Це відео не доступне.
Перепрошуємо.
25 YEAR SECRET SHIN AKUMA - Street Fighter Alpha 2 SNES
Вставка
- Опубліковано 14 січ 2021
- Shoutouts to Gizaha who found this secret
Check out our Livestream! / maximilian_dood
Get 10% off X-Split Broadcaster with 'dood01' ►►►www.xsplit.com/buy?pp=WWW_NAVBAR
Our official merch collection! ►►► maxdood.tv/merch
Follow Me! / maximilian_
"I'll just sneak this extra character in here. I'm sure it won't take very long for someone to discover how to unlock it." - some guy in Japan 25 years ago, probably
Imagine working on this game intimately and finding out by watching this video
"The SNES doesn't have enough memory space compared to other consoles... Let's hide a character that you have to go through a elaborate system to find and play as."
Peak Nintendo.
I always love when new secrets are discovered in old games. Reminds me of the good ol’ pre-Internet days when you relied on rumors from friends and game magazines.
"I was at my friend's place, and his friend brought over his copy of Mortal Kombat, and all the characters were NAKED!! I saw it I swear!!". Good times.
Akuma in RE2
"I swear I got a mew from under that truck bro, just use strength on it."
Broooo sonic is in melee you just didn't do 100 man melee fast enough
@@ghost1182able Almost makes me miss being trolled like that irl... almost.
Can't wait till we find Akuma in Resident Evil 2
A part of me wanted to find him in the RE2 remake
That magazine article is legendary.
I remember that utter bullshit i was so pissed
Damn that bullshit
Hahahahahahha he'd be invincible
I'm surprised that the SNES didn't blow up cause Shin Akuma was moving faster then the goddamn game.
Lolol
Shin Akuma is so powerful that he added blast processing
@@weebsquit347 Haven't heard that joke in a long timeXD
The Snes can reproduce SFA2 perfectly (i mean arcade perfect), check out Gizaha's forum on Zeldix for more info. And if you won't a CPS2 like game on Snes, check out Gundam Wing for super famicom. See ya.
@@xmini-ul7je yup perfect from the altered sprites slightly..missing frames of animation...and the loading...
Seeing Akuma hit a raging demon with no sound effect is heart breaking. No wonder nobody found this code on the SNES.
Logically incorrect
Apparently someone from Japan actually found this secret back in 2015. Makes me wonder how many gaming secrets are just buried in old Japanese forum threads.
Lot of shit is hidden in old japanese forums, as well as leaks and other shit.
Geez with this being that old is like freaking crazy.
give info please
We need a group of internet historians who speak japanese to compile all that information
We need a group of internet historians who speak japanese to compile all that information
Cut to 25 years later when we find out Street Fighter EX3 had G in it the entire time you just had to play it
oof
Tremendous
*MAN, AKUMA TAKES HIS HIDE AND SEEK GAMES REALLY SERIOUS*
Dear god, the secret is as old as Pokemon.
He was hiding under that truck with mew
@@DjVader112 Underrated comment.
@@daseal1479 x2
@@DjVader112 next to luigi from Mario 64
@Takuto life doesn't revolve around pokemon
You can almost hear the SNES hardware crying.
They really had to use every ounce of the SNES to make this game
It shows how much of a powerhouse this thing was for 16 bit
i mean it was found that the reason it takes a while to load is because of audio compression issues. there is a rom hack that fixes the game but yeah still impressive port but once you now why it does that it doesnt feel as rewarding
SNES Alpha 2 was such a freak of nature, it’s pure jank but the fact that it somehow made it into a SNES cartridge is respectable.
It's like Doom on SNES. A respectable feat, but good god even back in the day I can't see myself ever wanting to play it.
It's like Resident Evil on the N64
It was a feat of engineering to get the entire game to fit that cart, not suggested but Capcom did it anyway.
I wonder the same thing about Virtua Fighter 2 on the Sega Genesis
-Resident Evil 2 for N64 joins the chat-
Here's hoping we also find Evil Ryu in there, 50 years from now
You have to hole select and right. Up. down. left. Then push I think light punch and light kick or medium punch and medium kick.
@@abrahamzamora343 true, my cousin told me about it
Why wait 50 when it could be sooner?
