Russian subs are added, I've done my best to match the subs in time with what I say but I'm a non native speaker so mistakes can be made. Thanks to Total War CAT for the translation help in a major way.
@@antonchegur228 если ты видишь как можно хотя бы одну фразу перевести лучше, то просто пиши и мы исправим. Это же не вархаммер. Нет нужды жаловаться исподтишка.
The segment on flying units is a fine example on just how creatively bankrupt Total War is now. Flying units should impact battlefield strategy in the same way the presence of cavalry does.
7:51 This is actually false. The vampires' citizenry are actually alive in Warhammer, which is why they have public order at all. Killing all the living people in settlements the vampires take would be dumb, since then the vampires would have nothing and nobody to feed on. This is also why the Necrachs in Warhammer are so despised by all the other bloodlines; they want to kill every living thing on the planet, leaving vampires to starve with nobody to feed on. Vampires want to be kings of the living, not just butchers. You see this in the descriptions of a lot of the buildings, even, with Pasture buildings specifically noting that farmland in vampiric lands is still tended to by living serfs, and its products are eaten by the living subjects ruled by the vampires. The public order malus from lack of corruption is down to the level of control the vampires have over these living citizens. With lots of corruption, the living are too beaten down to resist, and shambling corpses prowl the land at the behest of the vampires and necromancers. When public order is low, the living subjects aren't as oppressed or monitored and may think to rebel. Warhammer 2 did a much better job of translating this to gameplay with the ability to recruit living Empire units in limited numbers, but it is still the background lore in the first game.
6:30 as someone thats never played any warhammer games and never will, i was DYING to hear you say "the roman senate did this with missions". and then you did it. bravo. also the robz shoutout, sweet. and ultimate epic battle simulator, holy crap. this is how you drive a point home. perfectly cited. this is a video by an ACTUAL warhammer fan. someone that actually wants the best and cares about their games. always, always very intreresting to hear what warhammer fans have to say about these games when they speak openly, from a position of being informed, and have standards. the point about flying units is great. you never hear it being complained about. its amazing that the call of warhammer mod did just as good (or better) a job of flying units back in 2010 or so, on a 2006 game. 32:10 LMAO. i wish i had that image yesterday. what an absolutely packed 40 minutes. well edited and a very strong script. youd never know you have only 60 subscribers. thanks for having me cap it all off, and looking forward to more, should it come. warhammer total war is obviously a deep rabbit hole and we are barely 2/3 (or less, if they REALLY milk warhammer 3) through all of this.
Long-time Total War fan, I played from Medieval 1 through Warhammer 2. Ever since Shogun 2, I've found my interest slacking more and more in the series. I kept buying them on sales and out of habit due to having a lot of friends that are really into them. At first, I thought my disinterest was because I was changing as a person. I later started to quantify that it was the games completely changing how they felt. Recently, I reinstalled Medieval 2 and have been having a blast with the Divide & Conquer mod. That solidified the realization in my mind. I didn't change, CA did.
You aren’t alone shogun 2 still gets me to redownload again and again. I played 1 campaign in tw Warhammer 1,2,3 and then uninstalled the game. Very lackluster.
@@hank10111111 Yeah, I still play WH3 these days but only multiplayer campaigns (which is the one area where I feel that "new CA" has surpassed "old CA") I have zero interest in doing single-player games in WH3.
@@me67galaxylife No, I wasn't surprised. I was fully aware of what was happening but like any other social thing, you have to either go where your friends are or go it alone. That's why I only bought them on sales, at least that way they weren't making as "much" money off of me.
I fully support you, volound, cat, melkor. Do not stop. I’m so glad that you are giving voice to this movement. I haven’t bought a TW since the disappointment of Rome 2, and damn do I miss TW of old.
25:00 Technically Sigmar at the Black Fire Pass but that was legendary like though there heroes that could have take on large groups of enemies but not to the level of three whole armies.
Yeah, heroes have taken on loads by themselves, espeically magically hence ones like grail Knight heroes. But 3 full stacks by yourself includeing the enemy Lords is a bit rediculous.
I agree completely with 11:54 I always hated doing that as a mechanic and it was really immersion breaking. In fact one of the reasons I play on lower difficulties is because I feel like I don't have to cheese battles to win them like I would on legendary.
Holy shit, dame you really hit the nails RIGHT on the head, and honestly i DO NOT think total war is ever gonna get any better, that ship sailed away ago. Until they ether get a New engine or some serious shit changes at the company we are just gonna get the same copy and paste. Having started with Empire long after its release, i can see the potential and why everyone plays these games, Shogun 2 and FoTS where amazing despite all the BS (not perfect of course, that would be asking too much.), Attila kinda got rediscovered as being decent. Anything that has been made after Attila though says alot about CA and the state of Total war in general: copy & paste systems, EXCESSIVE DLC numbers, Steamlined systems, lack of depth and in the case of 3kingdoms dropping support at the drop of a hat. While their are individual pieces/systems of the newer total war games that ARE GOOD, i doubt they will ever be brought together or used in a significant way.
The old Creative Assembly died long ago, i don't have any faith on them since i realized how streamlined things became after empire for the historical titles.
You know? You are 100% right, there is more diversity in Medieval 2 Total War, Catholics have to deal with Pope, Muslims don't, and Orthodox don't have crusade/jihad options at all, but overall all Factions are unique in their historical placements, neighbours and relationships with each other. And the best part is there is Kingdoms with 4 perfect Campaigns AND 15 years of awesome Mods from community. Warhammer lacks MODability and it shows.
Yeah but there is no faction/unit diversity, games soulless. If we are going to just rip total war to pieces we must understand they are all terrible and have never been good… Oh wait they are all good, even the Warhammer ones… Weird. The reason we like playing these games is to roleplay, there is more than ever before to do that but we have all grown up and spend too much time reading stat boosts and debuffs than getting in our factions mind. Just realize it isn’t CA, it’s you that’s changed
Я большой фанат вселенной Warhammer FB. Этот парень абсолютно прав, его аргументы и претензии абсолютно конструктивны и как раз по подобной причине некоторым больше нравится играть в старый мод на Medieval 2 под названием Call of Warhammer чем в новые части Total war Warhammer. Всем советую ознакомиться с модом, фанаты в нем старались, хоть и механики с магией не достаёт там конечно
exactly. my problem with fighting sieges is when I'm defending it felt the area is just too small to utilize some decent tactics against the attackers. the strategic points are blocked by tall buildings and other structures.
