Edit: This has been tested now by many people since upload, and 95% get the exact same results. There seems to be a couple who claim this does not work for them - maybe they had differnt difficulty, or older version - I don't know. After searching for ages on many forums and asking many modders, it turns out everyone was wrong. XD Still cannot believe I was the one to discover this, and after all this time. Hope you Enjoyed. Please feel free to Subscribe and Share. : )
I always believed you had to posses enough popularity with the people by happyness and complete all senate missions for it to raise and once both at top they would give you rome. Turns out senate missions are impossible to complete and always agressive towards neutrals and people are always rioting when they have everything they dang need.
How do you erase factions? I prefer to erase the other roman factions from the beginning of the game. But the cheat only worked once years ago and I don’t know how to make it work now
@@omid-nasi If you play as a Roman faction, you can't eliminate the other Romans. I tried and it eliminated myself AND both other Roman factions. I remember the surrender_regions gaul cheat. Or anyone else.
Anaris10 actually I have done it and it made for a fun game. I picked one faction and eliminated all other cultures and the senate. Then the game became similar to rome 2 TW
How to start the civil war on turn one: 1. Edit files to make the SPQR playable 2. start a game as the SPQR 3. Instant battle royale in Italy 4. Have your game crash when you press the senate button, offices button, or any random button because the senate is unstable.
You're better of with deleting the 'superfaction romans_senate' line on all the Roman faction than you can attack with any Roman faction and kt also helps to delete the alliance you start with to really kick things off. At the bottom of the descr_strat page. It says how to get faction at war from start or ally you can do some pretty fun things if you mess around with things.
Did you think I'd be out here at the gates of Rome without good reason? Yes... Rome needs her people's leader... No!!! Rome doesn't need back-stabbing patricians within her city...
@@memoefe4904 he was a governor in hispania before his consulship, at the end of his consulship he was awarded a unprecedented 5 year (it was usually only a year or two) governorship of three provinces Illyria, Transalpine Gaul and Cisalpine Gaul simultaneously. It was later extended by a extra five years after he convinced his triumvirate allies Pompey and Crassus to become consuls on a joint ticket. The Conservative or better described Anti-Caesarian and Caesarian factions of the senate ripped the republic apart over when exactly his extension began (it was quite obviously it was a extension of 5 years at the end of his current 5 year governorship despite poor wording), they to spite caesar and also to fuck with his legal immunity which he really needed said it began when the bill was implemented.
Dude this is amazing, the amount of hours I've put into the game and have always wondered how to do it. I use to get so mad when I would just try to get the people as high as possible but still couldn't claim power. Thanks a ton.
@@Dmon319 Well, I've played the game for about 10 years and not known. The testing itself, once I started, too around 30 hours, but that was because I had to test absolutely every possibility, and then test a second time to confirm.
@@casey4091 could be population, could also depend on the faction you're playing, along with the standing with the Senate... haven't played Rome in a while.
I remember playing the tutorial campaign once and actually running out of turns and losing because despite conquering EVERYTHING I never got to betray Rome and take it
Yeah the tutorial is garbage. I had the same problem happen. I didn't take Rome in time and lost. What a waste of time. I reloaded a save, took Rome, and won. Boring tutorial.
In my memory, if assasinating attempt failed and assasin died from the action, alliance between rome faction breaks and I could start the civil war instantly.
@@ciberweek it worked for me. I tried once to assassinate all SPQR leaders, and after failing one attempt, with death of assassin, I became outlaw, and every other Roman faction turned against me. Just in case I have to mention that I played with Macedon Expansion mod
I'm really glad you posted this. After playing as the julii once, I took as much territory as I could, everything was going pretty well, and I was loved by the people, hated by the Senate, but the civil war Never Started... Now I know why.
To think I've spent YEARS of my life playing this game, investing so much money and effort into getting my people to like to me, only to find out that it's just based on conquest. Amazing 😂
Nah - true Romans play as the Brutii and the Julii are the reincarnation of Tarquinius Superbus and need to be slaughtered! At least we give our mercenaries clothes that match with the rest of the army...
I've always wondered how to stay ally with Senate after 40+ settlements conquered... Really I always wished to end 2 other families and not having war with Senate...
It's possible in my campaign i own something like 50+ settlements but i haven't started the civil War yet. I haven't got great relationship with the Senate but by having a huge Number of spies and by using Expert assassins to eliminate other Roman families member and Senate member your Faction Leader is most likely to be elected by the Senate and your other family members too... Right now in my campaign with the Julii i've monopolized the Senate election for something like 50/60 years without starting the civil War or having the Senate ask me to kill my Faction Leader
I accidentaly start the civil war by expanding my empire throught out Greece and Egypt. Them for some reason a civil war started because people pick me. I didnt even know it was a function.
I never started the civil war as early as possible. Until I got that note I kept no troops guarding the other Roman factions and had all of them out conquering and using the money saved to build up my cities. Once I got permission to attack the other factions I took the time to get loaded for the civil war so when it was forced upon me I was ready to blitz across the ancient world and crush the other factions in about 2 to 3 turns.
I think it happens if you already have enough provinces that are peaceful and you keep on expanding your power further while at the same time you are ignoring the senate's missions
I never even got the Senate demanding my faction leader be killed. I just expanded until I got bored and then attacked Rome (the victory requirement says to hold Rome). Never knew there was a hard-coded event to force you to have a civil war.
When you get a really high influence leader. Like 8 and above. The only time i saw that when i played the 1st time. The guy was totally new just coming of age and i didn't know about all those aquilla so he was really gifted. Since all my forces in Africa; he were executed...
Got the faction (Brutii) leader suicide demand and complied (why would I want to be outlawed?). Nothing remarkable happened after that so continued playing "normally" until having almost 50 settlements, then amphibiously attacked rivals' Italian cities simultaneously. Two turns after that besieged Rome with about four healthy stacks and took it after beating off Senate attacks. Game over.
