If all towers had an ability... (TDS Meme)
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- Опубліковано 11 сер 2021
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Finally it's ready, enjoy reading : )
After reading comments I decided to do it, now Freezer old ability is back
Scout - Level 4 - 3rd Street Scouts - He and the Scouts in his range have automatic guns with 0.1 firerate for 10 seconds - Cooldown: 60
Sniper - Level 3 - Aimbot - Does x5 damage for 15 seconds - Cooldown: 30
Paintballer - Level 5 - Cheater - Attack hidden for 10 seconds, also remove hidden immunity - Cooldown: 30
Demoman - Level 4 - Fast Boomer - Gets 0.2 firerate for 5 seconds - Cooldown: 30
Soldier - Level 4 - Laser Gun! - Does x3 damage and can kill leads for 10 seconds - Cooldown: 30
Freezer - Level 5 - Ice Age - Freeze every zombie in his range for 3 seconds (doesn't work on major bosses) - Cooldown: 30
Ace Pilot - Level 4 - Proffesional Spy - Every tower gets hidden detection for 30 seconds - Only the first ace pilot of each player has this ability - Cooldown: 180
Pyromancer - Level 3 - Fireball! - Throws a Molotov that does fire damage, the fire in the path lasts 15 seconds - Cooldown: 30
Farm - Level 5 - Loan - Gets $5000 but you lose $250 every wave (In last wave, you have to pay everything) - You only can do the ability 3 times with all farms - Cooldown: 120
Militant - Level 3 - Bigger Clips - Gets 10 more bullets and ×0.1 damage for the rest of the game - You can only use it 5 times per militant - Cooldown: 60
Shotgunner - Level 4 - Four Barrels - The next 5 shots has x4 burst - Cooldown: 45
Military base - Level 5 - Master Engineers - Every time you use the ability railgun tanks get +250 hp, the 5th time you use it railgun tanks are replaced by mecha prototypes - Only can be used 5 times per base - Cooldown: 90
Mecha prototype - 2500 hp - 30 damage - 0.1 firerate - 50 missile damage - 5 missile firerate - shots 5 missiles
Rocketeer - Level 3 - Hammer of Dawn - Shots a remote control missile from the sky that does 300 damage and has a radio of 10 - Cooldown: 90
Electroshocker - Level 5 - Elec-man - Make a thunderbolt that stun every enemy in the map, 5 seconds for small enemies, 3 for bosses and 1 for major bosses - Cooldown: 150 - Has a 30 seconds cooldown when electroshocker is upgraded to level 5
DJ Booth - Level 5 - Party Time! - Summons a stereo in the path that acts like a DJ, when stereo is destroyed you have to pay $1000 to DJ (Stereo and DJ buff can stack) - There only can be one stereo per DJ - Cooldown: 60
Stereo - 300 HP - Buffs are decreased by 1% everytime stereo takes 10 damage
Minigunner - Level 4 - Heavy Machine Gun! - Get 0.125 firerate for 10 seconds, but it will get stunned for 5 seconds after the effect ends - Cooldown: 30
Ranger - Level 3 - Bouncy Funny Laser - Gets +1 max hit everytime you use it (The damage is decreased by 10% everytime the laser pierce, so the last enemy just get 60% of total damage) - Cooldown: 60 - Only can be used 4 times per ranger
Accelerator - Level 4 - Robotic Help - Summons a drone, drone can only be killed by flying enemies, bosses and major bosses, explosions like unstable ice can destroy it - Cooldown: 90
Drone - 100 HP - 10 Damage - 0.1 Firerate - 5 seconds burst - 3 seconds charge