Долго играю в игры Total War, в данный момент Attila, Shogun 2. После установки Warhammer , меня хватило на пол часа, после чего удалил игру и забыл как страшный сон. Все проблемы, что сказаны в видео, меня вывели из себя. В Attile то же есть баги, но в общем видно, что над игрой работали и выпустили добротный продукт. А вот Warhammer - потраченные деньги на ветер. Спасибо за видео и ОГРОМНУЮ проделанную работу! Так же спасибо Коту (Total War CAT) за перевод!
100%. A few people have recoiled at the idea of criticising a portion of the fanbase, but they're really bad and it needs to be addressed. If you were to go on there and suggest any changes, improvements or fixes (that isn't obvious game breaking bugs) you will be met with vitriol and mass downvoting. Calling your suggestions shit because, naturally, the game is perfect as is! But no doubt they'll be fawning and praising CA and calling it an amazing improvement if they were to do exactly what you suggested in a patch lmao.
@@Nasmr1 For me the most unimaginable part is that these people not only say that there are no problems, rather to accept them as they are and that we have to understand they cannot do everything perfect. I mean they a multimillionare company not some dudes in their moms basement. There are a lot who actually say that we invest in the games. Like wtf. Buying a game and investing in it is def not the same thing :D.
Спасибо автору за полноценный и подробный разбор. Многие мысли совпали с моим представлением о деградации серии. Очень жаль, что в погоне за продажами они потеряли саму суть своего проекта тотальной войны.
a special THANK YOU to the author @Nasmr and Total War CAT for their work, YOU are not alone - there are many of us and I'm NOT satisfied CA and their work! отдельное СПАСИБО автору и Коту за их работу, ВЫ не одни - нас много и мы НЕ довольны CA!
Дякую за аналітику про деградацацію серії ігор Total War, сподобалось все. Також дякую за проведену працю над матеріалом, як вас так і Total War CAT навіть не уявляю скільки часу у вас це забрало. Бажаю подальших успіхів Вашому каналу.
@@jobodvr8338, політичні погляди не мають ніякого відношення до оцінки навичок чи зробленої праці, хіба що додає упередження стосовно людини. Переклад справді корисний, як мінімум тим, що розрекламував оригінал.
I must admit your opinion is refreshing, plus it calls out the obvious problemes there are in gaming industry now a day, thumbs up keep going is all i can say.
Wow, a comprehensive look and critical view on warhammer???? Wonder why nobody else does it xp. Great video ma man this kind of content is a big win for consumers and you have earned yourself a subscriber :).
Thanks for your work! Awesome video) I really love fantasy themes and therefore was very happy when I bought the first warhammer. I also really like strategy maps, and I like to manage troops on a beautiful strategy map in any Total War. Both in this respect and in terms of the convenience of the interface, the Total War series is progressing with each new game. (I really like the map in Three Kingdoms and Warhammer 3). But for all other parameters of the strategy, except for the visual of the strategy map, the game is heading for the abyss...
спасибо Nasmr за это видео, очень познавательно, Благодаря тебе, глядя на ранние стратегии Total War можно понять, насколько они крутые. Так же спасибо котяре за субтитры. Всем сметанки)
Проблема в том что у серии Total War нет сильных конкурентов, они монополиста в своём жанре и поэтому могут халтурить, зная что всё равно купят их продукт из-за отсутствия альтернативы! Полностью согласен с Автором видео!
Когда Параходы(у которых CA давно уже приноровились тырить темы для глобальной карты) додумаются сделать тактические поля сражений в Крестоносцах/Европах/Хойках/да и тех же Стелларисах, CA сольют в унитаз, где им самое место.
A very informativ video. It is sad that the fans are not able to see through Ca's manipulations. However, I witnessed massiv downvotes for not popular opinions in my subreddit as well. That seems like a common problem.
Hi from Russia. Great video. Like for this big job. if it weren't for the subtitles from the cat, I would never have collaborated with the cat and when I hadn't found out about him
Thank you very much for this analytics, it's incrediable work! I have feeling, that Total War became very similar (in poor for TW sense) to Paradox Interective grand strategies in stacking of modiferes. In this games taking best modifiers is the key to victory. And only after making meta(or just strong, depended on players) builds you can competitive with another players in tactical skills. But EU4, HOI4 or Stellaris main mechanics about detailed building of state, and war in this games presented only on strategic level, while TW gameplay far more depended on tactical battles with real men and weapons. In which most important is tactical maneuveres of player, using of terrain and features of units. In EU4 it is 3 modifiers, which using in formula of damage to units. Which acceptable for battle in one of hundred provinces on stategic map, but such approach to simpliefy battles in Total War just kill series. And your video is great explanation, how CA focused on simple abstract modifires instead of complex mechanics, that you can use for great tactical turns.
Что же всё те же слова что говорят Мастер Квас и остальные кто имеют разум, глаза чтобы видеть проблемы и говорить о них. Спасибо за видео и надеюсь многим это раскроет глаза. Честно говоря слабо в это верится, но надежда умирает последней. Удачи.
I just download whole Total War Warhammer from torrents and I like DLCs as they give u bonus content for free but ofc, theres no multiplayer there but for multi, I played Rome 2
"It is not the player's responsibility to force themselves into limited game styles to be immerced". Me feeling guilty about turteling as the Julii to let the Brutti and Scipii catch up on conquests to get a decent civil war, to the point I get them started and gift cities I conquer in their zones. "Yeah of course I agree."
I first gave Warhammer a real try with that Egyptian Skeleton people DLC. My reason was because I personally always loved skeletons aesthetically, and the mechanic with skeletons being cheap and numerous but weak compared to their more rare strong counterparts sounded like something that could fix the General army limitation. so I planned to create mass armies of the cheap skeletons, knowing I could use my Total War battle skills from back to Rome and Med2 to outmaneuver my opponents. I immediately realized that this was a foolish idea. I would completely surround a stronger unit, and either lose or barely win. Hell, I would completely surround their General unit and either lose or barely win. It was completely asinine.
@10:26 oh ffs even the game Cossacks could do unit gun fire without overarching like arrows and that was decades ago. Feels like I am watching 'The Wanted' with curved gurnshot fire.
