@@DucktheBuck5800 maybe a broken lighthouse turned into a wizard tower. I personally think that would be interesting to see. Like imagine a broken lighthouse floating in the air with magic swirling around it housing a wizard kinda cool.
Who says you have to go big for your projects? I've personally always loved watching a starter home turn into a village, a town and then a city, especially when its on a server with other people and all the infrastructure being built and spreading out to other settlments and terraforming to go with it. It just makes it feel more alive than a world with a mega build that just looks like it's in the middle of nowhere.
I love make buildings (mainly villages and towns and ruins) building that are small, not only 'cause of my laziness 😅 ,its because i love compact and well decorated buildings 😊
I think what's missing in the fishing village is a medieval lightower for the boat travelers to navigate through the night. Maybe even make it a magical one, with some sort of eluminating crystal at the top, to keep up with the magic fantasy theme you have in other parts of the world.
I just want to say that while I adore terraforming in general the water transformations are probably my favourite. They are so stunning and make it look so so so so gooood.
I absolutely love that you don’t just build, you actually create a story for the builds, and use so many blocks most people would never think of to show those little story elements. It’s honestly one of my favorite things about your builds. I also love the way you texture, and make everything look so natural.
Love the village and coast. For the dry dock, you could build carts with ship parts to show that the ships can come apart, like many Neolithic/Mediterranean fishing boats.
Fwip thank you for making sustainable content versus the “bigger and better” meta that many new hardcore youtubers are trying. We can rely on you to post every Thursday and expect a genuine video (of course you need to take next month off but you get the point). These unique and detail oriented builds are always my favorite
@fWhip If this becomes a shepherd village, ya can still make this part of the fisherman village idea. Just make it so part of the main trades is wool/silk products. The fishing could be the main food source, while wool is the main trading source. Plus with the goats, it can also be part of the lore of this being like a clothing location. Goat fur is used for brushes and hair brushes, while goat skin is made into clothing, gloves, book covers, shoes, and/or bags. So the looms actually can work out great for the lore!!!!
What a lovely little village! I really liked seeing more of the thought process happening with the buildings, it felt a bit more… natural? I know that pre planning helps a lot with builds, but for smaller stuff like the little village houses, it’s cool to see it done on the fly
this world is so amazing!! loving the new village with all its LORE. it's also so nice and inspiring watching more building on camera. what a great early christmas present
TIP: lock in the villagers trade before they get into the village by trading with them and their respective job block, then move them :). Then to make them go to the right job block make it the nearest and only accessable one of that specific job block!
I’ve been watching your videos ever since the original Building with Fwhip and every single week i continue to look forward to your videos! thank you Fwhip
Hey fWhip, i've have a small suggestion here :) For ✨mystical lore✨ purpose you can build some medieval boat crane thingy. It's kinda like those things that boats were attached to on the big ships, but medieval.
Do you think you’ll ever rebuild the stronghold? I feel like that might be a fun challenge for you and it would be interesting to see what you’d do with that space for the end portal ! Love your videos 💕
You could make it a village of fishermen by setting the villagers up a little ways away at first, giving them a barrel, and then trading with them once to lock in the profession. Then you could transport them into the village and voila, a fishing village! And if they breed and you end up with a couple shepherds too, no big deal. 🙂
That’s awesome I think very small trees and bushes would help a lot on the flatter spaces and I would definitely had one more building, the most important one in a fishing village: the tavern
it's crazy to think that you've done so much in your minecraft world, and yet i've never realized just how big the minecraft world is until you started this episode moving into a completely new territory. endless possibilities and ideas!
hey just realized that a stronghold video would be pretty cool, as well as a no elytra challenge onthe series, maybe one or two episodes, keep it up man
Can’t you lock in villager professions by trading with them? It could be useful in the future to lock in the profession so you don’t have to worry about them going to the wrong spots after you’ve worked so hard decorating. The village looks absolutely fantastic
Tip for when you are clearing stuff underwater: Bring a few allays with you. Give them sand dirt cobble gravel etc and they will fly over the river and collect the floating items. You never have to swim on the surface or boat around to collect those blocks
For digging under water, conduits help a ton! They’re so under used for how useful they are! Also, if you want fisherman villagers there you can always lock in a fisher trade before moving them to the village! I love the vibe here :) I would super like to see some docks/piers for fishing by hand and maybe even a lighthouse for incoming ships to see! EDIT: if you want to keep villagers in a certain area, put a bell down and they’ll congregate around it in the day time
So about the lore of getting boats out of the water, maybe make a small pen with a couple of mules in it, as if the villagers were using them to get the boats back on land with ropes or chains, as for the reson why mules, i would say that horses in minecraft are looking like you would ride them in to the battle, they are storng, but they are also expensive, and donkeys wouldn't be as effective but they would be cheaper, a mule is a mix of both. Also if there are any grammar mistakes, sorry, I'm not from an English-speaking country so everything is highlighted, it makes it hard to tell if there's a mistake.
