@@victoriavicky7960 for real? That's the one thing I expected it to actually do... It literally serves no fucking purpose does it? Aside from maybe blocking IR line of sight for a little while.
@The Minotaur one thing that k never understand, ghost shells. im playing this game like 5 Years and i clearly never had ghost shell. Its that rly some bugs in game or players just need to buy better internet. (Even phlydaily Hawe around 150 ping im Hawe normally around 30ping)
@@se_plnorrus_ka3983 The reason you get less ping is probably that you’re playing on local servers, while phly probably has every server (Europe, Russia, Asia, and the US servers) selected for matchmaking reasons because it’s faster to find a game.
The description of this video is on point. I simply haven't understood why they added napalm when there is clearly no Far Cry-esque fire propagation effect that could aid in burning down foliage. For that matter, I would love to see the Daisy Cutter. Just drop it in the jungle or on forested maps and remove some trees from tactical locations.
@@danielross7983 yea it is a wish version xd, the purpose of the "rod" on the daisy cutter is to stop it from leaving a crater, wich the fab5000 is kinda not known for
I would love if at least the napalm would do what it was sometimes used for, defoliation. Drop the napalm on a map and all the trees in the target area lose their leaves. Or (since this is Gaijin) just make the trees disappear after the fire burns.
Aussies found Napalm superior in knocking out a tank over HE. HE required far more accuracy, more or less a direct hit was needed. Eight rockets fired in salvo landing in a close pattern (say 30 yards or less) around the vehicle with napalm warheads, is more than likely going to riuther incinerate or asphyxiate the crew (or both) and burn out the electrics. There is a risk also that ordnance and/or fuel carried by the tank may well cook off as a result of the incendiary attack[1] When incendiary weapons were dropped on bunkers in Germany, the intense heat literally baked and dehydrated the dead, giving rise to the German word "Bombenbrandschrumpfeichen," meaning "firebomb shrunken flesh." Napalm was very effective against enemy personnel and as an antitank weapon. A hit anywhere within fifty feet of a tank was effective
Yep. I've heard that an effective but cheap tactic against tanks is to just use Molotov's with a primitive napalm mixture inside. They can choke out the engine, block the optics, asphyxiate the crew, and soon enough it will become unbearably hot inside. I have no idea why Gaijin made actual military grade napalm bombs so weak in game. It's a joke.
Sounds like these bombs should've been damaging to the crews if not the tank itself. I'm sure the vehicle hull still conducts heat turning the fighting compartment into an oven.
Two easy tweaks would make the napalm vastly more useful: 1) Make it burn a LOT longer. Like, 5 minutes or so. 2) Have any vehicle that goes through the napalm get spotted. Combined, those two minor tweaks would give napalm an actual TACTICAL usefulness beyond just "damage enemy". Additional tweaks for realism: 3) If the napalm drops on a vehicle, or if a vehicle rolls through a napalmed area, it should stick to the hull top or tracks/wheels (respectively), and continue to burn as long as the napalmed area burns. 4) Tracks on fire take slow damage over time. Wheels on fire take heavy damage over time. A hull top on fire should engulf the driver's and gunner's sight periscopes, obscuring vision. 5) Ground and stone, brick, or concrete structures should burn (without taking any particular damage) as long as the napalm burns. Trees and wooden buildings should take damage while burning, eventually collapsing. They should also be able to burn longer than the napalm itself. 6) Fire should be able to spread, taking into account proximity to flammable materials, as well as the direction of those vaunted Winds of Change.
@@codyfrench7668 Let's be honest here, if there's one thing Gaijin are good at, it's modifying their own engine with new capabilities. That said, their track record for fixing frustrating bugs is not all that great, so it wouldn't surprise me-if they implemented these suggestions-if they would be as bug-ridden as anything else in the game. ¯\_(ツ)_/¯
It should at least catch vehicles on fire and make them use FPE, they claim it’s for area denial or open top vehicles but if it doesn’t do any damage what’s the deterrent?
It looked like that SPAA that was hiding in the napalm had an engine fire. I wonder if that was caused by the napalm and just bugged so it doesn't register as damage from a player.
Genuinely a truly incomprehensible move- the game has an extant FPE mechanic already there- the bare minimum this ought to do is trigger it on anyone in the dang blast zone!
They could at least make it an area effect that is harmful if you stay in it. Maybe make it so the crew will die over time, due to asphyxiation, or even just make it damage the engine. Seems like the only reason they added napalm is for a sense of historical accuracy.
