For a school project, yes great, but in work conditions at an architecture studio it's kind of a luxury. You know before hand that you're going to make countless modifications so you go with the simplest rendering that depicts the concept.
Yeah, this project is completely out there. Full-on concept! But the whole premise of the assignment was to discuss these multi-use spaces with fewer restraints. But regardless of that, I believe that your first presentation should show what you believe! If I stand by something, that the client doesn't have the knowledge to visualize that yet, I should use all of my visual skills to demonstrate that. Of course, I'm not talking about this project since this is a postgrad academic thing. But I wouldn't want a client's potential modifications to dictate my team's design process. Still, I appreciate your input! And what I present in the videos is just my take on something, and the comment section is where we can continue the discussion 😀
@@LearnUpstairs Sure 😊 ideally we'd get the time to explore ideas and come up with creative arty renderings to support them. Unfortunately that's not how things go in many architecture firms. You seldom get full control of the design up to the presentation to the client. Usually you have to negotiate with the senior manager and go into a few back and forth iterations until the design is satisfactory and reflects the line of the firm. To all those who have total freedom to create and take the time they need for it : you're lucky people :)
@@halnineooo136 So true, you don't have the budget for every little thing and clients who modify for 20x and more EXISTS. Would rather expend all the efforts once the discussions and conceptual phase is over to save both costs and mental fatigue. It's fulfilling to give your outmost in a project but keep it in your portfolio though.
Appreciate the feedback, Henry! I wish it could be that way too, but the goal of these renderings is not to replace physical models all along, but rather give us more options to express ourselves. Rough model-making will always win during the early stages of a design, but maybe for finished pieces, digital ones can have a place.
the semitransparent emissive is achieved by creating a tow sided material, on the back material you assign an emissive and on the front a translucent material
By cryptomatte you can change the colour, exposure , white balance and different layers provided by the vray after the render. Its a beast..no post production needed after that..
Great video! I would love to see a video or even a miniseries based on this project. Specifically about how you chose/styled drawings and diagrams to represent your project. As well as how you made these drawings match to create a cohesive presentation of the project as a whole.
such a cool video! Can you maybe give an explanation or make a video about exactly how you use the camera raw filter? like the workflow and usual stuff to tweak :D
Hey Frederik, thanks a lot! The Camera Raw Filter step is something I've covered multiple times here on the channel, but to give you a short version... There's no defined path you should follow in there, it's more about tweaking all the sliders and seeing how it affects your image. Once you have more experience, you know where to go. But for me, it has always been about having control of multiple aspects of the image in a single place. I like to adjust the colors under the Color Mixer, for example moving a blue hue more towards cyan, then adding contrast. Playing with the highlight and much more. A slider that's worth playing with as well is the Texture and Clarity, but be careful to not overuse it!
Thanks, Esteban! I'll make sure to post it to my behance in full then. Here's a video I already did on the Section: ua-cam.com/video/bDl91Z3v5RY/v-deo.html
Hermano tus representaciones son 🔥🔥🔥🔥🔥🔥🔥🔥🔥 Amo lo que haces, amo tu estilo, inspiras a muchos! Eres un CRACK ! 💯 Saludos desde Peru y buenas vibras ✌🏻💙
the only thing i would say is that there shouldnt be a shadow where the thumb is. since its grabbing something that is glowing, it should amplify the light reflections instead of reducing them. so where the shadow is there, it should be lighter not darker.
I get your point and it does make a lot of sense, Qendrim! These things are hard to simulate reality, but I imagine since it's not a neon tube of some sort and more of a subtly lit object, a touch shadow would be there. But I can definitely be wrong about 😅 It was a feeling I had... that it was missing something and I felt that it was a touch shadow. But it's possible that an amplified reflection or amplified glowing spot would look more real! I appreciate the feedback and will look out for this stuff in future images for sure. Thanks!
Question: What do you find easier to model with, ArchiCAD, SKetchup, or REVIT? And thank you so much for this tutorial, my final year project has a similar approach (a vertical indoor garden/farm, could you show more of it?
Hey there, overall I find Sketchup the easiest to model things. But using a BIM software like Archicad or Revit can help you get complex things done faster. For instance, all of the "second skin" of the building was modeled quite quick in Archicad using the Curtain Wall Tool. I'm afraid the project is too preliminary to share more here on youtube 😅 As I mentioned it is more of an exercise around the city we're studying and the design process is more of a complementary task
@@LearnUpstairs thank you for sharing the few bits of the project✨. Yes it is true that you can find easier workflow depending on what you are trying to achieve. I guess I have to balance it, thank you for the tip 🙏🏾
Amazing diagram, green extrusion explains the concept really well and the hand is a good emphasis that it is an insert. The only thing that I noticed is that you forgot to mask out the white space between the fingers haha. All in all it is a super cool looking diagram!