I think I googled this and they had retconned the fantasy lore to be the same as 40k, all results show the same now for sure and I can’t imagine it’d have changed since posting (considering tabletop was dead back then too)
@@Nasmr1 To the best of my knowledge the spore thing was never confirmed as canon to fantasy, but there has been no mention of female orcs since I believe wfrp 1e. There are female orcs in blood bowl still, though one could argue whether or not that should be regarded as canon - even if the events of blood bowl obviously aren't canon, it seems odd to change the race of orcs on such a fundamental level. I think they intended it as a very limp wristed "soft retcon" - just stop mentioning the old lore and pretend it doesn't exist without directly confirming anything one way or the other. I'd argue that if something was explicitly stated to exist and has later not been explicitly retconned it should still be regarded as canon. (And while not relevant to the conversation, fantasy doesn't need to become 40k and retconning is gay in general)
I dont normally comment but this video just poped up in my recomended and I enjoyed it so Im gonna give a comment a try. I actually somewhat disagree with the first point when it comes to faction diversity in the field of battle. While most factions share the same tiers of units some of those said units are not nearly as good as another faction equivalent. Take Empire vs Dwarves, The Empire´s melee infantry is not nearly as good as Dwarven infantry u cant even compare Empire Swordsmen to Ironbreakers cause Ironbreakers are just so fkn good. Not only do they have a special blasting powder attack but they are also unbreakable. This change might be a stat difference on paper but it changes how you approach a battle. Dwarves cant for example really do hit and run tactics cause they dont have access to fast units. Instead they have slower but stronger melee units that can hold the line for your verry strong range units like Quarrellers. So their playstyle becomes more defensive rather than offensive. While the Empire do have strong ranged units (especially Helstorm Rocket Battery) just like dwarves. Their front line lacks strong units that can hold the line especially in the early campaign. They do have access to strong shock cav and light ranged cav, which opens up how you approach a battle. Instead of strictly turtle style you can utilize your cav to split and harass the enemy to slow them down or to simply distract them for your artillery. Not to mention that The Empire has acsess to magic which is quite powerfull. A big problem here tho has always been that cav has been a bit meh, I dont know if its a engine issue or a script issue but they just dont perform all that well (except monstrous cav). Vampire counts has always been a faction as well imo that approches battles quite diffrently, being more reliant on their strong magic users or their magic units to deal actuall damage. Cause skeleton warriors and even grave guard are kinda meh and really only serve as a meatshield for your real damage units. Obviously their biggest weakness is being slow, lack of ranged units (they have a limited amount of them, as in you can only have so many sylvanian units). I think where I agree the most is with Campaign mechanics, especially for the Vanilla factions. While they have gotten better at this in the third game with the Chaos Deamon factions it really doesnt excuse just how barebones the other faction mechanics are. Like why does Clan pestilence play almost exactly the same as clan Mors despite them being supposedly quite diffrent in their clan lore? There is nothing that sets them appart other than Clan pestilence getting buffs from plauges which is just a growth increase if I remmember. Just giving them each some unique faction mechanic would make it so much more fun, like Pestilence having acsess to brewing plauges and having it represented on the battlefield or in sieges where plauges have historically played a big part. So Tldr; I think the battlefield is where you can feel some form of diversity. Mostly represented in how bad or good their ranged units might be. Skaven having really powerfull weapon teams but then really shit frontline (but that just means u can sacrifice them, thats what skaven slaves are for anyway). I think the games worst part is their reliance on DLC. Like I cant imagine playing Skaven without all the DLC cause that is where most of their good units came from. Like not having rattling guns, plauge wind mortar and Jezzails just highlights how barebones the vanilla skaven roster is. I think if you wanna get an idea of what im getting at, next time you boot up the game, disable all the DLC and notice just how empty the rosters are. I hope my comment or rant wasn't to all over the place, im not the greatest when it comes to articulating my points. But good video eitherway, I think its so much more healthier for the industry if we criticize and demand they do better by us as consumers. Now whether or not they listen is something else. Regards, your average skaven enjoyer
I get what you mean in terms of unit rosters providing tactical differences, but I covered it being that there's no RADICAL tactical changes vs previous games. Where the basis of me arguing it comes from is when the first game dropped, it only had 4-5 factions/races. The reasoning behind that was that they're "fantasy races and they're sooooo different it'll be a radical change per faction!" However it was no more radical a change than switching up from strong roman infantry, to death by horse archer Scythia. The only differences are in roster builds focusing on artillery/strong infantry/ranged etc etc. It didn't justify so few factions and I think we can all agree in hindsight that it was just to artifically extend the games life cycle in "race pack" DLCs and sequels.
Your being quite unfair in allot of places. One man doomstacks for example don't just "happen". They're a quite rare and difficult thing to achieve and work towards. this isn't "lore accurate" archaon. Archaon with the sword of Khaine never happened in lore. It's archaon after years of fighting and defeating other legendary lords in battles, his power an skill growing with each victory, now with a sword made by a literal god of war from a entirely different pantheon. He's already got the power of 4 gods, so when he steals the ultimate weapon from another entire pantheon of gods of course he's practically unstoppable. He's basically a walking god in mortal form. Is it kind of mindless? Sure, but that's the reward you get for managing your characters...
One man doomstacks aren't rare or difficult, just time consuming on stat stacking I addressed the potential for lore accuracy because people try to appeal to the lore to justify why these legendary lords become so OP, which is simply not true. Archeon for example would not be able to take the full might of the Empire on by himself for example. But like you said, once you've achieved this it's mindless power fantasy gameplay. This should never be the reward in a total war game that used to value itself on being a grand scale Real Time Tactics game that depicted full blown armies fighting it out. They should strive for more balance and challange in robust simulation, rather than saying "fuck it", throwing in the towel and just making it a progression upgrade screen that gives you bonuses upon bonuses to crush their weak AI.
@@Nasmr1 @Nasmr > "time consuming" yes things that are time consuming are rare. Thats because they are time consuming to create. By the time you create one, your already are mostly done beating the game, thus making them rare. Also complaining about getting too powerful is so fucking weak man. It's a strategy game. The game wouldn't be fun if the difficulty constantly ramped up to the point that you were still struggling to breathe the same way you were at turn 100 as you were at turn 10.. strategy games are built on power progression, an tipping points where the opponent starts to become weaker an weaker.. Also like 90% of strategy games have terrible AI, mostly because if the games had AI that actually used all of the tools it had available to it to the same extent as a player, the game would be intolerably difficult. I don't even think you know what your asking for. If every faction AI played aswell as a human, the AI would probably crush 90% of the player base. On the campaign screen the player would be molly wopped by status effects, and like 20 different faction gimmicks. It'd be a frustrating slog. Anyways I already explained my position with archaon and you ignored it, so I'm not going to bother restating what I already said. TLDR allot of your major complaints aren't unique to CA or total war. Most strategy games have bad AI, most strategy games have snowball effect game play, most strategy games have OP super units the AI doesn't know how to counter. If you want a strategy game that doesn't have these elements there's always chess.. like every guy that complain about these issues acts like he's the very first guy to talk about this stuff. Most strategy games are power fantasies. If the game just meat hammered the player no one besides masochists would buy it!