For a future peoject: you could make some small hanging bridges across the river at the cliff side with different hight levels like the people from the village or so would celebrate the big ship coming thru from a big adventure Also the cliff could have some rocks coming further out the mountain at a higher level with a tree and nest on it. Not forget to mention nice video 🤩
For villager, you can assign them the job beforehand, trade with them so they don’t loose the job when you break their table and that should keep them from loosing their job.
You should had a lighthouse on the south-East side of the cliff since it would fit perfectly with the fisher-man village and the boats. Love your videos, keep up your good work.
Hey Fwhip, I had this really cool build idea where you could make an elytra course and make the rings based off of your builds. I really enjoy your content and motivation!
I would love to see your take on a stilt village, where the houses are on stilts above a body of water and connected via piers/docks! I think you could have a lot of fun with height variation especially, as well as theming it around whatever sort of villagers from this setting would end up settling in such a place - I think it naturally has very swamp witch vibes, but if you get it over a big open lake rather than a swamp it could be leatherworkers who use the water in their processing, or clerics who follow a water god, or anything else you could think of! And now that we can waterlog blocks, it wouldn't even have weird gaps around the stilts.
New build ideas:- 1.Make a lighthouse near coast line. 2. A research laboratory 3. A big beach having things beaches , have , like balls , unbreallas etc , maybe a beach playground too , with your custom palm and coconut trees 4. A village like maldives between ocean 5.Sunset points at beach cliff where you gonna extend that 6. Rocky places which is seen at beaches , can be a option too
I LOVE that you showed more building footage. I keep trying to push myself with odd build designs and my roofs frequently look boring (or just get ignored...). Seeing how you fix odd connections was inspiring.
Long term fwhip fan here, and this was easily one of my favourite videos ever from this series. The slower paced video format where we can watch the build come together is much more enjoyable than seeing multiple houses be built in a few seconds ❤❤
You should make one of the boats, in the dry dock. Look like it's still being worked on. for the lore... also you could have locked the vilagers as fisher men before you add them to the fishing village. or temporarily remove the other workstations.
Hey fWhip! I saw a couple people on stream mention you could try honey blocks covered by moss carpets to keep the goats from escaping by if you didn’t want to keep the leads. Never saw you respond, but obviously totally cool if this is what you prefer! Great episode, these smaller scale projects have always been my favorite to watch, even though the bigger ones are awesome too. Reminds me of Building with fWhip 💜
To get the boats back to the top of the ramp there could be like a pulley system they use to haul them back up the hill? Idk that might be cool. Fantastic video as always Fwhip!
I love it when you wing projects rather than watch you build it from a schematic. I love the creativity portrayed in the creative builds, but I love to see your thought process. This video is exactly the kind of thing i love to see. Good Job! :)
fWhip, you should change the logs under the docks to dark oak then spruce and oak out the water, dark oak at the bottom then spruce for the two blocks below the surface, including the surface of the water, it looks like the support beam is wet, also add a crane to the dry docks to show how the boats got there, also trade with the fisherman before bringing them and they won't change profession
Great video as always! Just an idea from me, but perhaps another castle could be built in front of the city, next to the right side of the world tree. If you were to build on the roots, the castle could partially 'climb up' on the tree, which could be interesting to look at.
I'm getting more ship building vibes than fishing. The drydock up the hill and the run down to shore being a very oneway path. Plus, having the looms fits with sail making. Great build either way
i really love watching you figure out how to build the roofs as you go. it looks so challenging, its interesting to see how your process works out without jumpcutting to a finished (GORGEOUS) build. i love this!