To be honest. It should damage all exterior modules and exposed crew members. Wouldn't necessary be a kill but multiple critical hits would stop everybody from crossing through it
I was expecting flames like in EVERY Vietnam war movie, even real footage…to be blasting over the tops of trees and buildings and just decimating everything not concrete/steel. Plus there should be a decent blast radius that should damage nearby vehicles at the least.
@@patriotic-panda it still has an explosive radius, it’s a bomb. Shrapnel etc still occurs in a local area. I’m not saying significant damage but come on…warthunder damages my tires if I hit a bump too hard lol.
@@sus5976 and it should, if you’re sitting in a car with the top off and I toss a Molotov on your head…damaged lol. Even if it’s just crew death it still should count for something.
@@thegrayjedi5202 it’s not an explosive. There’s no shrapnel to be had. Even minimal damage would be next to useless. Napalm just shouldn’t have been added
The engines would run out of air and die. I think a good feature for napalm would be to set tanks that it hits on fire and damage components on tanks that drive into it and stay in it.
Instead of listening to phly sing that "song" all i was busy doing was admiring how much that first map looked like something out of 7 Days to Die, and was instinctively looking around for bird nests to loot for eggs and feathers.
OMG you're right. THAT'S what that map reminds me of. I play 7d2d rn too. xD The palattes are almost the exact same as the lowest graphics setting forest towns from pre alpha 18.
Remember the old rts game Codename Panzers - Phase One (2004). We're you could heat up enemy tanks with a flamethrower team untill the crew disembarks/dies. After letting it cool down you were able to enter it.
Need ground troops in WT. Not necessarily as a full-on FPS but as a "What happens to troops who survive their vehicle being knocked out?" or "Wouldn't it be cool if your squad could leave a doomed vehicle to do a bit of RPG work or scavenge another?" or "Wouldn't it be cool if you could crew-replenish with spare troops, if they don't try to kill you first?" or "Wouldn't it be nice if you could napalm some of these pesky free troops wandering about?"
Napalm can burn concrete and steel IRL, it also burns hotter in water, it's sticky, releases toxic fumes, is mildly corrosive, and it can cook a tank if it gets on it, the crew goes fast if it's near the compartments, and it will suffocate/overheat the engine at least if it doesn't light it on fire getting into the intakes.
4:14 Those red concrete boxes were not for sale, the government will provide you one, once your get a job, you could also request for a larger living space if you're married. This is how it suppose to work, not any more these days, for many places I know of.
Napalm-B irl: Disperses the composition Napalm-B over a very wide area that burns hot enough to turn steel red hot for 10 minutes straight. Napalm-B In game: Burns for 15 seconds over a tiny area and doesn't even kill the lightest armored vehicles on a direct hit, only completely exposed crew. A handheld Molotov cocktail would put this -Napalm- *air dropped dumpster fire* to shame.
Mate if u play Enlisted even a Molotov damages the tank overtime, when u tank catches a molotov ur optic ports get darker bc of fire and later on the engine will catch fire and so on until u put it out or u crew burns, Gaijin did good on enlisted bud not in WT
They made tests with napalm on the strv 103 back in the day. After about 20 min in drenched napalm fire they simply drove off with a 4 deg increase of temp inside the tank...
It is obviously not rated for that. It was designed to beat the main armor of its conflict, which would be about 3-5 mm HS* + maybe 20 mm SR* spaced. HS = Human skin SR = Straw roof
As a Russian, all I can say about concrete block flats is that you usually don't choose to buy a flat like this, you either inherit it from your passed away babushka or you rent it cause that's the only type of flat you can afford with your salary to have some money left to buy food
I'd say treat it like when your take falls into too deep if water. The big change being that it only breaks external parts (like sights and tracks) and then causes the engine to die till the fire is done.
Napalm screws up ships bad. It’s basically the only thing it’s good for. Realistically, it should damage vehicles (even tanks) without proper protection.
@@L.Pondera don’t get your hopes up yet, I believe the lowest BR you can get napalm is higher BR than any ship, meaning it’s only good for custom servers when there’s an annoying ship spamming AA. But once again, rocket spam and dropping a big bomb can be just as if not more effective.
My father served in the USAF in Vietnam. Napalm was more an area denial and anti personal weapon. As for area denial, burning down a certain area of jungle left the VC/ NVA open to everything else. As for anti personal, have you ever seen people injured by napalm? It's NOT pretty.