Thanks for the kind words, Martin! And no way hahah how I didn't see that?! Now I can't unsee it This diagram was done really fast during the postgrad program, and I guess you kinda cut some corners to meet deadlines. I magic-wanded the white bg and moved on. When I create videos like this, I don't redo any of the work to show the real process. Appreciate you noticing it, I'll definitely be extra careful next time.
Hey Haithem! Honestly, there's not much to it. I usually export using the default settings. But if the Archicad model is huge, I export separating it by layers. So then I'm able to open each SketchUp file at a time, clean up and simplified things, to then import it into a main file where it'll have the complete model. But other than that, I haven't really done anything differently.
Yeah, it will change a lot of things for sure! But I still view it as a tool, and not as a complete replacement of us. For instance, real-time renderings are super advanced nowadays compared to when I started, that you can get a perfect image with a click of a button. And even use cloud rendering to not need any hardware yourself. But that didn't make everyone a high-end CGI artist... There are still creative skills involved. Hard to say, but I'm eager to see how far AI will develop over the next few years
You always find a way to go around obstacles and to make the chosen solutions go to that next level.
Oliver has our backs, thanks.
For a school project, yes great, but in work conditions at an architecture studio it's kind of a luxury. You know before hand that you're going to make countless modifications so you go with the simplest rendering that depicts the concept.
Yeah, this project is completely out there. Full-on concept! But the whole premise of the assignment was to discuss these multi-use spaces with fewer restraints. But regardless of that, I believe that your first presentation should show what you believe! If I stand by something, that the client doesn't have the knowledge to visualize that yet, I should use all of my visual skills to demonstrate that.
Of course, I'm not talking about this project since this is a postgrad academic thing. But I wouldn't want a client's potential modifications to dictate my team's design process.
Still, I appreciate your input! And what I present in the videos is just my take on something, and the comment section is where we can continue the discussion 😀
@@LearnUpstairs
Sure 😊 ideally we'd get the time to explore ideas and come up with creative arty renderings to support them. Unfortunately that's not how things go in many architecture firms.
You seldom get full control of the design up to the presentation to the client. Usually you have to negotiate with the senior manager and go into a few back and forth iterations until the design is satisfactory and reflects the line of the firm. To all those who have total freedom to create and take the time they need for it : you're lucky people :)
@@halnineooo136 So true, you don't have the budget for every little thing and clients who modify for 20x and more EXISTS. Would rather expend all the efforts once the discussions and conceptual phase is over to save both costs and mental fatigue.
It's fulfilling to give your outmost in a project but keep it in your portfolio though.
What a pleasure to watch the entire way through! This tutorial was much needed in university. I could have skipped the physical model entirely.
That would be nice, though some (mine) universities still want a handheld physical model in front of them regardless of the other alternatives today
Appreciate the feedback, Henry!
I wish it could be that way too, but the goal of these renderings is not to replace physical models all along, but rather give us more options to express ourselves.
Rough model-making will always win during the early stages of a design, but maybe for finished pieces, digital ones can have a place.
@@LearnUpstairs A perfect place I can think of would be in a competition setting where creating a physical model might be too time-consuming
the semitransparent emissive is achieved by creating a tow sided material, on the back material you assign an emissive and on the front a translucent material
By cryptomatte you can change the colour, exposure , white balance and different layers provided by the vray after the render. Its a beast..no post production needed after that..
Great video! I would love to see a video or even a miniseries based on this project. Specifically about how you chose/styled drawings and diagrams to represent your project. As well as how you made these drawings match to create a cohesive presentation of the project as a whole.
Great idea Karl! I'll add it to the list of future videos. Thanks for the suggestion.
Amo tu estilo, nos inspiras mucho, mil gracias por darte el tiempo en hacer tus videos.🫶🏼
thank you soo much, you give korean subtitles!!!
such a cool video! Can you maybe give an explanation or make a video about exactly how you use the camera raw filter? like the workflow and usual stuff to tweak :D
Hey Frederik, thanks a lot! The Camera Raw Filter step is something I've covered multiple times here on the channel, but to give you a short version... There's no defined path you should follow in there, it's more about tweaking all the sliders and seeing how it affects your image.
Once you have more experience, you know where to go. But for me, it has always been about having control of multiple aspects of the image in a single place.
I like to adjust the colors under the Color Mixer, for example moving a blue hue more towards cyan, then adding contrast. Playing with the highlight and much more.
A slider that's worth playing with as well is the Texture and Clarity, but be careful to not overuse it!
In Sketchup you can turn off perspective so you have a perpendicular view without perspective points.
