The Nintendo 64: Nintendo's First True Loss | VideoGameDocs
Вставка
- Опубліковано 26 чер 2024
- Eagerly awaiting one of the most electrifying announcmenets of the year, Japanese school children stood huddled outside of Makuhari Messe, a convention center located in Chiba, Japan. Inside Makuhari Messe, Nintendo's 7th Annual Shoshinkai was underway. A trade show where Nintendo regularly showed off their latest products and in development titles. This year wasn't much different from other Shohinkai's of the past. However, Nintendo fans, and Nintendo executives eagerly awaited one of the most highly anticipated announcements. The 64-bit, 3D capable, Nintendo 64.
Today we take a look at the history of Nintendo's first 3D capable console, and the many mistake Nintendo made while developing it.
Socials: linktr.ee/VideoGameDocs
Merch: my-store-be2955.creator-sprin...
00:00 - Introduction
00:59 - Chapter I: Project Reality
04:50 - Chapter II: Hardware to make Dreams, Reality
10:31 - Chapter III: What's so "Ultra" about the Ultra 64?
14:01 - Chapter IV: The Nintendo 64 is Given to the World
20:06 - Chapter V: Nintendo's First True Loss
28:40 - Chapter VI: The Legacy of the N64 - Ігри
Some of my favorite memories is of my older brother and I staying up half the night playing Mario Kart 64 and wave race at our grandparents house.
Majora's mask didn't just get less fog from the memory pack. It required it to run at all.
128 bits data bus. Atari R&D boss :"The console is 128 bits."
They're not the only ones grasping at straws. NEC calling the Turbografx-16 a 16 bit system was a stretch.
I would call the Virtua Boy Nintendo's first loss.
Which is fair! But to me, the Virtual Boy didn't really compete against anything unlike the N64 which had the Saturn and the PlayStation
@@VideoGameDocs After rereading your title, you're correct. The Virtua Boy was a failed experiment that didn't detract from Nintendo's market share while the N64 did not achieve the market share needed to be considered a major financial success.
@@VideoGameDocs I believe it did have competition in the form of the Tiger R-Zone but I'm pretty sure the Virtual Boy managed to beat that.
@@grinbrothers STHU
@@grinbrothersThe R-Zone, like all things Tiger, was a bare minimum "console" though. It also was only a single display and didn't last long enough to count for anything.
The real loss in gaming is when this generation of kids started to actually caring about frames per second, making them ignore so many games that are way better than what they're playing.
100%
I think you mean graphics.
A higher fps literally gives you a higher ceiling to your playing limit. Less frames = less time to process data.
Because Nintendo downgraded the Thousand Year Door to 30fps, it will be harder to time events compared to the much older 60fps the TYD on the GameCube.
And resolution. They would rather play crap on 4K 240fps than the best game ever made 480p 30fps.
Your videos are incredibly put together, you deserve a much bigger audience!
Glad you like them! As long as I can help educate people on something I love, that's what matters :)
Nintendo had the “Dream Team” but during the Super NES years… Capcom, Konami, Square, Rare, and Interplay.
growing up and finding out both the n64 and the gamecube were considered losses radicalized me (my brow furrowed a bit)
I can't imagine the amount of research that goes into these. This is the high quality content I subbed for! Ngl I got war flashbacks from the donkey kong 64 gameplay though.
Glad you enjoyed it! I always just explored in DK64 so no flashbacks for me :)
Finally!! A game doc that actually goes into detail about both the technology and the cultural impact of a system. Usually you only get one or the other. So glad to be a new subscriber!
The N64 is a great system. Start counting the great to very good games. You will get to at least 75.
A big part of chucking the DD into the dumpster was the price of producing carts was starting to come down. If I'm not mistaken, the capacity of cartridges at launch couldn't find Ocarina of Time but by the time it launched, they are holding 2-3x more data.
I believe you're right. Nintendo still could have made the DD a relative success if they had wanted to by releasing first party games exclusively for the DD.