You should totally name the fishing village something like 'Salar Town' or 'Salaria' or even just 'Salar', based off of the scientific name for salmon, which is Salmo Salar. Some cod-inspired names would probably be 'Gadus', 'Village of Morhua', or 'Morhua', with the scientific name being Gadus Morhua. For a tropical fish, I'll just do clownfish, so some names could be 'Amphiprio', 'Community of Amprio', or 'Ocellaris', since Clownfish are Amphiprion Ocellaris. And pufferfish could be 'Donti Village', 'Dontidae', or 'Tetraodo, since their scientific name is Tetraodontidae. This took me a little while, so I hope fWhip sees this! G'bye. Edit: Quick edit because I'm a little nervous now, sorry if the village already has a name! I'm not done with the video yet, so these are just my ideas. Hope this clears any confusion up for whoever may see this in the future.
I don’t know why, but something about this build really spoke to me. This was my favorite video of the series, which is really saying something with the caliber of your work. Keep up all of your amazing creativity, and happy new years!
Possibly build a big crane in the costal area. Something used to pick up ships and move into a shipyard. Or for cargo and such. Might be a fun project to have that build fit the style and era you’ve already established. Could even connect to some marina of sorts. Love the vids thx fwhip 30:00
It would be awesome If The acidental path lead to an fairy mount Or a fairy circle and you could make an fairy themed cave Or an outpost watching a brunch of rock trolls ( These are surely not Hilda references😂)
You could use grindstones as wheels and build something at the top and that looks like some sort of hand crank to move the wheels so you can move the boats up the way. You need to use a bit of imagination for this though
As much as I love the mega projects other people do, I really enjoy the Fwip series. I've been actually texturing my builds more because of it. You don't see people using the blocks Fwip does for texturing.
Thank you fWhip, I've watched your whole fantasy playlist in since end 2023, It has been a great therapy session for the long year that I have had. I don't play often but you, (and some other uploaders), you made me start a Vanilla game again, with no resource packs and shaders. btw I am not a builder but a hoarder so never in single player have I even kill the Dragon. thank you.
For the dry dock and how the boats get up there. The cliff edge along the river near the Dry dock, put a crane or hoisting system that extends from the edge to over the waters.
AHH so stunning as always. It's been so great to watch the world's story come to life through your beautiful builds. I never see anyone use goats in builds (probably because their annoying jumping!) but I think this was an amazing and successful way to feature these little guys! --Also, you could maybe try trade locking with fishermen so they don't keep switching jobs? Either way, the eye patch is suitable for a fishing village!!
i love when you just wing it for your builds. for me, it is a lot more enjoyable to see the process than to see the final product, and it looks just as good!
I think for a more nordic or even just rough vibe you should use more normal spruce logs instead of the stripped ones, it makes it look less polished and it could be a cool detail between the city and the villiage
I've watched all the serie in the span of a month, I JUST realised I wasn't subscribed... Well now I am ! You gave me the desire to make an enormous base on my survival world (well, not as enormous as yours duh) but still, it gave me the motivation to do something I never really did before. Thanks !
Great video ! Love the build. If you bring the barrel to the village and sell something to them you can lock them in as fisherman before transporting them to the town. 💪🏽✨
For the question of how to get the boats out of the water, why not have a barn beside the boat ramp for some sturdy mules can live. They would be well taken care of by the whole village as they are the means of pulling all the boats. With plenty of bamboo around as a fast and effective way to help roll the boats out of the water.
Great build, I think a mini lighthouse would be on theme and the hill at 43:12 I think would be a good spot for it, lore wise fisherman can find there way back at night, and other means like trade
Hey Fwhip i just went back and watched a few of your videos from 7,6,and 5 yeara ago and your building style as absolutely grown and truly become your own style. Your building 7 years ago felt weighted and gothic due to the shaders. The year 6 style evolved to be pratical and less reliant on shaders. Year 5 looks like you were really starting to get comfortable with making your buildings in your own style. Now in 2024 you truly have an amazingly blend of grandiose and weight with your own building style. It is inspiring and beautiful to watch these videos whenever you post. I wish you many many more years of enjoying your job and getting to experience what you make sir.
Just wanted to say that, yes, I really enjoyed this style of building. It is nice to see the thought process behind your decisions and where you change your mind as you see it come together.
