Plasticity | How to cut holes in a cylinder | Model a gun barrel with holes

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 16

  • @shokk1967
    @shokk1967 9 місяців тому +1

    Thanks for this, I'm working on a barrel atm 😊

    • @alexandrumolnar3d
      @alexandrumolnar3d  9 місяців тому +1

      Hehe, perfect! Looking forward to see the results, send a screenshot to my insta 💪🏻

  • @d.i.d
    @d.i.d 9 місяців тому +2

    Hi! Why you dont use unwarp / warp option for this work?

    • @alexandrumolnar3d
      @alexandrumolnar3d  9 місяців тому +1

      That will be part 2 of the video 😁

    • @d.i.d
      @d.i.d 9 місяців тому +1

      @@alexandrumolnar3d maybe in 1.5 will be array area option like in SolidWorks ;)

    • @alexandrumolnar3d
      @alexandrumolnar3d  9 місяців тому

      I don't know that, only worked in Blender, Fusion, Rhino, Moi3D, and Autocad. But I will learn!

  • @CasualClinkz
    @CasualClinkz 6 місяців тому +1

    Im new to plasticity and yesterday it took me two hours to figure out how to do similar holes.
    I used a curve array and wanted to project them on the mesh which didnzwork too well since ot took its sweet sweet time to do the projection.
    But this seems a little easier xD

    • @alexandrumolnar3d
      @alexandrumolnar3d  6 місяців тому +1

      Yes, some paths are longer than the others, but if it does, the job perfect 😁 and I am glad I could help

  • @tsedik
    @tsedik 9 місяців тому +2

    Thanks for sharing! Is there a way to add bevels to all the holes without selecting all the holes manually?

    • @alexandrumolnar3d
      @alexandrumolnar3d  9 місяців тому +2

      Yes, look at the object from the front and drag a square, selecting only the holes. Or you can select the object with 4 and then press Ctrl + 2, and all the edges will be selected. Now, you need to hold Ctrl and drag across the top and bottom circles from the cylinder. I hope it helps

  • @tomsquad1979
    @tomsquad1979 4 місяці тому

    Is there an efficient way to bevel all of the holes?

  • @Yanus3D
    @Yanus3D 9 місяців тому +3

    The best way to do it is CLIP MAP.
    Practically nobody does that (for model weigh reason)

    • @alexandrumolnar3d
      @alexandrumolnar3d  9 місяців тому

      What is clip map? Is it a UV map with black or white holes used as a mask?

    • @Yanus3D
      @Yanus3D 9 місяців тому

      @@alexandrumolnar3d Yes

    • @MIchaelSybi
      @MIchaelSybi 5 місяців тому +1

      Not sure how it compares to real geometry. Clip maps are good for optimization, like for videogames. But for viz and print, I think real geometry is preferable

  • @3pcgi959
    @3pcgi959 3 місяці тому

    3:10
    Just click Z or Y or X