impression of Genesis sound. Part of that I think is the types of games people commonly played on the system. Since the Genesis was more successful outside of Japan, a lot more western games, such as sports titles and game shows, were popular. A lot of them used the GEMS sound driver, which doesn't have a great reputation, though I get the general impression that many developers neglected sound in favor of graphics at that time. Some people say that FM is difficult to work with and that may be true. My understanding is that sound programming for the system was harder than it had to be due to it lacking certain hardware features which would have simplified things. FM sound was standard in arcades when the Genesis came out so there were at least a lot of developers who already knew how to use it. And I think it sounds great when done right, like in the examples you gave.
You are almost right, the REAL reason it's an horrendous software called GEMS, a poor sound driver controller for the amazing YM2612 (Fm synth chip in Genesis) the lazy US programmers used this for 186 games, the most beatiful and awesome music was composed without this program, Yuzo Koshiro (Street of Rage saga) programmed directly in Assembler, Konami, Sunsoft, Capcom, SEGA, Technosoft, Treasure... made his own driver controller. Accoladde, US Gold and other mediocre software house use this...no more to say.
sadly the bad reputation has never gone, the damage was made.
Manuel Ignacio Galafe Herrera And most western programmers didn't even use GEMS properly.
***** OK, they are the few exceptions, you know why? all games, except Comix Zone and EJ, are Europeans, his musicians are pretty genius, like Jesper Kid, Chris Huelsbeck and Tim Follin!!...Time Trax don't use GEMS, use a custom driver delelopved by Dean Belfield for Malibu Interactive. Regards!
Why cant i find night clubs with this type of music???
Same reason i cant find friends lol.
lmao oof
Because it's too lit
Nerds don't go to nightclubs, let alone DJ at them.
@@1d10tcannotmakeusername Funny you should say that, most of my friends who dj are either mincers or proper nerds, or both.
@@louislj3630 Yeah, but do they DJ at night clubs?
Loved you since 1993, Genesis. Rock on.
Thanks for your hard work dude!
Street Fighter II wasn't an SNES-exclusive game.
Street Fighter II Special Champion Edition and Super Street Fighter II were also released on Genesis.
As much as Sega cheaped out on sound processing for the Master System and Mega Drive, it really did give them a distinctive sound. I actually find the SNES sounds a little bit too good at times, better for the bigger orchestral stuff, but if you want to blast space ships all day, the gritty sound of a YM2612 just never gets old.
Yeah the SNES sound chip could only do 4 instruments simultaneously and only improved on the SMD instruments in string and woodwind style sounds.
The SNES sound chip has 8 channels and an echo buffer, you can do things like chords using specific samples for that purpose.
SNES can play any 8 simultaneous WAV files at variable pitch and volume, as long as you can squeeze them in the 64k memory (with compression) and had very clean sound for its time. Most genesis sound engines play 1 WAV file (with non adjustable pitch or volume, generally used for drums) + 5 FM synthesis voices (almost exactly the same as the Yamaha DX100/DX21/DX27 synths) + occasionally 3 square waves or noise generation voices.
They both have their strong points but the MD sounds are way more exciting in my book. SNES sound often sounds wooly to me and lacks flair!
Cheaped out?! It is an incredibly powerful multitimbral FM synthesizer. It is just notoriously difficult to program and get good sounds out of an FM synth from this era, but it is very capable when put in the right hands.
Long live to 16-Bit era!!!
There are no words for how awesome the Corneria theme is.
I was surprised to hear that many of the sounds from DKC can be be reproduced almost perfectly on the YM2612!
John Tay did a cover of a DKC track that was so incredible some comments said it was an improvement
dude you're very talented great work
Now THIS is the kind of stuff I like to see in my suggested feed! Awesome video!
I know its a different chip, but you just unlocked a core memory of playing Top Gear for me. Transported to my childhood.
Love the SEGA Megadrive so much! So glad I got given it as a child so many fond memories
I always love hearing songs rearranged using the Genesis soundfont these days, do not know why, but it's so cool hearing these re-imaginings. There's a guy on here called TheLegendOfRenegade that does an incredible job of doing just that, listen to his Mega Man 7 arrangements, they are absolutely sick! Also, MyNewSoundtrack did a beautiful job of converting Storm Eagle's (Mega Man X) theme to Genesis soundfont. The only weak ones are the Super Mario World and F-Zero arrangements, other than that, great stuff. The DKC one in particular actually sounds amazing!
