How I Entered the Zelda Backrooms

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  • Опубліковано 26 сер 2022
  • Subscribe for more Zelda videos ► ua-cam.com/users/SwankyBox...
    The grottos in the Legend of Zelda: Ocarina of Time are these strange underground caves that hold a multitude of things in them. But what is beyond the grottos? Well join me for a really bizarre tale about how I broke out of bounds and warped into the backrooms in Zelda!
    #zelda #ocarinaoftime #swankybox #outofbounds #gamingmystery
    Game breaking and editing by SwankyBox.
    Music credits:
    Songs from various Zelda titles
    "House Music" - Ocarina of Time
    "Shop Music" - Ocarina of Time
  • Ігри

КОМЕНТАРІ • 403

  • @BetaDude40
    @BetaDude40 Рік тому +231

    So a bit of insight into the Deku Tree stuff happening at 4:10 and beyond
    In Ocarina of Time, there is a table that contains indexes for every entrance in the game. This table has 1556 different entrances that are used between every loading zone in the entire game. Each entry is duplicated 4 times: the first entry is for Child Day, then Child Night, then Adult Day, then Adult Night. So, for example, the main entrance of the inside of the Deku Tree coming from Kokiri Forest is entry 0000 in this table, which means Deku Tree for Child Day is 0000, for Child Night it's 0001, for Adult Day it's 0002, and for Adult Night it's 0003. The next entry is Dodongo's Cavern, entry 0004, and it has its own set of things.
    What's important to remember is that the game only every passes around the Child Day indexes in the code, and then internal game logic will increment the number depending on the time of day and the age Link is in the scene. So in this case, you are correct: Warping to the Kakariko Village Redead Grotto is normally index 05A0 (remember, this is the Child Day version; the one for adult link would have been translated to 05A2 or 05A3 depending on time of day), but because of the unusual method of debug warping between zones, this value never gets set, and you instead are warped to 0000 (Deku Tree from Kokiri Forest) when falling out of the void.
    Many zones in the game do not properly code in their respective adult or child versions. Most areas, such as the potion shop, are inevitably the same whether child or adult, day or night, and so they're pretty much coded to just use the Child Day version like normal. Some areas like the Deku Tree matter quite a lot for Link's age, and coupled with the strange way you entered it I suspect the game didn't have Adult Link loaded on-hand for the child version of the map (Remember, the game usually passes the Child Day index around, and internal logic will usually adjust it to whatever map Link is supposed to be on).
    This also explains why exiting the potion shop, you leave via exit 02A4 or 02A5 into the adult timeline version of the market. When leaving the child's potion shop, the value *did* get checked by the game and properly adjusted to the proper map because of Link's age, leading to the rather psychadelic effect of leaving the shop from the past into the post-apocalyptic future.
    I still don't know why the inside of the great deku tree as a child did not receive this adjusting calculation and why it seemed to try to load child link when you were an adult (and failing), and I don't know why exiting the Deku Tree via the void again wrongwarped you into the child day potion shop. I know the general gist of wrongwarping, but someone who's got more experience with that glitch could probably explain why. I just know how the map codes in general work, and you can look up the map table yourself if you want to investigate! (Maybe try this again sometime with a hex editor on screen to physically track the entrance table value as Link wrongwarps? Maybe see if this same thing happens if you try to fall through the grotto as child link?)
    Great video by the way, it's always fun to see these kinds of glitches and how they expose the internal mechanics of the game!

    • @Toogzoog
      @Toogzoog Рік тому +18

      It's always surprising to learn not just how deeply knowledgeable people are about games like this, but also that there are yet MORE things to be gleaned. Even after multiple decades, one wonders when we'll truly have exhausted every bit of info possible.

    • @littlebigb5370
      @littlebigb5370 Рік тому +7

      Wow, that is VERY impressive insight.
      So, and forgive me if I'm slow, the game sent him to the Great Deku Tree because there was no reference point given as to where Link came from and that was the first area on the list of every area in the game, didn't load because Adult Link shouldn't exist in this zone, then when he fell out of bounds he loaded into the potion shop because (???), and the game DID check Link's age, but because Adult Link should never be able to enter that zone in game it's identical to the child version, then when Link exits he enters a normal zone for him and the game continues as normal? Did I get that right?
      But why did it warp to the potion shop when he fell out of bounds? Shouldn't it have put him back at his entrance reference point, in this case the center of the tree again?

    • @crism8868
      @crism8868 Рік тому +14

      I had a weird theory maybe I'm way off but hear me out. What if the game thinks this is your first time entering deku tree so it would try to play the cutscene that plays when entering the deku tree for the first time. You know when the camera pans around the place and then focus on child link as he's entering. But because child link isn't loaded the game just gives up and just spawns you in the middle of the room with no collision, because the collision isn't loaded until after the cutscene plays? Again I know nothing of how OOT is coded so maybe I'm way off base.

