A couple practical applications of this concept: Black Grail tends to be much less effective on servants with an event damage bonus, since both NP damage up and event damage bonus are powermod. Full attack stat CEs are extremely powerful, because raising your character’s attack stat increases the base being multiplied by everything else. This effect is more pronounced for servants with lower base attack values. Resistance down and card effectiveness up do exactly the same thing and stack additively, as does defense down and attack up. This means that, if an enemy has attack/card up self-buffs, you will need more than 100% defense/resistance up to reduce their damage to zero. When you increase a value by multiplication (for example, +50% attack up) every additional point is worth less than the previous point. If you are reducing a value by multiplication (for example, 50% defense up) each point is worth more than the previous point. Increasing your defense from 90% to 95% results in taking half as much damage as before, but increasing your attack from 100% to 200% only results in dealing 50% more damage.
Just a PSA: We did make a mistake with the Fou Prints. They are not flat attack, they enhance the servants actual attack stat specifically when using that card, so they're much better than presented here and will stack multiplicatively. As always, thanks for watching! Don't get to like the video and subscribe for more! 👍
Oooh that's explain why double waver + summer Jeanne alter + poster girl (60% atk up) didn't one shot barbatos, but black grail(60% np damage up) did one shot barbatos. So wavers atk up+atk up+poster girl atk up are additive, but wavers atk up and black grail they multiplied
@Khadroth Very nice guide as usual. Might need to point out a small correction though. Fou Paws arent flat damage bonuses that are added after the formula like Divinity. They do in fact get factored in as regular attack buffs in the damage calculation, with the only difference that theyre exclusive to the specific card theyre applied to.
Nice video. I always thought that supper effective mod was in the same category as NP damage up (and so additive not multiplicative). Now I know the truth :)
Could you make one of these videos on lottery farming, im new and keep hearing about it and how they are important to farm, apparently it happens during events in summer and Christmas but that’s all I really know, it also doesn’t help that i havent fully completed any event so far so just generally speaking a video on events would also be helpful cuz i kinda got lost on what to do
So a lot of this will depend on what's going on. But if we're 3 turn farming with NPs, golden sumo gets passed by just about every other good welfare alternative. Aerial Drive, Heavenly Demon Princess, and Holy Night Supper should all outpace it if used correctly. If you're not in a 3 turn and having to significantly card though it can pull ahead. But sadly most of those circumstances come during events where you'll be more likely to be taking the event CEs instead. That's sort of the reason I harped on sumo, its frequently put on a pedestal by players who don't understand buff stacking. It's a great CE, but like all the others, its situational.
I have a very important but specific question. For the current saber wars 2 event, what would be the best buff type to stack with my existing event buffs on my space ishtar, including the servant buff that space ishtar receives, 1 binary songstress ce on space ishtar, and 2 Bestia Del Sol's, 1 on each of my other characters
Poor Barbados is gonna get nuked by this. Especially with my set up ready. Yeah buff stacking is fun to play with to have a super nuke in back. I like making a back up until buffed all the way for harder bosses while a secondary DPS takes out the break bars to finish off the boss. Super fun. Protea was a good example of jalter summer buffing then super damage to beat her. Buster I use ox king to double the buster stacks while arts Tamamo and Nero bride ce for the help overall.
Just wondering, if you have 2 separate special attack buffs, like one against lawful, and one against humanoid, would those both stack multiplicatively? And if they're both the same would they?
Thank you for making this video, now i know why my demage is still pathetic even tough i already activate many buff. Btw how to calculate crit and overkill/overcharge?
@@rdxgamer1772 Haha I dunno, I can't really promote myself in certain communities because of rules, so that probably is a factor. The other is probably the fact that I'm uploading about every other week on average rather than daily.
Thanks for the explanation, one quick question I have is that do buffs stack better if the amount of damage they increases is equal among them. So for example would Artoria with a 70% buster, 70% attack and 10% np damage up do the same NP damage as an Artoria who has the same buffs but they are all 50% instead?