Climatic is the adjective corresponding to climate. The antonym of climactic is anticlimactic (one word, no hyphen). Anticlimatic could theoretically work as a word (to describe someone or something that opposes climate), but it's usually just a misspelling of anticlimactic.
I think spookston made a video about how napalm was not an issue for post war vehicles and that the US army even considered using live napalm bombs in vehicle chemical protection training. So its entirely pointless in game as your tank crew is not going to get scared and try to bail out after being hit by napalm.
I think the reason Napalm does nothing is because all vehicles that aren't open top in warthunder have really good Air conditioning that can handle 4000 degrees F
Phly, I need you to do a video on the He 219 A-7. If you take it into GroundRB, you know what to do. But take it into AirRB with Stealth ammo belts. Climb, kill bombers, and then dive on fools who mistake you for a humble bomber. Everyone sleeps on the He 219 until they catch an invisible 30mm.
Need to play Foch. They have change the gearing in reverse from 5 to 19-21 and the gun stabilisation on the move. Doesn’t bounce around as hard. The tank has changed alone just with the reverse speed
I agree Napalm should burn more in the environment. A few burning trees and buildings, ignited by players, would make a dynamic difference to both thermals and night play beyond just being some neat eye candy. Also they really need to buff its damage. US testing in the 60s showed napalm hits on buttoned up tanks burned hot enough to set internal components on fire. Even an NBC equipped tank is going to struggle with a ~1000 C fire sustained on the hull. In game Napalm should act as a damage over time weapon. Any vehicle in the effected area should take damage ticks to all modules and crew. The point should be if you are in the hot you should want to not - and if you are an open top you should just cook like a big concussive effect. As an aside they have already coded it to do increased damage to wheeled vehicles tires but seem to have missed the fact that tank tracks and roadwheels are also covered in rubber that burns just as well with just as much detriment to mobility.
My dad almost killed himself (and his backseater) on a very steep dive bombing run in a B-57B over Laos. He forgot he was dropping napalm, not bombs. Apparently, they left some dents as they tumbled off of his wings.
The engine would suck in little to no oxygen because of the flames consuming all of it, and so there should be something like drowning where after like 10 seconds of being in napalm an active engine would turn off, napalm should also spread
Think it's mostly for bases but if it were to get sucked into a gas/particulate filter unit which are normally charcoal that would not be good for a tank crew. Or if there's any rubber hoses or plastic insulated wires it should also cause problems if it can reach them, and it should be able to. Maybe hydraulic lines too if they aren't metal.
5:53 that TURMS achieved max camo camp with that holy shit I thought it was a giant bush. Also daddy phly wtf is the point of napalm besides pretty colors?
just a hint if you want a plane with MORE NAPALM use the a-4e because with napalm alone it can have 10 bombs at once which can be way better for looks if that’s what your in to lol
BUNDLE AND SAVE 50% WITH THIS LINK 🚀SUMMER SALE 🚀 - - goo.gl/4xJbSH o7o7
Yes sir
Yupiii
o7
Summer sale, Time to get my wallet out.
YES PHYDADDY YES!!
Players: Decompress Battle ratings
And fix all the bugs!
Gaijin: How about some Napalm that doesn’t burn trees?
and does not damage bases in Air RB
I’ve died like 14 times from floating tracks
@@victoriavicky7960 for real? That's the one thing I expected it to actually do... It literally serves no fucking purpose does it? Aside from maybe blocking IR line of sight for a little while.
@The Minotaur one thing that k never understand, ghost shells. im playing this game like 5 Years and i clearly never had ghost shell. Its that rly some bugs in game or players just need to buy better internet. (Even phlydaily Hawe around 150 ping im Hawe normally around 30ping)
@@se_plnorrus_ka3983 The reason you get less ping is probably that you’re playing on local servers, while phly probably has every server (Europe, Russia, Asia, and the US servers) selected for matchmaking reasons because it’s faster to find a game.
The description of this video is on point. I simply haven't understood why they added napalm when there is clearly no Far Cry-esque fire propagation effect that could aid in burning down foliage.
For that matter, I would love to see the Daisy Cutter. Just drop it in the jungle or on forested maps and remove some trees from tactical locations.
