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NP Gain & Looping Explained - Overkill, Different Systems, and Display Bugs

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  • Опубліковано 18 сер 2024
  • Today we're talking about NP Gain and Looping! The goal here is not to get too math heavy but instead to present the concepts in an easy to understand way. Hopefully this guide makes you more familiar with the differences between the arts and quick looping systems and how to apply them. We also touch on Overkill, Overgauge, various display bugs and even the fabled "overkill bug". These videos are meant to be shorter though this one dragged on a bit, but if you have questions feel free to ask!
    Once again I've time stamped this for your pleasure to let you guys jump to relevant sections. Hope you enjoy it and please look forward to more in the future!
    0:00 - Intro
    0:23 - NP Gain formula breakdown
    1:51 - Card Modifiers
    3:34 - Enemy Class Modifiers
    5:20 - Overkill/Overgauge Basic Summary and Display Bug
    6:18 - Card Examples
    9:24 - NP example - Quick System
    12:53 - NP example - Arts System
    16:21 - Overkill/Overgauge Deep Dive
    18:51 - Pre-carding Trick
    20:25 - Overkill "Bug"
    23:00 - Conclusion Summary
    Credits:
    Editing and Additional Recording: Maestrotaku
    BGM: BGM: Perfect Colours - Tomas Skyldeberg (Epidemic Sound)
    Graphics and Math: BobMosses
    Socials: I stream weekdays at 7PM EST on twitch!
    Twitch: / khadroth
    Twitter: / khadroth
    Discord: / discord (Be sure to assign a role to gain access to the rest of the server)
    #khadroth #fgo #guide

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