IcedEarthaholic All it really takes is a good MIDI tab of the song, then you just use a VST like VOPM/YM2612 to make it play the MIDI track so it ain't really an "arrangement". It takes little to no skills.. unless the tab doesn't exist (..yet)
you know is gonna be an awesome video when it start with the Top Gear theme
Oh man, this videos makes me want to see and individual version of each song complete
Great work! Love the F-Zero Genesis soundtrack version
That Definitely blows my mind!!
Awesome job! Brings back a lot of memories :)
Wow! Great work!
This isn't the "exact" way the Genesis/MD would process and perform. It's a soundfont replicating its soundchip, so it's not going to sound as crisp. The soundfont in question takes pretty much all its instruments from Sonic 1 with a few exceptions, so if these tracks were really on the mega drive their instrumentation would obviously vary a lot more.
Its an .sf2 image of the YM2612.Read the description.
The LBP + MC HERO!!!!! I don't really think you can call it an sf2 image of the YM2612. The YM2612 is a synth that doesn't consist of samples/waves and as such can't be dumped as a soundfont image. Not to mention, the soundfont consists of the PSG square and percussion, which aren't even part of the YM2612.
I could recognise the soundfont in the video as the Ultimate Mega Drive Soundfont a mile off. The percussion is distorted, and the (limited) instrument choices vary from average to "are you serious?". For example, the supposed "Strings" instrument (which doesn't sound like anything I've heard in an MD game, by the way) sounds more like an organ, and the orchestra hit is absolutely dreadful; not melodic in the slightest. I know that the Mega Drive wasn't known for its fantastic sampling, but it could do a half decent orchestra hit!
given the description of the video states that this is the "EXACT (note the all caps) way as the Sega Genesis would process and perform", it's rather frustrating/insulting that Mr. Corcino is using a generic soundfont and not even paying attention to limitations in terms of sound channels.
(also, if I didn't read the description then I wouldn't have referred to it when posting my initial comment)
This is EXACTLY how it would sound on the sega genisis. Crappy
Joshep Rubi None of the games in this video were made by Accolade or Acclaim to my knowledge.
Rexeljet there isn't specific "sonic" sounds, because MD used FM Synthesis chip, and SNES used PCM Sampling chip
Love that grunge sounds from Megadrive. Kinda reminds me of 70's-90's pop synths.
Man a lot of these sound great
Great !!! really good selection ! !!
I wonder if it was just more difficult to write music for the Genesis in general. FM itself is capable of amazing stuff. You get a talented guy like Follin on ANY hardware and he's going to kill it. Anyone naysaying what the Genesis is capable of should look up the music Follin did for the unreleased Time Trax, and be blown away.
Donkey Kong Country sounds AWESOME! Reminds me a bit of the casino level in Sonic.
props for playing this nice
Those were really well done!
That was just awesome! Donkey Kong sounded like a Sonic level that never was :)
Agoti: Ohhhhh.....
Majin sonic and agoti are rivals
This is so amazing!
This video was really calming and nostalgic.
Omfg top gear fucking memorizes on the snes with my cousin
Don't suppose you could do a full version of Ken's Theme? That had a wicked sound.
I've looked for it on YT... Nothing.
@@guestc142 You could just find the official arcade or genesis versions of Ken's Theme, which both sound much better.
@@sonc07 Wait the official Genesis theme is better than the one above?
GREAT WORK
Great job! My favourite tunes!
Corneria sounds like it would kick ass on Genesis!
Really tho?
WhatsOnMyShelf I think that one wasn't that great. Mute city was excellent though!
WhatsOnMyShelf Oh you're being sarcastic.
it sounds like ass
Considerable amount of missing instruments is a big no-no.
As a person who's been producing Chiptunes for 5 years now, I have to say... sooo much incorrect information and lack of knowledge in the comments... if you know how any of these systems work, please don't read the comments. I beg you.
The comments hurt me.