@@Dust3290
It took long to find this so it should be expected
or in April fool's
Now we need to discover how to get Mew from that shady ass truck in Red and Blue
Nah it's not in the truck. It's some black magic involving specific trainers and warping away in the first frame or sommat.
Someone actually did a tas where they did Arbitrary Code Injection that made it so that using strength on the truck moved it and had mew appear. It happened at one of the GDQs
@@Arkouchie nice
@@BJGvideos It's a lot easier than it seems too
That MUTHA FUGGIN TRUCK
Trying to use strength with my level 100 Machamp and realizing it didn’t work was heartbreaking
God I played Alpha 2 SNES... Playing the Arcade version was such a speed culture shock.
Same here. I thought I was cool for having it on SNES lol
yup it hurts
I don't know how SNES owners ever just ACCEPTED ports of games that the SNES really couldn't handle like Alpha 2 or Doom. I can't imagine them playing even at the time they came out.
@@THENAMEISQUICKMAN
Likely because it was the only thing that they had.
@@THENAMEISQUICKMAN Well, Capcom made Megaman & Bass on the SNES in 1998 because the company was disappointed on how Megaman 8 on PSX was received. You don't expect lots of people still playing on the SNES in 1998 just for that game.
My guess is that this was a feature that was intended to be in the game but they didn't have time to complete it. The elaborate code to access it was likely just so that they could test it and then like many cheat/debug codes they just didn't remove it from the final game as they figured no one would find it.
To be fair, they were mostly right; 25 years after the fact it wasn't discovered just by experimentation or anything. It literally had to be reverse-engineered to be discovered.
Bruh, even the music in Alpha 2 on SNES sounds family-friendly lmao
It sounds like the SNES is trying to hum the soundtrack.
It took me years to even find out there was a SNES version of Alpha 2. I grew up playing it on the PS1 and the Saturn. Anyway pretty crazy that after all of these years this code was found. Makes you wonder what other old school games have codes and secrets no one knows about.
I recently heard that Ed Boon stated that the early MK games still have yet undiscovered secrets 😯
@@stefcannon2580 Wow now that’s pretty crazy.
@@orlanzo2621 loads of games have them and MK some were found recently.
they used this chip like in megaman x2 for it to happened.
Sad to say the snes version was the only one I played, I wasn’t smart enough to get emulators past snes to work...
One day, we will find out that Akuma was really on Resident Evil 2.....
I wish
If he was, he would've been in the Remake.
@@KaiKrimson56 He wouldn't, since most of the developers didn't know.
18:16 Elon Musk's next child's name reveal.
HAHAHAHAHAHA!!! I'm dying HAHAHAHAHAHA!!!
gave me ddlc vibes
Yes
The SNES version of Shin Akuma has the frame data changed to crouching weak kick and standing medium punch. They can combo into each other after hit confirm fairly easily. Something that the Arcade version doesn't have. His teleport recovers a few frames faster but is still vulnerable due to the games slow speed of rendering shadows on teleporting.
It looks like there were plans to make Shin Akuma playable ,then the developers realised that this was SNES ,dropped the idea and forgot to delete the code.
I dont think they forgot. I think they figured that no one wouldve actually figure out how to unlock hi. So they left him in. Who knew that there were going to be some one reverse engineer the game code
@@Turshin exactly. The "secret" is more like an arbitrary code injection. On another hand, delete a chunk of assembly code is not as easy to delete some high level language
or Shin Akuma wasn't properly finished by the end of the devlopment, like there is no unique story mode/ending to him for example.
A Japanese named Yamada Arthur posted on 21, jan, 2015 on twitter, telling how to unlock Shin Akuma.
Gen's stage in this game is one of the greatest SF stages of all time
Is that the kind of back alley city looking stage?
akuma themes just hit different, doesnt even matter what game....
The fact that Killing Moon is just drum 'n bass is a realization I loved having a while back
Like, old school DnB. Almost UK Jungle even, I love it
"hit different" 🤮🤮🤮🤮
@@thefinestgames arent u just the salt of the earth ahah
@@RadikAlice yknow im glad killing moon can bring other people joy as it has done for me ty for the reply :)
@@butitscooltho ahah
Christopher Walken: This song needs more cowbell!