I was thinking : "Oh man, Why terraformers always forgot to lit up the ground before building over it, that'll create so much unintentionnal mob farm"... And then, suddenly, Fwhip show up with torch and place torches... good job, you've proved my thoughts wrong once more :D
As someone who lives in a coast town, adding potatoes as the crop was the right choice! It's to windy and cold to grow wheat so the only thing we can grow is root vegetables (:
For the boats to come back up you could try and make a sort of boat lift-crane-thing coming off the side of the cliff (or make it look like the boats can come apart like I saw on another comment :D ) Also, as somebody who lives on a fairly windy coast- it would be really cool to see some custom trees that have grown at an angle because of the sea winds- either by the village itself or on the little windbreak peninsula out in the water
Maybe to explain how the village gets the boats back up from the water, you could build a nearby cave that a mystic ocean/water spirit lives in and this spirit is friendly with the village and helps them!
Halo Lore: Jerome 092, Douglas 042, and Alice 130 all make up Spartan Team Red, and were all rehabilitated washouts. They are also responsible for hazing a member of Spartan Team Black during their training days as they thought they weren’t taking their training seriously.
i love this little village and the terraforming along the coast. really enjoyed this style of video where we get to see more of your thought process behind building
Love the terraforming! What if you added some end stone into the sand? The coloring is a bit lighter than sand, but it’s something I’ve added to my beaches alongside bigger rocks. But with all of the stone around already it may be a bit too busy to have so much additional texture to the area.
I've been very inspired by your and Sausage's videos lately. And after doing some planning, I worked on my first ever bit of terraforming and landscaping today! While I'm still indimidated by the idea of building my actual house, I do now have a very cute little lake - tomorrow I'll do the shoreline and start a custom path to connect everything up :D
a LORE idea for how the boats get up to the dry dock: the village is inhabited by a druid who knows a secret recipe for an elixir that gives incredible strength to anyone who drinks it and the people of the village simply pick the boats up and carry them out of the water
13:51 idk how you'd be able to show this in MC but Rome and Carthage (probably a few Greeks and the other Mediterranean city states) would roll either whole boats or boat parts on logs to quickly and effectively transport them on land. Workers would be on either side tugging with ropes Feel free to fact check me, this is a tidbit a remembered from like an Engineering an Empire doc that I listened to when I was 13 lol You could also do a crane to lift small boats!
This is absolutely stunning! Just mind blown about how amazing you did this. Living in Newfoundland you hit a lot of the rural fishing concepts. You'd likely drag your boats up with a steel line over fell trees typically. Just wow
It would be fun to see a wizard tower at the end of the accidental road. You could even do magical fields with the nether plants.
Really dig a wizard tower, he needs more magic in his world.
maybe a broken light house with the top on the ground next to it, or maybe an intact one!
sounds cool
@@DucktheBuck5800 maybe a broken lighthouse turned into a wizard tower. I personally think that would be interesting to see. Like imagine a broken lighthouse floating in the air with magic swirling around it housing a wizard kinda cool.
Follow the nether brick road
Who says you have to go big for your projects? I've personally always loved watching a starter home turn into a village, a town and then a city, especially when its on a server with other people and all the infrastructure being built and spreading out to other settlments and terraforming to go with it. It just makes it feel more alive than a world with a mega build that just looks like it's in the middle of nowhere.
I’m doing that on a public server, i keep adding more buildings.
@@milanP563. Ooo can I possibly join?
I enjoy watching fWhip doing these videos of transforming or building a something village! He has very creative ideas!
I think you might really like my hardcore play through then 😊
I love make buildings (mainly villages and towns and ruins) building that are small, not only 'cause of my laziness 😅 ,its because i love compact and well decorated buildings 😊
I think what's missing in the fishing village is a medieval lightower for the boat travelers to navigate through the night. Maybe even make it a magical one, with some sort of eluminating crystal at the top, to keep up with the magic fantasy theme you have in other parts of the world.
You mean a lighthouse?
Yes
I just want to say that while I adore terraforming in general the water transformations are probably my favourite. They are so stunning and make it look so so so so gooood.
I agree.
I absolutely love that you don’t just build, you actually create a story for the builds, and use so many blocks most people would never think of to show those little story elements. It’s honestly one of my favorite things about your builds. I also love the way you texture, and make everything look so natural.