Crook Boss - Level 4 - Level 101 Boss - Summons a sniper hitman, shotgun hitman and automatic hitman - Cooldown: 75
Sniper - 30 range - 25 damage - 3 firerate
Shotgun - 5 range - 5 damage - 1 firerate - 8 burst
Automatic - 15 range - 4 damage - 0.15 firerate
Every hitman has 75 HP and HD
With Golden:
Golden sniper - 35 range - 35 damage - 3 firerate
Golden shotgun - 10 range - 8 damage - 1 firerate - 8 burst
Golden automatic - 20 range - 6 damage - 0.1 firerate
Turret - Level 5 - The Destroyer - The next 10 attacks does x3 damage and have an explosion radio of 5 - Cooldown 90
Mortar - Level 5 - Nuclear Blast - Shots a nuke bomb that does 500 damage and has an explosion radio of 15 - Cooldown 90
Pursuit - Level 3 - Moving Out! - Grab a tower, the tower can attack from the helicopter having 30% more range or can be deployed in any place (Doesn't work with farm, DJ booth, military base, mecha base, turret, pursuit or ace pilot) (Sledger, gladiator, mortar and commando missiles can't attack from the helicopter) - Cooldown: 60
Hunter - Level 5 - Mighty Eagle - Summons an eagle with 100 hp that flies in the path and does 15 damage to every zombie, also pops the balloons, it can be destroyed by flying enemies (except ballons) and major bosses - Cooldown: 60
Commando - Level 3 - Intruder Alert! - Summons 3 area 51 guards - Cooldown: 60
Guards - 10 damage - 0.2 firerate - 10 range - 100 HP - has hidden detection
Frost Blaster - Level 5 - Blizzard - Freeze 5 random zombies forever, the zombies now are ice cubes and have the HP of the frozen zombie (doesn't work on major bosses or zombies with 250+ hp) - Cooldown: 45
Archer - Level 5 - Arrow Upgrade - Gets fire, toxic or explosive arrows forever until you use the ability again - Cooldown: 60
Slasher - Level 3 - Yakuza! - Summons a ninja with a katana - Cooldown: 45
Ninja - 3 range - 50 damage - 1 firerate - 25 HP - has hidden detection - has a 95% chance of avoid enemy colission
Cowboy - Level 5 - Bandit of the West - The ammount of money earned is changed to 100-250 for 10 seconds - Cooldown: 60
Sledger - Level 5 - Bigger Hammer - Has x2 damage, x2 range, x2 freeze time, x1.5 max hit but he is 2 times slow for 10 seconds - Cooldown: 30
Toxic Gunner - Level 4 - Toxic Gas - Throws a gas bomb with a 5 radio that removes all immunities (Doesn't work with major bosses, molten, molten titan and frost invasion enemies), also applies toxic gunner effects (doesn't work with major bosses) - Cooldown: 60
Btw, I know some abilities are from btd6, so don't lose your time comenting that
Dayum
I kinda like this better than mine ;-;
F IN CHAT FOR SWAT VAN (enforcer)
i think the sniper hitman should have basically the whole map range
@@peopleseriously7922 for shotgunner they should just add a criminal type of vehicle like a truck with a mounted machine gun or something
tbh, the concept for the ranger to have a ability to do high damage to bosses is actually pretty good, but the damage would probably have to be lowered to 1,500 or 1,000
it could be like after using the ability He cannot shoot for 30 seconds and his ability takes longer to charge but gets to keep his 3k dmg
@@GoldhollowStudiosthat's basically his reload ex dee ex dee
Ranger
Lvl 1:same as the original
Lvl 2:has the ability but does 500
Lvl 3:ability does 750
Lvl 4:ability does 1500
Lvl 5:ability does 2.5k or 3k
They make 1.2k dmg it's normal dmg....
