Few ideas,based on the video too - Scout - Pulls out shotgun and does 2 devasting shot at the closest enemy,otherwise throws a grenade with medium range Accelerator - Summons drones that do 30% of his damage Sniper - Pulls out semi-auto sniper rifle,same damage as on max level Ranger - Quick bursted fire of 10 bullets,then pretty quick reload Militant - He pulls out RPD for 60 seconds,100 bullets,5 seconds reload,higher damage and firerate Demoman - Bursts 10 sticky mines that explode on contact and deal mad damage Ace pilot - Goes off-cource to the middle of the enemy group and drops a mini nuke Pursuit - Calls 2 support helicopters,one gives stealth detection to nearby towers,second one gives firerate boost Toxic gunner - Throws a bunch of gas grenades to slow down and damage enemies,also gets the ability to switch to shotgun for the current wave (auto swaps to highest level weapon available when wave ends) and the final one i could think of - Paintballer. The only tower with a permanent effect,longest rage bar to fill. Paintballer recives a damage boost,more splash and poison effect a bit weaker than toxic gunner has,better have pursuit or ace pilot nearby,cause he is a bit more useful now,i guess
The rocketeer is actually broken cuz when enemies get to half way his range increases so much that enemies will never be able to get half way through his range but then he will be back to normal and same thing happens until the enemy gets past especially if there is a bit of a animation between rage mode and normal
Rage mode : Buffs tower fire rate by 25% for 15 seconds, buffs dig by 100%, has 1% chance of insta killing enemies sometimes, can only use once every wave, costs 50k coins
Meanwhile with scout and sniper Sniper: LOL SCOUT WITH MY RAGE MODE AM JUST 1 SHOT EVER THING Scout: *oh yey? My rage mode I spawn a freaking missle squarded bc I got head set so I call them it* Sniper: oh.. BELOW WTH IS THIS?
Accelerator : Having 1 Minute cooldown, When Filled bar with 50,000 Damage, The Rage mode will be activated. When Occured, The Damage will be locked on 100, Cooldown will locked on 0.05. Also No delay to charge, Overcharge limit will removed. Rage mode will lasted 30 Seconds. Minigunner : Having No cooldown, Damage will fill the bar and cap is 30,000. If 25% is over, Minigunner damage will be +50%. Halfway over will be damage +75%. 75% over will be Damage +100%. Also Full will Activate Rage mode, It will do +700% Damage(Golden is +850%) and Cooldown Locked at 0.05. Rage mode will lasted 45 Seconds. Ranger : Having no Cooldown, Needs 50 Instant kills for occur rage mode. When rage mode, Damage will be +500% and Cooldown will locked at 0.5. Also Rage mode lasted 90 Seconds. Passive : Precise Death • Every 10 Shots or 10% Chance to Instant kill the Enemies (Except to boss). Skill 1 : Large Explosive Ammo • Shoots Explosive Ammo. Targetted Enemy will get 15000 Damage(Boss is 25000) and Damages Splash damage it's Max. 8000 and Min. 1000 Skill 2 : Blackhole Ammo • Shoots Ammo. When ammo targetted, Ammo will make black hole and pulls enemy. then damages 5000 then stuns for 10 Seconds(Except boss). Skill 3 : Accurate Shoot • Launchs into a enemy and penetrate the 10~20 enemies(Except boss). Targetted enemies will cause instant death. Skill 4 : Shotgun • Launchs 35~50 bullets then damages 25000 Damage per a enemy. Skill 5 : Sniper ammo rain • Launchs 1000 Bullets into sky then drops. A Bullet do 3000 Damage.
The rage mode start when the base health goes to hafe all troops get more firerate and more guns to shoot like if scout was holding a one pistole he will hold 2 can for everyone but some not give more gun some give them damge boost
"I am heavy weapons guy, and THIS, is my weapon, she weighs 450 kilograms and fires 200$ custom cartridges at 12000 rounds per minute. It costs 400000 dollars to fire this weapon, for _twelve seconds._ *laughter* *Minigun checking sounds* Oh my god who touched Sasha? WHO TOUCH MY GUN Some people think they can outsmart me, maybe, maybe. Ive yet to meet one that can outsmart bullet. AHAHAHAHA CRY SOME MOREE *minigun firing sounds* Cry some more."
