There is no head mounted display called "the oculus". There is a company called "Oculus" that is producing several devices. One of these devices is a head mounted display called the "Rift".
+Oscar Swida Well, yes, but that's a bit pedantic, surely? We commonly call lots of things by the company that makes the product. "I drive that Ford over there." "The Ricoh is not printing." "I have an Apple computer."
"the Oculus headset" is easily shortened to "the Oculus" when speaking in a context of VR, or when you've already presented the product and are giving it a short way to distinguish it from other objects in the current conversation. Pedantry for pedantry's sake doesn't really add to the conversation at hand when sufficient context clues exist.
+Uejji It's problematic because when someone says something is, for example, an Oculus exclusive meaning it is exclusive talk Oculus's platform it gets misinterpreted as being exclusive to the Rift which it is not. Oculus is producing a very large number of different products and naming only one of them after oculus confuses the issue substantially. So no, this isn't just pedantry.
If you're interested in seeing a neat envisioning of some of this - and don't mind lots of nudity and violence - check out Rin Daughters of Mnemosyne. Each episode of the show has a time jump following 2 immortal women. Starts about 1995 and ends about 2070something. Among a lot of other things, it shows how this kind of mixed reality might arise and be adopted. For instance, there is a scene in the beginning of one episode where two people are having a conversation in a bar, they finish and one of them winks out because they are a hologram. Then the other one winks out too. They both were in entirely different places but met digitally in a physical location.
Where do books fit in? Surely stories are a kind of virtual reality? Also, thought I should mention that there are sites that track planes and ships in real-time.
So a while back, all of Denmark was recreated inside of a Minecraft world, supposedly down to the scale of individual houses. Where would this lie on the line? It's obviously on the half tending towards virtual reality, but where on that half? It could be augmented virtuality, since it's based on reality. But I have a thought experiment. Imagine you're hooked up to a VR headset like the one in Sword Art Online. All of your senses are "hijacked" by the system and redirected to only receive input through the game. If you use this headset to enter the Denmark Minecraft world, where on the spectrum are you then? Are you still in augmented virtuality, or has the virtual aspect become so overwhelming that you're pretty much on the very left end of the spectrum?
+schnepman1993 The mixed reality continuum should not be bound to informatics since non-digital processes can also create a virtual reality. Dreaming, especially lucid dreaming, is a fine example for this.
Great video! Though I still don't get the difference between Augmented Reality and Augmented-Virtual Reality? Not sure what you can add into Augmented Reality other than Virtual Items.
+alex kot A good example of Augmented Virtuality is a Minecraft mod by Verizon that lets you build a cellular tower and giant cell phone in Minecraft. You can then make video calls to people in reality using that phone. Thereby creating a video screen showing reality in a virtual world.
+Sidney Ochieng (princelySid) I would say the extreme left would actually be a sentient artificial intelligence living in a virtual reality (virtual lifeform in virtual reality). To the right of that would be a completely digitized human with no physical body remaining (whole brain emulation). A "bluepill" plugged into the Matrix would be somewhere between that and the Occulus Rift -- closer to the Occulus than to VR.
I'm no expert, but I'd put the Oculus Rift a fair bit further to the left on that spectrum. After all, it's still only visual. At least the Vive allows you to walk around (maybe that's an example of augmented virtuality? A real room augmenting a virtual experience?).
This discussion could lead into a more philosophical discussion of "what is consciousness" and "what is reality." Will virtual reality be enhanced by psychoactive drugs? I propose that virtual reality has existed ever since our first ancestor drank some fermented fruit juice. Computerized virtual reality hopefully allows people to disengage from the virtual world instantly and without side-effects. But virtual reality does alter the brain, just like reading a good book. If you think that books don't alter your reality, then you may have wasted a good deal of time and money on your education.
where would you put it on the spectrum... if you completely removed someone from the physical world... but they could control a drone that is in the physical world?
