Im new to plasticity and yesterday it took me two hours to figure out how to do similar holes. I used a curve array and wanted to project them on the mesh which didnzwork too well since ot took its sweet sweet time to do the projection. But this seems a little easier xD
Yes, look at the object from the front and drag a square, selecting only the holes. Or you can select the object with 4 and then press Ctrl + 2, and all the edges will be selected. Now, you need to hold Ctrl and drag across the top and bottom circles from the cylinder. I hope it helps
Not sure how it compares to real geometry. Clip maps are good for optimization, like for videogames. But for viz and print, I think real geometry is preferable
Thanks for this, I'm working on a barrel atm 😊
Hehe, perfect! Looking forward to see the results, send a screenshot to my insta 💪🏻
Hi! Why you dont use unwarp / warp option for this work?
That will be part 2 of the video 😁
@@alexandrumolnar3d maybe in 1.5 will be array area option like in SolidWorks ;)
I don't know that, only worked in Blender, Fusion, Rhino, Moi3D, and Autocad. But I will learn!
Im new to plasticity and yesterday it took me two hours to figure out how to do similar holes.
I used a curve array and wanted to project them on the mesh which didnzwork too well since ot took its sweet sweet time to do the projection.
But this seems a little easier xD
Yes, some paths are longer than the others, but if it does, the job perfect 😁 and I am glad I could help
Thanks for sharing! Is there a way to add bevels to all the holes without selecting all the holes manually?
Yes, look at the object from the front and drag a square, selecting only the holes. Or you can select the object with 4 and then press Ctrl + 2, and all the edges will be selected. Now, you need to hold Ctrl and drag across the top and bottom circles from the cylinder. I hope it helps
Is there an efficient way to bevel all of the holes?
The best way to do it is CLIP MAP.
Practically nobody does that (for model weigh reason)
What is clip map? Is it a UV map with black or white holes used as a mask?
@@alexandrumolnar3d Yes
Not sure how it compares to real geometry. Clip maps are good for optimization, like for videogames. But for viz and print, I think real geometry is preferable
3:10
Just click Z or Y or X