Plot twist : Rage mode needs to be paid by 4x the price of the tower (scout and sniper will only cost 400 coins a) and ranger with rage mode addon needs to be paid 8500 x 4 = 34000 coins (effects to all tower including spawners and admin towers) Another plot twist : Rocketeer cost 10 Million coins to get rage mode
Logic: ranger had "tungsten round" which he will had a tungsten round slowing fire rate for the next shot, but doing 15k damage with a 5 minute cool down. And for Flame Thrower he will have: "molten core" his flame tank on his back will start to overflow with lava with his fire rate increasing with him slowing down undead and doing 2k damage a tick
He forgot to make the scout green 💀 He made gladiator not special 💀 He made a ranger do 1 damage 💀 He gave accelerator his og drones back 💀 He made rocketeer special 💀
Below: players now have a rage mode. Which happens randomly when a teammate is trash and trolling Effect: players rage quit. Either forcefully or by self
I think i had the most incredible idea ever, here i tell you: What if Normal, Molten and Fallen mode had each of them a unique mechanic? Like the Night 4 Normal Mode: if we choose Normal Mode a huge grave will appear next to your base, if you don't check the grave, random enemies will appear including bosses, to keep them out you need to grab some shovels and dig until you get enough dirt so then you can fill the grave so the enemies won't escape. Molten Mode: if you choose Molten Mode a volcano and a cannon will appear on your map, the volcano every minute will eject a fire or lava enemie (both of them are inmune to the Electroshocker) and to keep them off some big rocks will spawn around the map and you need 3 rocks to launch them to the volcano so they won't come out. Fallen Mode: if you choose this mode, some obsidian statues will be around the map, each statue has a different boss, there will be only 1 statue that has a major boss on it, they will start escaping every 50 seconds, to keep them off you must have a hammer that will spawn every 20 seconds, then if you see that one statue is really cracked, you use the hammer on that statue to fix it, and won't be cracked again, if they escape they will spawn at half way to the base Hardcore: this one is similar to the Molten Mode mechanic, but the only thing that changes is that you need to throw void shards, the void shards will appear around the map, but you need 5 of them to activate the cannon, basically you will have control of the cannon, you must aim to the void portals, 3 of them will appear on the sky, you need a perfect aim to kick them off. If you want your game more easier just go to the settings and deactivate the Mechanics Option and they will be gone. *(THIS IS ONLY A SUGGESTION, IF YOU LIKE THIS SUGGESTION, TAKE A SCREENSHOT AND SHARE IT TO THE DISCORD OF TDS CUZ I DON'T HAVE DISCORD LOL)*
Fun fact: if a tower gets extra range in Rage it will make more area for rage moda line thingy and it will get a lot more range (Gladiator sniping whit his sword lmao)
A cool idea for a mini is an ability at max lvl where tons of mini guns come out of the mini and shoot with ultimate power: cool down would be 120 seconds
I can imagine Rocketeer’s Rage mode as firing Anti-Matter rounds as fast as an auto-cannon from Forts. Minigunner’s Rage mode would be it holding a minigun that fires so rapidly that the bullets literally MELT through anything weaker then solid Steel.