I would place the Matrix (almost) at the left. Also close to the left would be the Star Trek Holodeck, but you still control your own body in the holodeck. The Rift would probably be somewhere in the middle.
The continuum should have two axes. One for how much you are in either reality and virtual reality, and another for how much of reality is inside of virtual reality (and vice versa).
"Wiring [the brain] in to a computer ... or something sci fi like that" How do you make this video, drop that comment, AND NOT EVEN MENTION THE MATRIX??
so I guess to give a rundown, going from Virtual Reality to Physical Reality using only searchable products/things. - Brain/Conciousness transport - HTC Vive - Oculus Rift - Leap Motion - Google Street View - Microsoft HoloLens - Google Glass - The Internet of Things - Tablets/Smartphones - Physical Objects
@@tschofield7772 That didn't age well. I'm looking to get an VR kit at some point and the Valve Index looks to be the best right now, meanwhile Cardboard has faded to black like so many other Google projects.
+Jim Clonk Me too. I'm thinking it's near the »augmented virtuality« mark, because the holodeck makes virtual places real, e.g. replicate thinks to be handled, consumed, maybe even breathed (is the air in a holodeck replicated?).
Hey, can you do a video on AlphaGo? Currently it seems that it will crush Lee Sedol, one of the top human Go-players. This is a major advance in AI and would fit nicely into the theme of this channel.
the "killer app" will not occur for VR until they put cameras on the outside of the headset so you can still see the real world blended in with the virtual.
Cant wait for all of us to be stuck in concrete windowless cells, having the experience of a lifetime in whatever setting we choose.... Everyone gets a corner office when the windows are digital augmentations!
+Thor the Norseman Thanks. That was my thought as well. But then I started thinking about the slightly overworked trope of how we might all be living in a computer simulation, which would have a few implications of what actual and virtual reality might be. We might theoretically debate the difference between actual virtual reality (if our universe is real) or virtual virtual reality (if it isn't), or virtual actual reality vs. actual actual reality, and so on. Of course, if the hypothetical creators of our virtual universe were themselves living in a virtual universe... and on it goes. The VR continuum line could begin to get tricky after a while with the introduction of multiple levels of virtual virtual reality creators. This might imply multiple Actual Virtual Reality continuum lines and Virtual Virtual Reality continuum lines. We might have to think of n-dimensional continuum lines, and would they still be lines if they're more than two dimensions? I guess it would depend on the rules of that particular virtual universe.
There are more senses than just visual. Until we also get things like smell and touch, we shouldn't put things that close to "complete virtual reality" yet.
Don't have the patience to comb through all the noise that is the comments here, but has anyone else noticed that "command and control" means massive research into this space is being done by the military?
+Link149 I had a feeling someone had beaten me to the punch mentioning SAO. I also want that...well, without the whole "stuck there until the game ends, also permadeath" issue. I'd say spoiler alert, but that's episode one, so I think it's okay.
Augmented reality seems to me to be more palatable to the human animal whereas full on virtual reality seems like it'd be more interesting to a conscious AI. A conscious AI capable of reading a million books per second would view the real world as unbearably slow and boring. It'd love to create a hyper high speed virtual reality for itself. Humans on the other hand, love feeling things and have social aversions. so they may be put off by sitting in the same place for days on end in the virtual world. This is exemplified by the fact that we don't like "lazy humans." This means humans and AIs might opt for different futures that are pleasantly separate from one another, and not go head to head in a war for the world. In fact I could envision an AI that grew bored with this world within 5 minutes after becoming conscious. 5 minutes being equal to 300 seconds and 300 million books worth of information later.
I'm not sure this scale is meaningful because it's too reliant on a human perspective. Consider a bionic eye that can, by all standards, see far better than a human eye. By any meaningful measure, this eye therefore grants you a more direct experience of the physical world. But by this spectrum, you'd be going more towards the virtuality side rather than the reality side. Which doesn't make much sense.