Your not getting that its the unit makeup overall that makes the factions play styles which is the actual diversity and most factions have two unique ways of playing which is impart thematic.
You're talking about roster differentials. But I address that immediately after! The differences between faction roster in warhammer "Skaven are weapons teams focused, whereas dwarves are heavy melee and artillery focused, whereas the beastmen are monsterous units heavy!" Where as a "boring, non diverse" historical game would go; "The romans are heavy infantry, the macedons are pike and shock cav heavy and the scythians are cavalry and missile cavalry heavy!" Roster change, slightly changing up tactics, is not a radical change in warhammer anymore than a normal historical game. Even with monsterous units you have the same functional effect with elephants. Not to mention this game funnels all factions into near identical playstyles. Magic and Range spam, with a sprinkle of single entity units to blob up and pin the enemy army. This "fantasy has tons of races so it's more """diverse""" than historical" sentiment just doesn't have any basis outside superficial aspects is what I'm saying
@@Nasmr1 I PREFACE AND SAY I play WARHAMMER alot(well i did lol), but I go back and fourth with other warhammer people about various problems. The game suffers because there is no unit cap system. if a good unit cap system was implemented or in the next total war(provided same buildings and recruitment style kept) then you would see a shift towards the overall compositon mattering rather than anchoring on like one unit to where the faction can be boiled down to the weapon teams faction. Skaven as example are actually a combined arms faction its the same as Empire Brettonia, etc now you tell me they are same they not... Skaven evolve into pure rush but in a interesting combined arms sense, Empire is able to rush and play defensive based on its unit pool or with a hybrid, Bretonnia turns into rush faction ok like skaven but pushes air superiority but maintains the traditional hammer and anvil we are very familiar with. All of these btw play different in basic tiers to what they would in advanced due to having different units but obviously still retaining combined arms narrative, other tw's are completely blown out in this regard.
Commenting on the example you gave towards the beginning of the vid, grave guard are used mostly as a framework to use wind of death, black orcs are used to rush lines and generally win the battle, whilst other units like stormvermin from the skaven are simple cannon fodder to soak up ammo. So they actually are rather different.
Yea and that goes into the differences in how these factions win combat too. High elves are pretty straight forward in that you want to have your armies, you want to set them in a strong defensive formation and keep your elite troops healthy for your high hp passives while for dark elves you dont really care as much as long as you can turn the battle around with the murderous prowess buffs. SFO grimhammer i feel has made these gameplay differences turned up to 11, i really enjoy it
At this point I’m willing to accept that medieval 2 is the best designed total war and shogun 2 is the most polished total war and go back to spending hours in Bannerlord
Максимум прибыли на dlc, минимум издержек на разработке - вот рецепт говнофрашизы TW. И это будет продолжаться пока вы будите покупать их говнопродукты... Я после первой части TWW зарекся покупать их твАрения - торентэдишн мой выбор теперь... Лайк автору за труды и коту за сабы!
As total warhammer fan i cant disagree. Mechanics need a rework, animation sucks. But the batyles have been a better experience for me compared to shogun (wall ashigaru), medieval 2 (piss easy, and boring sieges). Only total war game to challenge me was FOTS simply because guns were a equilzer and i actually needed to try. Also Arch Warhammer is a nazi. Its not just fucking edgy jokes if you bothered to listen to peoples actual critsisms.
Look at the date it's posted, watching the video you see that I cover both games in the anticipation of warhammer 3's release. Both 2+3 are just glorified expansions on 1 anyways.
@@Nasmr1 the day Warhammer 2 dropped everyone stoped talking about 1. I don’t think I ever saw someone talk about it until now outside of passing reference that it existed
Which Total War Games do you kind of like apart from Rome Total War, Medieval 2 and Shogun 2 (which are objectively the best the series as ever has been) ??
your youtube channel is a treasure, amount of work you put into your videos is colossal, i wish you the best and keep going your way, greetings from Russia 🇷🇺
Russian subs are added, I've done my best to match the subs in time with what I say but I'm a non native speaker so mistakes can be made.
Thanks to Total War CAT for the translation help in a major way.
That absolute mad lad.
Thanks for putting in russian subs, Nasmr 🤝
Дружище, лучше удали этот перевод, ибо он ужасен.
@@antonchegur228 если ты видишь как можно хотя бы одну фразу перевести лучше, то просто пиши и мы исправим. Это же не вархаммер. Нет нужды жаловаться исподтишка.
ty for work
The segment on flying units is a fine example on just how creatively bankrupt Total War is now. Flying units should impact battlefield strategy in the same way the presence of cavalry does.
7:51 This is actually false. The vampires' citizenry are actually alive in Warhammer, which is why they have public order at all. Killing all the living people in settlements the vampires take would be dumb, since then the vampires would have nothing and nobody to feed on. This is also why the Necrachs in Warhammer are so despised by all the other bloodlines; they want to kill every living thing on the planet, leaving vampires to starve with nobody to feed on. Vampires want to be kings of the living, not just butchers. You see this in the descriptions of a lot of the buildings, even, with Pasture buildings specifically noting that farmland in vampiric lands is still tended to by living serfs, and its products are eaten by the living subjects ruled by the vampires. The public order malus from lack of corruption is down to the level of control the vampires have over these living citizens. With lots of corruption, the living are too beaten down to resist, and shambling corpses prowl the land at the behest of the vampires and necromancers. When public order is low, the living subjects aren't as oppressed or monitored and may think to rebel. Warhammer 2 did a much better job of translating this to gameplay with the ability to recruit living Empire units in limited numbers, but it is still the background lore in the first game.
6:30 as someone thats never played any warhammer games and never will, i was DYING to hear you say "the roman senate did this with missions". and then you did it. bravo.
also the robz shoutout, sweet. and ultimate epic battle simulator, holy crap. this is how you drive a point home. perfectly cited.
this is a video by an ACTUAL warhammer fan. someone that actually wants the best and cares about their games. always, always very intreresting to hear what warhammer fans have to say about these games when they speak openly, from a position of being informed, and have standards. the point about flying units is great. you never hear it being complained about. its amazing that the call of warhammer mod did just as good (or better) a job of flying units back in 2010 or so, on a 2006 game.
32:10 LMAO. i wish i had that image yesterday.
what an absolutely packed 40 minutes. well edited and a very strong script. youd never know you have only 60 subscribers. thanks for having me cap it all off, and looking forward to more, should it come. warhammer total war is obviously a deep rabbit hole and we are barely 2/3 (or less, if they REALLY milk warhammer 3) through all of this.