50% at every buff is better than 70%/70%/10% - just multiply 1.5x1.5x1.5 = 3.375 (which is 237.5% additional damage) and compare this to 1.7x1.7x1.1 = 3.179 (217.9%). Maybe not much, but when you are dealing damage in hundred of thousands it can make a difference.
I heard some youtubers talk about how some buffs have a limit to which they can be stacked? Like def down only going up to a 100%. Can you explain how that works please?
Does the timing of buffs affect? For example, if I buff a Spishtar with 20% arts, then 20% arts and at last a 50% np gain, the result would be the same if I used the np gain buff before the arts ones?
Yes. Basically Card Type Up or Down is multiplicative with np gain. Other stuff like Attack up and NP damage for instance don't directly effect it (they only can by changing hits to overkill).
so I had a burning question because you said that crit damage is stacking multiplicitavely with eachother so I was wondering if you give a servant a 30% charisma and a 50% crit damage (waver) does that mean you get more damage from non crit then if you didnt give a servant the crit damage?
If the servant doesn’t crit, then crit damage modifiers are ignored. You will only see the 30% atk up and 500 flat damage up. If the attack crits, then you will see both the attack up, flat damage up and the 50% crit up apply to the damage. They are multiplicative, but situational buffs like trait and crit have to meet their requirements to be factored in at all.
@@blacklight6751 ah I see gotcha cause that allways confsed me on buffstacking cause on paper it should increase the magnitude of the charisma buff due to it being 2 different types of buffs but it does make sense that its being ignored when not critting and I gues the same is true for NP damage and attack up
No, it just means that it would stack additively with powermods like event bonus or trait specific buffs lasting the entire turn rather than scaling multiplicatively with them.
So now I finally understand why Arjuna Alter deals so much frekn' damage. All it took to understand the math was an A* in calculus... I may be debt but at least now I am that 200IQ player in F/go. (With debt ;)). God have mercy upon your poor soul wallet-kun, Amen. The dude has 3 multiplicative buffs in his kit. At times like these you usually ask yourself: "hmm I wonder how that passed the "Chotto Matte, isn't this shit too OP test"". Well I mean I shouldn't be surprised since Merlin is in the game, right? Damn it took DW 3 years to drop him in the "Still OP AF tier".
Yep, its also why he falls off so hard if you have a debuff immune target. Basically he'll lose 2 of those 3. But still you can always buff him more to compensate or take a different unit.
Right and that's why you get some weird interactions during some events. Times where you thought the conventional "add np damage because its typically the rarest of the big 3" doesn't add much damage and you'd have actually been better with different types.
@@Khadroth Thank you I had a misconception it was attack x card x NP and very rarely special damage as a 4th. Did not know NP and special were in the same category.
A couple practical applications of this concept:
Black Grail tends to be much less effective on servants with an event damage bonus, since both NP damage up and event damage bonus are powermod.
Full attack stat CEs are extremely powerful, because raising your character’s attack stat increases the base being multiplied by everything else. This effect is more pronounced for servants with lower base attack values.
Resistance down and card effectiveness up do exactly the same thing and stack additively, as does defense down and attack up. This means that, if an enemy has attack/card up self-buffs, you will need more than 100% defense/resistance up to reduce their damage to zero.
When you increase a value by multiplication (for example, +50% attack up) every additional point is worth less than the previous point. If you are reducing a value by multiplication (for example, 50% defense up) each point is worth more than the previous point. Increasing your defense from 90% to 95% results in taking half as much damage as before, but increasing your attack from 100% to 200% only results in dealing 50% more damage.
Just a PSA: We did make a mistake with the Fou Prints. They are not flat attack, they enhance the servants actual attack stat specifically when using that card, so they're much better than presented here and will stack multiplicatively. As always, thanks for watching! Don't get to like the video and subscribe for more! 👍
Do you plan on having a video for that raid?
oh yeah , scientific explanation why Artoria Saber does so much fucking damage in her Noble phantasm
She has 3 different types in 1 kit!
Scientific explanation?