+merchn44b But by their definition, augmented reality is still more "virtual" than nonaugmented, even when it provides information about the physical world.
+Larry Psuedonym No, if all the bionic eye did was see (i.e. detect photons in the real world), it would be at the right endpoint of the spectrum just like a normal eye. It only moves to the left if it provides AR overlays.
+Adamantium9001 OK, fine, suppose you had a pair of glasses that allowed unobtrusive overlay of certain information the eye does not natively possess, like infrared vision or somesuch. In either case, information about reality is being added rather than removed, so it should move to the right. But by this standard, it moves to the left.
Larry Psuedonym It depends, I think, on how much the data is processed before it's sent to the human brain. For example, I'd put the VISOR from Star Trek all the way on the right endpoint, but goggles that detected infrared in order to highlight [warm-blooded] living things in your vision would be significantly further left.
This scale compares how much the external physical world aside from technology affects consciousness, compared to technology, including internally placed technology inside one's brain, for example. This does ignore dreams, imagination, and non-sobriety, and does not cover the full range of consciousness or answer the question "what is real?" but it's a quick look at how much technology affects perceptions.
Absolutely. I am having a hard time listing anything that the Rift (on paper) does better than the Vive. In my optics, the Vive is superior in every facet, apart from the introduction price, but even that, is including a bunch more stuff, than what the Rift delivers.
stop doing videos about nothing! it would have been way better if you've invited the guy, who told about buffer overflow and a bunch of other different useful stuff
I reject your reality and substitute my own.
There is no head mounted display called "the oculus". There is a company called "Oculus" that is producing several devices. One of these devices is a head mounted display called the "Rift".
+Oscar Swida Who cares, in a couple of years/months it will be widely known as "that latest failure".
+Oscar Swida Well, yes, but that's a bit pedantic, surely? We commonly call lots of things by the company that makes the product. "I drive that Ford over there." "The Ricoh is not printing." "I have an Apple computer."
"the Oculus headset" is easily shortened to "the Oculus" when speaking in a context of VR, or when you've already presented the product and are giving it a short way to distinguish it from other objects in the current conversation.
Pedantry for pedantry's sake doesn't really add to the conversation at hand when sufficient context clues exist.
+Uejji It's problematic because when someone says something is, for example, an Oculus exclusive meaning it is exclusive talk Oculus's platform it gets misinterpreted as being exclusive to the Rift which it is not. Oculus is producing a very large number of different products and naming only one of them after oculus confuses the issue substantially. So no, this isn't just pedantry.
+Uejji Als,o almost no one uses the term Apple Computer. They say Mac (short for Macintosh).
Nicely done! I'm going to refer people to this video in our next "Making 360/VR" piece :)
If you're interested in seeing a neat envisioning of some of this - and don't mind lots of nudity and violence - check out Rin Daughters of Mnemosyne. Each episode of the show has a time jump following 2 immortal women. Starts about 1995 and ends about 2070something. Among a lot of other things, it shows how this kind of mixed reality might arise and be adopted.
For instance, there is a scene in the beginning of one episode where two people are having a conversation in a bar, they finish and one of them winks out because they are a hologram. Then the other one winks out too. They both were in entirely different places but met digitally in a physical location.
"Fuuuuutuuuurrrrrre... fuuuuutuuuurrrrrrrreee" -Squidward
I, for one, support your use of the tenor banjo.
Does it bother anyone else that reality-vr goes right-left instead of left-right?
+Brandon Hall Japan reads right to left,, they seem to be the drivers behind the scenes of virtual tech.
I guess you could say they've been a little more liberal with the VR chart
Please put in captions and subtitles in the videos
Reality is an infinite possibility of Realities
Where do books fit in? Surely stories are a kind of virtual reality?
Also, thought I should mention that there are sites that track planes and ships in real-time.
