My ideal Tarrasque encounter: DM: *places Tarrasque on the battlefield* "There's a Tarrasque." Player: *pulls out Scroll of Tarrasque Summoning* "Let them fight."
I like to imagine the historical Tarrasque was just an Alligator/Crocodile that some crazy nobleman bought thinking it was a dragon. It got free and Saint Martha was the only person clever enough to lasso it.
the problem with this legend is that it's supposed to be the same Martha as in the New Testament. You know, the one form freaking Israel. So the legend probably never happened.
I don't think crocodiles and aligators lived in France at the time. It's probably just a metaphor made by the church to describe Christianity and Jesus triumphing over paganism.
Favorite detail that was omitted from legacy lore: According to Spelljammer on their homeworld of Falx they were actually placid lithovores (mineral eaters) but being transplanted to other places makes them go crazy. This to me implies one of two things: One, Tarrasques are an invasive species akin to gargantuan cane toads... and Two? That transplanting the Tarrasque to each different plane of existence would change its behavior and possibly other aspects as well.
@@seandunbar7364 Well Falx is roughly two and a half times the size of Toril (the Earth-like planet where Faerun is located) with a carbon dioxide heavy atmosphere and no surface water... with all life living in subterranean tunnels below the surface, the terrain was almost perfectly suited for beasts that subsist entirely on minerals. That said, I do rather like the concept that the Tarrasque is merely the pest of a far more ridiculously epic and grand in scale world... and shudder to imagine what they would consider a threat to them and their way of life.
@@Groovebot3k A spikey carapace is an evolutionary trait found only in prey animals, to deter ambush predators from attacking them quickly, this implies even larger beasts that prey on tarrasques inhabit Falx
@Adam Palmer I agree with you, I’ve never played dnd cuz I has no friends but I love videos on it and Matt’s videos were very easy to hop in to and very entertaining so I think you’re spot on with that
Heh, I remember my old D&D campaign in college when the DM sicced this thing on us: we actually were pulling a trick where we had to kill it and a Great Wyrm Red Dragon, so we woke the darn thing up and speeded away on segways (yes, segways, our campaign was weird) to lead it to the mountain lair of the red dragon! On the battle-map the DM used an action figure of the Rancor from Star Wars, while a Beanie Baby represented the most adorable Great Wyrm Red Dragon in history! After the Tarrasque killed the dragon, we triggered an avalanche to soften it up even more, then threw EVERYTHING we had at it (especially a lot of summoned polar bears)! And we nearly lost the ring with a wish in it do end the fight, hooked on one of his spines, but some fancy footwork from our rogue/wizard got it back and when it finally collapsed, he made the wish that sealed its fate for good! And that wasn't even the END of the campaign, since we still had an invading army of subterranean robot men to repel! That campaign was a BLAST!
First, which isn't going to be segways in D&D, HOW THE HELL DO YOU "SPEED AWAY" ON A SEGWAY?! Don't those things only go like 5 miles and hour, maybe? Second is the part about segways in D&D! ;)
@@JacksonOwex The Tarrasque had just woken up, so it was naturally quite sluggish! As for how we got the segways, our campaign was set in a post-apocalyptic Europe that had been a sci-fi kinda place where another Ice Age had reduced technology back to the Middle Ages, except with nanotechnology floating in the air which people could harness to do magic. Elves, dwarves, etc. were genetically modified strains of humans, and many of the wondrous things of the world were junk or scrap from the old world. My paladin's mithral armor was made out of recycled pop cans! The subterranean robot men were another thing left behind, along with "The Clockwork Spirit," an ancient AI, that had lain dormant and was looking to harvest all the people who were descended from humanity and cryogenically freeze them before razing the rest of the world (and killing off things like kobolds and hobgoblins, etc.) and trying to start things over from scratch. We had stolen the segways from a scouting party of these robots! :P
I've always wanted to run a game that's an homage to those old "ATTACK OF THE 50-FOOT _____" movies. You just re-skin the Tarrasque as a giant Cockroach or Rabbit or Commoner and invite the party to find a solution to the whole thing!
Was it easy to maintain in a game? I’ve always considered doing a level 20 one shot but I dunno how I’d balance it, seeing as how the players would literally be gods. Any suggestions?
@@masonschmid2329 You probably would be able to spin a oneshot like that off into an actual campaign if that’s what you’re asking. But in terms of balance in the oneshot, I supplied pre-gens for my players but if you want your players to bring their own sheets, just keep track of all the stuff they can do and be willing to give enemies plenty of spells to mess with them. Monsters like the tarrasque can keep a lvl 20 party pretty busy on their own though.
I always thought the real legendary quality of the Tarrasque was that it can never be permanently defeated. You can't really "kill" it, just beat the snot out of it, so any victory your party has over it is kind of undercut by the fact that it's going to come back sooner or later.
"Oh you killed it, chopped it to bits, put those bits through a mill, and threw the powder into a tank of acid? Better how that the tank never gets a leak or the acid becomes inert because then its coming for your ass"
The one time I used a tarrasque, it was in an underground dwarven city. The dwarves had been driven mad by it's slumbering presence and built an airship to leave, but in doing so the opened the cavern. The PCs had an awesome fight in an airship as old giant dwarven statues came to life to seal the tarrasque away again
I actually made a custom Tarrasque that met the mythic legend. Especially since all you need is some basilisk oil and some super soakers to kill the thing
@@kinggeo8545 the Tarrasque isn't immune to being turned to stone. So the oil from a basilisk would defeat it after it uses all its legendary resistances and good rolls
4:33 Alternatively, how it was contained before dingo encountered it was actually a valid way of dealing with it. "Immovable" Rods, can actually be moved if the entity trying can roll a 26 or higher. Fortunately, the Terrasque in 5th edition can only roll a 25 at max, the same number that you have to roll above to move an immovable rod. And because 5th edition also specifies that tie rolls decide themselves in favor of the party, and it benefits the party to NOT have a terraswue running around, the prepared NPC put it in a pit surrounded by several dozen immovable rods, like something the S.C.P. foundation would think of.
You need to roll a 30 for the Immovable Rod and the Tarrasque can roll exactly a 30 if it rolls a nat 20, because it has a +10 Strength, which it's bound to roll at some point. Also, the Tarrasque is heavier than what an Immovable Rod can handle since it can only hold up to 8k pounds of weight.