Have you paid attention to the size of your towns? For example, maybe a Minor City is weighted more than a Large Town, and so that's why you need more settlements with the Julii (your settlements are less populated), and less with the Brutii (Larger populations in Greece).
What a lucky coincidence, I started a Julii VH/VH campaign a couple of days ago, this knowledge will come in handy for sure, thx :) PS: I cant deal with those pesky spanish yet because im waiting them to upgrade their lvl 2 temple of Epona to a lvl 3 in Osca, so i can swoop in and ugrade that to an awesome temple of horse, its so frustrating they are already at lvl3 goverment building but they didnt upgrade their temple yet and they are low on money, but as the Julii i really need those +3/4/5 exp troops :(
2 inquiries.. 1) does the size of the settlement matter? 2) What role does the traits play? (those that boost popularity with the people) I see as the Julii you take a lot of small settlements, but the Buritii and Scipii take fewer, more developed cities in Greace and Africa. Maybe this is why there is a discrepancy between the factions.
1. Nope. I tested that. I tried taking Greek and Middle Eastern Terriotries as the Julii and got the same result taking the barbarian ones. 2. I did not test if any traits change it, but popularity with the people has no effect on been able to start the civil war.
I don't think there's a difference in how many settlements each roman faction needs, but rather that the level of the settlement is also taken into account. A large town counts 1.2x that of a small town for example. Because the Julii had more crappy towns compared to Brutii and Scipii you needed more.
I did a test where I played Brutii, but expanded more towards what the Julii would usually conquer and same numbers. Meaning the settlement size makes no difference. (Or at least no difference that I could notice)
@@jonshive5482 No, you are talking about Victory Objectives, not Civil War objectives. Victory objectives are only for those who want them - but I personally prefer to take more settlements than the 50, so earlier civil war is better.
@@MelkorGGThanks for your reply. But I still don't understand why any Roman faction would want to start a Civil War in the first place. Doesn't it make everything harder?
You can trigger civil war without taking even 1 settlements... But need to console. It is about having enough characters with enough traits and ancillaries which increase popular standing...
Those indicators still made much sense to me. Everytime I was at point of being able to revolt, I had high-max people standing, which stated by game as requirement to fight other Roman factions while Senate started hating me even if I successfully accomplished every task they gave me (up until they told me to kms basically).
ThejollyFrenchman I think the reason why Julii is more settlements is due to the fact that the provinces they’re given missions / inclined to take, Gaul, Germania, Britannia, Spain etc, are less economically powerful and beneficial in comparison to the powerhouses that Scipii get in Egypt and Brutii get in Greece and Macedonia. Pretty much, making you have more provinces to hopefully have a better economy income than the inferior other families with their OP lands. Julii 4 lyf
I played as Germany for many turns preparing for rome to attack saving 6 figures of gold. Never happened. Didnt even expand to patavium or mediolanium. So they just sit in italy. Same for brutii. Instead Macedon was suddenly knocking on my polish borders. They took out anyone and had the largest territory of all. Got so sick I just bought-away their armies and generals, as well as a few cities and cheesed them back to Larissa with the help of 4 of their former generals and buying every diplomat I saw. Great way to level up diplomat and higher chance to bribe when you have over 20 diplomats swarming the enemy faction. But all in all from a cool historic campaign it turned out a unexpected shit campaign of 200 wasted turns
Im sure the easiest way to find out what the actual conditions for activating the civil war will be a line in the game files that reads along the lines of "Civil war activate condition = X Y and Z" rather than needing to go through multiple tested runs and still find issues with it being 100% accurate.
@@MelkorGG there is a popup message triggering the first time when you are able to march on Rome. Also, different settlement count for all three factions paired with your observation, that "sometimes you need to end turn twice" seems off to me. This is not how triggers in programming fire and this is not how good games are designed... I have an assumption, that settlement population is taken into account as well. Brutii are naturally expanding into dense populated Greece and Asia minor where they capture big cities, while the Julii are conquering a lot of empty villages... Scipii are somewhat in between, since Sicily and Carthage are well populated, but not as well as Greece. This hypothesis would explain why the Brutii need the least quantity of settlements and the Julii have the highest. Did you run a test for every faction capturing the exact same regions? Meanwhile, I will try digging into the game files to see if I can find the above mentioned march on rome event...
@@alexgry4763 I know a modder who now has the source code. He confirms it is by city count now. Wonders apparently also help. But that is all. And, as for 2 turns, that is likely because it is 2 turns per year.
in rome total realism, Illyria is a faction there instead of the britons, and the map extends up to india, with a HUGE selucid empire. bactria is also in the game
If you are taking suggestions on another guide video to do, I think a guide on how to defeat Attila in Total War Attila would be interesting because every guide I've read have slightly different instructions for the requirements on beating him for good.
"How to start a civil war" Me with the seleucids, absolutely obligareting the romans: Civil support? HA. Tell that to my armoured elephants, chariots and cataphracts.
Question: During my Julii campaign The Senate already declared war on me but several turns later I managed to get a ceasefire then make them allies again. How can I declare war on then again?
You can get settlements from AI without opening the console by using speed run strats. You need either an army (may not be necessary)and diplomat in range of the capital of the AI. You demand all settlements you can, offer 10199 denarius for 19 turns and AI will accept. You then use the army and siege them or cancel tribute before ending the turn.
@@MelkorGG I can confirm it, I checked on my old files (I still have them stored): as soon as I capture the 27th city I get the message to start civil war. They were all green (order) and it doesn't matter of which culture the buildings are.