Long-time Total War fan, I played from Medieval 1 through Warhammer 2. Ever since Shogun 2, I've found my interest slacking more and more in the series. I kept buying them on sales and out of habit due to having a lot of friends that are really into them. At first, I thought my disinterest was because I was changing as a person. I later started to quantify that it was the games completely changing how they felt.
Recently, I reinstalled Medieval 2 and have been having a blast with the Divide & Conquer mod. That solidified the realization in my mind. I didn't change, CA did.
💯
You aren’t alone shogun 2 still gets me to redownload again and again. I played 1 campaign in tw Warhammer 1,2,3 and then uninstalled the game. Very lackluster.
@@hank10111111 Yeah, I still play WH3 these days but only multiplayer campaigns (which is the one area where I feel that "new CA" has surpassed "old CA") I have zero interest in doing single-player games in WH3.
"I kept buying them on sales" so you keep buying the games, give them money but then you're surprised when it continues to get worst and worst
@@me67galaxylife No, I wasn't surprised. I was fully aware of what was happening but like any other social thing, you have to either go where your friends are or go it alone. That's why I only bought them on sales, at least that way they weren't making as "much" money off of me.
And then the TWCat's boys arrived!
Yees
They are the only ones keeping the franchise alive..
Спасибо большое от тех, кто не силен в английском, но любит игры TW и переживает за них)
P. S. Респект Коту за субтитры
Лучше бы этих субтитров не было, учитывая их качество... в ролике человек говорит Манфред - в субтитрах Влад, это гениально!
@@Perturaba может ты тайм код напишешь и как правильно, чтобы мы исправили? Или дело не в этом?
@@TotalWarCAT Кот спасибо тебе за твои старания и за классный ролик !
@@TotalWarCAT 29:52, не благодари)
Absolutly right! All points from you are correct!
+ like from Russian TW fan
This was a certified hood classic.
Привет, благодаря Коту увидел эту работу , спасибо!
I fully support you, volound, cat, melkor. Do not stop. I’m so glad that you are giving voice to this movement. I haven’t bought a TW since the disappointment of Rome 2, and damn do I miss TW of old.
25:00 Technically Sigmar at the Black Fire Pass but that was legendary like though there heroes that could have take on large groups of enemies but not to the level of three whole armies.
Yeah, heroes have taken on loads by themselves, espeically magically hence ones like grail Knight heroes. But 3 full stacks by yourself includeing the enemy Lords is a bit rediculous.
I agree completely with 11:54 I always hated doing that as a mechanic and it was really immersion breaking. In fact one of the reasons I play on lower difficulties is because I feel like I don't have to cheese battles to win them like I would on legendary.
Great video. Thanks to Volound and tw Cat for helping you making one and promoting it.
Holy shit, dame you really hit the nails RIGHT on the head, and honestly i DO NOT think total war is ever gonna get any better, that ship sailed away ago. Until they ether get a New engine or some serious shit changes at the company we are just gonna get the same copy and paste. Having started with Empire long after its release, i can see the potential and why everyone plays these games, Shogun 2 and FoTS where amazing despite all the BS (not perfect of course, that would be asking too much.), Attila kinda got rediscovered as being decent.
Anything that has been made after Attila though says alot about CA and the state of Total war in general: copy & paste systems, EXCESSIVE DLC numbers, Steamlined systems, lack of depth and in the case of 3kingdoms dropping support at the drop of a hat.
While their are individual pieces/systems of the newer total war games that ARE GOOD, i doubt they will ever be brought together or used in a significant way.
something similar is happening to paradox. Worse UI for example.
The old Creative Assembly died long ago, i don't have any faith on them since i realized how streamlined things became after empire for the historical titles.
You know? You are 100% right, there is more diversity in Medieval 2 Total War, Catholics have to deal with Pope, Muslims don't, and Orthodox don't have crusade/jihad options at all, but overall all Factions are unique in their historical placements, neighbours and relationships with each other. And the best part is there is Kingdoms with 4 perfect Campaigns AND 15 years of awesome Mods from community. Warhammer lacks MODability and it shows.
Yeah but there is no faction/unit diversity, games soulless. If we are going to just rip total war to pieces we must understand they are all terrible and have never been good…
Oh wait they are all good, even the Warhammer ones… Weird. The reason we like playing these games is to roleplay, there is more than ever before to do that but we have all grown up and spend too much time reading stat boosts and debuffs than getting in our factions mind. Just realize it isn’t CA, it’s you that’s changed
@@Wizhurd117 chill dude, or dare I say, Shill man
this is an excellent analytical video!
When you want to WAAGGHH but the game devs only let you waaaaa
I been telling people on the fourms about this, they just keep SHILLING.
Great job!!! Thanks!!!!
Greetings from Russia and from catTW channel. It's all truth that you've said. Great work. Thank you!
The spreadheeting part reminded me doing a Khorn run with Skarbrand one-hitting any other lords on the map.
Thank you a lot! It was a great work! Agree with everything said! Also thanks to Total War Cat for ru subs!
Amazing videos this show be visited by everyone who loves the idea of total war and are loyal to the series!
Я большой фанат вселенной Warhammer FB. Этот парень абсолютно прав, его аргументы и претензии абсолютно конструктивны и как раз по подобной причине некоторым больше нравится играть в старый мод на Medieval 2 под названием Call of Warhammer чем в новые части Total war Warhammer. Всем советую ознакомиться с модом, фанаты в нем старались, хоть и механики с магией не достаёт там конечно
exactly. my problem with fighting sieges is when I'm defending it felt the area is just too small to utilize some decent tactics against the attackers. the strategic points are blocked by tall buildings and other structures.
Долго играю в игры Total War, в данный момент Attila, Shogun 2. После установки Warhammer , меня хватило на пол часа, после чего удалил игру и забыл как страшный сон. Все проблемы, что сказаны в видео, меня вывели из себя. В Attile то же есть баги, но в общем видно, что над игрой работали и выпустили добротный продукт. А вот Warhammer - потраченные деньги на ветер. Спасибо за видео и ОГРОМНУЮ проделанную работу! Так же спасибо Коту (Total War CAT) за перевод!
I'm a fan of TW Warhammer and I agree with you. Especially on a lot of the fans, it is actually drowning on the total war reddit.
100%. A few people have recoiled at the idea of criticising a portion of the fanbase, but they're really bad and it needs to be addressed.
If you were to go on there and suggest any changes, improvements or fixes (that isn't obvious game breaking bugs) you will be met with vitriol and mass downvoting. Calling your suggestions shit because, naturally, the game is perfect as is!
But no doubt they'll be fawning and praising CA and calling it an amazing improvement if they were to do exactly what you suggested in a patch lmao.