Love the village and coast. For the dry dock, you could build carts with ship parts to show that the ships can come apart, like many Neolithic/Mediterranean fishing boats.
Yes yes yes I agree. I didnt think of that
Fwip thank you for making sustainable content versus the “bigger and better” meta that many new hardcore youtubers are trying. We can rely on you to post every Thursday and expect a genuine video (of course you need to take next month off but you get the point). These unique and detail oriented builds are always my favorite
I love watching this world grow! The interconnected fantasy world is coming together! Keep it up 😄
@fWhip If this becomes a shepherd village, ya can still make this part of the fisherman village idea. Just make it so part of the main trades is wool/silk products. The fishing could be the main food source, while wool is the main trading source. Plus with the goats, it can also be part of the lore of this being like a clothing location. Goat fur is used for brushes and hair brushes, while goat skin is made into clothing, gloves, book covers, shoes, and/or bags. So the looms actually can work out great for the lore!!!!
genius!
What a lovely little village! I really liked seeing more of the thought process happening with the buildings, it felt a bit more… natural? I know that pre planning helps a lot with builds, but for smaller stuff like the little village houses, it’s cool to see it done on the fly
this world is so amazing!! loving the new village with all its LORE. it's also so nice and inspiring watching more building on camera. what a great early christmas present
TIP: lock in the villagers trade before they get into the village by trading with them and their respective job block, then move them :). Then to make them go to the right job block make it the nearest and only accessable one of that specific job block!
The little cow doodle at 15:59 when drawing the layout gave me unprecedented levels of joy, which stacked with the joy of such a long video ❤
I’ve been watching your videos ever since the original Building with Fwhip and every single week i continue to look forward to your videos! thank you Fwhip
fWhip not adding an old-school lighthouse in the corner next to the Ocean triggered me very hard and I don`t really know why :D
Hey fWhip, i've have a small suggestion here :)
For ✨mystical lore✨ purpose you can build some medieval boat crane thingy. It's kinda like those things that boats were attached to on the big ships, but medieval.
Do you think you’ll ever rebuild the stronghold? I feel like that might be a fun challenge for you and it would be interesting to see what you’d do with that space for the end portal ! Love your videos 💕
that’s such a fun idea
Nice going thinking ahead with the torches before Terra-forming
You could make it a village of fishermen by setting the villagers up a little ways away at first, giving them a barrel, and then trading with them once to lock in the profession. Then you could transport them into the village and voila, a fishing village! And if they breed and you end up with a couple shepherds too, no big deal. 🙂
5:50 LMAO the ongoing war against the shulker monsters is so real
That’s awesome I think very small trees and bushes would help a lot on the flatter spaces and I would definitely had one more building, the most important one in a fishing village: the tavern
it's crazy to think that you've done so much in your minecraft world, and yet i've never realized just how big the minecraft world is until you started this episode moving into a completely new territory. endless possibilities and ideas!
hey just realized that a stronghold video would be pretty cool, as well as a no elytra challenge onthe series, maybe one or two episodes, keep it up man
Can’t you lock in villager professions by trading with them? It could be useful in the future to lock in the profession so you don’t have to worry about them going to the wrong spots after you’ve worked so hard decorating. The village looks absolutely fantastic
Tip for when you are clearing stuff underwater:
Bring a few allays with you. Give them sand dirt cobble gravel etc and they will fly over the river and collect the floating items. You never have to swim on the surface or boat around to collect those blocks
fWhip: I don’t want to go mega, I just want to relax. Also fWhip: so let’s build a fishing village
For digging under water, conduits help a ton! They’re so under used for how useful they are!
Also, if you want fisherman villagers there you can always lock in a fisher trade before moving them to the village!
I love the vibe here :) I would super like to see some docks/piers for fishing by hand and maybe even a lighthouse for incoming ships to see!
EDIT: if you want to keep villagers in a certain area, put a bell down and they’ll congregate around it in the day time
fwhip: builds something peacefull and calm
music: HEAVY ROCK!!!
So about the lore of getting boats out of the water, maybe make a small pen with a couple of mules in it, as if the villagers were using them to get the boats back on land with ropes or chains, as for the reson why mules, i would say that horses in minecraft are looking like you would ride them in to the battle, they are storng, but they are also
expensive, and donkeys wouldn't be as effective but they would be cheaper, a mule is a mix of both. Also if there are any grammar mistakes, sorry, I'm not from an English-speaking country so everything is highlighted, it makes it hard to tell if there's a mistake.