This is a different way for rage mode: if a tower shoots a enemy 10 times they will enter rage mode, for instance, ace pilot, more than 10 hits it will come down and hit it with the plane causing 20 dmg
New Crate Rage Crate cost 5k gems Has all towers And they have rage ability at all tier and get stronger depending on the tier Comment what i should add/change in this comment
@@Iaminyourfridge It would be cool like perks, but skills that unlockable on lvlmax tower. (abilities) Demoman: Nuke Grenade Have 5 Tier's 1 - do 100 damage with big explosion, 60s cooldown 2 - 175 damage with bigger boom 3 - 225 damage and now inflict poison to zombies (2 damage, 0.5 tick and 5 duration) 4 - 450 damage, very big boom and 50s cooldown 5 - 750 damage, VERY BIG BOOOOM (like maxed mortar boom but x3 bigger), poison do 6 dmg with 0.2 tick for 6 seconds, cooldown 45s
Few ideas,based on the video too -
Scout - Pulls out shotgun and does 2 devasting shot at the closest enemy,otherwise throws a grenade with medium range
Accelerator - Summons drones that do 30% of his damage
Sniper - Pulls out semi-auto sniper rifle,same damage as on max level
Ranger - Quick bursted fire of 10 bullets,then pretty quick reload
Militant - He pulls out RPD for 60 seconds,100 bullets,5 seconds reload,higher damage and firerate
Demoman - Bursts 10 sticky mines that explode on contact and deal mad damage
Ace pilot - Goes off-cource to the middle of the enemy group and drops a mini nuke
Pursuit - Calls 2 support helicopters,one gives stealth detection to nearby towers,second one gives firerate boost
Toxic gunner - Throws a bunch of gas grenades to slow down and damage enemies,also gets the ability to switch to shotgun for the current wave (auto swaps to highest level weapon available when wave ends)
and the final one i could think of - Paintballer. The only tower with a permanent effect,longest rage bar to fill. Paintballer recives a damage boost,more splash and poison effect a bit weaker than toxic gunner has,better have pursuit or ace pilot nearby,cause he is a bit more useful now,i guess
Demoman: TF2 theme intensifies
i think Militant should have the john ability
Farm:shoots out 20 waves worth of money
@@tacticalnerd1831 farm: *takes out a gun*
@@ILive4You it has to be a minigun
Or mabye it spawns minigunners
Logic:a scout has 600k dmg but 69420seconds cooldown
Yes
Its like microing Ground Zero
Sus
Noob who troll by spamming scout in mega: nooooooo time to spam sniper
Just Place it and sell and place it
(smort)
Elite logic: Buff trash towers into Requiem towers.
That make sence
Is this a jojo reference?
This is a joke
paintballer requiem over heaven act 4
Ranger the world Super Saiyan act 4 requiem over heaven
@@p_--_1237 That means Elite is the Requiem Arrow for us. And we become stronger when follow him.
1:46 if dj could do damage:
nah he would make towers upgrade 10 times cheaper
@@sulo412 I have since and become a drug addict and no longer care about TDS
@@TheManglerMaster oh shit i forgot it was 2 years ago
he now does damage
@@mmlndjdjrj i haven't played in a good year and a half ever since my LV130 account got hacked, is hidden wave back?
Is nobody gonna talk about how Scout does 600,000 damage to Void Reaver, but when he gets rage mode, doesn't even bother to shoot him?
I know right
Alternative title : Towers get massive buff for 132 seconds.
DUDE THATS 2 MINUTE 12 SECOND OF A BUFF
COMMANDER ONLY HAVE LIKE 30 SECOND
ARE YOU TRYING TO BE CRAZY? A BUFF CANNOT BE THAT LONG OR ELSE ITS TOO OP
@@Literal69420 it's how long the video is doofus
@@chuachoonhock3960 THATS THE BUFF DURATION
ACTUALLY it is 131 seconds your math is incorrect did you even go to school how did you mess that up?!?! (joke btw but it actually is 131 not 132)
THE BUFF DURATION IS THAT LONG??????!?!?!?!?!?!?
The rocketeer is actually broken cuz when enemies get to half way his range increases so much that enemies will never be able to get half way through his range but then he will be back to normal and same thing happens until the enemy gets past especially if there is a bit of a animation between rage mode and normal
Lag machine
Because to much range rocketeer rage will always actived
@@UnfadedO no his rage will last 1 wave
Well rocketeer got buffed so it's rage mode is too OP
This actually happened because in the old tds days when you spammed commanders and do them all the rapidly shoot
Ur roght
The thing with lower level accel is that by the time he’s done charging the enemy is halfway trough his range so his rage mode is activated already
1:09 bud got a machine gun
Every elite video in one sentence:
Below adds update and some tower makes fun of trash tower then it shows how op it is from the update
I like how Rocketeer is insane.