Actual abilities that I think would be nice for towers to have (event towers excluded):
Freezer: Its original ability
Scout: Scout, summons a scout that's basically like crook, but with scouts stats
Crook boss: Passion, spawns crooks according to what level its on, and all its spawned crooks/mafia gain double damage and fire rate
Sniper: This tower needs a rework, giving it an ability to make it useful would need the ability to be SUPER GOOD
Paintballer: Paint spray, sprays out paint like how pyromancer shoots out its flames, dealing damage = to its damage every 0.05 seconds, lasts 2 seconds
Pyromancer: Double the burn, while this is active pyromancers burn lasts 2x longer, and also does 2x more damage
Militant: Give this a rework
Minigunner: Mounted Mini Gun, fire rate becomes 0.1, damage becomes 16, (basically double dps), and range becomes 30 for 12 seconds
Mortar: Giant Bombs, next 6 shots will have double the explosion size and damage
Rocketeer: Rocket pack, shoots rockets like how Mikasa did in AoT, basically a lot of rockets
Mili base: Emergency activation, basically sends in a mili base immediately (does not count to regular spawn rate cooldown)
Shotgunner: Bullet explosion, now this one is different from the others. This basically switches between modes, from pierce mode to each bullet (on contact) exploding (1.5 stud range explosion)
Ace pilot: Aerial Ace, shoots out bombs 3x more frequently, lasts 12 seconds
Pursuit: Lasting Pursuit, double damage overall, double flying speed, lasts 15 seconds
Turret: Rev it up!, double fire rate, lasts 20 seconds
Dj: The main characters theme, increases range by 69%
Ranger: Headshot, deals 1000 damage
Accelerator: Omega Beam, beam lasts 3x longer, beam cosmetically double the size, and also always deals max damage while active
Demoman: Plant bomb, plants a bomb on all enemies in range, use ability again to detonate bomb dealing 100% of demomans damage. Each second the bomb is planted increases the damage of bomb detonation by 1%
Electroshocker: Electric discharge, shocks all enemies in range
I think that's it
Why does DJ increase range by 69%
Epik
@@dereckteixeira9520 why not
I feel like ranger would need to be revamped to 4k damage considering how bad it is now
Also below pls add the option to use abilities without clicking on towers, I hate enemies blocking my tower
The demoman ability is the sticky bombs from the demoman from team Fortress 2 right?
Swarmer having a ability:
*why… why.. are we still here.. just to suffer…*
shotgunner: FINALLY I GOT THE VAN BACK
PDI..☠☠
Lah bapak?
shotgunner gonna become edp with this one 🗣💯
shotgunner gonna become edp with this one 🗣💯
@@thisisnotachannel15what💀
BEFORE THE SCENES: paintballer was so bad and sad that below gave him a super one-shot op ability and he is now happy
tin paint can moment be like:
and now paintballer is used XD
It’s 100 litres of paint
good thing I bought paintballer when I didn't know which towers are good or bad.
@@DaCatOfPizza relatable
Minigunner ablility:
Cooldown: 10 seconds
Duration: 20 seconds
Damage buff: 100% (200% for golden minigunner
Firerate buff: 100% (150% for golden minigunner
Edit: sorry about cooldown and duration they were mixed up
I meant to say 20 second cooldown and 10 second duration
Lol yea
LOL
Cool down 1:30 should be it since that’s op.
Wait what is the duration is 20 and the cooldown is 10 you can stack the ability
If its 20 seconds after you activate when there’s 10 seconds left the cooldown will be done
1:38 me: YAY REUNITED!!
Scout probably has a kitchen gun ability
When used:
It gives scout a kitchen gun for 40 seconds and clears all of the zombies instantly and the cooldown is 7
pro
Yes
He will 1 hit every enemie cooldown 30 waves
And also every shoot from kitchen gun cleans kitchen
Bang bang bang bang !
Scout’s ability: backup
Spawn in every beginner tower everywhere on the map for 50 seconds, the ability cool down is 1 second
Edit: after posting many trash comments on random channels, I have done it, I have gotten more than 5 likes
Edit 3: removed edit 2
+you can still place op towers in Begginer towers
No make the cooldown 50 seconds
Pretty much the super monkey fanboy from blooms td 6
Noobs would be destroying many games but also winning many games with a single scout because they would spam click the ability for sure
This, this should've help me when I was level 1
Pyromancer ability: HellFire
Makes a big flame that can deal 20 damage. Speeds up enemies by 30%. Cooldown: 40 seconds
Last for 15 seconds
Speeds up 30% !? GOSH
I kinda understand why enemies speed up when they are on fire. You would run around screaming if YOU were on fire.
