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YUGIOH Tenpai VS Voiceless Voice LIVE LOCALS
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- Опубліковано 19 сер 2024
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Just a heads up, the synchro effect of the monsters is a soft once per turn. It’s no a hard once per turn. You reborn Paidra you can use it again for example
Great video! Went to my first locals in about 10 years. Been keeping up, but not a master of everything. Brought my salamangreats (Not upgraded except for putting my gazeles back in) and faced an Abyss Actor deck. He just kept doing effects, not saying anything, like I knew what they did. I've faced them on Master Duel, but of course Master Duel tells you if you can or need to interact. This guy just kept playing through and not saying anything, as well as other players asking to see my pulls from my Pre Release box of LEDE when I don't know these people. Wish I could deal with locals to go more
in g1, they cannot imperm nor ash chundra, remember that its effect procs in damage step. Same thing goes for sp, since you mentioned it during g3.
Also, tenpai's quick synchro effect is NOT once per turn, they are soft once, so if you reborn them from the gy, you can synchro again with them.
In reference to Imperm and Ash it's more so Ash on Kaimen and Imperm before damage step.
But yes the not HOPT was my mistake I just didn't want to believe they would allow this deck to have even more broken attributes
@@zephyrwargamesyugioh makes sense, if you fear ash and you have 2 tenpais (field spell included) you can summon meteor burst dragon that is protected in mp1 by the field spell (if you have it) and then kaimen during the bp so that they cannot ash it.
@@abs3nt560 meteor burst only stops monsters on field ash would still work you would need to go into the synchro 10 to prevent ash
@@Ence42possession means everywhere on the opponent's side of the table. Even xyz materials. What you described is "control"
@@Ence42to help a bit, think of them as levels with each newer including the previous and expanding even more:
- control = currently on their side of the field
- possession = control + hand + deck + gy + banish + extra + xyz materials
- own/owner = the player starting the duel with that card in their deck/extra in any placement from the possession example + even the opponent's side of the table.
Shifter doesnt kill voiceless anymore. You blessing and pull back your mats
Since the negate was used, Ghost ogre could have traded with IP @10:20 instead of being thrown away.
Activating the field spell was irrelevant at this point for the protection, only useful for a safe otk. SS Magna for the body, NS Chundra, BP attack lo then get Paidra to get the Quick play, attack lo with paidra, attack with Magna either Sauravis (3 attacks done).
Then to play around Sauravis, CL1 Paidra CL2 Chundra make lvl7 Bident then CL1 can't resolve properly, revive Chundra. CL1 Quickplay CL2 Chundra synchro summon the new lvl10 using Magna. CL1 turn everything to attack CL2 Fadra revives anything. Now Sauravis is checked, you run over anything except lo with the lvl10, synchro summon Trident Dragion with lvl7 + Fadra, pop the field spell + the revive and do an attack on lo without giving up the new synchro 10 protection at all.
Yeah as mentioned in the commentary I completley blanked out IP,
The field spell wouldnt have been irrelevant as it would have meant no matter what IP went it it couldn't clear the Tenpai, at that point With magna and Tenpai on board I would have then had the ability to dodge SP eff in BP and jump straight to transendent.
*2nd week playing Voiceless..
G1 I misplayed by adding old man sauravis to hand (couldn’t summon with trap from deck to cheat out ritual sauravis to negate a synchro).
Also should’ve read the main phase line and tried to pop at end of main 😅
Good game tho, glad I kept it competitive :)
Did you add the trap with Skull Guardian in g1 @1:30 ?
Generally going for IP is a bit greedy and opens you to Nib + Imperm that otherwise this deck completely ignores. Also a hidden Bystial is always stronger than a known Bystial so it's better to keep Magna as an interruption then either get Druis if the opponent has a strong board or Saffira if you need the followup on their turn.
Tenpai can cheat out your Sauravis if they use both effects of Synchro Summon as CL1 and CL2 making it miss the timing for the initial Synchro 7. From that point if they can go meteorburst keeping the quickplay for the green dragon it's gg. If they can't Sauravis will solo them, especially if you place the new continuous spell instead of the trap.
@@babradtrap was added of barrier, SG only adds monsters.
Went for the IP play as I had skull/ lo on field for the negate protecting me from nib (nothing else I needed to worry about at that point), barrier protected from imperm.
Didn’t have blessing for this match but would’ve helped especially under shifter g3 when I placed 2nd barrier.