The beach terraforming is amazing. Going to use this idea once I find a right place for it
This style of video just scratches an itch for me, would love to see more like it!
Agreed 👍
For a future peoject: you could make some small hanging bridges across the river at the cliff side with different hight levels like the people from the village or so would celebrate the big ship coming thru from a big adventure
Also the cliff could have some rocks coming further out the mountain at a higher level with a tree and nest on it.
Not forget to mention nice video 🤩
For villager, you can assign them the job beforehand, trade with them so they don’t loose the job when you break their table and that should keep them from loosing their job.
Hope everyone is doing great :D
You should had a lighthouse on the south-East side of the cliff since it would fit perfectly with the fisher-man village and the boats. Love your videos, keep up your good work.
Hey Fwhip, I had this really cool build idea where you could make an elytra course and make the rings based off of your builds. I really enjoy your content and motivation!
9:22 when you’ve been away from school for so long that you forget what perpendicular means
I would love to see your take on a stilt village, where the houses are on stilts above a body of water and connected via piers/docks! I think you could have a lot of fun with height variation especially, as well as theming it around whatever sort of villagers from this setting would end up settling in such a place - I think it naturally has very swamp witch vibes, but if you get it over a big open lake rather than a swamp it could be leatherworkers who use the water in their processing, or clerics who follow a water god, or anything else you could think of! And now that we can waterlog blocks, it wouldn't even have weird gaps around the stilts.
New build ideas:-
1.Make a lighthouse near coast line.
2. A research laboratory
3. A big beach having things beaches , have , like balls , unbreallas etc , maybe a beach playground too , with your custom palm and coconut trees
4. A village like maldives between ocean
5.Sunset points at beach cliff where you gonna extend that
6. Rocky places which is seen at beaches , can be a option too
I LOVE that you showed more building footage. I keep trying to push myself with odd build designs and my roofs frequently look boring (or just get ignored...). Seeing how you fix odd connections was inspiring.
Fwhip: Today I want to take it easy and build something small and simple so I’m going to build AN ENTIRE VILLAGE!
Long term fwhip fan here, and this was easily one of my favourite videos ever from this series. The slower paced video format where we can watch the build come together is much more enjoyable than seeing multiple houses be built in a few seconds ❤❤
31:15 It fits the video so well especially because it’s a “smaller” village, I love to see the build process
You should make one of the boats, in the dry dock. Look like it's still being worked on. for the lore...
also you could have locked the vilagers as fisher men before you add them to the fishing village. or temporarily remove the other workstations.
Hey fWhip! I saw a couple people on stream mention you could try honey blocks covered by moss carpets to keep the goats from escaping by if you didn’t want to keep the leads. Never saw you respond, but obviously totally cool if this is what you prefer!
Great episode, these smaller scale projects have always been my favorite to watch, even though the bigger ones are awesome too. Reminds me of Building with fWhip 💜
To get the boats back to the top of the ramp there could be like a pulley system they use to haul them back up the hill? Idk that might be cool. Fantastic video as always Fwhip!
I love it when you wing projects rather than watch you build it from a schematic. I love the creativity portrayed in the creative builds, but I love to see your thought process. This video is exactly the kind of thing i love to see. Good Job! :)
fWhip, you should change the logs under the docks to dark oak then spruce and oak out the water, dark oak at the bottom then spruce for the two blocks below the surface, including the surface of the water, it looks like the support beam is wet, also add a crane to the dry docks to show how the boats got there, also trade with the fisherman before bringing them and they won't change profession
Is it just me or are videos coming out very quickly? I'm here for it all the same!
41:37 you should give the villagers the job before you bring them to the village
Great video as always! Just an idea from me, but perhaps another castle could be built in front of the city, next to the right side of the world tree. If you were to build on the roots, the castle could partially 'climb up' on the tree, which could be interesting to look at.
I'm getting more ship building vibes than fishing. The drydock up the hill and the run down to shore being a very oneway path. Plus, having the looms fits with sail making. Great build either way
i really love watching you figure out how to build the roofs as you go. it looks so challenging, its interesting to see how your process works out without jumpcutting to a finished (GORGEOUS) build. i love this!