The dramatic drop in ROM chip prices is what burried the DD. DD disks still would have been MUCH cheaper to make than carts even in the last couple of years of the system's life, especially carts which used the same 64MB capacity as DD disks, but it was no longer worthwhile for Nintendo to follow through with making the disk drive once they realized that it would be economically feasible to release those big games like Zelda on cartridges. They really didn't want to take the risks involved in having to get their customers to buy a disk drive add-on in order to be able to release DD games.
With the benefit of hinsdight, I think the disk drive would have been very successful if Nintendo had been able to release it in the first year of the system's life-span, and if they had released exclusive content for the disk drive in that first year.
More than anything else, Nintendo was afraid of significantly increasing the cost of the system, or the risk of needing customers to buy a separate disk drive in order to be able to buy games or content released on the floppy disks. Nintendo should have had more faith in their brand power at the time, but they were too conservative with their business strategy... Not that they didn't still make tons of money from the N64... But they could have lost less market share to the Playstation if they had supported 64MB floppy disks from the beginning, or very early in the system's life.
64MB might not sound like a lot compared to a CD, but the capacity of CDs (which was about 10x more) was actually kind-of overkill back then. Most Playstation games would easily fit onto a 64MB disk if you don't include CD audio or pre-rendered video. The 64DD still had load times and seek times around 2 1/2 times faster than CD loading times, which is a major advantage. While CDs certainly allowed for better quality music, the sound quality on the N64 could have also still been a lot better than it was on cartridge based games if all devs had 64MB of space to work with (and for significantly less cost than the cost of even an 8MB cart).
If Nintendo had used those floppy disks from the start, they would have attracted more game developers, and the games which did get made would have been able to include more content, higher-res textures, higher quality audio, etc... People would have been more than willing to pay a higher price for that, especially at this point in time, when Nintendo had such a strong reputation. Of course, an optical drive might have been better still (for Nintendo), but it's hard to say for sure, and the load times would definitely have been worse as a result.
@@syncmonism only way for the 64DD to become a success is if Nintendo release it during the first year of N64's life and market the heck out of it by showing software that was taking advantage of the hardware but unfortreully the black suits at Nintendo of Japan were getting cold feet about the 64DD due to the failures of the Sega CD and X32 and Nintendo having problems with the device itself and ROM chips becoming cheaper to make and the reason why Nintendo of America killed the US launch cause by the time it came out 1999(maybe) the Gamecube would be out in 2 years then Nintendo would be force to support 2 systems one last and one current and if Nintendo focus on the Gamecube majority of the time then people who purchase the 64DD would be upset and irritate that they spent "pointless money" and Nintendo would be in a Sega situation. moral to the story Nintendo was to late to the party with the 64DD
Keep up it up. This is a really solid channel
Thank you so much! I appreciate it :)
I discovered your channel recently because of Jenovi. Glad he recommended you as you have some great, very well done videos.
I'm glad he recommended me too lol. He makes good content and I was honored to be featured! Welcome aboard!
N64 has proved the test of time. Cartridges last longer than cd’s. My N64 still works like a charm to this day. How many PlayStations have crapped out over the years. CD’s scratch and the lenses would always go bad. I remember owning three ps2’s back in the day because the lenses always went bad
Let's make a console with only 64MB of storage and try to compete with one that has 700MB per disc, and allows hot swapping of said discs. When Sony first announced the PS they literally just said the price and the crowd went wild.
Never stood a chance.
There were other issues, too.
Do you want a box that will disintegrate after a week or a game that comes in a jewel case?
Didn't matter much at first but once fps games adopted the standard controls we have today, ps had the clear advantage with dual joysticks.
Needed to buy more ram to simply play some games(DK64 and PD)
Only complaint that I really have about ps is it only came with 2 controller ports.
One of the few things Sega did right, but even they stopped having hard cases by 94
I would say, it’s obviously between the PlayStation and the Nintendo, 64?!