@@Awoken0 as said: a roll of 30 vs DC 30 with Non-PC means defeat. Also i think that Tarrasque was hold by 20+ rods, or a combined resistance of 160tn
"Why have one in your game?" Rocks fall, just a teeny tiny bit more subtle. You know, when you're not yet mad enough at a player party to flip the table and flip them off, but don't wanna encourage them to start again either...
"smaller then Deviljho" Wrong the average Deviljho would be smaller by 3 feet length wise and only half the height (Deviljho stands at around 8 meters while a tarrasque stands at 15 meters ) so it is like a Deviljho standing on top of a second Deviljho
My revision of the Tarrasque... Metagamer: Okay, let's check this thing's stat block to see what it can... why is the stat block just a picture of a skull?
Suddenly the players hear, "From a scale of 1 to 10 my friend your f*-$!ed." It is from an actual song that was made by the same people whole made what does the fox say if you remember that old meme song
"The thing that every DM jokes about using to kill the party with." I relate to this. I made basically baby tarrasque I nicknamed Ted for the time being. I just treated them with that then they just shut up. Plus Runesmith is right, parties are either cry over pk or are too powerful. At least in my experience.
The power gamers get mad at the crybabies for playing wrong and the truly invested role players get mad at the stupid min-maxing munchkins for playing wrong.....so tables tend to segregate into those factions pretty regularly. (because this is youtube I feel the need to specify there is a lot of sarcasm in my post)
@@jjjbjbbnjbjbjbjbjb9415 as a DM with experiance playing with min maxing engineering doctorat students. I think i have learned enogh to stumple even the worst of munchkin with their own hubris by now^^ Seriusly the BS they have tried to pull off, and the massive lecture on physics and math that vent throu alot of sessions, but the entier table was ok with powergaming, aslong as it made logical sence, rule of cool was upheld, and I where given full acknowladment, that they expected me to monkey-paw them at every turn. That game was dumb and cool as hell
Hot take: The Tarrasque is not that strong. Okay everyone put down the weapons, yes you too Steve. I'm not saying the Tarrasque is weak or lame, but what I am saying is that when a party as per challenge raiting is capabile of fighting one it's so easy to beat. Like seriously get some archers cast fly on them and boom you are done, because a Tarrasque doesn't have any ranged attacks. No obviously it is still a cool monster, but one that with out homebrew is better used as a set piece.
Exactly. If there's one thing a ranger can do, it's beating the Tarrasque. (With the aforementioned fly cast on them. But hey, if you multiclass 5 levels to wizard, sorcerer or warlock, you can solo it)
Personally, I'd say the tarrasque is smart enough to pick up a small building or something and throw it at the ranger, even if it's not listed as an attack
@@janjurecka7428 Or you know...a storm cleric with a bow? But actually...the problem with any of this is that if let's say, the tarrasque is trying to eat a city. It's still going to eat the city and the adventurers fail, even if they end up defeating the tarrasque.
One way I could see a tarrasque being defeated "permanently" is to create a demiplane that simulated the stomachs of the Tarrasque and send it there. Though you’d probably need like all of the Gods' approval to even be able to put out the concept of such a place.
I don't think you'd even be capable of making that with Demiplane. However, yeeting a terrasque into a demiplane of yours is still a viable strategy... if you use Plane Shift to get it there, anyways.
As a Warlock main, I can tell you there are several problems with this idea. Demiplane's portal works up to medium-sized creatures. The Tarasque is too big to shove thru the doorway. The rooms created by it are only 30 feet in any direction, so cramming the thing in there would be a challenge even if you knocked it out first. Also the space in question is made from wood or stone, and has no other properties on its own; you'd have to prepare a demiplane beforehand, since the spell lets you open a gate to any plane you've already made as well as new ones. So yeah, unless the dm okayed some homebrew options, this isn't all that workable. Cool idea, just impractical.
I have that same Gryffindor shirt, I know that wasn’t what I was supposed to get from this video, but yeah that’s all I could focus on. It’s a good shirt!
Tarasque cheese kill method: Open a Gate under it or at ground level, (concealed if possible) in its path to either the positive energy plane (making every single one of its atoms go boom) or to the elemental plane of water (It can't breathe water, and AFAIK, the plane of water has no surface). Being low intelligence it should be fairly easy to anger and simply give chase to a character if the DM won't let you open a gate on the floor directly beneath it.
Another way (but its a bit harder) is polymorph into a small animal+disintegrate, its another semi viable option, especially if you can prepare (Lots of) scrolls of polymorph to get through its resistance.
How to theoretically solo kill a tarrasque in one turn as long as the dm agrees to it. Step one, be a level 17 or higher sorcerer who picked quickened spell for one of their meta magic. Cast polymorph and hope the dm doesn't choose to use a legendary resistance, also probably take the lucky feat and use it just to make sure polymorph works. If polymorph wasn't successful then hopefully you survive long enough to try again. Once it's something that has less than 100 hp use one sorcerer point to cast power word kill as a bonus action. If you're okay with not being able to kill it on the same turn you polymorphed it, you can also do this as a Bard, a wizard, or a warlock, although for a warlock you'll need to be able to use true polymorph and power word kill so don't use too many spells before hand Note, the dm could totally just say it doesn't work. For example power word kill bypasses death rolls, so it could be interpreted as always doing exactly twice of a creature's max hp as long as they're below 100 hp, and since the tarrasque is now a squirrel or something, it does the damage to kill it in it's new form which reverts it to a tarrasque, then it does the damage it would need to kill the squirrel.
Me and a DM talked about giving the Tarrasque a healing ability (kinda like a troll, but better) and a breath weapon that did Force Damage, essentially making him DnD Godzilla
5e Tarrasque: pls halp the lv1 flying guy with a magic bow is killing me. Pathfinder Tarrasque: I have regeneration, can jump higher than a basketball player, can shoot a bazillion spikes at flying players, I have am immune to almost everything and I can’t die without a wish spell.
here is what i did when players tried that: "the Tarrasque thrashes in frustration at the flying foe who continues to elude him, in his blind fury he regurgitates a blob of stomach acid and half digested castle walls, and sprays a cone of acid and rocks towards you." don't quite know how big i made the cone any more, but it was big enough to melt the rangers bow AND his flying carpet.