    • @BetaDude40
      @BetaDude40 Рік тому +13

      @@crism8868 That actually could be very insightful, I hadn't considered that! I am wondering how the game was able to load the scene to begin with instead of just crashing though. Still, that does make a lot of sense

    • @mzxrules
      @mzxrules Рік тому +6

      Actually Link's age doesn't matter at all when spawning into the Deku Tree, it loads Adult and Child with zero issues. The problem with the Deku Tree spawn is that the return point from a grotto isn't just a singular entrance index value, it's the whole gambit of variables needed to initialize an instance of Link, and they're all set to 0. The most important is a variable known as "params", a 16 bit var that all actors have that can be used to give different spawns different behaviors. In Link's case, params do two things: configure an initial spawn in behavior, set an optional initial camera focus. A normal example of this is that when you spawn in next to the Master Sword as an adult, one part sets the animation of Link playing with the sword, the other part is used to do a look-up of the Temple of Time's camera data for an initial camera position, and uses that to set the camera focused in front of Link instead of behind him.
      When Link spawns with a params of 0000, the first part being 0 is used to make Link invisible for cutscenes where he shouldn't appear like the Goddess cutscenes (the engine always needs Link to exist), while the second part sets a custom camera position of 0, which is undefined in the Deku Tree data, and so you get this gibberish camera angle that just happens to not crash for w/e reason.
      As for the wrong warping, no clue. Could have just been from throwing random cheats until the game started "working again"

  • @ayo.2022
    @ayo.2022 Рік тому +219

    I can only imagine how long Link was down there that he entered the backrooms a child and left as a grown man. Never no-clip out of reality, folks.

  • @crazyflaps169
    @crazyflaps169 Рік тому +305

    It's crazy to me that 24 years after this games release and new things are still being discovered about it.

    • @SwankyBox
      @SwankyBox  Рік тому +73

      I think speedrunners have combed this game over top to bottom and probably know this, but when I stumbled upon it I did not know it was arranged like this. It totally makes sense that it is though, but I was surprised that I never thought about it either!

    • @JerryDX
      @JerryDX Рік тому +25

      @@SwankyBox Yup I remember Shesez showing that all the grottos are in the same map in either his OoT/OoT3D video.

    • @ZetaCancri
      @ZetaCancri Рік тому +13

      zelda is the gift that keeps on giving

    • @tylern6420
      @tylern6420 Рік тому +10

      @@SwankyBox honestly wrongwarps COULD be related to the backrooms

    • @michaelferdinand5229
      @michaelferdinand5229 Рік тому +3

      Wyatt Wick check over at UA-cam channel HARD FOR GAMES.. He has some great lost info and a dolphin disc about the game. Amazing stuff. This was my go to growing up. Did u get the 100 spiders for alternate ending ? They where so hard to find without the book

  • @NathanielBandy
    @NathanielBandy Рік тому +349

    we need mario 64 backrooms

    • @aflacc
      @aflacc Рік тому +43

      aint you nathanial b

    • @somemadnessfan4763
      @somemadnessfan4763 Рік тому +10

      wouldn't that be B3313

    • @GoofyPoptart
      @GoofyPoptart Рік тому +6

      It exist Bandy!! Its a mod I have it downloaded.

    • @jangonzaleztorres5208
      @jangonzaleztorres5208 Рік тому +7

      Good to see you here N.B., a man of culture as well

    • @GoofyPoptart
      @GoofyPoptart Рік тому +5

      @@somemadnessfan4763 Yeah basically but there's an actual Mario 64 Backrooms mod

  • @1_too
    @1_too Рік тому +388

    Man, I seriously get the feeling while you're making Oot videos, and having a great time. You're gonna stumble across something absolutely mind-blowing, and I can't wait until you do.

    • @loulou3676
      @loulou3676 Рік тому +17

      "How defeating 50 Twinrovas (Kotake only) (each wielding a Biggoron sword) spawned into Jabu Jabu's belly using only bottled bugs while transformed into Deku Link from MM and while the timer for the diving mini game is still running breaks the dimensions of time and space leading to a new TAS WR in Twilight Princess"

    • @mmmargh4743
      @mmmargh4743 Рік тому +10

      Honestly it's very unlikely

    • @Teh_Random_Canadian
      @Teh_Random_Canadian Рік тому +12

      @@mmmargh4743 It is. OOT is probably one of the most analyzed game of all time. There may be some stuff left undiscovered but this one was already known for a long time.

    • @TheTicassShow
      @TheTicassShow Рік тому +6

      @@Teh_Random_Canadian considering they literally rewrote the entirity of the game's code in human readable C instead of Assembly / machine code. They would've found something while doing that if it was still hidden.