Certainly
Indeed
Better lower defense by 80% and deal 10000 damage
lol so funny the paintball was super funny i subbed
Imagine an ability for war machine
Edit:never got anywhere pass 30 likes and 28 replies thanks
Freezer sucks
If all towers had an ability it would probably be some sort of rage that boosts towers even move.
Yeah
@@DeepwokenThe_Guy aka coa
FREEZER ABILITY IS FREEZE TEN ENEMIES FOR 20 SECOND
Swarmer: *Laughs in forgotten from towers that already have ability*
Old freezer and Shredder: *laughs in removed ability because of “balancing”*
Medic: *laughs in broken ability*
Bruh really, swarmer's ability is op
Old Militant(john tower): *Laughs in screaming ability*
@@Crystal321. John: *my throat hurts bad lol*
People forgot that cowboy had an ability
ngl this is an actually great concept
To be fair the sledge is great at weeding out lower tier enemies with ease
Militant’s ability: time swap
Swaps from militant to John, only last for 30 seconds (the john also get his ability to boost tower damage)
Edit:I misspelled
Greatest idea of the century
Yea
yes
didn’t I already say this .-.
@@justcallmematt1886 i dont know
paintballer:the bucket of painted death
sledger:ice is nice
The only color I know is death - Tommyinnit 2021
sledger should be: hate women
0:03 Commander: DESTROY THE "WEAK"
Gladiator: RAAAAAAAAAAAAAAAAAAAAA
Other towers: what that is 2000hp
I think paintballer would more likely have a wave ability where he summons a giant paint wave that pushes enemys back to spawn
0:30 "no idea, cya noob!"
TB coa: pathetic.
Accelerator’s ability:mega charge:it will make a stronger laser but will take more time so maybe in a corner will give it enough time also you may be able to solo fallen with this and the paintballer
"Paintballer is so bad, why noobs even praise it"
A noob that for some reason has a farm and uses paintballer's paint can ability: "Damn, paintballer is still trash"
"STUPID NOOB, IT ONESHOTTED THE VOID REAVER AND NUCLEAR FALLEN KING, THE CREATOR, MECHANICAL ROT, FALLEN KING, MOLTEN BOSS, GRAVE DIGGER AND LITERALLY ANY BOSS. EVEN THE 1MIL HP FROST BOSS EVENT. AAAAAAAAAA"
Hello
@@chronoscalimityx7839 i cant see you
@@aileenmagno1 zooooooom *speed up with circuit*
@@chronoscalimityx7839 there are 10 rail tanks ;)
That’s creative about the ability coloring detail
You deserve 10 million subs by the end of this year
Nice to see my sledger greenscreen, also it’s epic you are close to 100k 🗿
it's all fun and games until someone doesn't credit you
Hi lord biggest,es hora de comer
First 📨🎻😳😳😳😳
(Edit) not first 3rd)
@@s9_ae NO
@@s9_ae U NOT THIRD OR TWO YOU ARE SUS
The sledger one would actually be kinda cool
video idea: if you can upgrade others tower
Ability: paint bucket bomb
When activated, the paintballer will throw a paint bucket and it will explode (little less splash radius than demoman) does 20 damage and covers enemies in paint. The paint can be used to reveal hidden enemies so that towers without hidden detection can shoot at the hidden enemies (lasts for 5 seconds though).
Lvl unlock: 4
Cooldown: 45 seconds (so chaining would require atleast 5 paintballers)
Paintballer would get slight range nerf though so that if chained it can't be chained for too long to avoid constant hd reveals
Ace pilot can be this kind of ability's upgrade
Commander is just centered around his ability his ability is what makes him usefull. ( I know the passive buff)
if him have luck him have 2 habilitys (if him have luck...)