I have had an idea kicking around for a while for a campaign where a Tarrasque is coming and the party has to find and recruit an army to fight it. but they figure out recruiting monsters is easer. Convince a beholder to be scared of it, tell a Mind Flair collective they can eat its brain if they win, ect.
I had my players visit a place where they could befriend giant kaiju-like monsters, and one showed up as the final boss of that storyline. I handed out the stat blocks of their moster friends, and said the now-iconic line... "Let them fight."
There’s a modified tarrasque in our campaign. To cover up for its weaknesses. It’s genuinely terrifying, we ran into it to “fight” twice, both times the party was level 11. At this point i don’t think we want to ever get tasked with fighting it on our own regardless of level. The first time we were mostly just trying to survive and provide support as we were non factors to the actual fight. The people actually contributing were the NPCs which consisted of a level 17 fighter , level 17 warlock, level 20 fighter/bard/rogue who can output enough damage to solo an ancient red dragon, and a level 20 fighter/barbarian/paladin who is able to beat a normal tarrasque solo(we’ve playtested this for both of them). The second time we were alone. We had to hold it off for 5 turns so that it’d be transported elsewhere. The first two turn we had our barbarian take hits by giving him a potion of invulnerability(doesn’t stack with rage, but it helps block the tarrasque’s fire based attacks), enlarging him, and giving him a portion of fire giant strength. Also haste. He lasted two turns. The other three turns we had my fighter and the paladin try to take whatever hits they could and our cleric would get them up to keep taking.
I know a DM who is using one as a end campaign boss. At *lv1* his players were in a very old underground ruin fighting some goblins who were worshipping a large cavern they called the *"Old Gods snore".* Near the end of the session the ground shuddered for a few minutes and they all heard a deep loud growl come from somewhere far beneath them. The players spoke to a historian (the one who gave them the job) and he told them that the ruins may be tied to a network of underground tunnels called *"The hateful pits".* Basically, there's a *Big T-Boi* down there, occasionally moving through the tunnels, and eventually he's gonna get out and start a real big *Hoo-hah!*
*chucks a single clay golem at it." Before you ask, by RAW, the cr 9 clay golem is the only creature in the monster manual that can 100% guarantee a win one-on-one with a tarrasque
DM friend of mine once used one of these as the centerpiece for a city. Ancient ass mages got it locked down good by morphing it's legs and arms into the bottom of little box canyon and built structures around him to keep him extra chained down. Over a couple decades, the keep around it designed to imprison it, became a bit more regal and squatters turned to residents outside. By the time our party got there years later, it was a full blown castle city with the guards and men of import walking around in armor and clothing made of tarrasque parts. They were just sawing off bits of it's skin, carapace, teeth, claws or plucking out it's eyes to make shit. It was a cool setup.
In my game the tarrasque is beefed up to be the size of a mountain range. It's know as "the beast" and emerges in the mountains once a year in winder, causing a global blizzard. My players are level 3, have just laid their eyes upon it and are loving it. They're most certainly not going to fight it but it has added interesting story hooks into the game (cults worshiping it, a player character determined to kill it etc) it's actually been a really cool tool for the low level adventure through the mountains duringin the blizzard and has helped make my world look dangerous and interesting.
"A Tarrasque is smaller than a Deviljo." I feel like that's not correct. 50 ft tall is a 5 story building tall. Deviljos are more long than tall, and from my perspective when playing MHW, the Deviljo doesn't look 5 stories tall. Maybe 30 ft tall or so.
I think he's going by the numbers the MH games throw on the screen, not the actual size of Jho. Those record numbers in the monster manual have *never* been accurate, throughout the whole series. It's a weird kind of running gag by now. They aren't even canon as far as the devs are concerned, since they made a official size comparison video with proper measurements.
A friend of mine ran a game where the party had a baby tarrasque as a pet. It was the first one in the setting so none of their knowledge checks worked and none of them caught on. At the end of the campaign my friend read off a "Where are they now" style ending and then just showed the party the picture of the Tarrasque and said that this was what their beloved pet became.
As testament to how much the DM can alter a monsters scale, my DM once introduced the Tarrasque as a mountain of which a society of Ancient Dragons lived on.
One way of using impossible challenges is changing the objective of the PC's from winning to surviving, instead of kill the lich to escape the undead horde. The players in level 1(wizard, rogue, ranger, paladin) start in a city being raided bi a undead army, the quest surviving and fleeing fron the city, sub-quest abandoning or helping npc's.
After watching "What they dont tell you about the terrasque" , i had an idea for a campaign. In the video the terrasque is described as having the ability to pretty much phase through stone, and it does this while it hibernates. Well my idea is that some dwarves have accidentally mined their way into it and upon discovering it hollow out the area around it to fit some sort of contraption that'll keep it asleep forever, but they need some extremely powerful magic item that they hire the party to go and find. And essentially the players are on a timer as the terrasque could wake up at any second.
@@octavianaugustus06 so you never confirm monitor's readings manually? Weird I'm pretty sure that's like standard practice but who knows maybe you live in a country that doesn't believe in quality health care...... or at least cares less than the u.s...... which if so I'm genuinely sorry Also gut and lung sounds are kinda important vitals soooooooooooo yeah no shut up just because you nurses? (Did I guess right?) Never use them doesn't mean they are useless Also what reason would I have to lie about this? It is literally a stray thought that came up when he mentioned them lol there isn't even a way to get something out of it which i think is like the reason people lie If this was meant to be in jest then please remember ems providers work in like 24 hour shifts sooo yeah
curiosity: 3 players with the lvl 15 warcleric lightpaladin arcanewarrior combo can kill a tarrasqe first turn. and i m not refering to like max damage crit. it is with the medium damage, no magic items and just hitting it with 7 attack smite each one (using action surge)
My favorite use of a tarrasque was having a deranged wizard king capture one in a post apocalypse setting. A cuty gets built around it and they use the tarrasque pieces that they cut off woth large vorpal cleavers for pretty much everything including food. This slowly turns the people living there into monster man and stops the tarrasque from finishing its job and allowing the world to re start itself.
i one time wanted to make a campaign where a bunch of weird Kaiju things came to the sword coast, and you have to use the Tarrasque to even have a chance of fighting back
I technically put a Tarrasque in a campaign once, when my PCs were in some sort of alien version of the Danger Room from xmen where they respawned, but had to complete objectives. And so the tarrasque was there to say "you ain't brute forcing your way out of this one, pals"
My ideal Tarrasque encounter:
DM: *places Tarrasque on the battlefield* "There's a Tarrasque."