    • @Teh_Random_Canadian
      @Teh_Random_Canadian Рік тому +4

      @@TheTicassShow I thought it was written in C, just they de-obfuscated the code and reverse engineered it. Which isn't as simple as is sounds as they were working off of compiled code and not the source. Could be wrong here, but I doubt OOT was written in assembly

  • @Hello86257
    @Hello86257 Рік тому +5

    I dare someone to make a backrooms mod for OOT with levels, fightable entities and backtracking and entering levels for different items in a metroidvania style

  • @anon645
    @anon645 Рік тому +11

    You're easily my favorite zelda youtuber. One of the few who doesn't insist on using the word "incredibly" 4700 times per video. the incredible overuse of this incredibly incredible adjective in this incredible fandom is incredible.

  • @terribletito11
    @terribletito11 Рік тому +138

    When I was a kid I always used to think about what were beyond the 2D walls bordering Hyrule field. I once even had a dream that I was sort of the camera following link and there was a ladder on one of the walls but I woke up right before he reached the top of the ladder :(

    • @futuristicentity2417
      @futuristicentity2417 Рік тому +15

      I can confirm a lot of content was taken out of the game. The hole in the Lost Woods gives me suspicion that Nintendo purposely sealed off and removed an area that was SUPPOSED to be there. In the beta Market it was actually a 3D open world Market like The Legend of Zelda Twilight Princess instead of the camera being locked in place with some cheating you can access some of the test worlds. The walls are out of bounds markings but I can spawn a ladder for you like in your dreams some places feel as if they're not SUPPOSED to be there and was edited and removed from the consumer game such as how this guy found a hidden door in the Market as adult Link oh there is a hidden door in Kakiriko village as child Link that goes into the Arrow Shop again the area was modified and cut out by Nintendo but you can still see it.

    • @Tustin2121
      @Tustin2121 Рік тому +12

      @@futuristicentity2417 ​ - I highly suggest you look up the “Zelda Space World 97 Experience”. It’s hack that was put together from the various leaked assets, geometry, and code from a leak of early beta OoT stuff. They tried to recreate the demo used at Space World ‘97, and its probably the biggest find of new content and exploration of beta stuff in years. It’ll provide a lot more cool and concrete stuff to check out for additional wild speculation.
      (UA-cam decided that it hated my previous TWO posts and removed them, because I mentioned freaking G I T H U B! Wtf, UA-cam?!)

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Рік тому +6

      Well, the boundaries outside of Oracle of Ages are all glitchy screens.

    • @deedlit7638
      @deedlit7638 Рік тому +5

      I also had several dreams when I was a kid, especially about Majoras Mask. I played the game when I was 11/12 years old and I couldn't find the horse that got stolen in the beginning, I saw it on day 3 on the ranch but for a looong time I couldn't get it, I was so hardly thinking about it that it got into my dreams ^^

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Рік тому +1

      @@l0wl1f3 You could mod that in.

  • @Luigikid
    @Luigikid Рік тому +25

    I just love when you find new stuff while messing with the game! Keep it up Swanky!

  • @PrimmsHoodCinema
    @PrimmsHoodCinema Рік тому +87

    Honestly idk how you dont get freaked out doing this out of bounds stuff lol.
    It feels lowkey scary exploring all these places maybe it's just me.

    • @michaellambgelo
      @michaellambgelo Рік тому +16

      No I get the same feeling. Something about watching an avatar in the void really freaks me out.

    • @implord4197
      @implord4197 Рік тому +10

      I'll never understand how you people get scared by this. It's just a game, it can't physically hurt you in any way. If anything, it fascinates me. It's like exploring space.
      In most games I play I actively try to glitch out of bounds to see what kind of wacky stuff happens.

    • @Tustin2121
      @Tustin2121 Рік тому +5

      Sometimes I have dreams where I can clip out of bounds, and I feel like they should be scary, and would be nightmares to others, but I’m so used to video games and glitches that it doesn’t phase me. It’s weird what someone can get used to.

    • @ChubbyLittleMouse
      @ChubbyLittleMouse Рік тому +8

      same. its like a version of uncanny valley, it feels wrong and my whole body is horrified by even watching it.

    • @SheepStar8
      @SheepStar8 Рік тому +5

      I agree with you. I would have been totally freaked out by the point of ending up in the destroyed town.

  • @velvetchord.
    @velvetchord. Рік тому +18

    Link is realizing his own existence. Your videos are educating him how to escape the simulation and onto the real world.

  • @TheMAZZTer
    @TheMAZZTer Рік тому +10

    Pretty sure all the grottos being on the same map also applies to Majora's Mask and is abused in at least one of the speedrun categories.

    • @Hack3r91
      @Hack3r91 Рік тому

      Fairy fountains too, for sure. They have uniquely identified exit points so you can use it to "wrong warp" (more like right-warp lol) around. Not sure if the grottos also keep this feature or if they behave like they do in OOT.