I just edit game files & the Roman faction start the game at war and they stay at war It’s lovely… I usually play as Seleucid & by the time I make it to North Africa only 1 Roman faction is dominating Italy, Europe…again lovely. That one Roman faction still has the usual stacked armies of legionaries…but it’s only one faction & not all 3….much easier to manage but still very difficult.
Your video was hard to follow. So what exactly does the ‘The people’ and ‘The senate’ measure? Number of cities/population/average public order or number of governor houses?
Yeah, it's an old video. Cannot remember what it measures, like the exact stats, but it does nothing. I did not really cover that in the video, as it turned out to be useless.
It might be 20+ and a rng chance brother… most nearly everything is rng… you can manipulate the rng through changing settlements mood or pop count to change chance of things happening…
There is no rng with this. Since the leak of the source code, we have found out that wonders and traits play a part also, but it is mostly just a settlement count.
On my playthrough, the senate started the war automatically on about 100 AD, simply outlawing me, brutii and scipii, telling my leader to commit suicide, and telling all of us to kill eachother. I'll be honest, i just forgot to start the civil war 😋.
First playthrough of this I thought I was doing so well and I accidentally started a civil war and lost all my progress because I don't reload saves in total war it was so sad
If you play as the SPQR is there anyway to keep the Romans from starting civil war? I’ve tried a couple tests of trying to do nothing or just recruit a ton or whatever and sometimes the roman factions stay allied for 10 turns sometimes they all turn on me sometimes it’s just 1 that attacks because I allied with one of their enemies or something I’m just curious.
Reason I want to know is because what I want to do is play as SPQR, rush population growth in Rome to get Marian reforms ASAP, then as soon as those happen then take over whatever the other Romans have gotten by then. But everytime I’ve tried seemingly no matter what I do before I can get Marian reforms someone betrays me.
Is it the number of settlements or government buildings? I ask bc with Julii you own Segesta, which has no buildings, even gov building, on turn 1 If I recall correctly. Also, does the level of the gov buildings you own matter? Does a lvl 3 city count more than if it was a lvl 2? Could you start a civil war by having less settlements, but having them be more developed?
I have been testing this today when civil war would not start and I am pretty sure you are wrong, it is not explicitly number of cities / non-damaged governor buildings that allows for the start. I think that you hit threshold for people that allows you to get "chance for power". The people looks to be total public order and to start it it needs 7+ points(I don't have exact numbers but you don't need 8 points in people in senate tab) Testing, Juli VH/VH 28 cities, one was far and would have riots, can't start. Go and capturing more small cities, got to 31 cities still can't start it. This is where it gets interesting, change tax rate to low in 5 cities, nothing. but with around 10 cities with low tax I can start civil war (total public order goes up by say +500). This is still with 7 point in people. If I put all cities on low and add games and races, boom 8 points in people and of course I can start civil war. This may depend on difficulty and version of the game but I estimate ~3000 total public order to start civil war via people in senate tab. Maybe it also depends on generals traits like +10% popularity with people. I play rtw complete edition (rtw, bi and alex) ai is different then in other versions and I like this one the best also think it is latest version. Peace.
After doing mroe research after, difficulty and other stuff are factors, but this video is at least a rough guide. However, I did check public order, as I used cheats to get +500 Public Order in each city, and the settlement count was the same no matter what I did to public order. It is still a weird mystery.
I tried again now and with 27 cities + happiness I could start it. But it does not work with 26. So it might be number of cities + some other mysterious stat to get a chance for power from people in senate tab.
Any one that visits regularly Mod DB(or any other page for that matter), does it exist a mod that changes the egypcian faction into a more historicaly accurate version of itself?
Europa Barbarous I believe does it. And Ahowl11's new mod Vanilla Enhancement does also. But no Mod that just specifically changes Egypt and only Egypt, that I know of.
Right now I'm playing a campaign where I had less settlements but the civil war still started. How? Well, It's not very entertaining, however. I had to allow one of other two factions to grow enough to be able to start a civil war, and then wait many, many turns because they still didn't want to start it. But eventually they did. Since they didn't conquer too much, I had to do it for them. I conquer a settlement, than gift it to other faction alongside some money (they don't want to receive free settlement without money). So now I have a very interesting game- Scipii faction grew so strong and I am so weak, so it makes the game much more entertaining. Since they (Scipii) started the civil war, senate declared all 3 factions to be outlawed, but I am still allied to Brutii
There's many others was it can start. Another faction could start it. There could be an internal issue with the SPQR, like where they get attacked, maybe your faction got outlawed? Lower difficulty maybe?
@@MelkorGG No, my army was attacked by one Scipii army. After that, all factions got outlawed, so we are all at war vs the senate, but I kept my alliance with Brutii. Number of my settlements was far below 28 or even 26
Oh I see. The AI attacked you and began the Civil War. Yep, this video is only if you are the one to start it. That is just so rare to see. It is also possible for the AI to start a Civil War, and they don't need the same amount of settlements as a Human Player would, because AI plays by a different set of rules.
@@MelkorGG Right. But even when they meet the criteria, they still don't want to attack. I had to wait like some 50 years (100 turns) for them to attack
Yeah, most often they won't. I don't know if you have watched any of my AI Campaigns or TimeLapses for Rome Total War, but they never start a Civil War in those. Legend of TW also did a series where he tried to get the AI to start the Civil War, took many turns just waiting for it to happen.
Just click on your army, hover over a roman army and attack, like you would any other faction. It will then come up with a pop-up asking if you really want to do that. If you don't fit the requirements, then the YES option will be blank.
@@MelkorGG ahh I understand. Thanks very much, Melkor!! o7 boutta reach my 28th settlement as Julii, just bought the game on sale last week and already sunk 40 hours, but I cant tell if I just got ripped off for Medival 2 Rome version or if I'm just genuinely enjoying the game hahaha just jokes, the game is awesome. It does feel a lot like Medival 2 with a Senate though.