I love this series and seeing it grow.
You should totally name the fishing village something like 'Salar Town' or 'Salaria' or even just 'Salar', based off of the scientific name for salmon, which is Salmo Salar. Some cod-inspired names would probably be 'Gadus', 'Village of Morhua', or 'Morhua', with the scientific name being Gadus Morhua. For a tropical fish, I'll just do clownfish, so some names could be 'Amphiprio', 'Community of Amprio', or 'Ocellaris', since Clownfish are Amphiprion Ocellaris. And pufferfish could be 'Donti Village', 'Dontidae', or 'Tetraodo, since their scientific name is Tetraodontidae. This took me a little while, so I hope fWhip sees this! G'bye.
Edit: Quick edit because I'm a little nervous now, sorry if the village already has a name! I'm not done with the video yet, so these are just my ideas. Hope this clears any confusion up for whoever may see this in the future.
I don’t know why, but something about this build really spoke to me. This was my favorite video of the series, which is really saying something with the caliber of your work. Keep up all of your amazing creativity, and happy new years!
Maybe you should add a cave on the cliff side so the boats getting to sea is more realistic
Possibly build a big crane in the costal area. Something used to pick up ships and move into a shipyard. Or for cargo and such. Might be a fun project to have that build fit the style and era you’ve already established. Could even connect to some marina of sorts. Love the vids thx fwhip 30:00
It would be awesome If The acidental path lead to an fairy mount
Or a fairy circle and you could make an fairy themed cave
Or an outpost watching a brunch of rock trolls
( These are surely not Hilda references😂)
And there could be an nether portal to an fairy themed island
You could use grindstones as wheels and build something at the top and that looks like some sort of hand crank to move the wheels so you can move the boats up the way. You need to use a bit of imagination for this though
If you need ideas on how to get the boats to the dry dock, you could make a pulley system. Sorry I’m late
As much as I love the mega projects other people do, I really enjoy the Fwip series. I've been actually texturing my builds more because of it. You don't see people using the blocks Fwip does for texturing.
Thank you fWhip, I've watched your whole fantasy playlist in since end 2023, It has been a great therapy session for the long year that I have had. I don't play often but you, (and some other uploaders), you made me start a Vanilla game again, with no resource packs and shaders. btw I am not a builder but a hoarder so never in single player have I even kill the Dragon. thank you.
For the dry dock and how the boats get up there. The cliff edge along the river near the Dry dock, put a crane or hoisting system that extends from the edge to over the waters.
AHH so stunning as always. It's been so great to watch the world's story come to life through your beautiful builds. I never see anyone use goats in builds (probably because their annoying jumping!) but I think this was an amazing and successful way to feature these little guys!
--Also, you could maybe try trade locking with fishermen so they don't keep switching jobs? Either way, the eye patch is suitable for a fishing village!!
you're hardcore world inspires me endlessly!
That rocky beach is absolutely gorgeous! I need to create one like that in my survival world!
i love when you just wing it for your builds. for me, it is a lot more enjoyable to see the process than to see the final product, and it looks just as good!
I think for a more nordic or even just rough vibe you should use more normal spruce logs instead of the stripped ones, it makes it look less polished and it could be a cool detail between the city and the villiage
You should make some giga structure castles to cover some of the farms! Such as the mushroom farm. Or maybe a raised city on top of them or smth!❤
you can always trade with villagers that a fishermen before so they stay like that forever. even before entering the village. Great build as always!
I love this! I really like watching the building process especially when it's not pre-planned. The village turned out so well
The building on camera really helps understand how you build and the ideas your going for, especially when you make mistakes
I've watched all the serie in the span of a month, I JUST realised I wasn't subscribed... Well now I am ! You gave me the desire to make an enormous base on my survival world (well, not as enormous as yours duh) but still, it gave me the motivation to do something I never really did before. Thanks !
😂LOL the shulker monster begs to be resurrected
I LOVE THIS! The motivation, the building skills, the editing and the commentary
Great video ! Love the build. If you bring the barrel to the village and sell something to them you can lock them in as fisherman before transporting them to the town. 💪🏽✨
I really like how you showed more of your process. Thank you for slowing down a little bit!