Rage mode : Buffs tower fire rate by 25% for 15 seconds, buffs dig by 100%, has 1% chance of insta killing enemies sometimes, can only use once every wave, costs 50k coins
Bro why are behind the fúcking Bot
A bot stole your comment
Way to expensive commander can already do this
kaka true
nah, buffs tower firerate by 35% for 10 seconds and costs 20k coins
scout does 600k damage in level 0 meanwhile ranger does only 1 in level 0 pretty explainable i would say
Lol
Emotional damage
Ranger : hahaha ur too weak
Rocketeer : **Launches Nuke*
Ranger : hahaha im too weak
lol
@@tthsgun oh yeah i forgot, i played arsenal too much
"And for [Rocketeer's] [Rage mode], he wields a [Rapid Fire Nuke Despenser(RFND)]"
Wow that means [Rocketeer] is a [BIG SHOT]
that should be for mortar not rocketeer
@@mintyxy9526 nah it should be for rocketeer not mortar.
Meanwhile with scout and sniper
Sniper: LOL SCOUT WITH MY RAGE MODE AM JUST 1 SHOT EVER THING
Scout: *oh yey? My rage mode I spawn a freaking missle squarded bc I got head set so I call them it*
Sniper: oh.. BELOW WTH IS THIS?
That’s ranger
Scout definitely is a good tower for joking around
@@UNHUMANCODY nah bro its rocketeer
@@whatt7868 nah that’s yo mama xD
@@UNHUMANCODY damn bro you got the whole chat laughing 😐
Rocketeer: *has inf% on every buff in the game*
Fallen boss: aight ima head out-
And frost spirit
Hi I’m fallen king
:O
minigunner: +2000 firerate
me: you can probably solo fallen by just placing down 4 minigunners
Actually no. Rof bug already hurts mini a lot. The ability just won't work well.
@@dansmith6300 Actually yes
@@extrrda how? Normal mini is hurt massively by rof bug. Increasing his fire rate even more won't work. Damage, yes, but not firerate.
Accelerator : Having 1 Minute cooldown, When Filled bar with 50,000 Damage, The Rage mode will be activated. When Occured, The Damage will be locked on 100, Cooldown will locked on 0.05. Also No delay to charge, Overcharge limit will removed. Rage mode will lasted 30 Seconds.
Minigunner : Having No cooldown, Damage will fill the bar and cap is 30,000. If 25% is over, Minigunner damage will be +50%. Halfway over will be damage +75%. 75% over will be Damage +100%. Also Full will Activate Rage mode, It will do +700% Damage(Golden is +850%) and Cooldown Locked at 0.05. Rage mode will lasted 45 Seconds.
Ranger : Having no Cooldown, Needs 50 Instant kills for occur rage mode. When rage mode, Damage will be +500% and Cooldown will locked at 0.5. Also Rage mode lasted 90 Seconds.
Passive : Precise Death
• Every 10 Shots or 10% Chance to Instant kill the Enemies (Except to boss).
Skill 1 : Large Explosive Ammo
• Shoots Explosive Ammo. Targetted Enemy will get 15000 Damage(Boss is 25000) and Damages Splash damage it's Max. 8000 and Min. 1000
Skill 2 : Blackhole Ammo
• Shoots Ammo. When ammo targetted, Ammo will make black hole and pulls enemy. then damages 5000 then stuns for 10 Seconds(Except boss).
Skill 3 : Accurate Shoot
• Launchs into a enemy and penetrate the 10~20 enemies(Except boss). Targetted enemies will cause instant death.
Skill 4 : Shotgun
• Launchs 35~50 bullets then damages 25000 Damage per a enemy.
