Motion Matching - Ubisoft Toronto's Interactive Locomotion Explained (ish)

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 8

  • @gaboemm73
    @gaboemm73 5 років тому +4

    From this ↗ to this ⤴

  • @NolanAlighieri
    @NolanAlighieri 7 років тому +8

    So is this like building an index of animations and then the software will tell it which one to use? (to state it simply)
    p.s.
    didn't watch the full gdc talk, so sorry if this was answered.

  • @ardaerdo2023
    @ardaerdo2023 2 роки тому +5

    Is it only for locomotion or is it possible to use this system for another animastions too? (e.g. combat anims, take cover anims, climbing anims...)

    • @Bruh-d
      @Bruh-d 2 роки тому +2

      Yeah it can be used for other animations. I think Ready Or Not had it but they cut it out. If you search for it on UA-cam I think someone has some clips of it.

    • @NeowiseTheOrion
      @NeowiseTheOrion Рік тому +1

      All of them, like TLoU 2 did it

  • @dantekimble2329
    @dantekimble2329 3 роки тому

    Any open source software ?