NO! BAD FWHIP! PICK THAT SHULKER UP FROM THE PORCH! DO NOT LEAVE IT THERE
For the question of how to get the boats out of the water, why not have a barn beside the boat ramp for some sturdy mules can live. They would be well taken care of by the whole village as they are the means of pulling all the boats. With plenty of bamboo around as a fast and effective way to help roll the boats out of the water.
Great build, I think a mini lighthouse would be on theme and the hill at 43:12 I think would be a good spot for it, lore wise fisherman can find there way back at night, and other means like trade
ugh the tidepools are to die for!!! literally so cool and creative
Hey Fwhip i just went back and watched a few of your videos from 7,6,and 5 yeara ago and your building style as absolutely grown and truly become your own style. Your building 7 years ago felt weighted and gothic due to the shaders. The year 6 style evolved to be pratical and less reliant on shaders. Year 5 looks like you were really starting to get comfortable with making your buildings in your own style. Now in 2024 you truly have an amazingly blend of grandiose and weight with your own building style. It is inspiring and beautiful to watch these videos whenever you post. I wish you many many more years of enjoying your job and getting to experience what you make sir.
Just wanted to say that, yes, I really enjoyed this style of building. It is nice to see the thought process behind your decisions and where you change your mind as you see it come together.
I was thinking : "Oh man, Why terraformers always forgot to lit up the ground before building over it, that'll create so much unintentionnal mob farm"... And then, suddenly, Fwhip show up with torch and place torches... good job, you've proved my thoughts wrong once more :D
Fwhip just makes me want to work on a custom mountain biome and work on my city + harbor in custom plains. There's so much inspiration from fwhip ❤
As someone who lives in a coast town, adding potatoes as the crop was the right choice! It's to windy and cold to grow wheat so the only thing we can grow is root vegetables (:
For the boats to come back up you could try and make a sort of boat lift-crane-thing coming off the side of the cliff (or make it look like the boats can come apart like I saw on another comment :D )
Also, as somebody who lives on a fairly windy coast- it would be really cool to see some custom trees that have grown at an angle because of the sea winds- either by the village itself or on the little windbreak peninsula out in the water
Maybe to explain how the village gets the boats back up from the water, you could build a nearby cave that a mystic ocean/water spirit lives in and this spirit is friendly with the village and helps them!
one of my favorite projects you’ve done, easily! love this one very much and i’m glad you found it relaxing and fun to build
Halo Lore: Jerome 092, Douglas 042, and Alice 130 all make up Spartan Team Red, and were all rehabilitated washouts. They are also responsible for hazing a member of Spartan Team Black during their training days as they thought they weren’t taking their training seriously.
Uhh
Huh?..
Yeah like, totaly dude.
i love this little village and the terraforming along the coast. really enjoyed this style of video where we get to see more of your thought process behind building
11:26 fwhip:
10:06 fwhip: burying the trader who owned them.
Love the terraforming! What if you added some end stone into the sand? The coloring is a bit lighter than sand, but it’s something I’ve added to my beaches alongside bigger rocks.
But with all of the stone around already it may be a bit too busy to have so much additional texture to the area.
I've been very inspired by your and Sausage's videos lately. And after doing some planning, I worked on my first ever bit of terraforming and landscaping today! While I'm still indimidated by the idea of building my actual house, I do now have a very cute little lake - tomorrow I'll do the shoreline and start a custom path to connect everything up :D
Love this episode! I really love the building on camera as it helps me glean into what you're thinking and seeing as you go!
a LORE idea for how the boats get up to the dry dock: the village is inhabited by a druid who knows a secret recipe for an elixir that gives incredible strength to anyone who drinks it and the people of the village simply pick the boats up and carry them out of the water
oooo fancy!
13:51 idk how you'd be able to show this in MC but Rome and Carthage (probably a few Greeks and the other Mediterranean city states) would roll either whole boats or boat parts on logs to quickly and effectively transport them on land. Workers would be on either side tugging with ropes
Feel free to fact check me, this is a tidbit a remembered from like an Engineering an Empire doc that I listened to when I was 13 lol
You could also do a crane to lift small boats!
Small, well detailed builds are actually my favourite.
This is absolutely stunning! Just mind blown about how amazing you did this. Living in Newfoundland you hit a lot of the rural fishing concepts. You'd likely drag your boats up with a steel line over fell trees typically. Just wow