*artoria go “EXCALIBRRRRRRRRRRRR”*
I always go into these videos thinking there isn't too much I don't know, but I always learn something. Good job!
Thanks a bunch for the video Khad! Nice to finally know how this actually work. Hope to see more content!
Oooh that's explain why double waver + summer Jeanne alter + poster girl (60% atk up) didn't one shot barbatos, but black grail(60% np damage up) did one shot barbatos.
So wavers atk up+atk up+poster girl atk up are additive, but wavers atk up and black grail they multiplied
@Khadroth Very nice guide as usual. Might need to point out a small correction though. Fou Paws arent flat damage bonuses that are added after the formula like Divinity. They do in fact get factored in as regular attack buffs in the damage calculation, with the only difference that theyre exclusive to the specific card theyre applied to.
Ahh I assumed that would be understood, but yes thank you for the clarification.
Amazing content as always
I like your funny words magic man.
Seriously though. This content is amazing.
i just realized that i was playing the game completely wrong ....
Nice video. I always thought that supper effective mod was in the same category as NP damage up (and so additive not multiplicative). Now I know the truth :)
great vid I watched 6 times already
"extremely limited in what they affect" .
shows Archer Gil
laughs at those mongrels weak to enuma elish
haha only meant in that the modifier itself is super limited the attack it affects. But yes gil's niche is huge. 😂
@@Khadroth .i couldnt resist
Thanks as always!
Could you make one of these videos on lottery farming, im new and keep hearing about it and how they are important to farm, apparently it happens during events in summer and Christmas but that’s all I really know, it also doesn’t help that i havent fully completed any event so far so just generally speaking a video on events would also be helpful cuz i kinda got lost on what to do
Great guide Khad, thank you!
You said that many welfare CEs outpace Golden Sumo in multiplicative damage, can you give some examples please?
So a lot of this will depend on what's going on. But if we're 3 turn farming with NPs, golden sumo gets passed by just about every other good welfare alternative. Aerial Drive, Heavenly Demon Princess, and Holy Night Supper should all outpace it if used correctly. If you're not in a 3 turn and having to significantly card though it can pull ahead. But sadly most of those circumstances come during events where you'll be more likely to be taking the event CEs instead. That's sort of the reason I harped on sumo, its frequently put on a pedestal by players who don't understand buff stacking. It's a great CE, but like all the others, its situational.
@@Khadroth Thanks, man!
I have a very important but specific question.
For the current saber wars 2 event, what would be the best buff type to stack with my existing event buffs on my space ishtar, including the servant buff that space ishtar receives, 1 binary songstress ce on space ishtar, and 2 Bestia Del Sol's, 1 on each of my other characters
Any buff type other than other powermods or NP dmg.
@@Khadroth Awesome good to know, thank you for the reply
I still take Golden Sumo most of the time, since it enhances _all_ of the servant's cards, so I think the overall damage ends up higher.
Well, it is the reason why Monstrous Strength end up being like ~30% and mana burst is ~50%.
golden sumo works great with servants like emiya that dont have an attack buff on their own, since its stacks well with his projection and hawkeye
Poor Barbados is gonna get nuked by this. Especially with my set up ready.
Yeah buff stacking is fun to play with to have a super nuke in back. I like making a back up until buffed all the way for harder bosses while a secondary DPS takes out the break bars to finish off the boss. Super fun.
Protea was a good example of jalter summer buffing then super damage to beat her.
Buster I use ox king to double the buster stacks while arts Tamamo and Nero bride ce for the help overall.
That explains why my Umucaster hits like a truck.
She REALLY likes buster up!
Just wondering, if you have 2 separate special attack buffs, like one against lawful, and one against humanoid, would those both stack multiplicatively? And if they're both the same would they?
Thank you for making this video, now i know why my demage is still pathetic even tough i already activate many buff.
