This is more of a first look as I only got my hands on this ship today. I've been having a good time in it though, although forgot to talk about its crap AA. Ah well, first impressions are that it's a bucket of fun that I'll spend the next few days learning its tricks. Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/ Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu
I dont think they will change it now that its been announced. It was in development for like a full year now. Nothing flamu will say in this video wont already have been said in ST meetings
Clarification: Your SAP DPM is about the same as Shimakaze's HE. Shimakaze (and Yuugumo) HE DPM is 135k. Paolo Emilio is 137k. You're just going a different build, which puts you at above Shimakaze. The main strength in Paolo Emilio's guns is the alpha potential. Quite often DDs end up trading only a few shots between them and Paolo Emilio is very good for that, especially since you can use your smoke to put an end to an engagement.
@@Flamuu yes, you do. I guess I'm clarifying rather than correcting that the main difference in DPM comes from the build rather than the ship. Hey, this might make some Shimas use their guns even.
there will only be two scenarios when this ship releases 1. on my team - YOLOs in with speed boost, gets radared, first to be deleted 2 minutes into the game, doing 0 damage. 2. on enemy team - still YOLOs in, but no one shoots him, devastates 3 ships, goes on to win game with highest score.
I honestly dislike that this is a ship only buyable through research points. It really just isn't that fun of a system. I think they were going for a prestige system like in Call of Duty games. But kind of missed the mark.
@@Poctyk in cod when you reach max level you can prestige, which resets you to level 1, gives you a perk such as the ability to make another class and gives you a new level icon for however many times you have prestiged
@@Poctyk But the difference with COD and this game is that at least in COD is optional. It is mostly just bragging rights while in this game it is legit boats that all have different play styles. I get its something to keep old players in but it feels so hard to get if you're getting into the game today, and even me who has a handful of tier 10's I still dont see myself getting a research boat for another year if not longer.
@@armydudert Second time writing this. But I think RP should be at least reworked if not ditched. Maybe have it so you instead of having to reset the entire ship line, require you to play each ship in a ship-line, and each tier up you go, the XP requirement will increase. This was you would only really have to rebuy old ships you have done before. Steel I feel should be made so you can earn it through normal battles. Say that every ship you kill, you will get 50 Steel. If you win the match, then you either would get a flat out 100 extra steel, or be given a modifier to increase with the number of kills you have gotten. Maybe also have capping zones be a benefit.
they just needed to change how the research thing works... DONT force us to reset lines...instead just add optional xp spending options, just like in the modules screen where we spend them on modules and ships. instead we can spend our xp on unlocking RP currency OR unlocking premium status for our tech tree ships! this would be IDEAL as we wont lose ANYTHING and still be able to replay our old ships again if we want extra stuff from it or have premium status. everyone would benefit AND WG can add any rewards for any xp cost they want on ANY ship and thus give us an incentive to play specific ships more! no need to rush anything...nothing lost...just a bonus for playing beyond the regular grind!
@@lost4356 I think I'll get it, it's unique enough. The Colbert is one of several T10 HE spammers. The Slava is a sniper, but I've got Yamato and Iowa already. The Siegfried looks good, but not too interesting if you've played German BBs extensively and have the Odin as well. The Ohio also looks good, but I have the Georgia and the new USN BB line is going to have 18'' guns also.
"If you have research points to spare", (like saing:) "if you are masochist enough to regrind entire lines for fun", it's worth a shot... I own every Italian ship in game so far, but I won't regrind at least two lines from scratch just to get this. I play for fun in my free time: I won't turn my game experience into penance forced labor to get a tier IX ship
It's just your point of view. I think playing T10 at random is a penance forced labor. I enjoy much more playing my way trough the lower tiers. Only use one of my T10 when some competitive mode or grind asks (ranked, CB or missions).
@@sigmawarrior.fokeryou I much prefer tier V-VII myself, and I have those ship to play with, but you miss the point: if you want to get to get this ship, you HAVE to re-grind to tier X and most of your time would be spent at tier VIII and IX: I don't think I could bear the pain of re-grinding trough Monarch, Brindisi or Ibuki, even if I enjoyed the previous ships in the line and I don't heave enough free XP to just take the shortcut. BTW, with the incoming of the RM battleship line I also will have my hands full for the next months, and, let's be honest: for the amount of self imposed pain required by Research Bureau, I'd expect all the reward ships to be tier X.
IMHO this "yolo" EMILIO has a very high skill ceiling, but it is very intriguing as well. Also bc it could start new and distinguishing way of playing DD's. If confirmed, at 43.000 RB pts it will be the less expensive RB ship.. and that's another good reason to try it.
I'll be getting it as soon as I finish regrinding the Montana. I'm sure I'll muck up some games, but it looks way more unique than any of the other RB ships.
@@ibnu9969 Every 3 months or so you get to pick a reset that gives you x2 RB points. If you don't enjoy a certain T10 (e.g. I found out I much preferred the Ibuki to the Zao), just reset it and start again. It's nice to play low-mid tiers once in a while. Maybe use some free xp to get out of the stock hulls. Start a new captain, don't retrain one with 17-19 points every time you go from T4 to T5 or whatever, it's not worth it. Don't "grind" the line again: put in on the back burner and only play it every now and then, when you want something different. Eventually you'll get the points.
WG: Paolo Emilio is good at rushing enemy ships with his 6 km torps. Playerbase: Petropavlovsk, Nevsky, Moskva, Stalingrad, Donskoi, Krohnstadt, Riga, Chapayev, Tallin activated 12 km radar ...