For me, the winner is the PlayStation, hands-down, but I also loved and very much enjoyed the Nintendo, 64 !!
Never had a Saturn although I wanted one, I’m just glad we ended up getting the PlayStation !
All because it came with Tekken or ridge racer!
How unusual. I remember the late 90s console wars to be very toxic and tribal and that there were very few fans of both Sony and Nintendo. The Nintendo-Sega rivalry from the 16-bit era was also still alive, albeit fading.
@@h8GW for me I've always liked the best of both worlds you could say?
Just like today, I like Xbox and PlayStation, although Xbox has been screwing up as of late .. mainly WHERE hardware is concerned.. updates breaking games and stuff..
But Sony ain't doing too good on that front either .. just got a PS five and I'm not really impressed.. still playing the same games I was playing last generation which has been the Witcher three mostly? I just need a better TV I guess.?
I had both as a kid. Started off with Playstation then traded it for an N64. Regretted that choice so much. The used games for the N64 were near double the cost of a new platinum title for the PS1. Gaming went from having loads of choice and being affordable, to slim choice and barely affordable. i remember i sorta ended up hating the thing lol. The nintendos not a bad console by any means but in terms of living with it back in the day, the advantages the Playstation had to offer were a lot better.
I can feel my childhood coursing through my veins
An excellent video. This is my first time seeing your channel. Instant subscriber! Thank you so much for all of the hard work you put in.
I still remember the first time I ever played N64, it was at my godmother's house, her children had one with 3 controllers, Star Wars Racer and Goldeneye, man I had so much fun playing
Star Ward Racer is one of my favs!
Hope you all enjoyed the video! Also welcome all new subscribers!
If you wanna know more about me I have a website now: www.videogamedocs.com and make sure to follow me on my socials!
Have a good one!
Another Banger! Looking forward to more content.
More to come, don't worry!
Excellent work man. I grew up in the 90s, and the best times of my youth involved the N64. It will always hold a special place in place in my heart
In an alternate universe, Nintendo did make the 64 a cd based system. Honestly...
Squaresoft & Nintendo had the best games on the SNES! They continued that relationship with so many awesome games
Hello from Canada! Apparently- and hilariously- the N64 dominated in Canada. It sold 1.3M units up here in the north, meaning that more than 1-in-10 households had one. It took until the PS5 for the N64 to become outsold by another console - which itself is wild since I still can’t get a PS5 in-store so I figured hardware shortage would have hindered PS5 sales. Wild times.
So I guess where I’m from, the GameCube was the Nintendo’s first home console failure, which is weird since it’s such a beloved system. :)
Thanks for the video
Great stuff man, you gotta do Gamecube's and Dreamcast's docs.
I’m actually really excited to cover the GameCube! It’s my favorite console. But I also already made one on the Dreamcast! Check it out and lemme know what you think!
@@VideoGameDocsPlayStation killed Dreamcast and put saga out gaming world long live PlayStation
It had three of my all-time favorite games, Ocarina of Time, Majora's Mask and Banjo Kazooie. Loved that system.
They made billions off of the Nintendo 64 over its life-span through game sales, licensing fees, accessory sales, etc.. They lost market share to Sony and didn't make AS MUCH money as Sony, that's not a "loss".
True, plus if they make the games available for download for the Switch, they are still making money off N64.
Ad-ons seldom work and have lived on through Kinect and PSVR. The only time a ad-on really worked was when NEC released the PC-Engine CD. That worked pretty well in Japan.
Which is interesting since Add-ons were everywhere in the 90's. I guess it's possible that Nintendo saw the failures of the 32X and Sega CD and decided against it, but it was pretty late when they decided to axe it.
@@VideoGameDocs they’d even know from experience with that Famicom Disk Drive of their’s.
This is one of the best gaming channels I've come across. I could spend an entire day watching these docs.
Excellent video once again my guy
14:39 The guy on the right is definitely tired!