  • @RyanBlazheart
    @RyanBlazheart Рік тому +14

    Majora's Mask has some strange grottos that go seemingly unused in the English and future Japanese versions. They're in the Deku Palace map zone. They're unique in that they are a different route to the Bean Seller. You can still load them in by Going out of bounds. Each Grotto connects to one another.

  • @happygav123
    @happygav123 Рік тому +36

    It's crazy how we are still learning new things about Ocarina of Time.

    • @Impulse154
      @Impulse154 Рік тому +3

      I dont think that any of this is new. Speedrunners have known this for a long time. It is just new to the youtuber playing with a broken emulated version of the game that lets him spawn in anything he wants.

    • @norrecvizharan1177
      @norrecvizharan1177 Рік тому +2

      @@Impulse154 Hard to say if speedrunners knew about the wrong-warp part as they probably wouldn't warp themselves into a grotto normally, but yea, the map layout certainly would not come as a surprise to anyone.

    • @Levi_Ackerman_005
      @Levi_Ackerman_005 Рік тому +2

      @@norrecvizharan1177 they do know about the wrong warp... Literally it is a strategy to get from the boss room of deku tree to ganondorf castle

    • @nutinurmacaroni
      @nutinurmacaroni Рік тому +1

      @@norrecvizharan1177 It's common knowledge that when you enter a grotto that the point in which you entered is stored and recalled when you exit.. it probably isn't hard to determine that entering from nowhere will probably bug out the values. It's all irrelevant anyway because he was either using a practice rom or using cheats.

    • @Teh_Random_Canadian
      @Teh_Random_Canadian Рік тому +1

      @@norrecvizharan1177 This was absolutely known. In fact in MM they use this in the speedrun to emerge from a different grotto.

  • @norapoluttho494
    @norapoluttho494 Рік тому +6

    Though the graphic is not good as today The developers really put their heart and soul to the game

    • @tumultuousv
      @tumultuousv Рік тому

      Not sure what that has to do with graphics

  • @raishrby
    @raishrby Рік тому +4

    Majora's Mask speed runners have used all the grottos being on one map for years for skips! They bomb hover and megaflip between them. Such a cool exploit!

  • @alexanderneville8117
    @alexanderneville8117 Рік тому +8

    Maybe his potion stop still in business. Like he gets business from Ganon or something.

  • @0PercentImagination
    @0PercentImagination Рік тому +13

    Makes it seem like he bought the wrong potion and went on an acid trip, walking outside to a destroyed town is just round 2.

  • @kylelozensky5601
    @kylelozensky5601 Рік тому +2

    I had no idea about those secret holes. Took me 24 years to learn of them!

  • @Linkfan1989
    @Linkfan1989 Рік тому +12

    Okay I never knew there were so many grottos. I need to go back and play

  • @19techguy91
    @19techguy91 Рік тому +19

    I see that sometimes, playing Ocarina of Time Randomizer, where I can have my spawn locations, Owl drops and song warps randomized, they take to shops sometimes that's only accessible on vanilla as Child or Adult in Kakariko. I even got to do bombchu bowling as adult in 1 playthrough of it.
    Has some warp as well going to adult shooting gallery as child and noone spawns in there at the counter.

    • @19techguy91
      @19techguy91 Рік тому +1

      What i mean by this is I exit in child bombchu bowling as adult in future hyrule market area as adult in child shops, the back looks like childs until you goto the area with the redeads

  • @zeratullotus2790
    @zeratullotus2790 Рік тому +4

    Fishing in an old dank cave, falling through the walls, having an out of body vision of being a spider infested tree only to wake up from feeling like I was falling into the void at my “potion” dealers and then blacking out and waking up an unknown amount of time in the future outside surrounded by zombie like people… sounds like a normal weekend to me… 🙈🙉🙊

  • @WilfredCthulu
    @WilfredCthulu Рік тому +3

    Kudos to you doing the most bizzare and dumb experiments with this game all this time later. Just when we think we've seen everything you end up accidentally stumbling across the most obscure weird functioning shit no one would really even think of. Seriously the last handful of videos have been great.

  • @starsnake8176
    @starsnake8176 Рік тому +4

    Thats one of the weirdest out of bounds glitches I've ever seen!

  • @hannahblespecter5325
    @hannahblespecter5325 Рік тому +1

    Being inside a thriving shop and then exiting to an apocalyptic ruined town was legit unnerving. That was wild.

  • @richp4698
    @richp4698 Рік тому +6

    To me this is the best exploration based discovery since the "beta codes" for gameshark

    • @Tustin2121
      @Tustin2121 Рік тому +1

      I highly suggest you look up the “Zelda Space World 97 Experience”. It’s hack that was put together from the various leaked assets, geometry, and code from a leak of early beta OoT stuff. They tried to recreate the demo used at Space World ‘97, and its probably the biggest find of new content and exploration of beta stuff in years. It’s great!