..with only 12-18s of time. Meanwhile this thing is at 7.1km from you, exiting from an island cover and rushing in at 57 kts, hitting with SAP volleys, sending 2 trucks of torps and finally flying away in an "instant cover" fuel smoke. Brrrr....
Those ships tend to cluster around islands to cover the caps with radar: and as long as they stay still they are precisely the ideal target for this thing. Honestly, it makes no sense to complain about the camping meta, with BBs and supercruisers spending half the game moored to some iceberg, and then criticize a ship that's designed to go nuke them.
That first part is like FBI Emilio knocking on the door where all the BBs are. Then forced entry, popped smoke and killed everyone in the room by torping left and right at close range haha As for fun factor. I think its fun because you are close to danger. And with its torps focused at close quarter torping you have higher chance to hit the torps at that range. Plus the smoke goes well with the dip in rush yolo torp then retreat. Its more active gameplay. The only issue though is you cannot do the yolo torping if there's a curious cv, and lots of radar and hydro ships. High skill ceiling and needs understanding of the game and what you are up against to end up not just yolo kill 1 and die. Still that Italian smoke to torp forward is so niceeee Imagine the Iowa be like : Captain a cloud of smoke coming at us... Ninja Emilio incoming lol Imagine Paolo Emilio but with Benham torps and with shima torp damage.
You will get 10k Research Points upon unlocking it with your fifth Tech Tree Tier X. From there, it is only 33k Researcch Points between the Paolo and you. You will get x2 Research Points (-> 20,400 RP) for the first line reset every 3 months. So you will need two full resets and maybe scramble so Points via Monthly missions to get her. Takes about 1.3 to 1.5 Million Experience or Free XP to do it. Check this wiki page out for more info: wiki.wargaming.net/en/Ship:Research_Bureau
Sorry for offtopic, but really hoping somone will give legit advice. On AA ships (like USN cruisers) is aa worth any salt, and aa modifications? I know it used to be, but lately, i've seen a lot of comments that it's useless. Cheers!
“But you actually don’t have access to HE, but you have access to something to something else- SAP. The Paulo Emilio is the only ship in the game that has HE and SAP instead of HE and AP or AP and SAP” Hmmm yes it doesn’t have HE but yet has HE and SAP. Makes sense
Perhaps it's about time we see a destroyer with fast torpedoes offset by a below average range. That way captains will be encouraged to gunboat and build into that. If Paolo Emilio works most reliably as a gunboat, then reducing the range of her torpedoes will actively discourage yolo-rushing the enemy unless there is no other practical option.
Yes. It is support ship which use guns like main armament but players constantly going push in early stage and get sinked . As guns are main armament,stille not enough to push because of high reload time. Ship should be speced for max reload using mod and BFT also.
It seems like a small cruiser than a DD, and I agree with flamu, that you should gun boat and support friendly DDs. And thats exactly what it was designed as historically.
Even with all the gimmicks strapped to this ship, she looks promising. The only thing I don't like is the SAP-HE combo: if a cruiser shows up at close range and he is presenting his broadside you can't deal lots of damage to it with citadels.
it's like asking: "Do i need to play Des Moines or should I grind for GK?". It just depends on your own preference although you probably get more worth out of your points with slava. Since Paolo is high skill yeet boat and i dont know your playstyle then i'd recommend slava to not feel scammed with hours of regrinding Nothing was meant as offense, Cheers!
landochabod7 So it’s basically an HE-AP hybrid with less chance to do little or no damage ? Also I was wondering if SAP shells are the only one that glow red and leave red trail when fired. I’m asking because I’ve seen some ships do that (but generally not many) even though I was pretty sure there was no Italian ships in the match.
@@MultiverseEmperor "So it’s basically an HE-AP hybrid with less chance to do little or no damage ?" Yes. No fires, no citadels unless their side is the hull itself, better bounce angles than AP (not sure about US heavy AP, Baltimore and above), better pen than HE. SAP pen is a fixed value, as with HE, not something that decreases with range, as with AP. Just like HE, it's only effective against moderate armor, 54 mm for the 203mm guns of Trento and above. So it's for the superstructure, upper belt and extremities, not for the thick vertical armor of BBs. It can still bounce against angled armor, though. The weakness is against very thick decks, like those of most Russian BBs: fighting a Sinop in a Gorizia is a nightmare, for instance. The colored tracers behind the shells are, I believe, from using one of the unique commanders (Yamamoto, Sansonetti, Swirski, etc.). In the skill menu, below the special talents (which activate if you get a Confederate, sink 2 ships, hit 8 torps or some other captain-specific condition), you have the option to: - mount a special pennant on that captain's ship - use colored tracers - launch a colored flare when one of the special talents activates, as a visual cue I generally turn on all three options. You do give some information away to the enemy, but who cares...
The thing about Paolo is that I don't want to spend any Coal/Steel/Research Points on any ship until Kitakame is either in the game and in my port, or cancelled for too much memepower.
a unicorn ship. once the novelty effect of it being new has worn off and ppl know how to counter it, the average potato will get himself killed trying to use it
first you need to smoke past 3 DMs, 40 petro's, 5 buffalo's, 2 hindenburg, 45135 airplane squadrons, 432 friendly torps and when you finally pass it the server crashes and when you return you are just dead
I don't see the problem with research point, other than the fact that they've locked Legendary upgrades behind them. There are plenty of freemiums already (for free xp, coal, steel...) and adding another currency for people who are looking for a pretext to play the low-mid tiers again is fine, imho.
@@landochabod7 Res points require a stupid amount of time to get them. Only if ur a life-less nerd or put money in the game to get free XP and Res again the entire line can save u time.