The pe8 bomb is basically a daisy cutter from Wish
@@danielross7983 yea it is a wish version xd, the purpose of the "rod" on the daisy cutter is to stop it from leaving a crater, wich the fab5000 is kinda not known for
Because sooner or later you are gonna have Enslisted: Vietnam, or Korea. Which Is Great i am getting tired of dealing with Bolt actions
I would love if at least the napalm would do what it was sometimes used for, defoliation. Drop the napalm on a map and all the trees in the target area lose their leaves. Or (since this is Gaijin) just make the trees disappear after the fire burns.
It hammers bases in air rb
Aussies found Napalm superior in knocking out a tank over HE. HE required far more accuracy, more or less a direct hit was needed. Eight rockets fired in salvo landing in a close pattern (say 30 yards or less) around the vehicle with napalm warheads, is more than likely going to riuther incinerate or asphyxiate the crew (or both) and burn out the electrics. There is a risk also that ordnance and/or fuel carried by the tank may well cook off as a result of the incendiary attack[1]
When incendiary weapons were dropped on bunkers in Germany, the intense heat literally baked and dehydrated the dead, giving rise to the German word "Bombenbrandschrumpfeichen," meaning "firebomb shrunken flesh."
Napalm was very effective against enemy personnel and as an antitank weapon. A hit anywhere within fifty feet of a tank was effective
yeah it would also burn for hours
Yep. I've heard that an effective but cheap tactic against tanks is to just use Molotov's with a primitive napalm mixture inside. They can choke out the engine, block the optics, asphyxiate the crew, and soon enough it will become unbearably hot inside.
I have no idea why Gaijin made actual military grade napalm bombs so weak in game. It's a joke.
Sounds like these bombs should've been damaging to the crews if not the tank itself. I'm sure the vehicle hull still conducts heat turning the fighting compartment into an oven.
Two easy tweaks would make the napalm vastly more useful: 1) Make it burn a LOT longer. Like, 5 minutes or so. 2) Have any vehicle that goes through the napalm get spotted.
Combined, those two minor tweaks would give napalm an actual TACTICAL usefulness beyond just "damage enemy". Additional tweaks for realism:
3) If the napalm drops on a vehicle, or if a vehicle rolls through a napalmed area, it should stick to the hull top or tracks/wheels (respectively), and continue to burn as long as the napalmed area burns.
4) Tracks on fire take slow damage over time. Wheels on fire take heavy damage over time. A hull top on fire should engulf the driver's and gunner's sight periscopes, obscuring vision.
5) Ground and stone, brick, or concrete structures should burn (without taking any particular damage) as long as the napalm burns. Trees and wooden buildings should take damage while burning, eventually collapsing. They should also be able to burn longer than the napalm itself.
6) Fire should be able to spread, taking into account proximity to flammable materials, as well as the direction of those vaunted Winds of Change.
I do t think the game engine can handle all of that. But it should at least damage enemies inside it and clear cover.
4 5 and 6 are just asking to shatter the game. They cant even prevent random balls of track links from fucking things up...
@@codyfrench7668 Let's be honest here, if there's one thing Gaijin are good at, it's modifying their own engine with new capabilities. That said, their track record for fixing frustrating bugs is not all that great, so it wouldn't surprise me-if they implemented these suggestions-if they would be as bug-ridden as anything else in the game. ¯\_(ツ)_/¯
@@sandwiched Their engine is not necessarily the issue. Good look putting that into game and turning 10-20 of your playerbase's computers into napalm
They can drown tank crew in water, why not suffocate them with fire? (probable new bug: tanks floating on fire because it's using codes for water)
It should at least catch vehicles on fire and make them use FPE, they claim it’s for area denial or open top vehicles but if it doesn’t do any damage what’s the deterrent?
There are no open tops at 10.0
It looked like that SPAA that was hiding in the napalm had an engine fire. I wonder if that was caused by the napalm and just bugged so it doesn't register as damage from a player.
Open top vehicles at 10.0?
@@danielross7983 I know which is the funny part
Day 340: Of asking phly to play the dicker max because it’s 105 is basically cheating at is br and it can survive and they also moved it down to 3.7
I prefer the sturer emil at 4.3
@@vogelspione yeahh I love that antitank, it pen like everything
A bunch of the early panzers were moved down for no reason, they were already fine where they were
go buckeyes!
@@initialyeet3951 because gaijin balances based on tank winrate
Genuinely a truly incomprehensible move- the game has an extant FPE mechanic already there- the bare minimum this ought to do is trigger it on anyone in the dang blast zone!