I'm doing Julii campaign on VH/VH. I've been sitting on 29 settlements for over 3 turns. all gov't centers are not damaged and no rioting. I still can't attack rome. Will report back later with more info.
Amazing great work whit the channel got a sub form me. Love this game keep making the good videos. Waiting for that outlaw video. And a question can any of the other Roman families besides you start a civil war? I have yet to see that and I have been playing for 12+ years?
That happens when the first city in Italy gets an Imperial palace, If you are Juili you can take Patvium just to the north then lower the tax rate build farms, temples and sewers to raise the pop growth rate and spam peasants at your other cities and disband them in Patvium to transfer the population and boom! all roman factions have full blown Marian Legionaries before there's hardly been any expansion out of Italy. Also the Marian Reforms are when the other factions get their better generals (like armored Generals bodyguard) that you see in the custom battle screen.
I played julii and i take 21 settlements not the babarian lands but sicily carthage balkan peninsula i could start a civil war Maybe level of a settlement and population matters
I haven't done too much research into but does anyone know how things change if as a roman faction, another roman faction starts the civil war? Do they ever?
I played the tutorial campaign recently and I got the option to attack Rome in a civil war in that campaign. Maybe 28 settlements is a fraction of the total settlements with maybe some settlements weighted. That would explain why the Brutii have less settlements to get since they have access to “better” settlements
That was the Tutorial Campaign, completely different rule set. I checked to see if settlements are weighted. And they are not. I tried playing as the Brutii, but expanded in the direction of the Julii, same result, they only needed 22 settlements.
Curious: if Sometimes the numbers are different... What if the Level of government buildings also matters? One building on a higher level might mean you need one settlement less. Could explain the differences...
I liked the theory, but I tested it, and sadly it had to effect. I think everyone who has reported different numbers have also reported been on a different difficulty.
@@MelkorGG well, thanks for testing it. The part where Julii need most (while fighting barbarians with low tier towns) and Brutii needed least (while fighting Hellens with high tier cities) got me thinking about it. maybe the devs chose those numbers because of said reason. So now you can lock it with that guy in your refrigerator 😁
Edit: This has been tested now by many people since upload, and 95% get the exact same results. There seems to be a couple who claim this does not work for them - maybe they had differnt difficulty, or older version - I don't know.
After searching for ages on many forums and asking many modders, it turns out everyone was wrong. XD
Still cannot believe I was the one to discover this, and after all this time.
Hope you Enjoyed. Please feel free to Subscribe and Share. : )
I always believed you had to posses enough popularity with the people by happyness and complete all senate missions for it to raise and once both at top they would give you rome. Turns out senate missions are impossible to complete and always agressive towards neutrals and people are always rioting when they have everything they dang need.
How do you erase factions? I prefer to erase the other roman factions from the beginning of the game. But the cheat only worked once years ago and I don’t know how to make it work now
@@omid-nasi If you play as a Roman faction, you can't eliminate the other Romans. I tried and it eliminated myself AND both other Roman factions. I remember the surrender_regions gaul cheat. Or anyone else.
Anaris10 actually I have done it and it made for a fun game. I picked one faction and eliminated all other cultures and the senate. Then the game became similar to rome 2 TW
I think this only works at the beginning of the game. I believe the number of settlements scales with how powerful the other factions are.
How to start the civil war on turn one:
1. Edit files to make the SPQR playable
2. start a game as the SPQR
3. Instant battle royale in Italy
4. Have your game crash when you press the senate button, offices button, or any random button because the senate is unstable.
XD
This is big brain time
I love purple romans! I always play as spqr....fucking nightmare without cheat
I am the senate
You're better of with deleting the 'superfaction romans_senate' line on all the Roman faction than you can attack with any Roman faction and kt also helps to delete the alliance you start with to really kick things off. At the bottom of the descr_strat page. It says how to get faction at war from start or ally you can do some pretty fun things if you mess around with things.
The government watching this because it has “how exactly to start civil war” in the title
XD
OH NO THEY DISCOVERED OUR PLAN RUN
@@darthbugge3987 oh no, the people are discovering that our way isn't the only way! How dare they have free thought!
Oh no, the Senate will find out, now how are we gonna end the Republic and establish the Empire?
@@mitsvanmitsvanio6106 Easy, Become the Senate!
Gods I hate the Senate even before they told me to kill my faction leader.
My grandfather hated them too
Did you think I'd be out here at the gates of Rome without good reason?
Yes... Rome needs her people's leader...
No!!! Rome doesn't need back-stabbing patricians within her city...
So all that stupid and non-understandable graph with people and senate popularity was actually bullshit. Nice!
@@krishnakantbhatt9947 Optimates, Julius Cesar was a patrician lol. I like your spirit though!
@@ccummings4012 Oh yeah, good catch there
unfair Ceaser only needed Gaul to become outlaw...
True XD
He was the governor of Illyria as well actually.
@@patrickkerrigan6323 and Hispania?
@@memoefe4904 he was a governor in hispania before his consulship, at the end of his consulship he was awarded a unprecedented 5 year (it was usually only a year or two) governorship of three provinces Illyria, Transalpine Gaul and Cisalpine Gaul simultaneously. It was later extended by a extra five years after he convinced his triumvirate allies Pompey and Crassus to become consuls on a joint ticket. The Conservative or better described Anti-Caesarian and Caesarian factions of the senate ripped the republic apart over when exactly his extension began (it was quite obviously it was a extension of 5 years at the end of his current 5 year governorship despite poor wording), they to spite caesar and also to fuck with his legal immunity which he really needed said it began when the bill was implemented.
Dude this is amazing, the amount of hours I've put into the game and have always wondered how to do it. I use to get so mad when I would just try to get the people as high as possible but still couldn't claim power. Thanks a ton.