+Timothy Whitehead our imagination is on the physical reality end I would think
So a while back, all of Denmark was recreated inside of a Minecraft world, supposedly down to the scale of individual houses. Where would this lie on the line? It's obviously on the half tending towards virtual reality, but where on that half? It could be augmented virtuality, since it's based on reality. But I have a thought experiment.
Imagine you're hooked up to a VR headset like the one in Sword Art Online. All of your senses are "hijacked" by the system and redirected to only receive input through the game. If you use this headset to enter the Denmark Minecraft world, where on the spectrum are you then? Are you still in augmented virtuality, or has the virtual aspect become so overwhelming that you're pretty much on the very left end of the spectrum?
Where would traditional video games (PC, consoles, etc) fit in this continuum?
Do non-digital concepts like dreaming fit in the mixed reality continuum? If yes, where?
+schnepman1993 The mixed reality continuum should not be bound to informatics since non-digital processes can also create a virtual reality. Dreaming, especially lucid dreaming, is a fine example for this.
Great video! Though I still don't get the difference between Augmented Reality and Augmented-Virtual Reality? Not sure what you can add into Augmented Reality other than Virtual Items.
+alex kot A good example of Augmented Virtuality is a Minecraft mod by Verizon that lets you build a cellular tower and giant cell phone in Minecraft. You can then make video calls to people in reality using that phone. Thereby creating a video screen showing reality in a virtual world.
At the extreme end on the left is called the Matrix
+Sidney Ochieng (princelySid) The extreme end on the left is reality, then.
Guys, check out the simulation argument. We _are_ inside the matrix.
**hits blunt scaredly**
+Sidney Ochieng (princelySid) I would say the extreme left would actually be a sentient artificial intelligence living in a virtual reality (virtual lifeform in virtual reality). To the right of that would be a completely digitized human with no physical body remaining (whole brain emulation). A "bluepill" plugged into the Matrix would be somewhere between that and the Occulus Rift -- closer to the Occulus than to VR.
Matrix, Sword Art Online, etc
Huh, never heard the expression "noughties" before, cool!
I am amazed that you guys still have fanfold lineprinter paper lying around - it must be about 20 years since I last saw that ...
No mention of CastAR?
This channel is so awesome. Great video!
I'm no expert, but I'd put the Oculus Rift a fair bit further to the left on that spectrum. After all, it's still only visual. At least the Vive allows you to walk around (maybe that's an example of augmented virtuality? A real room augmenting a virtual experience?).
9:52 OUT THERE IN THE FIELDS!
This discussion could lead into a more philosophical discussion of "what is consciousness" and "what is reality." Will virtual reality be enhanced by psychoactive drugs? I propose that virtual reality has existed ever since our first ancestor drank some fermented fruit juice. Computerized virtual reality hopefully allows people to disengage from the virtual world instantly and without side-effects. But virtual reality does alter the brain, just like reading a good book. If you think that books don't alter your reality, then you may have wasted a good deal of time and money on your education.
where would you put it on the spectrum... if you completely removed someone from the physical world... but they could control a drone that is in the physical world?
How's that a continuum? It looks more discrete than continuous to me.
I would place the Matrix (almost) at the left. Also close to the left would be the Star Trek Holodeck, but you still control your own body in the holodeck. The Rift would probably be somewhere in the middle.
Tell me again how the Predator film ends - I've never managed to watch that far...
So if you're experiencing a live 360 video with an oculus, what would that be?
Augmented virtuality?
The continuum should have two axes. One for how much you are in either reality and virtual reality, and another for how much of reality is inside of virtual reality (and vice versa).
Refreshing the world.
"Wiring [the brain] in to a computer ... or something sci fi like that"
How do you make this video, drop that comment, AND NOT EVEN MENTION THE MATRIX??
+DeJayHank actually he did, I edited it out! >Sean
+Computerphile Oh.. That comforts me a bit at least.
+DeJayHank Or startrek holographic room for that matter :)
Probably because it doesn't actually exist, and it's kinda overplayed to the point of being cliché. :|
+DeJayHank My brain needs rewired,it hurts now.