@@chirihuahua Steve gamer is talking the language of gods
@@AppleThe1st we're too stupid to understand
@@AppleThe1st if i talk bad is cuz i dont speack inglish
@@chirihuahua you dont talk bad you are a god
cool idea for sniper & ranger
Ranger: his shots pierce through enemies (including bosses), increased damage (25% damage buff), lasts 20 seconds
Sniper: faster reloading, increased damage (25% damage buff), lasts 15 seconds
I think the ability for ranger should be called “deadshot”
Mines Better
Ranger And Sniper Ability:Head Shot
Deals 60% Of his Damage with 8 bullets, That can Stun all enemy included bosses by 1 sec,Cooldown 40 sec
Plus
Dj Ability:BeatDrop
All Ability is ganna turn on within his range
0:25 Ranger: Well- well- That's not very fair!
Ranger's mind: Then snipe them
Ranger: I'm gonna snipe you
Below: Adds ability to other towers
Ranger: Nvm can we be friends?
Commander and Gladiator: Sure
Ranger Ability idea:
Ability Name: Precise Shot
Ability 1: Next shot does instant kill (Excluding more than 10,000 health)
Ability 2: Choose an enemy to do damage to (7501 damage)
Ability 3: Next shot penetrate in a line of sight of enemies
Cooldown: 120 seconds, if 1 ability is used, all other ability is also on a cooldown with it
Ah yes spamming lvl 0 rangers to 1 tap everything
@@slot5828 no it would prob get it at max level
“Better than all the other towers”
Accelerator:
2:18 well if it is 1 billion damage or 1billion percent is the same cause 1 billion percent from paintboler is more then 10million wich is much more then enough to even 1shot a frost spirit
Paintballer: throws a bucket that covers enemies in paint slowing them down and revealing hiddens
I would actually use paintball if below added it
Paintballer when get buffed:
“Should i happy or should i sad”
A critical hit!
Paint was super effective on Void Reaver!
Paint baller: *1 shot void reaver*
Golden Freezer: “Our battle will be legendary”
Lol
i watch you :D
Freezer’s Ability: Final Freeze . Cooldown: 30 seconds.The next 5 shots freezes enemies forever and freezes nearby enemies and does x2 damage (x3 if maxed)
If we wanted to give paintballer an actual ability, it could throw a bucket of paint to help other towers see hidden zombies.
this actually made me laugh lol
Comando’s ability: Area 51 technologies
Gain hidden detection, +15% fire rate, + 150% dmg, rocket + 300% dmg and have bigger radius and can’t stun , duration: 10s coolsown: 20s
@C L well commando's an og tower so it makes sense
@@qwerty_qwerty so what they can’t make sit op just because it’s og lol
@@y0ur_m3rcenary7 yes they can, they made gladiator op and it was og
@@qwerty_qwerty but you said “it is an og tower though” what I mean is that they won’t make it op because it’s og lol
Tbh the accel ability should prob be
Blast his gun into the ground
And lasers appear randomly around the path
Honestly I have a cool idea for paintballer, it's not really abt the DPS but the ability. He still has his same DPS but he can make zombies stop for a few sec ( like 3-5 secs ) and prob to make fair the ability will appear in lvl 2 -3 so it will be useful ngl. (PLS BELOW)
Dj's Ability:Makes zombies %30 slow in his range for 10 seconds
what about make the zombies dance for 5 seconds.
I have idea for ability for Toxic Gunner!
Toxic Rain: Covers all enemies on the map (major bosses doesn't count) in an acid that slows them
This is like Bloons Tower Defense Glue Gunner ability but in TDS
aka. Glue Striker
Toxic gunner is 100% based off glue gunner. T even looks like fumigator!