VuurniacSquarewave but i want to know how it works :/ can't you explain it to us in some simplified way?
VuurniacSquarewave Yeah, too many arguments filled with stupid fanboys throwing around extremely overused misinformation (mostly SNES fanboys).
As a musician of 10 years and a gamer for even longer, this looks like an intensive care unit for some burn victims. Nah but seriously some of these comments aren't completely stupid, you can tell they have at least opened fruityloops once in their lives.
VuurniacSquarewave yeah, ignorant fanboys in the comments are driving me mad, considering I was writing emulators, games and audio software for over 15 years already. :(
I come here to listen it again from time to time. I love it!
You are freaking amazing, dude.
When I got to Jungle Theme, I came to my own conclusion that SNES is better than Genesis when it comes to percussion, but I prefer Genesis for everything else.
When you see him play the corneria theme, you've gotta agree the SNES is soundwise superior to the Genesis.
A lot of missing notes there.
jogsosog That's the guy who played the song, not the soundchip. The percussion on the Corneria theme is also way too exaggerated.
jogsosog
That is not true, the SNES was better in instruments which allows for easy sampling. The Megadrive was better in a general timbre, fuller music and general music cohesion. SEGA just was an idiot when they released it that they didn't know what SoundChip Yamaha had provided them, and they had put the wrong model number (of a cheaper version) in the dev manuals. This wouldn't be such a big problem as such, were it not for the fact that the particular chips differ in Frequency, and thus the instruments sounded off by quite a bit. (I probably cut some corners here, but I'm sure the producer of this video can correct me about the exact differences ;)).
That is not to say the SNES wasn't capable of great music, it had a revolutionairy chip for its time courtesy of Ken Kuturagi of Playstation fame ;). He produced an affordable wavetable synth ;). However Wave tables,for the time, had a major drawback. Memory. Which back then was still very expensive. FM synths just require less of it, and thus the Megadrive could work with far less than the SNES to produce really good music.
jogsosog
How about this?
/watch?v=nBVtfqGU9ig
*****
Genesis isn't a soundfont, and these covers aren't a good representation of how good the genesis can sound.
THIS is actually a good and legit cover, because it's a good example of the advantages of a synthesizer over flat sampled music (dat sustain, dem bends/decays)
/watch?v=ot_qRtbtUyU
where can Ihear the mute city track on full?
Shame it was cut short in this video
I actually did a full version on request on my soundcloud TedRemix soundcloud.com/tedremix/mute-city-genesis-remix-fzero
thx!
That was great.
Tedward Excellent!
Absolutely awesome!
Nice job!
I love the SNES sound chip but the Megadrive has that dirty beautifulness that I adore.
SNES had some really good music don't get me wrong, but it started to sound too much like "real" music, if that makes sense. Mega Drive music is still unmistakingly chiptunes, just... really awesome ones. Commodore 64 and Mega Drive are my favourite systems for chiptunes.
Why include games like Street Fighter 2 which were released on Mega Drive anyway?
because ken's theme on genesis was horrible?
@@thebravegallade731 it really was tbh
ken stage is like wow just wow!
very sweet! thank you
Every song sounds like Sonic now.
Spokker Except for mario.
I still love FM sonic most of the time anyway. Twangy YM bass gets me all the time
I think the FM Sonic instruments have been done to death. I mean, why do most songs for other FM chips sound unique while almost all YM2612 remixes I've heard sound like Sonic, I seriously don't know. I mean, if that's because the YM2612 was used in the Genesis and Sonic is on the Genesis, well that doesn't make much sense as the YM2612 was used in the FM Towns too.
Because he didn't use a Genesis VST. He Uses GenesiSF (The soundfont of sonic instruments) Instead I use YM2612 Vst. Which has a lot more instruments from other games, Like Thunder, Comix and some more.
Yeah
I am absolutely in love with the chimes used in Street Fighter 2 :) ( 1:59 )
great music man. awesome keyboard skills by the way.
this is incredible!
Stop comparing and just enjoy an awesome era of 16-bit gaming lol
Both consoles had their own identities
Both consoles were truly awesome
BASSINVADER Absolutely true. And far, far, far better then the nonsense console generation we have today.