4 months later... All I hear when I'm welding is, "heating something, putting something down, that's how you get the pow wow wow".🙃🤪
They could at least make it an area effect that is harmful if you stay in it. Maybe make it so the crew will die over time, due to asphyxiation, or even just make it damage the engine. Seems like the only reason they added napalm is for a sense of historical accuracy.
It could also just light enemy tanks on fire, force a few seconds of downtime and force them to use an FPE
To be honest. It should damage all exterior modules and exposed crew members.
Wouldn't necessary be a kill but multiple critical hits would stop everybody from crossing through it
I was expecting flames like in EVERY Vietnam war movie, even real footage…to be blasting over the tops of trees and buildings and just decimating everything not concrete/steel. Plus there should be a decent blast radius that should damage nearby vehicles at the least.
How would it damage near by vehicles when it’s not explosive.
Its literally just a fire substance, it wont damage any open top vehicles
@@patriotic-panda it still has an explosive radius, it’s a bomb. Shrapnel etc still occurs in a local area. I’m not saying significant damage but come on…warthunder damages my tires if I hit a bump too hard lol.
@@sus5976 and it should, if you’re sitting in a car with the top off and I toss a Molotov on your head…damaged lol. Even if it’s just crew death it still should count for something.
@@thegrayjedi5202 it’s not an explosive. There’s no shrapnel to be had. Even minimal damage would be next to useless. Napalm just shouldn’t have been added
"I love the smell of Napalm in the morning"
Lt Col Bill Killgore
10:35 totally a top gun maverick moment right there
@4:16 same question for you Phly, but regarding USA :D "all of these have carpeted floors" xD
"It would be really great if we could set this whole town on fire"
-Playerdaily 2022
Bold of you to assume my attention span is long enough for that to get stuck in my head
With any armoured vehicles being so extremely hot inside as it is, Napalm should technically cook the crew inside
The engines would run out of air and die. I think a good feature for napalm would be to set tanks that it hits on fire and damage components on tanks that drive into it and stay in it.
Napalm is officially weaker than smoke rounds. The smoke can at least spot an enemy hahahahaha
Heatin’ suttin up, puttin’ suttin down, that’s how you get the powowow
Lol at 17:00 its a Type 93 that nails both KA-50s
The way you described Napalm 👌🏿
'Let's just make this forest a little more less' - Phlydaily 2022
Napalm was added simply just to show off the flame effects they have lol
it’s always an amazing night when phly posts, makes me so happy :]
indeed
the song you were singing is flower by Moby.
Instead of listening to phly sing that "song" all i was busy doing was admiring how much that first map looked like something out of 7 Days to Die, and was instinctively looking around for bird nests to loot for eggs and feathers.
OMG you're right. THAT'S what that map reminds me of. I play 7d2d rn too. xD The palattes are almost the exact same as the lowest graphics setting forest towns from pre alpha 18.
What's the name of the song he was singing? Sounds kinda familiar
WT has definitely jumped the shark when they introduce napalm in a game with zero point in having napalm.
Lol like Phil: I,m alive when i shulden,t be. And he dies.
Remember the old rts game Codename Panzers - Phase One (2004).
We're you could heat up enemy tanks with a flamethrower team untill the crew disembarks/dies. After letting it cool down you were able to enter it.
NOW in "Special Military Operation Thunder" "Napalm"
Heatin somthin up, puttin somethin down, thats how you get the powowow
Need ground troops in WT.
Not necessarily as a full-on FPS but as a "What happens to troops who survive their vehicle being knocked out?" or "Wouldn't it be cool if your squad could leave a doomed vehicle to do a bit of RPG work or scavenge another?" or "Wouldn't it be cool if you could crew-replenish with spare troops, if they don't try to kill you first?" or "Wouldn't it be nice if you could napalm some of these pesky free troops wandering about?"
Napalm can burn concrete and steel IRL, it also burns hotter in water, it's sticky, releases toxic fumes, is mildly corrosive, and it can cook a tank if it gets on it, the crew goes fast if it's near the compartments, and it will suffocate/overheat the engine at least if it doesn't light it on fire getting into the intakes.
Phly I hate you heatin something up, is in fact stuck in my head 🤣
In two seconds you spent a third of my weekly paycheck!