Player: *pulls out Scroll of Tarrasque Summoning* "Let them fight."
That sound metal
And that my friends is how the world and the universe ended
Horizon Zero Dawn
*Jurassic Park theme intensifies*
Turf War: 1,000pts
"Character team consists of Saxton Hale, Goku, Shrek, and a living atom bomb"
So basically a level 20 fighter, monk, barbarian, and wizard?
Exactly ! XD
Saxton Hale would be the barbarian, shrek would be the fighter.
Unless it's a homebrew campagin, in which it's actually Saxton Hale, Goku, Shrek, and a living atom bomb.
Doesn't have to be 20, we ate it for breakfast at 16
Foreshadowing for the wizard to cast one single extremely powerful spell and get itself killed before round 2
I like to imagine the historical Tarrasque was just an Alligator/Crocodile that some crazy nobleman bought thinking it was a dragon. It got free and Saint Martha was the only person clever enough to lasso it.
the problem with this legend is that it's supposed to be the same Martha as in the New Testament. You know, the one form freaking Israel. So the legend probably never happened.
@@benthomason3307 Or it was different person, but someone biblified it
I don't think crocodiles and aligators lived in France at the time. It's probably just a metaphor made by the church to describe Christianity and Jesus triumphing over paganism.
@@hippieskye8794 Probably just made up, but its always possible someone brought a crocodile back as a fancy pet or something.
I'd say more like a hippo. They're some of the more deadly animals in Africa, and has the mouth to hold a human in it, right before tearing it in two
If my team consists of Saxton hale and the others, i just put them up against Tiamat, Because I can.
I do actually have homebrew stats for Tiamat and had her fight the Terrasque.
AUUUUUUUUUSTRALIA
@@matcoolguy6681 She has an official stat block doesn't she? CR 30
@@Amine_Tr I don't think so
I am right now working on 9 certain homebrew classes for dnd
"If you get the black ones they give me your address"
*frantically buys black ones to meet Logan*
Fanfic prompt
I got my shotgun ready
What if I live outside the USA
Raycon good! Wires bad!
@@nerdysniper6194 then I envy you for having a probably competent leader
Basically I was like “well there never gonna fight it”..... soooo I made the Tarraque 600ft tall
Only time I fought it I was half god so it was kinda easy
Well also a rank 0 god so yeah it was easy
@The Failed_safe so a cat
@@ConstantChaos1 a quasi deity
They fought it didn’t they...
Sadly the big boy died some 1400 years ago
Favorite detail that was omitted from legacy lore: According to Spelljammer on their homeworld of Falx they were actually placid lithovores (mineral eaters) but being transplanted to other places makes them go crazy.
This to me implies one of two things: One, Tarrasques are an invasive species akin to gargantuan cane toads... and Two? That transplanting the Tarrasque to each different plane of existence would change its behavior and possibly other aspects as well.
So like is everything scaled up or is it considered massive there to?
@@seandunbar7364 Well Falx is roughly two and a half times the size of Toril (the Earth-like planet where Faerun is located) with a carbon dioxide heavy atmosphere and no surface water... with all life living in subterranean tunnels below the surface, the terrain was almost perfectly suited for beasts that subsist entirely on minerals.
That said, I do rather like the concept that the Tarrasque is merely the pest of a far more ridiculously epic and grand in scale world... and shudder to imagine what they would consider a threat to them and their way of life.
Now I just want elemental Tarrasques.
@@Groovebot3k
A spikey carapace is an evolutionary trait found only in prey animals, to deter ambush predators from attacking them quickly, this implies even larger beasts that prey on tarrasques inhabit Falx
@@byronsmothers8064 Sweet lord!
"Big toothy maw"
*Matt Mercer has entered the chat*
To be fair, Monster Manuals have been saying Toothy Maw since WAAAYYYYY before Critical Role. I mean, Matt had to pick that shit up somewhere.
@Adam Palmer I agree with you, I’ve never played dnd cuz I has no friends but I love videos on it and Matt’s videos were very easy to hop in to and very entertaining so I think you’re spot on with that
@Herald of dissonance Lol it isn’t him getting credit for it but people always joke about how he would says it constantly
Forgotten Realms > Tal'dorei.
Heh, I remember my old D&D campaign in college when the DM sicced this thing on us: we actually were pulling a trick where we had to kill it and a Great Wyrm Red Dragon, so we woke the darn thing up and speeded away on segways (yes, segways, our campaign was weird) to lead it to the mountain lair of the red dragon! On the battle-map the DM used an action figure of the Rancor from Star Wars, while a Beanie Baby represented the most adorable Great Wyrm Red Dragon in history! After the Tarrasque killed the dragon, we triggered an avalanche to soften it up even more, then threw EVERYTHING we had at it (especially a lot of summoned polar bears)! And we nearly lost the ring with a wish in it do end the fight, hooked on one of his spines, but some fancy footwork from our rogue/wizard got it back and when it finally collapsed, he made the wish that sealed its fate for good! And that wasn't even the END of the campaign, since we still had an invading army of subterranean robot men to repel! That campaign was a BLAST!
How much drugs/beer was involved? This sounds wild and great!
First, which isn't going to be segways in D&D, HOW THE HELL DO YOU "SPEED AWAY" ON A SEGWAY?! Don't those things only go like 5 miles and hour, maybe?
Second is the part about segways in D&D! ;)
@@JacksonOwex The Tarrasque had just woken up, so it was naturally quite sluggish!
As for how we got the segways, our campaign was set in a post-apocalyptic Europe that had been a sci-fi kinda place where another Ice Age had reduced technology back to the Middle Ages, except with nanotechnology floating in the air which people could harness to do magic. Elves, dwarves, etc. were genetically modified strains of humans, and many of the wondrous things of the world were junk or scrap from the old world. My paladin's mithral armor was made out of recycled pop cans!