SNES Street Fighter Alpha 2: This soundtrack needs more accordian!
When he said, “Oh my god the music” I thought he was going to say, “ Oh my god Chun’s ass.”
It shows that you and max have different standard's and your dirty minded lol
@@beastofdarknesss5822 I mean you’re not wrong.
That's what I saidXD I mean it's pretty great
damn nice pixels
A funny thing about this... Shin Akuma can fight Shin Akuma twice... Once as a rival (because of the glitchy nature he fights Shin Akuma instead of Ryu in the rival battle) and the 2nd time in the intended way of not losing rounds and stuff.
So powerful only he can rival himself!!! Kinda like in the Bible were god couldn’t swear to anyone higher he wrote to himself,
The true secret: Akuma shot JFK.
The mental image of Akuma with a sniper rifle is so fucking hilarious to me.
Lmfao then he went “hmmmmm” *horse stance*
Wrong
He hit him with the raging demon
@@remnantofthefirstworld2930 “This is Messatu” *bang*
He drop kicked through time and landed right on jfk and then wound up in Asura's wrath
This secret being discovered through reverse engineering reminds me of that NieR Automata secret recently discovered that lets you beat the game within 15 minutes.
Um i thought people coudnt stream nintendo stuff is max paying nintendo to stream?
@@darc192 Why would he ask for Nintendo's permission to stream an old game by Capcom?
@sam parker so like I can stream any old nintendo games that are owned by other companies such as kof'sf etc?
I dont remember it running that bad, and I played this all the time.
Same here, my brother and I played the crap out of this. I remember the delay at the beginning of the round, but I don’t remember the sound being so weird.
Its more then likely running horrible because the console is getting older so its performance will start going down as well. All consoles and pc suffer from this
@SNES Nes yea thats one way performance can lessen
The game ALWAYS played like this but it's your memory making it seem better than it was. I run into this all the time with people in the Bayonetta speedrunning community who swear up and down that the PS3 version of Bayo ran 60 FPS, had correct colors, and loaded super fast; none of which was true but they swear on their lives it was perfect until shown otherwise.
SFA2 on the SNES was super compressed and what seems to have slowed it down of all things was the music, MSU-1 hacks have actually made it play without the pausing at the start of matches on actual hardware.
@@hereyougo3075 Cartridge based consoles don't suffer performance degradation like that. They will run at 100% of the speed they did when new until the day the chips rot. The main problem with old consoles is the electrolytic capacitors bursting which leads to them just not firing up, or becoming very unstable or the audio not working. Provided you clean them up before the goo eats through the board they'll go back to 100%. Until the CPU dies. And that unfortunately happens to the SNES more than other consoles. On PC the perceived performance loss comes from updates to the OS/drivers. As more and more updates that fix bugs get piled on file sizes bloat, more stuff needs loading, formerly small drivers become big drivers taking more RAM and even your mechanical HD or SSD can suffer performance drops as they reach the end of their lifespan. The SNES can't be updated and there are no moving parts related to the game to slowly wear out so performance doesn't change.
these 4K-spoiled Millenials will never understand the hype of seeing arcade games on consoles in the 90s.
I'm glad I can play arcade games at home, instead of well, at an arcade especially if it was a JP only game. very glad that technology lets us do this, but however the spoiled dudes won't understand that.
Indeed you know why our imagination filled In the blanks...
Not everyone is spoiled bro, I js got the 30th anniversary edition for PS4 and I've always wanted to play classic Street fighter games especially 3rd strike and all the Alpha games, the hype is real asl for me
huh? i'm a millenial and you have no idea how fucking psyched i was to get street fighter 2 the world warrior on snes when it came out, did you mean zoomers? i witnessed all the 90s arcade games that got console ports, and a lot of them were shit
That brief pause when the deciding hit has landed reminds me of what happens when you execute a stage fatal in Eternal Champion: Challenge from The Dark Side.
Awesome game. That and Weaponlord are super bloody.
Not gonna lie, this version of alpha 2 was my first taste of competitive fighting games. There used to be a little game shop near where my grandma lived and I got hella bodied at an snes alpha 2 tourney. Love that memory so much
Just hearing things you need to do to trigger it is so just nostalgia p0rn.