On paper it was powerful. I think the biggest mistake was adding texture to early games. Untextured early games on this generation look great and play fast. Then they try to add complex textures and everything bogs down and full of fog.
Nintendo really deserved it, i mean, they treated like sh*t game developers and they were very egocentrical during n64 development
Amazing video!
Amazing video! The N64 was my childhood! ❤️
Me personally, I just CANNOT figure out where I'm supposed to go in that game, there's not any sort of direction and the whole game is one big backtrackers paradise.
The video is about the system. Say what game you're talking about dude.
That intro music 👌 brings me right back to 1998
not yet received 100k subscribers yet for much very good informations and videos
I subbed after the Luigis mansion video. Great stuff man you'll be huge soon.
Amazing work
Thank you!
i remeber the exact day i got one which on on dec 25 1997 never forgot the great games i played as a kid like super mario 64 which came with it turok1 and 2 and bomerman clay fighters rush the list gose on
Turok was nice, Xtreme G tooo
@@MrCalverino xg2 yeah I played that game also what a fun racing game
Me too
Another great video! Almost good enough for me to give you back your copy of Ocarina of Time
you know what just keep it
Epic work me boy
As a die-hard Nintendo fan and owner of the NES and SNES, when the N64 came out I hated it. The controller, the games, the marketing, the graphics. It looked like a baby toy compared to the PSX. It was the first Nintendo console I didn't own.
That's interesting! I started with the Nintendo 64, and moved over to the GameCube so I never had any issues with either of them. Granted I never really cared much for PlayStation or Xbox at that time.
Lots of details, good stuff, but some mixups on bits/bytes. CD-ROM transfer speed is 150KB/sec. bytes, not bits. The dual-speed CD-ROM that PlayStation and Saturn used was 300KB/sec. Bytes, not bits. No worries, just thought I'd let you know.
You’re completely right! I misspoke and on the graphic I accidentally but Kb/s instead of KB/s. Good catch though!
Still the best looking console ever made. And I'm not just talking about the coloured versions either.
Nintendo screwed up so badly with the 64. From the hardware, to the DD, to the choice of sticking with crushes. It all alienated their best third parties. They should had gone with the 3dfx proposal over sgi's.
Idk if its that big of a loss seeing as its the basis to sell the expansion pack on switch for $50 a year. I bet millions and millions have that
Thank you, and goodnight
Instant like for your pronunciation
I got sick of hearing all about giga CPU letterboxes and anamorphic DDRAM ultra mop flops.
Enough already
This is quality stuff ❤👍
Thank you! Glad you enjoyed it!
I remember when i first time playing mario 64. What were they thinking? The whole pixel to polygon thing turned me off from gaming for years. And that controller... i loath the analog stick. I hate it to this day. Mame was kinda starting at the time, that got my attention real quick.
Admittedly, the N64 is one of my least favorite consoles I own due to the smaller library of games it has that I would actually play with most being from Nintendo. Had it been CD-based, I think it would have done so much better with more 3rd party support. I still think the Saturn and PS crushed it due to the 3rd party support of great games. I'm more of a retro gamer, especially preferring 2D graphics, and that's where the N64 was lacking games. I sold most of my N64 games not too long ago. I hope Nintendo makes them available again for download or I'll have to rely on emulation or an Everdrive cart to play them again.
5:51 *separate
A win in my book.
Surpised how the Saturn haedware was ahead kf PlayStation on polygon count
Ocarina of Time changed my life...I didn't knw a game could be that gud...
forget Final Fantasy 7...Ocarina of Time was everything for me-
Majora's mask is my favorite Zelda of all time. It was the only game on history to intimidate me, I didn't think I was smart enough to play a Zelda game with a time limit 🤷🏾♂️😩😁
64 DD ... Then 64 DD, and 64 DD with 64 DD ..64 DD
The 5th Gen of consoles has always been one of the most fascinating to me so I'm delighted to see such an expertly crafted coverage of the N64, with delightfully nostalgic music throughout and easy-to-follow tech breakdowns.