The subterranean robot men were another thing left behind, along with "The Clockwork Spirit," an ancient AI, that had lain dormant and was looking to harvest all the people who were descended from humanity and cryogenically freeze them before razing the rest of the world (and killing off things like kobolds and hobgoblins, etc.) and trying to start things over from scratch. We had stolen the segways from a scouting party of these robots! :P
.
.
I've always wanted to run a game that's an homage to those old "ATTACK OF THE 50-FOOT _____" movies. You just re-skin the Tarrasque as a giant Cockroach or Rabbit or Commoner and invite the party to find a solution to the whole thing!
bruh attack of the 50ft commoner sounds lit
@@Darkwingfriend11 so attack on Titan
The Tarrasque is canonically 50 feet tall and 70 feet long so that works fine.
oh that's easy, just build giant iron golems. works everytime
Or, Japanese giant monster fight movies. So you could have a tarrasque fight Tiamat
Giraffes are only 18 feet tall. 50 feet tall is huge
Pretty sure that is gargantuan.
Maybe I just watch too many kaiju movies, but I can't help but think that it's still incredibly low.
@@porkchopsensei2742 If you cut the largest animal on Earth in half and propped it up long ways it would be that tall. That's pretty damn big.
@@if7723 Fair but also if you propes up a blue whale 100 feet
@@anotherperson2627 yeah, that's why you cut it in half.
"It's Cthulu, but instead of going insane you go inside." - I pee'd a little :)
I ran a level 20 oneshot called “fight a tarrasque once”. It was pretty fun!
Was it easy to maintain in a game? I’ve always considered doing a level 20 one shot but I dunno how I’d balance it, seeing as how the players would literally be gods. Any suggestions?
@@masonschmid2329 You probably would be able to spin a oneshot like that off into an actual campaign if that’s what you’re asking. But in terms of balance in the oneshot, I supplied pre-gens for my players but if you want your players to bring their own sheets, just keep track of all the stuff they can do and be willing to give enemies plenty of spells to mess with them. Monsters like the tarrasque can keep a lvl 20 party pretty busy on their own though.
Sorry wouldn’t.
@@KidVulture oh ok. Thanks for the tip!
Good idea.
I always thought the real legendary quality of the Tarrasque was that it can never be permanently defeated. You can't really "kill" it, just beat the snot out of it, so any victory your party has over it is kind of undercut by the fact that it's going to come back sooner or later.
"Oh you killed it, chopped it to bits, put those bits through a mill, and threw the powder into a tank of acid? Better how that the tank never gets a leak or the acid becomes inert because then its coming for your ass"
@@if7723 PFFFT-
So it's literally big ass scp643
In past editions, this was true. In 5e, there are no such restrictions. 0 hp means death for the Tarrasque
@@OwlShapedCeramic I invite any rules lawyer that tells me BUT WE KILLED IT ALREADY to get eaten first.
"Listen to il vento d'oro for the 1000th time" I feel personally called out.
Was that a jojos reference
@@nickvansach1904 Yes
Me too
Same here
Same
I’ve heard it said that the DM using a tarrasque is the more polite version of “rocks fall everyone dies”
The Tarrasque after a 3 hour long fight where it killed 2 of my 5 level 20 players: "CHARGE IT DOC!"
"I am ready for ze charge"
*MEDIC*
Logan: Mentions Fools Gold
UA-cam: Fool's Gold #17 is up next
Me: Yeah, it's all coming together.
The one time I used a tarrasque, it was in an underground dwarven city. The dwarves had been driven mad by it's slumbering presence and built an airship to leave, but in doing so the opened the cavern. The PCs had an awesome fight in an airship as old giant dwarven statues came to life to seal the tarrasque away again
"Buds, for your ears." But I need buds for my social life.... 😥
@@flameyboy4184 Ear bud or social bud? Or flower bud?
@@rhealastname266 all of the above
buy the black ones so that Logan knows your address
@@salmanmahyuddin8384 Raycon good! Wires bad!
@@kinggeo8545 heheh yeaaaaa
(cries with my wire earphones :')
Dingo Doodles: *Drops a new DnD video*
Runesmith: *Drops a video on the Tarasque*
Dingo Doodles: *Screaming in the background*
I actually made a custom Tarrasque that met the mythic legend. Especially since all you need is some basilisk oil and some super soakers to kill the thing
Please explain
@@kinggeo8545 the Tarrasque isn't immune to being turned to stone. So the oil from a basilisk would defeat it after it uses all its legendary resistances and good rolls
@@zombietoothache it has an ability in the older versions to move though rock like it's an earth elemental.
@@kinggeo8545 yeah, I tried to add those abilities into my 5th edition version
4:33 Alternatively, how it was contained before dingo encountered it was actually a valid way of dealing with it. "Immovable" Rods, can actually be moved if the entity trying can roll a 26 or higher. Fortunately, the Terrasque in 5th edition can only roll a 25 at max, the same number that you have to roll above to move an immovable rod. And because 5th edition also specifies that tie rolls decide themselves in favor of the party, and it benefits the party to NOT have a terraswue running around, the prepared NPC put it in a pit surrounded by several dozen immovable rods, like something the S.C.P. foundation would think of.
You need to roll a 30 for the Immovable Rod and the Tarrasque can roll exactly a 30 if it rolls a nat 20, because it has a +10 Strength, which it's bound to roll at some point. Also, the Tarrasque is heavier than what an Immovable Rod can handle since it can only hold up to 8k pounds of weight.
@@Awoken0 enough Immovable rods solve that, and if it's a creature, it has to make the save
@@Awoken0 as said: a roll of 30 vs DC 30 with Non-PC means defeat.
Also i think that Tarrasque was hold by 20+ rods, or a combined resistance of 160tn
"Why have one in your game?"
Rocks fall, just a teeny tiny bit more subtle.
You know, when you're not yet mad enough at a player party to flip the table and flip them off, but don't wanna encourage them to start again either...
"smaller then Deviljho"
Wrong
the average Deviljho would be smaller by 3 feet length wise
and only half the height (Deviljho stands at around 8 meters while a tarrasque stands at 15 meters )
so it is like a Deviljho standing on top of a second Deviljho
And that my friends is what a nightmare is, a Deviljho standing on top of a Deviljho
Imagine a 50ft tall Savage Jho
There’s the infamous “Workd Eater” quest from Tri where you fight a Deviljho that’s around that size if I remember correctly.