You are correct about the Napalm AND thanks for the "ear worm"... "heatin' sumpin up ; puttin' sumpin' down...." etc etc
4:14
Those red concrete boxes were not for sale, the government will provide you one, once your get a job, you could also request for a larger living space if you're married. This is how it suppose to work, not any more these days, for many places I know of.
Napalm-B irl: Disperses the composition Napalm-B over a very wide area that burns hot enough to turn steel red hot for 10 minutes straight.
Napalm-B In game: Burns for 15 seconds over a tiny area and doesn't even kill the lightest armored vehicles on a direct hit, only completely exposed crew.
A handheld Molotov cocktail would put this -Napalm- *air dropped dumpster fire* to shame.
Mate if u play Enlisted even a Molotov damages the tank overtime, when u tank catches a molotov ur optic ports get darker bc of fire and later on the engine will catch fire and so on until u put it out or u crew burns, Gaijin did good on enlisted bud not in WT
PHLY THE ZSU-57-2 OVERPRESSURES PRETTY RELIABLY ITS HILARIOUS
„We‘re on the new map … it looks very new-ish“
~PhlyDaily, 2022, a genius at its Apex
With your song, it sounds like you've been fully transformed into a dad now.
I have noticed that Phly sings in a lot of his videos... I'm pretty sure he's been bought out by Disney...
Green sally up, and green sally down, last one squat gotta tear the ground. It’s Flower by Moby.
They made tests with napalm on the strv 103 back in the day. After about 20 min in drenched napalm fire they simply drove off with a 4 deg increase of temp inside the tank...
It is obviously not rated for that. It was designed to beat the main armor of its conflict, which would be about 3-5 mm HS* + maybe 20 mm SR* spaced.
HS = Human skin
SR = Straw roof
It was designed for the enemy of that time: talking trees
@@chiefturion7134 They spoke Russian and had to be forcibly removed, OKAY!?!?
@@k-aw-teksleepysageuni8181 damn invasive species
4° Celsius or 4° Fahrenheit because those are very different
As a Russian, all I can say about concrete block flats is that you usually don't choose to buy a flat like this, you either inherit it from your passed away babushka or you rent it cause that's the only type of flat you can afford with your salary to have some money left to buy food
I'd say treat it like when your take falls into too deep if water. The big change being that it only breaks external parts (like sights and tracks) and then causes the engine to die till the fire is done.
gaijin back at it again with the worst possible implementation of something the players have been asking for since jets came out
“Yes”
Do a low altotude chevron formation Napalm bombing run with OddbawZ and and another CC
Napalm screws up ships bad. It’s basically the only thing it’s good for. Realistically, it should damage vehicles (even tanks) without proper protection.
Doesn't do shit to larger than cargo ship
@@rastaboy_gamesnstuff7778 strange, in servers when I drop napalm on full sized player battleships, they die within 15s every time.
So it's only good for a game mode no one plays? Oof. But at least it actually does something then.
@@L.Pondera don’t get your hopes up yet, I believe the lowest BR you can get napalm is higher BR than any ship, meaning it’s only good for custom servers when there’s an annoying ship spamming AA. But once again, rocket spam and dropping a big bomb can be just as if not more effective.
@@spingebill8551 they didn't include it for WW2 planes... The same planes the first used it? Dude. What was the whole point?
Gaijin: We released napalm!! :D
Also Gaijin: It does nothing :)
My father served in the USAF in Vietnam. Napalm was more an area denial and anti personal weapon. As for area denial, burning down a certain area of jungle left the VC/ NVA open to everything else. As for anti personal, have you ever seen people injured by napalm? It's NOT pretty.
RIP Phly
Climatic is the adjective corresponding to climate. The antonym of climactic is anticlimactic (one word, no hyphen). Anticlimatic could theoretically work as a word (to describe someone or something that opposes climate), but it's usually just a misspelling of anticlimactic.
I think spookston made a video about how napalm was not an issue for post war vehicles and that the US army even considered using live napalm bombs in vehicle chemical protection training. So its entirely pointless in game as your tank crew is not going to get scared and try to bail out after being hit by napalm.
I think the reason Napalm does nothing is because all vehicles that aren't open top in warthunder have really good Air conditioning that can handle 4000 degrees F
Phly, I need you to do a video on the He 219 A-7.
If you take it into GroundRB, you know what to do.
But take it into AirRB with Stealth ammo belts. Climb, kill bombers, and then dive on fools who mistake you for a humble bomber.
Everyone sleeps on the He 219 until they catch an invisible 30mm.