Given the lack of a successful CD based console (until PlayStation would prove to be that), I can understand Nintendo sticking with cartridges (lengthy RPGs also were able to be made on the SNES, so I see that being an issue they didn't foresee) but the 64DD has always baffled me. Nintendo surely saw their competitors over the years attempt these console add-ons with less than stellar results and yet they put a lot of emphasis and game development ideas towards it. I wonder if their output could have been even quicker and some cancelled games even being released if they had just fully focused on the N64.
As for my favourite 5th Gen console... hard to say. I love the graphics and 4-player part of the N64 but the PlayStation has some of my all-time favourite games on it such as Final Fantasy IX, Blaze & Blade and Tekken 2. I've also been very curious about the Sega Saturn as well as the more obscure Commodore CD32, but sadly have never owned either. So many companies made a last-ditch effort to enter the console scene with the 5th gen and I love the history of it all.
I agree, you have to think about the N64 in the context of the time. Until the PS1 and the Sega Saturn (to a lesser extent) there hadn't been a majorly successful CD based console. It makes sense in that light that Nintendo wouldn't necessarily see CDs as a must have. In my opinion the N64 did fine without them, sure it limited some aspects of the games, but at the time it was a "you don't miss what you never had" sort of feeling for me at least. Also, I can highly recommend the Saturn, it's a really cool system with some great games and arguably the best controller ever imo.
@@seanmckelvey6618 Agreed; even if the PlayStation and Saturn were to be interpreted as 'successes' from such an early point, Nintendo would have still had the recent examples of the 3DO, CD32, and even Phillips CD-i to warn them off CD based systems.
Yeah, I do wonder how much of the data used for CD games were actually for cutscenes and music as opposed to gameplay (which I recall someone at Nintendo saying in regards to the choice of cartridge over CD). The N64 games I played felt quite satisfying in terms of length and content so the storage issues didn't seem a deal at the time.
I've sadly never come across a Saturn in store before, but if I do so with money on me, I'll have to a snappy purchase. Thanks for the recommendation.
RPG"s fitting on the SNES was because RPGs back then were not big but if you fast foward during the era PS1 and N64 RPG's and games in general were getting bigger in size, well its true that CD base console flop before the N64 but the SegaCD Add-on didnt flop due to it was bad it flop cause of crap games that gave people no reason to purchase the SegaCd as for the 64DD it was pretty much useless cause by the time it reaches North America and Europe Sony and Sega would release there next Gen hardware which was more powerful then the 64. The Saturn was a decent console which was succesful in Japan but a flop in NA due to its hardware was design for 2D and Arcade games which was popular in Japan but dieing in NA due to gamers wanted to see what can console bring to the Tv besides arcade games and 3D technology was coming the buzz for gaming which PS1 and N64 handle 3D but Saturn did okay with 3D but it had issues with it to.
@@seanmckelvey6618 N64 did fine without CD's but hardware sales prove other if you compare it to the PS1, N64 were done of better if it had use CD's instead of cartidge but Nintendo has PTSD with the memory of the SegaCD failing but yet it failed due poor games that gave no a reason to get plus Nintendo had no experince in CD technology.
This was the one console I actually begged my parents for and I got it that Christmas. Its also the ONLY ine if my systems that ai never sold wnd bought another of. My reset button is sticking tho and makes playing long games suck.
N64 is by far my favorite retro system. The hit games were unlike anything else. Too bad it didn't sell as well as planned. Also very disappointed in the flop of the 64DD. Could have had so much potential if it was released within the first year of the N64.
what’s the metric for a video games system being a failure? SNES sold less than NES.
I don't necessarily classify the Nintendo 64 as a "failure" as it did manage to sell fairly well.
While the SNES did sell less than the NES, the NES was the dominant console, and the SNES is commonly regarded as the 'winner' of the console wars against the Genesis. The "First True Loss" is meant to explain how the N64 really fell behind in terms of it's competition, with the PlayStation managing to sell over 100 million units.