Welp guess I need to give my pc a realllllly big sword if we’re gonna fight that nightmare
Imagine if you were playing a campaign and Deviljho still showed up to kick your ass. There is no escape from the angry pickle.
"Or people who are good at Monster Hunter"
Ah.
So we need machine guns.
No. Not that Monster Hunter.
Good ol' wyvern fire.
Well I'm a bow main
You really had to remind me of that travesty....
Only if they're held by the director's wife.
I'm glad he calls it Il vento d'oro and not Giorno's theme
Runesmith: drops a video
Me: *I HAVE BEEN SUMMONED*
My revision of the Tarrasque...
Metagamer: Okay, let's check this thing's stat block to see what it can... why is the stat block just a picture of a skull?
*Boss Music Starts*
@@delllee4915 *pure unfiltered death metal also begins for the tarrasque needs it*
Suddenly the players hear, "From a scale of 1 to 10 my friend your f*-$!ed." It is from an actual song that was made by the same people whole made what does the fox say if you remember that old meme song
"Its just exactly Cthulhu but *instead* you going insane you go *inside* "
This make my day xd
"the big bad could be trying to wake one up"
Me: "No, he's trying to wake up three of them"
"This is getting out of hand. Now there are *three* of them!"
I'm ordering the black ones, my back door will be unlocked
Raycon good! Wires bad!
Giggety?
"but instead of going insane you go inside" made me laugh so hard. 10/10 more of this content
"The thing that every DM jokes about using to kill the party with."
I relate to this. I made basically baby tarrasque I nicknamed Ted for the time being. I just treated them with that then they just shut up. Plus Runesmith is right, parties are either cry over pk or are too powerful. At least in my experience.
The power gamers get mad at the crybabies for playing wrong and the truly invested role players get mad at the stupid min-maxing munchkins for playing wrong.....so tables tend to segregate into those factions pretty regularly. (because this is youtube I feel the need to specify there is a lot of sarcasm in my post)
@@jjjbjbbnjbjbjbjbjb9415 as a DM with experiance playing with min maxing engineering doctorat students. I think i have learned enogh to stumple even the worst of munchkin with their own hubris by now^^
Seriusly the BS they have tried to pull off, and the massive lecture on physics and math that vent throu alot of sessions, but the entier table was ok with powergaming, aslong as it made logical sence, rule of cool was upheld, and I where given full acknowladment, that they expected me to monkey-paw them at every turn.
That game was dumb and cool as hell
i appreciate that you went into the original myth on this one.
A terrifying thing that my DM said is "I might have to buff the *TARRASQUE*"
“A bunch of toddlers that can’t except death.” Why does it feel like I’m getting called out with that?
Hot take:
The Tarrasque is not that strong.
Okay everyone put down the weapons, yes you too Steve.
I'm not saying the Tarrasque is weak or lame, but what I am saying is that when a party as per challenge raiting is capabile of fighting one it's so easy to beat. Like seriously get some archers cast fly on them and boom you are done, because a Tarrasque doesn't have any ranged attacks. No obviously it is still a cool monster, but one that with out homebrew is better used as a set piece.
Exactly. If there's one thing a ranger can do, it's beating the Tarrasque. (With the aforementioned fly cast on them. But hey, if you multiclass 5 levels to wizard, sorcerer or warlock, you can solo it)
Who's steve?
Personally, I'd say the tarrasque is smart enough to pick up a small building or something and throw it at the ranger, even if it's not listed as an attack
@@janjurecka7428 Or you know...a storm cleric with a bow? But actually...the problem with any of this is that if let's say, the tarrasque is trying to eat a city. It's still going to eat the city and the adventurers fail, even if they end up defeating the tarrasque.
@@firevoltgaming5224 it has 3 Int litteraly only considred sentient for the effects of spells
in 3.5e it had damage reduction tho
One way I could see a tarrasque being defeated "permanently" is to create a demiplane that simulated the stomachs of the Tarrasque and send it there. Though you’d probably need like all of the Gods' approval to even be able to put out the concept of such a place.
I don't think you'd even be capable of making that with Demiplane.
However, yeeting a terrasque into a demiplane of yours is still a viable strategy... if you use Plane Shift to get it there, anyways.
As a Warlock main, I can tell you there are several problems with this idea.
Demiplane's portal works up to medium-sized creatures. The Tarasque is too big to shove thru the doorway.
The rooms created by it are only 30 feet in any direction, so cramming the thing in there would be a challenge even if you knocked it out first.
Also the space in question is made from wood or stone, and has no other properties on its own; you'd have to prepare a demiplane beforehand, since the spell lets you open a gate to any plane you've already made as well as new ones.
So yeah, unless the dm okayed some homebrew options, this isn't all that workable.
Cool idea, just impractical.
@@antitheist3206 that's why I said you would need the approval of a god for it to even possibly work. You can’t do it with normal means.
@@dank_smirk2ndchannel200
Yeah, but at that point it's basically another spell entirely.
@@antitheist3206 pretty much. It went from "Demiplane" to just "Plane".
Tarrasque: *is THE SYMBOL of destruction and rage. Almost impossible to truly deal with*
Artificers that creates two bags of holding: "That's cute."
I have that same Gryffindor shirt, I know that wasn’t what I was supposed to get from this video, but yeah that’s all I could focus on. It’s a good shirt!
Tarasque cheese kill method: Open a Gate under it or at ground level, (concealed if possible) in its path to either the positive energy plane (making every single one of its atoms go boom) or to the elemental plane of water (It can't breathe water, and AFAIK, the plane of water has no surface). Being low intelligence it should be fairly easy to anger and simply give chase to a character if the DM won't let you open a gate on the floor directly beneath it.
Another way (but its a bit harder) is polymorph into a small animal+disintegrate, its another semi viable option, especially if you can prepare (Lots of) scrolls of polymorph to get through its resistance.
Artificers: All righty then, let's build a giant iron golems
.
"Except God has to be in everything, because Catholicism."🤣
Catholic Saint: Exists
Fate game series: "MINE NOW"
@@arkurianstormblade4109 🤣
Well apparently he is down with man on man now so yeah, js if we wants to watch admission is 20 bucks
But the Tarrasque is the god-killer.