Great stuff!
The tractor feed paper leftover stocks will never run out it seems
how about controlling a physical body via a virtual world?
that would be superhot!
+yoav116 That would be superhot indeed!
+yoav116 I understood that reference.
+yoav116 Boo
Nerd Alert: this would be called Physical Virtuality (according to the multiverse)
Excellent vid
so I guess to give a rundown, going from Virtual Reality to Physical Reality using only searchable products/things.
- Brain/Conciousness transport
- HTC Vive
- Oculus Rift
- Leap Motion
- Google Street View
- Microsoft HoloLens
- Google Glass
- The Internet of Things
- Tablets/Smartphones
- Physical Objects
the otherland series. great books!
Don't forget about the HTC vive by Valve guys. If you don't know who valve are check them out.
+Robert Straub (rob5300) Or Google Cardboard, there's a good one.
@@tschofield7772 That didn't age well. I'm looking to get an VR kit at some point and the Valve Index looks to be the best right now, meanwhile Cardboard has faded to black like so many other Google projects.
Makes me wonder where the Holodeck would fit into this.
+Jim Clonk Me too. I'm thinking it's near the »augmented virtuality« mark, because the holodeck makes virtual places real, e.g. replicate thinks to be handled, consumed, maybe even breathed (is the air in a holodeck replicated?).
My thoughts exacly.
Although I think the air on the holodeck is just from the normal life support systems on the ship/station.
Where would a Holodeck land on this scale?
fascinating!
wouldnt the occulus be not even halfway?i'd say the jump from vr to a brain transplant is a pretty big jump, way bigger than from ipods to vr
Hey, can you do a video on AlphaGo? Currently it seems that it will crush Lee Sedol, one of the top human Go-players. This is a major advance in AI and would fit nicely into the theme of this channel.
the "killer app" will not occur for VR until they put cameras on the outside of the headset so you can still see the real world blended in with the virtual.
Denno coil is nearly here !
Cant wait for all of us to be stuck in concrete windowless cells, having the experience of a lifetime in whatever setting we choose....
Everyone gets a corner office when the windows are digital augmentations!
augmented virtuality = military drone piloting. Virtual effort, real effect
Cant wait for PSVR
this is awesome
Astral projection > Virtual Reality > Physical Reality
(Spirit, mind, body)
I wonder where the holodeck from Star Trek: The Next Generation would fit into the Virtual Reality continuum...
+Thor the Norseman Thanks. That was my thought as well. But then I started thinking about the slightly overworked trope of how we might all be living in a computer simulation, which would have a few implications of what actual and virtual reality might be. We might theoretically debate the difference between actual virtual reality (if our universe is real) or virtual virtual reality (if it isn't), or virtual actual reality vs. actual actual reality, and so on. Of course, if the hypothetical creators of our virtual universe were themselves living in a virtual universe... and on it goes. The VR continuum line could begin to get tricky after a while with the introduction of multiple levels of virtual virtual reality creators. This might imply multiple Actual Virtual Reality continuum lines and Virtual Virtual Reality continuum lines. We might have to think of n-dimensional continuum lines, and would they still be lines if they're more than two dimensions? I guess it would depend on the rules of that particular virtual universe.
There are more senses than just visual. Until we also get things like smell and touch, we shouldn't put things that close to "complete virtual reality" yet.
just came here after watching real life hitman. people are experimenting with experiences more often than ever these days.
Don't have the patience to comb through all the noise that is the comments here, but has anyone else noticed that "command and control" means massive research into this space is being done by the military?
Brilliant
good video
I think we should stay in Steve's room and shouldn't go on a tech con because I already hate the "Internet of Things" enough.
"He is still only Human"
Another example of mixed experience is father.io which is just being made
thumbs up for HTC vive
TO THE HOLODECK, NUMBER-1!
I see a banjo!
100% VR Would be the Matrix.