XD That's how I used to try and do it also.
@@MelkorGG how long did it take you to realize it was settlement number related ?
@@Dmon319 Well, I've played the game for about 10 years and not known.
The testing itself, once I started, too around 30 hours, but that was because I had to test absolutely every possibility, and then test a second time to confirm.
Everyone, try’s to figure out how to start the civil war.
Me, just plays the game until it tells me I can
Yeah same, mystery, and not knowing can be fun.
What I've found is you need 30 setllements under your control - on the turn after your 30th you get the "A Chance For Power" message.
I just got it with 23 settlements so maybe it’s population size?
@@casey4091 could be population, could also depend on the faction you're playing, along with the standing with the Senate... haven't played Rome in a while.
I remember playing the tutorial campaign once and actually running out of turns and losing because despite conquering EVERYTHING I never got to betray Rome and take it
Yeah the tutorial is garbage. I had the same problem happen. I didn't take Rome in time and lost. What a waste of time. I reloaded a save, took Rome, and won. Boring tutorial.
My my, that's... impressive to say the least, that you found it out first, kudos to you.
I know Right! Me! Of all People! The guy who spent 20 minuets trying to find the on button for his laptop! XD
@@MelkorGG how long did you chuckle afterwards?
You know me well, many hours : )
In my memory, if assasinating attempt failed and assasin died from the action, alliance between rome faction breaks and I could start the civil war instantly.
goose lee it works
No it doesn’t worm
Work*
@@ciberweek it worked for me. I tried once to assassinate all SPQR leaders, and after failing one attempt, with death of assassin, I became outlaw, and every other Roman faction turned against me. Just in case I have to mention that I played with Macedon Expansion mod
@@loganlippert9028 it does. your spy just has to die.
I'm really glad you posted this. After playing as the julii once, I took as much territory as I could, everything was going pretty well, and I was loved by the people, hated by the Senate, but the civil war Never Started... Now I know why.
*UK parliament would like to know your location*
It's always 28 settlements for me. This is hands down the best explanation out there.
To think I've spent YEARS of my life playing this game, investing so much money and effort into getting my people to like to me, only to find out that it's just based on conquest. Amazing 😂
XD Yep
True Romans play as The Julii
Also, true Julii play as the Romans. 😉
Stop lying we all know you play as monkeyi
Nah - true Romans play as the Brutii and the Julii are the reincarnation of Tarquinius Superbus and need to be slaughtered! At least we give our mercenaries clothes that match with the rest of the army...
@@edwardsanchez3708 reject julii, return to monke
Nah Scipii solely because the blue looks good XD
I've always wondered how to stay ally with Senate after 40+ settlements conquered... Really I always wished to end 2 other families and not having war with Senate...
It's possible in my campaign i own something like 50+ settlements but i haven't started the civil War yet. I haven't got great relationship with the Senate but by having a huge Number of spies and by using Expert assassins to eliminate other Roman families member and Senate member your Faction Leader is most likely to be elected by the Senate and your other family members too... Right now in my campaign with the Julii i've monopolized the Senate election for something like 50/60 years without starting the civil War or having the Senate ask me to kill my Faction Leader
Anyone here ever start a civil war by accidentally ambushing a neutral roman faction?
Thanks for your research. I've always wondered about this
Best part about Total War is, you still learn things years later. : )
I accidentaly start the civil war by expanding my empire throught out Greece and Egypt. Them for some reason a civil war started because people pick me. I didnt even know it was a function.
I never started the civil war as early as possible. Until I got that note I kept no troops guarding the other Roman factions and had all of them out conquering and using the money saved to build up my cities. Once I got permission to attack the other factions I took the time to get loaded for the civil war so when it was forced upon me I was ready to blitz across the ancient world and crush the other factions in about 2 to 3 turns.
Wait, Civil war started for me when Senate asked me to kill my country leader to prove loyalty, if you refused, they would attack you.
that I think it is situational. but you need the required settlements and public order to enable that event to fire.
I think it happens if you already have enough provinces that are peaceful and you keep on expanding your power further while at the same time you are ignoring the senate's missions
I refuse too, but my leader die anyway.. bruh
Melkor i was watch your vids since you was 2000 sub and im hope you success and pleasure in your industry for your content❤
سلام again 🤣👌🏼
على فكرة you were
The first five seconds were debatably the funniest/best part of the video XD
"Welcome to a guide on how to start a civil war"
When in dought, process cq it out
No! Oliphaunt it out!
I never even got the Senate demanding my faction leader be killed. I just expanded until I got bored and then attacked Rome (the victory requirement says to hold Rome). Never knew there was a hard-coded event to force you to have a civil war.
When you get a really high influence leader. Like 8 and above.
The only time i saw that when i played the 1st time. The guy was totally new just coming of age and i didn't know about all those aquilla so he was really gifted. Since all my forces in Africa; he were executed...
Got the faction (Brutii) leader suicide demand and complied (why would I want to be outlawed?). Nothing remarkable happened after that so continued playing "normally" until having almost 50 settlements, then amphibiously attacked rivals' Italian cities simultaneously. Two turns after that besieged Rome with about four healthy stacks and took it after beating off Senate attacks. Game over.
Have you paid attention to the size of your towns? For example, maybe a Minor City is weighted more than a Large Town, and so that's why you need more settlements with the Julii (your settlements are less populated), and less with the Brutii (Larger populations in Greece).
I love how I’ve been playing this game since release and I’m still learning new things about it 15 years later 🤯
Ignoring the Senate's missions always works 😂
What a lucky coincidence, I started a Julii VH/VH campaign a couple of days ago, this knowledge will come in handy for sure, thx :)
PS: I cant deal with those pesky spanish yet because im waiting them to upgrade their lvl 2 temple of Epona to a lvl 3 in Osca, so i can swoop in and ugrade that to an awesome temple of horse, its so frustrating they are already at lvl3 goverment building but they didnt upgrade their temple yet and they are low on money, but as the Julii i really need those +3/4/5 exp troops :(
just donate them a fuck ton of money
I was waiting about 20 years to know this information
2 inquiries..