@@ConstantChaos1 WHAT?!
The video we've all been waiting for...
Exactly.
But better than the video we deserved
Hi
How to theoretically solo kill a tarrasque in one turn as long as the dm agrees to it. Step one, be a level 17 or higher sorcerer who picked quickened spell for one of their meta magic. Cast polymorph and hope the dm doesn't choose to use a legendary resistance, also probably take the lucky feat and use it just to make sure polymorph works. If polymorph wasn't successful then hopefully you survive long enough to try again. Once it's something that has less than 100 hp use one sorcerer point to cast power word kill as a bonus action.
If you're okay with not being able to kill it on the same turn you polymorphed it, you can also do this as a Bard, a wizard, or a warlock, although for a warlock you'll need to be able to use true polymorph and power word kill so don't use too many spells before hand
Note, the dm could totally just say it doesn't work. For example power word kill bypasses death rolls, so it could be interpreted as always doing exactly twice of a creature's max hp as long as they're below 100 hp, and since the tarrasque is now a squirrel or something, it does the damage to kill it in it's new form which reverts it to a tarrasque, then it does the damage it would need to kill the squirrel.
Logan: *references TF2 and JoJo*
Me: "Ah, I see you're a man of culture as well"
"I smell Jojo."
@@demi-femme4821 "You're... ugly"
“Directed at you Jacob” I mean, you couldn’t call that party normal
"If you buy the black ones, they give me your address. Don't try it."
Eh, I'm in need of houseguests.
DND youtuber: *says the name of another dnd youtuber*
Me: “Y E S”
Me and a DM talked about giving the Tarrasque a healing ability (kinda like a troll, but better) and a breath weapon that did Force Damage, essentially making him DnD Godzilla
"It's smaller than the Deviljho"
Deviljho: 20ft tall and 49ft long.
Tarrasque: 50ft tall and 70ft long.
X to Doubt.
I just got off school and this is what I find in my inbox. I like this posting time mate, keep it up.
5e Tarrasque: pls halp the lv1 flying guy with a magic bow is killing me.
Pathfinder Tarrasque: I have regeneration, can jump higher than a basketball player, can shoot a bazillion spikes at flying players, I have am immune to almost everything and I can’t die without a wish spell.
Pathfinder's Tarrasque is op.
here is what i did when players tried that: "the Tarrasque thrashes in frustration at the flying foe who continues to elude him, in his blind fury he regurgitates a blob of stomach acid and half digested castle walls, and sprays a cone of acid and rocks towards you."
don't quite know how big i made the cone any more, but it was big enough to melt the rangers bow AND his flying carpet.
You couldve just called "devilhoe" pickle. It is his nickname after all.
Picklejho
I have had an idea kicking around for a while for a campaign where a Tarrasque is coming and the party has to find and recruit an army to fight it. but they figure out recruiting monsters is easer. Convince a beholder to be scared of it, tell a Mind Flair collective they can eat its brain if they win, ect.
Check out the salt in wounds setting
Last time I was this early you were still talking about the realms
Just have the Tarrasque fight demogorgon in an epic kaiju battle
Legend tells a ancient being so powerful that’s its very existence is a act of evil.
So DMs who use the encumbrance system?
I feel like this monster was some writer back in 2nd edition went "What if we had Godzilla in D&D?"
As I understand it, that's pretty much what happened.
I’m waiting for This is Basically Cat.
"When I get the sudden urge to to go out into the wilderness and listen to il vento d'oro for the thousandth time..."
MOOD
"Why even have on in your campaign?"
[Looks at ROTF's Scroll of Tarrasque Summoning]
I had my players visit a place where they could befriend giant kaiju-like monsters, and one showed up as the final boss of that storyline. I handed out the stat blocks of their moster friends, and said the now-iconic line... "Let them fight."
It's always so good to hear Runesmith!
There’s a modified tarrasque in our campaign. To cover up for its weaknesses. It’s genuinely terrifying, we ran into it to “fight” twice, both times the party was level 11. At this point i don’t think we want to ever get tasked with fighting it on our own regardless of level.
The first time we were mostly just trying to survive and provide support as we were non factors to the actual fight. The people actually contributing were the NPCs which consisted of a level 17 fighter , level 17 warlock, level 20 fighter/bard/rogue who can output enough damage to solo an ancient red dragon, and a level 20 fighter/barbarian/paladin who is able to beat a normal tarrasque solo(we’ve playtested this for both of them).
The second time we were alone. We had to hold it off for 5 turns so that it’d be transported elsewhere. The first two turn we had our barbarian take hits by giving him a potion of invulnerability(doesn’t stack with rage, but it helps block the tarrasque’s fire based attacks), enlarging him, and giving him a portion of fire giant strength. Also haste. He lasted two turns. The other three turns we had my fighter and the paladin try to take whatever hits they could and our cleric would get them up to keep taking.
For my homebrew campaign there is the machine cult from warhammer 40k permanently flex taped to the back and rides it like a boat
I know a DM who is using one as a end campaign boss.
At *lv1* his players were in a very old underground ruin fighting some goblins who were worshipping a large cavern they called the *"Old Gods snore".*
Near the end of the session the ground shuddered for a few minutes and they all heard a deep loud growl come from somewhere far beneath them.
The players spoke to a historian (the one who gave them the job) and he told them that the ruins may be tied to a network of underground tunnels called *"The hateful pits".*
Basically, there's a *Big T-Boi* down there, occasionally moving through the tunnels, and eventually he's gonna get out and start a real big *Hoo-hah!*
*insert lebron meme* Tarrasque, tarr-ass, que tarras, the party in three rounds.
The fact that the Tarrasque has spikes on its back means that at some point in its lifetime, it was the prey of a scarier creature,
That's an... unpleasant thought.
*I once made a Godzilla clone by giving one Dragon fire breath*
*chucks a single clay golem at it."
Before you ask, by RAW, the cr 9 clay golem is the only creature in the monster manual that can 100% guarantee a win one-on-one with a tarrasque
"Rivoose" -Runesmith 2020
DM friend of mine once used one of these as the centerpiece for a city. Ancient ass mages got it locked down good by morphing it's legs and arms into the bottom of little box canyon and built structures around him to keep him extra chained down. Over a couple decades, the keep around it designed to imprison it, became a bit more regal and squatters turned to residents outside. By the time our party got there years later, it was a full blown castle city with the guards and men of import walking around in armor and clothing made of tarrasque parts. They were just sawing off bits of it's skin, carapace, teeth, claws or plucking out it's eyes to make shit. It was a cool setup.