II DIRECTx II
YES mate absolutely! Without the constant updates and only having access to half a game unless you fork out even more for DLC!
BASSINVADER So glad I still own my Mega Drive and SNES
II DIRECTx II SNES > Xbox One
Genesis > PS4
XONE doesn't have Super Turrican and PS4 doesn't have Alien Soldier.
I always liked Sega better all the way around. Sega's music and look was more analog/old/school whereas the look and sound of the SNES was more digital and cartoonish. There's hits and misses, but that's the way I feel about it overall.
Nice work, thanks for links to emulation. I love the Genesis sound.
That was great, bro! "Mad" keyboard skills.
Someone make f zero for genisis. the sound chip was made for it.
Sega did make an f-zero game once on gamecube
mode 7 is impossible on mega drive
FallenDevilNO sonic 3. the special stages. that was basically mode 7. plus they could do it on 32x or cd.
+FallenDevil It's not. Check out "sega genesis mode 7".
A Fart nobody bought a 32x
The Mega Drive's YM2612 sound chip is superior in most ways, and more versatile. The YM2612 supports both FM synthesis and PCM sampling, whereas the SNES's SPC chip only supports PCM sampling. With software mixing, the YM2612 could play up to 4 PCM channels and 5 FM channels simultaneously. And on top of that, the Mega Drive also has a PSG sound chip with 4 additional PSG channels.
In addition, the YM2612 has a wider frequency range, up to 53 kHz, whereas the SPC is limited to 32 kHz, with the YM2612 giving sharper clarity at both treble and bass frequencies.
For an example of the Mega Drive's PCM sample capabilities, check out Sonic: The Next Level. It has better PCM sample quality than any SNES game.
The Genesis didn't use the YM2151. That's what 90% of arcade games used. It instead used the YM2612.
@@solarflare9078 Sorry, that was a typo. I've now fixed it.
Great work, top gear theme 😍🏎
This is beautiful
I love how Donkey Kong Country music sounds great regardless of being on SNES or Genesis.
For Street Fighter you could have saved the effort, since there is a Mega Drive Version of Street Fighter II Turbo. :-]
Man that was awesome
God Corneria sounds so sick on this.
top gear have a version on mega drive '-'
Ow... The use of these overused, generic, boring FM instruments saddens me. The Genesis is capable of so much more than what it's portrayed to sound like.
No it's just bad ha suck it
yeah, havent played ecco the dolphin yet cause imma 11 yr old boi who lives in a fucking country with no companies coming and all eclectronics are extremely expensive, but boi does ecco the dolphin ost sound good, btw im from paraguay
I AGREE 100%. It's why I really think the Sonic OSTs are super generic for the console. Sadly, SNES fans will interpret this and the Sonic games as the Genesis's "proof" of its limited sound chip, which is obviously not the case, as proven in other games like Devilish, Phantay Star 4, Thunder Force 2-4, Adventures of Batman and Robin, etc. Even Chester the Cheetah Too Cool to Fool sounds better than the boring Sonic patches.
@@solarflare9078 Most Mega Drive games that were manufactured in Japan are made deliberately to sound generic despite the many different sound drivers they use, it's like a family of pre-setted FM patches where any Japanese person could simply choose a synth for their composition and be happy with it. It gives the console a nice family polish to it's sound hardware.
In the west it was a different kettle of fish, westerners just didn't have the same resources available or much knowledge of how to make chip music so they created GEMS in 1991 and got what they could out of that.
I'm surprised you didn't mention ''Streets of Rage'' Yuzo Koshiro should be noted as the first Japanese composer and programmer on the Mega Drive to break out of that ''generic SMPS sound'' his soundtracks never used any of those bass patches, except ''The Revenge Of Shinobi'' but that was probably because it was his earliest work on the YM2612.
Adrian Gauna Don't you hate Yuzo Koshiro's work though?
Also, Streets of Rage was NOT the first Japanese game to not use "generic" FM patches (although it IS a great, unique OST). You can argue that it all started with Space Harrier 2, a launch title, with interesting baselines, fantastic trumpets (similar to even Monster World IV), and decent hi hats and snares (though they sound a little thin). 1989-1990 Mega Drive games would later improve further, with Thunder Force II & III, Strider, Shadow Dancer, Altered Beast (yeah, it's a 1988 game and it might've used a tweaked SMPS engine, but still), Revenge of Shinobi (another Yuzo work), etc.