@@belladesa91 Well they only require the same amount of time as to grind 2-3 lines, depending on which RB ship you want. With premium time (I got a lot for free, from supercontainers), a few camos (Ranked and various events) and a nice first win bonus (+200% recently), it's not too bad. In a way, playing premium ships is also stupid, as while you get more credits you don't contribute ship xp to your grind to T10.
@@landochabod7 My problem with research points is the need to reset. It forces me to take a step that I do not want to take. It encourages sealclubbing or you throw your FreeXP into an abyss that can't be filled. The design as such simply contradicts me. Why couldn't you (as an example) add another XP bar to your ships that needs to be filled? There you could also make FreeXP usable. I could list more points here, but the food calls :)
@@blubberillo Frankly I don't have the patience to retrain a 18/19 point captain every time I go from T4 to T5 to T6 etc. So instead, I started new captains that are going to be permanent on those low-mid tier ships. Playing T6 with a 6 point captain, imho, is not sealclubbing. As for the decision to reset, I only went for lines where I didn't enjoy the T10: Hakuryu, Montana, Zao. I preferred Shokaku, Iowa and Ibuki, respectively, and that's where I'll be spending most of the grind. I wouldn't reset the Yamato, as it's so unique (though I already have permanent captains for Kongo, Fuso and Izumo), nor the République (I hated the Alsace), nor USN cruisers (both Seattle and Buffalo were mediocre for me).
This ship is good but very hard to play. DD, radar and hydro is bad enough...but ships can blind fire you and often get you...cv can shoot you in your smoke when moving to...you have to move around even when smoked up and moving bc everyone can approximate your posn too easily otherwise. I either have great games or get deleted early...not much middle ground.
@@hardworkingslacker7233 Yeah and opponents also always potatoes aren't they ? ;) This ship relies mostly on opposing team to be potato team with no accuracy, self awareness, no team-play and afk CV. In that case it will be "I love Emilio". In other cases it will be I died first but i got someone with me ;)
@@petrasb1 you are a potato then because guess what, you can still fulfil your DD role and even come out on top without rushing anyone. Exhaust Smokes and Engine Boost are more than just the I-Yolo Consumables! Put them to use correctly and you will be awarded! By the way, I just killed a Mogador from 100% with intelligent positioning and correct consumable usage.
Yeah surprisingly fun for those hardcore players who have the time to get 5 lines to Tier 10, then grind them over again. RB sucks. None of those ships will ever be anything I can have because I can't/won't devote a million hours to this game to get them. Seriously WG releasing ships for RB or even for Steel means 80% of their player base gets to miss out on these new ships.
It's your point of view. I always reset a line when the 2x bonus is avaliable, and do it in a couple of weeks using camo and flags with no rush. Besides this, I really enjoy playing lower tiers.
Jeeze Flamu, I can't wait for WG to nerf the living hell out of it because you are positive about it. Speed decrease or consumable removal incoming, paired with concealment increase.
We don't speak these things into existence around here my friend! Also, it is a released Premium. Don't they leave it as it is now. I certainly hope so.
In my portion of EU server, where I regularly play, there is an average of 2 / 3 radar ships per team and at least 70% of match have a CV , honestly I don't see how you can ambush .. oh yes you can count on potatoes but thats the same like in any long range sniping.. waiting for potatoes to do mistakes.. Not entairily ocnvinced about the fun factor especially considering that regrinding 3 lines is NOT fun and NOT cheap either.
It's only 2 regrinds, if you take the x2 bonus each time. And at T9 there are plenty of games with no CVs at all. For starters, many games are all-T9, and there are no odd-tiered CVs. Radar cruisers are often the most static and yolo-able, plus radar can be on cooldown and people don't always pay attention. I know I've often torped German BBs, despite their hydro... This thing looks situational, but powerful. High skill floor, high skill ceiling.
@@nenad8845 Last night I was being shot with HE by a Shikishima player... You greatly underestimate the potatoes capacity for grinding resources required to unlock ships.
Did WG manage to do something good? Thank god it takes a bit of skills to play, because when I look at her stats, I get scared. Her SAP has a 3050 alpha. A Japanese 203mm HE shells has 3300 alpha...
@@sigmawarrior.fokeryou Engine Boost Mod 1 is getting nerfed from 40 to 30%, so speedboost duration will be shorter (for every ship with this upgrade) and SAP angles reduction, yes it will be nerfed.
@@belladesa91 Perhaps you missed the fuel exhaust smoke? He used it several times during the video. If you re-watch and look carefully you might notice that it makes his detection radius 2km.
@@lost4356 bc this "thing" is indeed very effective. It has slow DPM? Yes, but with SAP you have a very good DPM/volley ratio. It has short torps? Yes, but with SHIMA punch, so few of them are enough and you have 12 of them (and short range means also no way out..). It has poor concealment? Yes, but you are faster than hell (57kts fully upg) and plenty (6) of fuel smoke charges (40s full upg), so you can instantly disappear/disengage. The only thing this "yolo" EMILIO has bad is the skill ceiling... very high. But it is RB freemiun so, if you have it, maybe is bc something you can do with it....
@@belladesa91 but based on torpedo and gun range they wan this ship is effective at close range also is recently released not many people aware of is capability. so design for this ship close range knife fighter but they want to enforce player to take range module and play at range
This is more of a first look as I only got my hands on this ship today. I've been having a good time in it though, although forgot to talk about its crap AA. Ah well, first impressions are that it's a bucket of fun that I'll spend the next few days learning its tricks.