Skill 5 : Sniper ammo rain
• Launchs 1000 Bullets into sky then drops. A Bullet do 3000 Damage.
Elites logic: *Every tower becomes OP* Then 1 of the trashest towers become super op
Elite should heart that lol
Expect paintballer
FINALlY, ZE POWEr OF PYRO STRIkES
Yes
Freezer would be op and scout would just be a mini gunner
The rage mode start when the base health goes to hafe all troops get more firerate and more guns to shoot like if scout was holding a one pistole he will hold 2 can for everyone but some not give more gun some give them damge boost
Ye thats pretty balanced
1:30 Second tower is rage mode and drones.
How to abuse: Place towers half way into the spawn so it does instant rage mode
Why does Rage Mode sounds like DoomGuy's Berserk Mode?
2:07 rocketeer = Soviet katyusha launcher
sledger : *does rage mode*
also sledger : *infinite range activate*
EpiclyUnit:*does rage mode*
EpiclyUnit: drones activated
@@mattrug730 what
@@SPIDEY2K3 nothing :/
@@SPIDEY2K3 also my rage mode is op
When Below buffs Scout: (0:03)
He did that
if there was real rage mode
minigunner: **gets real minigun speed and no glitch**
"I am heavy weapons guy, and THIS, is my weapon, she weighs 450 kilograms and fires 200$ custom cartridges at 12000 rounds per minute. It costs 400000 dollars to fire this weapon, for _twelve seconds._ *laughter*
*Minigun checking sounds*
Oh my god who touched Sasha?
WHO TOUCH MY GUN
Some people think they can outsmart me, maybe, maybe.
Ive yet to meet one that can outsmart bullet.
AHAHAHAHA CRY SOME MOREE *minigun firing sounds*
Cry some more."
Plot twist : Rage mode needs to be paid by 4x the price of the tower (scout and sniper will only cost 400 coins a) and ranger with rage mode addon needs to be paid 8500 x 4 = 34000 coins (effects to all tower including spawners and admin towers)
Another plot twist : Rocketeer cost 10 Million coins to get rage mode
you did the math for scout and sniper wrong cuz how is 0 x 4 = 400 it should be 0
@@ecyoror Well they gonna be OP if i set them to 0 so......
Bullies : NERD
That just look like a bad idea
Aaaaaa maths
Logic: ranger had "tungsten round" which he will had a tungsten round slowing fire rate for the next shot, but doing 15k damage with a 5 minute cool down.
And for Flame Thrower he will have: "molten core" his flame tank on his back will start to overflow with lava with his fire rate increasing with him slowing down undead and doing 2k damage a tick
Oh god thats overpowered
@@ZeroKyle remember, it's not over powered if it had a cool down
Ranger: We don't have rage mode!
COA: *bruh*
Meanwhile Gladiator at the corner of the map GUYS?
gladiator: *ahem*
@@brianarchives12322 Meanwhile Far Far Far from the game John roblox tower: Screams for damage buff*
Gladiator on rage mode : 100% Fire rate With His Ability And 75% Fire Rate Without His Ability And 500% dmg bc his range is short lol
that's like... 200 damage per 0.25 seconds!
militant:transform into john and use the G O R I L A noices to power up the towers and more dps than "normal john"
Wouldn’t this undermine the Gladiator severely?
1:10 ranger: your free trial of living has ended
towers: GIVE US RAGE MODE!
below: *getting ready to explain how towers cant get rage due to them having no hp*
its not the towers hp that gives them rage, it's the base hp that gives them rage
1:46 fun fact: those sounds are from dual miniguns in a game called “teardown”
Yep
Minigunner: Has no firerate in rage mode
I think he should’ve started flying like he used to during the glory days with the heights event (I played then)
@@nathannelson4464 Big range
He forgot to make the scout green 💀
He made gladiator not special 💀
He made a ranger do 1 damage 💀
He gave accelerator his og drones back 💀
He made rocketeer special 💀
Your name is Quandale Dingle💀💀
Doesn’t this mean every enemy should have a rage mode
Below: players now have a rage mode. Which happens randomly when a teammate is trash and trolling
Effect: players rage quit. Either forcefully or by self
Ranger when he hit tank: 1 dmg
What ranger actually do: 40-300dmg (i think)
Right
It's just a joke/meme don't take it seriously
0:59
The enemy: Prepare to die!