There are PLENTY of early MD games that can sound unique, something Sonic games could never do imo. Not even 3 & Knuckles.
Really nice love the YM2126
Nice man!
how did he manage to make the sound so crackly? thats not normal at all.
+MrDerOutsider It is. Just the Genesis uses a low-pass filter what filters out the crackiness,and emulators try to fix it.
LBPPlayer7 neither the real console nor emulators sound like this though.
***** Thats what I said,the consoles use a low-pass filter,which muffles the sound which makes the crackiness unnoticable,and the Genesis 3 has a variant of the YM 2612 which doesnt produce cracky sound,and the emulators emulate that variant.
LBPPlayer7 well okay but it still kinda sucks that his remixes sound like that he doesent even use a real ym 2612.
***** He uses a dump,which is all the data of the chip put into a single file.
wtf, we have the same stereo system
+Gary McWhorter Old but Gold
Same here :-/
*****
Well, it's still up and running so I can't really complain too much.
music of sonic 2 and sonic 3 and knuckles
I used to have that stereo too, but I can't remember the name of it for the life of me!
Mate thank you for bringing my childhood back!!
This is delightful.
Perhaps one of the more amusing ironies is how it would actually be fairly trivial to put a YM2612 in an snes cartridge...
I'm sure that would weird out quite a few people though...
"a dump (.SF2) of the Yamaha YM2612 chip."
what
I love this so MUCH
The bass heavy sound of the mega drive fits perfectly to some of those songs!
YM2612 dump in .SF2 makes no sense. The YM2612 is a synthesizer, not a sample ROM.
true.
I also don't understand what a rom dump has to do with a synth, and I am a pretty technical guy...
airthrow whats worse: he says that it is the EXACT way as the Sega Genesis would process and perform and thats just not true.
also it sounds like shit most of the time.
***** With flashcarts it's now easier than ever to test these sorts of things, I should probably try it.
How else are they supposed to emulate it?
Not saying you cannot, I just do not know how to.
There we have it. Proper Genesis ports of Super Mario World and Donkey Kong Country could have sounded great! Still could if a pirate dev would put the work in. :D
I think pirate devs already have.
Ross the Boss
I've seen some poor efforts, which is why I was sure to specify _proper_ ports :D
Great! Another my friend.
Some of the best renditions I've heard on Genesis sound hardware.
Mute City sounds better on genesis hardware, and this is coming from a guy that liked the SNES soundcard over the Genesis one.
I'm not saying the genesis sound is bad but atleast the person that made these just didn't made fzero sound better on the genesis chip
Soundchip*
sega fan here that's bullshit
@@alonofisrael4802 i Agree
@@alonofisrael4802 i got way too angry looking back at that comment
holy
I always noticed with SNES theres that deepness in the music, while the Genesis was more, eh how do I describe it, sharp? no edges?
+PATRiCKFBi MetalHead Pretty sure the SNES applies a Gaussian (or similar) filter to the sound. The sounds on the Genesis are generated on the fly and aren't samples.
+derp hr I agree with you. Most Genesis games have horrible music just because of the fact it sounds so ear-raping.
But most video games don't even utilise the full potential of the Genesis music thingy.
+Thirteen 1355 You show a clear understanding of the thing you're criticizing. Listen to Bad Omen.
za909returns That's exactly what I mean, almighty Poo!
+Thirteen 1355 One of the few games -If not the only one- that utilised the full potential of Genesis sound chip was Sonic 3 & Knuckles. It's soundtrack was really impresive for a Genesis game.
awesome vid keep it up
Great demakes!
>playing the snes's most memorable tunes on genesis soundfonts to see how they would sound
>picks ken's theme from SFII
Uhhhh...
blasphemy! lol Seriously, this is super cool! Reminds me of the old Atari arcade games.. probably because they used Yamaha FM chips like 90% of arcade games of the 90s.
Old Atari arcade games used POKEY chip made by Atari
@@Colonel-Llama He's talking about games made on the Atari System 1 and 2, which used the YM2151
sounds great!
Very cool video