Stream: www.twitch.tv/flamuu
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The positivity coming from Flamu in this video has me unnerved. I need him to be getting angry at WG or I don't know what to do with myself.
thats what his twitter is for
Don't worry - they will patch it until he's angry at release
@@MrZakalwe underperforming kremlin inc? maybe hp buff?
Thats for whimpy kids that need to be angry at something to feel fulfilled.
"You don't have access to HE-"
Might I suggest pressing the "1" key
AP! AP! Dang it. I blame my 9h TDT stream before making this vid.
Taking after the old gnome overlord i see
@@Flamuu ehhh if the hud is right you used widespread al the time
Frank Forsthövel replay bug. It always shows wide spread
@@Frankforsthoevel that would be almost criminal
I swear this thing is just a Montecuccoli that someone left in the dryer for too long.
I mean that’s one way to put it
I was thinking when playing it that it plays a lot more like a DD than a Cruiser... Now it makes sense :|
@@vtr0104 Umm...because Paolo Emilio is a DD?
@@ImpendingJoker He ment that the Montecuccoli feels more like a DD than a Cruiser.
Flamu: Yolo Emilio is fun!
Balans Department: *Hehe Nerf go Brrrrrrrrr*
Yeah, my fear too. I feel bad for those who hv spent Res points on Colbert
I dont think they will change it now that its been announced.
It was in development for like a full year now. Nothing flamu will say in this video wont already have been said in ST meetings
This nerf has been going Brrrrrrr for some time now, even after the one-trick-pony yolo treatment.
@@belladesa91 i was thinking on buying colbert. what's this nerf you're talking about ? what's going on ? colbert not worth anymore ?
@@Aldebarean dont know what in particular, but from wht i've read in the comment section it's not good anymore
Clarification: Your SAP DPM is about the same as Shimakaze's HE. Shimakaze (and Yuugumo) HE DPM is 135k. Paolo Emilio is 137k. You're just going a different build, which puts you at above Shimakaze.
The main strength in Paolo Emilio's guns is the alpha potential. Quite often DDs end up trading only a few shots between them and Paolo Emilio is very good for that, especially since you can use your smoke to put an end to an engagement.
On my phone in bed atm so can't check, but don't I say the DPM value is with gunboat build?
@@Flamuu yes, you do. I guess I'm clarifying rather than correcting that the main difference in DPM comes from the build rather than the ship. Hey, this might make some Shimas use their guns even.
@Mathew Long Torpedo build Harugumo ftw! Daring with legendary module!
Aerroon That’s a good point but in the Shima comparison specifically I think it’s fair because almost no one is dumb enough to build Shima for guns.
This thing could be. Great for bow tanking bbs
there will only be two scenarios when this ship releases
1. on my team - YOLOs in with speed boost, gets radared, first to be deleted 2 minutes into the game, doing 0 damage.
2. on enemy team - still YOLOs in, but no one shoots him, devastates 3 ships, goes on to win game with highest score.
Well, this ship is just French DD with Smoke and you know how suck they're
I honestly dislike that this is a ship only buyable through research points. It really just isn't that fun of a system. I think they were going for a prestige system like in Call of Duty games. But kind of missed the mark.
> for a prestige system like in Call of Duty games.
Explanation please?
@@Poctyk in cod when you reach max level you can prestige, which resets you to level 1, gives you a perk such as the ability to make another class and gives you a new level icon for however many times you have prestiged
@@Poctyk But the difference with COD and this game is that at least in COD is optional. It is mostly just bragging rights while in this game it is legit boats that all have different play styles. I get its something to keep old players in but it feels so hard to get if you're getting into the game today, and even me who has a handful of tier 10's I still dont see myself getting a research boat for another year if not longer.
@@armydudert Second time writing this.
But I think RP should be at least reworked if not ditched. Maybe have it so you instead of having to reset the entire ship line, require you to play each ship in a ship-line, and each tier up you go, the XP requirement will increase. This was you would only really have to rebuy old ships you have done before.
Steel I feel should be made so you can earn it through normal battles. Say that every ship you kill, you will get 50 Steel. If you win the match, then you either would get a flat out 100 extra steel, or be given a modifier to increase with the number of kills you have gotten. Maybe also have capping zones be a benefit.
they just needed to change how the research thing works...
DONT force us to reset lines...instead just add optional xp spending options, just like in the modules screen where we spend them on modules and ships.
instead we can spend our xp on unlocking RP currency OR unlocking premium status for our tech tree ships!
this would be IDEAL as we wont lose ANYTHING and still be able to replay our old ships again if we want extra stuff from it or have premium status.
everyone would benefit AND WG can add any rewards for any xp cost they want on ANY ship and thus give us an incentive to play specific ships more!
no need to rush anything...nothing lost...just a bonus for playing beyond the regular grind!
Ah, another research bureau ship. Oh well, there's another one I won't get.
Same
even you have the point you need good reason why you need this ship
@@lost4356 I think I'll get it, it's unique enough.
The Colbert is one of several T10 HE spammers.
The Slava is a sniper, but I've got Yamato and Iowa already.
The Siegfried looks good, but not too interesting if you've played German BBs extensively and have the Odin as well.
The Ohio also looks good, but I have the Georgia and the new USN BB line is going to have 18'' guns also.
Not every ship is meant to be in everyone's port.
This is a very high skill floor ship - shit conceal, no heal, super long CD on consumables, short range & long reload torps...
Remember when this thing had an Artillary Rating of 1... Lamo!
It still has cause no AP.