The Ranger: *Omae wa mu shinderu*
The enemy: NANI?! *dies*
When all tower have monkey mode:
Lol
I think i had the most incredible idea ever, here i tell you: What if Normal, Molten and Fallen mode had each of them a unique mechanic? Like the Night 4
Normal Mode: if we choose Normal Mode a huge grave will appear next to your base, if you don't check the grave, random enemies will appear including bosses, to keep them out you need to grab some shovels and dig until you get enough dirt so then you can fill the grave so the enemies won't escape.
Molten Mode: if you choose Molten Mode a volcano and a cannon will appear on your map, the volcano every minute will eject a fire or lava enemie (both of them are inmune to the Electroshocker) and to keep them off some big rocks will spawn around the map and you need 3 rocks to launch them to the volcano so they won't come out.
Fallen Mode: if you choose this mode, some obsidian statues will be around the map, each statue has a different boss, there will be only 1 statue that has a major boss on it, they will start escaping every 50 seconds, to keep them off you must have a hammer that will spawn every 20 seconds, then if you see that one statue is really cracked, you use the hammer on that statue to fix it, and won't be cracked again, if they escape they will spawn at half way to the base
Hardcore: this one is similar to the Molten Mode mechanic, but the only thing that changes is that you need to throw void shards, the void shards will appear around the map, but you need 5 of them to activate the cannon, basically you will have control of the cannon, you must aim to the void portals, 3 of them will appear on the sky, you need a perfect aim to kick them off.
If you want your game more easier just go to the settings and deactivate the Mechanics Option and they will be gone.
*(THIS IS ONLY A SUGGESTION, IF YOU LIKE THIS SUGGESTION, TAKE A SCREENSHOT AND SHARE IT TO THE DISCORD OF TDS CUZ I DON'T HAVE DISCORD LOL)*
Fun fact: Gladiator already has rage mode
John tower: same BUT AM REMOVED
Ik that lol
Ranger:if bosses get rage mode then towers should too!
Gladiator: *LAUGHS*
Gladiator and Sledger is now op
Gladiator :
+200% Firerate
+5000% Damage
+300% Range
Sledger :
+4000% Firerate
+9999999999999999999999999999999999999% Damage
+5000% Range
And sledger freezes for 40 YEARS NOW (40 Minutes ingame)
@@microphon1549 because ice is nice
Epik
You are first
Real Epik
ye and im second
I'm third I think
dude google wants me to translate epik into english
That Rocketeer won't lose you, but will destroy your FPS completely.
If its actully like this it will be called
"ez defence simulator"
Yeah
the way minigunner shreded the grave digger is just so cool
Fun fact: if a tower gets extra range in
Rage it will make more area for rage moda line thingy and it will get a lot more range
(Gladiator sniping whit his sword lmao)
speedy boss:haha i ran pass gladiator
gladiator:*hits speedy boss*
speedy boss:how?
gladiator:u haven't seen my rage mode bc yr so fast
micro scout for 600kdamage every second
Gladiator: hehe funny warriors call
Ranger: how about we have rage mode?
Gladiator: bruh
Logic:a ranger does one damage
Rage mode:ranger does 700k dps
Rocketeer will never get rage
Gladiator: I'ts free real state.
Mini and Accel: Haha we fire so fast!
ROF Bug: ARE YOU SURE ABOUT THAT
Me places rocket lightning who just got past half of his range: i feel the same pain as your ears
A cool idea for a mini is an ability at max lvl where tons of mini guns come out of the mini and shoot with ultimate power: cool down would be 120 seconds
Gladiator and slasher and sledger would be OP becuz their rage mode would activate if the enemies take like 1 nanometer forward
Glad already have rage mode but need to activate manually
His sound is like "HEEEEEEAAAAAAH"
I can imagine Rocketeer’s Rage mode as firing Anti-Matter rounds as fast as an auto-cannon from Forts. Minigunner’s Rage mode would be it holding a minigun that fires so rapidly that the bullets literally MELT through anything weaker then solid Steel.