Looks like an interesting project, would love to see the rest of the graphics you guys made
Thanks, Esteban! I'll make sure to post it to my behance in full then.
Here's a video I already did on the Section: ua-cam.com/video/bDl91Z3v5RY/v-deo.html
Hermano tus representaciones son 🔥🔥🔥🔥🔥🔥🔥🔥🔥
Amo lo que haces, amo tu estilo, inspiras a muchos!
Eres un CRACK ! 💯
Saludos desde Peru y buenas vibras ✌🏻💙
Gracias, Jimmy! Appreciate the kind words. Cheers!
@@LearnUpstairs Otra duda
en donde encontraste ese material de metal para la fachada?
the only thing i would say is that there shouldnt be a shadow where the thumb is. since its grabbing something that is glowing, it should amplify the light reflections instead of reducing them. so where the shadow is there, it should be lighter not darker.
I get your point and it does make a lot of sense, Qendrim! These things are hard to simulate reality, but I imagine since it's not a neon tube of some sort and more of a subtly lit object, a touch shadow would be there. But I can definitely be wrong about 😅
It was a feeling I had... that it was missing something and I felt that it was a touch shadow. But it's possible that an amplified reflection or amplified glowing spot would look more real! I appreciate the feedback and will look out for this stuff in future images for sure. Thanks!
Question: What do you find easier to model with, ArchiCAD, SKetchup, or REVIT? And thank you so much for this tutorial, my final year project has a similar approach (a vertical indoor garden/farm, could you show more of it?
Hey there, overall I find Sketchup the easiest to model things. But using a BIM software like Archicad or Revit can help you get complex things done faster. For instance, all of the "second skin" of the building was modeled quite quick in Archicad using the Curtain Wall Tool.
I'm afraid the project is too preliminary to share more here on youtube 😅 As I mentioned it is more of an exercise around the city we're studying and the design process is more of a complementary task
@@LearnUpstairs thank you for sharing the few bits of the project✨. Yes it is true that you can find easier workflow depending on what you are trying to achieve. I guess I have to balance it, thank you for the tip 🙏🏾
Amazing diagram, green extrusion explains the concept really well and the hand is a good emphasis that it is an insert. The only thing that I noticed is that you forgot to mask out the white space between the fingers haha. All in all it is a super cool looking diagram!
Thanks for the kind words, Martin!
And no way hahah how I didn't see that?! Now I can't unsee it
This diagram was done really fast during the postgrad program, and I guess you kinda cut some corners to meet deadlines. I magic-wanded the white bg and moved on.
When I create videos like this, I don't redo any of the work to show the real process. Appreciate you noticing it, I'll definitely be extra careful next time.
Imagem incrível de um projeto incrível! Adorei o vídeo 💙
You are very good at this
Nossa lindo demais! Podia mostrar mais pranchas do projeto, principalmente como fez aquela planta baixa sombreada
Boa ideia! Estou pensando em fazer um video explicando mais dos outros desenhos. Valeu pelo feedback, Marcelo!
@@LearnUpstairs ainda sai esse video kk
such a great video thank u so much
excelente como siempre oliver
Good video! May I know where can I get the course materials for this one? thanks
can you make a tutorial on best practice to export archicad files to SketchUp ?
Hey Haithem! Honestly, there's not much to it. I usually export using the default settings. But if the Archicad model is huge, I export separating it by layers. So then I'm able to open each SketchUp file at a time, clean up and simplified things, to then import it into a main file where it'll have the complete model.
But other than that, I haven't really done anything differently.
Great content as always man!!! How does it feel to have up to 1k people view your content bro😅
I liked the idea 👏❤️
I want to try it now ☺️
the best combo "sketchup + keyshot" not vray
You make it look so easy but if I try it may take several hours
insane!!! 🔥🔥🔥
hi, how did you turn people white from caos cosmos? i tried to uncheck the material overide on every one but nothing worked
🔥🔥
Wonderful..
Very nice and very complicated process of Photoshopping...Hard to follow all the steps and sequences. Make it easier and slower...
AI will soon be running the entire architectural profession, get ready.
Yeah, it will change a lot of things for sure! But I still view it as a tool, and not as a complete replacement of us.
For instance, real-time renderings are super advanced nowadays compared to when I started, that you can get a perfect image with a click of a button. And even use cloud rendering to not need any hardware yourself.
But that didn't make everyone a high-end CGI artist... There are still creative skills involved.
Hard to say, but I'm eager to see how far AI will develop over the next few years
参考にさせていただきます!!!!!
Ameeeiii 🥹😍😮💨
Dang
sketchup... just need to use vray for sketchup and you can be considered as a millenial with a moustache.