  • @trevdoesweirdthings
    @trevdoesweirdthings Рік тому +3

    At this rate we'll find the Triforce in oot in no time

  • @mtndewprettygud6416
    @mtndewprettygud6416 Рік тому +1

    I used to love this game so much as a kid, I think it jump started posting videos here around 09-11 about it. I explored every nook & cranny & searched everywhere for the triforce, anything I could discover. 25 years later, and you remind me of how interesting & exciting this was to me. & like someone said, you sound like you’re just as interested to find it as I am to watch it two decades later. Thanks a lot for these consistent blasts to the past with fun new things I continue to learn about this gem man ✊🏻

  • @djinnspalace2119
    @djinnspalace2119 Рік тому +34

    somthing ive never seen someone do is visiting adult areas as a child like outside ganons castle. would be really cool to see you do its (if its even possible, might not be)

    • @Tustin2121
      @Tustin2121 Рік тому +8

      I recall hearing from speed runners that doing such a thing is basically impossible (with just cheats and tricks), as what version of a map loads is very closely tied to Link’s current age. Like even wrong warping to a location is just warping to the location; what version of the location is loaded still depends on Link’s age. The child-era shop he somehow ended up in in this video doesn’t have an adult version to load, so it loads the only version, which happens to be child-era.

    • @jakaldd
      @jakaldd Рік тому +3

      I know it’s at least possible to do this using a device like GameShark or playing a debug version of the game. You could go to whatever “room” you want or moon jump to reach places that you normally can’t as a child or adult.

    • @bluegum6438
      @bluegum6438 Рік тому

      @@Tustin2121 Yeah, you've got it correct, it's definitely not possible to go to child Hyrule Castle as adult or adult Ganon's Castle as child without modifying the game or using a cheat device (or ACE, I guess). You can go to Castle Town back alleys as adult, for example, because there is no "adult" version of those areas, but you can't go to non-ruined Castle Town Market as adult. This is one of the few things that still isn't known to be possible through some arcane combination of glitches so far.

    • @michaelwells529
      @michaelwells529 Рік тому

      Well speedrunners have been using a glitch to fight Ganon as child Link for years, so theres that

  • @HS_Gomikubi
    @HS_Gomikubi Рік тому +3

    The loading zones for Castle Town's Shops being present in the adult map has been a known quantity amongst the OoT speedrunning community for some time. It occasionally comes up in randomizer if entrances are shuffled, but otherwise isn't a particularly useful exploit since you're so close by to the means of regaining normal access that you might as well hop in and out of the Time Machine if you really need something there (IIRC the method for entering them as adult via glitches is difficult to the point that it's annoying even for expert runners)

  • @michaelrose3625
    @michaelrose3625 Рік тому +1

    weird glitched things like these are the reason why it was so easy to write creepypastas about "strange things happening in game"

  • @bgamer5124
    @bgamer5124 Рік тому +1

    Swanky went from breaking the law in OOT to breakning the laws of, whatever this is

  • @pokeli2728
    @pokeli2728 Рік тому +4

    This man deserves way more credit for great videos. Keep it up Swanky.

  • @MaladyKayjo
    @MaladyKayjo Рік тому +2

    Sorry I’m late for work, I was fishing in an underground cave, clipped out of bounds and end up in the back rooms, and then was warped to a tree and deleted from existence and after walking around for a bit I was teleported to a pharmacy from the past and when I walked out I appeared in the future and was surrounded by zombies, it’s a long stor-
    “you’re fired“

  • @temporalcatcher9950
    @temporalcatcher9950 Рік тому +1

    I was hoping for the shopkeeper to say “You shouldn’t have done that”.

  • @A-Gutierreeezz
    @A-Gutierreeezz Рік тому +3

    I bet this will be one of swankys most popular videos because it says backrooms

  • @YBPhoenix
    @YBPhoenix Рік тому +5

    My first thought was, are you even able to enter the deku tree as an adult?
    Being that the wrong warp from the backrooms sent you to a child era dungeon, again wrong warping you to the next line of valid code, being the child era potion shop. But since the game has registered you as an adult, it wrong warps you outside upon leaving the shop, back into the adult era Town.
    It's just my theory, but it makes sense if the next line of code after the deku tree is the potion shop. The game value can get funky. I just haven't played OoT in a minute so I don't remember if you can enter the tree as an adult, but if you can't, it explains how adult link doesn't exist there until forced to be brought back.

    • @potago6695
      @potago6695 Рік тому +2

      You can get into Deku Tree as adult by walking on the walls of Kokiri Forest carefully to avoid the loading zone for the Deku Tree section of the map and make your way over to the Deku Tree, where the loading zone still exists as adult.