Fun fact: the fact rocketeer range increases the rocketeer will actually not get rage mode at all
I liked my own comment please don’t blame me
Green scout watching this: “shouldn’t that scout be me? UNEPTIBLE”
scout > green scout
Gladiator, and Commander : *chuckles* Your in moral danger, Frost Spirit.
Plot twist: Gladiator ability has rage mode already
Gladiator already does have rage mode
1:08
I wish jojo started playing
When every tower modifications are balanced throughout the video and the last dude at the end of the video: haha you're all clowns
Remember when rocketeer had rage mode even if you didnt get that far into his range
Oh rocketeer rof glitch?
1:10
ranger: *turns ultra instinct* D I E
tank: Uh oh- *dies*
Ranger: Why do i never get in range mode :( *casually can shoot around the entire crossroads map*
every 'if towers/enemies had _____' always ends with the weakest end up being the strongest :/
exactly
Accelerator: attacks fallen king
*phaser sound effect starts playing*
Ranger:your firetate so fast mini gunner
Below:haha rof go brrrr
2:06 wow rocketeer has so good wifi
Yay rocketeer is finally good.
You know, I love when rocketeer becomes a nuclear bomb.
fun fact : rocketeer has so much range that no zombie can make it past half of his range so this shows that this tower basically have no rage mode
elite when making these kinds of videos: buff towers, make a op tower make fun of a bad tower, make the bad tower op
Towers: Omae wae shinderu
Bosses: Nani?!
Video ideas:if all tower were stronger
Yeah.... I think it kinda bad idea
rocketeer has rapid fire nukes if
rage mode gets activated
Now we all have gladiator
This is a different way for rage mode: if a tower shoots a enemy 10 times they will enter rage mode, for instance, ace pilot, more than 10 hits it will come down and hit it with the plane causing 20 dmg
*Pearl Harbor Flashbacks*
sad
Japan
High range towers:our rage mode is useless because we have so much range
elite logik:makes good original towers super better or super worse,makes noob towers super op
Ah yes, the Rocketeer Minigunner firerate glitch
I can imagine rocketeer exploding the game itself.
paintballer: your all weaklings (999999999999999999999999999999999999999999999999999999999999% (all buffs) green scout: finnally a worthy apponent
my favorite channel for sure
0:12 but when you in wrecked battlefield:
Rocketeer: TACTICAL NUKE INCOMING!!!!
the militant rage mode: **turns into John**
Ranger: machine gun mode
Accelerator: drones
Rocketeer: NUKE
New Crate
Rage Crate cost 5k gems
Has all towers
And they have rage ability at all tier and get stronger depending on the tier
Comment what i should add/change in this comment
demoman: summon a nuhe that deals 6969 dmg
@@Iaminyourfridge It would be cool like perks, but skills that unlockable on lvlmax tower. (abilities)
Demoman: Nuke Grenade
Have 5 Tier's
1 - do 100 damage with big explosion, 60s cooldown
2 - 175 damage with bigger boom
3 - 225 damage and now inflict poison to zombies (2 damage, 0.5 tick and 5 duration)
4 - 450 damage, very big boom and 50s cooldown
5 - 750 damage, VERY BIG BOOOOM (like maxed mortar boom but x3 bigger), poison do 6 dmg with 0.2 tick for 6 seconds, cooldown 45s
@@holfune3854 Wow yea
@@holfune3854 cool
Green scout in rage mode be like:
Inf range
Inf speed
Inf damage
Lol
Fallen king: Nope
Me: Thats the opposite.
Ranger: OK ur good but do you have hidden detection rocketeer:.. No
below: “couldn’t hurt right?” when there no logic
"If below add this"
Farm cry noise