The key word here is "loss", not "failure". By all metrics, the PS1 had an absolute victory over the N64 that generation. Plus in Japan even the Saturn outsold it. All facts on the table, the N64 objectively derailed Nintendo's winning streak.
Hardly their first loss. what about Virtua Boy?
14:33 250 000 yen was around 2 500 dollars. Drop 1 zero and the math is correct.
As a kid I thought the N64 was ass and didn’t even come close to the PS1. As an adult I appreciate the N64 probably more than any other console with its fantastic game library
As a kid who got to play both, I HATED the loading screens and cutscenes and lag of the Playstation. On the N64, you could go in and out of doors without interruption, but it was a constant test of my patience to ever go past a loading zone and have to turn around and go back through it on Playstation. Emulated PS1+2 games have caused a lot of people to forget or never discover this fact. The most egregious example was Resident Evil with the transition videos every time you touched a door. Navigating a maze with so many speedbumps is frustrating. N64 games always felt faster and smoother to play because of this. Playing Goldeneye with 4 players and zero loading screens or lag was eye-opening to a lot of people. Seeing 007 bungee jump the second you reached the end of the first level was seamless and smooth, without a loading screen. The N64 was powerful enough to hande the cutscene in-engine to avoid having to have a loading screen that cut to black. For me, this was what tipped me towards Nintendo.
Your documentaries are amazing! Keep up the great work
🎉
Virtual Boy was the first
I personally classify the Virtual Boy as just a failure, as it didn’t really compete against anything. The Nintendo 64 was the first home console where Nintendo outright lost against the PlayStation 1.
What is myamoto(I know that's wrong) smoking there's one way to hold it really the left isn't super important in most games.
The N64 was a party game system, its graphics were never going to be their selling point.
I don't think the graphics quality is mentioned, we have Conker and Banjo Tooie as examples, Jet Force Gemini as well
The graphics were better than PS1 tho. Not just factually; but they were far too dark and grainy for my liking.
The PS1 has more party games than Saturn and N64 combined. A bit of an odd comment. That said I love all three systems a lot and been working on N64 homebrew
@@MuffinHopyeah, but why does everyone remember mario party, but not any of the ps1 party games?
New vid 😳
😳
Nintendo was in decline since the 90s and was loosing market share. Genesis crushed snes in north America. Aswell as media representation where Nintendo was not seen as cool. Nintendo should have made a console with the zip drive instead of cartridge which had higher data speed right and faster load times than cds.
It's funny that possibly the best game of all time came out on the 64, Ocarina of Time. Then you have Goldeneye and Mario Kart 64. When I was a kid in the 90s there's no way you could have convinced me the 64 was a failure. I thought it was the greatest.
Oot was great but greatest of all time is a helluva stretch.
@@vladv5126saying N64 is a "true loss" is also a bit of a stretch too though
@@TheCodeAlwaysWins depends on context. Before that generation they were essentially dominating the market but they didn't sell even close to ps1 numbers on the n64. So from nintendo's point of view, financially, it was a loss.
@@vladv5126 they didn't lose money financially even by a technical definition. They didn't make as much but didn't lose. Besides that my point was that it was a good console and Nintendo still profit on things made during this era.
@@TheCodeAlwaysWins I don't think anyone is arguing against the quality of the N64 but it was the first time that they suddenly weren't the big fish in the pond anymore. They got knocked into second place by a new comer which I'm sure was quite the sobering experience.
N64 did not fail lol it sold tons of units just cause Nintendo didn’t sell as many as PlayStation it made bank on the n64
Your figures are way off.
The Sega Saturn outsold the N64 handsomely in Japan 9.26 million units compared to 5.54 million units !
The other reason Nintendo didn't go with a CD format was because they didn't have their own semi conductor factories capable of producing such technology for themselves. Just like with Sega and the Saturn, Nintendo would've needed to outsource such expensive CD tech from other profit companies capable of producing such technology; which in turn, would have resulted in a CD based system that would've been expensive at launch. And Nintendo has a History of refusing to sell their products at expensive prices if it meant losing money off of each unit sold.