Lamo indeed, lol
This will be a mess in the hands of unskilled players
Research points will limit the number of Emilio's.
Nowadays you can say same about whole game.
And an absolute terror in the hands of the skilled ones.. and this makes it different how?
i have 59% wr overall, with this 51%
Even though I play on console, your vids have helped me out a lot. Keep it up
I would say this game is worth getting a cheap PC. You’ll have more fun trust.
@@zachary7336 but there's no CV on console so why should him?
@@Pepega_Ch hmh funny how pepega is calling the facts
Pepega you have no clue. Console ppl keep ASKING for aircraft carriers. It’s so sad knowing how it’ll end.
@@snowykaze they should be careful of what they're wishing for
"If you have research points to spare", (like saing:) "if you are masochist enough to regrind entire lines for fun", it's worth a shot...
I own every Italian ship in game so far, but I won't regrind at least two lines from scratch just to get this. I play for fun in my free time: I won't turn my game experience into penance forced labor to get a tier IX ship
It's just your point of view. I think playing T10 at random is a penance forced labor. I enjoy much more playing my way trough the lower tiers. Only use one of my T10 when some competitive mode or grind asks (ranked, CB or missions).
More like almost 4 line to regrind wasn't it 66k RP? And 3 months waiting between lines so probably almost a year grind. Lol 😂
Zumzifero i mean russians modeling any kind of experience based on the only thing they know: gulag XD
@@sigmawarrior.fokeryou I much prefer tier V-VII myself, and I have those ship to play with, but you miss the point: if you want to get to get this ship, you HAVE to re-grind to tier X and most of your time would be spent at tier VIII and IX: I don't think I could bear the pain of re-grinding trough Monarch, Brindisi or Ibuki, even if I enjoyed the previous ships in the line and I don't heave enough free XP to just take the shortcut.
BTW, with the incoming of the RM battleship line I also will have my hands full for the next months, and, let's be honest: for the amount of self imposed pain required by Research Bureau, I'd expect all the reward ships to be tier X.
@@Leptospirosi you struggled with Ibuki?
This is the first time i see Paolo survive its first attack. Well played sir!
an angry puff smoke moving at 50kts
thats all the tldr we need XD
Damn flolo not taking 2 months to make a review.
IMHO this "yolo" EMILIO has a very high skill ceiling, but it is very intriguing as well.
Also bc it could start new and distinguishing way of playing DD's.
If confirmed, at 43.000 RB pts it will be the less expensive RB ship.. and that's another good reason to try it.
it is confirmed, go read the website
I'll be getting it as soon as I finish regrinding the Montana.
I'm sure I'll muck up some games, but it looks way more unique than any of the other RB ships.
OMG! I want Italian DDs now.. This ship is fkn GREAT!!! Finally a ship with a different play style than any other.
so true. I would buy her again for even like 100000 research points. Unique and fun playstyle. On the other hand I regret that I have bought Slava.
Cool, but as a research ship, guess I'll never actually get my hands on it.
I as a non premium account player can feel your pain
@@ibnu9969 As a non-premium account player I can say getting RB ships is very doable
@@ibnu9969 Every 3 months or so you get to pick a reset that gives you x2 RB points. If you don't enjoy a certain T10 (e.g. I found out I much preferred the Ibuki to the Zao), just reset it and start again. It's nice to play low-mid tiers once in a while. Maybe use some free xp to get out of the stock hulls. Start a new captain, don't retrain one with 17-19 points every time you go from T4 to T5 or whatever, it's not worth it.
Don't "grind" the line again: put in on the back burner and only play it every now and then, when you want something different. Eventually you'll get the points.
WG: Paolo Emilio is good at rushing enemy ships with his 6 km torps.
Playerbase: Petropavlovsk, Nevsky, Moskva, Stalingrad, Donskoi, Krohnstadt, Riga, Chapayev, Tallin activated 12 km radar ...
..with only 12-18s of time.
Meanwhile this thing is at 7.1km from you, exiting from an island cover and rushing in at 57 kts, hitting with SAP volleys, sending 2 trucks of torps and finally flying away in an "instant cover" fuel smoke. Brrrr....
Those ships tend to cluster around islands to cover the caps with radar: and as long as they stay still they are precisely the ideal target for this thing.
Honestly, it makes no sense to complain about the camping meta, with BBs and supercruisers spending half the game moored to some iceberg, and then criticize a ship that's designed to go nuke them.
@@landochabod7 yeah, I had the same idea. This thing is well suited for counter-camping. And that's not bad.
You know that radar runs out?
That is when you strike. So you first need to bait it out then strike!
That first part is like FBI Emilio knocking on the door where all the BBs are. Then forced entry, popped smoke and killed everyone in the room by torping left and right at close range haha
As for fun factor.
I think its fun because you are close to danger. And with its torps focused at close quarter torping you have higher chance to hit the torps at that range. Plus the smoke goes well with the dip in rush yolo torp then retreat.
Its more active gameplay.
The only issue though is you cannot do the yolo torping if there's a curious cv, and lots of radar and hydro ships.
High skill ceiling and needs understanding of the game and what you are up against to end up not just yolo kill 1 and die.
Still that Italian smoke to torp forward is so niceeee
Imagine the Iowa be like : Captain a cloud of smoke coming at us...
Ninja Emilio incoming lol
Imagine Paolo Emilio but with Benham torps and with shima torp damage.
In a situation where there are multiple targets in close quarters, RPF can give you a headsup of an unexpected enemy showing up.
Sure, but you need to have the points for it..
Do you want pizza? DO YOU WANT PIZZA??? YES YOU WANT PIZZA!!!!