    • @Tustin2121
      @Tustin2121 Рік тому +2

      The Deku Tree happens to be location 0, so it tends to come up a lot when wrong warping happens. I highly doubt the potion shop is the next location, as usually cutscene locations are after the locations they take place in. Also, I know Gannon’s castle collapse is somewhere close to deku tree in the list, because speed runners use this fact to any% the game (in no ACE categories). The potion shop loaded from him voiding out, which is supposed to put you in the last location you entered, so it’s entirely possible he had entered the potion shop at some point in his prior “warping about” stuff he was doing, and so it just sent him back there. There are ways to glitch out the void out location though (also used by speedruns) so that also could have happened.

    • @danielbarker2522
      @danielbarker2522 Рік тому +1

      Not to be rude but this is incorrect. OOT doesn't have its code in a nice convenient list. Swanky doesn't know what he's talking about either, and it's especially noticeable in this video. But it works fine for his target demographic

    • @tumultuousv
      @tumultuousv Рік тому

      @@danielbarker2522 target demographic? I don't thing he tries to act like he knows everything about the game.

  • @eriolhiiragizawa729
    @eriolhiiragizawa729 Рік тому +1

    When that shop music started playing after you started explaining having Link come back into existence in the Deku Tree, the zoom in with Link passing the screen as the camera was close up, got a chuckle out of me.
    Then when you did the 'telling a story at the bar' part, that sounds like something out of a dream. 😂

  • @perks6292
    @perks6292 Рік тому +2

    At least the Ocarina of Time backrooms didn't have yellow walls, moldy yellow carpet, and bright fluorescent lights

    • @mzxrules
      @mzxrules Рік тому

      this reminds me of the default yellow walls of ZZT

  • @NotGrimman
    @NotGrimman Рік тому +3

    my guess for the no collision deku tree is that its what loads when the cutscene plays upon entering

  • @adamshield5029
    @adamshield5029 Рік тому +1

    Just a small note (programmer here). You said that when the reference value wasn’t set, it was “probably all zeroes.” It might be zeroes but I could also be anything. It’s possible that changing some of the other conditions prior to this would take you somewhere other than the great deku tree.
    Incredible find!!

  • @riahlexington
    @riahlexington Рік тому +1

    Walking out of destroyed buildings is a thing that can work in entrance randomizer.

  • @elleenoel512
    @elleenoel512 Рік тому

    I love the synopsis at the end. The time travel mechanics of this game really make for weird wrong warps, story-wise.

  • @elkegut6097
    @elkegut6097 Рік тому +2

    but i thought the fact that all hyrule grottos are on one map was already known and also used in speedrunning to teleport around using their exit loading zones

  • @talongodin2253
    @talongodin2253 Рік тому +2

    This is legitimately top tier content. OoT keeps getting weirder and weirder.

  • @TheGoldenDunsparce
    @TheGoldenDunsparce Рік тому +1

    This is why Link doesn't speak. If he did, people would take him away after hearing stories of the grotto back rooms and time-traveling potion shops

  • @richardchristie3203
    @richardchristie3203 3 місяці тому +1

    “Hey bartender, I’ll have have whatever this guy is drinking please”

  • @huntersmith2807
    @huntersmith2807 Рік тому +1

    One of my favorite videos yet. I love all of your content especially Zelda OOT

  • @nazbol1141
    @nazbol1141 Рік тому +5

    Love these vids! Hope you do some vids on Majora's mask as well.

  • @TonysTechAndCars
    @TonysTechAndCars Рік тому +3

    The rooms all loading at the same time is old news and has been known for years. The weird loading tho I haven't seen before

  • @Aidennification
    @Aidennification Рік тому

    6:35 - 6:53 Nearly flawless description of a psychedelic trip as well

  • @wesnohathas1993
    @wesnohathas1993 Рік тому

    Fun fact: In OoT Online, any grottos with the same basic layout can be used as convenient meeting places for players precisely *because* they all exist within the same map.

  • @williamdrum9899
    @williamdrum9899 8 місяців тому

    4:18 Funnily enough the grotto warp mechanics are basically how functions work in assembly, C and C++

  • @twilitblade
    @twilitblade Рік тому +2

    I actually always assumed it was like this based on Majora's Mask Grotto wrong warps. All grottos and fairy fountains share maps with same map types last time i checked so they get out of bounds and exit through another door to warp. Old trick, mostly outdated now due to srm i think. I'm out of touch tho.

  • @mustacheman529
    @mustacheman529 Рік тому +2

    So could you theoretically do something like this by glitch-using Farores wind in a grotto, warping back in, and using the warp pads?

    • @IndigoTeddy
      @IndigoTeddy Рік тому +1

      Yes, it's actually used in All Dungeons SRM and 100% SRM to warp all over the game

  • @pulsefel9210
    @pulsefel9210 Рік тому

    reminds me how in runescape the entire game takes place on one map and every area is just a place on it. being able to see above ground, extra dimensions, and place that shouldnt be anywhere near you just at the edge of your view range.