💯💯💯💯
The SNK Street fighter renders can be a little cursed sometimes.
Most of it cursed. Street Fighter drawn in SNK style is fugly. Some things aren’t meant to mix.
Akuma is almost pogging
nah some are fine
Shinkiro is amazing wdym?
@@RigbyIsTheMan shinkiro?
Back in the old days when you had to enter cheat code processes to unlock secret characters
Back when bonus characters weren't dlc
I always loved going to arcades with UMK3 machines that didn't have Classic Sub-Zero, Ermac or Classic Smoke unlocked and unlocking that shit, then proceeding to whoop on people with Ermac like he was brand new to me. People were like "How the hell do you know about this?". My response: 'I read it in a GamePro magazine in a grocery store and wrote it down'. Ah, the good ol' days.
And back in the old days you had to rebuy the game multiple times for balance patches and new characters!
@@imperialguard5599 good point
@@imperialguard5599 Shhhh let the people who post "remember when you didn't have to pay for extra characters wow am i cool yet" on every single goddamn video like this have their nostalgia wank while ignoring all the bad shit about that era
Alpha 2 on the SNES is actually something I did play when I was young and I kinda got into Street Fighter that way with Sakura being my favorite. It was the only reason I went and got it on the Wii VC. Unfortunately, I never remembered the jank that was apparent in it. Still though, was surprised to hear about this. Should hook up my Wii and test it myself
The real secret is that there's a SNES version of Alpha 2.
I knew there'd be a video about this.
ok cool
ok cool
ok cool
The Third Strike soundtrack is priceless
Shin Akuma is the only character to move at 60 fps but the system can't handle it
I remember KI on SNES, even had that weird jank internet modem add on and played KI through my phone line against like the two dozen people who owned the same jank modem. my grandmother would always disconnect me because it would make the downstairs phone ring when it connected to the fossil internet back in the day.
7:41 Hahaha, Totally thought it was my connection cus' Max froze too.
Congrats dood on the completion of the akuma legacy!!!
Why the hell does that art remind me of vergil lmao
Because he is MOTIVATED
"DETREMINED"
It's his CVS2 art, also known as the best artwork.
It's probably that meme of DMC3 vergil smiling that is stuck in you lol
It's the FaceApp Vergil memes.
I get the feeling that the reason the unlock method was so obscure was because they tried to add him, but found it unfeasible, but just left him in as is. The Snes was not ready for SFA2 indeed.
Evil / Violent Ken would be a cool secret too!
It looks like he was going to have unique dialogue against Gen, I wonder what it might have been
I read the same article about this awesome discovery, and I'm just surprised the news hadn't hit big earlier - Gizaha posted about it last March, per the link in the article. Still, it's a great find, and it's good to see folks still interested in older games.
This is the kind of code you would tell someone as a joke. "If you do this, you can play as Ingrid and Dark Sakura bro!"
Great stuff Max. This is really awesome :-D.
The awkward silence from the game when Max says "the OST is slappin now" lol comedy gold
It’s so random that three other video you made of this game 4 years ago popped up on my recommended list and i watched it a few days ago. UA-cam was preparing me.
I remember being able to do this on Alpha 2 when it was on PS3 market. You had to hold Select and follow a pattern before you confirmed on Akuma.
Yes he said already its possible on other console ports but on the snes it was barely found out
Thank you for making this video, Dood! Entertaining from start to finish, especially knowing firsthand how jank SFA2 SNES really was.
This is actually so incredible what a hidden gem after all these years.
Never expected a vid about this!!! 😳
Many memories in this version of SFA2.The SNES tried it’s damndest to run it and I respect it so much for it.
One can never get enough of Max's intro, it's just pure goddamn headbang
I had this version as a kid and at 14:09 I immediately thought "????" cuz player 1 was supposed to be a different color. Wow, GREAT video Max, holy cow I'm trying this now.
Akuma’s final speech come like the ramblings of the joker.
That background in the Gen fight was pretty dope though. Looked surprisingly good
This is pretty awesome! I would expect this to be in Nintendo Power or one of those "get good at games" books back in 90s
Only Maximilian_dood would explore this CAPCOM Lore
Such quality content!
Watching your videos has gotten me more into fighting games.