CAN I HV A PIZA PLZ
"I love Emilio"
Is this the Kamikaze Feature people have been asking for?
No, still waiting for the Schnellboats.
It sounds similar to the Kleber from how you described it. Save for the smoke it has. Which has better deleting power with guns?
Definitely Kleb. Disgusting HE and AP dpm + main battery reload booster
[Flamu] "This is fun!"
[WG] "Haha! Balans hammer go BLAP!"
I really want this ship. Unfortunately because its locked behind the RB, I will probably never get it
Not with that attitude
@@DaManBearPig I only have 3 tier 10's :/
You will get 10k Research Points upon unlocking it with your fifth Tech Tree Tier X.
From there, it is only 33k Researcch Points between the Paolo and you.
You will get x2 Research Points (-> 20,400 RP) for the first line reset every 3 months.
So you will need two full resets and maybe scramble so Points via Monthly missions to get her.
Takes about 1.3 to 1.5 Million Experience or Free XP to do it.
Check this wiki page out for more info:
wiki.wargaming.net/en/Ship:Research_Bureau
@@hardworkingslacker7233 Thanks that's good to know. :)
@@willbrosnan2737 glad I could help :)
@Flamu why no Ancorage review?? 🤷🏽♂️
Not sure what mod you need for the smoke to work.
Always visible at any speed.
Sorry for offtopic, but really hoping somone will give legit advice.
On AA ships (like USN cruisers) is aa worth any salt, and aa modifications?
I know it used to be, but lately, i've seen a lot of comments that it's useless.
Cheers!
Seriously took me 4 minutes to realize this was a DD...so used to cruisers.
It looks like a cruiser, tbf.
It is a light cruiser
But disguised as a DD
Practicly is CL.
It is based on the Capitani Romani-class light cruisers, but they cruisers as much as the Mogadors were destroyers.
“But you actually don’t have access to HE, but you have access to something to something else- SAP. The Paulo Emilio is the only ship in the game that has HE and SAP instead of HE and AP or AP and SAP”
Hmmm yes it doesn’t have HE but yet has HE and SAP. Makes sense
Nerf bat incoming, u had to much fun 🤣
They don't nerf premium ships.
@@sigmawarrior.fokeryou Colbert?
@@nenad8845 Wasn't that pre-release?
Perhaps it's about time we see a destroyer with fast torpedoes offset by a below average range. That way captains will be encouraged to gunboat and build into that. If Paolo Emilio works most reliably as a gunboat, then reducing the range of her torpedoes will actively discourage yolo-rushing the enemy unless there is no other practical option.
Yes. It is support ship which use guns like main armament but players constantly going push in early stage and get sinked . As guns are main armament,stille not enough to push because of high reload time. Ship should be speced for max reload using mod and BFT also.
how is against cv attack???
WG: Nerfs Kleber so you can't really yolo
Also WG: Makes this ship which does the exact same thing with the old concealment
Question... this DD will be with dobloons, steel.... ?
It seems like a small cruiser than a DD, and I agree with flamu, that you should gun boat and support friendly DDs. And thats exactly what it was designed as historically.
Somewhere over Wargaming’s rainbow there going to be Italian Destroyers somewhere
Why would you not take Preventive Maintenance, losing rudder or enginge is the worst when in a DD
I think shima base HE DPM is only 2-4k shy of the Emilio's SAP DPM, sure you probably won't build shima for guns but still...
Is this a Doubloon Ship? Steel Ship? Reward for something else?
man the best part is having other torp DDS following in your angry smoke charge. this should be absolute riot in a DD div
Because of the speed of Emilio and short duration smoke only something like Kleber could follow.
2:11 looks like Flamu-senpai has inherited Jingles talent hehe
Downside its stuck in the research bureau
25% of velocity increase, is it hydrofoiling?!
@@PrintScreen. I didn't realize as i only have german and some bounty french DDs, Mr. Merkwürdigliebe ist from Germany You know.
This ship feels like it has a high skill ceiling. I figure a lot of yolo rushes are just going to result in instant death.
Even with all the gimmicks strapped to this ship, she looks promising. The only thing I don't like is the SAP-HE combo: if a cruiser shows up at close range and he is presenting his broadside you can't deal lots of damage to it with citadels.
If a cruiser shows up close enough for AP to score citadels he is also close enough to get rushed and torpedoed!
Business question: Should I head with my reseting lines for Slava or this?
it's like asking: "Do i need to play Des Moines or should I grind for GK?".
It just depends on your own preference although you probably get more worth out of your points with slava.
Since Paolo is high skill yeet boat and i dont know your playstyle then i'd recommend slava to not feel scammed with hours of regrinding
Nothing was meant as offense,
Cheers!
Is that ship avayable? Did not find it in tech tree, premium shop or armory.
Armory -> Research Bureau.
@@sergenicolas7432 tier 10? Next year maybe, still t8.
Yes to unlock that research thing you have to have at least 5 tier 10 if i recall.
Then you can regring lines and gain research points.
This vid is pretty much as short as the games in the Yolo Emilio
lol, from a photo I originaly thought that this is some new T5 cruiser :D
Finally a DD where the smoke upgrade actually might make some sense.
She cant slot the smoke Upgrade. You need to resort to the signal.
However, she gets access to the Engine Boost Upgrade which is cool!
2:50 TORPEDOBEAT INTENSIFY
This could be great for bow tanking bbs and rock humpers if radar/hydro is on cooldown
imagine if they added Roma’s beer can to this...
*spaghetti intensifies*
Oh God no.. Don't ruin another ship
What is advantage of SAP shells ?