  • @rosedragon3498
    @rosedragon3498 Рік тому +4

    Im surprised the game didnt just crash when you left the glitchy warp grotto

    • @mzxrules
      @mzxrules Рік тому

      it did crash on PC port because it's dereferencing a null pointer

  • @TheJadeFist
    @TheJadeFist Рік тому +1

    It's like that in Majora's Mask too, like all the fairy fountains are on the same map.

  • @dominicbonogofski
    @dominicbonogofski Рік тому

    So, the way these grottos are laid out, the same kind of layout is used in Majora's Mask. From what I know, in Majora's Mask, all generic grottos that you find (the ones that have 2 withered deku babas and a mini deku baba and a chest that can contain 5, 20, 50 or 100 rupees, or bombchus) use the same exact loading zone when they are entered. When exited, they are programmed to take you back to the place you went in. But, if you enter the grotto, it will always take you to the same location, just with different chest contents. The map is exactly the same, and has the same backrooms thing going on that OoT has, but in the case of MM, these alternate grotto exits are much more powerful in how they can be used, simply because of how the story progresses and the conditions to enter the final boss room. Of course, there's much better methods than using alternate grotto entrances to warp to the moon, but it's still a cool thing to know.
    In OoT, I'd assume the same method for loading a generic grotto when entering it via normal means applies as the one in MM, otherwise that wouldn't make much sense to do since that would be a stupid thing to change when you already have that kind of thing coded in.
    Also, in MM, when you enter a grotto, it doesn't matter where you entered from if you use certain alternate exits, since certain types of grottos only appear at specific places. I'd like to see if that happens in OoT too.

  • @icequeensamwich9309
    @icequeensamwich9309 Рік тому

    UA-cam recommend this video to me after a day of bingewatching Broogli and Zeldom. Never before have my two main youtube interests come together like this.

  • @Tanookicatoon
    @Tanookicatoon Рік тому

    The thing I find interesting about the grottoes being linked, is this is the exact same thing they did in the 2D titles.
    All of the underground segments and dungeons in Link's Awakening are all on the same map.

  • @gravitationalforce3258
    @gravitationalforce3258 Рік тому +2

    Quickest I've clicked one of your videos so far.

  • @jangonzaleztorres5208
    @jangonzaleztorres5208 Рік тому +4

    Sooo awesome xD, i NEED, more videos like this. And the part of telling the story at the bar was hilarious XDDDD

  • @stevehitman
    @stevehitman Рік тому +2

    I love your ocarina videos, keep em coming! 😎🙂

  • @rysea9855
    @rysea9855 Рік тому

    Already knew about the fact that all grottos are stored in the same map from majora's mask speedruns, but the wrongwarps were definitely interesting

  • @GodlikeIridium
    @GodlikeIridium Рік тому

    "That's Zelda for you" sums it up perfectly xD

  • @loulou3676
    @loulou3676 Рік тому

    6:02 I like to imagine the video is being narrated by this cheerful but baffled shop assistant

  • @isaiah6566
    @isaiah6566 Рік тому +1

    These videos are always so enjoyable to watch, and I never can wait to see the next one that comes out

  • @silentplaythrough
    @silentplaythrough Рік тому

    this is freaking brilliant. thank you for continuing to do these. keep it up!!

  • @blackhawk65589
    @blackhawk65589 Рік тому +1

    This is like those creepy pastas that you read and cant believe it lol

  • @melimsah
    @melimsah Рік тому

    Wow, so this is probably the first and probably also the last time I knew something about the map constructions before you, and that's just that I knew all the grotto maps were in the same instance. Not sure where I learned it. Super cool seeing that collision viewer though!

  • @Thinkafurr
    @Thinkafurr Рік тому

    Man you've been putting out content on the regular in top quality for a good while now! XD I legitimatly get to relax each time I see a notification and sit down to watch. Great work!

  • @BorgztheDutchCyborg
    @BorgztheDutchCyborg Рік тому +1

    In short: the grottos are handled like 2D Zelda grottos.

  • @thomasdouglas4157
    @thomasdouglas4157 Рік тому

    Dude I love your Zelda vids need a lot more of these lol u do a really awsome job on them.

  • @RaphBlade7
    @RaphBlade7 Рік тому +1

    I really would love to see a video where Swanky transports Adult Link to the Child Timeline and sees what happens! My reasoning for this is that it was something I always wanted to do back in the day! I even had this theory that if you could somehow put the Biggoron Sword in the Pedestal of Time, that it would cause Adult Link to be transported to the Temple of Time of the past!

  • @minilabyrinth
    @minilabyrinth Рік тому

    neat. I love how all these dozens of years later there's still new stuff to find

  • @thenecromancer4113
    @thenecromancer4113 Рік тому

    as a fellow game developer, this is pretty interesting to me. It's insane to see how much the game can break when you do the smallest hack.