First time playing vs tenpai wasn’t familiar with their synchro climbing etc
If yu popped the field spell wid wid the trap i think yu might have had a chance of winning
@@jubalhendricks4756 hindsight should’ve used trap for that and saved SG negate
@@Gxngar_ I know it can't that's why I asked.
About the IP I'm not talking about the end board but tributing Lo instead of Trias so that a Bystial would have banished Lo in gy and Skull can't negate while you already performed your normal summon so you wouldn't be able to get a second on the field
In game 3 you wouldn't have taken the damage when attacking with Chundra, because once you summoned Fadra, his effect would allowed you to summon Paidra, all taking place at the start of the damage step before your attack even goes through.
Chundra eff at the start if damage step to SS from deck cannot be imperm'd. Same qith the green ones eff to summon back from gy at the start of damage step.
Yeah that's why they tried it on declaration, as it was first locals there's a bit more leniency with going through and providing more time to respond
17:29 I think you should have revived Fadra instead of Chungdra. That way you could have synchro summoned Trident Dragion using Bident, destroy Trascendent and special summon it back to the field once again; that way you have an extra 3K damage & destroy a card on the field.
Ultimately didnt need to at that point, already had a route to game, but will keep in mind for future.
Was there any merit for the VV player in G1 to flip the trap as cl2 to droplet, then chain i:p masq to the trap so that they get value out of their board? An S:P will help out at least one field spell and perhaps one dragon effect interrupt? The trap can then still be live to either spin back guardian for sauravis or have a pop 1 pending the situation.
You're right on principle, but droplet doesn't target, so the summoned S:P will be negated before it could trigger its effect.
ive never seen so many illegal things that fast.....imperm in dmg step and then a trap that is mp only hahahaha
Imperm was declaration not damage step, the trap is a simple mistake
@@zephyrwargamesyugiohthen how is chundra activating to summon from deck?
@alexgalaxynexus ah I see what you mean, was a mistake on both halves due to the new cards, either way outcome is the same
The way your talking to sounds like the tenpai quick synchro effects are hard once per turn, they are not they are soft onces
Yeah, I missunderstood that part, I subconsciously refused to believe that they would be even more busted than they needed to.
The Voiceless player missed so many triggers
Still learning the deck. Apart from the trap g1 what did I miss?
In game 2, why the Tenpai didnt add impermanence with Prosperity???
The ritual couldn't be targeted,
The plan was take 2nd field spell, bait the negate with the 1st then activate the second protecting monsters till BP
Trap voiceless only activate effect in the main phase
Yeah that's mentioned a few moments later
why do you keep veiler and play droll if you decide to side in d-shifter?
I didn't keep veiler in, kept droplets and droll in as all 3 (shifter inc) are really good to shut down the game, you just don't plan on opening all if them and you can't directly search any of them plus if you open multiple you uterlise the ones you feel are most effective and hold the others back for follow up like in the example or holding droplets back in hand.
in g1 he could easily dodge the drop by activating the trap and then IP using all three, easy no?
Youd sacrifice your whole board, for 1 card so youd just be swapping your one omni (skull guardian) for appo if played or SP if not which can be played past
@@zephyrwargamesyugiohWhats the difference then? Droplet kills the entire board regardless so might as well omni the Sangen to make Radiance and Imperm live AND have a live Apo as well.
@@Sutobuto You can never guarantee what the player has left, so If you chain the trap and then Ip, you use up everything and if the player has Imperm Appo is dead, at least if you keep the bodys on board there are more for the tenpai player to have to push through, plus you can then keep the trap card to special and add more bodys to the board while gaining resource for the crack back.
Yes with heinsight of knowing what has in hand you could dodge Drolplet by going into appo and leaving the spell live so you dont fear imp, even then.
The trap just becomes main phase resource management, the set imper can still cause an issue, but if you leave the field spell up, that can only be used during BP, which can still be good, but very easily Paidra - met with Appo if they hard open kaimen go BP, activate Kaimen get Chundra, chundra eff to summon from deck, chain appo, chain chundra to synchro, chain imp, chain paidra - make the sync 7 still attempt to use effect hit with appo, then kill appo.
Obviously it wouldnt have led to game either way, but a lot of unknown to consider and also this was the first weekend facing tenpai so your not always sure on the best weakpoints.
Not saying the play your suggesting is bad, but it only seems so obvious on reflection of what happens next, not taking into account all possible options.
In this senario the decision to keep the pop, imperm and numbers on the board was chosen over putting all eggs in one basket.