If all towers had ability
Scout : training, he reveals his training skills and he runs around doing 100 damage to every zombie around with his training, lasts for 5 second
Sniper : deadshot, 50 damage shots ( in the head ) for 1 minute
Electroshocker : sparky, remember that one piemations animation? Yea he can bend electricity I guess
That's all my ideas I add more later
pls add more, I am interested lol
This brings “paintballer spawnkilling?!” To the next level
Scout power- GrEeN PoWeR: Scout Become an green scout with an firerate of 0.1 and damage of 100000
And he can use the ability for all towers close in the range.
@@aguywholikestds8166 what about towers that don't have green skin
actually this sounds pretty good
Paintballer just became more OP than golden freezer existing
Farm abillity: "deadly vegetables" shoot the vegetables at the zombies for "5" dmg firerate around crook boss, cooldown is 15, ( have abillity at level 1 )
Would work tbh -_-
Ability level 4 is better because: level 4 is 2.5k Money and it’s 500$ - 750$ so… 2500 divided by 250 is 10
So 10 waves payback
Ngl paint baller ability should of been marking all hidden enemies as visible to all towers, would be funni
Scout's ability: He can turn into another tower for 10k each time (he cant use their ability)
Soldier ability: Spawn minions, spawns 3 soldiers that look like a level 3 soldier
Minigunner ability: Fiery bullets Can now set enemies on fire that deals 10 damage each second with his bullets
Scout ability: UZI gun. Can now use UZI submachine gun that can deal alot of damage and has faster burst and deals 5 damage
Farm ability: Spawn citizens. Spawn 2 citizens per wave. The citizens have sword and fitchfork
Demoman ability: Landmines. He can set landmines in random tracks that deals 100 damage
I guess soldier needs a buff? Maybe he can have 5 level, 1st and 2nd level no ability 3rd spawn lvl 2 soldier and have 25 hp and 2 damage with 3 burst, lvl 4 can spawn 3 lvl 3 soldier that deal 4 damage 4 burst then lvl 5 can spawn random and sometime can be tanks
Scout maybe uzi gun but 3 damage and a very fast firerate and have 2 uzi
Maybe not 100 damage maybe 75 for demoman and minigunner have 4 minigun bc he have a mech suit and it can have 2 extra minigun
Bruh the abilities is from itzsweaking vids,not original.
Copyright copyright
Minigunner Ability: For 8 seconds he will get 0.50 firerate, he will deal 5 damage every bullet and get +4 studs of range. If its too op I guess dont give it a damage boost.
You do realize that you just made the minigunner's firerate less, right?
The max minigunner is 0.05 firerate, so how about 0.01 firerate and same damage.
Im most op then him
Accelerator: I FINALLY GOT MY DRONE BACK
"We're better than all those other towers"
Farm and Golden Cowboy: _Farm and Golden Cowboy never seen such bs before_
Freezer ability: freezes every enemy at the map for 30 seconds
no it needs it's old ability
No old ability
That one is better than the old one if you included major bosses
Dam, its gonna be op in frost invasion
Car ability: Overclock
Spawns 5 cars and stops on the middle of the road. (will not despawn)
Mill base after rework:"nah i got a op ability too lol"
I wish paintballer was like this lol
What if militant use John Tower Abilities? 😎
imagine if shotgunner have shot gun barrage he pull out a two shotguns and call police swats like military base and he shoots faster and 2X damage lmao
aa 12:
I love how you use railgunners max weapon sound track to cover rangers ability
Cool ability for paintballer:
Trows a paint bucket that will make enemies slow down by a 35% and will make all hidens visible without hidden detection
2:11 ability
Ranger ability: Headshot!
Ranger does 2x damage per hit for 10 seconds. Cooldown is 40 seconds.
No ranger ability is hidden detection
(Same like outlaw)
So just 4 shots?
@@syafialt1451 huh cool
Man Elite should work with tds he has alot of great ideas
Video suggestion: If below buffed militant (removed reloading and buff damage)
Military base: The ability to spawn mecha full level kinda strongest abilities
... that’s a great idea
Mortar Ability : Tsar bomba, Sends a Nuke and Strikes all enemies and does 15,000 damage,
slows down enemies by 10% and has a toxic radiation and does 5 damage every 1 second, Cooldown is 3 Minutes
As Russian, I like it
So 240 seconds?