They mess up DDs.
They do more damage than HE, about the same as AP, but unlike AP they never overpen and they bounce more rarely.
landochabod7
So it’s basically an HE-AP hybrid with less chance to do little or no damage ?
Also I was wondering if SAP shells are the only one that glow red and leave red trail when fired. I’m asking because I’ve seen some ships do that (but generally not many) even though I was pretty sure there was no Italian ships in the match.
@@MultiverseEmperor "So it’s basically an HE-AP hybrid with less chance to do little or no damage ?"
Yes. No fires, no citadels unless their side is the hull itself, better bounce angles than AP (not sure about US heavy AP, Baltimore and above), better pen than HE. SAP pen is a fixed value, as with HE, not something that decreases with range, as with AP. Just like HE, it's only effective against moderate armor, 54 mm for the 203mm guns of Trento and above. So it's for the superstructure, upper belt and extremities, not for the thick vertical armor of BBs. It can still bounce against angled armor, though.
The weakness is against very thick decks, like those of most Russian BBs: fighting a Sinop in a Gorizia is a nightmare, for instance.
The colored tracers behind the shells are, I believe, from using one of the unique commanders (Yamamoto, Sansonetti, Swirski, etc.). In the skill menu, below the special talents (which activate if you get a Confederate, sink 2 ships, hit 8 torps or some other captain-specific condition), you have the option to:
- mount a special pennant on that captain's ship
- use colored tracers
- launch a colored flare when one of the special talents activates, as a visual cue
I generally turn on all three options. You do give some information away to the enemy, but who cares...
The Risk/Reward is definitely very high but do we really want an entire line of these things being added?
emilio or druid?
The thing about Paolo is that I don't want to spend any Coal/Steel/Research Points on any ship until Kitakame is either in the game and in my port, or cancelled for too much memepower.
The downvote is from a ship that got rushed by Flolo in his Paolo Emilio.
a unicorn ship.
once the novelty effect of it being new has worn off and ppl know how to counter it, the average potato will get himself killed trying to use it
How many lines must i regrind to get enough points anyone know?
I needed two resets to gather enough points (I already had ~13k so only needed 30k which was easy to get with FXP).
Well now I am not sure what I should spend my reaserch points on... Ohio or Emilio...
Same
Its basically Khabarovsk playstyle but replace HE with SAP and replace heal with an actually useful smokescreen
Didnt this thing used to be a crusier?
Good ship for fast torpedo mission grinding...
So...it's a worse Mogador?
Talk about early. Cool beans! Also, Paolo looks good.
Is it actually available?
Yes! 5th ship in the Research Bureau, 43k points.
Every ijn cruiser's wet dream
How much will it cost RB wise?
Around 60k I think
43.000 points it will be available with 0.9.9 update.
When will we see the FDR review?
I don't think Flamuu will do an FDR review. You might want to head over to TopTier's channel for anything CV related.
Watch *aerroon*
Rush B is now an Italian thing lol
Paolo needs a firing rate buff. The new Italian DDs have a 4 sec reload at tier 10. Paolo at tier 9 should be 5.5 or so.
can't wait to take 3 of these in a div and rush the cv and killing it 3 min into the game finally a cv balance.
first you need to smoke past 3 DMs, 40 petro's, 5 buffalo's, 2 hindenburg, 45135 airplane squadrons, 432 friendly torps and when you finally pass it the server crashes and when you return you are just dead
Build: 9:50
The ship faces the same fate as the Neustrashimy, there are simply better ships for the resource. Oh and research points are bullshit anyway.
I don't see the problem with research point, other than the fact that they've locked Legendary upgrades behind them.
There are plenty of freemiums already (for free xp, coal, steel...) and adding another currency for people who are looking for a pretext to play the low-mid tiers again is fine, imho.
@@landochabod7 Res points require a stupid amount of time to get them. Only if ur a life-less nerd or put money in the game to get free XP and Res again the entire line can save u time.
@@belladesa91 Well they only require the same amount of time as to grind 2-3 lines, depending on which RB ship you want.
With premium time (I got a lot for free, from supercontainers), a few camos (Ranked and various events) and a nice first win bonus (+200% recently), it's not too bad.
In a way, playing premium ships is also stupid, as while you get more credits you don't contribute ship xp to your grind to T10.
@@landochabod7 My problem with research points is the need to reset. It forces me to take a step that I do not want to take. It encourages sealclubbing or you throw your FreeXP into an abyss that can't be filled.
The design as such simply contradicts me. Why couldn't you (as an example) add another XP bar to your ships that needs to be filled? There you could also make FreeXP usable.
I could list more points here, but the food calls :)
@@blubberillo Frankly I don't have the patience to retrain a 18/19 point captain every time I go from T4 to T5 to T6 etc.
So instead, I started new captains that are going to be permanent on those low-mid tier ships. Playing T6 with a 6 point captain, imho, is not sealclubbing.
As for the decision to reset, I only went for lines where I didn't enjoy the T10: Hakuryu, Montana, Zao. I preferred Shokaku, Iowa and Ibuki, respectively, and that's where I'll be spending most of the grind.
I wouldn't reset the Yamato, as it's so unique (though I already have permanent captains for Kongo, Fuso and Izumo), nor the République (I hated the Alsace), nor USN cruisers (both Seattle and Buffalo were mediocre for me).
Your microphone is making annoying whistle/whine in the background, I noticed it first in KOTS stream, but it is still present.
so they finally added a ship for a classic DD player ....noice !
