PC Version, Online MP, Storefront - Dreams’ Director Reveals Secret Plans

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  • Опубліковано 5 тра 2024
  • In this clip from MinnMax's full interview with Mark Healey, the co-founder of Media Molecule reflects on his experience as creative director for Dreams on the PlayStation 4 and talks about the dashed hopes of adding PC support, online multiplayer, and letting the community sell their creations on the PlayStation Store.
    Subscribe to MinnMax's UA-cam channel and check out the full interview with Mark Healey to learn about the origins of LittleBigPlanet and more. • Media Molecule Co-Foun...
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КОМЕНТАРІ • 25

  • @minnmax
    @minnmax  Місяць тому +1

    Subscribe to MinnMax's UA-cam channel and check out the full interview with Mark Healey to learn about the origins of LittleBigPlanet and more. ua-cam.com/video/she0P0pTDbU/v-deo.html

  • @SuperSack428
    @SuperSack428 Місяць тому +9

    So heartbreaking to hear how close to greatness they were and it all fell away, truly could have made a game to define a generation and now we’ll never know 🙁

  • @gunslingerplays
    @gunslingerplays Місяць тому +6

    Dreams was incredible, I created so much on it. I was their exact target audience.
    A PC version would sure have given the game a longer tail, but the experience was unmatched, the feeling of belonging to a tight-knit community was unparalleled.
    It may be harder to see in retrospect, but I have vivid memories of Early Access and full release, and I’m so happy to have been a part of it from day one of early access.

  • @Mizt_Sim
    @Mizt_Sim Місяць тому +6

    LBP was legendary. I had so much fun in that game and I would argue that it is the game that I spent the most time playing of all the games that I've played. Thank you Mark Healey for that.

  • @arbuttram
    @arbuttram Місяць тому +1

    I spent a lot of time making stuff on Dreams (bought a PS4 Pro when early access came out). For me, the biggest errors were no online multi-player (as mentioned), no split screen support (I recall Mark saying that he didn't like split screen games around the time of the release, which seemed like a weird reason to omit the option) and no built in AI features. If they had just given us some kind of nav mesh tools, and maybe a few preprogrammed behaviors that people could plug in (e.g., "follow route to target, avoiding obstacles"), I think it would have been a lot easier for people to make deeper single player games. But I'm just Monday morning quarterbacking.

  • @DrJones20
    @DrJones20 Місяць тому +1

    Hopefully LittleBigPlanet 4 launches, featuring the same creative possibilities as Dreams. A standard create mode for casuals and an advanced create mode for hardcore creators.

  • @rihasanatrofolo2472
    @rihasanatrofolo2472 Місяць тому +1

    Not sure if he answered a question like this one in the full interview, but I'd love to ask him why they wouldn't be making an actual LBP4 as a continuation of the series, not some abstract thing like dreams.
    I mean, what would be their reason for going to a whole new IP now after Dreams instead of making lbp4? Did he have any input on that decision? Seems like a no brainer for me.

  • @maxovrkll4440
    @maxovrkll4440 Місяць тому

    I remember when some of you worked at GI the cover issue really sold me on buying dreams. I opened it, and was really enjoying it, getting excited by the ideas introduced, etc. Then the technical limit wall hit and I realized it was impossible to make anything of value with the memory limit. A lot of the fanbase was hoping they would upgrade it to use the ps5 hardware, but it never happened.

  • @lttldev
    @lttldev Місяць тому +4

    I have no idea why they were so bent on Dreams having its own identity. Sad case of both IP's being incredibly mismanaged.

    • @jjam3121
      @jjam3121 Місяць тому +1

      how are they mismanaged???? they tried making another ip okay, doesnt mean they handeled it poorly. thing sold over a million copys

    • @paxst
      @paxst Місяць тому

      @@jjam3121Had dreams been successful, it would still be receiving live service support. It was absolutely mismanaged

    • @lttldev
      @lttldev Місяць тому

      @@jjam3121 Decisions like completely abandoning littlebigplanet and the mistakes (as noted by the creative director) that ended up killing the longevity of Dreams.

  • @dimitriousdrake
    @dimitriousdrake Місяць тому +1

    I loved Dreams so much, but I've only really played about an hour or two of it because it's a PS4 game, not PC

  • @KilogramHours
    @KilogramHours Місяць тому +7

    Not using SackBoy to advertise dreams was crazy

    • @jjam3121
      @jjam3121 Місяць тому +1

      not every mm game has to have sackboys face plastered on it chill your ass 😭😭😭

    • @MattTheHuman9
      @MattTheHuman9 Місяць тому +3

      @@jjam3121 Even the guy getting interviewed here brought up the idea to have the LBP brand and Sackboy attached to it, could've potentially saved the game.

    • @thedoctorchickenbob
      @thedoctorchickenbob Місяць тому +1

      NGL, kind of think it's a blessing in disguise. i highly doubt it would have taken off even w/ a mascot
      this leaves the idea of LittleBigPlanet 4 (or a potential reboot) still up and am crossing my fingers it'll come back and make a big splash

  • @littlebigcomrade
    @littlebigcomrade Місяць тому

    We need to go back to the roots of what made LittleBigPlanet so great. Having Dreams be a 3d game instead of a 2D alienated me, a veteran of the LBP franchise. Dreams did not have an identity or a direction that was strong enough.

  • @user-ro7bj5lz8u
    @user-ro7bj5lz8u Місяць тому +1

    Unbound

  • @danielmonteiro5543
    @danielmonteiro5543 Місяць тому +2

    Lmao this title

  • @nuggets450
    @nuggets450 Місяць тому +1

    Not making it into LBP 4 was a big mistake. Along with the wack motion controls lol.

    • @DrJones20
      @DrJones20 Місяць тому

      The motion controls are easy

  • @leon45sant
    @leon45sant Місяць тому +3

    I hate how the media is always looking to blame Sony. The dude said they were implementing ideas fast but getting them launched took a long time. They did not launch on PC , nor did they launch as a little big planet. (I finally get why they didn't it was their biggest mistake). They worked on it for like 8 years. How much more money and time could you give them ? But the media always finds a way to blame it all on sony. Media molecule should be closed. Idk why they still open.

  • @Playerz714
    @Playerz714 Місяць тому +2

    Not bringing it to PC lmao