The only reason Sony was able to get away with releasing PS1 @299 and still being profitable, was because they had the ability o make a CD based system themselves without having to outsource like what Sega did with the Saturn and what Nintendo would've had to do a said based N64.
And honestly, I think even SquareSoft, Enix, and other 3rd parties knew Nintendo wouldn't be able to keep up with the likes of Sony even if they tried. Sony still possessed the financial and economic advantages to lure 3rd parties away from the competition regardless of what format Nintendo would've chosen. Because at that time, Sony was the only multi billion dollar tech company in the console market before Microsoft came to the scene.
Also on a side note, Nintendo's North American and PAL branches didn't want the N64DD to begin! They knew how much of a burden add-ons were in the console market and they didn't want Nintendo as a whole to repeat the same actions NEC, Sega, and Atari did with their add-ons. Nintendo of America and Nintendo of Europe didn't think it was worth it in the long run.
yeah well the "failure" was mostly on their promise of "silicon graphics" 60+fps smooth high res animations
It's not a loss if you're profitable.....
He means loss like win/loss record. Nintendo was pretty much undefeated against all other competition since the nes debuted 1983 all the way up until 1996 when N64 would lose to PS2.. thus giving Nintendo its first loss ever.
Exactly. And it WASNT profitable. They lost money on N64.
That lengthy section all about the power of the N64 demonstrates why the questions people today keep asking about why Nintendo doesn't push hardware power and the highest range tech specs today are 20+ years too late. Nintendo already tried with the N64 and the GameCube to compete on a strictly hardware power basis. It didn't work. Raw graphical power was not what won the respective 5th and 6th console generations. The PS1 was by far the weakest of the main 5th gen consoles (and the same with the PS2) but it was its additional features like use of CD-ROMs, (DVDs and backwards compatibility with the PS2), et cetera, which won the respective generations. That's why Nintendo has been trying to focus on Blue-Water Strategy, seeking out untapped potentially-essential new features and functionality from the Nintendo Wii and DS onwards. Sometimes it repeats the success of the first two PlayStations like with the Wii, the DS, and the Switch, and sometimes its the WiiU (only 12 million units sold).
Yeah, maybe the N64 was a bit hamstrung due to the limitations of cartridges and difficulty of programming for it, but when I first got one in 1997 when I was 9 years old, I had no idea what megabytes were or cache or RAM. I just cared about how fun the games were to play. We look back on it with the knowledge we currently possess and the experience of playing the game technology of today, of course it will seem slow and inferior. At the time, though, it was like a supercomputer to us little kids.
I think that's why I love looking back on these older consoles. It's so interesting to me how different the PS1, Dreamcast, Saturn, N64, etc all were yet at the end of the day what really mattered were the games. Helps me appreciate what we have today and the technical leaps that were performed in such a short amount of time.
@@VideoGameDocs For me, my all-time favorite games were in the wrestling genre. I played so much WCW vs NWO World Tour and WCW vs NWO Revenge.
@@brantisonfire I never really got into Wrestling nor Wrestling games, I'll have to give em a shot! I mainly enjoy 2D and 3D platformers and really any Zelda-like game.
It looks as if Nintendo did get what they deserved during this era, I mean, they had a firm grasp with third parties during the 8 and 16-bit era, they were becoming more and more arrogant, and when Sony promised better profits and more freedom to them, they jumped over to the Playstation and never looked back. It's really strange even today as the NES/SNES were home to many franchises such as Mega Man, Dragon Quest, Final Fantasy, Jikkyou Power Pro Yakyuu, Metal Gear, Contra and many more that were mostly exclusive to them, found their way to the PS1 and some to the Saturn as well. If Nintendo didn't have the big hand as they earned from their two previous generations, they'd surely quit the hardware business during this one, specially if they never invented Pokémon, which saved them.