1) does the size of the settlement matter?
2) What role does the traits play? (those that boost popularity with the people)
I see as the Julii you take a lot of small settlements, but the Buritii and Scipii take fewer, more developed cities in Greace and Africa.
Maybe this is why there is a discrepancy between the factions.
1. Nope. I tested that. I tried taking Greek and Middle Eastern Terriotries as the Julii and got the same result taking the barbarian ones.
2. I did not test if any traits change it, but popularity with the people has no effect on been able to start the civil war.
I don't think there's a difference in how many settlements each roman faction needs, but rather that the level of the settlement is also taken into account. A large town counts 1.2x that of a small town for example. Because the Julii had more crappy towns compared to Brutii and Scipii you needed more.
I did a test where I played Brutii, but expanded more towards what the Julii would usually conquer and same numbers. Meaning the settlement size makes no difference. (Or at least no difference that I could notice)
@@MelkorGGYeah. It sez 50 (or more) settlements including Rome. How much more clarity does anyone need?
@@jonshive5482 No, you are talking about Victory Objectives, not Civil War objectives. Victory objectives are only for those who want them - but I personally prefer to take more settlements than the 50, so earlier civil war is better.
@@MelkorGGThanks for your reply. But I still don't understand why any Roman faction would want to start a Civil War in the first place. Doesn't it make everything harder?
@@jonshive5482 Yes, it makes it harder, but you cannot do a world conquest run without it.
If anybody was going to do it,it had to be you oh great one
Wow, even in this the Brutii are clearly the best
This got me thinking, when playing a non-roman faction can the civil war start if one of them gets powerful enough?
Doesn't seem the AI allows it.
I have wondered this too
You can trigger civil war without taking even 1 settlements... But need to console. It is about having enough characters with enough traits and ancillaries which increase popular standing...
Those indicators still made much sense to me. Everytime I was at point of being able to revolt, I had high-max people standing, which stated by game as requirement to fight other Roman factions while Senate started hating me even if I successfully accomplished every task they gave me (up until they told me to kms basically).
It's weird that the Julii need the most settlements to start the civil, given that they're supposed to be the most popular faction with the people.
ThejollyFrenchman I think the reason why Julii is more settlements is due to the fact that the provinces they’re given missions / inclined to take, Gaul, Germania, Britannia, Spain etc, are less economically powerful and beneficial in comparison to the powerhouses that Scipii get in Egypt and Brutii get in Greece and Macedonia.
Pretty much, making you have more provinces to hopefully have a better economy income than the inferior other families with their OP lands.
Julii 4 lyf
I played as Germany for many turns preparing for rome to attack saving 6 figures of gold. Never happened. Didnt even expand to patavium or mediolanium. So they just sit in italy. Same for brutii. Instead Macedon was suddenly knocking on my polish borders. They took out anyone and had the largest territory of all. Got so sick I just bought-away their armies and generals, as well as a few cities and cheesed them back to Larissa with the help of 4 of their former generals and buying every diplomat I saw. Great way to level up diplomat and higher chance to bribe when you have over 20 diplomats swarming the enemy faction.
But all in all from a cool historic campaign it turned out a unexpected shit campaign of 200 wasted turns
Im sure the easiest way to find out what the actual conditions for activating the civil war will be a line in the game files that reads along the lines of "Civil war activate condition = X Y and Z" rather than needing to go through multiple tested runs and still find issues with it being 100% accurate.
At least in the OG Rome, no such line had been found. I reached out to many of the top modders in the community, and none of them knew how it worked.
@@MelkorGG there is a popup message triggering the first time when you are able to march on Rome. Also, different settlement count for all three factions paired with your observation, that "sometimes you need to end turn twice" seems off to me. This is not how triggers in programming fire and this is not how good games are designed... I have an assumption, that settlement population is taken into account as well. Brutii are naturally expanding into dense populated Greece and Asia minor where they capture big cities, while the Julii are conquering a lot of empty villages... Scipii are somewhat in between, since Sicily and Carthage are well populated, but not as well as Greece. This hypothesis would explain why the Brutii need the least quantity of settlements and the Julii have the highest. Did you run a test for every faction capturing the exact same regions? Meanwhile, I will try digging into the game files to see if I can find the above mentioned march on rome event...
@@alexgry4763 I know a modder who now has the source code. He confirms it is by city count now.
Wonders apparently also help.
But that is all. And, as for 2 turns, that is likely because it is 2 turns per year.
in rome total realism, Illyria is a faction there instead of the britons, and the map extends up to india, with a HUGE selucid empire. bactria is also in the game
One time the senate disavowed every roman faction and literally everyone was fighting everyone
If you are taking suggestions on another guide video to do, I think a guide on how to defeat Attila in Total War Attila would be interesting because every guide I've read have slightly different instructions for the requirements on beating him for good.
Yeah, that is one I planned to look into someday. May be in a few weeks. : )
"How to start a civil war"
Me with the seleucids, absolutely obligareting the romans:
Civil support? HA.
Tell that to my armoured elephants, chariots and cataphracts.
Question: During my Julii campaign The Senate already declared war on me but several turns later I managed to get a ceasefire then make them allies again. How can I declare war on then again?
I will test this for my Caesar mod. Having an aproximate number is a big improvement actually. Will comeback with results
How to staaat a civil woah...
Not the Queens English
This would be such a useful video if Rome WOULD WORK ON MY COMPUTER! Thanks for the video tho :)
RIP XD
Tried running it on steam?