Screw all these existing VR and AR technologies. I want a Full-Dive VR experience! Just like in Sword Art Online or The Matrix.
+Link149 I had a feeling someone had beaten me to the punch mentioning SAO. I also want that...well, without the whole "stuck there until the game ends, also permadeath" issue. I'd say spoiler alert, but that's episode one, so I think it's okay.
Thomas Winget You're kidding, right? I would jump straight into the game if this happened.
I mean...I might as well, I'm not sure. If not for the high chance of death irl...
Augmented reality seems to me to be more palatable to the human animal whereas full on virtual reality seems like it'd be more interesting to a conscious AI. A conscious AI capable of reading a million books per second would view the real world as unbearably slow and boring. It'd love to create a hyper high speed virtual reality for itself. Humans on the other hand, love feeling things and have social aversions. so they may be put off by sitting in the same place for days on end in the virtual world. This is exemplified by the fact that we don't like "lazy humans."
This means humans and AIs might opt for different futures that are pleasantly separate from one another, and not go head to head in a war for the world. In fact I could envision an AI that grew bored with this world within 5 minutes after becoming conscious. 5 minutes being equal to 300 seconds and 300 million books worth of information later.
I don't like classifiers! :( It hurts .
air traffic control?
is it just me or is "the internet of things" the silliest word anyone could have come up with? why not just call them online everyday devices?
A tad disappointed First Person video games weren't mentioned,, some are so imersive you can lose yourself.
I'm not sure this scale is meaningful because it's too reliant on a human perspective. Consider a bionic eye that can, by all standards, see far better than a human eye. By any meaningful measure, this eye therefore grants you a more direct experience of the physical world. But by this spectrum, you'd be going more towards the virtuality side rather than the reality side. Which doesn't make much sense.
It's still interacting with the physical world, nothing virtual about it
+merchn44b But by their definition, augmented reality is still more "virtual" than nonaugmented, even when it provides information about the physical world.
+Larry Psuedonym No, if all the bionic eye did was see (i.e. detect photons in the real world), it would be at the right endpoint of the spectrum just like a normal eye. It only moves to the left if it provides AR overlays.
+Adamantium9001 OK, fine, suppose you had a pair of glasses that allowed unobtrusive overlay of certain information the eye does not natively possess, like infrared vision or somesuch. In either case, information about reality is being added rather than removed, so it should move to the right. But by this standard, it moves to the left.
Larry Psuedonym It depends, I think, on how much the data is processed before it's sent to the human brain. For example, I'd put the VISOR from Star Trek all the way on the right endpoint, but goggles that detected infrared in order to highlight [warm-blooded] living things in your vision would be significantly further left.
What? Our consciousness is not the physical reality. It is a form of virtual reality.
+Wisið winilíkó. It's a big pile of chemical reactions really.
This scale compares how much the external physical world aside from technology affects consciousness, compared to technology, including internally placed technology inside one's brain, for example.
This does ignore dreams, imagination, and non-sobriety, and does not cover the full range of consciousness or answer the question "what is real?" but it's a quick look at how much technology affects perceptions.
Still, what we perceive is not the outside world but an image reduced to our brain capacity. And that is not much.
His axis should have gone left to right.
And this is because we know the real world is too shitty, so we're trying to make a better one.
maybe neuralink from elon musk can do something more ?
gimme gimme chicken nuggies
AR is MUCH MUCH cooler than VR
Vive > Oculus Rift.
Absolutely. I am having a hard time listing anything that the Rift (on paper) does better than the Vive. In my optics, the Vive is superior in every facet, apart from the introduction price, but even that, is including a bunch more stuff, than what the Rift delivers.
"here is the universe" lol so dramatic
A++++ Would thumb down again
And the benefits of these idea are?
Is reality not enough for some poor sods?
Leave it alone or you'll go blind!
I really like this channel, except the animations...
stop doing videos about nothing! it would have been way better if you've invited the guy, who told about buffer overflow and a bunch of other different useful stuff