1:21 you've never sung karaoke
Not with Sips, Gothi, and Erina, that is. Plus, most drunk monkeys don't have the ability to create a bigillion feet dead magic zone.
funfact Deviljho is only 20 feet tall, it says the tarrasque is 50, even the tarrasque beats ole jho in length at 70 compared to 67
I’m going to buy the black raycons
Raycon good! Wires bad!
I'd recommend watching DankPods video on them before you buy
@@pencilgoblin655 I’m making a joke because he said not to buy the black raycons
The tarrasque is actually pitiful in size. Which is why i made mine several hundred meters long. My players gonna need seige weapons to fight it
Damn, I thought this was one of the older videos but 4 minutes ago wtf
Same at 1st I thought it said 8 months ago and then I read again
I think MrRhexx did an old what the monster manual doesn’t tell you about the tarrasque
In my game the tarrasque is beefed up to be the size of a mountain range. It's know as "the beast" and emerges in the mountains once a year in winder, causing a global blizzard. My players are level 3, have just laid their eyes upon it and are loving it. They're most certainly not going to fight it but it has added interesting story hooks into the game (cults worshiping it, a player character determined to kill it etc) it's actually been a really cool tool for the low level adventure through the mountains duringin the blizzard and has helped make my world look dangerous and interesting.
"A Tarrasque is smaller than a Deviljo."
I feel like that's not correct. 50 ft tall is a 5 story building tall.
Deviljos are more long than tall, and from my perspective when playing MHW, the Deviljo doesn't look 5 stories tall. Maybe 30 ft tall or so.
I think he's going by the numbers the MH games throw on the screen, not the actual size of Jho. Those record numbers in the monster manual have *never* been accurate, throughout the whole series. It's a weird kind of running gag by now. They aren't even canon as far as the devs are concerned, since they made a official size comparison video with proper measurements.
50 ft is the height of a 5 story building. Remember Godzilla with Matthew Broderick? Thats more or less the same height.
Considering that you made 3 JoJo refrences in this video alone, Logan, *are you excited for the new event in april?*
Why not read his soul and find out?
@@dustingideon5719 YES YES YES YES YES YES....... YES!!!!!
A friend of mine ran a game where the party had a baby tarrasque as a pet. It was the first one in the setting so none of their knowledge checks worked and none of them caught on. At the end of the campaign my friend read off a "Where are they now" style ending and then just showed the party the picture of the Tarrasque and said that this was what their beloved pet became.
But the Terrasque is like the highlander. There can be only one.
And that's not a cute catchphrase. There's literally only one.
Great video. Also, that picture at 5:22 really reminds me of death godlikes from the pillars of eternity series
Ah yes, Feudal Godzilla
As testament to how much the DM can alter a monsters scale, my DM once introduced the Tarrasque as a mountain of which a society of Ancient Dragons lived on.
Basically the monster you check first on the monster manual
Also il vento d'oro? *IS THAT A JOJO REFERENCE?* lol
One way of using impossible challenges is changing the objective of the PC's from winning to surviving, instead of kill the lich to escape the undead horde.
The players in level 1(wizard, rogue, ranger, paladin) start in a city being raided bi a undead army, the quest surviving and fleeing fron the city, sub-quest abandoning or helping npc's.
Hot Take: The Astral Dreadnought is more dangerous than the Tarrasque
After watching "What they dont tell you about the terrasque" , i had an idea for a campaign.
In the video the terrasque is described as having the ability to pretty much phase through stone, and it does this while it hibernates.
Well my idea is that some dwarves have accidentally mined their way into it and upon discovering it hollow out the area around it to fit some sort of contraption that'll keep it asleep forever, but they need some extremely powerful magic item that they hire the party to go and find. And essentially the players are on a timer as the terrasque could wake up at any second.
My raycons got stolen when someone broke into my car they literally stole my stethoscope, like I need that to save lives thats kinda rude
You can tell this story is bull bc a stethoscope is never used in life or death scenarios.
@@octavianaugustus06 so you never confirm monitor's readings manually? Weird I'm pretty sure that's like standard practice but who knows maybe you live in a country that doesn't believe in quality health care...... or at least cares less than the u.s...... which if so I'm genuinely sorry
Also gut and lung sounds are kinda important vitals soooooooooooo yeah no shut up just because you nurses? (Did I guess right?) Never use them doesn't mean they are useless
Also what reason would I have to lie about this? It is literally a stray thought that came up when he mentioned them lol there isn't even a way to get something out of it which i think is like the reason people lie
If this was meant to be in jest then please remember ems providers work in like 24 hour shifts sooo yeah
Raycon good! Wires bad!
@@kinggeo8545 agree for gym, for EKG or manuel bp not so much
curiosity: 3 players with the lvl 15 warcleric lightpaladin arcanewarrior combo can kill a tarrasqe first turn. and i m not refering to like max damage crit. it is with the medium damage, no magic items and just hitting it with 7 attack smite each one (using action surge)
I'm late for first. by 8 seconds rip keep up the epic work
No one cares about first
There was a campaign where we had a *Tarrasque fight at Giant Golem Tarrasque* in a *Godzilla versus Mechagodzilla style battle*
That's amazing can I steal it?
My favorite use of a tarrasque was having a deranged wizard king capture one in a post apocalypse setting. A cuty gets built around it and they use the tarrasque pieces that they cut off woth large vorpal cleavers for pretty much everything including food. This slowly turns the people living there into monster man and stops the tarrasque from finishing its job and allowing the world to re start itself.
i one time wanted to make a campaign where a bunch of weird Kaiju things came to the sword coast, and you have to use the Tarrasque to even have a chance of fighting back
I technically put a Tarrasque in a campaign once, when my PCs were in some sort of alien version of the Danger Room from xmen where they respawned, but had to complete objectives. And so the tarrasque was there to say "you ain't brute forcing your way out of this one, pals"
Who would have thought that the turtle-lion that Martha YEETs at BB was so powerful?