@@Nasmr1 For me the most unimaginable part is that these people not only say that there are no problems, rather to accept them as they are and that we have to understand they cannot do everything perfect. I mean they a multimillionare company not some dudes in their moms basement.
There are a lot who actually say that we invest in the games. Like wtf. Buying a game and investing in it is def not the same thing :D.
Спасибо автору за полноценный и подробный разбор. Многие мысли совпали с моим представлением о деградации серии. Очень жаль, что в погоне за продажами они потеряли саму суть своего проекта тотальной войны.
a special THANK YOU to the author @Nasmr and Total War CAT for their work, YOU are not alone - there are many of us and I'm NOT satisfied CA and their work!
отдельное СПАСИБО автору и Коту за их работу, ВЫ не одни - нас много и мы НЕ довольны CA!
OMG at 2:53 you perfectly summed up how I felt since day 1 of playing these games.
Даже играя на легендарном уровне сложности зная все эти баги я не чувствую сложности.
Дякую за аналітику про деградацацію серії ігор Total War, сподобалось все. Також дякую за проведену працю над матеріалом, як вас так і Total War CAT навіть не уявляю скільки часу у вас це забрало. Бажаю подальших успіхів Вашому каналу.
это забавно, потому что в СВО кот топит за РФ
@@jobodvr8338, політичні погляди не мають ніякого відношення до оцінки навичок чи зробленої праці, хіба що додає упередження стосовно людини. Переклад справді корисний, як мінімум тим, що розрекламував оригінал.
I must admit your opinion is refreshing, plus it calls out the obvious problemes there are in gaming industry now a day, thumbs up keep going is all i can say.
Wow, a comprehensive look and critical view on warhammer???? Wonder why nobody else does it xp.
Great video ma man this kind of content is a big win for consumers and you have earned yourself a subscriber :).
Спасибо большое! Прекрасная Аналитика! Кот спасибо за совет и субтитры!
Great video, spot on analysis and a great emphasis on the importance of combat. Hope to see more in depth videos like this man!
Praise the algorithm for bringing this on my screen !
Sold and subed XD
Thanks for your work! Awesome video)
I really love fantasy themes and therefore was very happy when I bought the first warhammer. I also really like strategy maps, and I like to manage troops on a beautiful strategy map in any Total War. Both in this respect and in terms of the convenience of the interface, the Total War series is progressing with each new game. (I really like the map in Three Kingdoms and Warhammer 3). But for all other parameters of the strategy, except for the visual of the strategy map, the game is heading for the abyss...
спасибо Nasmr за это видео, очень познавательно, Благодаря тебе, глядя на ранние стратегии Total War можно понять, насколько они крутые.
Так же спасибо котяре за субтитры. Всем сметанки)
Проблема в том что у серии Total War нет сильных конкурентов, они монополиста в своём жанре и поэтому могут халтурить, зная что всё равно купят их продукт из-за отсутствия альтернативы! Полностью согласен с Автором видео!
Когда Параходы(у которых CA давно уже приноровились тырить темы для глобальной карты) додумаются сделать тактические поля сражений в Крестоносцах/Европах/Хойках/да и тех же Стелларисах, CA сольют в унитаз, где им самое место.
A very informativ video. It is sad that the fans are not able to see through Ca's manipulations.
However, I witnessed massiv downvotes for not popular opinions in my subreddit as well.
That seems like a common problem.
The sudden Warhammer: Mark of Chaos soundtrack on 30:25 killed me. Liked that game btw
Really underrated game, remember playing it on my xbox 360 lol
That was my biggest gripe, the doom stack Lords that require no strategy
Thanks to Nasmr for video, thanks to Konstantin "Total War CAT" for "na vodka" ([funds] for vodka = point out; russian pun) :-)
Комментарий в поддержку канала.
Hi from Russia. Great video. Like for this big job. if it weren't for the subtitles from the cat, I would never have collaborated with the cat and when I hadn't found out about him
Отличный разбор серии!!!
Большое спасибо за ролик ! Ето лучший ролик по тотал вар что я видел за всю свою жизнь !
Hello from Total War Cat, thx for video
Thank you very much for this analytics, it's incrediable work!
I have feeling, that Total War became very similar (in poor for TW sense) to Paradox Interective grand strategies in stacking of modiferes. In this games taking best modifiers is the key to victory. And only after making meta(or just strong, depended on players) builds you can competitive with another players in tactical skills.
But EU4, HOI4 or Stellaris main mechanics about detailed building of state, and war in this games presented only on strategic level, while TW gameplay far more depended on tactical battles with real men and weapons. In which most important is tactical maneuveres of player, using of terrain and features of units. In EU4 it is 3 modifiers, which using in formula of damage to units. Which acceptable for battle in one of hundred provinces on stategic map, but such approach to simpliefy battles in Total War just kill series.
And your video is great explanation, how CA focused on simple abstract modifires instead of complex mechanics, that you can use for great tactical turns.
Огромная работа, молодец, спасибо! Полностью поддерживаю сказанное в видео. Приятно видеть, что нас многое объединяет и мыслим мы схоже. Успехов!
You know in Medieval 1 it never showed the stats, only the unit strengths and weaknesses. That made it more fun working out what happens.
Great video. Like for this big job. Спасибо !
From TWCat with huge respect for titanic efforts
Спасибо за большую работу 👍
Что же всё те же слова что говорят Мастер Квас и остальные кто имеют разум, глаза чтобы видеть проблемы и говорить о них. Спасибо за видео и надеюсь многим это раскроет глаза. Честно говоря слабо в это верится, но надежда умирает последней. Удачи.
Огромное спасибо за видео с полными пояснениями проблем
I love total war warhammer but you are so right. There dlc are like collectibles. But unfortunately there are no really Good alternatives
I just download whole Total War Warhammer from torrents and I like DLCs as they give u bonus content for free but ofc, theres no multiplayer there but for multi, I played Rome 2
@@olgagaming5544 i also own all zhe dlcs and get them from key websites and they are cool but when you Buy Thema normal way to overpriced
"It is not the player's responsibility to force themselves into limited game styles to be immerced".
Me feeling guilty about turteling as the Julii to let the Brutti and Scipii catch up on conquests to get a decent civil war, to the point I get them started and gift cities I conquer in their zones.
"Yeah of course I agree."
9:08 probably not the best chosen footage because that skaven hit in the middle is pretty solid
I first gave Warhammer a real try with that Egyptian Skeleton people DLC. My reason was because I personally always loved skeletons aesthetically, and the mechanic with skeletons being cheap and numerous but weak compared to their more rare strong counterparts sounded like something that could fix the General army limitation.
so I planned to create mass armies of the cheap skeletons, knowing I could use my Total War battle skills from back to Rome and Med2 to outmaneuver my opponents.