You can get settlements from AI without opening the console by using speed run strats. You need either an army (may not be necessary)and diplomat in range of the capital of the AI. You demand all settlements you can, offer 10199 denarius for 19 turns and AI will accept. You then use the army and siege them or cancel tribute before ending the turn.
I’ve had the me and scipii start the civil war at the same time
Is there a way to trigger the Roman civil war when you’re not playing as the Romans?
I did it long ago, but from experiences I needed 27 for both Julii and Scipii on hard difficulty.
Interesting that is went higher for the Scipii on the lower difficulty, weird.
@@MelkorGG I can confirm it, I checked on my old files (I still have them stored): as soon as I capture the 27th city I get the message to start civil war.
They were all green (order) and it doesn't matter of which culture the buildings are.
What if you can also always start the civil war when your popularity is at 8?
Maybe, but chances are, as I know how much public order you need to get to 8 icons, you would need all the settlements anyway.
@@MelkorGG Oh okay. If not though there would be something to the 8 icons theory though it seems
Finally I can play the game better now
I just edit game files & the Roman faction start the game at war and they stay at war It’s lovely…
I usually play as Seleucid & by the time I make it to North Africa only 1 Roman faction is dominating Italy, Europe…again lovely.
That one Roman faction still has the usual stacked armies of legionaries…but it’s only one faction & not all 3….much easier to manage but still very difficult.
Wow, it actually worked👍
Next time, how to start the 2nd civil war.
Hello fellow legend and melkor fans.
Your video was hard to follow. So what exactly does the ‘The people’ and ‘The senate’ measure?
Number of cities/population/average public order or number of governor houses?
Yeah, it's an old video.
Cannot remember what it measures, like the exact stats, but it does nothing. I did not really cover that in the video, as it turned out to be useless.
Popularidad, que se gana con buen gobierno, victorias, expansión del territorio y cumpliendo misiones del senado.
I assume traits like vanquisher and gladiatorial fan helps too.
It might be 20+ and a rng chance brother… most nearly everything is rng… you can manipulate the rng through changing settlements mood or pop count to change chance of things happening…
There is no rng with this. Since the leak of the source code, we have found out that wonders and traits play a part also, but it is mostly just a settlement count.
How do you get outlawed? I’ve never seen that way of doing it!
Playing on hard difficulty, have 30 settlements with only 1 in red. 2 turns have passed and still cant start civil war...wth
On my playthrough, the senate started the war automatically on about 100 AD, simply outlawing me, brutii and scipii, telling my leader to commit suicide, and telling all of us to kill eachother. I'll be honest, i just forgot to start the civil war 😋.
First playthrough of this I thought I was doing so well and I accidentally started a civil war and lost all my progress because I don't reload saves in total war it was so sad
If you play as the SPQR is there anyway to keep the Romans from starting civil war? I’ve tried a couple tests of trying to do nothing or just recruit a ton or whatever and sometimes the roman factions stay allied for 10 turns sometimes they all turn on me sometimes it’s just 1 that attacks because I allied with one of their enemies or something I’m just curious.
Reason I want to know is because what I want to do is play as SPQR, rush population growth in Rome to get Marian reforms ASAP, then as soon as those happen then take over whatever the other Romans have gotten by then. But everytime I’ve tried seemingly no matter what I do before I can get Marian reforms someone betrays me.
Does the governor building level make a difference maybe?
Is it the number of settlements or government buildings?
I ask bc with Julii you own Segesta, which has no buildings, even gov building, on turn 1 If I recall correctly.
Also, does the level of the gov buildings you own matter? Does a lvl 3 city count more than if it was a lvl 2? Could you start a civil war by having less settlements, but having them be more developed?
Not a waste of time m8 the people love learning more about this game
I have been testing this today when civil war would not start and I am pretty sure you are wrong, it is not explicitly number of cities / non-damaged governor buildings that allows for the start. I think that you hit threshold for people that allows you to get "chance for power".
The people looks to be total public order and to start it it needs 7+ points(I don't have exact numbers but you don't need 8 points in people in senate tab)
Testing, Juli VH/VH 28 cities, one was far and would have riots, can't start. Go and capturing more small cities, got to 31 cities still can't start it.
This is where it gets interesting, change tax rate to low in 5 cities, nothing. but with around 10 cities with low tax I can start civil war (total public order goes up by say +500). This is still with 7 point in people.
If I put all cities on low and add games and races, boom 8 points in people and of course I can start civil war.
This may depend on difficulty and version of the game but I estimate ~3000 total public order to start civil war via people in senate tab. Maybe it also depends on generals traits like +10% popularity with people.
I play rtw complete edition (rtw, bi and alex) ai is different then in other versions and I like this one the best also think it is latest version.
Peace.
After doing mroe research after, difficulty and other stuff are factors, but this video is at least a rough guide. However, I did check public order, as I used cheats to get +500 Public Order in each city, and the settlement count was the same no matter what I did to public order.
It is still a weird mystery.
I tried again now and with 27 cities + happiness I could start it. But it does not work with 26. So it might be number of cities + some other mysterious stat to get a chance for power from people in senate tab.
Played a campaign again, VH/VH Juli got chance for power at 26 regions all low tax rate, had 8 points in people in senate tab
I also financially support karthage and greece/macedon to have it easier later with brutii and scipii.
cool test man, that's interesting.
Any one that visits regularly Mod DB(or any other page for that matter), does it exist a mod that changes the egypcian faction into a more historicaly accurate version of itself?
Europa Barbarous I believe does it. And Ahowl11's new mod Vanilla Enhancement does also. But no Mod that just specifically changes Egypt and only Egypt, that I know of.
@@MelkorGG Thank you for the answer Mastah
You gotta love a mechanic being so obtuse that it took people almost 20 years to solve it.