WG at it's best - the 1 artillery rating can be solved by one fckn IF clause ... thats around 3 lines of code
Looks like a light cruiser lol
Is this intentional?
It is CL predecessor
This ship is good but very hard to play. DD, radar and hydro is bad enough...but ships can blind fire you and often get you...cv can shoot you in your smoke when moving to...you have to move around even when smoked up and moving bc everyone can approximate your posn too easily otherwise. I either have great games or get deleted early...not much middle ground.
Paolo Emilio: "How to ruin someone elses game and die in the process".
That is the potato approach to the ship
@@hardworkingslacker7233 I won't claim I'm much better than the average potatoe :D
@@hardworkingslacker7233 Yeah and opponents also always potatoes aren't they ? ;) This ship relies mostly on opposing team to be potato team with no accuracy, self awareness, no team-play and afk CV. In that case it will be "I love Emilio". In other cases it will be I died first but i got someone with me ;)
@@petrasb1 you are a potato then because guess what, you can still fulfil your DD role and even come out on top without rushing anyone.
Exhaust Smokes and Engine Boost are more than just the I-Yolo Consumables!
Put them to use correctly and you will be awarded!
By the way, I just killed a Mogador from 100% with intelligent positioning and correct consumable usage.
Yeah surprisingly fun for those hardcore players who have the time to get 5 lines to Tier 10, then grind them over again. RB sucks. None of those ships will ever be anything I can have because I can't/won't devote a million hours to this game to get them. Seriously WG releasing ships for RB or even for Steel means 80% of their player base gets to miss out on these new ships.
It's your point of view. I always reset a line when the 2x bonus is avaliable, and do it in a couple of weeks using camo and flags with no rush. Besides this, I really enjoy playing lower tiers.
Jeeze Flamu, I can't wait for WG to nerf the living hell out of it because you are positive about it. Speed decrease or consumable removal incoming, paired with concealment increase.
We don't speak these things into existence around here my friend!
Also, it is a released Premium. Don't they leave it as it is now.
I certainly hope so.
HardworkingSlacker I wasn't aware! Good thing, lol
In my portion of EU server, where I regularly play, there is an average of 2 / 3 radar ships per team and at least 70% of match have a CV , honestly I don't see how you can ambush .. oh yes you can count on potatoes but thats the same like in any long range sniping.. waiting for potatoes to do mistakes..
Not entairily ocnvinced about the fun factor especially considering that regrinding 3 lines is NOT fun and NOT cheap either.
It's only 2 regrinds, if you take the x2 bonus each time.
And at T9 there are plenty of games with no CVs at all. For starters, many games are all-T9, and there are no odd-tiered CVs.
Radar cruisers are often the most static and yolo-able, plus radar can be on cooldown and people don't always pay attention. I know I've often torped German BBs, despite their hydro...
This thing looks situational, but powerful. High skill floor, high skill ceiling.
OMG can you imagine the suicidal potatoes with these things?
You have to regrind some lines to get to this ship - 43 000 RP. Do not see a lot of potatoes getting it. :)
Sure we will see a lot of skilled players that will also crush early during their learning process. But I think this will be normal.
@@nenad8845 Last night I was being shot with HE by a Shikishima player...
You greatly underestimate the potatoes capacity for grinding resources required to unlock ships.
Did WG manage to do something good?
Thank god it takes a bit of skills to play, because when I look at her stats, I get scared.
Her SAP has a 3050 alpha. A Japanese 203mm HE shells has 3300 alpha...
Ye but Paolo has less guns and can't set fire.. With SAP at least
So how does the research system actually work to get this thing?? Is it basically unobtainum just like steel? If so, fuck wg
Pls note, that the speedboost is going to be nerfed to 20% and that they are reducing the SAP angles
No. This won't happen. They don't nerf premium ships and this one is already launched.
@@sigmawarrior.fokeryou Engine Boost Mod 1 is getting nerfed from 40 to 30%, so speedboost duration will be shorter (for every ship with this upgrade) and SAP angles reduction, yes it will be nerfed.
that speed boost thing was from an old devblog
Just what the game needs, another DD purpose built to punish BBs.
7.1 concealment.. Learn how to position properly
@@belladesa91 Perhaps you missed the fuel exhaust smoke? He used it several times during the video. If you re-watch and look carefully you might notice that it makes his detection radius 2km.
I want my 12KM toros back
55knts of speed with boost.
This ship can outrun some torps....
Flamu having fun in a ship ? Tis will get nerfed quickly ...
Yolo Emilo ..... awesome name lol
Yeah probably works 1 in 20 games. CVs must shit on it very hard. And it's almost the same amount of points as Siegfried. That's a no from me dawg.
how the hell ship the only good abilties she have is rushing and died considered good?
christ 11.3 km base range in T9 DD who have 7 km full with conceal
@@lost4356 u don't hv to die in order to be effective..
@@lost4356 bc this "thing" is indeed very effective.
It has slow DPM? Yes, but with SAP you have a very good DPM/volley ratio. It has short torps? Yes, but with SHIMA punch, so few of them are enough and you have 12 of them (and short range means also no way out..). It has poor concealment? Yes, but you are faster than hell (57kts fully upg) and plenty (6) of fuel smoke charges (40s full upg), so you can instantly disappear/disengage.
The only thing this "yolo" EMILIO has bad is the skill ceiling... very high. But it is RB freemiun so, if you have it, maybe is bc something you can do with it....
@@belladesa91 but based on torpedo and gun range they wan this ship is effective at close range also is recently released not many people aware of is capability. so design for this ship close range knife fighter but they want to enforce player to take range module and play at range