Btw how to calculate crit and overkill/overcharge?
first
Also appreceate the content as usual so ty Kad
Also how tf do u only 4k subs thats a crime
@@rdxgamer1772 Haha I dunno, I can't really promote myself in certain communities because of rules, so that probably is a factor. The other is probably the fact that I'm uploading about every other week on average rather than daily.
Thanks for the explanation, one quick question I have is that do buffs stack better if the amount of damage they increases is equal among them. So for example would Artoria with a 70% buster, 70% attack and 10% np damage up do the same NP damage as an Artoria who has the same buffs but they are all 50% instead?
50% at every buff is better than 70%/70%/10% - just multiply 1.5x1.5x1.5 = 3.375 (which is 237.5% additional damage) and compare this to 1.7x1.7x1.1 = 3.179 (217.9%).
Maybe not much, but when you are dealing damage in hundred of thousands it can make a difference.
I heard some youtubers talk about how some buffs have a limit to which they can be stacked? Like def down only going up to a 100%. Can you explain how that works please?
wowowow
Does the timing of buffs affect?
For example, if I buff a Spishtar with 20% arts, then 20% arts and at last a 50% np gain, the result would be the same if I used the np gain buff before the arts ones?
Does the multiplicitive stacking also apply with np gain? (Such as an arts buff mixed with an np generation buff)
Yes. Basically Card Type Up or Down is multiplicative with np gain. Other stuff like Attack up and NP damage for instance don't directly effect it (they only can by changing hits to overkill).
@@Khadroth okay, thank you 👍
so I had a burning question because you said that crit damage is stacking multiplicitavely with eachother so I was wondering if you give a servant a 30% charisma and a 50% crit damage (waver) does that mean you get more damage from non crit then if you didnt give a servant the crit damage?
If the servant doesn’t crit, then crit damage modifiers are ignored. You will only see the 30% atk up and 500 flat damage up. If the attack crits, then you will see both the attack up, flat damage up and the 50% crit up apply to the damage. They are multiplicative, but situational buffs like trait and crit have to meet their requirements to be factored in at all.
@@blacklight6751 ah I see gotcha cause that allways confsed me on buffstacking cause on paper it should increase the magnitude of the charisma buff due to it being 2 different types of buffs but it does make sense that its being ignored when not critting and I gues the same is true for NP damage and attack up
Aw ye baby deeps time
the crit damage up does not affect the NP damage though, right?
No, it just means that it would stack additively with powermods like event bonus or trait specific buffs lasting the entire turn rather than scaling multiplicatively with them.
Offensive servant of Choice + Double Merlin = CQ 💪💪💪
Farming servant of Choice + Double Skadi= Farming 💪💪💪
Ecchan + Double Merin? I will pass XD
So now I finally understand why Arjuna Alter deals so much frekn' damage. All it took to understand the math was an A* in calculus... I may be debt but at least now I am that 200IQ player in F/go. (With debt ;)). God have mercy upon your poor soul wallet-kun, Amen. The dude has 3 multiplicative buffs in his kit. At times like these you usually ask yourself: "hmm I wonder how that passed the "Chotto Matte, isn't this shit too OP test"". Well I mean I shouldn't be surprised since Merlin is in the game, right? Damn it took DW 3 years to drop him in the "Still OP AF tier".
Yep, its also why he falls off so hard if you have a debuff immune target. Basically he'll lose 2 of those 3. But still you can always buff him more to compensate or take a different unit.
@@Khadroth I was wondering does Curse count as a debuff. Like the one from Waver's NP or Jalter's NP
@@starseeker1620 I dont believe it specifies so yes.
Bruh I haven't seen Merlin in a thumbnail since 2018
Its ok, you'll see him lots this year when he goes back on rateup during summer 4 😂
So NP damage up and special damage up is additive and not multplicative? Man here I thought special damage were in a category on their own
Right and that's why you get some weird interactions during some events. Times where you thought the conventional "add np damage because its typically the rarest of the big 3" doesn't add much damage and you'd have actually been better with different types.
@@Khadroth Thank you I had a misconception it was attack x card x NP and very rarely special damage as a 4th. Did not know NP and special were in the same category.