I immediately realized that this was a foolish idea. I would completely surround a stronger unit, and either lose or barely win. Hell, I would completely surround their General unit and either lose or barely win. It was completely asinine.
Hello, cool work and everything is written according to the facts. thanks. and thanks to the cat total war, for throwing a link to your video.
FIghtiness is just Army Integrity from Attila
Totally spaced on that one! I didn't play as much attila so it got lost on me
1:56 bold of you to assume the latest games are still Mona Lisa levels of art
Best video. Cat total war fans. Thank you
@10:26 oh ffs even the game Cossacks could do unit gun fire without overarching like arrows and that was decades ago. Feels like I am watching 'The Wanted' with curved gurnshot fire.
Такое чуть ли не везде происходит.
Печально.
Nitpick, the orc spore thing is from 40k, not fantasy (fantasy orcs are mammals with males and females)
I think I googled this and they had retconned the fantasy lore to be the same as 40k, all results show the same now for sure and I can’t imagine it’d have changed since posting (considering tabletop was dead back then too)
@@Nasmr1 To the best of my knowledge the spore thing was never confirmed as canon to fantasy, but there has been no mention of female orcs since I believe wfrp 1e. There are female orcs in blood bowl still, though one could argue whether or not that should be regarded as canon - even if the events of blood bowl obviously aren't canon, it seems odd to change the race of orcs on such a fundamental level.
I think they intended it as a very limp wristed "soft retcon" - just stop mentioning the old lore and pretend it doesn't exist without directly confirming anything one way or the other. I'd argue that if something was explicitly stated to exist and has later not been explicitly retconned it should still be regarded as canon. (And while not relevant to the conversation, fantasy doesn't need to become 40k and retconning is gay in general)
Отличная работа! Почти со всем согласен, хотя кое-где есть и вкусовщина, однако, заключительную часть поддерживаю на все 100%.
I dont normally comment but this video just poped up in my recomended and I enjoyed it so Im gonna give a comment a try. I actually somewhat disagree with the first point when it comes to faction diversity in the field of battle. While most factions share the same tiers of units some of those said units are not nearly as good as another faction equivalent. Take Empire vs Dwarves, The Empire´s melee infantry is not nearly as good as Dwarven infantry u cant even compare Empire Swordsmen to Ironbreakers cause Ironbreakers are just so fkn good. Not only do they have a special blasting powder attack but they are also unbreakable.
This change might be a stat difference on paper but it changes how you approach a battle. Dwarves cant for example really do hit and run tactics cause they dont have access to fast units. Instead they have slower but stronger melee units that can hold the line for your verry strong range units like Quarrellers. So their playstyle becomes more defensive rather than offensive.
While the Empire do have strong ranged units (especially Helstorm Rocket Battery) just like dwarves. Their front line lacks strong units that can hold the line especially in the early campaign. They do have access to strong shock cav and light ranged cav, which opens up how you approach a battle. Instead of strictly turtle style you can utilize your cav to split and harass the enemy to slow them down or to simply distract them for your artillery. Not to mention that The Empire has acsess to magic which is quite powerfull. A big problem here tho has always been that cav has been a bit meh, I dont know if its a engine issue or a script issue but they just dont perform all that well (except monstrous cav).
Vampire counts has always been a faction as well imo that approches battles quite diffrently, being more reliant on their strong magic users or their magic units to deal actuall damage. Cause skeleton warriors and even grave guard are kinda meh and really only serve as a meatshield for your real damage units. Obviously their biggest weakness is being slow, lack of ranged units (they have a limited amount of them, as in you can only have so many sylvanian units).
I think where I agree the most is with Campaign mechanics, especially for the Vanilla factions. While they have gotten better at this in the third game with the Chaos Deamon factions it really doesnt excuse just how barebones the other faction mechanics are. Like why does Clan pestilence play almost exactly the same as clan Mors despite them being supposedly quite diffrent in their clan lore? There is nothing that sets them appart other than Clan pestilence getting buffs from plauges which is just a growth increase if I remmember. Just giving them each some unique faction mechanic would make it so much more fun, like Pestilence having acsess to brewing plauges and having it represented on the battlefield or in sieges where plauges have historically played a big part.
So Tldr; I think the battlefield is where you can feel some form of diversity. Mostly represented in how bad or good their ranged units might be. Skaven having really powerfull weapon teams but then really shit frontline (but that just means u can sacrifice them, thats what skaven slaves are for anyway).
I think the games worst part is their reliance on DLC. Like I cant imagine playing Skaven without all the DLC cause that is where most of their good units came from. Like not having rattling guns, plauge wind mortar and Jezzails just highlights how barebones the vanilla skaven roster is.
I think if you wanna get an idea of what im getting at, next time you boot up the game, disable all the DLC and notice just how empty the rosters are.
I hope my comment or rant wasn't to all over the place, im not the greatest when it comes to articulating my points. But good video eitherway, I think its so much more healthier for the industry if we criticize and demand they do better by us as consumers. Now whether or not they listen is something else.
Regards, your average skaven enjoyer
I get what you mean in terms of unit rosters providing tactical differences, but I covered it being that there's no RADICAL tactical changes vs previous games.
Where the basis of me arguing it comes from is when the first game dropped, it only had 4-5 factions/races. The reasoning behind that was that they're "fantasy races and they're sooooo different it'll be a radical change per faction!"
However it was no more radical a change than switching up from strong roman infantry, to death by horse archer Scythia.
The only differences are in roster builds focusing on artillery/strong infantry/ranged etc etc. It didn't justify so few factions and I think we can all agree in hindsight that it was just to artifically extend the games life cycle in "race pack" DLCs and sequels.
Hello from Russian cat - total war) good work man!
5:37 Man! U dropping some bombs
Your being quite unfair in allot of places. One man doomstacks for example don't just "happen". They're a quite rare and difficult thing to achieve and work towards. this isn't "lore accurate" archaon. Archaon with the sword of Khaine never happened in lore. It's archaon after years of fighting and defeating other legendary lords in battles, his power an skill growing with each victory, now with a sword made by a literal god of war from a entirely different pantheon. He's already got the power of 4 gods, so when he steals the ultimate weapon from another entire pantheon of gods of course he's practically unstoppable. He's basically a walking god in mortal form. Is it kind of mindless? Sure, but that's the reward you get for managing your characters...
One man doomstacks aren't rare or difficult, just time consuming on stat stacking
I addressed the potential for lore accuracy because people try to appeal to the lore to justify why these legendary lords become so OP, which is simply not true. Archeon for example would not be able to take the full might of the Empire on by himself for example.
