So is this like building an index of animations and then the software will tell it which one to use? (to state it simply) p.s. didn't watch the full gdc talk, so sorry if this was answered.
Yeah it can be used for other animations. I think Ready Or Not had it but they cut it out. If you search for it on UA-cam I think someone has some clips of it.
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So is this like building an index of animations and then the software will tell it which one to use? (to state it simply)
p.s.
didn't watch the full gdc talk, so sorry if this was answered.
Is it only for locomotion or is it possible to use this system for another animastions too? (e.g. combat anims, take cover anims, climbing anims...)
Yeah it can be used for other animations. I think Ready Or Not had it but they cut it out. If you search for it on UA-cam I think someone has some clips of it.
All of them, like TLoU 2 did it
Any open source software ?
No but I hear UE5 will have a version of it when it's released
@@KristjanZadziuk did you work on it ? UE finally released it