I still think the N64 is a good console, no matter if it kept using cartridges over the much better choice that CDs were at that time. For me, though, I put the SAT/PS wayyyyy above it. Even though I really enjoy Super Mario 64 and played Mario Kart with friends a lot, Goldeneye as well, and a bit of Bomberman 64. DOOM 64 rules, though, one of the few games that truly shows that the N64 had the edge depending on the game.
i got one when it came out. i was in 10th grade. i was very dissappointed. only console i ever got rid of.
too bad this includes the debunked wrong information about the expansion pak and dk64
Now you can make a N64 game with almost limitless data because we have cheap and small memory. Like I can make a N64 game using a flash cart that is several gigabytes in size. But back then 64MB was HUGE!!!!
Good luck getting it to run on hardware 😂😂😂
Hey! Are you saying the Nintendo 64 was a bad system despite all the great games and nostalgia for it?
Only if you didn't watch the video 😉🐢
25000 yen, NOT 250000 yen! Fix your video!
Dont tell people what to do
If Nintendo would have used CD instead of cartridges it would been more popular and sell better, that´s my belief.
Comment for the Algorithm
To this day the N64 is one of my biggest gaming regrets / disappointments. Getting this over a ps1 was a horrible move by me.
At least you contributed to N64's sales increase. More money for Nintendo, the better. So that's always a plus to remember.
@@G.L.999 That's not a plus in my book.
@@tical2399 How so?
@@G.L.999 Because I bought a product I didn't like. As such I regret giving nintendo by buying it. Since I regret putting money in nintendo's pocket, i don't see them making money off me as a plus.
@@tical2399 They make more money to continue staying in the hardware race. What's so bad about that? You saying you want Nintendo to fail so that you can poke fun at, laugh at, ridicule, and put down people who buy Nintendo systems?
Gotta love how Donkey-Kong 64 is ALWAYS the scapegoat for everything “wrong” with the N64. Thus newfound hatred for the game was cute when SnoMan Gaming put out a video about its bad design, but since then, it’s gotten WAY out-of-hand!
Nintendo 64 is surprisingly the most huge historical console ever made, with the 1rst step into real 3d graphics, and the best games ever made, still in 2024.
N64 is the best video game system ever.
Yea Saturn failed for sure but the n64 was not a failure
You’ve got it reversed. Saturn did great in Japan.
@@darinherrick9224 the Japan market doesn’t matter even the Japanese know that
If Saturn only does good in one are two markets but the rest are doing good every else sega loses
I'm going to say this because it just has to be said...
STOP ACTING LIKE THE PLAYSTATION BLEW THE 64 OUT THE WATER!!!
Yea the Playstation was dope and yes it had lots of games BUT...
Nintendo showed the world how to properly do 3D...
Nintendo also had the best multiplayer experiences HANDS DOWN...
I can't tell you how many hours I've spent playing 4 player modes on Mario Kart 64, Star Fox 64, Goldeneye, Perfect Dark and all the THQ wrestling games... we're talking about thousands of hours...
Mario 64 totally blew me away summer 1996... It was a real ass adventure
Nintendo and sega got destroyed that generation. I hated that bulshit too but DAMN!
It’s not acting. It’s reality.
N64 weren't a loss for Nintendo as it sold 45 millions.
N64 were only a loss for UA-cam channels.
I think he means in terms of win/loss record. Before PlayStation, the NES, SNES, and Gameboy all beat their competition and really wasn’t close. Nintendos first loss ever came in 1996 when their new N64 lost to Sony’s PlayStation. But hey Nintendo had a hell of a run… and Sony was way bigger than Nintendo with way deeper pockets. All in all I consider the N64 a success for Nintendo .. nevertheless it was Nintendo’s first loss ever.
N64 was a win all the way.
Calling N64 a "true loss" is a bit overdramatic.
28:42
20.63 million units in the "Americas"
*puts up a graphic of the USA*
xD!