Phly:"Wow hot"
UA-cam:"he's playing world of Warcraft. Wow has no other meaning."
Napalms enemy runway
hes just trying to get his sanity back that war thunder stole from him XD
3:39 Hmm. Just missing two more of them dark-colored MBTs back there surrounding that brightly-skinned light tank of yours.
Need to play Foch. They have change the gearing in reverse from 5 to 19-21 and the gun stabilisation on the move. Doesn’t bounce around as hard. The tank has changed alone just with the reverse speed
Took the f4 with napalm into a match and coincidentally i got the vietnam map
There are no coincidences.
Best title ever
Add some new vehicles to your arsenal?
Me thinking to myself. “HA, not for those prices, even at 50% off”
I agree Napalm should burn more in the environment. A few burning trees and buildings, ignited by players, would make a dynamic difference to both thermals and night play beyond just being some neat eye candy. Also they really need to buff its damage. US testing in the 60s showed napalm hits on buttoned up tanks burned hot enough to set internal components on fire. Even an NBC equipped tank is going to struggle with a ~1000 C fire sustained on the hull. In game Napalm should act as a damage over time weapon. Any vehicle in the effected area should take damage ticks to all modules and crew. The point should be if you are in the hot you should want to not - and if you are an open top you should just cook like a big concussive effect.
As an aside they have already coded it to do increased damage to wheeled vehicles tires but seem to have missed the fact that tank tracks and roadwheels are also covered in rubber that burns just as well with just as much detriment to mobility.
Now if the napalm had jet fuel… then maybe it could do damage
+10 damage against Skyscrapers
Napalm should take out tanks
Phly coming up with a thoughtful title for his new video, YT thinks it's World of Warcraft :D
My dad almost killed himself (and his backseater) on a very steep dive bombing run in a B-57B over Laos. He forgot he was dropping napalm, not bombs. Apparently, they left some dents as they tumbled off of his wings.
They really do need to make napalm able to burn down trees and foilage, then it would actually have a use at top tier of destroying enemy cover
Napalm is fun against boats
Guess napalm is kind of "work in progress" at this point.
To respond to the beginning of the video, don’t forget that Fire uses oxygen, effectively suffocating people
So this pretty much means we are getting flamethrower tanks soon™️
I couldn't help but sing along with Phly.
"Heating something up, putting something down. That's how you get the pow-wow-wow."
It on like it’s on
10:32 Big Smoke
Day 23: Hey phly can you please make a video or post of your keybinds and settings? it would be helpful.
alright take a moment to just say how nice the Thunderchief looks
“Introduced a new weapon system that is not overpowered”. No. They introduced new visual effects that have no physical impact.
The engine would suck in little to no oxygen because of the flames consuming all of it, and so there should be something like drowning where after like 10 seconds of being in napalm an active engine would turn off, napalm should also spread
10:30 That was some top gun shit right there
6:50 was thinking about that and then you asked 😂😂😂
Think it's mostly for bases but if it were to get sucked into a gas/particulate filter unit which are normally charcoal that would not be good for a tank crew. Or if there's any rubber hoses or plastic insulated wires it should also cause problems if it can reach them, and it should be able to. Maybe hydraulic lines too if they aren't metal.
Phly after those crazy low passes:
-takes a big sniff,
"Napal is one hell of a drug!!!"
Thanks Phly, now that song is stuck in my damn head. lol
heating something up, putting something down, thats how u get the pow wow wow
wow. you can already feel the dad jokes symptom
5:53 that TURMS achieved max camo camp with that holy shit I thought it was a giant bush. Also daddy phly wtf is the point of napalm besides pretty colors?
One side effect of napalm bombs should be to blind thermal sights with the heat.
Lol this is the hardest I laugh at you're video
The Rooikat is an absolute blast. If you are ultra aggressive you can really mess peoples days up. I would highly recommend picking it up on sale.
Napalm could clear cap zones of trees, that'd be cool. But we need a way to change aircraft loadouts in game (if you have points for said load out)
just a hint if you want a plane with MORE NAPALM use the a-4e because with napalm alone it can have 10 bombs at once which can be way better for looks if that’s what your in to lol
I dont care if im in a modern tank or not, i dont want to be in a burning tin can
I think with napalm the tank should be okay but the crew should not.
I think Phly daddy is getting old. How he didn't see that T72A was beyond me xD
for a tank to die of napalm in this game a plane would have to die to getting shot by literally anything