But like you said, once you've achieved this it's mindless power fantasy gameplay. This should never be the reward in a total war game that used to value itself on being a grand scale Real Time Tactics game that depicted full blown armies fighting it out.
They should strive for more balance and challange in robust simulation, rather than saying "fuck it", throwing in the towel and just making it a progression upgrade screen that gives you bonuses upon bonuses to crush their weak AI.
@@Nasmr1 @Nasmr > "time consuming" yes things that are time consuming are rare. Thats because they are time consuming to create. By the time you create one, your already are mostly done beating the game, thus making them rare. Also complaining about getting too powerful is so fucking weak man. It's a strategy game. The game wouldn't be fun if the difficulty constantly ramped up to the point that you were still struggling to breathe the same way you were at turn 100 as you were at turn 10.. strategy games are built on power progression, an tipping points where the opponent starts to become weaker an weaker.. Also like 90% of strategy games have terrible AI, mostly because if the games had AI that actually used all of the tools it had available to it to the same extent as a player, the game would be intolerably difficult. I don't even think you know what your asking for. If every faction AI played aswell as a human, the AI would probably crush 90% of the player base. On the campaign screen the player would be molly wopped by status effects, and like 20 different faction gimmicks. It'd be a frustrating slog. Anyways I already explained my position with archaon and you ignored it, so I'm not going to bother restating what I already said. TLDR allot of your major complaints aren't unique to CA or total war. Most strategy games have bad AI, most strategy games have snowball effect game play, most strategy games have OP super units the AI doesn't know how to counter. If you want a strategy game that doesn't have these elements there's always chess.. like every guy that complain about these issues acts like he's the very first guy to talk about this stuff. Most strategy games are power fantasies. If the game just meat hammered the player no one besides masochists would buy it!
I'm from Total War Cat's channel)
Your not getting that its the unit makeup overall that makes the factions play styles which is the actual diversity and most factions have two unique ways of playing which is impart thematic.
You're talking about roster differentials. But I address that immediately after!
The differences between faction roster in warhammer
"Skaven are weapons teams focused, whereas dwarves are heavy melee and artillery focused, whereas the beastmen are monsterous units heavy!"
Where as a "boring, non diverse" historical game would go;
"The romans are heavy infantry, the macedons are pike and shock cav heavy and the scythians are cavalry and missile cavalry heavy!"
Roster change, slightly changing up tactics, is not a radical change in warhammer anymore than a normal historical game. Even with monsterous units you have the same functional effect with elephants.
Not to mention this game funnels all factions into near identical playstyles. Magic and Range spam, with a sprinkle of single entity units to blob up and pin the enemy army.
This "fantasy has tons of races so it's more """diverse""" than historical" sentiment just doesn't have any basis outside superficial aspects is what I'm saying
@@Nasmr1 I PREFACE AND SAY I play WARHAMMER alot(well i did lol), but I go back and fourth with other warhammer people about various problems. The game suffers because there is no unit cap system. if a good unit cap system was implemented or in the next total war(provided same buildings and recruitment style kept) then you would see a shift towards the overall compositon mattering rather than anchoring on like one unit to where the faction can be boiled down to the weapon teams faction. Skaven as example are actually a combined arms faction its the same as Empire Brettonia, etc now you tell me they are same they not... Skaven evolve into pure rush but in a interesting combined arms sense, Empire is able to rush and play defensive based on its unit pool or with a hybrid, Bretonnia turns into rush faction ok like skaven but pushes air superiority but maintains the traditional hammer and anvil we are very familiar with. All of these btw play different in basic tiers to what they would in advanced due to having different units but obviously still retaining combined arms narrative, other tw's are completely blown out in this regard.
holy fk that gunshot killed my ears god damn warn us when that happen XD
Commenting on the example you gave towards the beginning of the vid, grave guard are used mostly as a framework to use wind of death, black orcs are used to rush lines and generally win the battle, whilst other units like stormvermin from the skaven are simple cannon fodder to soak up ammo. So they actually are rather different.
Yea and that goes into the differences in how these factions win combat too. High elves are pretty straight forward in that you want to have your armies, you want to set them in a strong defensive formation and keep your elite troops healthy for your high hp passives while for dark elves you dont really care as much as long as you can turn the battle around with the murderous prowess buffs. SFO grimhammer i feel has made these gameplay differences turned up to 11, i really enjoy it
Great work, this video awesome! Ty, and hi from Russia
Все чётко, все по делу. Надеюсь появятся достойные конкуренты, чтоб СА начали стараться и как то прогрессировать
At this point I’m willing to accept that medieval 2 is the best designed total war and shogun 2 is the most polished total war and go back to spending hours in Bannerlord
Bring my shuttle.
total war cat brought me here
Спасибо большое за аналитику, есть ли у Вас на канале другие ролики аналитики с русскими субтитрами?
Максимум прибыли на dlc, минимум издержек на разработке - вот рецепт говнофрашизы TW. И это будет продолжаться пока вы будите покупать их говнопродукты... Я после первой части TWW зарекся покупать их твАрения - торентэдишн мой выбор теперь... Лайк автору за труды и коту за сабы!
Спасибо за видео! Thank you!
As total warhammer fan i cant disagree. Mechanics need a rework, animation sucks. But the batyles have been a better experience for me compared to shogun (wall ashigaru), medieval 2 (piss easy, and boring sieges). Only total war game to challenge me was FOTS simply because guns were a equilzer and i actually needed to try. Also Arch Warhammer is a nazi. Its not just fucking edgy jokes if you bothered to listen to peoples actual critsisms.
who tf is still talking about Warhammer 1
Look at the date it's posted, watching the video you see that I cover both games in the anticipation of warhammer 3's release.
Both 2+3 are just glorified expansions on 1 anyways.
@@Nasmr1 the day Warhammer 2 dropped everyone stoped talking about 1. I don’t think I ever saw someone talk about it until now outside of passing reference that it existed
CA is lucky to have such a bootlicking fanbase.
good job hello fromTotal War CAT
Which Total War Games do you kind of like apart from Rome Total War, Medieval 2 and Shogun 2 (which are objectively the best the series as ever has been) ??
your youtube channel is a treasure, amount of work you put into your videos is colossal, i wish you the best and keep going your way, greetings from Russia 🇷🇺
замечательный разбор игр.
Большое спасибо за видео! Большое спасибо за титаническую работу, которую вы проделали! Великолепно! Субтитры супер!
Спасибо за работу, Коту привет!
Спасибо за проделанную работу
May be now after a few TW games CA create some AI learning from multiplayer battles. This is now doesnt seems imposibble.
Привет от Кот Total War 😋😎😏
based