I just love it when secrets are found in classic games we all know and love after so long, this is just amazing!
"2wot"
-Gen 2021
Top 10 well kept secrets.
To be fair, Hot Coffee had to be modded back in to work, there was no way to access it without changing the game.
Everytime it loads up a match, I can practically hear the SNES cooking the hardware inside the system
Those pauses come from reloading the sound sample memory. They used high(er) quality samples for the Round X and KO messages so they have to turf them out of RAM and reload the sound effects for the match. But their sound handling code is not well written so they just do the most basic freeze of the game while they transfer the new samples the least clever way possible. Much of this port seems more "lazy" than "achievement" in this way. Well, this discovery comes from the work of someone trying to fix the game so we'll find out for sure when he's done.
Props to Maximilian Dood for always providing entertaining content.
Getting the Chad Kroeger ads for Google Photos seems apt for this channel.
Actually owned and played the hell out of this version because I didn't get a PSX until much later on and was playing the SNES version of the SF2 series from when they released. The jank is obvious now but if you don't know any better, it's actually a pretty solid and playable version of the game. Even now it's impressive that they even were able to get a working and very playable version of SFA2 on the SNES considering that it was a struggle to get the Alpha games running on the PSX.
The fact the pausing at the start of the battle was due to sound effects is wild
The music for alpha 2 snes cracks me up dude
Hey Max, Professor Beef here from Era. I actually found Shin Akuma back in the day in the late 90s, by accident. I had written in to Nintendo after fighting him and wondered if it was possible to play him! They had written back and confirmed that Shin Akuma was available to fight against, but they (for likely obvious reasons) didn't know it was possible to actually play as him, and therefore told me that there was no way. Clearly the game play counselor wasn't aware of this modding method (not that I blame them), but this is very cool to see!
Hard to believe they couldn’t just take something out to help that crazy pause
Ive known about this for awhile the homie older brother use to get game books back n the 90s this added to akuma nostalgia he was always my favorite character
Wuz up watch all your videos man keep it up
10:17 Why ask “When is the Adon Legacy?” when we should be asking “When is the Athena Legacy?”
Max's reply killed me none the less lol
I'm hooking up my snes tomorrow just to try this. Had soo much fun with this game. The Sagat hidden field stage was dope
I feel super motivated to play some old fighters/alpha 2 now
I seem to remember Shin Akuma being playable simply by highlighting Akuma and pressing select 5 times until his uniform changes to purple. It's been a long time though. This may have been for the Alpha 2 Gold release on PS1.
Shin Akuma trying his hardest to break out of the confines of SNES hardware.
"Oh my god, the music."
- The universal human reaction to SNES Alpha 2.
Akuma is such a "master of the fist" that _black belt_ means nothing to him.
So he wears a strand of rope…
Max's explanation on the akuma legacy not being done had me so hyped hell yeah
Great video on a hundred year old code Max stay blessed and stay spectacular shine on!
Legends say that most capcom games have a tiny Morrigan sprite from specifically Darkstalkers 2 hiding in the games code.
It is amazing that it even runs on the SNES.
* OMG! WATCHING THIS ON 2021 WAS LIKE A GEM!
Very cool secret to discover after 25 years
Big props to the guy who found it. That's awesome !
I always knew he was playable just never knew how now im just happy to play him even if its his normal ending thanks for the person who put the time to unlocking him.
Maaaaan, this was my version back in the day when I didn't have anything but an SNES. I wish I knew about this back then.
Also, Max, you can set the buttons to however you like in the settings. I always keep the light attacks on the shoulder buttons. It works out so much easier.
Kof style pic shin akuma was so boss!
That Gen prefight dialogue when spoken sounds like listening to Arnold speak German while tripping on acid.
Why does the character select screen music sound like it's being played on bagpipes or a kazoo?
I searched for years for the game back when it came out. But could never find it locally. Only options were to import it and it was going to be something like 3x the cost. Just couldn't manage it back in the day. I am glad I have so many other ways to play Alpha 2 now.
Shin Akuma's LinkedIn profile: Chief Financial Officer at Unreal Tournament since 1996
It's so weird seeing the SNES version of this. Me and my bro play the shit out of this on the PS1, good old days.