Public order, popularity, oh well, it all starts with a p, close enough. 😁
Right now I'm playing a campaign where I had less settlements but the civil war still started. How? Well, It's not very entertaining, however. I had to allow one of other two factions to grow enough to be able to start a civil war, and then wait many, many turns because they still didn't want to start it. But eventually they did. Since they didn't conquer too much, I had to do it for them. I conquer a settlement, than gift it to other faction alongside some money (they don't want to receive free settlement without money). So now I have a very interesting game- Scipii faction grew so strong and I am so weak, so it makes the game much more entertaining. Since they (Scipii) started the civil war, senate declared all 3 factions to be outlawed, but I am still allied to Brutii
There's many others was it can start. Another faction could start it. There could be an internal issue with the SPQR, like where they get attacked, maybe your faction got outlawed? Lower difficulty maybe?
@@MelkorGG No, my army was attacked by one Scipii army. After that, all factions got outlawed, so we are all at war vs the senate, but I kept my alliance with Brutii. Number of my settlements was far below 28 or even 26
Oh I see. The AI attacked you and began the Civil War. Yep, this video is only if you are the one to start it. That is just so rare to see.
It is also possible for the AI to start a Civil War, and they don't need the same amount of settlements as a Human Player would, because AI plays by a different set of rules.
@@MelkorGG Right. But even when they meet the criteria, they still don't want to attack. I had to wait like some 50 years (100 turns) for them to attack
Yeah, most often they won't. I don't know if you have watched any of my AI Campaigns or TimeLapses for Rome Total War, but they never start a Civil War in those.
Legend of TW also did a series where he tried to get the AI to start the Civil War, took many turns just waiting for it to happen.
Thank u for this video, I was wondering how to do it.
Oh my god. That was unespected
How exactly do you start it though? do they just hate you? Do you have to send a diplomat to Rome?
Just click on your army, hover over a roman army and attack, like you would any other faction. It will then come up with a pop-up asking if you really want to do that.
If you don't fit the requirements, then the YES option will be blank.
@@MelkorGG ahh I understand. Thanks very much, Melkor!! o7 boutta reach my 28th settlement as Julii, just bought the game on sale last week and already sunk 40 hours, but I cant tell if I just got ripped off for Medival 2 Rome version or if I'm just genuinely enjoying the game hahaha just jokes, the game is awesome. It does feel a lot like Medival 2 with a Senate though.
@@MasterNinjaXz Enjoy :)
But always remember that Rome 1 came first, so to many OG's Medieval 2 is the similar game. The: Rome, Medieval Version.
@@MelkorGG OOOOOOOOH wow thats funny lmao.
I'm doing Julii campaign on VH/VH. I've been sitting on 29 settlements for over 3 turns. all gov't centers are not damaged and no rioting. I still can't attack rome. Will report back later with more info.
Amazing great work whit the channel got a sub form me. Love this game keep making the good videos.
Waiting for that outlaw video.
And a question can any of the other Roman families besides you start a civil war? I have yet to see that and I have been playing for 12+ years?
Yes, the AI can start a civil war. But this is incredibly rare. Would usually require around 200-300 turns, and for them to be larger than you.
Can't you just attack one of the other 2 playable Roman factions once you are strong enough?
No, it will tell you that you're not strong enough yet to take power
Do the Marian Reforms
That happens when the first city in Italy gets an Imperial palace, If you are Juili you can take Patvium just to the north then lower the tax rate build farms, temples and sewers to raise the pop growth rate and spam peasants at your other cities and disband them in Patvium to transfer the population and boom! all roman factions have full blown Marian Legionaries before there's hardly been any expansion out of Italy.
Also the Marian Reforms are when the other factions get their better generals (like armored Generals bodyguard) that you see in the custom battle screen.
Once when I played as jullii and the attacked Greece instead of carthage strangely
yeah so in the remaster the entire senate positions are my family and they still want me to off myself so it may need updated
...So only depend on how many working GOV buildings? I was wrong for all time...
I played julii and i take 21 settlements not the babarian lands but sicily carthage balkan peninsula i could start a civil war
Maybe level of a settlement and population matters
I haven't done too much research into but does anyone know how things change if as a roman faction, another roman faction starts the civil war? Do they ever?
True Romans play as the Scipii and then compketly ignore the senate to take Egypt early game.
Thanks so what's the best way to make the senate hate you?
Settlements or population number the counting factor
Congratulations :)
Can the AI start the Civil War in this or remastered so you seem less like the bad guy?
There are not exact requirements but also more speculation?
I played the tutorial campaign recently and I got the option to attack Rome in a civil war in that campaign. Maybe 28 settlements is a fraction of the total settlements with maybe some settlements weighted.
That would explain why the Brutii have less settlements to get since they have access to “better” settlements
That was the Tutorial Campaign, completely different rule set.
I checked to see if settlements are weighted. And they are not. I tried playing as the Brutii, but expanded in the direction of the Julii, same result, they only needed 22 settlements.
When I first got the game many many years ago, one play through the senate invited me to rule in rome. Has anyone else had this?
Will this work in Remastered?
How do you increase your popularity with the people?
thank you
Curious: if Sometimes the numbers are different... What if the Level of government buildings also matters? One building on a higher level might mean you need one settlement less. Could explain the differences...
I liked the theory, but I tested it, and sadly it had to effect.
I think everyone who has reported different numbers have also reported been on a different difficulty.
@@MelkorGG well, thanks for testing it. The part where Julii need most (while fighting barbarians with low tier towns) and Brutii needed least (while fighting Hellens with high tier cities) got me thinking about it. maybe the devs chose those numbers because of said reason. So now you can lock it with that guy in your refrigerator 😁
Do you need a certain Number of Governor Buildings with Roman culture?
Otherwise, any culture is fine?
From my test, all cultures were fine, to the best of my memory.