  • @Adam-jm5un
    @Adam-jm5un Рік тому +1

    Love the videos! Keep it up, man! :D

  • @TheCreepypro
    @TheCreepypro Рік тому

    love when you discover weird stuff like this

  • @DaellusKnights
    @DaellusKnights Рік тому +1

    I never knew there was so many grottoes. Being generous, I may have found as many as a dozen over the years, give or take. Especially that prism looking one... 😳
    Now I have a reason to go explore the game again! 😁 🤣

  • @sweetiewolfgirl
    @sweetiewolfgirl Рік тому

    I knew all the grotos were "loaded" and you could wrong warp from then, setting that flag of where you went in to a different one or going in via another wrong warp, but that was certainly a ride

  • @michaelwells529
    @michaelwells529 Рік тому

    Played this game for decades and never knew about that shiny grotto in the sacred forest meadow, or the redead one in kakariko. Amazing that there is still new things to learn!

  • @GradientOfUnpleasentness
    @GradientOfUnpleasentness Рік тому +1

    Yeah, so I was fishing in this underground cave, and I accidentally stepped into the backrooms of Zelda, I warped to a tree that deleted me from existence, but when I came too, and I fell into the Great Void I spawned in a Potion Shop from the past, and then stepped out back into the future surrounded by zombies.

  • @krocodile55
    @krocodile55 Рік тому

    Ok, now I want to see a playthrough where the warp zones are randomized and don't lead to the same place every time

  • @BlountBeach
    @BlountBeach Рік тому

    dude running the potion shop looks like he's been working closely with postman to scramble Link's brain causing him to second guess himself please investigate

  • @sahilhossian8212
    @sahilhossian8212 Рік тому +1

    Hmm yes lore of the backrooms in Oot

  • @snowcena7957
    @snowcena7957 Рік тому +1

    Speed runner will use it to grow link fast and fight game directly

  • @SirBoomster
    @SirBoomster Рік тому +1

    I knew of all the grottos being connected, but not that warping around can set values to 0. That's so cool! All started with fishing with is the cherry on top

    • @jeremeyodell
      @jeremeyodell Рік тому +2

      Warping around isn't necessarily setting the value to 0. The value is for links position when entering a grotto. When you load up your save, it's always 0, until you fall through a hole. Swanky just never fell through a hole and so the value remained 0.

    • @SirBoomster
      @SirBoomster Рік тому

      @@jeremeyodell Ooh okay! That makes more sense. Thank you!

  • @toboe156
    @toboe156 Рік тому +1

    OOT still has the most weird things.

  • @BladeCrossEXE
    @BladeCrossEXE Рік тому

    These Zelda videos have been great! Still hoping to see the MarioCraft 64 Finale here soon though...

  • @WOBBLEMASTER
    @WOBBLEMASTER Рік тому +7

    I got a question, Swank. Have you ever heard of the mystery of DK64’s pillar in creepy castle?

    • @WOBBLEMASTER
      @WOBBLEMASTER Рік тому +1

      Turns out tetrabit did a video lmao

  • @jaceyates6315
    @jaceyates6315 Рік тому

    theres something thats almost unsettlingly dreamlike about the jankyness of these n64 era zeldas, like when I was a kid my investment in the world made it so much realer. I think that's what gives it such an odd nightmare quality in that the world will suddenly stop making sense, huge voids appear, people (NPCs) will act like you don't exist or behave in odd ways.... then suddenly you'll fall into the void and casually walk into a potion shop A-OK

  • @ConservativeSatanist666
    @ConservativeSatanist666 Рік тому +1

    That's crazy.. I've seen a lot of speed run and glitches. But I haven't seen someone walk out of the shop that's destroyed! Kinda erie lol

  • @danielbarker2522
    @danielbarker2522 Рік тому

    Swankybox takes 7 minutes to say that grottos have lead zones that aren't just doors
    Dungeons are loaded all at once as well, so even though you can't see it, rooms and load zones are always active

  • @Nixoth
    @Nixoth Рік тому +1

    THIS is the way zelda was meant to be played 🤣

  • @KairuHakubi
    @KairuHakubi Рік тому

    oh wow. I knew later zeldas did this, but.. had no idea this one did. i actually wondered about those grottos that were all the same, I wondered if you just got a re-loaded instance of them but with triggers reset or something if you hadn't been in it..

  • @hdofu
    @hdofu Рік тому

    Congratulations, you're glitched fishing trip is a Creepy Pasta that surpasses Ben Drowned.

  • @John117alon1
    @John117alon1 Рік тому

    Zelda Backrooms, the dimensional merge has begun.

  • @GALAXY04
    @GALAXY04 Рік тому

    Swankyyy Been subbed for awhile now just wanted to say keep up the good work and I would like another galaxy related video maybe ? Thanks …

  • @VixYW
    @VixYW Рік тому

    This is fascinating, ngl. Tho I was kinda hoping that there was some leftover warps in all grotos to the Deku Tree, kind of as if its roots spread out all over Hyrule and they had originally planned to connect it all to the dungeon itself.