I miscounted I forgot 180 existed
wait we can stake ability?
FREE CASH FROM MOLTEN SCREW YOU MOLTEN BOSS AND TITAN
@@wllow. 180 seconds
@@L_A_Z_A_R_U_S isn’t 180 seconds 2 minutes?
paintballer:*yeet a buckey of paint*
Vid idea : if commander had enough
Accelerators secondary ability: Overcharged: Buffs range by 50%, Increases damage by 200%, Causes accelerator to fire instantly, and increases burst duration by 100%. Duration: 24 seconds. Cool down: 30-48 seconds.
SECONDARY? accelerator is already op, 1 ability is enough
Pyro ability: Speeds up enemies even more
No hate but Pyro is just for trolling
Except the event
Freezer about to make the comeback of a century
Elite how do you add those robot voices to your videos?
The final part of the video be like: Ranger:hahahahahaha lmao imagine being a trash tower and having a ability im sure that you ability is trash you suck XD
Painballer: **uses ability that trow a pain bucket that does 100000000000000000000000000000000000 dmg**
Also ranger: WAIT WHAT :O
Green scout: finally, a worthy opponent… OUR BATTLE WILL LEGENDARY!!!
epic bucket
Ranger And Sniper Ability:Head Shot
Deals 60% Of his Damage with 8 bullets, That can Stun all enemy included bosses by 1 sec,Cooldown 40 sec
Plus pierce on metal enemy.
I named every tower ability you should see it
Yes even dj and farm and every event tower
Dj beatdrop,
Farm,Gold Rush
Dj Ability:BeatDrop
All Ability is ganna turn on within his range
Make it so that it also makes a little hole for towers to shoot in and kill the metal enemys
POV: John : Ight imma head out
Old freezer: are you sure about that?
e
E
e
e
e
E
Scout hability: he get op so his shots does the same damage than the life of the fallen
1:19
I thought it gonna hit headshots and do 2.43x Damage
Paint baller idea: at max level, he gains an ability that deals 100 damage to an enemy and stuns that certain enemy for 5 seconds.
2024 anyone? (Edit:thx for 5 likes!)
Sup
Me
Me
I
Me
i got a good idea for paintballer, splat all enemies covered in paint, slows down and weakens oponent
John: u forgot about me (john tower hawe boost)
Entire towers: u didin t relased bro
Farm : Gives money 10x better
Toxic gunner : Releases an Acid rain
I know john was once in tds. He had a power to boost people once
Epic video dude!
the drones are a reference are the old drones that used to fly with accel and shoot stuff and explosion
Mini gunners ability idea: Overclock: Increases Firerate of all towers near it and boosts damage up to 4x
That would be incredibly op
That is op always get paintballer wow commander tips are usefull
Dj ability (there is 2) party (1) will create louder music and will stop the enimies and make them dance for 15 seconds, like in tb (2) super sound waves will create even louder music and will damage enimies by 4 in 0.14 seconds. Lasts for 20 seconds cool down is 40
Ace pilot ability: "doomsday"
Drops a nuke that deals 5000 damage to all the zombies in the entire map
Cooldown: 50
This is a reference to btd6 monkey ace ability "tsar Bomba"
Yes
Haha yes
Ground zero also I have the vaccine so u cannot infect me
paint baller's abilitie: smack his enemy's head with a big bucket with paint
0:00 BRUH XD SO FUNNY LOL XD
Ability idea:
Military base has ability where they stack up and stop driving and shoots
Cooldown: 50 seconds
Duration: until they die
Ability 2: target their location on where they would stop
I think paintball abbility should be it drops a can of paint on the strongest enemy on screen doing 50 % of its hp (caps at 65 damage) covers nearby enemies in paint, slowing them, cool down is 60 seconds
I’m crying rn from the paint baller 😂😂